The document provides guidance on designing connected products and summarizes key learnings from designing IoT products. It discusses shifts from physical to digital and back again with the rise of IoT. It emphasizes the importance of user experience for IoT, which requires a different skillset than web UX. Multidisciplinary teams are needed that include experts in human factors, business, digital tech, and physical tech. Early prototyping and user testing on location is also recommended to validate assumptions before large investments are made.
ThingsCon Amsterdam 2015 - Koen van Niekerk ThingsConAMS
Dutch case presentation by Koen van Nieuwkerk of VanBerlo on the learnings of doing Internet of Things product design.
ThingsCon Amsterdam 2015 was held at Volkshotel December 4, 2015.
Smart Glasses and the Evolution of Human-Computing Interfacesn-tech Research
Within the emerging category of wearable computing, arguably the most characteristic product to emerge is "smart glasses" which mesh the communications capabilities of smartphones with additional visual and other sensual enhancements, including augmented reality. The primary selling feature of smart glasses is their ability to display video, navigation, messaging, augmented reality (AR) applications, and games on a large virtual screen, all completely hands-free. The current poster child for smart glasses is Google’s "Glass" product, but there are more than 20 firms offering smart glasses or planning to do so.
The hands-free nature of smart glasses opens up new possibilities for human-computer interfaces (HCI), drawing from smart phones as well as interfaces developed in other contexts (e.g. virtual reality). Early smart glasses models are leaning on mature and low-cost technologies with notable influence from smartphones; however we see a gradual trend for smart glasses (and other wearable computing devices) to be driven by more natural interface controls, once these technologies have time to mature as well -- and they're getting remarkably close.
Designing for connected products is different. To create a great connected product, industrial design, software UX and system design need to be considered in collaboration. Teams must think creatively to design elegant solutions around the limited capabilities of embedded devices.
Effective prototyping is key, but there are lots of possible methods. Choosing the right ones is a question of purpose – what you need to learn – and the effort required to develop it. Techniques like video sketching or enactment, not commonly used in software UX design, can be especially well suited to developing IoT user experiences.
In this talk, Martin will draw on his experience in both product and digital design to present ways in which teams can work together effectively and choose the right design methods to prototype the product experience.
Speaker
Published July 27, 2016, in Technology.
An overview of the Wearables Team at Accenture's Liquid Studio.
Accenture
Liquid Studio
Redwood City, CA
Summer Internship
Wearables Team
Software Engineer Intern
Summer 2016
---
FVCproductions
https://fvcproductions.com
The Smart glasses Technology of wearable computing aims to identify the computing devices into today’s world.(SGT) are wearable Computer glasses that is used to add the information alongside or what the wearer sees. They are also able to change their optical properties at runtime.(SGT) is used to be one of the modern computing devices that amalgamate the humans and machines with the help of information and communication technology. Smart glasses is mainly made up of an optical head-mounted display or embedded wireless glasses with transparent heads- up display or augmented reality (AR) overlay in it. In recent years, it is been used in the medical and gaming applications, and also in the education sector. This report basically focuses on smart glasses, one of the categories of wearable computing which is very popular presently in the media and expected to be a big market in the next coming years. It Evaluate the differences from smart glasses to other smart devices. It introduces many possible different applications from the different companies for the different types of audience and gives an overview of the different smart glasses which are available presently and will be available after the next few years.
ThingsCon Amsterdam 2015 - Koen van Niekerk ThingsConAMS
Dutch case presentation by Koen van Nieuwkerk of VanBerlo on the learnings of doing Internet of Things product design.
ThingsCon Amsterdam 2015 was held at Volkshotel December 4, 2015.
Smart Glasses and the Evolution of Human-Computing Interfacesn-tech Research
Within the emerging category of wearable computing, arguably the most characteristic product to emerge is "smart glasses" which mesh the communications capabilities of smartphones with additional visual and other sensual enhancements, including augmented reality. The primary selling feature of smart glasses is their ability to display video, navigation, messaging, augmented reality (AR) applications, and games on a large virtual screen, all completely hands-free. The current poster child for smart glasses is Google’s "Glass" product, but there are more than 20 firms offering smart glasses or planning to do so.
The hands-free nature of smart glasses opens up new possibilities for human-computer interfaces (HCI), drawing from smart phones as well as interfaces developed in other contexts (e.g. virtual reality). Early smart glasses models are leaning on mature and low-cost technologies with notable influence from smartphones; however we see a gradual trend for smart glasses (and other wearable computing devices) to be driven by more natural interface controls, once these technologies have time to mature as well -- and they're getting remarkably close.
Designing for connected products is different. To create a great connected product, industrial design, software UX and system design need to be considered in collaboration. Teams must think creatively to design elegant solutions around the limited capabilities of embedded devices.
Effective prototyping is key, but there are lots of possible methods. Choosing the right ones is a question of purpose – what you need to learn – and the effort required to develop it. Techniques like video sketching or enactment, not commonly used in software UX design, can be especially well suited to developing IoT user experiences.
