The document discusses designing digital services and products to better support users navigating death and loss. It notes that death is a universal human experience that will impact users and their relationships over time, so services should be designed to accommodate this. The document advocates embracing difficult conversations about death, balancing individual and community needs after death, and allowing flexibility for how digital content is accessed and shared after someone passes away.
Troubleshooting Yer Busted-Ass Design ProcessDan Willis
This talk presents five specific, actionable tactics to shore up design processes ravaged by the vagaries of your organization. You will gain the tools necessary for managing problematic stakeholders; analyzing your organization’s design tolerance; and defining problems in ways that design can successfully address.
If you’ve ever worked with teams trying to solve complex problems, at some point in your career seen them jump too quickly into solutions, seen decisions being made only on assumptions (that ended up being wrong), or not being clear what problem they were trying to solve in the first place
In this session at UX India 2021, we dive on Problem Framing and Reframing, with useful tips to:
- Ensure you’re solving the right problems.
- Raise the awareness around decision biases that prevent us from digging deeper.
- Look outside the frame before considering the details.
- Use lateral thinking to disrupt stagnant thought sequences.
- Challenge you to reframe problems
Troubleshooting Yer Busted-Ass Design ProcessDan Willis
This talk presents five specific, actionable tactics to shore up design processes ravaged by the vagaries of your organization. You will gain the tools necessary for managing problematic stakeholders; analyzing your organization’s design tolerance; and defining problems in ways that design can successfully address.
If you’ve ever worked with teams trying to solve complex problems, at some point in your career seen them jump too quickly into solutions, seen decisions being made only on assumptions (that ended up being wrong), or not being clear what problem they were trying to solve in the first place
In this session at UX India 2021, we dive on Problem Framing and Reframing, with useful tips to:
- Ensure you’re solving the right problems.
- Raise the awareness around decision biases that prevent us from digging deeper.
- Look outside the frame before considering the details.
- Use lateral thinking to disrupt stagnant thought sequences.
- Challenge you to reframe problems
Interface Design Concepts and Planning: 532 lecture 2Don Stanley
We talk about the importance to analyzing and studying interface design for a research prospective. Great/Effective Design starts with research. Think like a detective and anthropologist of your audiences and you plan your site. Once you are done with the planning, use Design CRAP to create interfaces that communicate and guide your viewers.
Design Principles: The Philosophy of UXWhitney Hess
The visual principles of harmony, unity, contrast, emphasis, variety, balance, proportion, repetition, texture and movement (and others) are widely recognized and practiced, even when they aren’t formally articulated. But creating a good design doesn’t automatically mean creating a good experience.
In order for us to cultivate positive experiences for our users, we need to establish a set of guiding principles for experience design. Guiding principles are the broad philosophy or fundamental beliefs that steer an organization, team or individual’s decision making, irrespective of the project goals, constraints, or resources.
Whitney will share a universally-applicable set of experience design principles that we should all strive to follow, and will explore how you can create and use your own guiding principles to take your site or product to the next level.
Beyond Co-design. How open collaboration formats can enhance your design proc...johanna kollmann
Open collaboration formats offer insights on how to engage, collaborate and bring ideas. This talk, presented at EuroIA 2010 (http://www.euroia.org/Programme.aspx) explores how co-creation formats like hackdays or design challenges can be used to enhance a co-design process, involving (lead) users, colleagues or clients.
The Complexity Curve: How to Design for Simplicity (SXSW, March 2012)Dave Hogue
Interfaces and devices are providing more and more power and functionality to people, and in many cases this additional power is accompanied by increasing complexity. Although people have more experience and are more sophisticated, it still takes time to learn new interfaces, information, and interactions. Although we are able to learn and use these often difficult interfaces, we increasingly seek and appreciate simplicity.
The Complexity Curve describes how a project moves from boundless opportunity and wonderful ideas to requirements checklists and constraints then finally (but only rarely) to simplicity and elegance. Where many projects call themselves complete when the necessary features have been included, few push forward and strive to deliver the pleasing and delightful experiences that arise from simplicity, focus, and purpose.
David M. Hogue, Ph.D. - VP of Experience Design, applied psychologist, and adjunct faculty member at San Francisco State University - introduces the Complexity Curve, discuss why our innovative ideas seem to fade over the course of a project, explain why "feature complete" is not the same as "optimal experience", and offer some methods for driving projects toward simplicity and elegance.
Comments on twitter at #SXsimplerUX
Audio available at:
http://schedule.sxsw.com/2012/events/event_IAP13657
'Designing for everyone is designing for no-one' is the admonition in design circles. But what do you do when you are legally or morally mandated do design for the widest possible audience? I discuss how my UX tools break down, and heuristics to go forward anyway.
DIY UX: Give Your Users an Upgrade (Without Calling In a Pro)Whitney Hess
Have you fallen in love with your solution and forgotten the original problem? Are you certain that your product actually makes people’s lives better? Not every company can hire someone like me to help you listen to your users, so you’re gonna have to learn how to do some of this stuff yourself. I’ll show you techniques to find out who your users are, what they really need and how to go about giving it to them in an easy to use and pleasurable way. And it doesn’t have to bankrupt you or kill your release date.
The State of UX: Industry Trends & Survey Results - IA Summit 2017Lyle Kantrovich
What’s the most valuable UX method? What are the best UX tools? What techniques do teams use the most? This presentation covers those topics and more in fresh findings from research with UX practitioners from across the industry. You’ll learn something useful whether you’re a manager, a seasoned pro, a newcomer planning your next career move, or just want a few ideas about new skills to learn.
Includes the definition, value, usage and history of heuristics as well as 10 principles with starter questions for use in an evaluation. (As presented most recently at Interaction 12 in Dublin)
"Codesign Tools and Techniques” - Alessio Ricconois3
World Usability Day Rome 2015 - intervento di Alessio Ricco
~
Il codesign é una metodologia di progettazione che coinvolge direttamente gli stakeholder rendendoli parte attiva del processo di design per poter realizzare insieme un prodotto usabile e che sia aderente alle loro aspettative. Vedremo alcuni degli strumenti che il facilitatore puó utilizzare per migliorare il processo di collaborazione, di dialogo e ascolto all’interno del team di progettazione.
Agile design thinking and you... ux australia2011Jason Furnell
Agile is changing the way we create software. Design, and Design Thinking, is becoming pivotal to business success. The UX game is changing, and you need to step up!
