Tim O'Brien receives his draft notice, which will force him to decide whether to fight in the Vietnam War. He flees to Canada and stays with a man named Erloy Berdhal for six days to escape and figure out his choice. The silence between them represents Tim's decision between war and avoiding it. On the last day, Erloy rows Tim to the Canadian shore so he can decide. Tim remembers his life and ultimately chooses to face his fear and head to war, conquering his feelings of shame and isolation.
This document summarizes seven natural wonders of the world: the Northern Lights, Victoria Falls, Mount Everest, the Grand Canyon, the Great Barrier Reef, Paricutin Volcano, and Rio de Janeiro Harbour. For each wonder, it provides key details about their location, size, features, and why they are considered a natural wonder.
The Birkenhead, the Titanic and EgalitarianismPeter Hammond
The document summarizes two maritime disasters, the sinking of the HMS Birkenhead in 1852 and the Titanic in 1912. It notes that in both incidents, the order was given to save "women and children first," which became standard procedure after the Birkenhead. On the Titanic, this led to far more men drowning than women. The document contrasts this with modern disasters where egalitarian values have meant more women and children die. It argues this shows the importance of men protecting women, as commanded in the Bible.
London attracts over 14 million international visitors per year, making it the most visited city in Europe. Some of the top attractions include the British Museum, Tate Modern, National Gallery, Natural History Museum, and Imperial War Museum. In addition to the many museums, popular sites include Buckingham Palace, Big Ben, London Eye, galleries like the Tate Britain, and structures showcasing British architecture and history such as St. Paul's Cathedral and the Houses of Parliament.
The harp is a stringed musical instrument with strings running at an angle to its soundboard that are plucked with the fingers. Harps have been known since at least 3500 BCE in Asia, Africa, and Europe, gaining popularity in Europe during the Middle Ages and Renaissance. The earliest harps were found in Sumer in 3500 BCE and several were discovered in burial pits and royal tombs in Ur. Harps are essentially triangular in shape and made of wood, with strings traditionally made of gut or metal. The harp has been used as a political symbol of Ireland for centuries since at least the 6th century.
The University of Oxford is comprised of 38 constituent colleges and academic departments organized into four divisions. While there is no definitive founding date, teaching existed at Oxford as early as 1096. Students are required to wear academic dress for examinations and formal meals, and participate in traditions like punting and Commemoration balls. The Bodleian Library, consisting of the original Bodleian and additional buildings, has been the university's library since 1602. Oxford also maintains several museums open to the public, including the Ashmolean Museum - the oldest in the UK established in 1683 - which houses works of art and artifacts. Studying at Oxford offers benefits like learning from intelligent peers, opportunities to get noticed, and skills that will aid
Tim O'Brien receives his draft notice, which will force him to decide whether to fight in the Vietnam War. He flees to Canada and stays with a man named Erloy Berdhal for six days to escape and figure out his choice. The silence between them represents Tim's decision between war and avoiding it. On the last day, Erloy rows Tim to the Canadian shore so he can decide. Tim remembers his life and ultimately chooses to face his fear and head to war, conquering his feelings of shame and isolation.
This document summarizes seven natural wonders of the world: the Northern Lights, Victoria Falls, Mount Everest, the Grand Canyon, the Great Barrier Reef, Paricutin Volcano, and Rio de Janeiro Harbour. For each wonder, it provides key details about their location, size, features, and why they are considered a natural wonder.
The Birkenhead, the Titanic and EgalitarianismPeter Hammond
The document summarizes two maritime disasters, the sinking of the HMS Birkenhead in 1852 and the Titanic in 1912. It notes that in both incidents, the order was given to save "women and children first," which became standard procedure after the Birkenhead. On the Titanic, this led to far more men drowning than women. The document contrasts this with modern disasters where egalitarian values have meant more women and children die. It argues this shows the importance of men protecting women, as commanded in the Bible.
London attracts over 14 million international visitors per year, making it the most visited city in Europe. Some of the top attractions include the British Museum, Tate Modern, National Gallery, Natural History Museum, and Imperial War Museum. In addition to the many museums, popular sites include Buckingham Palace, Big Ben, London Eye, galleries like the Tate Britain, and structures showcasing British architecture and history such as St. Paul's Cathedral and the Houses of Parliament.
The harp is a stringed musical instrument with strings running at an angle to its soundboard that are plucked with the fingers. Harps have been known since at least 3500 BCE in Asia, Africa, and Europe, gaining popularity in Europe during the Middle Ages and Renaissance. The earliest harps were found in Sumer in 3500 BCE and several were discovered in burial pits and royal tombs in Ur. Harps are essentially triangular in shape and made of wood, with strings traditionally made of gut or metal. The harp has been used as a political symbol of Ireland for centuries since at least the 6th century.
The University of Oxford is comprised of 38 constituent colleges and academic departments organized into four divisions. While there is no definitive founding date, teaching existed at Oxford as early as 1096. Students are required to wear academic dress for examinations and formal meals, and participate in traditions like punting and Commemoration balls. The Bodleian Library, consisting of the original Bodleian and additional buildings, has been the university's library since 1602. Oxford also maintains several museums open to the public, including the Ashmolean Museum - the oldest in the UK established in 1683 - which houses works of art and artifacts. Studying at Oxford offers benefits like learning from intelligent peers, opportunities to get noticed, and skills that will aid
Rome is the capital city of Italy located along the Tiber River. With a population of around 3.8 million people, Rome is the largest city and commune in Italy. The city contains vast amounts of historic architecture and artwork, including famous landmarks like the Colosseum, St. Peter's Basilica, and the Roman Forum. Traditional Roman cuisine was based on soups, boiled meats, and salted breads, though pizza and pasta later became popular under foreign influences. The document provides details on Rome's transportation systems, universities, and some of its most prized historic monuments.
Rome was founded in 753 BC on the banks of the Tiber River between the Palatine and Capitoline Hills. The hills and river provided natural defenses and access to resources that made Rome an ideal site for a city. Rome grew to become the most powerful city in the Western world as the capital of a vast empire, ruling most of Europe and the Mediterranean for over 1000 years from the 1st century BC to the 5th century AD.
The document provides information about London, including that it has a population of over 7 million residents and occupies over 620 square miles, making it the largest city in Europe. It notes several of London's most famous rivers, monuments, and museums, such as the River Thames, Tower of London, Tower Bridge, British Museum, and National Gallery. Additionally, it mentions that London has a monarchical government and is known for typical foods like fish and chips.
The document is describing the Grand Canyon. It is 277 miles long, up to 18 miles wide, and over a mile deep. It was carved out over a long period of time by the Colorado River. The Grand Canyon exposes uplifted rock layers and is located in the northwest corner of Arizona. It receives most visitors at the South Rim, which is open all year, while the North Rim has more limited access.
Rome is an Italian city of over 2.7 million people that is the capital of both the province and region of Lazio. It was one of the first great metropolises of humanity with a history spanning three millennia. Rome was the heart of the powerful Roman Empire that once controlled the Mediterranean Basin and much of Europe. Today, Rome remains a living city filled with history, art, culture and tourism where visitors can discover new places and legends every day.
