DEVELOPMENT OF CALL TSL 641: Computer Assisted Language Learning Faculty of Education, UiTM
History of CALL – 3 Phases CALL has developed gradually over the past 40 years and can be  categorized into three phases: Behavioristic CALL Communicative CALL Integrative CALL By Mark Warschauer
Behavioristic CALL Based on the behaviourist/structural theories of learning (conceived in the 50’s and implemented in the 1960’s). Learning is broken into chunks and the learner is drilled to mastery before moving on to the next level Example – Simple Present – Simple Past etc Such programs were called Programmed Instructions CALL programs entailed repetitive (mindless) drills - drill and practice ( drill and kill ) The continued drilling would often kill any enthusiasm for learning
Behavioristic CALL The theoretical basis of  Programmed Instruction  was provided by Skinner: Operant conditioning The use of consequences to modify the occurrence and form of behavior Reinforcement is a consequence that causes a behavior to occur with greater frequency.  Punishment is a consequence that causes a behavior to occur with less frequency.
Behavioristic CALL There were objections to Skinner’s operant conditioning, thus Behavioristic CALL became less  popular Chomsky ‘s Theory Another critique on behaviouristic CALL contends that all CALL courseware and activities should build on intrinsic motivation and should foster interactivity – both learner-computer and learner-learner (Stevens, 1989)
Behavioristic CALL But the rationale behind these programs has been not rejected completely due to a number of advantages Repetition is beneficial and even essential to learning (computer is an ideal tool). Immediate non-judgmental feedback. Students can work at their own pace and acquire these skills outside class to free up class time for communicative activities. Efficient record keeping. Motivation.
Behavioristic CALL Example of Behavioristic CALL: Plato :  http://www.plato.com/aboutus/company_history.asp Randal’s Listening Lab Late 70’s and early 80s behavioristic CALL was undermined by: Behavioristic approaches has been rejected theoretically and pedagogically Introduction of microcomputers accorded more possibilities
Communicative CALL Communicative CALL is based on the communicative approach to teaching which became prominent in the 1970’s and 1980’s. An approach to the teaching of second and foreign languages that  emphasizes interaction  as both the means and the ultimate goal of learning a language Places great emphasis on helping students use the target language in a variety of contexts and places great emphasis on learning language functions
Communicative CALL It focuses more on using forms (content) rather than on the forms themselves. It teaches grammar implicitly rather than explicitly. It allows and encourages students to generate utterances rather than just manipulate prefabricated language. It does not judge and evaluate everything nor reward them with  congratulatory messages, lights, or bells. It is flexible to a variety of student responses. It will never try to do anything that a book can do just as well.
Communicative CALL Three roles of the computer in Communicative CALL: The Computer as a Tutor As a teacher The Computer as Stimulus To stimulate discussion, critical thinking etc The Computer as Tool Tool to use and understand language
Communicative CALL The computer as a TUTOR Skill practice, but also in non-drill format: paced reading,  text reconstruction , and language games The computer is the “knower-of-the-right” answer As opposed to drill and practice, the right answer involves a fair amount of student choice, control, and interaction
Communicative CALL The computer as a TUTOR – Examples Grammar  Drill and practice on a single topic or on variety of topics Games  Intelligent Language Tutoring Systems-grammar units included in comprehensive multimedia packages  The available courseware available in CD format Listening and Speaking Listening multimedia programs (Rosetta Stone, etc.) The latter programs generally allow students to record and playback their own voice and compare it to a model ( Pronunciation Tutor , VisiPitch, etc.) Linguistics applications, for example, teaching the IPA, sound analysis ( Signalyze,  etc.)
Communicative CALL Reading or Text Reconstruction These programs allow students to manipulate letters, words, sentences, or paragraphs in order to put texts together (Spanish Now, Storyboard, etc.) Vocabulary Includes drill and practice programs, multimedia tutorials, and games (La Casa, Treefrog, etc.) http://eslbears.homestead.com/Contact_Info.html
Communicative CALL The computer as STIMULUS The purpose of the computer is not so much to have students discover the right answer, but rather to stimulate students’ discussion, writing, or critical thinking A simulation is a representation or model of an event, an object, or a phenomenon Where the World  is Carmen Sandiego,  A La Rencontre de Philippe, etc. Generally a simplified model that contains the essential elements of the thing simulated Example :  Sim City , Sleuth Problem solving software Similar to simulation software in that students are placed in situations where they can manipulate variables and then receive feedback on the results of these manipulations Simulations, however, are attempts to model real-life situations and objects, whereas problem-solving is a more general category that includes all software designed for teaching problem-solving skills (i.e. adventure games: Myst, etc.)  http://www.theproblemsite.com/treasure_hunt/
Communicative CALL The computer as STIMULUS – Advantages Simulations give students an opportunity to apply their learning to a “real-life” situation, these programs tend to address higher-order educational objectives. Students become an active part of the educational environment (decision makers) and can usually see the immediate results of the decisions they make in the environment. Usually, a simulation will require the students to perform application-, analysis-, and synthesis-level activities.
