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Things we learned
Designing connected products
Koen van Niekerk, VanBerlo
© Henning Wagenbreth
Shift From physical to digital....
Physical stuff you used to
carry around gets their
Digital counterpart on your
Smartphone…
Shift And partly back to physical again…....
With the rise of IOT, physical
objects get a new sense of
desirability by enhancing
them with digital capabilities
…
You’re probably not the first
But make sure you’re better
5
Gartner Says 6.4 Billion Connected "Things" Will Be in Use in 2016, Up 30 Percent From 2015.
There’s devices for your elderly parents, your pets, your plants, your home, your health and your
love life. Don’t obsess over being the first, but make sure you’re better. And the best way to do
that is to obsess over user experience
6
Product UX = Web UX
Goals & results, not content & conversion
7
Your web/marcom UX skills do not directly translate to the IOT. Product UX is about goals and
results, not about content and conversion. IOT requires a different skill set for UX designers.
Some examples are found on the next slide...
Web UX Product/service UX
Goal Sell, convert, communicate Reach a goal, do a job
Drive Content Task/goal
Involvement Before moment of sales After moment of sales
Deep knowledge Psychology of sales & conversion Daily use of product
Knowledge leverage Web standards, Frameworks, Templates Research methodology, mindset, no templates
Experience focus A good feeling about the product/service Added value (new capabilities, time saving)
Data input Quantitative, Market data Qualitative, interviews, observations
Validation Metrics, A-B testing User testing
Context Mobile or Desktop Anything (coffeemachine to car HUD)
Analogy Show the customer what´s on the menu To help a user Cook a dish
Example Corporate website, theater site, webshop TomTom, Phone operating system, self check-in system
Majority of IOT projects benefit more
from product/service UX skills
You don’t have a Google budget
So make sure you make it count
9
You probably heard of Lean and Agile Philosophies. Decide on an MVP, do Customer
Development, run the Build-Measure-Learn feedback loop to get Insights, improve your product
and fail fast. A very interesting and very quick variety on this is Pretotyping. And I highly
recommend watching the video by Alberto Savoia
Pretotyping Fake it till you make it....
www.pretotyping.org
Alberto Savoia
https://youtu.be/t4AqxNekecY
Stanford Graduate School of Business
Hilarious but also
very Insightful
http://io9.gizmodo.com/the-strange-history-of-bottled-drinks-marketed-to-dogs-1447639773
Multidisciplinary
On a new level
11
If you only employ webdesigners or UX designers. Or if your focus is only on software or
electronics, You will have a very hard time.
Your team should at leaest include experts on the human factor, the business factor, the digital
tech and last but not least the physical tech
12
System Architecture
Connectivity design
Parts Sourcing
Insights
Observation
Interviews
Visual Design
Aestetics, Motion Design
Engineering
Injection Moulding
3D CAD
Electronic Design
Connectivity
Electronics prototyping
UX Design
Information Architecture
Interaction Design
Product Design
Industrial Design
Software Prototyping
Interaction Prototyping
Prototype software
Hardware Prototyping
3D printing
the product
In-house people & skills enlisted for designing
a medical communication device
Click here…
Atus Communication for medical professionals
13
Wearable connected medical
notification device with
ePaper display
Mobile App for additional information is
connected with Bluetooth LE Badge https://www.youtube.com/watch?v=RFIkrXPCc_8
App https://www.youtube.com/watch?v=OADd9Pwk3vQ
User Insights
Vital to get a grip on complexity
14
IOT projects are often complex systems with multiple touchpoints.
Humans are not so great at understanding systems. Getting the tricky human factors right is vital
for Business Success. So this requires thourough User Research.
15
Observe things with you own eyes
(photos taken during actual brain surgery)
The wireless operating room is not there yet 
It’s just not safe enough
But cables are a usability and safety issue too.
