Weblinks and apps for mobile devices to support reading through comprehension, phonics, visual literacy, vocabulary, writing, speaking for primary students
This session uses current research on STEM and its implementation in schools in various modes to then offer practical suggestions for how you incorporate STEM or STEAM into a teaching unit
Dr. Isa Jahnke is professor at University of Umeå and will present several examples of how teachers integrate iPads into their classrooms, as part of a larger study of Danish schools (K-9) in Odder, where all 2,000 pupils and around 180 teachers use iPads started in 2012. Classroom observations and interviews with teachers revealed the use of multiple apps and a focus on creativity, production, and collaboration. Her empirical studies explore key principles, a) new learning goals where more than one correct answer exists, b) focus on learning as a project using guided reflections, c) making learning visible in different products. Traditional course-based learning turns into learning expeditions.
Problemløsning. Samarbeid. Innovasjon. Digital læring. Kritisk tenkning. Eleven som produsent. Det er noen av nøkkelordene i det fremadstormende internasjonale begrep 21. århundrenes kompetanse (21st century Skills). Begrepet handler overordnet om at elever utvikler kompetanse til å bruke i samfunnet de skal bevege seg ut i, etter skolen.
Hva forstår vi egentlig med begrepet i Norden? Hvor langt er de nordiske landene med å bruke digitale verktøy til å understøtte denne kompetansen? Det har to forskere fra Aarhus Universitet undersøkt for Styrelsen for It og Læring (STIL):
This session uses current research on STEM and its implementation in schools in various modes to then offer practical suggestions for how you incorporate STEM or STEAM into a teaching unit
Dr. Isa Jahnke is professor at University of Umeå and will present several examples of how teachers integrate iPads into their classrooms, as part of a larger study of Danish schools (K-9) in Odder, where all 2,000 pupils and around 180 teachers use iPads started in 2012. Classroom observations and interviews with teachers revealed the use of multiple apps and a focus on creativity, production, and collaboration. Her empirical studies explore key principles, a) new learning goals where more than one correct answer exists, b) focus on learning as a project using guided reflections, c) making learning visible in different products. Traditional course-based learning turns into learning expeditions.
Problemløsning. Samarbeid. Innovasjon. Digital læring. Kritisk tenkning. Eleven som produsent. Det er noen av nøkkelordene i det fremadstormende internasjonale begrep 21. århundrenes kompetanse (21st century Skills). Begrepet handler overordnet om at elever utvikler kompetanse til å bruke i samfunnet de skal bevege seg ut i, etter skolen.
Hva forstår vi egentlig med begrepet i Norden? Hvor langt er de nordiske landene med å bruke digitale verktøy til å understøtte denne kompetansen? Det har to forskere fra Aarhus Universitet undersøkt for Styrelsen for It og Læring (STIL):
This presented was done at "Workshop on STEAM Education" organized by Kathmandu University School of Education, Department of STEAM Education, Hattiban, Lalitpur, Nepal.
ALO Finland - Teacher training courses on Finnish educationALO Finland
The purpose of the ALO Finland online courses is more than just content delivery and theory. They aim to enhance collaboration between teachers and encourage creative experiments in different schools and classrooms.
Finnish education brings great academic results, whilst cultivating creativity, curiosity and life-long learning skills. Teachers can learn from the best practices, innovative experiments and pedagogy in Finnish primary schools via videos, text and photos.
The emphasis of the courses is on the practical approach and to
offer teachers solutions that can be repeated, benchmarked and
further developed.
Assessment of critical thinking, creativity and collaboration. French experie...EduSkills OECD
This presentation was given by Thierry Rocher at the conference “Creativity and Critical Thinking Skills in School: Moving a shared agenda forward” on 24-25 September 2019, London, UK.