The Qur'an, Morality and Critical Reason: The Essential Muhammad Shahrur
Dr.Muhammad Shahrour is one of the most important modern thinkers in Islam. His analytical and systematic research on the Qur'an has showed the many important, and also many times, neglected messages and potentials of the Qur'an. His scientific, pluralistic, ethical and universal approach to the Qur'an is groundbreaking and has opened new doors for understanding the Qur'an as a guidance for mankind. This book is the first in English to present Shahrur's main ideas and discoveries in detail. It is a complete summary of his 3 books translated and edited by Dr.Muhammad Shahrur and prof. Andreas Christmann. It is the most comprehensive and evidence supported scientific approach to Islam as a universal guidance for mankind.
Sadie and Maud tells the story of two women who live very different lives that reflect their choices. Sadie bore two babies out of wedlock and scraped a meager life with her hands, going against social norms. Meanwhile, Maud lived a cautious life praised by society as the ideal woman. The poet uses literary devices like assonance, alliteration, and metaphor to explore how society expects women to conform but advocates living freely for one's own happiness, even if it brings shame.
A slideshow from Chapel King (age 8) that lists 10 fun facts about Canada including interesting information about Canadian eating habits, education, history and more!
The document discusses the lime industry that existed in the western San Fernando Valley in the 19th and early 20th centuries. Limekilns were located in Woolsey Canyon, Dayton Canyon, and Bell Canyon and produced lime that was used for construction at the Mission San Fernando and in Los Angeles. Recent archaeological findings uncovered two limekilns and an ash field at Dayton Canyon. The industry was operated by Native Americans and involved transporting quarried limestone to the kilns, heating it to produce quicklime, and transporting the product to market.
Mark Twain, born Samuel Clemens in 1835, was an American author and humorist known as the "Grandfather of American Literature." He grew up in Hannibal, Missouri where many of his childhood experiences inspired his most famous works, The Adventures of Tom Sawyer and Adventures of Huckleberry Finn. Throughout his career, Twain wrote numerous books, short stories, letters and sketches that satirized society and used regional dialects of the American South and Midwest. He remains one of the most important American authors and his works have had a significant influence on literature and culture.
London is the capital city of England and the United Kingdom, located on the River Thames in southeast England. It has a population of over 14 million people and is one of the oldest cities in the world, founded by the Romans in 40 AD. Major landmarks include Buckingham Palace, Big Ben, Tower Bridge, Westminster Abbey, and St. Paul's Cathedral. The city has numerous museums, parks, markets, and historic buildings that attract millions of tourists annually.
London is the capital city of the United Kingdom, with over 8 million residents speaking over 250 languages. Some of its most famous landmarks include Buckingham Palace, the home of the Queen, which has over 600 rooms and 400 staff; the Tower of London, the oldest castle in London formerly used as a prison; Big Ben, referring to the bell within the Palace of Westminster; and Tower Bridge spanning the River Thames, along which there are 12 bridges in London. Other iconic sites are the London Eye Ferris wheel overlooking the city and the Houses of Parliament.
The document summarizes a trip to Germany, highlighting views of the Rhine River in Frankfurt, the city's status as a financial center, exploring markets and restaurants, visiting museums including one focused on torture devices, and capping the trip with a visit to a castle called Bergruining Koningstein where the traveler had it mostly to themselves due to visiting in the off-season.
Rip Van Winkle is a kind but lazy man who lives with his domineering wife in a village at the foot of the Catskills in colonial America. One day, escaping his wife's harassment, Rip meets a strange man who leads him to a group of ghostly figures playing ninepins. Rip drinks their liquor and falls into a deep sleep. Upon waking 20 years later, Rip discovers that the American Revolution has occurred and his wife has died, leaving him free to live happily with his daughter.
This document provides background information on Sir Arthur Conan Doyle, Sherlock Holmes, and some of Doyle's Sherlock Holmes novels and short stories. It discusses that Sherlock Holmes was created by Sir Arthur Conan Doyle and is the protagonist of many of his detective novels. It provides details on some of Doyle's most famous novels featuring Sherlock Holmes and his companion Dr. Watson solving mysteries. It also summarizes the plots of two Sherlock Holmes short stories - "Sherlock Holmes and the Duke's Son" and "The Pyramid of Fear."
Detective fiction is a popular genre that deals with the investigation and solving of crimes, usually murder. Key elements include a seemingly perfect crime, a wrongly accused suspect, bungling police work, and a brilliant detective who uses observation to reveal the identity of the culprit. Some classic detectives discussed include Sherlock Holmes, Hercule Poirot, Miss Marple, Perry Mason, Nero Wolfe, and Inspector Maigret. The document also provides an overview of prototypical detectives and the evolution of the genre throughout the 20th century.
This document provides an introduction to London, England. It includes a map of London and information about several famous landmarks in the city, such as Buckingham Palace, Big Ben, Tower Bridge, and the London Eye. It discusses London's history and status as the capital and largest city in the UK. The document also includes a short quiz about London facts.
Mark Twain was born in 1835 in Missouri and grew up in the town of Hannibal on the Mississippi River. He had various jobs as a young man, including printer's apprentice, riverboat pilot, and journalist. He achieved fame after publishing "The Adventures of Tom Sawyer" in 1876 and his critical work "Adventures of Huckleberry Finn" in 1884. However, financial troubles led Twain to declare bankruptcy in the 1890s and embark on worldwide lecture tours. He became openly anti-imperialist and critical of the US government later in life. Twain lived internationally with his family for a period but eventually settled in Connecticut, where he died in 1910.
Adoption and appropriation are about actually getting things used.
You might have the most amazing design that is useful, usable and has glorious user experience, but f no-one actually uses it, your work is in vain.
Adoption is about the first hurdle, moving from not be used to being used, from no users to any users. Crucially it is about understanding that there is a path between the two and thinking about the path, the route to use, as much as the end point, when it is being used. Part of this is about effective marketing, but for digital products the design can be critical, leveraging connections between users and products and creating zero-point value – the gain for the very first user.
Appropriation comes later, when the product is being sued and users find things to do with it that you never expected. Designing for unexpected uses sounds like an oxymoron, but in fact there are strategies that make it more likely your users can be creative with your creation.
Improving your site's usability - what users really wantleisa reichelt
Improving your site's usability by understanding what users want. The document discusses conducting user research through methods like usability testing, focus groups, and field research to understand user needs and design websites accordingly. User-centered design is highlighted as an approach that involves both strategic and tactical elements to understand why people use a site and how well they can use it. User research helps uncover real user requirements and avoid making assumptions about what users want.
Rome is the capital city of Italy located along the Tiber River. With a population of around 3.8 million people, Rome is the largest city and commune in Italy. The city contains vast amounts of historic architecture and artwork, including famous landmarks like the Colosseum, St. Peter's Basilica, and the Roman Forum. Traditional Roman cuisine was based on soups, boiled meats, and salted breads, though pizza and pasta later became popular under foreign influences. The document provides details on Rome's transportation systems, universities, and some of its most prized historic monuments.
Rome was founded in 753 BC on the banks of the Tiber River between the Palatine and Capitoline Hills. The hills and river provided natural defenses and access to resources that made Rome an ideal site for a city. Rome grew to become the most powerful city in the Western world as the capital of a vast empire, ruling most of Europe and the Mediterranean for over 1000 years from the 1st century BC to the 5th century AD.