Accept the wired reality and solve the spaghetti
the product
16
Sapiens Streamlining brain surgery
Scenarios for optimized OR Workflow
MRI Operation planning ething
Software Suite... Implant remote control for patient
Physical Digital
Simultaneous & under one roof
17
Only by developing the Physical and Digital part of the UX simultaneously, under one roof, you get
a truly integrated UX
18
Provide Context already while
designing. (Cardboard model)
Build the Physical experience
so you can test the Digital one.
(DIY Heads Up Display)
Hacked together from
3 screens, 2 beamers, gesture
sensors, arduinos, and a NUC
the product
19
Dashboard Interactive driving experience demonstrator
Confidential
Prototyping
Not just your app
20
Your prototyping should not be limited to the digital UX.
We are talking about the internet of things. Physical things you should be able to produce, and
Electronic things that should fit in and connect to the outside world.
21
Prototyping Housing before spending 40K euro on moulds.
Prototyping of Interaction Design
(Pixate)
Electronics Prototyping to
judge fonts on ePaper screen
the product
User testing
Early, on-location, qualitative, personal
22
Big decisions (hardware, costs, connectivity) are taken early. Validate them early with a user test
Context is often non-standard and very relevant, so test on location
Qualitative research. You should see where people feel friction, not how much % likes button A
You should be present in person to witness and interpret every little frown.
23
UX Designer present in person
to witness and interpret
the product
Size matters! Get early feedback on
the physical sides of your design.
Improvize: Don’t try to find a letterbox-sized touch screen.
Use a tablet and mask off part of the screen
24
ATAG Magna Oven Interface
Sensors over UI
Use sensors to make a happy flow
25
In a good user experience, the UI should not take center stage and be as unobtrusive as possible.
Sensors are a great way to help achieve this. They allow the user to focus on the goal, not the
screen. Even if you cannot go entirely ”zero UI” a well-placed sensor can make all the difference
26
Sensors and controllers appear in
places and products you don’t expect
the product
These days even child safety seats are smart and
monitor whether the seat is installed correctly
27
Dorel Maxi Cosi 2way Pearl
Proximity sensor to
welcome the passenger
Proximity sensor opens the door
Sensors check if your seat is connected secure!
(VanBerlo Design, on market since 2014)
Life after touch screens
Interaction beyond taps & swipes
28
A touch screen is just a screen you can touch, not the solution for all possible interaction. Taps
and swipes on a piece of glass have limitations. Haptic Feedback is very promising, but your
hands and fingers are not stupid. Fooling them just a little bit requires lots of trial and error
29
3D printing in-house to iterate as fast as possible
on our Ultimaker. (a client of ours)
Haptic feedback is in its infancy. There are no blueprints.
Helping out in a Kick-starter is a great experience
A little fun now and then…
the product
30
Frebble Haptic feedback : Hold hands online
Thank you!
Designing connected products
31www.VanBerlo.nl
BACKUP
32
Pioneering
No OS, frameworks, or rulebooks
33
For IOT there are no blueprints or rulebooks. There are limited frameworks, no Twitter Bootstrap,
or an OS. Sometimes there’s not even a product category. You have to be a bit of a mad inventor
34
What is it?.. (take a guess)
3D prints, nuts and bolts arduinos and
some very clever mechanics... Production of first test-run products
the product
35
Kiiroo Connect Lovers
The sky is not the limit
Deal with hardware limitations
36
Physical components have some nasty drawbacks. They cost money, take up space, add weight
and drain battery life. But worst of all: They need to be mass-produce-able and there are no
downloadable upgrades for them. You just kinda have to make the best of them...