Daniel Oertli (CIO, REA Group) and Jason Furnell (Experience Design consultant, ThoughtWorks) will discuss the changing role of UX in fast moving, Agile development environments, presenting case studies demonstrating the impact that a design-led approach has had at Australia’s No.1 real estate site (www.realestate.com.au).
This talk will present concepts that will challenge your thinking and introduce you to new methods that will increase your impact as a designer working on software and business strategy projects.
The Agile development methodology dramatically changes the role of designers: the build is the design. Agile concepts like ‘working software over comprehensive documentation’ and the disciplines of ‘just enough’ and ‘just in time’, mean that traditional, heavy weight specification documentation is no longer effective – or even possible.
Practitioners need to find ways to ‘power up’ their design impact. Jason and Daniel will discuss how to use collaborative design as a ‘force multiplier’, share the experience of designing in real-time, and show you how to let go, be fearless and take your team with you on a journey that builds trust, buy-in and design momentum.
They will challenge you to shift your focus; to make the transition to design thinking, and focus on design facilitation in order to increase the scale and complexity of the things you design.
How does a designer fit into an organization as a leader alongside their client service, project management, and financial management peers? Or, as happens in many cases, how does a solo designer, studio owner, or in-house group determines that fine balance between the health of the studio from an operational perspective and nurturing a strong creative vision that guides both the client work and the studio culture?
Participatory Design Workshop at the UX Strategies Summit 2015Katie McCurdy
Susan Dybbs and Katie McCurdy co-led a workshop to help attendees at the UX Strategies Summit learn about Participatory Design. We led the group through exercises intended to help them understand what it is like to be a participant in a participatory design session, and then we helped them understand what went into that exercise and how to plan their own session. I've captured resources about participatory design, for anyone who is interested, here: http://katiemccurdy.com/participatory-design/
This is the 5th (fifth) lecture of the "Designing Interactions / Experiences" module I’m teaching at Köln International School of Design of the Cologne University of Applied Sciences, which I’m honored to give by invitation of Professor Philipp Heidkamp. In this presentation we discuss the different design artifacts typically produced during the ideation stage
Acting Naturally with Information - IA Summit 2017Marsha Haverty
Presented at 2017 Information Architecture Summit.
As humans, we are good at engaging different kinds of designs with different kinds of actions. Flexibility is in our nature. Yet, there’s something fundamental about us that makes our experience with a design feel natural, or…distinctly off. This talk draws on ecological psychology to see that natural human behavior is about two things: using information for selecting action, and relying on information for controlling action unfolding over time. Information architecture historically supported selecting, creating an actor-as-conductor of information dynamic. But, IA is increasingly relied on to help control the way action unfolds over time, an actor-as-sculptor of information dynamic. We’ll follow the thread of meaning for both to uncover factors leading to natural vs. unnatural behavior, and what we can do about it. Design examples will come from information environments that vary in how information manifests (from holograms and simulations in mixed reality to smart materials), how the actor engages it (gesture, voice, touch, among other methods), how much agency the system brings (autonomy, to machine learning and shades of intelligence), and how the system manifests to actors (text and visualization).
A Taxonomist, a Software Engineer, and a UX Researcher Walk Into a Bar: Brid...Jenny Benevento
video available here: https://blueprintdigital.com/ia-summit-2017/jenny-benevento-giovanni-fernandez-kincade-jill-fruchter/
This was a talk given at IA Summit 2017 in Vancouver, BC by Jenny Benevento, Gio Fernandez-Kincade, and Jill Fruchter.
Etsy is a marketplace where people around the world connect, both online and offline, to make, sell and buy unique goods. Etsy is also a tech company that invests in the craft of coding and data-driven product development as a strategic priority. Etsy has employed AI and machine learning to tackle personalization, recommendations, image understanding, item similarity, search relevance, spelling correction, and many other tasks. We’ll talk through several examples of how Etsy leverages data, where it’s excelled, and where this hammer hasn’t quite hit the nail on the head.
We will be asking ourselves hard questions, recognizing the limitations of decisions driven purely by big data:
- Who are we satisfying? Our customers or our mathematical models?
- Are those models even an accurate reflection of the outcomes we want?
- In a dual marketplace, where complex changes depend on interactions between both sides of the market, can one metric or measure of success tell the full story?
- How do we consider the impact our models are having on our users?
- Are we even addressing real human needs and motivations in the first place?
- How do we inform and enrich AI with expert created & applied taxonomy & metadata?
Interface Design Concepts and Planning: 532 lecture 2Don Stanley
We talk about the importance to analyzing and studying interface design for a research prospective. Great/Effective Design starts with research. Think like a detective and anthropologist of your audiences and you plan your site. Once you are done with the planning, use Design CRAP to create interfaces that communicate and guide your viewers.
Design Principles: The Philosophy of UXWhitney Hess
The visual principles of harmony, unity, contrast, emphasis, variety, balance, proportion, repetition, texture and movement (and others) are widely recognized and practiced, even when they aren’t formally articulated. But creating a good design doesn’t automatically mean creating a good experience.
In order for us to cultivate positive experiences for our users, we need to establish a set of guiding principles for experience design. Guiding principles are the broad philosophy or fundamental beliefs that steer an organization, team or individual’s decision making, irrespective of the project goals, constraints, or resources.
Whitney will share a universally-applicable set of experience design principles that we should all strive to follow, and will explore how you can create and use your own guiding principles to take your site or product to the next level.
Beyond Co-design. How open collaboration formats can enhance your design proc...johanna kollmann
Open collaboration formats offer insights on how to engage, collaborate and bring ideas. This talk, presented at EuroIA 2010 (http://www.euroia.org/Programme.aspx) explores how co-creation formats like hackdays or design challenges can be used to enhance a co-design process, involving (lead) users, colleagues or clients.
The Complexity Curve: How to Design for Simplicity (SXSW, March 2012)Dave Hogue
Interfaces and devices are providing more and more power and functionality to people, and in many cases this additional power is accompanied by increasing complexity. Although people have more experience and are more sophisticated, it still takes time to learn new interfaces, information, and interactions. Although we are able to learn and use these often difficult interfaces, we increasingly seek and appreciate simplicity.