In this talk, Martin will draw on his experience in both product and digital design to present ways in which teams can work together effectively and choose the right design methods to prototype the product experience.
Speaker
Published July 27, 2016, in Technology.
An overview of the Wearables Team at Accenture's Liquid Studio.
Accenture
Liquid Studio
Redwood City, CA
Summer Internship
Wearables Team
Software Engineer Intern
Summer 2016
---
FVCproductions
https://fvcproductions.com
The Smart glasses Technology of wearable computing aims to identify the computing devices into today’s world.(SGT) are wearable Computer glasses that is used to add the information alongside or what the wearer sees. They are also able to change their optical properties at runtime.(SGT) is used to be one of the modern computing devices that amalgamate the humans and machines with the help of information and communication technology. Smart glasses is mainly made up of an optical head-mounted display or embedded wireless glasses with transparent heads- up display or augmented reality (AR) overlay in it. In recent years, it is been used in the medical and gaming applications, and also in the education sector. This report basically focuses on smart glasses, one of the categories of wearable computing which is very popular presently in the media and expected to be a big market in the next coming years. It Evaluate the differences from smart glasses to other smart devices. It introduces many possible different applications from the different companies for the different types of audience and gives an overview of the different smart glasses which are available presently and will be available after the next few years.
MyndPlay is a UK based neurofeedback technology, research and media company, and the creator of the World's First Mind-Controlled Video and Movie Platform. This presentation covers some of the projects that we have done lately and tells about our future plans in developing innovative tech
GOOGLE GLΛSS By Google X and Google.incMujeeb Rehman
Google Glass (styled "GLΛSS") is a wearable computer with an optical head-mounted display (OHMD) that is being developed by Google in the Project Glass research and development project, with a mission of producing a mass-market ubiquitous computer. Google Glass displays information in a smartphone-like hands-free format,[8] that can communicate with the Internet via natural language voice commands.
Glass is being developed by Google X, which has worked on other futuristic technologies such as driverless cars. The project was announced on Google+ by Project Glass lead Babak Parviz, an electrical engineer who has also worked on putting displays into contact lenses; Steve Lee, a product manager and "geolocation specialist"; and Sebastian Thrun, who developed Udacity as well as worked on the autonomous car project. Google has patented the design of Project Glass.
ARDUINOLIKE BOARDS: A SHORT HARDWARE REFERENCE GUIDE FOR MAKERSLeandro Agro'
DESIGN GROUP ITALIA
This document provides a short reference to programmable microcontrollers and microcomputers – such as the Arduino, Raspberry Pi, BeagleBone - with the aim to inspire makers to build their own project leveraging these easy to program and easy to connect tools.
Why have we written this? Because -combined with vast range of cloud based services- these tools might be used to imagine, shape and prototype the Internet of Things....and -btw- we don’t want to just inspire the creation of new ways to water your balcony plants (have a look at our MEG project): we want to encourage creators in playing with the future.
HIGH-RES PDF DOWNLOAD: http://www.designgroupitalia.com
Featuring: Arduino Micro / Arduino Uno / Arduino Mega / Arduino Yun / BeagleBone Black / DQuid IO / Intel Edison / Intel Edison Arduino Kit / NodeMcu / Photon / Rasberry PI / Samsung ArDk 1 chip / Samsung ArDk 5 chip / Samsung ArDk 10 chip / Teensy / Udoo Dual / St Nucleo /
2015 is on the edge between cloud computing and the Internet of Things era. Being connected is the natural state of mind for any smart object.
In fact, adding a personality to a digital product or connecting an already digital object to the Internet of Things provides a range of opportunities for business - very tempting for companies looking to bring their goods and services even closer to the needs of their customer base.
Placing an object in a pocket, in a car, on a desktop or in customers’ homes means building a personal, bi-directional, “always-on” communication channel.
-
Design Group Italia has been around since 1968 helping companies design and innovate their physical products.
Cyborg Design: Multimodal Interactions, Information, and Environments for Wea...Bennett King
This presentation provides an overview or wearable computing for the UX community and design principals that can be used for wearable experience design. It was first given at the IA Summit in San Diego on March 30th, 2014.
MyndPlay is a UK based neurofeedback technology, research and media company, and the creator of the World's First Mind-Controlled Video and Movie Platform. This presentation covers some of the projects that we have done lately and tells about our future plans in developing innovative tech
GOOGLE GLΛSS By Google X and Google.incMujeeb Rehman
Google Glass (styled "GLΛSS") is a wearable computer with an optical head-mounted display (OHMD) that is being developed by Google in the Project Glass research and development project, with a mission of producing a mass-market ubiquitous computer. Google Glass displays information in a smartphone-like hands-free format,[8] that can communicate with the Internet via natural language voice commands.
Glass is being developed by Google X, which has worked on other futuristic technologies such as driverless cars. The project was announced on Google+ by Project Glass lead Babak Parviz, an electrical engineer who has also worked on putting displays into contact lenses; Steve Lee, a product manager and "geolocation specialist"; and Sebastian Thrun, who developed Udacity as well as worked on the autonomous car project. Google has patented the design of Project Glass.