Communicative CALL The computer as a TOOL (a “workhorse”) The programs  do not necessarily provide any language material at all, but rather empower the learner to  use or understand language. Word Processors, Spreadsheets, Graphic Programs WordPerfect, Microsoft Word, Simple Text, BBedit, Excel, Corel Draw, etc. Spelling and Grammar Checkers Hugo, Bilingual Writing Centre, etc.   Desktop Publishing Program PageMaker, etc.   Reference Dictionaries and encyclopedias i.e. Le Petit Robert, Encarta.
Communicative CALL Electronic Grade Books Concordancers They search through large files of texts - corpora - in order to find all the uses of a particular word or collocation i.e. Oxford’s MicroConcord with a total 1,000,000 words  Collaborative Writing A number of tools assist students to work on their writing collaboratively on computers linked in a local area network (LAN) i.e. Aspects,  Daedalus,  MacCollaborator Authoring Allows teachers to tailor software programs either by inserting new text or by modifying the activities. Authoring runs on a spectrum from set programs which allow slight modification to programs where the designer has more control with respect to GUI, exercise types, etc. Dasher, HyperCard, SuperCard, Toolbook, Micromedia  Director
Communicative CALL The Computer as a TOOL - ADVANTAGES Teaches students to manage information Tool software is cost-effective Wide application of a word processing program Students learn how to use tool software Emphasises active student involvement (user manipulate information and are controlling the computers as opposed to just being put through their paces)
Communicative CALL Criticism of Communicative CALL The computer was being used in an  ad hoc  and disconnected fashion. Scholars were no longer satisfied with teaching compartmentalised skills or structures (even if taught in communicative manner) Educators were seeking ways to teach in a more integrative manner.
Steps Toward Integrative CALL Integrative approaches to CALL are based on two important  technological developments of the last decade. Multimedia Electronic communication
Integrative CALL Multimedia CD-ROM which allows a variety of media (text, graphics, sound, animation, and video) to be accessed on a single machine. Multimedia entails  hypermedia .  Multimedia resources are linked together and learners can navigate their own paths simply by pointing and clicking a mouse.
Integrative CALL Multimedia and Hypermedia in Language Learning –  Advantages More authentic learning environments – listening is combined with seeing. Students have great control over learning – not only at their own pace, but also on their own individual path. Skills are integrated.  Reading + Writing + Speaking + Listening It facilitates a principle focus on the content, without sacrificing a secondary focus on language form or learning strategies.
Integrative CALL Multimedia and Hypermedia in Language Learning -DISADVANTAGES Quality of available programs The field is predominantly left to commercial developers who often fail to base their programs on sound pedagogical principles. Computer programs are not yet intelligent enough to be truly interactive They cannot understand a user’s spoken input nor evaluate the appropriateness of an utterance (even the mere correctness presents problems at a more advanced level). It seldom involves a more important type of integration Integrating meaningful and authentic communication into all aspects of the language learning curriculum. While Intelligent CALL (Underwood, 1989) may be the next and ultimate usage of computers for language learning, that phase is clearly a long way down the road.
Integrative CALL Computer-Mediated Communication (CMC) Asynchronous  (Not Simultaneous) E-mail Synchronous (Simultaneous) Writing environment  Aspects MUD’s ( multi-user domains) MOO’s   ( the above + object-oriented) schMOOze University http://schmooze.hunter.cuny.edu/
Integrative CALL Computer-Mediated Communication (CMC) CMC allows users to share not only brief but also lengthy documents, graphics, sounds, and video. It facilitates collaborative writing. Using the WWW, students can search endlessly through files around the world to locate and access authentic materials exactly tailored to their own personal interests.  For example: newspapers, magazine articles, radio broadcasts, short videos, movie reviews, book excerpts, even karaoke! Students can use the Web to publish their texts or multimedia materials to share with partner classes or with the general public. While the WWW to date is still predominantly a text-based medium, this will undoubtedly change in the near future; not only due to the transmission of audio-visual material (video clips, sound files), but also due to the growing  use  of the WWW to carry out real-time audio and audio-visual chatting.

Development Of Call Simplified

  • 1.
    DEVELOPMENT OF CALLTSL 641: Computer Assisted Language Learning Faculty of Education, UiTM
  • 2.