37
Cost-price drives component choice
Component choice impacts UX
Retina screens and A8 processors are an
exception in the world of Connected Products
The trick is to squeeze as much UX
as you can out of limited hardware
the product
Nefit Nefit Easy thermostat
38
Product & Interaction design
of smart, connected thermostat
Movie https://www.youtube.com/watch?v=vTbLBlyZJSA
Usertesting
& Prototyping
39
40
HOW / Things we do/use…
Scope &
Context
Script
Recruit
Prep
Create
Prototype
Test Conclude adjust design
Platforms:
depends on
Prototype functionality
Concept Phase
depends on
nr. of participants & locations
Software:
Circle size gives some indication
of the relative effort involved
depends on
Recruitment
Usability Concept Test 1 Usability Concept Test 2 Acceptance Test
41
WHAT / Examples & references…
Made with Axure
42
WHAT / Examples & references…
Made with Pixate
43
WHAT / Examples & references…
Prototype for ATAG
Made with Flash (obsolete)
Awarded with GIO award 2015
44
use
learnin
g specs
Whentouse
Easytolearn?
Support&Community
experience(who)
Device/Screens
On-Devicetesting&
ClientSharing
Team&Collaboration
MotionDesign
Multi-screen
Accesstosensors
Scripting
Linktoback-end
Invest?
Visual Editor Prototypes are created by placing images and components on a canvas, much like Adobe Illustrator or Sketch, not so flrexible. Very WYSIWIG
Atomic
Advanced motion/animation
design. Multiscreen + timeline
oo oo -
phone &
tablet only
link yes
easing +
timeline
yes no no no try
Axure
Advanced functionality, not so
good in motion Design, clunky
interface
o oo
Pieter,
Bart,
Rosel
all link yes
basic
easing
yes no yes (own) no yes
Edge
Advanced motion/animation
design. Timeline + Javascript
o oo Pieter all link no
easing +
advanced
timeline
no no yes (JS) no yes
Invision
Simple click-throughs, version
management, collaboration
ooo ooo - all link yes easing yes no no no try
JustinMind
Advanced functionality, not so
good in motion Design, clunky
interface
o o - all link yes no yes no yes (own)
data
import
no
Marvel
Simple click-throughs, sleek
interface
ooo oo -
phone &
tablet only
link yes ? yes no no no no
Pixate
Advanced motion/animation
design
oo ooo Koen
phone &
tablet only
native app
(iOS+
Andr)
yes easing no x no no ?
Principle
Advanced motion/animation
design multiscreen + timeline
ooo Koen
phone &
tablet only
native app
(iOS+
Andr)
?
easing +
timeline
yes no no no try
Proto.io
Advanced motion/animation
design
ooo ooo Koen all
native app
(iOS+
Andr)
yes
easing +
timeline
yes x limited no ?
45
use
learnin
g specs
Whentouse
Easytolearn?
Support&Community
experience(who)
Device/Screens
On-Devicetesting&
ClientSharing
Team&Collaboration
MotionDesign
Multi-screen
Accesstosensors
Scripting
Linktoback-end
Invest?
Patch Based Prototypes are created by connecting “Patches” that represent code elements and functionality. Very flexible, not very WYSYWIG
Origami/Avocad
o
Advanced motion/animation
design o oo x
phone &
tablet only
- no ? ? x ? no no
Form
Advanced motion/animation
design oo ooo Koen
phone &
tablet only
native app
(iOS+
Andr)
? easing somewhat x limited ? try
Noodle
Advanced motion/animation
design oo o Ester ? ? ? ? ? ? ? ? no
Code Based Prototypes are created by connecting “Patches” that represent code elements and functionality. Very flexible, not very WYSYWIG
Framer
Total flexibility because code
based. No Wysywig o ooo Bart, Tom all link no yes (code) no no yes yes yes
?
?
