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DESIGNING
REAL-TIME DASHBOARDS
SVEN CHARLEER, PHD
FREELANCE DATAVIZ / DASHBOARD / UX
STRATEGY, RESEARCH & CONCEPT DESIGN
SVEN.CHARLEER@GMAIL.COM / @SVENSLAB
TO SUPPORT ESPORTS SPECTATING
ORIGINS
SPECTATOR EXPERIENCE
OPEN DATA
MORE RESEARCH
svencharleer.com
ORIGINS
svencharleer.com
Lecturer
Lecturer
10
11
https://www.apple.com
Arnold, Kimberly E., and Matthew D. Pistilli. Course Signals at
Purdue: Using learning analytics to increase student
success. Proceedings of the 2nd International Conference on
Learning Analytics and Knowledge. ACM, 2012.
Engelbart, D. C. (2001). Augmenting human intellect: a
conceptual framework (1962). PACKER, Randall and JORDAN,
Ken. Multimedia. From Wagner to Virtual Reality. New York:
WW Norton & Company, 64-90.
CASE STUDY 0
MOTIVATION
svencharleer.com
THE RESEARCH
SPECTATOR EXPERIENCE
svencharleer.com
KATHRIN GERLING
FRANCISCO GUTIÉRREZ
HANS CAUWENBERGH
BRAM LUYCX
KATRIEN VERBERT
svencharleer.com
https://vimeo.com/65429804
https://www.youtube.com/watch?v=WziMRN9WoVk
https://www.youtube.com/watch?v=j5QahFFHv0I
UNDERSTANDING
THE USER NEEDS
ITERATIVE DESIGN
PROCESS
FINAL USER
EVALUATION
svencharleer.com
UNDERSTANDING
THE USER NEEDS
ITERATIVE DESIGN
PROCESS
FINAL USER
EVALUATION
788 participants
ONLINE SURVEYS
r/LeagueOfLegends
167
r/GloblalOffensive
596
svencharleer.com
UNDERSTANDING
THE USER NEEDS
ITERATIVE DESIGN
PROCESS
FINAL USER
EVALUATION
Paper, digital mockup, interactive prototypes
NLoL =10, NCS:GO =8
USABILITY
THINK ALOUD / SEMI-STRUCTURED INTERVIEWS
svencharleer.com
UNDERSTANDING
THE USER NEEDS
ITERATIVE DESIGN
PROCESS
FINAL USER
EVALUATION
18 participants
NLoL =10, NCS:GO =8
SEMI-STRUCTURED INTERVIEWS
EYE-TRACKING
INDUCTIVE THEMATIC ANALYSIS
svencharleer.com
Themes Total % Total %
1 Impact on spectator experience 101 29.2 50 33.3
2 Flexible and lightweight dashboards 98 28.3 39 26.0
3 Impact on cognitive load 51 14.7 12 8.0
4 Trust and complexity of information 54 15.6 3 2.0
5 Contextual factors 29 8.4 32 21.3
6 Usability 13 3.8 14 9.3
CS:GOLoL
svencharleer.com
28
DESIGN GOALS
GLANCEABILITY
ADAPTABILITY
INTELLIGENCE
TRANSPARENCY
svencharleer.com
DESIGN GOALS: GLANCEABILITY
IMPACT ON COGNITIVE
LOAD
“I might prefer to watch later and not during the stream,
because I need to be able to think about it”
“Okay, now I did look a lot [at recent damage] and that did sometimes
distract me from the game, I think. Sometimes that caused me to miss an
entire team fight”
svencharleer.com
DESIGN GOALS: ADAPTABILITY
CONTEXTUAL
FACTORS
Game phase - environment - viewer type - replay
svencharleer.com
DESIGN GOALS: ADAPTABILITY
NEED FOR LIGHTWEIGHT
AND FLEXIBLE
DASHBOARDS
“I think there is too much information [on the dashboard].
Maybe you can personalise certain things.”
svencharleer.com
DESIGN GOALS: INTELLIGENCE
“Damage across the entire game is interesting when not
much is going on. It would be nice if the dashboard would
automatically switch [to recent damage] when damage is
done.”
"The vulnerabilities help me understand why
junglers choose to gank in certain lanes"
DESIGN GOALS: INTELLIGENCE
DESIGN GOALS: TRANSPARENCY
TRUST AND COMPLEXITY
OF INFORMATION
“[It is all going a bit too fast for me], League of Legends is a fast
game, sometimes you are not going to be able to follow the game
as well. A simple number says enough sometimes.”
svencharleer.com
“I prefer to analyse such
things myself at that right
moment during the stream
instead of looking at
vulnerability. I can deduce it
myself from what I see.”
svencharleer.com
Charleer, S., Gerling, K., Gutiérrez, F., Cauwenbergh, H., Luycx, B., &
Verbert, K. (2018, October). Real-Time Dashboards to Support
eSports Spectating. In Proceedings of the 2018 Annual Symposium on
Computer-Human Interaction in Play (pp. 59-71). ACM
OPEN DATA
A NEW STANDARD
svencharleer.com
svencharleer.com
svencharleer.com
svencharleer.com
Charleer, S., Gutiérrez, F., Gerling, K., & Verbert, K. (2018, October).
Towards an open standard for gameplay metrics. In Proceedings of
the 2018 Annual Symposium on Computer-Human Interaction in Play
Companion Extended Abstracts (pp. 399-406). ACM
MORE RESEARCH
AN ONLINE WORKSHOP
svencharleer.com
BE PART OF IT
SPECTATOR EXPERIENCE IN GAMING
AND ESPORTS
CHI 2020 Workshop
svencharleer.com
13 papers available on
https://seegamesws.wordpress.com/accepted-papers/
SIMONE KRIGLSTEIN
AIT Austrian Institute of Technology
GmbH & University of Vienna, Vienna,
Austria
GÜNTER WALLNER
Eindhoven University of Technology &
University of Applied Arts Vienna,
Vienna, Austria
SVEN CHARLEER
Freelance Researcher, Brasschaat,
Belgium
KATHRIN GERLING
KU Leuven, Leuven, Belgium
PEJMAN MIRZA-BABAEI
Ontario Tech University, Oshawa, ON,
Canada
STEVEN SCHIRRA
YouTube, San Bruno, CA, USA
MANFRED TSCHELIGI
University of Salzburg, Salzburg,
Austria
svencharleer.com
Interactive Visualization For Strategy Acquisition In Esports
Spectatorship
Erica Kleinman, Magy Seif El-Nasr
Northeastern University
kleinman.e@northeastern.edu
m.seifel-nasr@northeastern.edu
https://vimeo.com/414803900
svencharleer.com
Toward Game Aware Streaming Interfaces
Erik Harpstead, Jessica Hammer
Carnegie Mellon University
harpstead@cmu.edu
hammerj@andrew.cmu.edu
@SVENSLAB
/IN/SVENCHARLEER
SVENCHARLEER@GMAIL.COM
SVENCHARLEER.COM
SVEN CHARLEER, PHD
FREELANCE DATAVIZ / DASHBOARD / UX
STRATEGY, RESEARCH & CONCEPT DESIGN

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