    History of CALL– 3 Phases CALL has developed gradually over the past 40 years and can be categorized into three phases: Behavioristic CALL Communicative CALL Integrative CALL By Mark Warschauer
  • 3.
    Behavioristic CALL Basedon the behaviourist/structural theories of learning (conceived in the 50’s and implemented in the 1960’s). Learning is broken into chunks and the learner is drilled to mastery before moving on to the next level Example – Simple Present – Simple Past etc Such programs were called Programmed Instructions CALL programs entailed repetitive (mindless) drills - drill and practice ( drill and kill ) The continued drilling would often kill any enthusiasm for learning
  • 4.
    Behavioristic CALL Thetheoretical basis of Programmed Instruction was provided by Skinner: Operant conditioning The use of consequences to modify the occurrence and form of behavior Reinforcement is a consequence that causes a behavior to occur with greater frequency. Punishment is a consequence that causes a behavior to occur with less frequency.
  • 5.
    Behavioristic CALL Therewere objections to Skinner’s operant conditioning, thus Behavioristic CALL became less popular Chomsky ‘s Theory Another critique on behaviouristic CALL contends that all CALL courseware and activities should build on intrinsic motivation and should foster interactivity – both learner-computer and learner-learner (Stevens, 1989)
  • 6.
    Behavioristic CALL Butthe rationale behind these programs has been not rejected completely due to a number of advantages Repetition is beneficial and even essential to learning (computer is an ideal tool). Immediate non-judgmental feedback. Students can work at their own pace and acquire these skills outside class to free up class time for communicative activities. Efficient record keeping. Motivation.
  • 7.
    Behavioristic CALL Exampleof Behavioristic CALL: Plato : http://www.plato.com/aboutus/company_history.asp Randal’s Listening Lab Late 70’s and early 80s behavioristic CALL was undermined by: Behavioristic approaches has been rejected theoretically and pedagogically Introduction of microcomputers accorded more possibilities
  • 8.
    Communicative CALL CommunicativeCALL is based on the communicative approach to teaching which became prominent in the 1970’s and 1980’s. An approach to the teaching of second and foreign languages that emphasizes interaction as both the means and the ultimate goal of learning a language Places great emphasis on helping students use the target language in a variety of contexts and places great emphasis on learning language functions
  • 9.
    Communicative CALL Itfocuses more on using forms (content) rather than on the forms themselves. It teaches grammar implicitly rather than explicitly. It allows and encourages students to generate utterances rather than just manipulate prefabricated language. It does not judge and evaluate everything nor reward them with congratulatory messages, lights, or bells. It is flexible to a variety of student responses. It will never try to do anything that a book can do just as well.
  • 10.
    Communicative CALL Threeroles of the computer in Communicative CALL: The Computer as a Tutor As a teacher The Computer as Stimulus To stimulate discussion, critical thinking etc The Computer as Tool Tool to use and understand language
  • 11.
    Communicative CALL Thecomputer as a TUTOR Skill practice, but also in non-drill format: paced reading, text reconstruction , and language games The computer is the “knower-of-the-right” answer As opposed to drill and practice, the right answer involves a fair amount of student choice, control, and interaction
  • 12.
    Communicative CALL Thecomputer as a TUTOR – Examples Grammar Drill and practice on a single topic or on variety of topics Games Intelligent Language Tutoring Systems-grammar units included in comprehensive multimedia packages The available courseware available in CD format Listening and Speaking Listening multimedia programs (Rosetta Stone, etc.) The latter programs generally allow students to record and playback their own voice and compare it to a model ( Pronunciation Tutor , VisiPitch, etc.) Linguistics applications, for example, teaching the IPA, sound analysis ( Signalyze, etc.)
  • 13.
    Communicative CALL Readingor Text Reconstruction These programs allow students to manipulate letters, words, sentences, or paragraphs in order to put texts together (Spanish Now, Storyboard, etc.) Vocabulary Includes drill and practice programs, multimedia tutorials, and games (La Casa, Treefrog, etc.) http://eslbears.homestead.com/Contact_Info.html
  • 14.
    Communicative CALL Thecomputer as STIMULUS The purpose of the computer is not so much to have students discover the right answer, but rather to stimulate students’ discussion, writing, or critical thinking A simulation is a representation or model of an event, an object, or a phenomenon Where the World is Carmen Sandiego, A La Rencontre de Philippe, etc. Generally a simplified model that contains the essential elements of the thing simulated Example : Sim City , Sleuth Problem solving software Similar to simulation software in that students are placed in situations where they can manipulate variables and then receive feedback on the results of these manipulations Simulations, however, are attempts to model real-life situations and objects, whereas problem-solving is a more general category that includes all software designed for teaching problem-solving skills (i.e. adventure games: Myst, etc.) http://www.theproblemsite.com/treasure_hunt/
  • 15.