Go-Lab is an European project devoted to promote STEM education by means of pedagogical guidelines based on blended Inquiry-Based Learning (IBL), authoring tools for rich open educational resources, and online labs. In such a framework, we have analysed the orchestration needs of expert teachers in inquiry learning and STEM, and provided a set of Learning Analytics (LA) apps to address them. This document reports on three LA apps -Online Users, Student Time Spent, and Submitted Reports- which, based on the context description, provide visualisations of the student activity to support teacher awareness and reflection.
Taller para explicar la investigación sobre nuevas metodologías llevada a cabo en la asignatura de filosofía y presentar los primeros resultados de la investigación
This presented was done at "Workshop on STEAM Education" organized by Kathmandu University School of Education, Department of STEAM Education, Hattiban, Lalitpur, Nepal.
ALO Finland - Teacher training courses on Finnish educationALO Finland
The purpose of the ALO Finland online courses is more than just content delivery and theory. They aim to enhance collaboration between teachers and encourage creative experiments in different schools and classrooms.
Finnish education brings great academic results, whilst cultivating creativity, curiosity and life-long learning skills. Teachers can learn from the best practices, innovative experiments and pedagogy in Finnish primary schools via videos, text and photos.
The emphasis of the courses is on the practical approach and to
offer teachers solutions that can be repeated, benchmarked and
further developed.
Assessment of critical thinking, creativity and collaboration. French experie...EduSkills OECD
This presentation was given by Thierry Rocher at the conference “Creativity and Critical Thinking Skills in School: Moving a shared agenda forward” on 24-25 September 2019, London, UK.
Go-Lab is an European project devoted to promote STEM education by means of pedagogical guidelines based on blended Inquiry-Based Learning (IBL), authoring tools for rich open educational resources, and online labs. In such a framework, we have analysed the orchestration needs of expert teachers in inquiry learning and STEM, and provided a set of Learning Analytics (LA) apps to address them. This document reports on three LA apps -Online Users, Student Time Spent, and Submitted Reports- which, based on the context description, provide visualisations of the student activity to support teacher awareness and reflection.
Taller para explicar la investigación sobre nuevas metodologías llevada a cabo en la asignatura de filosofía y presentar los primeros resultados de la investigación
Presentation by Greg O'Connor (Teacher/Education Services Manager) at the Accessing the Future Conference in the Hunter Valley, NSW, Australia - December 2011.
Top 8 benefits of kids app developmentHeli Thakkar
Now a day modern world children are able to gain knowledge about anything at any time and from anywhere, all thanks to the growth of kids app development. Contact us for hire kids app developer.
DEVELOPING AN INTERACTIVE STORYBOOK APPLICATION ‘JACK AND THE DIRTY SMELLY BE...ijma
The high percentage of students who are still struggling with the English language is worrisome, even
though there are many well-planned strategies and education policies that are developed to resolve this
problem. It is a universal belief that learning a foreign language at a young age through reading plays an
important role. Accordingly, the aim of this research is to design, develop and evaluate an interactive
storybook application combined with suitable multimedia elements and features to encourage children to
read. The interactive storybook entitled 'Jack and the Dirty Smelly Beast' was developed using
Instructional System Design (ISD) and Rapid Prototyping model. An experimental study was conducted
with 17 respondents between the ages of 6 – 8 years to test the effects of the multimedia elements and
features in improving children’s learning. Their responses were recorded and analysed using descriptive
analysis. The findings showed that respondents agreed that learning experience improved significantly and
attracted children to read when using this application. In conclusion, by using correct multimedia elements
and suitable features in the interactive storybook application, it is envisaged that the children’s
comprehension in learning a foreign language can be expanded. This research foresees there is enormous
opportunity for literacy development in foreign language learning in the early ages through the creation of
an interactive storybook application with suitable multimedia elements and features for children.
Doukas School participates in several EU and National R&D projects and coordinates extensive European Networks under programmes such as Horizon 2020, Erasmus+, Lifelong Learning Programme, Intelligent Energy Europe, EPEAEK, PAVE, LINGUA.