The document provides information about London, including that it has a population of over 7 million residents and occupies over 620 square miles, making it the largest city in Europe. It notes several of London's most famous rivers, monuments, and museums, such as the River Thames, Tower of London, Tower Bridge, British Museum, and National Gallery. Additionally, it mentions that London has a monarchical government and is known for typical foods like fish and chips.
The document is describing the Grand Canyon. It is 277 miles long, up to 18 miles wide, and over a mile deep. It was carved out over a long period of time by the Colorado River. The Grand Canyon exposes uplifted rock layers and is located in the northwest corner of Arizona. It receives most visitors at the South Rim, which is open all year, while the North Rim has more limited access.
Rome is an Italian city of over 2.7 million people that is the capital of both the province and region of Lazio. It was one of the first great metropolises of humanity with a history spanning three millennia. Rome was the heart of the powerful Roman Empire that once controlled the Mediterranean Basin and much of Europe. Today, Rome remains a living city filled with history, art, culture and tourism where visitors can discover new places and legends every day.
The Qur'an, Morality and Critical Reason: The Essential Muhammad Shahrur
Dr.Muhammad Shahrour is one of the most important modern thinkers in Islam. His analytical and systematic research on the Qur'an has showed the many important, and also many times, neglected messages and potentials of the Qur'an. His scientific, pluralistic, ethical and universal approach to the Qur'an is groundbreaking and has opened new doors for understanding the Qur'an as a guidance for mankind. This book is the first in English to present Shahrur's main ideas and discoveries in detail. It is a complete summary of his 3 books translated and edited by Dr.Muhammad Shahrur and prof. Andreas Christmann. It is the most comprehensive and evidence supported scientific approach to Islam as a universal guidance for mankind.
Sadie and Maud tells the story of two women who live very different lives that reflect their choices. Sadie bore two babies out of wedlock and scraped a meager life with her hands, going against social norms. Meanwhile, Maud lived a cautious life praised by society as the ideal woman. The poet uses literary devices like assonance, alliteration, and metaphor to explore how society expects women to conform but advocates living freely for one's own happiness, even if it brings shame.
A slideshow from Chapel King (age 8) that lists 10 fun facts about Canada including interesting information about Canadian eating habits, education, history and more!
The document discusses the lime industry that existed in the western San Fernando Valley in the 19th and early 20th centuries. Limekilns were located in Woolsey Canyon, Dayton Canyon, and Bell Canyon and produced lime that was used for construction at the Mission San Fernando and in Los Angeles. Recent archaeological findings uncovered two limekilns and an ash field at Dayton Canyon. The industry was operated by Native Americans and involved transporting quarried limestone to the kilns, heating it to produce quicklime, and transporting the product to market.
Mark Twain, born Samuel Clemens in 1835, was an American author and humorist known as the "Grandfather of American Literature." He grew up in Hannibal, Missouri where many of his childhood experiences inspired his most famous works, The Adventures of Tom Sawyer and Adventures of Huckleberry Finn. Throughout his career, Twain wrote numerous books, short stories, letters and sketches that satirized society and used regional dialects of the American South and Midwest. He remains one of the most important American authors and his works have had a significant influence on literature and culture.
London is the capital city of England and the United Kingdom, located on the River Thames in southeast England. It has a population of over 14 million people and is one of the oldest cities in the world, founded by the Romans in 40 AD. Major landmarks include Buckingham Palace, Big Ben, Tower Bridge, Westminster Abbey, and St. Paul's Cathedral. The city has numerous museums, parks, markets, and historic buildings that attract millions of tourists annually.
London is the capital city of the United Kingdom, with over 8 million residents speaking over 250 languages. Some of its most famous landmarks include Buckingham Palace, the home of the Queen, which has over 600 rooms and 400 staff; the Tower of London, the oldest castle in London formerly used as a prison; Big Ben, referring to the bell within the Palace of Westminster; and Tower Bridge spanning the River Thames, along which there are 12 bridges in London. Other iconic sites are the London Eye Ferris wheel overlooking the city and the Houses of Parliament.
The document summarizes a trip to Germany, highlighting views of the Rhine River in Frankfurt, the city's status as a financial center, exploring markets and restaurants, visiting museums including one focused on torture devices, and capping the trip with a visit to a castle called Bergruining Koningstein where the traveler had it mostly to themselves due to visiting in the off-season.
Rip Van Winkle is a kind but lazy man who lives with his domineering wife in a village at the foot of the Catskills in colonial America. One day, escaping his wife's harassment, Rip meets a strange man who leads him to a group of ghostly figures playing ninepins. Rip drinks their liquor and falls into a deep sleep. Upon waking 20 years later, Rip discovers that the American Revolution has occurred and his wife has died, leaving him free to live happily with his daughter.
This document provides background information on Sir Arthur Conan Doyle, Sherlock Holmes, and some of Doyle's Sherlock Holmes novels and short stories. It discusses that Sherlock Holmes was created by Sir Arthur Conan Doyle and is the protagonist of many of his detective novels. It provides details on some of Doyle's most famous novels featuring Sherlock Holmes and his companion Dr. Watson solving mysteries. It also summarizes the plots of two Sherlock Holmes short stories - "Sherlock Holmes and the Duke's Son" and "The Pyramid of Fear."
Detective fiction is a popular genre that deals with the investigation and solving of crimes, usually murder. Key elements include a seemingly perfect crime, a wrongly accused suspect, bungling police work, and a brilliant detective who uses observation to reveal the identity of the culprit. Some classic detectives discussed include Sherlock Holmes, Hercule Poirot, Miss Marple, Perry Mason, Nero Wolfe, and Inspector Maigret. The document also provides an overview of prototypical detectives and the evolution of the genre throughout the 20th century.
This document provides an introduction to London, England. It includes a map of London and information about several famous landmarks in the city, such as Buckingham Palace, Big Ben, Tower Bridge, and the London Eye. It discusses London's history and status as the capital and largest city in the UK. The document also includes a short quiz about London facts.
Mark Twain was born in 1835 in Missouri and grew up in the town of Hannibal on the Mississippi River. He had various jobs as a young man, including printer's apprentice, riverboat pilot, and journalist. He achieved fame after publishing "The Adventures of Tom Sawyer" in 1876 and his critical work "Adventures of Huckleberry Finn" in 1884. However, financial troubles led Twain to declare bankruptcy in the 1890s and embark on worldwide lecture tours. He became openly anti-imperialist and critical of the US government later in life. Twain lived internationally with his family for a period but eventually settled in Connecticut, where he died in 1910.
Adoption and appropriation are about actually getting things used.
You might have the most amazing design that is useful, usable and has glorious user experience, but f no-one actually uses it, your work is in vain.
Adoption is about the first hurdle, moving from not be used to being used, from no users to any users. Crucially it is about understanding that there is a path between the two and thinking about the path, the route to use, as much as the end point, when it is being used. Part of this is about effective marketing, but for digital products the design can be critical, leveraging connections between users and products and creating zero-point value – the gain for the very first user.