ARDUINOLIKE BOARDS: A SHORT HARDWARE REFERENCE GUIDE FOR MAKERSLeandro Agro'
DESIGN GROUP ITALIA
This document provides a short reference to programmable microcontrollers and microcomputers – such as the Arduino, Raspberry Pi, BeagleBone - with the aim to inspire makers to build their own project leveraging these easy to program and easy to connect tools.
Why have we written this? Because -combined with vast range of cloud based services- these tools might be used to imagine, shape and prototype the Internet of Things....and -btw- we don’t want to just inspire the creation of new ways to water your balcony plants (have a look at our MEG project): we want to encourage creators in playing with the future.
HIGH-RES PDF DOWNLOAD: http://www.designgroupitalia.com
Featuring: Arduino Micro / Arduino Uno / Arduino Mega / Arduino Yun / BeagleBone Black / DQuid IO / Intel Edison / Intel Edison Arduino Kit / NodeMcu / Photon / Rasberry PI / Samsung ArDk 1 chip / Samsung ArDk 5 chip / Samsung ArDk 10 chip / Teensy / Udoo Dual / St Nucleo /
2015 is on the edge between cloud computing and the Internet of Things era. Being connected is the natural state of mind for any smart object.
In fact, adding a personality to a digital product or connecting an already digital object to the Internet of Things provides a range of opportunities for business - very tempting for companies looking to bring their goods and services even closer to the needs of their customer base.
Placing an object in a pocket, in a car, on a desktop or in customers’ homes means building a personal, bi-directional, “always-on” communication channel.
-
Design Group Italia has been around since 1968 helping companies design and innovate their physical products.
Cyborg Design: Multimodal Interactions, Information, and Environments for Wea...Bennett King
This presentation provides an overview or wearable computing for the UX community and design principals that can be used for wearable experience design. It was first given at the IA Summit in San Diego on March 30th, 2014.
Key questions to ask when designing for connected products/hardware-enabled services:
Is it a product, or a service?
How does your product work……and how can it fail?
Is your business model a good fit for user expectations?
How do we design not just for individual UIs but for distributed UX?
How often do devices connect? How responsive are they?
How do we give users transparency and control?
Fringe User Experience: Designing for the Future Kristin Low
Before Wearables and the Internet of Things (IoT), designing for Mobile was "the next big thing." While Mobile devices have proliferated faster than anyone anticipated, our practice as User Experience designers is still lagging: put simply, we're still figuring this out. But when the medium of our profession is advancing faster than the principles that underpin it, how do we evolve as practitioners? Is the future of UX tied to keeping up with the latest technology only, or is there something deeper to the practice of UX which needs to be identified and developed to help us make sense of the rapidly unfolding future?
In this keynote address, Hong Kong based User Experience practitioner, facilitator and trainer Kristin Low will explore the future of User Experience - Fringe UX - and what the rapid advances in technology mean for our practice as User Experience professionals.
Mixed Reality Interfaces and Product ManagementJeremy Horn
Slides Vikas Batra recently used in his discussion w/ mentees of The Product Mentor.
Synopsis: In this talk Vikas will share recent developments in the field of Virtual Reality(VR) and Augmented Reality (AR) . Share use-cases on how AR is being used by enterprises to help you identify how you could use it to gain competitive advantage in your market.
The Product Mentor is a program designed to pair Product Mentors and Mentees from around the World, across all industries, from start-up to enterprise, guided by the fundamental goals…Better Decisions. Better Products. Better Product People.
Throughout the program, each mentor leads a conversation in an area of their expertise that is live streamed and available to both mentee and the broader product community.
http://TheProductMentor.com
Magic Leap Pitch (Development, Manufacturing and Launch Plans)Nicholas Ng
This report explores the development, production and launch challenges that Magic Leap may face, and also proposes solutions on how they can potentially overcome them.
Given that Magic Leap is in stealth, most information out there is PR-driven. This report represents over 300 hours of collective research on Magic Leap’s patents (photonics, lightfields, mixed reality etc.), industry knowledge and product risk mitigation analysis to build the best picture I possibly could on Magic Leap and truly add value to readers out there. It’ll be great to hear any feedback.
Contact details are at the end. You can also find out more about me at www.nicholas-ng.com.
The world as we see today is a great feat of engineering. Without engineering there won’t be any cities or landscape to view. Any structure other than a simple hut will be impossible to build.
See how apply the user-centric method of Design Thinking when designing IoT solutions. The presentation provides an introduction on on how you can shape the most viable idea, reduce the risks of failure. It covers 3 main questions:
Do customers need my IoT solution?
Can you build it?
Will it be profitable?
How ABB shapes the future of industry with Microsoft HoloLens and Unity - Uni...Unity Technologies
It's high time for augmented reality to be brought to a wider audience. In ABB, we know that it is not just a gimmick any more. However, with every innovative technology comes new challenges. In these slides, we show how to overcome them and deliver valuable products with Hololens and Unity.