For further information about Doukas School Projects please visit:
http://bit.ly/Doukas_R-D_leaflet & http://www.en.doukas.gr/randd
In the context of research projects, Doukas School teachers and experts cooperate in order to express the user-needs of the school pupils or school educators. They also provide valuable feedback for the design of educational services, activities, software/applications etc. During the testing and validation stage, students and teachers in Doukas School evaluate the demonstrator, in order to provide feedback form the side of the actual end-user. Finally, the school participates actively in dissemination and quality assurance activities.
Interactive digital learning materials for kindergarten students in banglades...Baharul Islam
Traditional education system for preschool children is not updated in Bangladesh. Generally, parents and teachers are tried to teach children by introducing first alphabet and numbers in the form of text books. Sometimes it is quite difficult for teachers to teach play group about their first learning when they are not interested with it. The pedagogy of teaching and learning is changed with the proliferation of communication technology and it is necessary to develop interactive learning materials for children that may improve their learning, catching, and memorizing capabilities. Perhaps, one of the most important innovations in the age of technology is multimedia and its application. It is imperative to create high quality and realistic leaning environment for children. Interactive learning materials can be easier to understand and deal with their first learning. We developed some interactive learning materials in the form of video for playgroup using multimedia application tools. This study investigated the impact of student’s abilities to acquire new knowledge or skills through interactive learning materials. We visited one kindergartens (Nursery schools), interviewed class teachers about their teaching methods and level of students’ ability of recognizing English alphabets, pictures etc. The course teachers were provided interactive learning materials to show their playgroups for a number of sessions. The video included English alphabets with related words and pictures, and motivational funs. We noticed that almost all children were very interested to interact with their leaning video. The students were assesses individually and asked to recognize the alphabets, and pictures. The students adapted with their first alphabets very quickly. However, there were individual differences in their cognitive development. This interactive multimedia can be an alternative to traditional pedagogy for teaching playgroups.
The presenters will introduce an overview of mobile learning and give participants the chance to explore teaching strategies, practices, and knowledge about new learning opportunities with mobile technologies (e.g., Edmodo, VoiceThread, Apps, etc.). Furthermore, we will introduce the ASSURE model to guide teachers to plan and deliver lessons that effectively integrate technology, media, and materials into classroom teaching (Shelly, Gunter, & Gunter, 2012). This model consists of a six-step instructional system design process: 1) Analyze learners; 2) State standards and objectives; 3) Select strategies, technology, media, and materials; 4) Utilize technology, media, and materials; 5) Require learner participation, and 6) Evaluate and revise (Smaldino, Lowther, Russell, & Mims, 2015). It is important that the model demonstrates how to select, use, and evaluate technology, media, and materials as important part of a systematic design process.
Doukas School participates in several EU and National R&D projects and coordinates extensive European Networks under programmes such as Horizon 2020, Erasmus+, Lifelong Learning Programme, Intelligent Energy Europe, EPEAEK, PAVE, LINGUA.
For further information about Doukas School Projects please visit:
http://bit.ly/Doukas_R-D_leaflet & http://www.en.doukas.gr/randd
In the context of research projects, Doukas School teachers and experts cooperate in order to express the user-needs of the school pupils or school educators. They also provide valuable feedback for the design of educational services, activities, software/applications etc. During the testing and validation stage, students and teachers in Doukas School evaluate the demonstrator, in order to provide feedback form the side of the actual end-user. Finally, the school participates actively in dissemination and quality assurance activities.
Games Based Learning (GBL) has been discussed and used in classrooms for the last 10 years or more. Most games used in classrooms have been identified as a connection to the curriculum, however they are not the core of teaching and learning activities.
This session will overview GBL and gamification and suggest resources for the classroom and library that can be used and teaching ideas as to how to embed games in learning.
At the conclusion of the seminar, participants will be able to:
Discuss the concepts of games-based learning and gamification and the application in classrooms.
