The document discusses the need for new maps to diagram 21st century experiences in an ambient, pervasive, mobile, and social digital landscape. Traditional 2D maps have shortcomings in depicting context, interactions, movement through space, and different perspectives. The new maps should expose relationships, provide both context and meaningful information, highlight interactions between people, and reflect the user's perspective. The document presents examples of "intent paths" mapping different scenarios and outcomes in a digital experience. It also discusses heuristics for pervasive information architecture, such as maintaining consistency across channels and platforms, and minimizing cognitive load for users.
Maps of the living neighborhoods - a study of Genoa through social mediaMarna Parodi
A proposal for the application to the city of Genoa of “Livehoods”, a urban computing project started in 2012 by Carnegie Mellon University (http://livehoods.org/).
Livehoods analyses data generated on smartphones by Foursquare a location based social network. Foursquare allow users to check-in in a venue, e.g. a shop, a theatre, a swimming pool. Data are aggregated into clusters that display the activity patterns of people dwelling in a certain area. Livehoods maps capture characteristics of the urban habitat that are well perceived by the people, but usually hardly if at all represented by traditional maps. In Genoa, this research could be have as object of study the area of Fiumara and its surroundings, with an analysis of the relation of the institutional borders of the area, with reference to the original urban requalification plan as well, and the dynamic borders traced by Livehoods.
Sensing Happiness talk for Accessible Bristol 31 March 2015Acuity Design
A talk linking physical and digital design in terms of cognitive accessibility, senses, behavioural design and happiness.
Using examples from Alastair Somerville's work experience and showing how 5 different people and groups are exploring and creating new ways of thinking about design for all.
Maps of the living neighborhoods - a study of Genoa through social mediaMarna Parodi
A proposal for the application to the city of Genoa of “Livehoods”, a urban computing project started in 2012 by Carnegie Mellon University (http://livehoods.org/).
Livehoods analyses data generated on smartphones by Foursquare a location based social network. Foursquare allow users to check-in in a venue, e.g. a shop, a theatre, a swimming pool. Data are aggregated into clusters that display the activity patterns of people dwelling in a certain area. Livehoods maps capture characteristics of the urban habitat that are well perceived by the people, but usually hardly if at all represented by traditional maps. In Genoa, this research could be have as object of study the area of Fiumara and its surroundings, with an analysis of the relation of the institutional borders of the area, with reference to the original urban requalification plan as well, and the dynamic borders traced by Livehoods.
Sensing Happiness talk for Accessible Bristol 31 March 2015Acuity Design
A talk linking physical and digital design in terms of cognitive accessibility, senses, behavioural design and happiness.
Using examples from Alastair Somerville's work experience and showing how 5 different people and groups are exploring and creating new ways of thinking about design for all.
Five Major Types of Intrusion Detection System (IDS)david rom
Intrusion Detection System (IDS) is designed to monitor an entire network activity, traffic and identify network and system attack with only a few devices.
Evidence: Describing my kitchen. ENGLISH DOT WORKS 2. SENA... ..
Evidence: Describing my kitchen. SENA.
ENGLISH DOT WORKS 2. SENA.
3. describing my kitchen. ENGLISH DOT WORKS 2.
activity 3 week 1. ENGLISH DOT WORKS 2.
actividad 3 semana 1. ENGLISH DOT WORKS 2.
Five Major Types of Intrusion Detection System (IDS)david rom
Intrusion Detection System (IDS) is designed to monitor an entire network activity, traffic and identify network and system attack with only a few devices.
Evidence: Describing my kitchen. ENGLISH DOT WORKS 2. SENA... ..
Evidence: Describing my kitchen. SENA.
ENGLISH DOT WORKS 2. SENA.
3. describing my kitchen. ENGLISH DOT WORKS 2.
activity 3 week 1. ENGLISH DOT WORKS 2.
actividad 3 semana 1. ENGLISH DOT WORKS 2.