Speakers:
Maciej Włodarczyk - ABB
Rafał Kielar - ABB
Watch the session on YouTube: https://youtu.be/QFsj8Pi_3Ho
Invited for technology trend talk in University Teknikal Melaka, I presented some of the trend and technology that can be implemented for their final year project to promote employability. Presented the following topic:
1) Industry 4.0
2) Blockchan
3) AR and VR
4) Mobile app development (emphasize on creating project in React and Flutter)
5) Web development (emphasize on doing it using Javascript technology)
6) Machine Learning
7) IOT
8) Big Data
9) Cloud computing
10) Devops
Talk "Multimodal, Collaborative & Autonomous" from IoT Meetup on October 20 2020 by Jan Groenefeld, Solution Manager Industry, Lead UX Designer, Ergosign.
The times of the "single point of interaction" on the wide format multi- touch screen are numbered. Multiple touch points with cross-modality interaction options - from touch to speech to gestures - will become standard in the everyday work of machine operators in the medium term. In addition, there is a progressive interconnectedness of our physical environment, as well as the digital-sensory extension of the human being himself.
What counts now is a human-centered view: on the one hand, in terms of the change of the work situation, on the other hand, in terms of the way our senses perceive and function. Which technologies have the potential to support people in their work in a meaningful way in the short and long term? Which methods and design principles are suitable for designing multimodal systems in a way that they support people instead of overburdening them?
Take a look with us at future work situations and application contexts. We present human-centered process models based on service design, which enable the successful development of smart industrial applications and holistically interactive ecosystems in an industrial context.
Flupa UX Days 2017 : "What's diffrent about UX for IOT" par Claire RowlandFlupa
Helping users form an effective mental model of the system: what different devices do, and how they are interconnected. When is it appropriate to explain the system model – how things actually work – and when to simplify so they don’t need to concern themselves with technical details?
Effective composition: distributing functionality between devices, to suit the capabilities of the devices and context of use.
Appropriate consistency: how to determine which elements of the design should (and should not) be consistent across different interfaces, considering e.g. terminology, platform conventions, aesthetic styling and interaction architecture.
Continuity: how patterns of connectivity unique to IoT can cause discontinuities in the UX between devices, and how to handle these in the design.
Similar to EuroIA 2016 Designing Connected Products (20)
Book Formatting: Quality Control Checks for DesignersConfidence Ago
This presentation was made to help designers who work in publishing houses or format books for printing ensure quality.
Quality control is vital to every industry. This is why every department in a company need create a method they use in ensuring quality. This, perhaps, will not only improve the quality of products and bring errors to the barest minimum, but take it to a near perfect finish.
It is beyond a moot point that a good book will somewhat be judged by its cover, but the content of the book remains king. No matter how beautiful the cover, if the quality of writing or presentation is off, that will be a reason for readers not to come back to the book or recommend it.
So, this presentation points designers to some important things that may be missed by an editor that they could eventually discover and call the attention of the editor.
Between Filth and Fortune- Urban Cattle Foraging Realities by Devi S Nair, An...Mansi Shah
This study examines cattle rearing in urban and rural settings, focusing on milk production and consumption. By exploring a case in Ahmedabad, it highlights the challenges and processes in dairy farming across different environments, emphasising the need for sustainable practices and the essential role of milk in daily consumption.
White wonder, Work developed by Eva TschoppMansi Shah
White Wonder by Eva Tschopp
A tale about our culture around the use of fertilizers and pesticides visiting small farms around Ahmedabad in Matar and Shilaj.
EASY TUTORIAL OF HOW TO USE CAPCUT BY: FEBLESS HERNANEFebless Hernane
CapCut is an easy-to-use video editing app perfect for beginners. To start, download and open CapCut on your phone. Tap "New Project" and select the videos or photos you want to edit. You can trim clips by dragging the edges, add text by tapping "Text," and include music by selecting "Audio." Enhance your video with filters and effects from the "Effects" menu. When you're happy with your video, tap the export button to save and share it. CapCut makes video editing simple and fun for everyone!
Hello everyone! I am thrilled to present my latest portfolio on LinkedIn, marking the culmination of my architectural journey thus far. Over the span of five years, I've been fortunate to acquire a wealth of knowledge under the guidance of esteemed professors and industry mentors. From rigorous academic pursuits to practical engagements, each experience has contributed to my growth and refinement as an architecture student. This portfolio not only showcases my projects but also underscores my attention to detail and to innovative architecture as a profession.
Technoblade The Legacy of a Minecraft Legend.Techno Merch
Technoblade, born Alex on June 1, 1999, was a legendary Minecraft YouTuber known for his sharp wit and exceptional PvP skills. Starting his channel in 2013, he gained nearly 11 million subscribers. His private battle with metastatic sarcoma ended in June 2022, but his enduring legacy continues to inspire millions.