The Complexity Curve describes how a project moves from boundless opportunity and wonderful ideas to requirements checklists and constraints then finally (but only rarely) to simplicity and elegance. Where many projects call themselves complete when the necessary features have been included, few push forward and strive to deliver the pleasing and delightful experiences that arise from simplicity, focus, and purpose.
David M. Hogue, Ph.D. - VP of Experience Design, applied psychologist, and adjunct faculty member at San Francisco State University - introduces the Complexity Curve, discuss why our innovative ideas seem to fade over the course of a project, explain why "feature complete" is not the same as "optimal experience", and offer some methods for driving projects toward simplicity and elegance.
Comments on twitter at #SXsimplerUX
Audio available at:
http://schedule.sxsw.com/2012/events/event_IAP13657
'Designing for everyone is designing for no-one' is the admonition in design circles. But what do you do when you are legally or morally mandated do design for the widest possible audience? I discuss how my UX tools break down, and heuristics to go forward anyway.
DIY UX: Give Your Users an Upgrade (Without Calling In a Pro)Whitney Hess
Have you fallen in love with your solution and forgotten the original problem? Are you certain that your product actually makes people’s lives better? Not every company can hire someone like me to help you listen to your users, so you’re gonna have to learn how to do some of this stuff yourself. I’ll show you techniques to find out who your users are, what they really need and how to go about giving it to them in an easy to use and pleasurable way. And it doesn’t have to bankrupt you or kill your release date.
The State of UX: Industry Trends & Survey Results - IA Summit 2017Lyle Kantrovich
What’s the most valuable UX method? What are the best UX tools? What techniques do teams use the most? This presentation covers those topics and more in fresh findings from research with UX practitioners from across the industry. You’ll learn something useful whether you’re a manager, a seasoned pro, a newcomer planning your next career move, or just want a few ideas about new skills to learn.
Includes the definition, value, usage and history of heuristics as well as 10 principles with starter questions for use in an evaluation. (As presented most recently at Interaction 12 in Dublin)
"Codesign Tools and Techniques” - Alessio Ricconois3
World Usability Day Rome 2015 - intervento di Alessio Ricco
~
Il codesign é una metodologia di progettazione che coinvolge direttamente gli stakeholder rendendoli parte attiva del processo di design per poter realizzare insieme un prodotto usabile e che sia aderente alle loro aspettative. Vedremo alcuni degli strumenti che il facilitatore puó utilizzare per migliorare il processo di collaborazione, di dialogo e ascolto all’interno del team di progettazione.
Agile design thinking and you... ux australia2011Jason Furnell
Agile is changing the way we create software. Design, and Design Thinking, is becoming pivotal to business success. The UX game is changing, and you need to step up!
Daniel Oertli (CIO, REA Group) and Jason Furnell (Experience Design consultant, ThoughtWorks) will discuss the changing role of UX in fast moving, Agile development environments, presenting case studies demonstrating the impact that a design-led approach has had at Australia’s No.1 real estate site (www.realestate.com.au).
This talk will present concepts that will challenge your thinking and introduce you to new methods that will increase your impact as a designer working on software and business strategy projects.
The Agile development methodology dramatically changes the role of designers: the build is the design. Agile concepts like ‘working software over comprehensive documentation’ and the disciplines of ‘just enough’ and ‘just in time’, mean that traditional, heavy weight specification documentation is no longer effective – or even possible.
Practitioners need to find ways to ‘power up’ their design impact. Jason and Daniel will discuss how to use collaborative design as a ‘force multiplier’, share the experience of designing in real-time, and show you how to let go, be fearless and take your team with you on a journey that builds trust, buy-in and design momentum.
They will challenge you to shift your focus; to make the transition to design thinking, and focus on design facilitation in order to increase the scale and complexity of the things you design.
How does a designer fit into an organization as a leader alongside their client service, project management, and financial management peers? Or, as happens in many cases, how does a solo designer, studio owner, or in-house group determines that fine balance between the health of the studio from an operational perspective and nurturing a strong creative vision that guides both the client work and the studio culture?
Participatory Design Workshop at the UX Strategies Summit 2015Katie McCurdy
Susan Dybbs and Katie McCurdy co-led a workshop to help attendees at the UX Strategies Summit learn about Participatory Design. We led the group through exercises intended to help them understand what it is like to be a participant in a participatory design session, and then we helped them understand what went into that exercise and how to plan their own session. I've captured resources about participatory design, for anyone who is interested, here: http://katiemccurdy.com/participatory-design/
This is the 5th (fifth) lecture of the "Designing Interactions / Experiences" module I’m teaching at Köln International School of Design of the Cologne University of Applied Sciences, which I’m honored to give by invitation of Professor Philipp Heidkamp. In this presentation we discuss the different design artifacts typically produced during the ideation stage
Acting Naturally with Information - IA Summit 2017Marsha Haverty
Presented at 2017 Information Architecture Summit.
As humans, we are good at engaging different kinds of designs with different kinds of actions. Flexibility is in our nature. Yet, there’s something fundamental about us that makes our experience with a design feel natural, or…distinctly off. This talk draws on ecological psychology to see that natural human behavior is about two things: using information for selecting action, and relying on information for controlling action unfolding over time. Information architecture historically supported selecting, creating an actor-as-conductor of information dynamic. But, IA is increasingly relied on to help control the way action unfolds over time, an actor-as-sculptor of information dynamic. We’ll follow the thread of meaning for both to uncover factors leading to natural vs. unnatural behavior, and what we can do about it. Design examples will come from information environments that vary in how information manifests (from holograms and simulations in mixed reality to smart materials), how the actor engages it (gesture, voice, touch, among other methods), how much agency the system brings (autonomy, to machine learning and shades of intelligence), and how the system manifests to actors (text and visualization).
A Taxonomist, a Software Engineer, and a UX Researcher Walk Into a Bar: Brid...Jenny Benevento
video available here: https://blueprintdigital.com/ia-summit-2017/jenny-benevento-giovanni-fernandez-kincade-jill-fruchter/
This was a talk given at IA Summit 2017 in Vancouver, BC by Jenny Benevento, Gio Fernandez-Kincade, and Jill Fruchter.
Etsy is a marketplace where people around the world connect, both online and offline, to make, sell and buy unique goods. Etsy is also a tech company that invests in the craft of coding and data-driven product development as a strategic priority. Etsy has employed AI and machine learning to tackle personalization, recommendations, image understanding, item similarity, search relevance, spelling correction, and many other tasks. We’ll talk through several examples of how Etsy leverages data, where it’s excelled, and where this hammer hasn’t quite hit the nail on the head.