Presentation on networked literacies for Literacy GAINS Summer Camp, Parry Sound Ontario.
A mashup of several presentations with a new twist around literacy.
Games as Serious Visualisation Tools For Digital Humanities, Cultural Heritage and Immersive Literacy
Are there social and cultural issues raised by virtual, mixed and augmented reality technologies of particular interest to Digital Humanities researchers? I will also discuss related emerging and merging themes in serious game research and a relatively new concept, immersive literacy.
4 hypotheses
Social learning is inter-active but Culture is also materially embedded or embodied.
To teach and disseminate immersive Digital History and Virtual Heritage, interaction and the learning that results from that interaction is crucial (see Mosaker, 2001).
To improve interaction, examine games and why they are so successful; academic literature suggests games are best examples of interactive digital engagement (references in Champion, 2008 et al.).
Game-based interaction has to be modified for Digital heritage-virtual heritage.
Erik Champion, Curtin University PISA 9 SEPTEMBER 2014
heritage visualisation and serious game design
• major concepts and issues in the field
• learning from game design
• problems that arise when entertainment, heritage,
history and education collide
Session for MSc Media Psychology students @salforduni. What does it mean to live and breath the web and how is technology impacting upon the self? Most importantly is the emphasis on our need for networks and how other people contribute to who we are and what we can achieve.
Presentation of: Rathnayake, C., & Suthers, D. D. (2017). Twitter issue response hashtags as affordances for momentary connectedness. Paper presented at the Social Media and Society, Toronto. http://sched.co/AygZ
The presentation elaborates on the paper, which can be found at http://dl.acm.org/citation.cfm?id=3097287&preflayout=flat#prox
Paper Abstract: "Online activity is commonly conceptualized in social media studies using theoretical frameworks defined for offline contexts, such as public sphere, publics, and communities. Although this approach has its merits, especially in terms of providing theoretical foundations to describe new phenomena, this approach limits conceptualization of online activity to offline behavioural patterns. This paper responds to calls for conceptual departures by theorizing Twitter issue-response hashtags as instances of ‘momentary connectedness’, topical structures of momentary connectivity that include original tweets, retweets, ‘quote tweets’, reply and mention clusters, sharing via direct messages, and liking. Most of these forms of uptake in Twitter issue-response spaces involve imagined audiences, making it difficult to situate them in concrete conceptual categories, such as publics and communities. Further complicating the public-private distinction, tweets that are public can enter the private realm via the option of direct messaging. Momentary connectedness accepts the multifaceted nature of Twitter hashtag networks by seeing them as constructed through multiple forms of uptake and being situated in private and public domains, thus providing a more natively digital conceptualization that recognizes the permeability of online communication across boundaries. These concepts are illustrated with a case study."
Communicating Flood Risk Using Esri Story Mapsjuliekannai
Bradley Dean, Coastal Scientist, Michael Baker International
Communicating about flood risk and hazard mitigation is challenging and requires storytelling. Our brains are wired to discount facts and the future. During this session, Coastal Scientist Bradley Dean CFM, CE, will explore three use cases for story maps focusing on best practices for communicating flood risk and mitigation initiatives:
• Annapolis, Maryland needed a platform where residents and stakeholders could visualize and interpret the city’s flood mitigation efforts.
• FEMA’s Cooperating Technical Partners’ Recognition Program wanted to showcase award recipients, San Antonio River Authority and Illinois State Water Survey, for their outstanding efforts in a unique way.
• FEMA’s Risk MAP Program needed to increase awareness of non-regulatory flood risk products and their associated benefits for a broader audience.
The solution was to develop story maps which utilize maps, narrative text, and multimedia content to increase accessibility and engage their target audiences. The applications are designed to be attractive and usable by anyone, which makes them great for education and outreach, either to the general public or to a specific audience.
Story maps are an excellent resource to increase local awareness of current and future flood risk and interpret, prioritize, integrate, and implement solutions that reduce risk to enhance community resilience.