Connect Conference 2022: Passive House - Economic and Environmental Solution...TE Studio
Passive House: The Economic and Environmental Solution for Sustainable Real Estate. Lecture by Tim Eian of TE Studio Passive House Design in November 2022 in Minneapolis.
- The Built Environment
- Let's imagine the perfect building
- The Passive House standard
- Why Passive House targets
- Clean Energy Plans?!
- How does Passive House compare and fit in?
- The business case for Passive House real estate
- Tools to quantify the value of Passive House
- What can I do?
- Resources
3. Shift From physical to digital....
Physical stuff you used to
carry around gets their
Digital counterpart on your
Smartphone…
4. Shift And partly back to physical again…....
With the rise of IOT, physical
objects get a new sense of
desirability by enhancing
them with digital capabilities
…
5. You’re probably not the first
But make sure you’re better
5
Gartner Says 6.4 Billion Connected "Things" Will Be in Use in 2016, Up 30 Percent From 2015.
There’s devices for your elderly parents, your pets, your plants, your home, your health and your
love life. Don’t obsess over being the first, but make sure you’re better. And the best way to do
that is to obsess over user experience
7. Product UX = Web UX
Goals & results, not content & conversion
7
Your web/marcom UX skills do not directly translate to the IOT. Product UX is about goals and
results, not about content and conversion. IOT requires a different skill set for UX designers.
Some examples are found on the next slide...
8. Web UX Product/service UX
Goal Sell, convert, communicate Reach a goal, do a job
Drive Content Task/goal
Involvement Before moment of sales After moment of sales
Deep knowledge Psychology of sales & conversion Daily use of product
Knowledge leverage Web standards, Frameworks, Templates Research methodology, mindset, no templates
Experience focus A good feeling about the product/service Added value (new capabilities, time saving)
Data input Quantitative, Market data Qualitative, interviews, observations
Validation Metrics, A-B testing User testing
Context Mobile or Desktop Anything (coffeemachine to car HUD)
Analogy Show the customer what´s on the menu To help a user Cook a dish
Example Corporate website, theater site, webshop TomTom, Phone operating system, self check-in system
Majority of IOT projects benefit more
from product/service UX skills
9. You don’t have a Google budget
So make sure you make it count
9
You probably heard of Lean and Agile Philosophies. Decide on an MVP, do Customer
Development, run the Build-Measure-Learn feedback loop to get Insights, improve your product
and fail fast. A very interesting and very quick variety on this is Pretotyping. And I highly
recommend watching the video by Alberto Savoia
10. Pretotyping Fake it till you make it....
www.pretotyping.org
Alberto Savoia
https://youtu.be/t4AqxNekecY
Stanford Graduate School of Business
Hilarious but also
very Insightful
http://io9.gizmodo.com/the-strange-history-of-bottled-drinks-marketed-to-dogs-1447639773
11. Multidisciplinary
On a new level
11
If you only employ webdesigners or UX designers. Or if your focus is only on software or
electronics, You will have a very hard time.
Your team should at leaest include experts on the human factor, the business factor, the digital
tech and last but not least the physical tech
12. 12
System Architecture
Connectivity design
Parts Sourcing
Insights
Observation
Interviews
Visual Design
Aestetics, Motion Design
Engineering
Injection Moulding
3D CAD
Electronic Design
Connectivity
Electronics prototyping
UX Design
Information Architecture
Interaction Design
Product Design
Industrial Design
Software Prototyping
Interaction Prototyping
Prototype software
Hardware Prototyping
3D printing
the product
In-house people & skills enlisted for designing
a medical communication device
Click here…
13. Atus Communication for medical professionals
13
Wearable connected medical
notification device with
ePaper display
Mobile App for additional information is
connected with Bluetooth LE Badge https://www.youtube.com/watch?v=RFIkrXPCc_8
App https://www.youtube.com/watch?v=OADd9Pwk3vQ
14. User Insights
Vital to get a grip on complexity
14
IOT projects are often complex systems with multiple touchpoints.
Humans are not so great at understanding systems. Getting the tricky human factors right is vital
for Business Success. So this requires thourough User Research.
15. 15
Observe things with you own eyes
(photos taken during actual brain surgery)
The wireless operating room is not there yet
It’s just not safe enough
But cables are a usability and safety issue too.
Accept the wired reality and solve the spaghetti
the product
16. 16
Sapiens Streamlining brain surgery
Scenarios for optimized OR Workflow
MRI Operation planning ething
Software Suite... Implant remote control for patient
17. Physical Digital
Simultaneous & under one roof
17
Only by developing the Physical and Digital part of the UX simultaneously, under one roof, you get
a truly integrated UX
18. 18
Provide Context already while
designing. (Cardboard model)
Build the Physical experience
so you can test the Digital one.
(DIY Heads Up Display)
Hacked together from
3 screens, 2 beamers, gesture
sensors, arduinos, and a NUC
the product
20. Prototyping
Not just your app
20
Your prototyping should not be limited to the digital UX.