Appropriation comes later, when the product is being sued and users find things to do with it that you never expected. Designing for unexpected uses sounds like an oxymoron, but in fact there are strategies that make it more likely your users can be creative with your creation.
Improving your site's usability - what users really wantleisa reichelt
Improving your site's usability by understanding what users want. The document discusses conducting user research through methods like usability testing, focus groups, and field research to understand user needs and design websites accordingly. User-centered design is highlighted as an approach that involves both strategic and tactical elements to understand why people use a site and how well they can use it. User research helps uncover real user requirements and avoid making assumptions about what users want.
The document discusses hypertext, multimedia, and the World Wide Web. It covers understanding hypertext and how it differs from linear text by allowing non-sequential navigation through links. It also discusses finding information on the web using structures like navigation, bookmarks, and search engines. Finally, it outlines various technologies involved in the web like HTML, protocols, servers, and browsers that allow for the delivery of web content.
Redesigning the Drupal Issue Queue (Codename Prairie: a Social Architecture P...leisa reichelt
The document discusses redesigning the Drupal issue queue to make it more effective, findable, and inclusive. It proposes benchmarking the current system, defining the problem space, exploring solutions through an open and collaborative process, and rapidly implementing a new system approach that supports modes of participation and planning. The goal is to encourage productive collaboration online like at Drupal conferences through a social architecture project called "Prairie" that measures success based on community satisfaction.
Real World Lessons Using Lean UX (Workshop)Bill Scott
Half Day Workshop given 5/22/2013 at WebVisions Portland.
In this workshop Bill will explore the mindset of LeanUX and how it relates to bring products to life in the midst of big organizations that don't normally think "Lean". He will look at how teams can create a strong partnership between product, design & engineering in a way that tears down the walls and instead focuses on three key principles:
Shared understanding
Deep collaboration
Continuous customer feedback
The workshop will take a look at how Bill has been able to apply Lean UX at PayPal — a place that in recent years has been the total antithesis of the lean startup idea. With very specific examples, he will share lessons learned applying lean to the full product life cycle as well as how it relates to agile development.
Finally, the workshop looks at the technology stack. In the last few years there has been an explosion of open source technology stacks that can support rapidly creating products, launching them to scale and rapidly iterating on them when live. While startups embrace these stacks from the get-go, large organizations struggle with how to embrace this change. This workshop will also look at the shift that has happened, what is driving this change, and how organizations can embrace this stack and how to marry Lean Tech with Lean UX.
From design to testing, feature prioritization and delivery, developers are often asked to make critical UX design decisions. But we got your back with this day-long workshop about how to level up your work without having to get into some skinny jeans.
Top Tips for Responsive eLearning Design Cammy Bean
Responsive web design? What is it and how does it apply to eLearning? What can it look like? Check out examples of eLearning created in Adapt, an open-source responsive eLearning authoring framework.
World wide web and Hyper Text Markup LanguageJayaprasanna4
The document discusses hypertext, multimedia, and the World Wide Web. It covers understanding hypertext and how it differs from linear text through its non-linear structure and links. It also discusses finding information on the web through navigation, structure, bookmarks and search engines. Finally, it outlines some of the underlying web technologies including protocols, servers, clients and networking that allow information to be delivered and accessed on the internet.
The document discusses Stephen Downes' connectivist learning theory and an online course he co-taught on the topic. The course utilized many online tools and platforms to demonstrate connectivist pedagogy principles of modeling, practicing, and reflecting on learning as a networked phenomenon. Learners participated through a wiki, blogs, forums, and social media to share ideas and learning experiences in a self-organized manner. The course is presented as an example of how connectivism and personal learning environments can facilitate open, networked learning opportunities.
User Experience Webinar 1 - Eye-popping Content: Creating a User-friendly Fra...springshare
You’ve got it all – databases, articles, videos, books, recommended links. So how do you package it in a way that not only satisfies your users’ information needs but encourages browsing? Learn practical techniques and ideas for building a user-friendly and contextual framework for the web while using the resources at your fingertips.
eXtreme User eXperience (XUX) - How one team melded UX with XPMichael Rawling
How one team melded UX with XP.
Our XP team have been developing a product in the spirit of start-up and are exploring how to get the best from UX expertise. The team developed personas and learnt how to use them to shape stories - even tagging cards with persona stickers and usability testing activities.
Our team is very technical and potentially there could be clashes when it comes to creative thinking so we’ve tried “design chavettes” with team collectively, deputising them into the UX team. We regularly go beyond pairing with multi-disciplinary tripling!
The whole team test and iterate on the product design as well as development. We embed our hand-drawn sketches directly into the product as placeholders for features, then implement basic versions adding polish as we go, reducing the distance barriers between users, stakeholders and developers.
Lean StartUp embraces a more scientific perspective to learn what works but often teams leap too fast to solutions without user perspectives in mind: the idea of XUX helps put brakes on without squelching ideas and innovation!
Create Everywhere: #ISTE2014 Creativity PlaygroundGigi Johnson
In the Creativity Playground at #ISTE2014, Gigi Johnson shares a half-hour discussion on how we can build personal support to Create Everywhere. With a focus on tools from Howard Rheingold's Net Smarts, Peeragogy.org, and Todd Henry's Accidental Creative, Gigi discusses how we are creating fish ponds of new ideas. She shares five steps on how to lay out your creative environment to spur new raw materials for future projects and great ideas.
The document discusses the origins of NextDesign's sensemaking framework called NextD Geographies. It explains that over many years of conducting sensemaking conversations with design experts, NextDesign sought to make sense of what they were seeing and hearing. They realized an ordering system would be needed to structure the research findings. Existing frameworks in design and other fields did not fully fit the research. NextDesign adapted concepts like complexity ladders and applied creativity models to create their own four-part framework - Design 1, 2, 3 and 4 - to depict different scales and types of design challenges from products to societies.
How to grow learning multi-site agile organizationsAlexey Krivitsky
What is making organizations so complex and slow? Why an "enterprise" is an equivalent to "inefficient"? How to de-scale organizations? There is no easy answers. But understanding the internal system dynamics is the key skill here.
Unicorn invasion: A UX workshop for all levels and stuff!J+E Creative
The first rule of design is "you are not the user." The second rule of design? "You are not the user."
Join us for an afternoon UX-design workshop that turns user research and the iterative design process on its head by combining a little bit of trivia, a little bit of Clue, and a lot of fun. Together, we'll learn about and practice techniques for combining research and research deliverables to create effective user-centered designs. In doing, we'll cover hot UX topics such as personas, journey maps, user-flows, wireframes, and the sexy mysteries of the UX process.
Presented in partnership between 9th Path Creative and J+E Creative.
About JD Jordan and Brandy Porter:
JD is a veteran visual and User Experience designer with experience as a creative director, a design director, and a consultant with some of the biggest agencies and brands in the ATL and beyond. He is an acclaimed author, public speaker, and design educator.
Brandy is a seasoned design leader who has directed award-winning solutions for top consumer brands across all manner of media, devices, and environments. She has taught interaction design at corporate and collegiate levels with a focus on user behavior, intuitive design and critical thinking.