    Communicative CALL Thecomputer as STIMULUS – Advantages Simulations give students an opportunity to apply their learning to a “real-life” situation, these programs tend to address higher-order educational objectives. Students become an active part of the educational environment (decision makers) and can usually see the immediate results of the decisions they make in the environment. Usually, a simulation will require the students to perform application-, analysis-, and synthesis-level activities.
  • 16.
    Communicative CALL Thecomputer as a TOOL (a “workhorse”) The programs do not necessarily provide any language material at all, but rather empower the learner to use or understand language. Word Processors, Spreadsheets, Graphic Programs WordPerfect, Microsoft Word, Simple Text, BBedit, Excel, Corel Draw, etc. Spelling and Grammar Checkers Hugo, Bilingual Writing Centre, etc. Desktop Publishing Program PageMaker, etc. Reference Dictionaries and encyclopedias i.e. Le Petit Robert, Encarta.
  • 17.
    Communicative CALL ElectronicGrade Books Concordancers They search through large files of texts - corpora - in order to find all the uses of a particular word or collocation i.e. Oxford’s MicroConcord with a total 1,000,000 words Collaborative Writing A number of tools assist students to work on their writing collaboratively on computers linked in a local area network (LAN) i.e. Aspects, Daedalus, MacCollaborator Authoring Allows teachers to tailor software programs either by inserting new text or by modifying the activities. Authoring runs on a spectrum from set programs which allow slight modification to programs where the designer has more control with respect to GUI, exercise types, etc. Dasher, HyperCard, SuperCard, Toolbook, Micromedia Director
  • 18.
    Communicative CALL TheComputer as a TOOL - ADVANTAGES Teaches students to manage information Tool software is cost-effective Wide application of a word processing program Students learn how to use tool software Emphasises active student involvement (user manipulate information and are controlling the computers as opposed to just being put through their paces)
  • 19.
    Communicative CALL Criticismof Communicative CALL The computer was being used in an ad hoc and disconnected fashion. Scholars were no longer satisfied with teaching compartmentalised skills or structures (even if taught in communicative manner) Educators were seeking ways to teach in a more integrative manner.
  • 20.
    Steps Toward IntegrativeCALL Integrative approaches to CALL are based on two important technological developments of the last decade. Multimedia Electronic communication
  • 21.
    Integrative CALL MultimediaCD-ROM which allows a variety of media (text, graphics, sound, animation, and video) to be accessed on a single machine. Multimedia entails hypermedia . Multimedia resources are linked together and learners can navigate their own paths simply by pointing and clicking a mouse.
  • 22.
    Integrative CALL Multimediaand Hypermedia in Language Learning – Advantages More authentic learning environments – listening is combined with seeing. Students have great control over learning – not only at their own pace, but also on their own individual path. Skills are integrated. Reading + Writing + Speaking + Listening It facilitates a principle focus on the content, without sacrificing a secondary focus on language form or learning strategies.
  • 23.
    Integrative CALL Multimediaand Hypermedia in Language Learning -DISADVANTAGES Quality of available programs The field is predominantly left to commercial developers who often fail to base their programs on sound pedagogical principles. Computer programs are not yet intelligent enough to be truly interactive They cannot understand a user’s spoken input nor evaluate the appropriateness of an utterance (even the mere correctness presents problems at a more advanced level). It seldom involves a more important type of integration Integrating meaningful and authentic communication into all aspects of the language learning curriculum. While Intelligent CALL (Underwood, 1989) may be the next and ultimate usage of computers for language learning, that phase is clearly a long way down the road.
  • 24.
    Integrative CALL Computer-MediatedCommunication (CMC) Asynchronous (Not Simultaneous) E-mail Synchronous (Simultaneous) Writing environment Aspects MUD’s ( multi-user domains) MOO’s ( the above + object-oriented) schMOOze University http://schmooze.hunter.cuny.edu/
  • 25.
    Integrative CALL Computer-MediatedCommunication (CMC) CMC allows users to share not only brief but also lengthy documents, graphics, sounds, and video. It facilitates collaborative writing. Using the WWW, students can search endlessly through files around the world to locate and access authentic materials exactly tailored to their own personal interests. For example: newspapers, magazine articles, radio broadcasts, short videos, movie reviews, book excerpts, even karaoke! Students can use the Web to publish their texts or multimedia materials to share with partner classes or with the general public. While the WWW to date is still predominantly a text-based medium, this will undoubtedly change in the near future; not only due to the transmission of audio-visual material (video clips, sound files), but also due to the growing use of the WWW to carry out real-time audio and audio-visual chatting.