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Designing for Mobile Learning
The Mobler Cards Experience

              Dr. Christian Glahn
Our Research Challenge
Mobler Cards
Flash Card Learning
 for Smart Phones
This presentation is about the


Design Challenges
           we faced
2 Types of
Design Challenges
Common Challenges
Are for the App Design
Specific Challenges
Are for the Instructors
The Common Challenges
Technology
If you go for mobile you always ask yourself




        iOS or Android?
HTML




or maybe Web-based?
We wanted all

     <3
Interoperability
Interaction Design
is not all about small screens
Designing Interaction for Multiple Platforms

         • Interface consistency

         • Intuitive processes
Same interaction on all
        platforms

Avoid “iOS apps” on Android
       and vice versa
Task Centered Design
We did not want
just another App
we wanted
LMS Integration
• Lightweight protocol
• Optimized for mobile data processing
• Non-continuous interaction
• Platform independence
• Live data from the LMS
    use of question pools in courses
• All management is left to the LMS
SCORM
        IMS QTI




• SCORM compliant concepts
Mobility
The benefits of
       mobile technologies

CC http://www.flickr.com/photos/floridanationalguardonflickr/7096123921/
Always within reach
                            Always ready for use

CC http://www.flickr.com/photos/1bct82/7729962132
How to leverage the
benefits of mobile
technology for learning?
Magic
What You Cannot See
           &
What You Don’t Want to See
•Logging in                                           •Synchronizing
                •Being online                                         •Language
CC http://www.flickr.com/photos/look_ma_im_flying_pictures/3714888958
• Authenticate only once   • No manual updating
• Data and functions on    • Use user preferences
  the mobile
The Specific Challenge
Content
Mobler Cards
can immediately use existing
      question pools
But ...
Content for practicing on mobiles
works differently than
testing on desktops
Example

         PfPC Course
Building Defence Institutions
            2008
Try to remember
this for longer
than 5”
Focus on the Answer

Not on the Question
True-or-false items
are not fun after
answering them
for the first time
Support thinking

 Not guessing
Some items might
be too easy
or too complex
Avoid answer patterns

The leaners will learn the
pattern not the subject
Trick questions
are just like
true or false
Allow progress

Not quick wins
Christian Glahn
@phish108
slidesha.re/phish108
IAMLearn.org

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Designing for Mobile Learning

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