Similar to Diagramming 21st Century Experiences (20)
These kinds of talks are usually dominated by the people who do the hiring, but the real experts are actually the ones who have been hired. So we asked those people how to hire them.
The greatest solutions are worthless if you can’t effectively explain them to your stakeholders, clients and peers. When you speak in front of others, do your arguments tend to sound soft, does your content feel flabby or does your delivery seem frail? Do people think you lack conceptual vim and intellectual vigor?
The Future of UX: Designing Data ExperiencesEva Willis
A funny thing happens when you open up your design process to consider the increasing number of devices people use: the importance of each individual device diminishes. That’s a significant shift for the user experiences community to adjust to. The future of UX is the user who begins a task on one device, continues through many more interfaces across many platforms and many more devices and completes their task with little recognition of, or interest in the complexity involved. To stay relevant in the development of digital products, we need think at a higher level than screens or sites or devices. The future of UX is designing data experiences.
Presented at Big Design Conference in Oct. 2013.
Can we finally let go of the Designer/Wizard Myth? Not that it wasn’t an enchanting tale: The socially awkward genius all in black, working vampire hours, wearing headphones and horn rims and cranking out magical solutions to transform mediocre ideas and questionable product management into gazillion-dollar success.
In reality, jumping straight to design intensifies any organization’s pre-existing dysfunction and guarantees half-assed solutions and endless cycles of equally ineffective redesign.
Design isn’t magic and it doesn’t take place in a vacuum. Like it or not, organizations create successful user experiences, not designers. This talk will outline what an effective UX professional should be doing long before a single pixel has been designed. Participants will walk away with specific “bottom-up” tactics to more accurately define the organization, adjust team structure and tweak process.
Designing Successful Experiences for Bald ApesEva Willis
As we squint into a bright future, let’s first glance back at the user experience industry’s well-meaning, but mostly murky past. UX’s foundation is a sordid mix of lies, shams and idiocy: We never designed experiences and things like mobile have always been adjectives, no matter how many times we sold them as nouns. Now we’re hyperventilating about designing responsively across channels.
That might seem overwhelming, but it’s really just a more complex version of what we've always done: Help a bunch of bald apes do things.
Those sweet days of delusion when we could act like our users’ experiences were contained within a single interface on a single device on a single platform are over. And don’t kid yourself, we’re not going to get away much longer with the comfortable (and just as delusional) concept of “cross-channel” design. There’s only one channel, the user’s, and everything we create is just content sliding into and out of their field of vision. So how the hell do we deal with all that?
All You Really Need to Know About Users You Learned in High SchoolEva Willis
User research? A fad!
Personas? Like I don't know enough real people and have to make some up.
Usability? Hey, if that shopping cart was good enough for Amazon, I'm sure it'll work just fine for us.
Not everything requires user testing, okay? We learned plenty long before we read any of those fancy books or paid for conferences just to have late-night drunken conversations about taxonomies.In this presentation, we will revisit key lessons we learned back in the halcyon days of our early lives and trace the shocking relevance of what we already know to the 21st century's biggest user experience challenges.
User experience at the dawn of Gov 2.0. The U.S. government is embarking on what could potentially be a major change in how it does business and this presentation is intended to help Web professionals understand the Open Government movement.
The User Experience When Machines Talk to MachinesEva Willis
This presentation for the 2009 Web 3.0 Conference in New York City imagines a highly visual scenario where a user and his device experience content from a wide and mostly unintended set of sources.
Sometimes you have to be culturally inappropriate in order to be functionally appropriate. This presentation included animated video interviews with Jared Spool and Eric Reiss.
Storytelling For The Web: Integrate Storytelling in your Design ProcessChiara Aliotta
In this slides I explain how I have used storytelling techniques to elevate websites and brands and create memorable user experiences. You can discover practical tips as I showcase the elements of good storytelling and its applied to some examples of diverse brands/projects..