Exploring Learning Ecologies: Models and Experiences So Far BCcampus
The document discusses models for exploring learning ecologies and experiences. It introduces the Learning + Technology Development Model, which unifies learning, technology, and learner experience in an iterative development process. It also presents the Learning Ecology Framework, which views learning in stages from instructor-controlled to social. A case study of a university course is described that uses these models, focusing on learner needs and a positive experience. Formative and summative evaluations are discussed, and the models are evaluated for their usefulness.
A tutorial session on UXD hacks I gave at O'Reilly Etech in 2004.
Original context here: http://conferences.oreillynet.com/cs/et2004/view/e_sess/4767
"User-Centered Design and participatory product development are established, proven techniques for making interfaces and information understandable. But how is it possible to use them when your knowledge, the technology, and the possible markets are moving so quickly? Is it possible to create alpha-tech that defines a new market and is a joy to use? UI Design for Alien Cowboys is a three-hour tutorial and workshop that proposes that it is."
Mozilla Developer Derby October 2012: Media Queries themystic_ca
The document discusses CSS media queries and responsive web design, explaining that media queries allow content to be styled differently depending on the type of media it is being displayed on. It covers common media types, screen resolutions for different devices, and pixel density media queries. Resources are provided for learning more about browser support, responsive design patterns, and tools like Bootstrap that can help with building responsive websites.
Scaling Product Thinking with SAFe - The Secret Sauce for Meaningful Product ...Cprime
The Scaled Agile Framework (SAFe) is the agile methodology of choice for many large enterprises. It promises predictable and frequent delivery in complex environments.
Our experience with organizations that adopt SAFe shows that an organization’s willingness to blend product-thinking, technical agility and a culture of learning is the secret sauce for catapulting the organization from “process excellence” into meaningful product impacts.
In this webinar, we’ll share tried and tested ways of introducing product thinking and engineering practices into SAFe organizations, covering organizational, product, and technical ground.
You'll learn:
- How to establish products as value streams and gently reorganize ARTs over time without sacrificing product community or continuity.
- How to use product stories to engage your teams before and during PI planning in a way that invites collaboration on a healthy blend of continuous discovery and delivery.
- How customer, architectural, and operational learning pave the way for scaling to teams of teams from a DevOps perspective, including patterns and anti-patterns.
Similar to Designing to be used adoption appropriation (20)
AI for HCI – could this be a better title if I’d asked ChatGPTAlan Dix
Seminar in Pisa, Italy, 11th June 2024
https://www.alandix.com/academic/talks/Pisa-AI4HCI-2024/
AI has entered into all aspects of life. Sometimes this is hidden, below the surface of the devices and applications we use; sometimes much more explicit in interactions with devices and user interfaces. In this talk I'll explore some of the ways in which AI can be used to enhance existing interactions and also how we can effectively design user interfaces for A-rich systems. In addition I can be used by UX designers and AI developers need better ways to interact with their tools and systems. Perhaps more fundamental is not the direct effects of AI, but the ways in which it is fundamentally changing the society and world in which we live.
Just Counting – a tool ecosystem for personal numeric informationAlan Dix
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Paper presented at 17th International Conference on Advanced Visual Interfaces (AVI 2024), Arenzano (Genoa), Italy. June 3rd -7th 2024
https://alandix.com/academic/papers/AVI2024-justcounting/
Numbers are part of day-to-day life from household budgeting to making sense of global warming and planning academic projects. But, for many, dealing with numeric information is daunting with multiple step changes in complexity moving from, say simple calculations to spreadsheet use, as well as difficulties managing different sources of complex information. In this paper we present an ecosystem of interconnected prototype tools that explore this space, including TSoW interpreting unfamiliar orders of magnitude; calQ a four-function calculator that shifts seamlessly to micro-spreadsheet; WS2 embedding spreadsheet-like features in web pages; and myData collating and connecting the diverse data sources. Collectively, these tools offer an envisionment to prompt discussion both of the way end-users can more easily deal with numeric information and of the background technical infrastructure necessary for this to happen.
A flexible QR-code infrastructure for heritageAlan Dix
Paper presented at AVICH 2024: Workshop on Advanced Visual Interfaces and Interactions in Cultural Heritage. AVI 2024 at Arenzano (Genoa), Italy, 4th June 2024
https://alandix.com/academic/papers/AVI2CH2024-qrarch/
QR codes are often used in outdoor cultural heritage settings. They are an established technology but inflexible, especially if the websites to which they point change their structure, or even disappear. This paper describes a web infrastructure for deploying QR codes that can be remapped dynamically, both as web resources move or change, but also to allow personalized and adaptable content. This is a small change in the underlying technology, but radically change potential applications. It can be used to personalise content to viewer’s preferences such as language choices, but could be used to support bespoke events or applications such as school visits or treasure hunts. The infrastructure has been deployed at the Memorial Gardens in the lost village of Troedrhiwfuwch, to enable the stories of fallen WWI and II service men to be retold for the current generation
Epistemic Interaction - tuning interfaces to provide information for AI supportAlan Dix
Paper presented at SYNERGY workshop at AVI 2024, Genoa, Italy. 3rd June 2024
https://alandix.com/academic/papers/synergy2024-epistemic/
As machine learning integrates deeper into human-computer interactions, the concept of epistemic interaction emerges, aiming to refine these interactions to enhance system adaptability. This approach encourages minor, intentional adjustments in user behaviour to enrich the data available for system learning. This paper introduces epistemic interaction within the context of human-system communication, illustrating how deliberate interaction design can improve system understanding and adaptation. Through concrete examples, we demonstrate the potential of epistemic interaction to significantly advance human-computer interaction by leveraging intuitive human communication strategies to inform system design and functionality, offering a novel pathway for enriching user-system engagements.
AI and the Humanities – provocations – The Arts, Humanities & Responsible AI...Alan Dix
Keynote at The Arts, Humanities & Responsible AI Symposium Aberystwyth University, Wales, 29th June 2024
https://www.alandix.com/academic/talks/AHRAI-2024/
The talk takes an excursion through several frameworks or ways of looking at the way artificial intelligence impacts:
* humanities and social science research
* social justice
* fundamental changes in society
Can AI do good? at 'offtheCanvas' India HCI preludeAlan Dix
Invited talk at 'offtheCanvas' IndiaHCI prelude, 29th June 2024.
https://www.alandix.com/academic/talks/offtheCanvas-IndiaHCI2024/
The world is being changed fundamentally by AI and we are constantly faced with newspaper headlines about its harmful effects. However, there is also the potential to both ameliorate theses harms and use the new abilities of AI to transform society for the good. Can you make the difference?
CDT Away Day Talk: Qualitative–Quantitative reasoning and lightweight numbersAlan Dix
Talk at EPIC CDT Away Day, St Davids Hotel, Cardiff, 11th April 2024.
https://alandix.com/academic/talks/CDT-away-day-April-2024-QQ/
As academics we need to deal with numbers including project management spreadsheets and student marks. In addition, they are part of day-to-day life whether household budgeting or working out how many socks to pack for a journey. Perhaps most crucially, many national and global issues require an understanding of numeric information from climate change to tax rates, and of course the Covid-19 pandemic. If citizens are not able to make sense of this, democracy fails. Of course, many are not only uncertain when dealing with numbers, but suffer more or less extreme maths anxiety. Indeed a recent UK survey found that, “over a third of adults (35%) say that doing maths makes them feel anxious, while one in five are so fearful it even makes them feel physically sick”. Sometimes detailed calculations are necessary, but often the critical skill is qualitative–quantitative reasoning, that is a qualitative understanding of quantitative phenomena. This can after be aided by the ability to use back-of-the-envelope calculations and dealing with lightweight numeric information. This talk discusses these issues and presents some prototype tools to explore the design space for personal numeric information.
