The presentation looks at different dimensions of prototyping in the service design field. Proto-typing is often used as a tool to communicate ideas and refine the design.
The presentation suggests that prototyping is valuable beyond that. It discusses how prototyping can be explicitly used to
• Create a common understanding amongst co-designers
• Communicate an idea to clients and co-designers
• Test ideas with users
• Co-design with clients, users and fellow designers
The presentation gives an overview of proto-typing methods for the service design field and analyses the strengths and weaknesses of
various methods throughout the design process.
It concludes with a guide for practicing service designers, which suggests when to use which prototyping methods. This includes concepts models, role plays, scena-rios, low-fi-prototypes, experience prototypes, physical models and spatial interaction.
The speakers draw from their experience in service design projects at Fjord, Nokia, inventedhere and the HPI School of Design Thinking.
UX Prototyping (UXiD) - Slide by Anton Chandra and Bahni MahariashaAnton Chandra
This is a slide presentation on UXiD 2018 event
Title: UX Prototyping - How to make it and define the success metrics
by Anton Chandra and Bahni Mahariasha
UX Prototyping (UXiD) - Handout by Anton Chandra and Bahni MahariashaAnton Chandra
This is handout presentation on UXiD 2018 event
Title: UX Prototyping - How to make it and define the success metrics
by Anton Chandra and Bahni Mahariasha
Prototyping: what is it, why should you care, common mistakes, and how to choose the right tools.
Presented at IxDA Sydney Meetup: The Prototype Edition - 28 May 2015
Prototyping is a great way of developing, communicating and validating design ideas and requirements in a quick and cost-effective manner, when devising a user experience.
This presentation discusses what prototypes are, why they are useful, the various tools that can be used and some basic principles to adopt.
This presentation was delivered by Stephen Denning as part of the User Vision Breakfast Briefing series in 2012.
The presentation looks at different dimensions of prototyping in the service design field. Proto-typing is often used as a tool to communicate ideas and refine the design.
The presentation suggests that prototyping is valuable beyond that. It discusses how prototyping can be explicitly used to
• Create a common understanding amongst co-designers
• Communicate an idea to clients and co-designers
• Test ideas with users
• Co-design with clients, users and fellow designers
The presentation gives an overview of proto-typing methods for the service design field and analyses the strengths and weaknesses of
various methods throughout the design process.
It concludes with a guide for practicing service designers, which suggests when to use which prototyping methods. This includes concepts models, role plays, scena-rios, low-fi-prototypes, experience prototypes, physical models and spatial interaction.
The speakers draw from their experience in service design projects at Fjord, Nokia, inventedhere and the HPI School of Design Thinking.
UX Prototyping (UXiD) - Slide by Anton Chandra and Bahni MahariashaAnton Chandra
This is a slide presentation on UXiD 2018 event
Title: UX Prototyping - How to make it and define the success metrics
by Anton Chandra and Bahni Mahariasha
UX Prototyping (UXiD) - Handout by Anton Chandra and Bahni MahariashaAnton Chandra
This is handout presentation on UXiD 2018 event
Title: UX Prototyping - How to make it and define the success metrics
by Anton Chandra and Bahni Mahariasha
Prototyping: what is it, why should you care, common mistakes, and how to choose the right tools.
Presented at IxDA Sydney Meetup: The Prototype Edition - 28 May 2015
Prototyping is a great way of developing, communicating and validating design ideas and requirements in a quick and cost-effective manner, when devising a user experience.
This presentation discusses what prototypes are, why they are useful, the various tools that can be used and some basic principles to adopt.
This presentation was delivered by Stephen Denning as part of the User Vision Breakfast Briefing series in 2012.
Contributing to Drupal: It's Not as Hard as it LooksKarl Kaufmann
Drupal, like any open-source project, is dependent upon voluntary participation for its success and survival. You can help the community, build skills, and increase your bottom line by actively helping make Drupal better.