Technoblade The Legacy of a Minecraft Legend.Techno Merch
Technoblade, born Alex on June 1, 1999, was a legendary Minecraft YouTuber known for his sharp wit and exceptional PvP skills. Starting his channel in 2013, he gained nearly 11 million subscribers. His private battle with metastatic sarcoma ended in June 2022, but his enduring legacy continues to inspire millions.
Maximize Your Content with Beautiful Assets : Content & Asset for Landing Page pmgdscunsri
Figma is a cloud-based design tool widely used by designers for prototyping, UI/UX design, and real-time collaboration. With features such as precision pen tools, grid system, and reusable components, Figma makes it easy for teams to work together on design projects. Its flexibility and accessibility make Figma a top choice in the digital age.
Can AI do good? at 'offtheCanvas' India HCI preludeAlan Dix
Invited talk at 'offtheCanvas' IndiaHCI prelude, 29th June 2024.
https://www.alandix.com/academic/talks/offtheCanvas-IndiaHCI2024/
The world is being changed fundamentally by AI and we are constantly faced with newspaper headlines about its harmful effects. However, there is also the potential to both ameliorate theses harms and use the new abilities of AI to transform society for the good. Can you make the difference?
EASY TUTORIAL OF HOW TO USE CAPCUT BY: FEBLESS HERNANEFebless Hernane
CapCut is an easy-to-use video editing app perfect for beginners. To start, download and open CapCut on your phone. Tap "New Project" and select the videos or photos you want to edit. You can trim clips by dragging the edges, add text by tapping "Text," and include music by selecting "Audio." Enhance your video with filters and effects from the "Effects" menu. When you're happy with your video, tap the export button to save and share it. CapCut makes video editing simple and fun for everyone!
9. “ None of these labels begins to describe the
extraordinary diversity of the ambient,
pervasive, mobile, social, real-time
mashups unfolding before our very eyes
... as we wander blindly in this landscape of
vernacular chaos, one thing is clear:
WE NEED A NEW MAP.
”
Peter Morville, in the Foreword for
“Pervasive Information Architecture”
(Resmini and Rosati, 2011)
14. Requirements
• Expose relationships between things
• Provide both meaningful information and
context
• Highlight interactions between people
• Reflect user’s perspective, but not
necessarily the provider’s
• Offer flexibility
38. Pervasive IA Heuristics
Place-making
• Across channels, the sense that you are some place
Consistency
• Maintaining logic with a channel and across channels
Resilience
• Adaptable to specific users and their needs
Reduction
• Minimizing cognitive load (not necessarily limiting choice)
Correlation
• Making relevant connections
This is a globe designed by Vincenzo Coronelli in 1688 and I want to talk about it, but not just yet ...\n
First, I want to talk about the kinds of tools that came before Coronelli’s globe.\n\nThis map is from 7th Century BC and it has the Akkadian city of Babylon at its center. \n
This is a mosaic on the floor of a church in Madaba, Jordan.\n\nIt was created in the 6th century A.D.\n\nIt is the oldest surviving original map of the Holy Land.\n\n
This is a map from the Theatrum Orbis Terrarum ("Theatre of the World"), a book printed in 1570 that is considered to be the first true modern atlas.\n\n\n
So about 120 years after the atlas is printed, Coronelli finishes his globe.\nLike atlases, globes are collections of data rather than primary sources. But in the late 17th century, a globe was even more powerful and rare than an atlas, a mix of both science and art. A globe helped people see the world and the relationships of things in ways that two-dimensional maps and written text never could.\nExplorers criss-crossing the earth for a couple of hundred years generated new kinds of data and it took a new kind of tool to make any sense of it.\nNow let’s fast forward another three centuries to today.\n
Instead of mapping the world, we map experiences.\n\nThis is one of the most basic ways to do that, by breaking an experience down to a simple list of tasks.\n
We found that if we took that simple list and dropped it into a map of the user’s movement, the context we gained helped us do a better job mapping the experience.\n