Identify some games relevant for learning.
Begin to develop teaching ideas using games or gamification.
Will the school of the future have a library of the futureJune Wall
This session considers the probable future learning needs of students and teachers and how this could be represented in a school. If schools change, then how will school libraries change? Or how should school libraries change for the possible future? Do school libraries need to change? These questions will be part of the discussion leading to some suggestions for the future of teacher librarians and school libraries.
Become a leading learner. Connected learning: A Smart framework for educatorsJune Wall
As we move forward with the use of a range of technologies and pedagogies to meet rapidly expanding future needs, teachers are deluged with expectations of becoming a future oriented teacher to meet the future learning needs of our students. There are numerous frameworks to use when planning curriculum activities and the challenge is to decide which one best fits a given set of needs. Frameworks need to provide guidance and structure while still enabling flexibility. Connected learning, design thinking and digital literacy are principles, methodologies and literacies that must be incorporated into everyday teaching if future learning needs are to be met.
During the webinar, participants will explore some frameworks and discover one framework for learning developed by the presenter.
Tools, skills and strategies using three approaches to teaching digital literacy.This was a webinar and presented on using a core set of digital literacies (linked to the general capabilities of the Australian Curriculum), this session will take you step by step through some teaching strategies to use for how digital skills can be taught or integrated.
Participants will be able to:
Identify digital literacies from the general capabilities of the Australian Curriculum and map them to sample curriculum outcomes
Identify teaching strategies to use for digital literacy instruction
Identify digital tools for use with instructional strategies
Step by step online learning for teachersJune Wall
Online learning is one of the more easily accessed professional learning for teachers. With the requirement for all teachers to maintain Proficient Standard by participating in and logging at least 100 hours of professional learning activities over a 5-year period, a range of options will be needed.
This webinar will take participants through the steps in developing an eLearning course for teachers using a range of digital tools and an understanding of the requirements of the Proficient Teacher level.
This webinar will help you:
Design a course specific to Proficient Teacher level standard
Build an eLearning course
Build awareness of some digital tools and the core requirements of a successful adult learning course
Embed digital tools in the course
Step by step online learning for studentsJune Wall
This was presented in a webinar with demonstrations on some tools and how to build an online course based on Stage 3 (Years 5 and 6) History unit - Australia as a Nation. Using online delivery can enhance or enable student learning. There are a range of pathways for online learning for students, whether it is totally online, blended or standalone activities.
The webinar took participants through the development and building of an online unit for students in a step by step process that participants could use later.
Online learning tutorials using web toolsJune Wall
Online learning can be used within face to face classrooms as well as part of a flipped learning environment. This webinar will outline a range of web tools to create online tutorials and then detail the steps in creating an online learning sequence using free web tools. This could help you:
Determine the most appropriate online tool to use for their context
Identify parts of your teaching program that could be flipped to an online component
Design an online learning activity using one of the free tools
Developing online tutorials: Using Office MixJune Wall
Using Microsoft PowerPoint 2013 or any newer version with Office Mix (a free add on), you can build interactive tutorials for students or staff. This webinar will provide a how to guide in developing online learning tutorials and ideas as to how they could be used.
There are a wide range of presentation or multimedia tools for educators – possibly the most ubiquitous is PowerPoint. We have all heard of the concept of “death by PowerPoint” and as a linear presentation tool, there are many examples of this around. This session will outline how PowerPoint can be used creatively and with a more individualised focus on learning. The key is not in the tool, but in the learning design and creative use of a digital tool.
Reflect review and refine evaluating school library servicesJune Wall
Evaluation of programs is important to ensure quality learning. Evaluation of the role of the school library in order to identify future development and strategic planning for teaching and learning from the library is critical for effective library services. This session will introduce a review tool developed for school teams to use and identify a school strategic vision. The tool will be available for participants to use in their schools.