We will be asking ourselves hard questions, recognizing the limitations of decisions driven purely by big data:
- Who are we satisfying? Our customers or our mathematical models?
- Are those models even an accurate reflection of the outcomes we want?
- In a dual marketplace, where complex changes depend on interactions between both sides of the market, can one metric or measure of success tell the full story?
- How do we consider the impact our models are having on our users?
- Are we even addressing real human needs and motivations in the first place?
- How do we inform and enrich AI with expert created & applied taxonomy & metadata?
presenting a concept for privacy in a world with the Internet of Things. While we already have serious privacy issues, many of them will become even worse with computers that are always on, everywhere and not even perceivable as computers anymore. This presentation holds a proposal to solve some of these issues
This deck is a training presentation for the 2017 IA Summit session on editing wikipedia. The session was a working edit-a-thon and the deck was presented as a guide for attendees to access as needed. Slide 2 of this deck has links to the event dashboard and a list of diversity groups at Wikipedia. I also gave a talk at this conference on diversity and inclusion programs at Wikipedia and referenced a number of active user groups related to supporting diversity in Wikipedia. Attendees at the edit-a-thon were encouraged to either work on information architecture related content selected in the event dashboard, or a diversity project of their choice. Much of the content in this deck is from the Art + Feminism training guide.
Presentation on the role of information architects in improving diversity and inclusion of underrepresented topics in Wikipedia, given at the 2017 Information Architecture Summit in Vancouver on March 25, 2017.
Wikipedia is the world's largest encyclopedia; however, fair representation of notable, but underrepresented people and topics remains a major concern. In response, the Wikimedia Foundation has supported many grassroots efforts including Women in Red, Art+Feminism, Wiki Loves Pride, Black Lunch Table and AfroCROWD, among others, to improve discovery of these topics.
This presentation offered an overview of current efforts to diversify the information available on Wikipedia. Learn how we can use our Information Architecture skills and Wikimedia tools to improve the findability and representation of valuable, but missing information, and start contributing to the topics you care about.
Visit WikiProject:Information Architecture and join the movement: https://en.wikipedia.org/wiki/Wikipedia:WikiProject_Information_Architecture
What does it take to get from barrier-free to delightful experiences?
Meeting basic accessibility requirements is a critical first step. But let’s dream bigger. Let’s aim for accessible UX – great user experience for everyone. Creating innovations that include a more diverse range of interaction styles, and designs that are both inclusive and delightful starts by bringing together the whole team — from content to code. It means thinking about people, not just technology. It means finding allies and partners, new ways of working, making our tools really usable, and helping everyone manage change.
Updated May 2017
Versions presented at PhillyCHI, AccessU, IA Summit, Accessing Higher Ground
More Than Users workshop for Interaction 17Acuity Design
A workshop from Interaction 17 on using methods drawn from Indigenous Research and Post-Colonial thinking to create new forms of usability research that empower people to be be more truthful by being more connected to their own memories, capacities and communities.
Practical project examples come from work in UK on ageing well, health and loneliness prevention.
Intelligent Guides: Architecting systems for context-driven interactionsTim Caynes
Presented at UX Ireland, November 2016.
Description from the UX Ireland site:
What if an actor could determine their own flow through a system? What if that system could dynamically create pathways to support free wandering, signposting just enough to enable discovery without direction? And what if the flow through the system was determined by the actor, but the system could create the most desired of all possible paths?
As designers, we can imagine a system where meaning can be derived by the alignment of data and context, based on the current interactions: a transient information architecture where the arrangement of things and the relationships between them is determined in the moment. A blueprint for free roaming. An intelligent guide. If this, then that.
But we only consider the experiential layer of a system that needs to understand and arrange data in response to those interactions. What we need is to architect a system that can use its knowledge of data relationships to create meaning at the point of interaction, because data only becomes information when you ask it to arrange itself.
And the way you ask it to arrange itself is by compiling a query that determines the data that is to be arranged and a context within which the arrangement makes sense. How do we architect the system so that it can determine the most likely linking of data? How do we architect the data so that the system can make sense of it?
For PDF go here: http://www.inkblurt.com/2008/04/15/linkosophy/
Please view full screen to be able to see notes! This was the closing "Plenary" for IA Summit 2008. Hope it starts some new, even better conversations.
Not Dead Yet: Designing Great Experiences with Bad DataSonia Koesterer
By Sonia Koesterer
The world is imperfect. Every “happy path” intersects with dozens of crappy paths caused by typos, technical errors, and data that goes missing, is mis-assigned, adulterated, or is otherwise compromised/ stolen by evil data pirates. While you can’t prevent all data fails, you can avoid catastrophic failures, design graceful recoveries, and even turn the weakest points of your service into a strategic advantage. In short, you can create great services despite bad data.
The impact of data failure can be a humorous accident, minor inconvenience, or completely detrimental. For example, each year, the U.S. government falsely declares over 12,000 people dead due mostly to typos. In sheer percentage this is a rarity of a corner case of an edge case… but for those 12,000 individuals who suddenly lose their social security benefits, health insurance, bank accounts, and can’t easily prove they are alive, it’s catastrophic.
So design for the the edge-case! Understand the weakest points of your service, learn from them, and turn your failures into great experiences.
In 2013, the World Economic Forum (WEF) called the spread of “massive digital misinformation” a major global risk. WEF’s warning mainly highlighted the effects of media-induced “digital wildfires” — misinformation that spreads quickly through digital means, usually unintentionally and through social media, or intentionally within an echo chamber of like-minded people. But, misinformation isn’t new, and the digital context has brought awareness to it while exacerbating it. The long-term implications are starting to become very clear.
In this talk, I’ll cover what contributes to misinformation, why it’s important to tackle it, examples of long-term implications of misinformation in the context of global access to digital reproductive health care information and services, and strategic design solutions that can be applied to reveal the truth.
We are dedicated to being the leading supplier of parts and materials for Eco friendly and renewable energy business.
We have been steadily growing our company, using our Electro chemistry knowledge to develop interesting, new technologies. We will provide intelligent solution to our customer's problems with the combination of the latest high-tech materials and state-of-the-art device technologies.