This talk is largely the same as the one of the same name given at Ulster University in February. However, the slides have been updated to correct web material misattributed to BBC which was actually Guardian. An eagle-eyed member of the audience spotted that the font in the screenshot was one found in the Guardian online web and not the BBC.
Swan(sea) Song – personal research during my six years at Swansea ... and bey...Alan Dix
Talk at the Computational Foundry, Swansea University, 24th April 2024.
https://alandix.com/academic/talks/Swansea-song-April-2024/
This talk was my last formal act as Director of the Computational Foundry, before retiring from Swansea University at the end of April 2024. It was the last part in a research afternoon of the School of Mathematics and Computer Science, during which there were talks by other members of the school including a wonderful potted history of Maths and CS in the University and the Computational Foundry by John Tucker and Matt Jones.
This talk is a summary (partial) of more personal research through my time at Swansea, some in collaboration with others across the university, some with those external to Swansea, and some more individual. The talk used a number of web-based prototypes and systems that I've developed, many as weekend projects, to look at areas including AI, digital humanities and heritage, qualitative-quantitative reasoning, statistics and maths education, physical prototyping and UX tools. The talk included work inspired by teaching, consultancy and other real-world problems, but almost always also including a strong theoretical dimension. This reflects my personal background, as the son of a carpenter, but where mathematics was my academic 'first love' -- always seeking out ways in which practical making and fundamental knowledge interact. A theme that runs through many of the examples is the way in which many if the things that were completed while at Swansea had roots before, and also things I started here will continue on the future. And now I look forward to the coming years; although my employment at Swansea has ended, I will continue to collaborate with many in the University, both those I have met since being in Swansea and those I know before.
From Family Reminiscence to Scholarly Archive .Alan Dix
, digital economy, human-computer interaction, design thinking, computational thinking
Keynote at Transforming Heritage Research in a Transforming World, the
International Hellenic University, Serres, Greece, 16-17 April 2024.
https://alandix.com/academic/talks/CAA-GR-2024/
Human-Centred Artificial Intelligence – Malta 2024Alan Dix
Rarely a day goes by without an AI story in the news. Sometimes, there is good news, such as the use of AI to discover a new pharmaceutical, but often more dark, about AI bias or the way it may rob us of jobs, privacy or autonomy. The human impact of AI is of two kinds. First, what AI does directly - systems that we use and can design better or worse. Second, how AI shapes society, the way AI can create mismatches of power between large corporations and nation states, and between organisations and individuals. Recent advances in large-langage models in particular may mean that AI is only in the hands of those who can afford massive computational power and technical expertise. However, there are signs of hope, in particular the way that generative AI might enable niches applications that would otherwise be impossible. In education this may allow personalised tuition, bit also changes what needs to be learnt ... not necessarily digital; the ability of LLMs to generalise may offer ways for minority languages to survive; and in health there is the possibility of personalised medicine, and affordable ways to help well-being and mental health.
The future of UX design support tools - talk Paris March 2024Alan Dix
talk to ACM SIGCHI Paris Chapter at Université Paris-Saclay, 19th March 2024.
https://alandix.com/academic/talks/Paris-UX-2024/
From the 1980s graphical interfaces have dominated the way we envisage user interactions. While we know and teach our students about the importance of taking a wider perspective, the vast majority of tools used in practical UX (user experience) design are dominated by screens. In this talk I will explore ways in which future design can step beyond the pixelated surface.
One strand is understanding the physical nature of devices, human bodies, and the environments within which they engage; this is addressed in my 2022 book “TouchIT – Understanding Design in a Physical-Digital World” co-authored with Steve Gill, Jo Hare, and Devina Ramduny-Ellis.
The other strand is work over the last few years with Miriam Sturdee and Anna Carter, collectively entitled InContext, in which we have been exploring next generation UX tools, including investigative workshops and focus groups. While not a major issue, AI was mentioned in these workshops, but they were before the recent rise in awareness fostered by ChatGPT. I will contextualise this building on two other books that I am completing relating to AI and Human–Computer Interaction.
I will demonstrate two tools that explore the space of design beyond the screen. One, ScenarioViewer enables screen-based prototypes, at various levels of fidelity, to be embedded within story-board-like contextual images. The other, PhysProto, allows physical prototypes to be interactively explored remotely using video clips and Physigrams, executable models of the physical behaviour of the device. These are prototypes of prototyping tools, but also provotypes, designed to provoke you to consider for yourself the future of UX design support tools.
Qualitative–Quantitative reasoning and lightweight numbersAlan Dix
Seminar at University of Ulster, 21st February 2024.
https://alandix.com/academic/talks/Ulster-2024-QQ/
As academics we need to deal with numbers including project management spreadsheets and student marks. In addition, they are part of day-to-day life whether household budgeting or working out how many socks to pack for a journey. Perhaps most crucially, many national and global issues require an understanding of numeric information from climate change to tax rates, and of course the Covid-19 pandemic. If citizens are not able to make sense of this, democracy fails.
Of course, many are not only uncertain when dealing with numbers, but suffer more or less extreme maths anxiety. Indeed a recent UK survey found that, “over a third of adults (35%) say that doing maths makes them feel anxious, while one in five are so fearful it even makes them feel physically sick”.
Sometimes detailed calculations are necessary, but often the critical skill is qualitative–quantitative reasoning, that is a qualitative understanding of quantitative phenomena. This can after be aided by the ability to use back-of-the-envelope calculations and dealing with lightweight numeric information.
This talk discusses these issues and presents some prototype tools to explore the design space for personal numeric information.
Invited talk at Diversifying Knowledge Production in HCIAlan Dix
Invited talk at workshop on Diversifying Knowledge Production in HCI: Exploring Materiality and Novel Formats for Scholarly Expression.
TEI'24, Cork, 11th Feb 2024
https://alandix.com/academic/talks/TEI-workshop-2024/
Invited talk at AMID 2023 – 1st International Workshop on Accessibility and Multimodal Interaction Design Approaches in Museums for People with Impairments, in conjunction with MoileHCI Conference, 26 Sept. 2023.
https://alandix.com/academic/talks/AMID2023-exceptional/
Often accessibility is an afterthought or sticking plaster to fix the holes in an experience that was designed with a central audience in mind: maybe middle-aged, fully abled, well educated. Ideally we would have user experiences designed specifically for different kinds of modalities and in different tyles, not just because of the wide diversity of users, but also because any one user has varying needs and varying abilities at different times. In the context of a large museum or cultural institution this is already challenging, but appears impossible for smaller archives, or local community heritage. Yet if heritage and history is to be accessible this also applies to production, democratising digitisation and empowering marginalised groups.. We need appropriate architectures, tools, technology infrastructure and platforms, that make this not just possible, but simple. In this talk I offer some insights, some examples and many research challenges towards the goal of enabling exceptional experiences for everyone.
