SlideShare a Scribd company logo
This is some notes from Cagan’s Inspired book. I presented it for the
executives in my company to help them understand what Product really is and
how to collaborate with us.
It wasn’t designed well, but I added notes to where the discussion supposed
to be deeper. Email me at ivan.nashara@efishery.com for feedbacks.
How to be Inspired
First, let’s remember why the modern product
management is needed
It’s the story taken from Scrum: The Art of
Doing Twice the Work in Half the Time
The FBI Project Case
Initial Software (VCF):
$600 million -- Scraped
Gen 2 Software (Sentinel):
$405 million -- half the project,
need another $350 million
With Scrum:
20% manpower
$20 million
18 months
read here: https://resources.collab.net/blogs/case-study-of-a-difficult-federal-government-scrum-
project-fbi-sentinel
The Way the
Create
Products
Evolve
Holistic Product
How overarching product really is?
Holistic Product
What is product?
Functionality, the features
Also the tech, that enables the functionality
Includes user experience design that presents
the functionality
Includes how to attract and acquire users
Also any offline experience that essential to
deliver product’s value
Holistic Product
My personal note:
Every process in the company can be counted
as product process. It’s what differentiate a
product company and a conventional one
The 101 is: when you see a process as part of
the product, you implement the product
mindset on that process, you iterate it, you
continuously improve it
Discovery and Delivery
What are the main aspects of product management?
Discovery and
Delivery
Discovery and
Delivery
Discovery and
Delivery
My personal note:
Inspired strongly suggest to tackle all the risks upfront.
Do extensive research, rigorous prototyping, so you have
the idea of a car just before you decide to build a car. It
what helps the business lean and make the team much
more efficient
Discovery - 4 Big
Risks
1. Will the user buy this (or choose to use it)?
VALUE
1. Can the user figure out how to use this?
USABILITY
1. Can our engineers build this? FEASIBILITY
1. Can our stakeholders support this?
VIABILITY
The aspect of collaboration between business
and product team is fundamental
Besides day to day communication, they
communicate through Product Vision
It’s how the alignment being implemented
since the beginning
Product Vision
What to discovery, what to deliver?
Product Vision
COMPANY MISSION/BHAG/WHATEVER
(2-5 years)
e.g. #1 protein provider in the world
PRODUCT VISION
(2-5 years)
e.g highly functioning AI-marketplace to solve
asymmetric information
PRODUCT STRATEGY
(>2 year)
e.g. start with device, then data, then marketplace;
or start with social, then ads, then premium
OUTCOME-BASED ROADMAP
(<1 year)
e.g. build A, increase sales, reduce churn
Product Vision
My personal note:
Vision cascading can be different in each case. In my
company we use OKR as our annual business objective
and alignment.
OKR is outcome-based (e.g. drive sales x%, increase
value x%), it’s suitable to what Inspired really suggest
that a target shouldn’t be in a form of an output (e.g.
build A, launch B)
But, syncing the product roadmap (user’s need) and
business objective (OKRs) can be hard. The business
leaders need to sync with the vision before deciding the
OKRs. Hence, product vision isn’t owned by the product
team only, it should owned by the company
There’s a lot of technique taught by Inspired.
But I skipped that part and moved to the
Principle, Process and Culture part.
It’s basically what mostly needed to be synced
with the business part of the company to get
them to understand what product mindset is.
Principles
What we need to achieve the vision..
Principles
Missionaries
Vs
Mercenaries
Principles
My personal note:
I read a book regarding Japanese history and remember
a fact that at least in 15th century, Christianity has
entered Japan. Church missionaries were and has been
the most mission-oriented team in the history. They are
driven by their belief and purpose and they take the
mission seriously
The team of missionaries are inspired. They are
empowered with big mission and delegated to do
anything necessary to deliver that mission.
While mercenaries are only acting based on how much
they get paid. It’s not sustainable and too costly. They’re
budget constrained, rules constrained, and will be
satisfied when certain job done although the bigger
purpose might not be served.
Principles
● Empower the team make them
accountable
● PM is not the boss of anyone
● The nature of the team is true
collaboration
● All type of work should exist in the team,
but the team will be limited scope
● Autonomy to solve problem the best way
they see fit
● Minimize dependency
Principles
First, collaboration is built on relationship. In a
team, this relationship is nurtured
Second, to innovate you need expertise, durable
nature lets people go deep enough (minimize switching
context)
Third, instead of just building what others determine might
be valuable, in this model the full team understands
the business objective and context hence the
ownership and responsibility for the outcome
The team is not off the hook just because
something launches. They don’t rest until and
unless it’s working for the users and for the
business
The Process
How to execute everything
The Process
My personal note:
It’s the basic product funnel that I implement on the company. I put
the Shaping Cycle to add more feasibility assessment.