Here we attache our electric transportation vehicle for you. ECARMAS export all kinds of electric vehicles: golf carts, guest moving vehicles, patrol vehicles, classic carts, cargo carts, utility vehicles. Should you need such vehicles for your projects, please do not hesitate to contact us for any details. Thank you!
El puente del 12 al 14 de octubre tendrá lugar en el Atazar una convención de comerciales scout. Vamos a profundizar sobre cómo vender el escultismo que se consume en nuestros grupos y cómo consumen los grupos que vivimos ese escultismo.
¡No puedes faltar!
'Life expanded universe prototyping the products of the futureGPAI
This keynote was presented at an IBM 'Smarter Planet' client event in Stockholm, Sweden with the intention of incentivising creatie thinking amongst the many CMOs and CIOs present toards prototyping the products of the future.
Beyond COVID19: Throw Out your Sales Plan and Rebuild it With a Human OneChris Snook
Join Chris J Snook for this session on a real-time empathy mapping framework to humanize your sales team rapidly to the realities of economic recession, unemployment and the business (un)usual playing field of COVID-19
Agile Development with Global Distributed Teams - Understanding and solving the challenges associated with time, distance, cultures, regional and geographic biases and barriers.
#GUMPmovement (The Start of the Mental Health Revolution)Nick Kullin
Everything you need to know about the BIGGEST Social Cause Campaign for the Modern Societal World.
If you are interested in joining the #GUMPmovement as a donor, brand, or volunteer - please email nick@gumpmovement.org
It's time to heal the world and break the silence. Together.
#UsTwo
Accessible Customer Experience Design for the 'Frozen Survivor'David Haddow
A UX case study project illustrating the methods used to identify gaps in health service provision for people after a major health event.
The presentation covers identifying customer persona's and how design systems and styles were modified for those 'hardest to reach' - the frozen survivors.
Wire-framing and prototyping are explored alongside a form of moderated user testing. The area of accessibility and accessible design is also touched upon.
No doubt Aldous Huxley and George Orwell would be pleased to see cameras and surveillance devices everywhere, just as they predicted, but they would then be amazed to find that we buy and install them and become upset if no one is watching! So the Dystopian futures they both predicted and feared are not here yet, but they might just be in the pipeline, and being built a device at a time by us!
Only 70 years ago close observation and surveillance was difficult and very expensive. Today, it is so very cheap, efficient, and everywhere: in our pockets; on our wrists; in our homes, offices, cars, trains, planes; in the streets and on the highways and major roads.
To some degree every country has embraced all the possibilities presented by the technology to make their societies safer and more progressive as organisms, but now here comes AI. Automatic voice, face, finger, eye, action, movement and habit recognition writ large along with all our messages, entertainment, work and recreation patterns monitored 24x7, so inference engines can check if we are good, bad, dangerous, safe, under threat and so on!
Some countries are now employing such technology to judge, sentence, and commit people for criminal acts and ant-social behaviours etc. At this point we have to proceed with care in the recognition that data errors ‘happen’ and human biases can be built in at the birth of such AI systems. Nothing is ever perfect - not people, and certainly not our machines, and we have to progressively drive out bias snd error…
This deck is built to simulate pitching the Dare to Bare (DTB) initiative to the Ministry of Family and Social Development Singapore to subsequently seek support in the areas of endorsement, finance and/or logistics. Comments are included, in grey, where necessary to narrate what will be elaborated during the pitch presentation.
BHRM9701-02: HRM Research Essay
You will research the human resources practices of a country/region other than the US or Canada in
order to compare and contrast the HR practices of your selected country/region with Canadian
practices. Your research can include a report on a specific organization within your chosen
country/region
The purpose of this activity is to investigate the international application of Human Resource
theories, concepts, principles and practices discussed in class. You will describe your
country/region’s HR practices in a minimum of four functional areas including: human rights
(employment-related), recruitment and selection, compensation, training, health & safety,
performance management, and/or labour relations, etc.
Your research will also include an analysis of the country/region/company’s culture, greatest HR
challenges in conducting business internationally and recommendations on HRM practices that
may improve the country/region/company’s strategic position and performance over the long term.
You are expected to provide a well-researched, well thought-out paper. Therefore, the use of journal
articles to support your recommendations/suggestions is required.
The journal articles must be scholarly in nature. For example, you might consider the Journal of
Applied Psychology, Academy of Management, Harvard Business Review, and a host of other
journals as they relate to specific topics.
You can speak with the reference librarian for further advice. I would expect no less than 3 journal
articles referenced in your paper. Failure to reference properly will impact your grade. Plagiarism
will result in an automatic zero to your paper and consequences may be more severe in accordance
with the College practice related to Academic Integrity. Be sure to credit the sources appropriately.
When you use someone's ideas you must give them credit for their ideas. If you are not sure, ASK
your professor.
The research paper of 10-12 pages, double spaced. The intent of this exercise is to provide an
opportunity to examine key learnings drawn from the course material and to gain a better
understanding of the application of HR principles and practices internationally.
Responsibilities:
1. Conduct research on a country, region (other than Canada & US) as to the HRM practices.
2. Prepare a report that includes, but is not limited to the following:
i. An introduction to your report (provide a brief outline of the content of the research
project).
ii. An overview of the role of Human Resources in the organizations within your host
country/region.
iii. Describe your host country’s human resources practices in a minimum of four functional
areas including: human rights (employment-related), recruitment and selection, training and
development, compensation, performance management, labour relations, and/or health and
safety
iv. Compare and contrast ...
Transforming Brand Perception and Boosting Profitabilityaaryangarg12
In today's digital era, the dynamics of brand perception, consumer behavior, and profitability have been profoundly reshaped by the synergy of branding, social media, and website design. This research paper investigates the transformative power of these elements in influencing how individuals perceive brands and products and how this transformation can be harnessed to drive sales and profitability for businesses.
Through an exploration of brand psychology and consumer behavior, this study sheds light on the intricate ways in which effective branding strategies, strategic social media engagement, and user-centric website design contribute to altering consumers' perceptions. We delve into the principles that underlie successful brand transformations, examining how visual identity, messaging, and storytelling can captivate and resonate with target audiences.