Other criteria:
Developer Handoff
Price

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EuroIA 2016 Designing Connected Products

  • 1. Things we learned Designing connected products Koen van Niekerk, VanBerlo
  • 3. Shift From physical to digital.... Physical stuff you used to carry around gets their Digital counterpart on your Smartphone…
  • 4. Shift And partly back to physical again….... With the rise of IOT, physical objects get a new sense of desirability by enhancing them with digital capabilities …
  • 5. You’re probably not the first But make sure you’re better 5 Gartner Says 6.4 Billion Connected "Things" Will Be in Use in 2016, Up 30 Percent From 2015. There’s devices for your elderly parents, your pets, your plants, your home, your health and your love life. Don’t obsess over being the first, but make sure you’re better. And the best way to do that is to obsess over user experience
  • 6. 6
  • 7. Product UX = Web UX Goals & results, not content & conversion 7 Your web/marcom UX skills do not directly translate to the IOT. Product UX is about goals and results, not about content and conversion. IOT requires a different skill set for UX designers. Some examples are found on the next slide...
  • 8. Web UX Product/service UX Goal Sell, convert, communicate Reach a goal, do a job Drive Content Task/goal Involvement Before moment of sales After moment of sales Deep knowledge Psychology of sales & conversion Daily use of product Knowledge leverage Web standards, Frameworks, Templates Research methodology, mindset, no templates Experience focus A good feeling about the product/service Added value (new capabilities, time saving) Data input Quantitative, Market data Qualitative, interviews, observations Validation Metrics, A-B testing User testing Context Mobile or Desktop Anything (coffeemachine to car HUD) Analogy Show the customer what´s on the menu To help a user Cook a dish Example Corporate website, theater site, webshop TomTom, Phone operating system, self check-in system Majority of IOT projects benefit more from product/service UX skills
  • 9. You don’t have a Google budget So make sure you make it count 9 You probably heard of Lean and Agile Philosophies. Decide on an MVP, do Customer Development, run the Build-Measure-Learn feedback loop to get Insights, improve your product and fail fast. A very interesting and very quick variety on this is Pretotyping. And I highly recommend watching the video by Alberto Savoia
  • 10. Pretotyping Fake it till you make it.... www.pretotyping.org Alberto Savoia https://youtu.be/t4AqxNekecY Stanford Graduate School of Business Hilarious but also very Insightful http://io9.gizmodo.com/the-strange-history-of-bottled-drinks-marketed-to-dogs-1447639773
  • 11. Multidisciplinary On a new level 11 If you only employ webdesigners or UX designers. Or if your focus is only on software or electronics, You will have a very hard time. Your team should at leaest include experts on the human factor, the business factor, the digital tech and last but not least the physical tech
  • 12. 12 System Architecture Connectivity design Parts Sourcing Insights Observation Interviews Visual Design Aestetics, Motion Design Engineering Injection Moulding 3D CAD Electronic Design Connectivity Electronics prototyping UX Design Information Architecture Interaction Design Product Design Industrial Design Software Prototyping Interaction Prototyping Prototype software Hardware Prototyping 3D printing the product In-house people & skills enlisted for designing a medical communication device Click here…
  • 13. Atus Communication for medical professionals 13 Wearable connected medical notification device with ePaper display Mobile App for additional information is connected with Bluetooth LE Badge https://www.youtube.com/watch?v=RFIkrXPCc_8 App https://www.youtube.com/watch?v=OADd9Pwk3vQ
  • 14. User Insights Vital to get a grip on complexity 14 IOT projects are often complex systems with multiple touchpoints. Humans are not so great at understanding systems. Getting the tricky human factors right is vital for Business Success. So this requires thourough User Research.
  • 15. 15 Observe things with you own eyes (photos taken during actual brain surgery) The wireless operating room is not there yet  It’s just not safe enough But cables are a usability and safety issue too. Accept the wired reality and solve the spaghetti the product
  • 16. 16 Sapiens Streamlining brain surgery Scenarios for optimized OR Workflow MRI Operation planning ething Software Suite... Implant remote control for patient
  • 17. Physical Digital Simultaneous & under one roof 17 Only by developing the Physical and Digital part of the UX simultaneously, under one roof, you get a truly integrated UX
  • 18. 18 Provide Context already while designing. (Cardboard model) Build the Physical experience so you can test the Digital one. (DIY Heads Up Display) Hacked together from 3 screens, 2 beamers, gesture sensors, arduinos, and a NUC the product
  • 19. 19 Dashboard Interactive driving experience demonstrator Confidential
  • 20. Prototyping Not just your app 20 Your prototyping should not be limited to the digital UX. We are talking about the internet of things. Physical things you should be able to produce, and Electronic things that should fit in and connect to the outside world.