For Discovery, it’s mostly the design thinking part. And what I mean by
idea prototype, it’s not even low-fid. We can just really simulate it,
prototyping the experience
Product Culture
The Fundamental of It All
Good Team/Bad
Team
Have compelling product vision, pursued with
missionary-like passion
Bad teams are mercenaries
Get their inspiration from vision, observing customers,
analyzing data, and new tech.
Bad teams gather requirements from sales and
customers
Understand who the stakeholders along with their pain
and constraint, then commit to invent solution that for
for user, customer, and business
Bad teams gather requirement from stakeholders
Skilled in many techniques to try out product ideas
Bad teams hold meetings to generate prioritized
roadmaps
Good Team/Bad
Team
Skilled in many techniques to try out product ideas
Bad teams hold meetings to generate prioritized
roadmaps
Love to brainstorm with thought leaders across the
company
Bad teams get offended when someone outside dares
to suggest anything
Have product, design, and engineer sit side by side
Bad teams sit on their silos and demand documents for
requests
Constantly trying out new ideas to innovate while
protect the revenue and brand
Bad teams waiting for permission to run a test
Good Team/Bad
Team
Insist to have complete skill sets on the team
Bad teams don’t even know what product designers are
Ensure engineers have time to prototype in discovery
every day so can contribute their thought on the
product
Bad teams show prototype to engineers during sprint
planning for estimates
Engage directly with users every week and see their
response to new ideas
Bad teams think they are the customer
Know not every ideas will work, even a good one will
need more iterations
Bad teams only build what’s on roadmap and satisfied
only on meeting dates and quality
Good Team/Bad
Team
Understand the need for rapid iteration and it comes
from right techniques, not forced labor
Bad teams complain they are slow because their
colleagues are not working hard enough
Make high integrity commitment after evaluating
requests and ensured have a viable solution
Bad teams complain about being a sales-driven
company
Instrument their work so they understand how their
product being used and adjust based on data
Bad teams consider analytic only nice to have
Good Team/Bad
Team
Obsess over their reference customers
Bad teams obsess over their competitors
Celebrate when achieve significant impact to the
business results
Bad teams celebrate whey they release something
Integrate and release continuously with stream of
smaller release
Bad teams test manually at the end of painful
integration and release everything at once
Reasons for Loss of
Innovation
● Missing customer-centric culture
● No one inherit the product vision
● Lost focus on target market
● Weak product managers
● Everchanging product team members
● Diluting engineers from customer problems
● Extremely risk averse
● Disempowered product team
● IT-mindset
● Lack for room to innovate
Reasons for Loss of
Velocity
● Technical Debt, weak architecture
● Lack of strong product managers, not evangelising
● Lack of delivery management
● Infrequent release cycles
● Lack of vision and strategy
● Lack of co-located, durable product team
● Not inspecting rabbit hole, engineers not involved
● Not utilizing designers in discovery
● Changing priorities
● Over-consensus culture
Innovation vs
Execution?
● The first dimension is consistently innovate to
come up with viable solution
● The second dimension is execution, shipped the
ideas
Culture of Innovation
● Experimentation
● Open minds
● Empowerment
● Technology
● Business and customer-savvy
team
● Celebrating skill-set diversity
● Discovery technique
Culture of Execution
● Urgency
● High-integrity commitment
● Empowerment
● Accountability
● Collaboration
● Result not output
● Recognition
The Summary:
1. Start by empowering the product team. Give them the power to be accountable and mission-
driven
1. Build a healthy product team with core spirit of collaboration that appreciating perspectives
and skill-sets from Engineers, Designers, and stakeholders
1. Product and Business shouldn’t go toe to toe. It should coexist in harmony. Strong product
team helps business thrive while understand what user needs
1. Innovation and Execution. Discovery and Delivery. It’s a two thing that work hand in hand.
Their values might be in odds, but a strong company put focus on the two nonetheless
1. Put tons of effort in Discovery, a lot of people forget this. Do a lot of prototyping, invite
designers and engineers in the prototyping phase too so the solution that the team come up
with will tackle all the 4 big risks
1. The first release may not validate the idea, so go on with more iteration and see if the idea
will really works
1. A strong product team understand business and context and focus on result/outcome. It’s
their main driver. The vision, the mission, the result. Not the output and the release because
it’s just the means to an end

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Notes on Inspired: How to Create Products Customers Love by Marty Cagan

  • 1. This is some notes from Cagan’s Inspired book. I presented it for the executives in my company to help them understand what Product really is and how to collaborate with us. It wasn’t designed well, but I added notes to where the discussion supposed to be deeper. Email me at ivan.nashara@efishery.com for feedbacks. How to be Inspired
  • 2. First, let’s remember why the modern product management is needed It’s the story taken from Scrum: The Art of Doing Twice the Work in Half the Time
  • 3. The FBI Project Case Initial Software (VCF): $600 million -- Scraped Gen 2 Software (Sentinel): $405 million -- half the project, need another $350 million
  • 4. With Scrum: 20% manpower $20 million 18 months read here: https://resources.collab.net/blogs/case-study-of-a-difficult-federal-government-scrum- project-fbi-sentinel
  • 6. Holistic Product How overarching product really is?
  • 7. Holistic Product What is product? Functionality, the features Also the tech, that enables the functionality Includes user experience design that presents the functionality Includes how to attract and acquire users Also any offline experience that essential to deliver product’s value
  • 8. Holistic Product My personal note: Every process in the company can be counted as product process. It’s what differentiate a product company and a conventional one The 101 is: when you see a process as part of the product, you implement the product mindset on that process, you iterate it, you continuously improve it
  • 9. Discovery and Delivery What are the main aspects of product management?
  • 12. Discovery and Delivery My personal note: Inspired strongly suggest to tackle all the risks upfront. Do extensive research, rigorous prototyping, so you have the idea of a car just before you decide to build a car. It what helps the business lean and make the team much more efficient
  • 13. Discovery - 4 Big Risks 1. Will the user buy this (or choose to use it)? VALUE 1. Can the user figure out how to use this? USABILITY 1. Can our engineers build this? FEASIBILITY 1. Can our stakeholders support this? VIABILITY
  • 14. The aspect of collaboration between business and product team is fundamental Besides day to day communication, they communicate through Product Vision It’s how the alignment being implemented since the beginning
  • 15. Product Vision What to discovery, what to deliver?
  • 16. Product Vision COMPANY MISSION/BHAG/WHATEVER (2-5 years) e.g. #1 protein provider in the world PRODUCT VISION (2-5 years) e.g highly functioning AI-marketplace to solve asymmetric information PRODUCT STRATEGY (>2 year) e.g. start with device, then data, then marketplace; or start with social, then ads, then premium OUTCOME-BASED ROADMAP (<1 year) e.g. build A, increase sales, reduce churn
  • 17. Product Vision My personal note: Vision cascading can be different in each case. In my company we use OKR as our annual business objective and alignment. OKR is outcome-based (e.g. drive sales x%, increase value x%), it’s suitable to what Inspired really suggest that a target shouldn’t be in a form of an output (e.g. build A, launch B) But, syncing the product roadmap (user’s need) and business objective (OKRs) can be hard. The business leaders need to sync with the vision before deciding the OKRs. Hence, product vision isn’t owned by the product team only, it should owned by the company
  • 18. There’s a lot of technique taught by Inspired. But I skipped that part and moved to the Principle, Process and Culture part. It’s basically what mostly needed to be synced with the business part of the company to get them to understand what product mindset is.
  • 19. Principles What we need to achieve the vision..
  • 21. Principles My personal note: I read a book regarding Japanese history and remember a fact that at least in 15th century, Christianity has entered Japan. Church missionaries were and has been the most mission-oriented team in the history. They are driven by their belief and purpose and they take the mission seriously The team of missionaries are inspired. They are empowered with big mission and delegated to do anything necessary to deliver that mission. While mercenaries are only acting based on how much they get paid. It’s not sustainable and too costly. They’re budget constrained, rules constrained, and will be satisfied when certain job done although the bigger purpose might not be served.