Keynote at 9th International Conference on Computing and Informatics (ICOCI 2023), "Nurturing an inclusive digital society for a sustainable nation", 13-14 September 2023, Kuala Lumpur, Malaysia
https://alandix.com/academic/talks/ICOCI2023-keynote/
AI is transforming many sectors of the economy and our day-today lives. We hear of success stories including medical advances, but also worries that AI will destroy jobs or even be an existential threat to humanity. We also know that for previous waves of technology – mechanical, electronic and digital – the costs and benefits do not fall equally to everyone in society. There are clear dangers that AI will further entrench existing power and deepen the digital divide: both at an individual level and globally. For example, training foundation models, such as GPT-4, requires enormous computational power and massive data sets accessible only to the largest corporations. However, the ways in which these can be used generatively in more niche areas, offers potential for minority languages and individualised learning that was previously only accessible to the rich. Whether the threats of AI or its opportunities dominate is not simply an abstract question, but one that impacts the most disadvantaged around us, and one that, as researchers and practitioners in digital technology, we can affect. If we truly want an inclusive digital society, then we need to make it happen.
Hidden Figures architectural challenges to expose parameters lost in codeAlan Dix
Position paper presented at Engineering Interactive Systems Embedding AI Technologies at EICS 2023, Swansea, Wales, UK. 27 June. 2023.
https://alandix.com/academic/papers/EISEAIT2023-hidden/
Many critical user interaction design decisions are made in the heat of detailed development. These include simple parameter choices or more complex weightings in intelligent algorithms. Many would be appropriate for expert design review, user-preference choices or optimisation by machine learning, but they are buried deep in the code. Although the developer may realise this potential, the location of the decision is far removed in the code from where user feedback occurs, data can be collected and machine learning could be applied. This position paper describes several case studies and use them to frame an architectural challenge for tools and infrastructure to uncover these hidden variables to make them available for machine learning and user inspection.
ChatGPT, Culture and Creativity simulacrum and alterityAlan Dix
Keynote at Creative AI Research Conference 2023
https://alandix.com/academic/talks/CAR2023-keynote/
Over the years many of the ‘red lines’ of artificial intelligence have been crossed: challenges that were deemed to require uniquely human understanding. In 1997, chess fell as Deep Blue defeated Kasparov; then, twenty years later, AlphaGo beat Ke Jie, the world’s top Go player. Arguably, game playing can be considered artificial and formal, not representing the rich nuanced nature of human intelligence embodied in the real world. However, large language models have challenged these assumptions producing dialogue and texts that appear human – passing the Turing test . Furthermore, the text, and poems generated by ChatGPT and images created by DALL-E appear almost creative.
Has the last bastion fallen or is it merely the babbling of ‘stochastic parrots’? Is AI the ultimate charlatan peddling plagiarism or instead the child’s cry that reveals the emperor’s cloths of human creativity are sham? And what does it mean to be creative anyway?
I will attempt, if not to answer these deep questions, at least lay down some pointers. We will test the limits of the myth of the individual innate genius with inspiration gifted by the muses; and explore the way creativity is always embodied in culture and technology. Yet, while artists and philosophers debate, the child draws on.
Why pandemics and climate change are hard to understand and make decision mak...Alan Dix
Talk given as part of Online Seminars on Human Computer Interaction and User Experience
Presented by British Computer Society Interaction Group
and Interacting with Computers, 27 February 2023
https://alandix.com/academic/talks/BCS-IwC-Covid-Feb-2023/
This talk draws on diverse psychological, behavioural and numerical literature to understand some of the challenges we all face in making sense of large-scale phenomena and use this to create a roadmap for HCI responses. This body of research points the way toward current challenges and equips us with tools and principles that can help HCI researchers deliver value. The talk is framed by looking at patterns and information that highlight some of the common misunderstandings that arise – not just for politicians and the general public but also for those in the academic community’s heart. This talk does not have all the answers to this, but we hope it provides some and, perhaps more importantly, raises questions that we need to address as scientific and technical communities.
Beyond the Wireframe: tools to design, analyse and prototype physical devicesAlan Dix
Keynote at Fifth European Tangible Interaction Studio, ENAC Toulouse. Nov. 7-10 2022.
https://alandix.com/academic/talks/ETIS2022-keynote/
For many years interaction design was driven by the abstractions of WIMP (windows, icons, menus, pointer). The details differ on desktop applications, web pages or smart-phones and the ‘pointer’ has evolved from mice to trackpad and touch-based interactions, however, for many digital applications, the central aspects are unchanged. What is different is that the screens we encounter, as Weiser predicted, are everywhere: embedded in physical appliances such as showers and toasters and situated in office walls and building facades. Furthermore, we are often engaging with digital applications that have no obvious screen or where the screen if present is only a small part of the interaction; these include voice assistants, semi-autonomous vehicles, and smart cities.
Even where the dominant interaction is focused on a screen, the places where we use them and the physical activities, we are doing fundamentally affect the nature of the interactive experience: using a smartphone while sitting in an armchair and watching television, is very different from thumbing a quick message whilst walking down a busy city road on a rainy night.
In this talk I will describe several design techniques and prototype tools that seek to address the physicality of digital interactions including the physical nature of the device itself and the physical context in which it is placed. This will include ‘soft’ formal methods to describe physical aspects of devices, ways to use video to model physical prototypes during early design and tools to encourage designers to keep the context of use in mind even when working on largely screen-based interactions.
The talk draws on some long-standing work, parts of the recently published book 'TouchIT: Understanding Design in a Physical-Digital World' (co-authored with Steve Gill, Devina Ramduny-Ellis, and Jo Hare) and the InContext project (in collaboration with Miriam Sturdee and Anna Carter). The latter arose from the realisation that despite the vast number of design tools available, nearly all focus entirely on the screen and wireframes. We are asking "what is the Next Generation of UX design tool?" – perhaps you would like to join this conversation.
Forever Cyborgs – a long view on physical-digital interactionAlan Dix
Keynote at the European Conference on Cognitive Ergonomics (ECCE 2022), Kaiserslautern, Germany, 7th Oct 2022.
https://alandix.com/academic/talks/ECCE2022-keynote/
From prehistory to the internet age, humans have always lived as part of a technologically mediated world. Knapped flints have given way to touch-screens, cuneiform to CSS, but in both rapid hand-eye coordination and long-term social interactions, our experiences and actions in the world are embedded in a physical, mechanical, symbolic and digital nexus. After far too long in the writing, my co-authors and I are delighted that "TouchIT: Understanding Design in a Physical-Digital World" is finally published – symbolic words, recorded in digital media and printed on physical paper. This book covers established and emergent digital technology, but repeatedly the continuity of current and past technology, physical and digital worlds is evident. The fundamental cognitive resources that enable our digital existence in an age of constant flux are the result of aeons of development in a physical world that we remake and reimagine. In this talk I will explore multiple scales of digital interaction from seconds to years, informed by and illuminating what it means to be a fully embodied and richly reflective human.
