Designing Social Interfaces - IxDA LA meetup, July 10, 2013Christian Crumlish
As we use social tools on the web, design patterns are emerging. Social design must be organic, not static, emotional, not data-driven. A social experience builds on relationships, not transactions.
This is a talk given to my class on User Experience by Jen Ruffner, a Product Manager on the art of optimization.
It is critical for modern designers, product managers and start-up folks ot understand how to think about designing and executing tests.
Designing Structure Part II: Information ArchtectureChristina Wodtke
Part two on Designing Structure for my General Assembly class on User Experience is about Information Architecture. We cover why classification is important, types of classification and trends in IA.
Designing Social Interfaces - IxDA LA meetup, July 10, 2013Christian Crumlish
As we use social tools on the web, design patterns are emerging. Social design must be organic, not static, emotional, not data-driven. A social experience builds on relationships, not transactions.
This is a talk given to my class on User Experience by Jen Ruffner, a Product Manager on the art of optimization.
It is critical for modern designers, product managers and start-up folks ot understand how to think about designing and executing tests.
Designing Structure Part II: Information ArchtectureChristina Wodtke
Part two on Designing Structure for my General Assembly class on User Experience is about Information Architecture. We cover why classification is important, types of classification and trends in IA.
Humans are funny animals, and behave in surprising ways. In an information space, a human’s needs are simple and his behavior straightforward. Find. Read. Save. But once you get a bunch of humans together, communicating and collaborating, sometimes you see the madness and sometimes the wisdom of crowds. This makes the architecture in social spaces the most challenging work you can take on. While your site can never control people, but it certainly can encourage good behavior and discourage bad. We'll cover core principals for creating robust and vibrant online communities, and illuminates critical design decisions that help a community thrive. Learn about the building blocks of social software, and which ones are most relevant to your business. Learn how to promote desired behaviors with interface design, and who’s doing it right. Learn when to apply familiar designs (such as with logging in or adding a friend) and when to strike out into entirely new territory.
Architecting Social Experiences - UXCampDC 2011Steven Fisher
This presentation was given at UXCampDC 2011 and discussed the impact of social elements on applications. It poses questions and best practices on incorporating social user experiences.
e-Health and the Social Web ("Web 2.0")/the 3-D Web: Looking to the future wi...Maged N. Kamel Boulos
The Social Web and the 3-D Web/virtual worlds and globes in Medicine and Health
e-Health and the Social Web/the 3-D Web: Looking to the future with sociable technologies and social software
Covers 3-D social networks and virtual worlds/the 3-D Web (including Second Life) and how they relate to Web 2.0 (M.N.K. Boulos - April 2007 - 32 slides)
Find out more at http://healthcybermap.org/sl.htm
Gave this talk at SSSW'13; The 10th Summer School on Ontology Engineering and the Semantic Web
7 - 13 July, 2013. Cercedilla, Spain. http://sssw.org/2013/
"A scenario is a description of a person’s interaction with a system.
Scenarios help focus design efforts on the user’s requirements, which are distinct from technical or business requirements.
Scenarios may be related to ‘use cases’, which describe interactions at a technical level. Unlike use cases, however, scenarios can be understood by people who do not have any technical background. They are therefore suitable for use during participatory design activities." http://infodesign.com.au/usabilityresources/scenarios/
Humans are funny animals, and behave in surprising ways. In an information space, a human’s needs are simple and his behavior straightforward. Find. Read. Save. But once you get a bunch of humans together, communicating and collaborating, sometimes you see the madness and sometimes the wisdom of crowds. This makes the architecture in social spaces the most challenging work you can take on. While your site can never control people, but it certainly can encourage good behavior and discourage bad. We'll cover core principals for creating robust and vibrant online communities, and illuminates critical design decisions that help a community thrive. Learn about the building blocks of social software, and which ones are most relevant to your business. Learn how to promote desired behaviors with interface design, and who’s doing it right. Learn when to apply familiar designs (such as with logging in or adding a friend) and when to strike out into entirely new territory.