  • 21. 21 Prototyping Housing before spending 40K euro on moulds. Prototyping of Interaction Design (Pixate) Electronics Prototyping to judge fonts on ePaper screen the product
  • 22. User testing Early, on-location, qualitative, personal 22 Big decisions (hardware, costs, connectivity) are taken early. Validate them early with a user test Context is often non-standard and very relevant, so test on location Qualitative research. You should see where people feel friction, not how much % likes button A You should be present in person to witness and interpret every little frown.
  • 23. 23 UX Designer present in person to witness and interpret the product Size matters! Get early feedback on the physical sides of your design. Improvize: Don’t try to find a letterbox-sized touch screen. Use a tablet and mask off part of the screen
  • 24. 24 ATAG Magna Oven Interface
  • 25. Sensors over UI Use sensors to make a happy flow 25 In a good user experience, the UI should not take center stage and be as unobtrusive as possible. Sensors are a great way to help achieve this. They allow the user to focus on the goal, not the screen. Even if you cannot go entirely ”zero UI” a well-placed sensor can make all the difference
  • 26. 26 Sensors and controllers appear in places and products you don’t expect the product These days even child safety seats are smart and monitor whether the seat is installed correctly
  • 27. 27 Dorel Maxi Cosi 2way Pearl Proximity sensor to welcome the passenger Proximity sensor opens the door Sensors check if your seat is connected secure! (VanBerlo Design, on market since 2014)
  • 28. Life after touch screens Interaction beyond taps & swipes 28 A touch screen is just a screen you can touch, not the solution for all possible interaction. Taps and swipes on a piece of glass have limitations. Haptic Feedback is very promising, but your hands and fingers are not stupid. Fooling them just a little bit requires lots of trial and error
  • 29. 29 3D printing in-house to iterate as fast as possible on our Ultimaker. (a client of ours) Haptic feedback is in its infancy. There are no blueprints. Helping out in a Kick-starter is a great experience A little fun now and then… the product
  • 30. 30 Frebble Haptic feedback : Hold hands online
  • 31. Thank you! Designing connected products 31www.VanBerlo.nl
  • 33. Pioneering No OS, frameworks, or rulebooks 33 For IOT there are no blueprints or rulebooks. There are limited frameworks, no Twitter Bootstrap, or an OS. Sometimes there’s not even a product category. You have to be a bit of a mad inventor
  • 34. 34 What is it?.. (take a guess) 3D prints, nuts and bolts arduinos and some very clever mechanics... Production of first test-run products the product
  • 36. The sky is not the limit Deal with hardware limitations 36 Physical components have some nasty drawbacks. They cost money, take up space, add weight and drain battery life. But worst of all: They need to be mass-produce-able and there are no downloadable upgrades for them. You just kinda have to make the best of them...