Participants will be able to:
Outline data collection needed to review library services
Identify types of library services ad consider a future vision for your school library
Use data from evidence to analyse patterns and trends.
Part 1 of a series on implementing a flipped classroom. This presentation outlines rationale behind the learning and curriculum as well as the model of flipped learning developed to suit student and school needs.
Part 2 of a series on implementing a flipped classroom. This presentation outlines the preparation of both resources and student learning skills in order to implement flipped learning.
Part 3 of a series on implementing a flipped classroom. This presentation discusses the outcomes gained at the completion of the year in a flipped classroom.
Developing learning capacity for teachersJune Wall
As new learning skills emerge it is necessary for teachers to develop sufficient capacity to develop learning programs that will provide the opportunity for students to develop these critical learning skills. ‘Learning and Literacy for the future: Building capacity Part 2’ by June Wall and Karen Bonanno, published in Scan, Volume 33, Issue 4 in 2014 considers a capacity building approach, through formal and information professional learning experiences, to ensure teachers develop competencies and capacity to help improve learning outcomes and prepare students for the rapidly changing world of work.
A capacity building tool is outlined and explained as a development tool for teachers to develop capabilities for future learning. Reflection and strategic visioning, that includes the development of a personal professional learning plan, is an integral component of the tool and will also be explained in this presentation.
Integrating digital literacy and inquiry learningJune Wall
This session overviews 21st century learning, digital literacy and how these are place within an inquiry learning process. It presents an approach for teachers to consider as one way to embed digital literacy in an inquiry classroom.
A toolkit that includes a range of assessment strategies is a must for every teacher! Rubrics can provide great feedback to students about their learning and areas for development for them to focus on. A good rubric can be both an assessment strategy for learning and of learning. This session will overview the types of rubrics that can be used and how to develop a set of criteria, supporting statements and assessment values for your students.
Empowering student learning through sustained inquiryJune Wall
Implementing a BYOD program at your school is only the beginning of a journey that should change teaching and learning. A personal device will only make a difference if the implementation includes pedagogical and curriculum review that focusses on inquiry learning and enables individualisation. This session outlines an implementation that incorporates an approach to inquiry learning through a lens of the Australian Curriculum.
This session explored the considerations when developing a digital citizenship matrix or scope and sequence for implementation in your school. The session scaffolds the planning process and considers a variety of delivery programs.
Welcome to TechSoup New Member Orientation and Q&A (May 2024).pdfTechSoup
In this webinar you will learn how your organization can access TechSoup's wide variety of product discount and donation programs. From hardware to software, we'll give you a tour of the tools available to help your nonprofit with productivity, collaboration, financial management, donor tracking, security, and more.
2024.06.01 Introducing a competency framework for languag learning materials ...Sandy Millin
http://sandymillin.wordpress.com/iateflwebinar2024
Published classroom materials form the basis of syllabuses, drive teacher professional development, and have a potentially huge influence on learners, teachers and education systems. All teachers also create their own materials, whether a few sentences on a blackboard, a highly-structured fully-realised online course, or anything in between. Despite this, the knowledge and skills needed to create effective language learning materials are rarely part of teacher training, and are mostly learnt by trial and error.
Knowledge and skills frameworks, generally called competency frameworks, for ELT teachers, trainers and managers have existed for a few years now. However, until I created one for my MA dissertation, there wasn’t one drawing together what we need to know and do to be able to effectively produce language learning materials.
This webinar will introduce you to my framework, highlighting the key competencies I identified from my research. It will also show how anybody involved in language teaching (any language, not just English!), teacher training, managing schools or developing language learning materials can benefit from using the framework.
The Roman Empire A Historical Colossus.pdfkaushalkr1407
The Roman Empire, a vast and enduring power, stands as one of history's most remarkable civilizations, leaving an indelible imprint on the world. It emerged from the Roman Republic, transitioning into an imperial powerhouse under the leadership of Augustus Caesar in 27 BCE. This transformation marked the beginning of an era defined by unprecedented territorial expansion, architectural marvels, and profound cultural influence.