Architecting Social Experiences - UXCampDC 2011Steven Fisher
This presentation was given at UXCampDC 2011 and discussed the impact of social elements on applications. It poses questions and best practices on incorporating social user experiences.
e-Health and the Social Web ("Web 2.0")/the 3-D Web: Looking to the future wi...Maged N. Kamel Boulos
The Social Web and the 3-D Web/virtual worlds and globes in Medicine and Health
e-Health and the Social Web/the 3-D Web: Looking to the future with sociable technologies and social software
Covers 3-D social networks and virtual worlds/the 3-D Web (including Second Life) and how they relate to Web 2.0 (M.N.K. Boulos - April 2007 - 32 slides)
Find out more at http://healthcybermap.org/sl.htm
Gave this talk at SSSW'13; The 10th Summer School on Ontology Engineering and the Semantic Web
7 - 13 July, 2013. Cercedilla, Spain. http://sssw.org/2013/
"A scenario is a description of a person’s interaction with a system.
Scenarios help focus design efforts on the user’s requirements, which are distinct from technical or business requirements.
Scenarios may be related to ‘use cases’, which describe interactions at a technical level. Unlike use cases, however, scenarios can be understood by people who do not have any technical background. They are therefore suitable for use during participatory design activities." http://infodesign.com.au/usabilityresources/scenarios/
Slides for keynote "Social Media and AI: Don’t forget the users" at WWW 2017 workshop "International Workshop on Modeling Social Media: Machine Learning and AI for Modeling and Analyzing Social Media". I am arguing that we need consider two things: the source of what we use to make good algorithms and whether users are impacted the way we want to impact them. The talk is based on two uses cases around providing diversity (something many of us believe is good) to users:
1. Engaging through diversity: serendipity (same algorithm, different sources)
2. Engaging through diversity: awareness (effective algorithm, perception)
My goal is to say, we may have the best AI, but we may get it wrong if we forget the users. I don't have answers, but it is important that we ask the right questions in today's world.
Defining user profiles is a key actiovity when designing interactive systems.
"Personas" technique is an excellent way for describing these user profiles.
UXD - A quick overview on what you need to work with your UX team Guilherme Rodrigues
The UXD team came up with a presentation, covering some of the point we have in our day to day work. Information architects, designers and front-end participated to build up this doc in order to practice and be more familiar with UCD process, agile project management, UX research and so on.
Have a look on the presentation and help us to build it up.
User Empathy: Prioritizing Users in your UX ProcessMary Fran Wiley
A discussion on what user empathy is and how you can make sure that your UX process prioritizes users. Includes tips for doing this in WordPress. From WordCamp Chicago 2017
Cascade Network Event - Cultivating Your Online CommunityLaura Whitehead
Presentation from the LVSC Cascade Network Learning Event -
Engage and Connect with Social Media for frontline organisations held in January 2010. A discussion workshop exploring areas such as - what is an online community, how to manage, what is your role in nuturing the community, encouraging participation, plus a look at social media policies. Blogpost round-up of the event and other presentations at: http://laura.popokatea.co.uk/2010/01/15/engage-and-connect-with-social-media-event-roundup.
The Europeana Newspapers Project held a workshop in Amsterdam in September 2013. This presentation from Channa Veldhuijsen of the National Library of the Netherlands explains some principles of usability testing for historic newspapers presented online.
Similar to Designing for Play at WebVisions 2010 (20)
Thirteen years ago Gayle Curtis likened a “Big Information Architect” to “an orchestra conductor or film director, conceiving a vision and moving the team forward.” In the meantime, different-sized IAs gave way to UX designers, but in some shops there is another central role: product manager.
What you may be surprised to learn is that a substantial part of a product manager’s job is…information architecture. Describing a landscape, ecosystem, or roadmap and communicating a set of goals and priorities requires the exact meaning-mapping skills that IA is all about.
This panel features three people trained in IA and UX who are now filling a product role, to discover whether this parallel between “big” IA and product holds in other contexts, to discuss potential career paths, and to take questions from an audience that might be intrigued by the relationship.
My keynote address from the fifth Italian Information Architecture Summit, wherein I talk about what information architects do, why I consider myself one, and what the future may look like.
Ukulele For Geeks: Secrets of the Pentatonic Scales (sxsw 2010)Christian Crumlish
At first glance the fretboard of a ukulele (or guitar) looks incomprehensible, but with the magic of pentatonic scales - ancient, nearly universal 5-note patterns, you can "crack the code" and hack the fretboard and start jamming along with your favorite tunes or musician friends in no time.
You don't need to know the names of the notes or what key a song is. Just find the little dippers and start messing around with patterns. I'll explain the concepts and demonstrate the techniques, which are completely self taught.
A series of talks I gave sponsored by the Yahoo! Developer Network, in London and Berlin, reviewing the history of UX design patterns and delving into the social design patterns project, isolating 5 principles, 96 patterns, and 5 anti-patterns
Presentation of social patterns project to pattern aficionados at PLoP (Pattern Languages of Programs) 2009, co-located with Agile 09 in Chicago in August.
