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Making UX happen in the world of PR
1. “A WAY IN”
Making UX happen in a PR/Social agency
Email: icampbell@golinharris.com Phone: 312 804 5749
2. “Design is so central and at the forefront of the most interesting work in digital that simply hiring it in when
you need it, if you need it, is not really a good long-term game anymore”
Says Fjord CEO Olof Schybergson. “Investing in it and making it part of you is something that’s sustainable and trustworthy and
believable to your clients.”
“The big need is, the battle ground
for most of our clients, is now
shifting towards … engagement of
the user, and that puts experience
at the center,” he says. Also known
as: UX.
“This is about helping our clients
transform to be digital businesses”
Says Baiju Shah, Accenture’s managing
director of strategy and innovation.
3. 1. CEOs don't really want a new business model
2. Business model innovation will be the next CEO's problem
3. Product is king. Nothing else matters
4. Information technology is only about keeping the trains
moving and lowering costs
5. Cannibalisation is off the table
6. Nowhere near enough connecting with unusual suspects
7. Line executives hold your pay card
8. Great idea, what's the ROI?
9. They shoot business model innovators, don't they?
10. You want to experiment in the real world, are you crazy?
4. Guiding light
We are
Solving design problems by understanding users needs and developing
insights to solve those needs - Design Thinking
designing
The end users experience is a priority - User centered design
digital marketing, products and services.
That have less of a focus on formal documentation and more of a focus on
cross-functional collaboration and testing - Lean UX
7. U what?
User/data
research
Experience
design
Information
architecture
Lean
UX
Web
design
Usability
Interaction
design
Library
Science
+
_
8. (Lean) UX
Lean UX is the practice of bringing the true nature of a product to light faster, in
a collaborative, cross-functional way that reduces the emphasis on thorough
documentation while increasing the focus on building a shared
understanding of the actual experience being designed.
Jeff Gothelf
(Author of Lean UX)
10. UX driven process
A process geared toward quick iterations via highly collaborative cross-functional
teams, with tasks that are completed by multiple internal and external partners.
1. Briefing & Research
Why, what and who are we building this
product for?
Understanding of business objectives and
goals. Review the following:
• Current product goals (+content)
• Current product measurement / analytics
• Existing user testing data, or get a clear
understanding of user needs
• Problem statement
Benchmarks
• Competitors (Feature grid)
• Other plugin related product models
2. Audience Definition
Create a detailed view of the existing and
future users of the product. Focus on key
personas.
• Understanding user needs (online/offline)
• Persona development
• Experience mapping
• Time and context. When is the product
most needed by the user?
Page 1 of 3
11. UX driven process
3. Product development
Cross-functional team works in parallel to
brainstorm, determine features and viability of new
product ideas.
• Concept and idea development
• Product models and opportunity assessment
• Prioritizing assumptions
• Hypothesis statement
- Benchmarks (covered above)
- Define outcomes
- Key personas (covered above)
- Key features
- Channel and device type assessment
• Establish an MVP
• Feature definition
• Roadmap planning
• Content management. Tools, frequency,
ownership, etc.
4. Design
Create the UI, navigation design, page layouts
and architecture to support the new product.
Assuming a brand already identity exists.
• Concept and idea development
• Content creation and strategy
• UI design, site map and wireframes
• User testing 1
• Prototype development (key personas
and most important user paths)
• User testing 2
• Revise the above and repeat.
Page 2 of 3
12. UX driven process
5. Product development
The list of ‘after-the-fact’ essentials that are always
considered outside of the product development
process, but work much more effectively when
included early within the process.
• Search and SEO impact, goals and strategy
• Accessibility considerations
• PR media, launch and event planning
• Social media strategy. As marketing, content and
ongoing product strategy.
• Product marketing. Including branded content
creation
• Channel and device type assessment
6. Launch Strategy
Define the launch strategy with a product.
• What is/is not working assessment
- Analytics
- A/B testing and optimization
Page 3 of 3
14. PR/Social - The perfect platform
Jet Blue - Lift
It's what happens when we come together to make our communities and
ourselves the best that we can be.
Discover Student Loans - Win it. Need it. Gotta have it list.