We are talking about the internet of things. Physical things you should be able to produce, and
Electronic things that should fit in and connect to the outside world.
21. 21
Prototyping Housing before spending 40K euro on moulds.
Prototyping of Interaction Design
(Pixate)
Electronics Prototyping to
judge fonts on ePaper screen
the product
22. User testing
Early, on-location, qualitative, personal
22
Big decisions (hardware, costs, connectivity) are taken early. Validate them early with a user test
Context is often non-standard and very relevant, so test on location
Qualitative research. You should see where people feel friction, not how much % likes button A
You should be present in person to witness and interpret every little frown.
23. 23
UX Designer present in person
to witness and interpret
the product
Size matters! Get early feedback on
the physical sides of your design.
Improvize: Don’t try to find a letterbox-sized touch screen.
Use a tablet and mask off part of the screen
25. Sensors over UI
Use sensors to make a happy flow
25
In a good user experience, the UI should not take center stage and be as unobtrusive as possible.
Sensors are a great way to help achieve this. They allow the user to focus on the goal, not the
screen. Even if you cannot go entirely ”zero UI” a well-placed sensor can make all the difference
26. 26
Sensors and controllers appear in
places and products you don’t expect
the product
These days even child safety seats are smart and
monitor whether the seat is installed correctly
27. 27
Dorel Maxi Cosi 2way Pearl
Proximity sensor to
welcome the passenger
Proximity sensor opens the door
Sensors check if your seat is connected secure!
(VanBerlo Design, on market since 2014)
28. Life after touch screens
Interaction beyond taps & swipes
28
A touch screen is just a screen you can touch, not the solution for all possible interaction. Taps
and swipes on a piece of glass have limitations. Haptic Feedback is very promising, but your
hands and fingers are not stupid. Fooling them just a little bit requires lots of trial and error
29. 29
3D printing in-house to iterate as fast as possible
on our Ultimaker. (a client of ours)
Haptic feedback is in its infancy. There are no blueprints.
Helping out in a Kick-starter is a great experience
A little fun now and then…
the product
33. Pioneering
No OS, frameworks, or rulebooks
33
For IOT there are no blueprints or rulebooks. There are limited frameworks, no Twitter Bootstrap,
or an OS. Sometimes there’s not even a product category. You have to be a bit of a mad inventor
34. 34
What is it?.. (take a guess)
3D prints, nuts and bolts arduinos and
some very clever mechanics... Production of first test-run products
the product
36. The sky is not the limit
Deal with hardware limitations
36
Physical components have some nasty drawbacks. They cost money, take up space, add weight
and drain battery life. But worst of all: They need to be mass-produce-able and there are no
downloadable upgrades for them. You just kinda have to make the best of them...
37. 37
Cost-price drives component choice
Component choice impacts UX
Retina screens and A8 processors are an
exception in the world of Connected Products
The trick is to squeeze as much UX
as you can out of limited hardware
the product
38. Nefit Nefit Easy thermostat
38
Product & Interaction design
of smart, connected thermostat
Movie https://www.youtube.com/watch?v=vTbLBlyZJSA
40. 40
HOW / Things we do/use…
Scope &
Context
Script
Recruit
Prep
Create
Prototype
Test Conclude adjust design
Platforms:
depends on
Prototype functionality
Concept Phase
depends on
nr. of participants & locations
Software:
Circle size gives some indication
of the relative effort involved
depends on
Recruitment
Usability Concept Test 1 Usability Concept Test 2 Acceptance Test
43. 43
WHAT / Examples & references…
Prototype for ATAG
Made with Flash (obsolete)
Awarded with GIO award 2015
44. 44
use
learnin
g specs
Whentouse
Easytolearn?
Support&Community
experience(who)
Device/Screens
On-Devicetesting&
ClientSharing
Team&Collaboration
MotionDesign
Multi-screen
Accesstosensors
Scripting
Linktoback-end
Invest?
Visual Editor Prototypes are created by placing images and components on a canvas, much like Adobe Illustrator or Sketch, not so flrexible. Very WYSIWIG
Atomic
Advanced motion/animation
design. Multiscreen + timeline
oo oo -
phone &
tablet only
link yes
easing +
timeline
yes no no no try
Axure
Advanced functionality, not so
good in motion Design, clunky
interface
o oo
Pieter,
Bart,
Rosel
all link yes
basic
easing
yes no yes (own) no yes
Edge
Advanced motion/animation
design. Timeline + Javascript
o oo Pieter all link no
easing +
advanced
timeline
no no yes (JS) no yes
Invision
Simple click-throughs, version
management, collaboration
ooo ooo - all link yes easing yes no no no try
JustinMind
Advanced functionality, not so
good in motion Design, clunky
interface
o o - all link yes no yes no yes (own)
data
import
no
Marvel
Simple click-throughs, sleek
interface
ooo oo -
phone &
tablet only
link yes ? yes no no no no
Pixate
Advanced motion/animation
design
oo ooo Koen
phone &
tablet only
native app
(iOS+
Andr)
yes easing no x no no ?