Methodologically, this research employs a comprehensive approach, combining qualitative and quantitative analyses. Real-world case studies illustrate the impact of branding, social media campaigns, and website redesigns on consumer perception, sales figures, and profitability. We assess the various metrics, including brand awareness, customer engagement, conversion rates, and revenue growth, to measure the effectiveness of these strategies.
The results underscore the pivotal role of cohesive branding, social media influence, and website usability in shaping positive brand perceptions, influencing consumer decisions, and ultimately bolstering sales and profitability. This paper provides actionable insights and strategic recommendations for businesses seeking to leverage branding, social media, and website design as potent tools to enhance their market position and financial success.
Hello everyone! I am thrilled to present my latest portfolio on LinkedIn, marking the culmination of my architectural journey thus far. Over the span of five years, I've been fortunate to acquire a wealth of knowledge under the guidance of esteemed professors and industry mentors. From rigorous academic pursuits to practical engagements, each experience has contributed to my growth and refinement as an architecture student. This portfolio not only showcases my projects but also underscores my attention to detail and to innovative architecture as a profession.
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CapCut is an easy-to-use video editing app perfect for beginners. To start, download and open CapCut on your phone. Tap "New Project" and select the videos or photos you want to edit. You can trim clips by dragging the edges, add text by tapping "Text," and include music by selecting "Audio." Enhance your video with filters and effects from the "Effects" menu. When you're happy with your video, tap the export button to save and share it. CapCut makes video editing simple and fun for everyone!
Between Filth and Fortune- Urban Cattle Foraging Realities by Devi S Nair, An...Mansi Shah
This study examines cattle rearing in urban and rural settings, focusing on milk production and consumption. By exploring a case in Ahmedabad, it highlights the challenges and processes in dairy farming across different environments, emphasising the need for sustainable practices and the essential role of milk in daily consumption.
Maximize Your Content with Beautiful Assets : Content & Asset for Landing Page pmgdscunsri
Figma is a cloud-based design tool widely used by designers for prototyping, UI/UX design, and real-time collaboration. With features such as precision pen tools, grid system, and reusable components, Figma makes it easy for teams to work together on design projects. Its flexibility and accessibility make Figma a top choice in the digital age.
Can AI do good? at 'offtheCanvas' India HCI preludeAlan Dix
Invited talk at 'offtheCanvas' IndiaHCI prelude, 29th June 2024.
https://www.alandix.com/academic/talks/offtheCanvas-IndiaHCI2024/
The world is being changed fundamentally by AI and we are constantly faced with newspaper headlines about its harmful effects. However, there is also the potential to both ameliorate theses harms and use the new abilities of AI to transform society for the good. Can you make the difference?
Storytelling For The Web: Integrate Storytelling in your Design ProcessChiara Aliotta
In this slides I explain how I have used storytelling techniques to elevate websites and brands and create memorable user experiences. You can discover practical tips as I showcase the elements of good storytelling and its applied to some examples of diverse brands/projects..
Connect Conference 2022: Passive House - Economic and Environmental Solution...TE Studio
Passive House: The Economic and Environmental Solution for Sustainable Real Estate. Lecture by Tim Eian of TE Studio Passive House Design in November 2022 in Minneapolis.
- The Built Environment
- Let's imagine the perfect building
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- Clean Energy Plans?!
- How does Passive House compare and fit in?
- The business case for Passive House real estate
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- What can I do?
- Resources
Expert Accessory Dwelling Unit (ADU) Drafting ServicesResDraft
Whether you’re looking to create a guest house, a rental unit, or a private retreat, our experienced team will design a space that complements your existing home and maximizes your investment. We provide personalized, comprehensive expert accessory dwelling unit (ADU)drafting solutions tailored to your needs, ensuring a seamless process from concept to completion.
White wonder, Work developed by Eva TschoppMansi Shah
White Wonder by Eva Tschopp
A tale about our culture around the use of fertilizers and pesticides visiting small farms around Ahmedabad in Matar and Shilaj.
Final Destination: Creating a better afterlife for our digital treasures.
1. F I N A L D E S T I N AT I O N
I A S U M M I T 2 0 1 7
Creating a better afterlife for
our digital treasures.
@ M L S S A M RT N # D E S I G N F O R D E AT H
3. @ M L S S A M RT N # D E S I G N F O R D E AT H
I am currently a Design Lead at
Collective Health where I lead design
for our internal operational tooling.
I spend my days thinking about how
to keep people healthy by ensuring
our services are enabling them to get
the care they need.
I N T R O D U C T I O N
4. I N T R O D U C T I O N
This has been a slow, meandering path
heavily influenced by my interest in the
past, its people and how our knowledge of
them shapes perceptions of ourselves, our
present situations and our visions for the
future.
Technology is giving us opportunities to
connect with and learn from the past in
ways we never thought possible - or maybe
don’t even realize yet. But there are
challenges for us to realize this potential.
5. I N T R O D U C T I O N
We have a most amazing ability to
document our life in rich detail, in an
array of mediums.
However, the magnitude of the
content we are generating continues
to result in struggles to manage it for
the future benefit of our families and
communities communities.
@ M L S S A M RT N # D E S I G N F O R D E AT H
6. W H Y D E AT H ?
Why focus specifically on death?
While the topic of personal archiving and
preservation of digital memories
expands outside the context of death, it
is a context in which these issues - and
the lack of solutions to support them -
are often felt most poignantly.
@ M L S S A M RT N # D E S I G N F O R D E AT H
7. B I G G E R T H A N D ATA
Additionally, this work is not just about
saving data.
It is about rethinking how products and
services, especially those which claim to be
a place for social connection and sharing -
support, or choose to ignore - the universal
messy realities of human social experience.
It is a call to action to think more broadly
about the types of human factors our
products and services should support.
9. Unlike these two - I’m
going to guess that
many of us probably
have a difficult time
talking about death, let
alone considering it as
part of our product
design strategies.
Here’s why…
D E AT H I S H A R D
10. D E AT H I S A B U M M E R
It’s something we’re
programmed to avoid -
either naturally or
culturally - making it
difficult for us to relate to
and talk about it openly.
@ M L S S A M RT N # D E S I G N F O R D E AT H
11. you are here
death is here
It’s kind of like United States
deficit. You know it exists, and
that it may impact you indirectly,
but it doesn’t influence your daily
decision-making.
We don’t necessarily think of
death as something that will
happen to ourselves or those we
love - that is - until it does. So, we
rarely consider beforehand what
we, or others, might need or want
in those moments.