My talk at Yahoo!'s Open Hackday 2008, on working with stencils and patterns even if you don't have a designer handy (like if they're outside listening to Girl Talk).
One half of a presentation from the IA Summit 2008 in Miami, Florida, addressing lessons from the Yahoo! experience. Co-presenter was Austin Govella, presenting learnings from Comcast.
Presence, identity, and attention in social web architectureChristian Crumlish
Slides from a panel of the same name at the IA Summit 2008 in Miami Florida. Other panelists were Gene Smith, Christina Wodtke, Andrew Hinton, and Andrew Crow
A five-minute talk for Ignite SF (Web 2.0 Expo) at DNA Lounge, Tuesday, April 22. Mainly complaining about my social media peeves and suggesting some better practices
My slides from the panel called They Made a Fine Connection (on Dead Head online community with and without the band), a panel also including Professor Gary Burnett and Wired writer Steve Silberman, at the UMass Unbroken Chain symposium on the Grateful Dead in music, culture, and memory
<a href="http://2007.sxsw.com/interactive/conference/panels_schedule/?action=show&id=IAP060150">South by Southwest panel</a> presentation Others presented on identity, reputation, and attention with Kaliya Hamlin, Ted Nadeau, Mary Hodder, and George Kelly.
Please Forget You Knew My Name: Secretly Influenced by the DeadChristian Crumlish
Bands and musicians that have played down or denied the extent to which they were influenced by the Grateful Dead, a presentation from the Southwest / Texas PCA conference on
Dive into the innovative world of smart garages with our insightful presentation, "Exploring the Future of Smart Garages." This comprehensive guide covers the latest advancements in garage technology, including automated systems, smart security features, energy efficiency solutions, and seamless integration with smart home ecosystems. Learn how these technologies are transforming traditional garages into high-tech, efficient spaces that enhance convenience, safety, and sustainability.
Ideal for homeowners, tech enthusiasts, and industry professionals, this presentation provides valuable insights into the trends, benefits, and future developments in smart garage technology. Stay ahead of the curve with our expert analysis and practical tips on implementing smart garage solutions.
Hello everyone! I am thrilled to present my latest portfolio on LinkedIn, marking the culmination of my architectural journey thus far. Over the span of five years, I've been fortunate to acquire a wealth of knowledge under the guidance of esteemed professors and industry mentors. From rigorous academic pursuits to practical engagements, each experience has contributed to my growth and refinement as an architecture student. This portfolio not only showcases my projects but also underscores my attention to detail and to innovative architecture as a profession.
Between Filth and Fortune- Urban Cattle Foraging Realities by Devi S Nair, An...Mansi Shah
This study examines cattle rearing in urban and rural settings, focusing on milk production and consumption. By exploring a case in Ahmedabad, it highlights the challenges and processes in dairy farming across different environments, emphasising the need for sustainable practices and the essential role of milk in daily consumption.
Transforming Brand Perception and Boosting Profitabilityaaryangarg12
In today's digital era, the dynamics of brand perception, consumer behavior, and profitability have been profoundly reshaped by the synergy of branding, social media, and website design. This research paper investigates the transformative power of these elements in influencing how individuals perceive brands and products and how this transformation can be harnessed to drive sales and profitability for businesses.
Through an exploration of brand psychology and consumer behavior, this study sheds light on the intricate ways in which effective branding strategies, strategic social media engagement, and user-centric website design contribute to altering consumers' perceptions. We delve into the principles that underlie successful brand transformations, examining how visual identity, messaging, and storytelling can captivate and resonate with target audiences.
Methodologically, this research employs a comprehensive approach, combining qualitative and quantitative analyses. Real-world case studies illustrate the impact of branding, social media campaigns, and website redesigns on consumer perception, sales figures, and profitability. We assess the various metrics, including brand awareness, customer engagement, conversion rates, and revenue growth, to measure the effectiveness of these strategies.
The results underscore the pivotal role of cohesive branding, social media influence, and website usability in shaping positive brand perceptions, influencing consumer decisions, and ultimately bolstering sales and profitability. This paper provides actionable insights and strategic recommendations for businesses seeking to leverage branding, social media, and website design as potent tools to enhance their market position and financial success.
White wonder, Work developed by Eva TschoppMansi Shah
White Wonder by Eva Tschopp
A tale about our culture around the use of fertilizers and pesticides visiting small farms around Ahmedabad in Matar and Shilaj.