And, in some cases, we added another dimension to that map to make things like interactions more obvious. Plus, when we cleaned up our sketches, 3D diagrams made people say “oooooooo!” and that made us feel good.\n
Even the simplest of experiences gets complicated as we deal with multiple tasks and interfaces. Experiences have always been multi-channel, but the time has now passed when we could put imaginary blinders on and ignore all but the one channel we were getting paid to develop.\n
The tools we’ve used in the past aren’t any more suited to the challenges we face than a map from 7th Century BC would have been of use during the Age of Exploration.\n
Shortcomings\nTasks lack context\nInteractions mustbe inferred\nReveals few insights\n
Shortcomings\nOveremphasizes spatial relationships\nMore reflective of providers’ perspective than the user’s\n
Shortcomings\nSame issues as 2D map\nData gained is relatively superficial\n
\n
This approach allows us to study experiences that include any number of channels and any combination of types of interfaces and interactions. \n\nSee http://www.flickr.com/photos/uxcrank/5805922635/in/pool-1348819@N22/\n
At any moment during an experience, the user has a primary intent and a set of alternative intents. Interactions and human nature both affect the user's choices and ultimately the path of their experience.\n\nSee http://www.flickr.com/photos/uxcrank/5805922635/in/pool-1348819@N22/\n
At any moment during an experience, the user has a primary intent and a set of alternative intents. Interactions and human nature both affect the user's choices and ultimately the path of their experience.\n\nSee http://www.flickr.com/photos/uxcrank/5805922635/in/pool-1348819@N22/\n
At any moment during an experience, the user has a primary intent and a set of alternative intents. Interactions and human nature both affect the user's choices and ultimately the path of their experience.\n\nSee http://www.flickr.com/photos/uxcrank/5805922635/in/pool-1348819@N22/\n
At any moment during an experience, the user has a primary intent and a set of alternative intents. Interactions and human nature both affect the user's choices and ultimately the path of their experience.\n\nSee http://www.flickr.com/photos/uxcrank/5805922635/in/pool-1348819@N22/\n
At any moment during an experience, the user has a primary intent and a set of alternative intents. Interactions and human nature both affect the user's choices and ultimately the path of their experience.\n\nSee http://www.flickr.com/photos/uxcrank/5805922635/in/pool-1348819@N22/\n
At any moment during an experience, the user has a primary intent and a set of alternative intents. Interactions and human nature both affect the user's choices and ultimately the path of their experience.\n\nSee http://www.flickr.com/photos/uxcrank/5805922635/in/pool-1348819@N22/\n
At any moment during an experience, the user has a primary intent and a set of alternative intents. Interactions and human nature both affect the user's choices and ultimately the path of their experience.\n\nSee http://www.flickr.com/photos/uxcrank/5805922635/in/pool-1348819@N22/\n
At any moment during an experience, the user has a primary intent and a set of alternative intents. Interactions and human nature both affect the user's choices and ultimately the path of their experience.\n\nSee http://www.flickr.com/photos/uxcrank/5805922635/in/pool-1348819@N22/\n
At any moment during an experience, the user has a primary intent and a set of alternative intents. Interactions and human nature both affect the user's choices and ultimately the path of their experience.\n\nSee http://www.flickr.com/photos/uxcrank/5805922635/in/pool-1348819@N22/\n
At any moment during an experience, the user has a primary intent and a set of alternative intents. Interactions and human nature both affect the user's choices and ultimately the path of their experience.\n\nSee http://www.flickr.com/photos/uxcrank/5805922635/in/pool-1348819@N22/\n
At any moment during an experience, the user has a primary intent and a set of alternative intents. Interactions and human nature both affect the user's choices and ultimately the path of their experience.\n\nSee http://www.flickr.com/photos/uxcrank/5805922635/in/pool-1348819@N22/\n