D E AT H I S I N T H E F U T U R E
12. “Dude, I died this past weekend and it
was UH-MAZING. Totes recommend.”
– N O O N E S A I D E V E R
People don’t die and then come
back to tell the tale - at least
that we’ve been able to prove. :)
This leaves each of us with only
a 2nd hand experience of death
further complicating our ability
to regularly consider its needs
and implications.
D E AT H I S U N K N O WA B L E
13. We are not taught how to
talk about death - at least
in literal terms.
It feels charged, it feels
awkward, it feels …
well… scary.
N O D E AT H E D U C AT I O N
@ M L S S A M RT N # D E S I G N F O R D E AT H
14. “Why should death be considered
more taboo than sex? Both are a
natural part of life.”
– J E S S I C A N U T I K Z I T T E R
“ F I R S T S E X E D . T H E N D E AT H E D . ”
N Y T I M E S , 2 0 1 7
We need to educate each other on
how to talk about death in an
uncharged way so that we can relate
to it from a grounded place.
A place of knowing - not through fear
and avoidance - but understanding.
And hopefully leading to curiosity
and a path to integrating it into our
thinking and approach regarding the
things we do and create.
N O D E AT H E D U C AT I O N
16. My hope for this ongoing work is to
shift our perspective of death, as it
relates to user experience and product
design, and provide a foundation for
bringing it into the conversation.
When we can talk more openly, we will
be able to consistently weave
considerations of death, and the needs
surrounding it, into our work.
S H I F T I N G P E R S P E C T I V E S
17. Inactive
Customer
Relationship
Begins
Death
Active
As a business - and yes, even its designers - there can be a temptation to think
of death as a one-time event transforming an active customer to an ‘inactive’
one. So at first glance investing in cases of death may not seem like a valuable
use of time and resources.
I N D I V I D U A L I S T P E R S P E C T I V E
18. Father
Mother
Spouse
Children
Aunts
Cousins
Uncles
Close Friends
Flip this perspective around and view it, not from the angle of the individual who
dies, but from those who are experiencing the death of that individual - it begins
to look a bit different. From here, the ask becomes not about servicing the
deceased - although that is important - It becomes about servicing the living
R E L AT I O N A L P E R S P E C T I V E
Customer
Relationship
Begins
Death
Active
19. Assuming your customers are
human, they will need to navigate
death, in some form or another
within the context of your
product or service at some point.
Especially if it has social
dimensions to it and
engagement tends to stretch
over long periods of time.
A U N I V E R S A L H U M A N FA C T O R
@ M L S S A M RT N # D E S I G N F O R D E AT H
20. @ M L S S A M RT N # D E S I G N F O R D E AT H
N AV I G AT I N G D E AT H I N D I G I TA L S PA C E S
I personally have
experienced 3 deaths in the
past for 4 years - most
recently the sudden death
of my brother-in-law Eli this
past autumn. With all 3,
digital spaces served and
continue to serve as places
to manage this loss.
21. Digital environments are serving an ever
increasing role in the tasks, rituals and
emotional processing of death.
• Navigating logistics (funerals, community tributes)
• Accessing / sharing content related to the deceased
• Mutual consolation
• Space for personal reflection and to express grief.
N AV I G AT I N G D E AT H I N D I G I TA L S PA C E S
22. N O T J U S T S I N G U L A R M O M E N T S
Emotional Intensity
Contributes
Receives
Support
Reflects
Reflects
Takes In
Death
of another —— TIME ——
Responds
24. D E AT H I S I N E V I TA B L E AT S C A L E
A death in the
social group
Sign Up
Experiments
Reflects
Commits
Expands
Network
(EXCHANGE LOOP WITHIN A
SOCIAL GROUP)
Onboard
Explores
Explores
Socializes
FamilarizationNew Terrain Sustains Engagement
Share
Respond
Reflect
Discover /
Create
Receive
Over time, people will need to use your
product to navigate the emotions, even
the logistics of death, multiple times.
25. D E AT H I S I N E V I TA B L E AT S C A L E
If we truly consider ourselves human-centric
in our approach, we need to integrate
accommodations for this most universal of
human experiences into our product’s
design and architecture from the beginning.
27. D E S I G N I N G F O R D E AT H
Research to date has included:
• Speculative design projects, discourse and workshops
• Tracking academic research and field studies
• Tracking developments in the industry
28. D E S I G N I N G F O R D E AT H
Develop a holistic framework which
designers and product teams can use to
advocate for and guide the process of
addressing this underserved - highly
intimate and tender - area of human need.
29. 1
E M B R A C E T O U G H
C O N V E R S AT I O N S
@ M L S S A M RT N # D E S I G N F O R D E AT H
While no one and no company wants to be a
downer by bringing up death - the benefits of
engaging it outweigh the drawbacks.
30. “…we have tried to give people options that
do more than just let them control what
happens to their data after they die. We
made a specific decision to focus on the
needs of friends and family who are mourning
and celebrating the life of a loved one.”
– J . B R U B A K E R , U N I V E R S I T Y O F C O L O R A D O
– V. C A L L I S O N - B U R C H , FA C E B O O K
R E F : “ L E G A C Y C O N TA C T: P O S T- M O RT E M S T E WA R D S H I P AT FA C E B O O K ” , J .
B R U B A K E R , V. C A L L I S O N - B U R C H , P G 4 , 2 0 1 5
Ignoring these sensitive moments
leads to very real, and painful,
experiences for communities. And
companies such as Facebook and
Google, realize that ack of action
negatively impacts their product
and ultimately, their brand.
E M B R A C E T O U G H C O N V E R S AT I O N S
31. E M B R A C E T O U G H C O N V E R S AT I O N S
Include ‘exit moments’ and post-mortem
transitions into your experience journeys.
Educate customers about what you offer to
support this very sensitive time or that you’re even
thinking about it. It’s not only the right thing to do,
it’s smart business because it demonstrates your
dedication to their needs - not just as customers -
but as human beings.
@ M L S S A M RT N # D E S I G N F O R D E AT H
32. R E F : “ L E G A C Y C O N TA C T: P O S T- M O RT E M S T E WA R D S H I P AT FA C E B O O K ” , J . B R U B A K E R , V. C A L L I S O N - B U R C H , P G 4 , 2 0 1 5
2
M E F O R M E ,
M E F O R Y O U
What we want for ourselves, doesn’t always align with
the needs of a grieving community. Each may have
different ‘ideas’ about the value of digital content or
what is desired in regards to accessing, experiencing
and preserving it.