5. Signs of Life (who else is here?)
What
A person wants to have some indication of
who else frequents the site she is visiting and
the she isn’t alone.
Use When
• Use this pattern to signal the transient
presence of other visitors.
• Use this pattern to give the current visitor a
sense that she has company while reading
the blog, especially if she recognizes some
of the faces or names.
6. Buddy List (can Timmy come out to play?)
What
The user wants a distinct list of people she
knows (friends, coworkers, family) to
communicate with in real time.
Use When
Use this pattern when offering just-in-time
communications, such
as instant messaging.
Buddy list utilizes concepts like Who’s Here
Now and Ambient Intimacy
10. Profile (who am I in this context?)
What
The user wants a central, public location to display all the
relevant content and information about themselves to
others – both those they know and those they don’t.
Use When
• Use this pattern when your site encourages a lot of
user-generated content and you want one place to
show a speci c user’s contribution.
• Use this pattern when you want to allow users to look
up another user to learn more about them.
• Use this pattern when you want to allow users to
express their personality.
• Use this pattern to allow users to share information
about themselves to others.
11. Avatars (how do I want to appear?)
What
A user wants to have a visual
representation of themselves as part of
their online identity.
Use When
• Use this pattern when the user wants
to have a visual associated with their
identity.
Identity doesn’t alway have to manifest itself
in a complicated or robust pro le.
Be appropriate for your context.
14. Welcome Area (invitation to the dance)
What
A user registers for a new service and
needs to have a sense of what can be
done at the site and how to get
started.
Use When
• Use this pattern when a new user
rst accesses the site.
• Use this pattern to acquaint the
user with important or useful
features.
16. Community Norms (set the groundrules)
A principle of community management is to
establish and communicate social norms to
the participants in your community
While this may be done with interface copy,
help text, support forums, newbie tutorials
and so forth, it’s best communicated directly
from member to member.
Founders and community managers can play
the role of Model Citizen to demonstrate
desirable behavior.
19. Collecting (gathering and displaying tokens)
What
A user wants to save an item for later viewing,
sharing, or discussion.
Use When
• Use this pattern to enable people to save
web sites, pages, clippings, photos, videos
or other items in an online environment.
• Use this pattern to allow people to show off,
share or collaborate around a collection of
online items.
21. Points (what’s my score?)
What
Participants want a tangible measurement of their
accomplishments for personal satisfaction and to make
comparisons with other competitors.
Use When
• Use this pattern when the community is highly
competitive, and the activities that users engage in are
competitive in nature, such as fantasy sports or games.
• Speci cally, don't use this pattern when
• The activities that users engage in are not
competitive in nature (e.g., writing recipes, or
sharing photos).
• The awarding of points might demean or
devalue the activity that they're meant to
reward. By pinning an arbitrary incentive
value to an activity, you may unintentionally
replace a user's satisfying intrinsic motivation
with a petty extrinsic one.
22. Leaderboard (how do I measure up?)
What
In highly competitive communities using a ranking
system, users may want to know who are the very best
performers in a category or overall.
Use When
• The community is highly competitive, and the
activities that users engage in are competitive in
nature (e.g., player-vs-player contests, or coaching a
fantasy football team.)
• You want to enable player-to-player comparisons, or
permit users to de nitively settle "Who is better?"
arguments.
• Don't use this pattern when the activities
that users engage in are not competitive
in nature (e.g., writing recipes, or sharing
photos).
24. Collaborative Editing (win-win)
What
People like to be able to work together on
documents, encyclopedias, and software
codebases.
Use When
• Use this pattern when you wish to enable your
site members to work together to curate their
collective wisdom or document their shared
knowledge.
27. Constant Refinement (fine tuning)
What
Social media is a two way street: read/write. In
addition to providing tool for sharing and
publishing media, you can provide your users
with interfaces for zeroing in on the streams
they're interested in and then sifting through
them for the most interesting and relevant Use When
objects in the stream. Use when you want to enable your users to
update their experience on a constant basis
and when there’s no possible way you could
anticipate the ideal con guration for each one
of your users.
32. Leave Things Unfinished (room to play)
What
This principle nds form in a number of familiar
concepts: customization, skinning, user-
contributed tags and the emergent
folksonomies they can give rise to.
Use When
You might call this part of the process "meta-
design." Rather then giving our users a sh, we
are giving them a rod, reel, bait, and
instructions to teach them how to sh. We
design the rules of the system but not all of the
outcomes.