At any moment during an experience, the user has a primary intent and a set of alternative intents. Interactions and human nature both affect the user's choices and ultimately the path of their experience.\n\nSee http://www.flickr.com/photos/uxcrank/5805922635/in/pool-1348819@N22/\n
We can study each point along a path as well as the overall path. This is essential as we try to diagram "pervasive information architecture" as described by Resmini and Rosati in their recent book of the same name.\n\nSee http://www.flickr.com/photos/uxcrank/5806486312/in/pool-1348819@N22\n
We can study each point along a path as well as the overall path. This is essential as we try to diagram "pervasive information architecture" as described by Resmini and Rosati in their recent book of the same name.\n\nSee http://www.flickr.com/photos/uxcrank/5806486312/in/pool-1348819@N22\n
We can study each point along a path as well as the overall path. This is essential as we try to diagram "pervasive information architecture" as described by Resmini and Rosati in their recent book of the same name.\n\nSee http://www.flickr.com/photos/uxcrank/5806486312/in/pool-1348819@N22\n
We can study each point along a path as well as the overall path. This is essential as we try to diagram "pervasive information architecture" as described by Resmini and Rosati in their recent book of the same name.\n\nSee http://www.flickr.com/photos/uxcrank/5806486312/in/pool-1348819@N22\n
We can study each point along a path as well as the overall path. This is essential as we try to diagram "pervasive information architecture" as described by Resmini and Rosati in their recent book of the same name.\n\nSee http://www.flickr.com/photos/uxcrank/5806486312/in/pool-1348819@N22\n
We can study each point along a path as well as the overall path. This is essential as we try to diagram "pervasive information architecture" as described by Resmini and Rosati in their recent book of the same name.\n\nSee http://www.flickr.com/photos/uxcrank/5806486312/in/pool-1348819@N22\n
We can study each point along a path as well as the overall path. This is essential as we try to diagram "pervasive information architecture" as described by Resmini and Rosati in their recent book of the same name.\n\nSee http://www.flickr.com/photos/uxcrank/5806486312/in/pool-1348819@N22\n
We can study each point along a path as well as the overall path. This is essential as we try to diagram "pervasive information architecture" as described by Resmini and Rosati in their recent book of the same name.\n\nSee http://www.flickr.com/photos/uxcrank/5806486312/in/pool-1348819@N22\n
We can study each point along a path as well as the overall path. This is essential as we try to diagram "pervasive information architecture" as described by Resmini and Rosati in their recent book of the same name.\n\nSee http://www.flickr.com/photos/uxcrank/5806486312/in/pool-1348819@N22\n
We can study each point along a path as well as the overall path. This is essential as we try to diagram "pervasive information architecture" as described by Resmini and Rosati in their recent book of the same name.\n\nSee http://www.flickr.com/photos/uxcrank/5806486312/in/pool-1348819@N22\n
We can study each point along a path as well as the overall path. This is essential as we try to diagram "pervasive information architecture" as described by Resmini and Rosati in their recent book of the same name.\n\nSee http://www.flickr.com/photos/uxcrank/5806486312/in/pool-1348819@N22\n
We can study each point along a path as well as the overall path. This is essential as we try to diagram "pervasive information architecture" as described by Resmini and Rosati in their recent book of the same name.\n\nSee http://www.flickr.com/photos/uxcrank/5806486312/in/pool-1348819@N22\n
We can study each point along a path as well as the overall path. This is essential as we try to diagram "pervasive information architecture" as described by Resmini and Rosati in their recent book of the same name.\n\nSee http://www.flickr.com/photos/uxcrank/5806486312/in/pool-1348819@N22\n
We can study each point along a path as well as the overall path. This is essential as we try to diagram "pervasive information architecture" as described by Resmini and Rosati in their recent book of the same name.\n\nSee http://www.flickr.com/photos/uxcrank/5806486312/in/pool-1348819@N22\n