The empire's roots lie in the city of Rome, founded, according to legend, by Romulus in 753 BCE. Over centuries, Rome evolved from a small settlement to a formidable republic, characterized by a complex political system with elected officials and checks on power. However, internal strife, class conflicts, and military ambitions paved the way for the end of the Republic. Julius Caesar’s dictatorship and subsequent assassination in 44 BCE created a power vacuum, leading to a civil war. Octavian, later Augustus, emerged victorious, heralding the Roman Empire’s birth.
Under Augustus, the empire experienced the Pax Romana, a 200-year period of relative peace and stability. Augustus reformed the military, established efficient administrative systems, and initiated grand construction projects. The empire's borders expanded, encompassing territories from Britain to Egypt and from Spain to the Euphrates. Roman legions, renowned for their discipline and engineering prowess, secured and maintained these vast territories, building roads, fortifications, and cities that facilitated control and integration.
The Roman Empire’s society was hierarchical, with a rigid class system. At the top were the patricians, wealthy elites who held significant political power. Below them were the plebeians, free citizens with limited political influence, and the vast numbers of slaves who formed the backbone of the economy. The family unit was central, governed by the paterfamilias, the male head who held absolute authority.
Culturally, the Romans were eclectic, absorbing and adapting elements from the civilizations they encountered, particularly the Greeks. Roman art, literature, and philosophy reflected this synthesis, creating a rich cultural tapestry. Latin, the Roman language, became the lingua franca of the Western world, influencing numerous modern languages.
Roman architecture and engineering achievements were monumental. They perfected the arch, vault, and dome, constructing enduring structures like the Colosseum, Pantheon, and aqueducts. These engineering marvels not only showcased Roman ingenuity but also served practical purposes, from public entertainment to water supply.
Macroeconomics- Movie Location
This will be used as part of your Personal Professional Portfolio once graded.
Objective:
Prepare a presentation or a paper using research, basic comparative analysis, data organization and application of economic information. You will make an informed assessment of an economic climate outside of the United States to accomplish an entertainment industry objective.
Acetabularia Information For Class 9 .docxvaibhavrinwa19
Acetabularia acetabulum is a single-celled green alga that in its vegetative state is morphologically differentiated into a basal rhizoid and an axially elongated stalk, which bears whorls of branching hairs. The single diploid nucleus resides in the rhizoid.
Synthetic Fiber Construction in lab .pptxPavel ( NSTU)
Synthetic fiber production is a fascinating and complex field that blends chemistry, engineering, and environmental science. By understanding these aspects, students can gain a comprehensive view of synthetic fiber production, its impact on society and the environment, and the potential for future innovations. Synthetic fibers play a crucial role in modern society, impacting various aspects of daily life, industry, and the environment. ynthetic fibers are integral to modern life, offering a range of benefits from cost-effectiveness and versatility to innovative applications and performance characteristics. While they pose environmental challenges, ongoing research and development aim to create more sustainable and eco-friendly alternatives. Understanding the importance of synthetic fibers helps in appreciating their role in the economy, industry, and daily life, while also emphasizing the need for sustainable practices and innovation.
2. IntroductionsJune Wall is an eLearning consultant
passionate about ensuring that digital
technologies are used to enhance
learning and leverage the best of the
technology to positively effect student
learning. She has worked with K-12
schools, professional associations,
universities and other training
providers on a range of projects
involving digital learning.
11. Strategies
Dependent on age
Learning centre approach
Contracts (ILPs)
Integrated into existing reading programs
based on reading models
Literacy strategy handbook
Explain everything - If you are looking for the current version of the app that includes real-time collaboration, integration with Explain Everything Discover, awesome new drawing and shape features, please search for Explain Everything™ Interactive Whiteboard and look for the white icon: https://itunes.apple.com/app/explain-everything/id1020339980