  • 22. Principles ● Empower the team make them accountable ● PM is not the boss of anyone ● The nature of the team is true collaboration ● All type of work should exist in the team, but the team will be limited scope ● Autonomy to solve problem the best way they see fit ● Minimize dependency
  • 23. Principles First, collaboration is built on relationship. In a team, this relationship is nurtured Second, to innovate you need expertise, durable nature lets people go deep enough (minimize switching context) Third, instead of just building what others determine might be valuable, in this model the full team understands the business objective and context hence the ownership and responsibility for the outcome The team is not off the hook just because something launches. They don’t rest until and unless it’s working for the users and for the business
  • 24. The Process How to execute everything
  • 25. The Process My personal note: It’s the basic product funnel that I implement on the company. I put the Shaping Cycle to add more feasibility assessment. For Discovery, it’s mostly the design thinking part. And what I mean by idea prototype, it’s not even low-fid. We can just really simulate it, prototyping the experience
  • 27. Good Team/Bad Team Have compelling product vision, pursued with missionary-like passion Bad teams are mercenaries Get their inspiration from vision, observing customers, analyzing data, and new tech. Bad teams gather requirements from sales and customers Understand who the stakeholders along with their pain and constraint, then commit to invent solution that for for user, customer, and business Bad teams gather requirement from stakeholders Skilled in many techniques to try out product ideas Bad teams hold meetings to generate prioritized roadmaps
  • 28. Good Team/Bad Team Skilled in many techniques to try out product ideas Bad teams hold meetings to generate prioritized roadmaps Love to brainstorm with thought leaders across the company Bad teams get offended when someone outside dares to suggest anything Have product, design, and engineer sit side by side Bad teams sit on their silos and demand documents for requests Constantly trying out new ideas to innovate while protect the revenue and brand Bad teams waiting for permission to run a test
  • 29. Good Team/Bad Team Insist to have complete skill sets on the team Bad teams don’t even know what product designers are Ensure engineers have time to prototype in discovery every day so can contribute their thought on the product Bad teams show prototype to engineers during sprint planning for estimates Engage directly with users every week and see their response to new ideas Bad teams think they are the customer Know not every ideas will work, even a good one will need more iterations Bad teams only build what’s on roadmap and satisfied only on meeting dates and quality
  • 30. Good Team/Bad Team Understand the need for rapid iteration and it comes from right techniques, not forced labor Bad teams complain they are slow because their colleagues are not working hard enough Make high integrity commitment after evaluating requests and ensured have a viable solution Bad teams complain about being a sales-driven company Instrument their work so they understand how their product being used and adjust based on data Bad teams consider analytic only nice to have
  • 31. Good Team/Bad Team Obsess over their reference customers Bad teams obsess over their competitors Celebrate when achieve significant impact to the business results Bad teams celebrate whey they release something Integrate and release continuously with stream of smaller release Bad teams test manually at the end of painful integration and release everything at once
  • 32. Reasons for Loss of Innovation ● Missing customer-centric culture ● No one inherit the product vision ● Lost focus on target market ● Weak product managers ● Everchanging product team members ● Diluting engineers from customer problems ● Extremely risk averse ● Disempowered product team ● IT-mindset ● Lack for room to innovate
  • 33. Reasons for Loss of Velocity ● Technical Debt, weak architecture ● Lack of strong product managers, not evangelising ● Lack of delivery management ● Infrequent release cycles ● Lack of vision and strategy ● Lack of co-located, durable product team ● Not inspecting rabbit hole, engineers not involved ● Not utilizing designers in discovery ● Changing priorities ● Over-consensus culture
  • 34. Innovation vs Execution? ● The first dimension is consistently innovate to come up with viable solution ● The second dimension is execution, shipped the ideas Culture of Innovation ● Experimentation ● Open minds ● Empowerment ● Technology ● Business and customer-savvy team ● Celebrating skill-set diversity ● Discovery technique Culture of Execution ● Urgency ● High-integrity commitment ● Empowerment ● Accountability ● Collaboration ● Result not output ● Recognition
  • 35. The Summary: 1. Start by empowering the product team. Give them the power to be accountable and mission- driven 1. Build a healthy product team with core spirit of collaboration that appreciating perspectives and skill-sets from Engineers, Designers, and stakeholders 1. Product and Business shouldn’t go toe to toe. It should coexist in harmony. Strong product team helps business thrive while understand what user needs 1. Innovation and Execution. Discovery and Delivery. It’s a two thing that work hand in hand. Their values might be in odds, but a strong company put focus on the two nonetheless 1. Put tons of effort in Discovery, a lot of people forget this. Do a lot of prototyping, invite designers and engineers in the prototyping phase too so the solution that the team come up with will tackle all the 4 big risks 1. The first release may not validate the idea, so go on with more iteration and see if the idea will really works 1. A strong product team understand business and context and focus on result/outcome. It’s their main driver. The vision, the mission, the result. Not the output and the release because it’s just the means to an end

Editor's Notes

  1. IT: product to serve business ened. Mestinya serve company customers in ways that meet the need of the business
  2. IT: product to serve business ened. Mestinya serve company customers in ways that meet the need of the business
  3. IT: product to serve business ened. Mestinya serve company customers in ways that meet the need of the business