  • 37. 37 Cost-price drives component choice Component choice impacts UX Retina screens and A8 processors are an exception in the world of Connected Products The trick is to squeeze as much UX as you can out of limited hardware the product
  • 38. Nefit Nefit Easy thermostat 38 Product & Interaction design of smart, connected thermostat Movie https://www.youtube.com/watch?v=vTbLBlyZJSA
  • 40. 40 HOW / Things we do/use… Scope & Context Script Recruit Prep Create Prototype Test Conclude adjust design Platforms: depends on Prototype functionality Concept Phase depends on nr. of participants & locations Software: Circle size gives some indication of the relative effort involved depends on Recruitment Usability Concept Test 1 Usability Concept Test 2 Acceptance Test
  • 41. 41 WHAT / Examples & references… Made with Axure
  • 42. 42 WHAT / Examples & references… Made with Pixate
  • 43. 43 WHAT / Examples & references… Prototype for ATAG Made with Flash (obsolete) Awarded with GIO award 2015
  • 44. 44 use learnin g specs Whentouse Easytolearn? Support&Community experience(who) Device/Screens On-Devicetesting& ClientSharing Team&Collaboration MotionDesign Multi-screen Accesstosensors Scripting Linktoback-end Invest? Visual Editor Prototypes are created by placing images and components on a canvas, much like Adobe Illustrator or Sketch, not so flrexible. Very WYSIWIG Atomic Advanced motion/animation design. Multiscreen + timeline oo oo - phone & tablet only link yes easing + timeline yes no no no try Axure Advanced functionality, not so good in motion Design, clunky interface o oo Pieter, Bart, Rosel all link yes basic easing yes no yes (own) no yes Edge Advanced motion/animation design. Timeline + Javascript o oo Pieter all link no easing + advanced timeline no no yes (JS) no yes Invision Simple click-throughs, version management, collaboration ooo ooo - all link yes easing yes no no no try JustinMind Advanced functionality, not so good in motion Design, clunky interface o o - all link yes no yes no yes (own) data import no Marvel Simple click-throughs, sleek interface ooo oo - phone & tablet only link yes ? yes no no no no Pixate Advanced motion/animation design oo ooo Koen phone & tablet only native app (iOS+ Andr) yes easing no x no no ? Principle Advanced motion/animation design multiscreen + timeline ooo Koen phone & tablet only native app (iOS+ Andr) ? easing + timeline yes no no no try Proto.io Advanced motion/animation design ooo ooo Koen all native app (iOS+ Andr) yes easing + timeline yes x limited no ?
  • 45. 45 use learnin g specs Whentouse Easytolearn? Support&Community experience(who) Device/Screens On-Devicetesting& ClientSharing Team&Collaboration MotionDesign Multi-screen Accesstosensors Scripting Linktoback-end Invest? Patch Based Prototypes are created by connecting “Patches” that represent code elements and functionality. Very flexible, not very WYSYWIG Origami/Avocad o Advanced motion/animation design o oo x phone & tablet only - no ? ? x ? no no Form Advanced motion/animation design oo ooo Koen phone & tablet only native app (iOS+ Andr) ? easing somewhat x limited ? try Noodle Advanced motion/animation design oo o Ester ? ? ? ? ? ? ? ? no Code Based Prototypes are created by connecting “Patches” that represent code elements and functionality. Very flexible, not very WYSYWIG Framer Total flexibility because code based. No Wysywig o ooo Bart, Tom all link no yes (code) no no yes yes yes ? ? Other criteria: Developer Handoff Price

Editor's Notes

  1. [50 sec] Hi, My name is Koen van Niekerk and I lead a team of Interaction Designers at VanBerlos In case you didn’t know VanBerlo, we are one of the bigger design agencies in Europe. We work for both startups and corporates on projects ranging from Mobile Apps for Auping to Safety Seats for MaxiCosi. But this talk today is about what we learned designing Connected Products. I am not going to bother you with definitions of Connected Products, IOT, or even the value of good UX, because I assume you know these things. So wshat I did is I chopped up this presentation in 10 short Insights based on different projects we did. So each insight is illustrated with a real life example.
  2. [20sec] This is something I came across this summer in Paris. I was visiting an exhibition by an Artist called Henning Wagenbreth. And this funny poster reflects almost everything we feel regarding the Internet of Things. Surprise, Enthousiasm, Awe, but also stress, frustration and ultimetly maybe even replacement...