Principle
Advanced motion/animation
design multiscreen + timeline
ooo Koen
phone &
tablet only
native app
(iOS+
Andr)
?
easing +
timeline
yes no no no try
Proto.io
Advanced motion/animation
design
ooo ooo Koen all
native app
(iOS+
Andr)
yes
easing +
timeline
yes x limited no ?
45. 45
use
learnin
g specs
Whentouse
Easytolearn?
Support&Community
experience(who)
Device/Screens
On-Devicetesting&
ClientSharing
Team&Collaboration
MotionDesign
Multi-screen
Accesstosensors
Scripting
Linktoback-end
Invest?
Patch Based Prototypes are created by connecting “Patches” that represent code elements and functionality. Very flexible, not very WYSYWIG
Origami/Avocad
o
Advanced motion/animation
design o oo x
phone &
tablet only
- no ? ? x ? no no
Form
Advanced motion/animation
design oo ooo Koen
phone &
tablet only
native app
(iOS+
Andr)
? easing somewhat x limited ? try
Noodle
Advanced motion/animation
design oo o Ester ? ? ? ? ? ? ? ? no
Code Based Prototypes are created by connecting “Patches” that represent code elements and functionality. Very flexible, not very WYSYWIG
Framer
Total flexibility because code
based. No Wysywig o ooo Bart, Tom all link no yes (code) no no yes yes yes
?
?
Other criteria:
Developer Handoff
Price
Editor's Notes
[50 sec] Hi, My name is Koen van Niekerk and I lead a team of Interaction Designers at VanBerlos
In case you didn’t know VanBerlo, we are one of the bigger design agencies in Europe. We work for both startups and corporates on projects ranging from Mobile Apps for Auping to Safety Seats for MaxiCosi.
But this talk today is about what we learned designing Connected Products.
I am not going to bother you with definitions of Connected Products, IOT, or even the value of good UX, because I assume you know these things.
So wshat I did is I chopped up this presentation in 10 short Insights based on different projects we did. So each insight is illustrated with a real life example.
[20sec] This is something I came across this summer in Paris. I was visiting an exhibition by an Artist called Henning Wagenbreth. And this funny poster reflects almost everything we feel regarding the Internet of Things. Surprise, Enthousiasm, Awe, but also stress, frustration and ultimetly maybe even replacement...
[25sec] You have probably all witnessed the objects you carry around getting their digital counterparts on your SmartPhone. Very handy in some cases, not so handy sometimes, And sometimes causing whole product categories to almost disappear. Think about your wristwatch. It is essentially the Digital world eating the Physical world of objects
[35sec] With the rise of the IOT, this relationship of Physical and Digital has changed. We are re-valuating the physical and the tactile, but not without the advantages of the internet and a modern UI. You could say the relation between the Physical and the Digital is getting a bit more healthy, working together to complete a common task. And that seems to work. People like these products and what they promise. Which brings me to my first point….
[30sec] You’re probably not the first!
Research agency Gartner Says 6.4 Billion Connected "Things" Will Be in Use by the end of 2016.
So chances are somebody already had your idea. Well, don’t let that stop you. Don’t obsess over being first, just make sure you’re better. And the best way to do that is to obsess over user experience
[40sec] And if you do want to know what’s out there, this is a great place. It’s called iotlist.co and there’s over 400 connected products there.
For your morning routine There’s connected Alarmclocks, Showers, Scales, Wallsockets, Coffeemakers, Toasters, Thermostates, Doorlocks, Keychains, Bicycles and bikelock
And in the evening you can enjoy your connected yogamat, herb garden, cooking pot, speakers, lightbulbs, lavalamp, games, and finally your connected bed
[30sec] Like I said, getting the UX of your IOT product right is key. What you need to realize is that your web/marcom UX skills do not directly translate to the Physical experiences of connected products. Product UX is about goals and results. Not about content and conversion. That requires a different skill-set for UX designers. Some examples of this are found on the next slide...
[20sec] Many IOT projects involve products and systems that are used on a daily basis. This means that the UX that goes with daily use (tasks, goals) should have focus, not the UX that focusses on sales and conversion. These are different skill-sets.
[25sec] You probably use or have heard of Lean and Agile Philosophies. Decide on an MVP, Iterate, Protoype and get Insights to improve your product and fail fast. A very interesting and very quick variety on this is Pretotyping. And I highly recommend watching the video by Alberto Savoia
[50sec] Pretotyping comes with a Manifesto that I personally really like, but it also really helps you to ask and answer the biggest questions in a matter of days. Like : does my product make sense?
For instance. There was a guy who asked himself: Will people buy mineral water for dogs? So he bought some cases of regular mineral water and replaced the labels with a nice but fake pet-water label. He then made a deal with a pet-shop owner placing the cases on the shelve. Within a few days it turned out people will actually buy mineral water for dogs.
This you can do for your connected product and the video will show you some nice examples.
[25sec] Multidisciplinar. (hard word).