33. “I wouldn't want everyone to have
access more then what I allowed
originally… I wouldn't want people
who didn't know me to become
curious and access my photos…”
– ‘ K I M ’ , I N T E RV I E W # 8
“Not being allowed access to my
brother’s account after he died. Not
at all the level I expected.”
– ‘ F R A N K ’ , I N T E RV I E W # 5
@ M L S S A M RT N # D E S I G N F O R D E AT H
M E F O R M E , M E F O R Y O U
34. @ M L S S A M RT N # D E S I G N F O R D E AT H
M E F O R M E , M E F O R Y O U
An individual may desire their profile to disappear
after death, either because of fear of how it will be
used or because they simply do not believe it has
value.
Contrarily, the grieving community may view the
profile and its contents as a source of rich history
about that person, appropriate for purposes of
archiving, inheritance and preserving their memory
within the social group.
35. R E F : “ L E G A C Y C O N TA C T: P O S T- M O RT E M S T E WA R D S H I P AT FA C E B O O K ” , J . B R U B A K E R , V. C A L L I S O N - B U R C H , P G 4 , 2 0 1 5
Aim to strike a balance between individual and
community needs by creating space for them to
navigate these questions where:
• Wishes can be made known
• Expectations can be clarified for each side.
Needs of a grieving community are as important
as the intentions of those who died and neither
should be sacrificed for the other.
M E F O R M E , M E F O R Y O U
36. 3
F O R T O D AY,
N O T T O M O R R O W
How we make decisions about what to share and
our desired privacy levels are typically driven by
needs and values within the living moment… not
necessarily the future.
@ M L S S A M RT N # D E S I G N F O R D E AT H
37. “I just never thought of social media in
this way. It is not the way I perceive its
use… (as a record of my life)”
– ‘ J E S S I C A’ , I N T E RV I E W # 2 0
We create and share content in
such a fleeting manner, rarely
giving a second thought to
where it might end up or its
potential value to someone else
down the line.
And for most of us, anticipating
the needs of others in the event
of our death is often a difficult
and ambiguous task.
F O R T O D AY, N O T T O M O R R O W
38. “It's hard to anticipate what the
situation would be when I die.”
– ‘ F R A N K ’ , I N T E RV I E W # 5
@ M L S S A M RT N # D E S I G N F O R D E AT H
39. Do not assume the choices users make regarding
privacy and audience permissions for their content
automatically correlates to the parameters they’d
want following their death.
Build in flexibility for content access parameters
set during life to elegantly and appropriately
transition after death.
@ M L S S A M RT N # D E S I G N F O R D E AT H
F O R T O D AY, N O T T O M O R R O W
40. 4
G E N E R O U S &
G R A C I O U S E X I T S
Do not penalize families for wanting to remove
the deceased’s profile from your platform. Be
generous and enable them to exit gracefully with
what was left behind.
@ M L S S A M RT N # D E S I G N F O R D E AT H
41. “Give them more control of what happens to their stuff
after they go. Give them true 'ownership' of the media.
Which is what most people think they have...”
– ‘ J O S H ’ , I N T E RV I E W # 9
@ M L S S A M RT N # D E S I G N F O R D E AT H
42. G E N E R O U S & G R A C I O U S E X I T S
Options for taking content with you are often limited to
non-existent in many products and services used to
create and share personal content. 3rd party services
have cropped up to fill this gap - but it is not ideal.
The last thing most people want to be dealing with
during a time of death is to be researching workarounds
for your product’s inability to meet their needs.
@ M L S S A M RT N # D E S I G N F O R D E AT H
43. People have honored your business with a
wealth of content and information about
their lives, helping make your business and
product successful.
Honor them back. Make it easy for them to
leave without sacrificing what they gave you.
@ M L S S A M RT N # D E S I G N F O R D E AT H
G E N E R O U S & G R A C I O U S E X I T S
44. 5
S PA C E F O R
B E I N G H U M A N
Unlike in the physical world, when someone passes
away in your digital network, there isn’t a way to
take down the noise and create a space for focused
reflection and respite. But maybe there should be?
@ M L S S A M RT N # D E S I G N F O R D E AT H
45. S PA C E F O R B E I N G H U M A N
Shouldn’t we provide the same types of customary
courtesies that we would expect in real life during times
of mourning and grief?
Why should ‘UX politeness’ only apply to situations
deemed necessary to fulfill commercial objectives? If we
truly are creating ‘environments’ for human social
experiences - we need to broaden our boundaries of
what deserves empathetic consideration to be inclusive
of both business and human desires.
@ M L S S A M RT N # D E S I G N F O R D E AT H
46. “It is disconcerting to learn about the death of a
loved one between a cat video and a political rant…
Feed based communities don't allow the space for
announcements like this.”
– ‘ A N G E L A’ , I N T E RV I E W # 7
@ M L S S A M RT N # D E S I G N F O R D E AT H
47. M A K E S PA C E F O R B E I N G H U M A N
Enable your experience to support human,
emotional needs - even it goes against what
drives the business.
Give people the ability to create ‘quiet’ periods
within the product’s environment for reflection,
connection and mourning.
@ M L S S A M RT N # D E S I G N F O R D E AT H
48.
49. “It (facebook profile) equates to what was once a
trunk in the attic. They are memories that I've
created and collected.”
@ M L S S A M RT N # D E S I G N F O R D E AT H
– ‘ T O M ’ , I N T E RV I E W # 2
50. “When my friend died, his facebook page became a
place where friends and family could post messages of
love and support… and grieve together. I found this to
be a beautiful and valuable thing.”
– ‘ K E V I N ’ , I N T E RV I E W # 1 6
@ M L S S A M RT N # D E S I G N F O R D E AT H
51. – A B B Y S M I T H R U M S E Y, “ W H E N W E A R E N O M O R E ”
“Memory is not about the past, it is about the future.”
52. T H A N K Y O U
I A S U M M I T 2 0 1 7
Create a better afterlife for our
digital treasures.
@ M L S S A M RT N # D E S I G N F O R D E AT H
I C O N O G R A P H Y B Y @ T O M I L A H D E S M A K I