  3. [25sec] You have probably all witnessed the objects you carry around getting their digital counterparts on your SmartPhone. Very handy in some cases, not so handy sometimes, And sometimes causing whole product categories to almost disappear. Think about your wristwatch. It is essentially the Digital world eating the Physical world of objects
  4. [35sec] With the rise of the IOT, this relationship of Physical and Digital has changed. We are re-valuating the physical and the tactile, but not without the advantages of the internet and a modern UI. You could say the relation between the Physical and the Digital is getting a bit more healthy, working together to complete a common task. And that seems to work. People like these products and what they promise. Which brings me to my first point….
  5. [30sec] You’re probably not the first! Research agency Gartner Says 6.4 Billion Connected "Things" Will Be in Use by the end of 2016. So chances are somebody already had your idea. Well, don’t let that stop you. Don’t obsess over being first, just make sure you’re better. And the best way to do that is to obsess over user experience
  6. [40sec] And if you do want to know what’s out there, this is a great place. It’s called iotlist.co and there’s over 400 connected products there. For your morning routine There’s connected Alarmclocks, Showers, Scales, Wallsockets, Coffeemakers, Toasters, Thermostates, Doorlocks, Keychains, Bicycles and bikelock And in the evening you can enjoy your connected yogamat, herb garden, cooking pot, speakers, lightbulbs, lavalamp, games, and finally your connected bed
  7. [30sec] Like I said, getting the UX of your IOT product right is key. What you need to realize is that your web/marcom UX skills do not directly translate to the Physical experiences of connected products. Product UX is about goals and results. Not about content and conversion. That requires a different skill-set for UX designers. Some examples of this are found on the next slide...
  8. [20sec] Many IOT projects involve products and systems that are used on a daily basis. This means that the UX that goes with daily use (tasks, goals) should have focus, not the UX that focusses on sales and conversion. These are different skill-sets.
  9. [25sec] You probably use or have heard of Lean and Agile Philosophies. Decide on an MVP, Iterate, Protoype and get Insights to improve your product and fail fast. A very interesting and very quick variety on this is Pretotyping. And I highly recommend watching the video by Alberto Savoia
  10. [50sec] Pretotyping comes with a Manifesto that I personally really like, but it also really helps you to ask and answer the biggest questions in a matter of days. Like : does my product make sense? For instance. There was a guy who asked himself: Will people buy mineral water for dogs? So he bought some cases of regular mineral water and replaced the labels with a nice but fake pet-water label. He then made a deal with a pet-shop owner placing the cases on the shelve. Within a few days it turned out people will actually buy mineral water for dogs. This you can do for your connected product and the video will show you some nice examples.
  11. [25sec] Multidisciplinar. (hard word). If you only employ webdesigners or UX designers. Or if your focus is only software or electronics, you will have a very hard time. Your team should at leaest include experts on the human factor, the business factor, the digital tech and last but not least the physical tech
  12. [30sec] For example: This were the in-house people and skills we enlisted for creating a communication device for Hospitals. They were...
  13. [20sec] Here you see the resulting product. A thin, light injection-moulded communication device with ePaper Display, wireless charging and a companion-app.
  14. [20sec] User InSights. IOT projects are often complex systems with multiple touchpoints. And humans are not so great at understanding systems. Getting these tricky human factors right is vital for adaptation and Business Success. To do this you need thourough User Research.
  15. [30sec] And it is vital to gather these insights yourself, First-hand and on location. Don’t just rely on reports from research agencies. This for instance is research I did on Brain surgery. I witnessed three brain surgery procedures to gather insights on how to streamline the complete procedure. From patient-intake, MRI-based planning, The operation itself and aftercare.
  16. [20sec] This resulted in solutions for various touch points. MRI Operation planning software, improvements in the operating room and a personal controller device for the patient…
  17. [20sec] Physical & Digital at the same time, under one roof. Only by developping the Physical and the Digital Part of the UX simultaneously, under one roof, you get a truly integrated UX.