Prototyping: A Component for Successful ProjectsChris Griffith
Ever wonder why some projects just feel ‘right’ and others don’t? Or maybe you might have the Next Big Thing, but aren’t sure if it is going to work? There is an answer to those issues, Build a Prototype!
This presentation will introduce you to the types of prototypes (paper to high fidelity), their benefits and how various Adobe tools can be used to create them. By leveraging prototypes, your team will be able better communication their ideas and avoid costly mistakes.
In this three hour workshop I present an introduction to the UCD process, an overview of the basic technologies of the web and a survey of current Mobile Web Design trends.
Boost Turku - Prototyping Workshop - Mobile and Web PrototypingJoni Juup
Here's the updated version of my presentation with notes and changes based on our discussions during the presentation - but without the awesome gifs :(
From design specs to user stories (ProductCamp Boston 2016)ProductCamp Boston
More and more agile teams began to value good design, to the extend to actually hire in-house designers to be part of the team. However there is often an unspoken tension between the product manager and the designer: who get to define the user experience? An agile product manager is thinking in terms of user stories, which doesn't always align with the design specs. Vice versa. It eventually boils down to: How can design practices become an integral part of an agile team? Between PM and Design, there may be many disagreements on features and priority. But let's start with a common ground: solving the user pain. Eventually I stopped writing design specs, but to help the PM write better user stories. In this session I'd like to share practical lessons on Design/PM collaboration to bring the best out of both.
About Shanfan Huang
Drawing. Coding. Learning. Making. Exploring. Dancing. bio from Twitter
Shanfan Huang is a product designer at Pivotal Labs, an agile development consultancy that helps the clients transform their way of building software. She aspires to bring Lean UX practice into agile development teams.
This presentation is part of a Citrix Labs workshop introducing the concepts of rapid prototyping for developers. It focuses on the creation of early samples, models, or releases of a product built to test a concept or process or to act as a thing to be replicated or learned from.
Get hands-on advice for rapid Agile prototyping in a product team.
You'll learn:
- How to determine the right depth and breadth for MVP prototypes.
- How to prioritize use cases for prototyping.
- How to elicit the right stakeholder and user feedback.
- How to correctly annotate prototypes for dev and QA.
These are the slides for a design thinking overview I gave to newly-onboarded developers at IBM. This is part of a larger session kicking off a six-month project where attendees will deliver user research, a set of hills and a prototype to key stakeholders looking for solutions to real problems. I used the example of helping Austin housing authorities fix the affordable housing problem that faces low-income families.
THE UX INTERVIEW – 3 Quick Questions. 3 Short Answers.Marc-Oliver Gern
UX INTERVIEWS is a series of short interview sessions – with senior UX practitioners and Service Design Thinkers. Please let me know if you are free to provide your input, too. I will send you a quick survey with new questions.
Integrating Design and Development in Your WorkflowKarl Kaufmann
Integrating design into your workflow boosts team understanding and collaboration, minimizes costly changes, and delivers your client a product much more smoothly.
Design thinking is everywhere these days. There’s plenty of people telling you how to do it and how it works, but not enough people are talking about the practical application. How do I apply it? How do I actually do it? How do I get it to work at my company and with my team?
I'll give you hands-on guidance and share my personal experiences doing design thinking at IBM in Austin, TX.
How to create new processes to sustain a design system
How to evolve the way companies build and ship products
How to decide on a governance model for design systems
Designing and Developing Effective UX for MobileFloat
Implementing an effective mobile user experience is challenging. How do you deliver useful information at the time of need without being disruptive to the employee’s workflow? How do you integrate the content effectively within the context of the user’s task at hand? How do you leverage the available technology to reach the target audience? How can you create a mobile app that is “sticky”?