Drive immediate mass awareness among college bound students/parents
Pfizer - Get Old
Engage in a conversation about aging. Become a trusted resource on health.
Build respect for the Pfizer brand.
OraQuick - Test on your Terms
A key message designed to deliver product and health benefit information.
15. UX in action
Discover Student Loans
Useable/Desirable – Human values
• To come
Feasible – Technology
• To come
Viable – Business
• To come
16.
17.
18.
19. UX in action
Jet Blue
Useable/Desirable – Human values
• To come
Feasible – Technology
• To come
Viable – Business
• To come
20.
21. UX in action
Pfizer
Useable/Desirable – Human values
• To come
Feasible – Technology
• To come
Viable – Business
• To come
22.
23. UX in action
Orencia
Useable/Desirable – Human values
• To come
Feasible – Technology
• To come
Viable – Business
• To come
Traditional business’s are bringing digital/design services in-house as they transform their products and services for the future.
The bridge between great (social) content and a service or product is design. Consider as part of the battle ground against competitors.
Design thiking
http://www.guardian.co.uk/media-network/media-network-blog/2013/feb/01/reasons-fail-business-model-innovation?INTCMP=ILCNETTXT3487
An area that interests me because its follows the true nature of how technology and design is changing the work we live in
The opportunity for who? PR – Can you help? Our insights go deep, but where should we stop when it comes to a solution?
Change or die
Paypal
Dell
Jack Morton
Solving a problem or creating an idea or both
http://dschool.stanford.edu/our-point-of-view/
Brand story + G4
More than just design, seeking design innovation. Go beyond design and build.
Clients need to see innovation and don’t care where it comes from
Mobile has increased the need for design innovation
http://dschool.stanford.edu/wp-content/uploads/2011/03/BootcampBootleg2010v2SLIM.pdf
http://web.mit.edu/21w.789/www/papers/p55-kangas.pdf
How do we increase the value and role of design at Golin Harris? Clients will pay for these steps and process (versus being paid for deliverables)
Empathize
As a human-centered designer you need to understand the people for whom you are designing. The
problems you are trying to solve are rarely your own—they are those of particular users; in order to design
for your users, you must build empathy for who they are and what is important to them.
Define
The define mode is critical to the design process because it explicitly expresses the problem you are
striving to address through your efforts.
Ideate
You ideate in order to transition from identifying problems into exploring solutions for your users.
Prototype
You ideate in order to transition from identifying problems into exploring solutions for your users.
Test
Prototyping is getting ideas and explorations out of your head and into the physical world. A prototype can
be anything that takes a physical form – be it a wall of post-it notes, a role-playing activity, a space, an
object, an interface, or even a storyboard.
Putting the user first.
I like this one. Simpler, easier to understand, more applicable to what we do. Easier for us to use to spot (design/ux) opportunities
Let’s take a look at the types of design roles within user centered design
Lean UX offers the most opportunities for us
Lean UX: http://shop.oreilly.com/product/0636920021827.do
Guide to UX careers: http://visual.ly/guide-ux-careers
Putting the user first.
I like this one. Simpler, easier to understand, more applicable to what we do. Easier for us to use to spot (design/ux) opportunities
Let’s take a look at the types of design roles within user centered design
Lean UX offers the most opportunities for us
Lean UX: http://shop.oreilly.com/product/0636920021827.do
Guide to UX careers: http://visual.ly/guide-ux-careers
Discover student loans pitch
Create unique social content
For reference:
But my favourite example at the moment is http://Strava.com It's made cycling which is so often a solitary experience into a social one. It has a few usability problems IMO but the experience design is spot on:
Great integration with devices that users already use. So there's very little or no extra effort to record and upload your rides.
Tasteful and integral gamefication. Every cyclist wants to be faster... Strava lets you compare yourself against your friends, people who ride the same routes as you and your past self.
Rewards. Nearly every ride you get some reward mapped to your real world performance over particular sections of the route: "King of the Mountain" (hard to get), "Personal record", "Third best personal time".
Time based experience. You can track your progress over long and short time periods. "How many meters have I climbed this year?" "Have I ridden more km this week than last?" "Was my average power up or down this ride?"
Enough detail and stats to nerd out on, but nicely presented and not so much they're are overwhelming.