  18. [30sec] I think there is no better example for this than driving your car (or being driven by your car). This interactive technology demonstrator is about the driving experience of 2020. And what you see here is that we had to build the Physical Experience in order to design and test the Digital experience. This was our internal test-rig. We also build a concept-car quality demonstrator.
  19. [20sec] One of the major starting points was that the content of the dashboard and the HUD reacts to your stress level and the driving conditions. And the User Interface is adjusted accordingly
  20. [20sec] Prototyping. Your prototyping skills should not only include the digital UX. We are talking about the internet of Things. Both Physical things you shouldbe able to produce, and Electronic things that should fit in and connect to the outside world.
  21. [30sec] So that means your prototyping should not only include the on-screen UX (With Pixate, Marvel, Principle or some other tool). This example comes from the Medical Communication Device again. And in this case we did a lot of 3D printing to ensure the complete package (with all the electronics) would be as compact and light as possible.
  22. [50sec] User-testing. User testing for Connected Products is very different from User testing for the web. - Big decisions on hardware, costs and connectivity are taken early. Therefore you should validate them with an early user test - Context is often non-standard and very relevant, so test on location. (You cannot send out 500 prototype coffee machines) - Aim for Qualitative Research. You should see where people feel friction, not how much % likes button A over B - You should be present in person to witness and interpret every little frown. These Insights cannot be caught in numbers and graphs.
  23. [25sec] At VanBerlo we incorporate early user testing in almost all projects. We have become very efficient in producing tests with actionable results that do not blow big holes in your budget or planning. The trick is to list possible bottlenecks and focus the test (and your prototype) exactly on those.
  24. [10sec] Here you see the resulting product. In this case a high-end touch-screen operated oven for Atag.
  25. [25sec] In a good user experience, the UI should not take center stage and be as unobtrusive as possible. Sensors are a great way to help achieve this. They allow the user to focus on the goal and not the screen. Even if you cannot go entirely ”zero UI” a well-placed sensor can make all the difference
  26. [25sec] Sensors and controllers appear in places and products you don’t expect. These days even child safety seats are smart and detect whether the seat is installed correctly. When actually realizing this, physical aspects such as assembly, costprice and battery-life proved very important to ensure safety and market viability
  27. [10sec] Here you see the resulting Maxi Cosi Safety seat. This is already the second generation seat with sensors that is on the market….
  28. [30sec] A touch-screen is just a screen you can touch. It is not the solution for all your interaction problems. Taps and swipes on a piece of glass have limitations. Haptic feedback is trying to overcome these limitations and is a very promising technology. But your hands and fingers are not stupid. Fooling them just a little bit requires lots of trial and error
  29. [30sec] This example comes from Frebble, an IndieGoGo Haptic Feedback device. Using our trusty Ultimaker (a client of ours) enabled us to iterate quickly on the overall-shape. This together with some smart mechanics helped us to get the Haptics right and within the target cost price.
  30. [10sec] And this is Frebble. Their Slogan is “Hold Hands Online” Which is nice I think….
  31. That’s it!
  32. [20sec] For IOT there are no blueprints or rulebooks. There are limited frameworks, no Twitter Bootstrap or an Operating System. Sometimes there’s not even a product category. You have to be a bit of a mad inventor
  33. [20sec] Like said: you need to be a bit of a mad inventor. Coming up with all kinds of clever mechanical or electronic solutions that did not exist yet. For instance: Does anyone know what this is?
  34. [25sec] Real-world limitations. Physical components have some nasty drawbacks: They cost money, take up space, add weight and drain battery life. But worst of all: They need to be mass-produce-able and there are no downloadable upgrades for them. You just kinda have to make the best of them...
  35. [20sec] For this product, an earlier and cheaper version of the nest, we had to work with a very small, non retina, screen. By using recognizable materials such as real aluminum and glass we were able to maintain a high perception of quality.
  36. [10sec] The Nefit Easy was one of the earlier connected Thermostates…