We can study each point along a path as well as the overall path. This is essential as we try to diagram "pervasive information architecture" as described by Resmini and Rosati in their recent book of the same name.\n\nSee http://www.flickr.com/photos/uxcrank/5806486312/in/pool-1348819@N22\n
We can study each point along a path as well as the overall path. This is essential as we try to diagram "pervasive information architecture" as described by Resmini and Rosati in their recent book of the same name.\n\nSee http://www.flickr.com/photos/uxcrank/5806486312/in/pool-1348819@N22\n
We can study each point along a path as well as the overall path. This is essential as we try to diagram "pervasive information architecture" as described by Resmini and Rosati in their recent book of the same name.\n\nSee http://www.flickr.com/photos/uxcrank/5806486312/in/pool-1348819@N22\n
We can study each point along a path as well as the overall path. This is essential as we try to diagram "pervasive information architecture" as described by Resmini and Rosati in their recent book of the same name.\n\nSee http://www.flickr.com/photos/uxcrank/5806486312/in/pool-1348819@N22\n
We can study each point along a path as well as the overall path. This is essential as we try to diagram "pervasive information architecture" as described by Resmini and Rosati in their recent book of the same name.\n\nSee http://www.flickr.com/photos/uxcrank/5806486312/in/pool-1348819@N22\n
We can study each point along a path as well as the overall path. This is essential as we try to diagram "pervasive information architecture" as described by Resmini and Rosati in their recent book of the same name.\n\nSee http://www.flickr.com/photos/uxcrank/5806486312/in/pool-1348819@N22\n
We can study each point along a path as well as the overall path. This is essential as we try to diagram "pervasive information architecture" as described by Resmini and Rosati in their recent book of the same name.\n\nSee http://www.flickr.com/photos/uxcrank/5806486312/in/pool-1348819@N22\n
We can study each point along a path as well as the overall path. This is essential as we try to diagram "pervasive information architecture" as described by Resmini and Rosati in their recent book of the same name.\n\nSee http://www.flickr.com/photos/uxcrank/5806486312/in/pool-1348819@N22\n
We can study each point along a path as well as the overall path. This is essential as we try to diagram "pervasive information architecture" as described by Resmini and Rosati in their recent book of the same name.\n\nSee http://www.flickr.com/photos/uxcrank/5806486312/in/pool-1348819@N22\n
We can study each point along a path as well as the overall path. This is essential as we try to diagram "pervasive information architecture" as described by Resmini and Rosati in their recent book of the same name.\n\nSee http://www.flickr.com/photos/uxcrank/5806486312/in/pool-1348819@N22\n
We can study each point along a path as well as the overall path. This is essential as we try to diagram "pervasive information architecture" as described by Resmini and Rosati in their recent book of the same name.\n\nSee http://www.flickr.com/photos/uxcrank/5806486312/in/pool-1348819@N22\n
We can study each point along a path as well as the overall path. This is essential as we try to diagram "pervasive information architecture" as described by Resmini and Rosati in their recent book of the same name.\n\nSee http://www.flickr.com/photos/uxcrank/5806486312/in/pool-1348819@N22\n
We can study each point along a path as well as the overall path. This is essential as we try to diagram "pervasive information architecture" as described by Resmini and Rosati in their recent book of the same name.\n\nSee http://www.flickr.com/photos/uxcrank/5806486312/in/pool-1348819@N22\n
We can study each point along a path as well as the overall path. This is essential as we try to diagram "pervasive information architecture" as described by Resmini and Rosati in their recent book of the same name.\n\nSee http://www.flickr.com/photos/uxcrank/5806486312/in/pool-1348819@N22\n
We can study each point along a path as well as the overall path. This is essential as we try to diagram "pervasive information architecture" as described by Resmini and Rosati in their recent book of the same name.\n\nSee http://www.flickr.com/photos/uxcrank/5806486312/in/pool-1348819@N22\n