If you only employ webdesigners or UX designers. Or if your focus is only software or electronics, you will have a very hard time.
Your team should at leaest include experts on the human factor, the business factor, the digital tech and last but not least the physical tech
[30sec] For example: This were the in-house people and skills we enlisted for creating a communication device for Hospitals. They were...
[20sec] Here you see the resulting product. A thin, light injection-moulded communication device with ePaper Display, wireless charging and a companion-app.
[20sec] User InSights. IOT projects are often complex systems with multiple touchpoints. And humans are not so great at understanding systems. Getting these tricky human factors right is vital for adaptation and Business Success. To do this you need thourough User Research.
[30sec] And it is vital to gather these insights yourself, First-hand and on location. Don’t just rely on reports from research agencies. This for instance is research I did on Brain surgery. I witnessed three brain surgery procedures to gather insights on how to streamline the complete procedure. From patient-intake, MRI-based planning, The operation itself and aftercare.
[20sec] This resulted in solutions for various touch points. MRI Operation planning software, improvements in the operating room and a personal controller device for the patient…
[20sec] Physical & Digital at the same time, under one roof. Only by developping the Physical and the Digital Part of the UX simultaneously, under one roof, you get a truly integrated UX.
[30sec] I think there is no better example for this than driving your car (or being driven by your car). This interactive technology demonstrator is about the driving experience of 2020. And what you see here is that we had to build the Physical Experience in order to design and test the Digital experience. This was our internal test-rig. We also build a concept-car quality demonstrator.
[20sec] One of the major starting points was that the content of the dashboard and the HUD reacts to your stress level and the driving conditions. And the User Interface is adjusted accordingly
[20sec] Prototyping. Your prototyping skills should not only include the digital UX.
We are talking about the internet of Things. Both Physical things you shouldbe able to produce, and Electronic things that should fit in and connect to the outside world.
[30sec] So that means your prototyping should not only include the on-screen UX (With Pixate, Marvel, Principle or some other tool). This example comes from the Medical Communication Device again. And in this case we did a lot of 3D printing to ensure the complete package (with all the electronics) would be as compact and light as possible.
[50sec] User-testing. User testing for Connected Products is very different from User testing for the web.
- Big decisions on hardware, costs and connectivity are taken early. Therefore you should validate them with an early user test
- Context is often non-standard and very relevant, so test on location. (You cannot send out 500 prototype coffee machines)
- Aim for Qualitative Research. You should see where people feel friction, not how much % likes button A over B
- You should be present in person to witness and interpret every little frown. These Insights cannot be caught in numbers and graphs.
[25sec] At VanBerlo we incorporate early user testing in almost all projects. We have become very efficient in producing tests with actionable results that do not blow big holes in your budget or planning. The trick is to list possible bottlenecks and focus the test (and your prototype) exactly on those.
[10sec] Here you see the resulting product. In this case a high-end touch-screen operated oven for Atag.
[25sec] In a good user experience, the UI should not take center stage and be as unobtrusive as possible. Sensors are a great way to help achieve this. They allow the user to focus on the goal and not the screen. Even if you cannot go entirely ”zero UI” a well-placed sensor can make all the difference
[25sec] Sensors and controllers appear in places and products you don’t expect. These days even child safety seats are smart and detect whether the seat is installed correctly. When actually realizing this, physical aspects such as assembly, costprice and battery-life proved very important to ensure safety and market viability
[10sec] Here you see the resulting Maxi Cosi Safety seat. This is already the second generation seat with sensors that is on the market….
[30sec] A touch-screen is just a screen you can touch. It is not the solution for all your interaction problems. Taps and swipes on a piece of glass have limitations. Haptic feedback is trying to overcome these limitations and is a very promising technology. But your hands and fingers are not stupid. Fooling them just a little bit requires lots of trial and error
[30sec] This example comes from Frebble, an IndieGoGo Haptic Feedback device. Using our trusty Ultimaker (a client of ours) enabled us to iterate quickly on the overall-shape. This together with some smart mechanics helped us to get the Haptics right and within the target cost price.
[10sec] And this is Frebble. Their Slogan is “Hold Hands Online” Which is nice I think….
That’s it!
[20sec] For IOT there are no blueprints or rulebooks. There are limited frameworks, no Twitter Bootstrap or an Operating System. Sometimes there’s not even a product category. You have to be a bit of a mad inventor
[20sec] Like said: you need to be a bit of a mad inventor. Coming up with all kinds of clever mechanical or electronic solutions that did not exist yet. For instance: Does anyone know what this is?
[25sec] Real-world limitations. Physical components have some nasty drawbacks: They cost money, take up space, add weight and drain battery life. But worst of all: They need to be mass-produce-able and there are no downloadable upgrades for them. You just kinda have to make the best of them...
[20sec] For this product, an earlier and cheaper version of the nest, we had to work with a very small, non retina, screen. By using recognizable materials such as real aluminum and glass we were able to maintain a high perception of quality.
[10sec] The Nefit Easy was one of the earlier connected Thermostates…