Revolutionizing the Digital Landscape: Web Development Companies in Indiaamrsoftec1
Discover unparalleled creativity and technical prowess with India's leading web development companies. From custom solutions to e-commerce platforms, harness the expertise of skilled developers at competitive prices. Transform your digital presence, enhance the user experience, and propel your business to new heights with innovative solutions tailored to your needs, all from the heart of India's tech industry.
Explore the essential graphic design tools and software that can elevate your creative projects. Discover industry favorites and innovative solutions for stunning design results.
Visual Style and Aesthetics: Basics of Visual Design
Visual Design for Enterprise Applications
Range of Visual Styles.
Mobile Interfaces:
Challenges and Opportunities of Mobile Design
Approach to Mobile Design
Patterns
Connect Conference 2022: Passive House - Economic and Environmental Solution...TE Studio
Passive House: The Economic and Environmental Solution for Sustainable Real Estate. Lecture by Tim Eian of TE Studio Passive House Design in November 2022 in Minneapolis.
- The Built Environment
- Let's imagine the perfect building
- The Passive House standard
- Why Passive House targets
- Clean Energy Plans?!
- How does Passive House compare and fit in?
- The business case for Passive House real estate
- Tools to quantify the value of Passive House
- What can I do?
- Resources
ARENA - Young adults in the workplace (Knight Moves).pdfKnight Moves
Presentations of Bavo Raeymaekers (Project lead youth unemployment at the City of Antwerp), Suzan Martens (Service designer at Knight Moves) and Adriaan De Keersmaeker (Community manager at Talk to C)
during the 'Arena • Young adults in the workplace' conference hosted by Knight Moves.
Storytelling For The Web: Integrate Storytelling in your Design ProcessChiara Aliotta
In this slides I explain how I have used storytelling techniques to elevate websites and brands and create memorable user experiences. You can discover practical tips as I showcase the elements of good storytelling and its applied to some examples of diverse brands/projects..
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Architectural and constructions management experience since 2003 including 18 years located in UAE.
Coordinate and oversee all technical activities relating to architectural and construction projects,
including directing the design team, reviewing drafts and computer models, and approving design
changes.
Organize and typically develop, and review building plans, ensuring that a project meets all safety and
environmental standards.
Prepare feasibility studies, construction contracts, and tender documents with specifications and
tender analyses.
Consulting with clients, work on formulating equipment and labor cost estimates, ensuring a project
meets environmental, safety, structural, zoning, and aesthetic standards.
Monitoring the progress of a project to assess whether or not it is in compliance with building plans
and project deadlines.
Attention to detail, exceptional time management, and strong problem-solving and communication
skills are required for this role.
EASY TUTORIAL OF HOW TO USE CAPCUT BY: FEBLESS HERNANEFebless Hernane
CapCut is an easy-to-use video editing app perfect for beginners. To start, download and open CapCut on your phone. Tap "New Project" and select the videos or photos you want to edit. You can trim clips by dragging the edges, add text by tapping "Text," and include music by selecting "Audio." Enhance your video with filters and effects from the "Effects" menu. When you're happy with your video, tap the export button to save and share it. CapCut makes video editing simple and fun for everyone!
Maximize Your Content with Beautiful Assets : Content & Asset for Landing Page pmgdscunsri
Figma is a cloud-based design tool widely used by designers for prototyping, UI/UX design, and real-time collaboration. With features such as precision pen tools, grid system, and reusable components, Figma makes it easy for teams to work together on design projects. Its flexibility and accessibility make Figma a top choice in the digital age.
1. designing to be used:
adoption and appropriation
Alan Dix
www.alandix.com
www.hcibook.com/e4/
2. three use words
useful
– functional, does things
usable
– easy to do things, does the right things
• used
– attractive, available, acceptable to organisation
used
– attractive, available, acceptable to organisation
including ongoing experience
7. managing the path
marketing life cycle: ‘early adopters’, etc.
how ‘design’ it in
just think
no use
use
easy to
focus here
think about
the whole path
8. if you are big
just stick it in the OS (Microsoft, Apple)
or stick it on your web site (Google, Yahoo!)
does NOT guarantee use
(e.g. Apple OpenDoc, automator)
… but it does help ;-)
10. if you want someone to do something …
make it easy for them!
understand their values
11. designing for value
people use something
ONLY IF
it has perceived value
AND
value exceeds cost
BUT NOTE
exceptions (e.g. habit)
value NOT necessarily personal gain or money
12. weighing up value
value: helps me get my work done
fun
good for others
cost: download time
money £, $, €
learning effort
13. in economics Net Present Value:
discount by (1+rate)years to wait
in life people heavily discount
both future value and future cost
hence resistance to learning
so ... need low barriers
and high perceived present value
value depends on time
14. value depends on other people
network effects
value of Word for ME
is higher if YOU have it too
critical mass (Grudin)
reduce initial cost
increase initial value
find cliques
15. different kinds of people
– market ecologies
critical isues: – fan-out (gain)
– feedback loops (exponential growth)
– adding paths (information prodicts)
teachers
parents
children
16. lattice of value
two groups (example):
developers
users
each need:
value on their own
otherwise no initial use
more value for both
to encourage growth
(c) web user
has product B
(b) web developer
has product A
(d) both have
our products
(a) neither have
our products
(i) (ii)
(iii) (iv)
17. example – HCI book search
value for people who have the book
helps you to look up things
– chapter and page number
value for those who don’t …
sort of online mini-encyclopaedia
– full paragraph of context
… but also says “buy me”!!
… but also says “buy me”!!
18. design guidelines …
• think about the path
• increase zero point value
• identify cliques
• understand relationships
• create community value
• leverage existing products
see also
Andy Cockburn’s
PhD thesis
25. motivation
appropriation seen in many studies
growing literature
Paul Dourish lots, also Jennie Carroll (RMIT, Melbourne),
various workshops, Illyenkov (cultural timescale)
… but hard to find explicit guidance
26. why appropriation?
+ situatedness – every environment different
+ dynamics – environments and needs change
+ ownership – feelings of control, pride
? subversion
28. design guidance
• allow interpretation
• provide visibility
• expose intentions
• support not control
• plugability and configuration
• encourage sharing
• learn from appropriation
29. example - onCue
suggestions based on clipboard
observed use:
– open blank temp doc
– type in words
– do ‘copy’
– use onCue
– discard temp doc
learn from appropriation
redesign had pop-down type-in area
approp
30. example - eCommerce
requirement – marker for uncompleted orders
guidelines:
– support not control
– allow interpretation
provided:
– uncommitted ‘flag’
– plain text comment
appropriation
used to mark need to restock no rocket
science here!
31. .. so
you can design for appropriation
often seems trivial but really powerful
needs humility
32.
33. … and now …
Web2.0 … community content + mashups
adoption = appropriation?
what about end-user mashups
(not just the techie ones!)
UI + infrastructure issues (e.g. local resource URIs)
mashups in the home?
(hard enough with wires!)
not just usability - Green agenda too
34. summary
useful and usable not enough
things need to be used
adoption – from no use to use
think path
appropriation – from use to personal use
think enable
maybe coming together?