We can study each point along a path as well as the overall path. This is essential as we try to diagram "pervasive information architecture" as described by Resmini and Rosati in their recent book of the same name.\n\nSee http://www.flickr.com/photos/uxcrank/5806486312/in/pool-1348819@N22\n
We can study each point along a path as well as the overall path. This is essential as we try to diagram "pervasive information architecture" as described by Resmini and Rosati in their recent book of the same name.\n\nSee http://www.flickr.com/photos/uxcrank/5806486312/in/pool-1348819@N22\n
We can study each point along a path as well as the overall path. This is essential as we try to diagram "pervasive information architecture" as described by Resmini and Rosati in their recent book of the same name.\n\nSee http://www.flickr.com/photos/uxcrank/5806486312/in/pool-1348819@N22\n
We can study each point along a path as well as the overall path. This is essential as we try to diagram "pervasive information architecture" as described by Resmini and Rosati in their recent book of the same name.\n\nSee http://www.flickr.com/photos/uxcrank/5806486312/in/pool-1348819@N22\n
We can study each point along a path as well as the overall path. This is essential as we try to diagram "pervasive information architecture" as described by Resmini and Rosati in their recent book of the same name.\n\nSee http://www.flickr.com/photos/uxcrank/5806486312/in/pool-1348819@N22\n
We can study each point along a path as well as the overall path. This is essential as we try to diagram "pervasive information architecture" as described by Resmini and Rosati in their recent book of the same name.\n\nSee http://www.flickr.com/photos/uxcrank/5806486312/in/pool-1348819@N22\n
We can study each point along a path as well as the overall path. This is essential as we try to diagram "pervasive information architecture" as described by Resmini and Rosati in their recent book of the same name.\n\nSee http://www.flickr.com/photos/uxcrank/5806486312/in/pool-1348819@N22\n
We can study each point along a path as well as the overall path. This is essential as we try to diagram "pervasive information architecture" as described by Resmini and Rosati in their recent book of the same name.\n\nSee http://www.flickr.com/photos/uxcrank/5806486312/in/pool-1348819@N22\n
We can study each point along a path as well as the overall path. This is essential as we try to diagram "pervasive information architecture" as described by Resmini and Rosati in their recent book of the same name.\n\nSee http://www.flickr.com/photos/uxcrank/5806486312/in/pool-1348819@N22\n
We can study each point along a path as well as the overall path. This is essential as we try to diagram "pervasive information architecture" as described by Resmini and Rosati in their recent book of the same name.\n\nSee http://www.flickr.com/photos/uxcrank/5806486312/in/pool-1348819@N22\n
We can study each point along a path as well as the overall path. This is essential as we try to diagram "pervasive information architecture" as described by Resmini and Rosati in their recent book of the same name.\n\nSee http://www.flickr.com/photos/uxcrank/5806486312/in/pool-1348819@N22\n
We can study each point along a path as well as the overall path. This is essential as we try to diagram "pervasive information architecture" as described by Resmini and Rosati in their recent book of the same name.\n\nSee http://www.flickr.com/photos/uxcrank/5806486312/in/pool-1348819@N22\n
We can study each point along a path as well as the overall path. This is essential as we try to diagram "pervasive information architecture" as described by Resmini and Rosati in their recent book of the same name.\n\nSee http://www.flickr.com/photos/uxcrank/5806486312/in/pool-1348819@N22\n
At this point, we built an intent path as a group.\n
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I prepared these extra slides in case the opportunity presented itself for a longer session.\n\n\n\n
Place making - The sense that you are some place, especially across multiple channels\nConsistency - Maintaining logic within a channel and across channels\nResilience - Capability to adapt to specific users and their needs\nReduction - Minimize cognitive load (though not necessarily limiting the number of choices) \nCorrelation - Suggesting relevant connections\n\n\n\n