In this presentation, Float's Scott McCormick helps you build your skills in strategy and guidelines for effective user experience design, both for mobile and other new platforms. The session will examine how user-centered design can produce training that resonates with users. It will then explore the importance of context and how the learner’s environment can greatly affect the UX. As you explore the unique affordances of mobile devices and how they should contribute to your approach, you’ll also look at an actual example deployed in 2016 by a major retailer and uncover the lessons learned from that project.
Contributing to Drupal: It's Not as Hard as it LooksKarl Kaufmann
Drupal, like any open-source project, is dependent upon voluntary participation for its success and survival. You can help the community, build skills, and increase your bottom line by actively helping make Drupal better.
Prototyping: A Component for Successful ProjectsChris Griffith
Ever wonder why some projects just feel ‘right’ and others don’t? Or maybe you might have the Next Big Thing, but aren’t sure if it is going to work? There is an answer to those issues, Build a Prototype!
This presentation will introduce you to the types of prototypes (paper to high fidelity), their benefits and how various Adobe tools can be used to create them. By leveraging prototypes, your team will be able better communication their ideas and avoid costly mistakes.
In this three hour workshop I present an introduction to the UCD process, an overview of the basic technologies of the web and a survey of current Mobile Web Design trends.
Boost Turku - Prototyping Workshop - Mobile and Web PrototypingJoni Juup
Here's the updated version of my presentation with notes and changes based on our discussions during the presentation - but without the awesome gifs :(
From design specs to user stories (ProductCamp Boston 2016)ProductCamp Boston
More and more agile teams began to value good design, to the extend to actually hire in-house designers to be part of the team. However there is often an unspoken tension between the product manager and the designer: who get to define the user experience? An agile product manager is thinking in terms of user stories, which doesn't always align with the design specs. Vice versa. It eventually boils down to: How can design practices become an integral part of an agile team? Between PM and Design, there may be many disagreements on features and priority. But let's start with a common ground: solving the user pain. Eventually I stopped writing design specs, but to help the PM write better user stories. In this session I'd like to share practical lessons on Design/PM collaboration to bring the best out of both.
About Shanfan Huang
Drawing. Coding. Learning. Making. Exploring. Dancing. bio from Twitter
Shanfan Huang is a product designer at Pivotal Labs, an agile development consultancy that helps the clients transform their way of building software. She aspires to bring Lean UX practice into agile development teams.
This presentation is part of a Citrix Labs workshop introducing the concepts of rapid prototyping for developers. It focuses on the creation of early samples, models, or releases of a product built to test a concept or process or to act as a thing to be replicated or learned from.
Get hands-on advice for rapid Agile prototyping in a product team.
You'll learn:
- How to determine the right depth and breadth for MVP prototypes.
- How to prioritize use cases for prototyping.
- How to elicit the right stakeholder and user feedback.
- How to correctly annotate prototypes for dev and QA.
These are the slides for a design thinking overview I gave to newly-onboarded developers at IBM. This is part of a larger session kicking off a six-month project where attendees will deliver user research, a set of hills and a prototype to key stakeholders looking for solutions to real problems. I used the example of helping Austin housing authorities fix the affordable housing problem that faces low-income families.
THE UX INTERVIEW – 3 Quick Questions. 3 Short Answers.Marc-Oliver Gern
UX INTERVIEWS is a series of short interview sessions – with senior UX practitioners and Service Design Thinkers. Please let me know if you are free to provide your input, too. I will send you a quick survey with new questions.
Integrating Design and Development in Your WorkflowKarl Kaufmann
Integrating design into your workflow boosts team understanding and collaboration, minimizes costly changes, and delivers your client a product much more smoothly.
Design thinking is everywhere these days. There’s plenty of people telling you how to do it and how it works, but not enough people are talking about the practical application. How do I apply it? How do I actually do it? How do I get it to work at my company and with my team?
I'll give you hands-on guidance and share my personal experiences doing design thinking at IBM in Austin, TX.
How to create new processes to sustain a design system
How to evolve the way companies build and ship products
How to decide on a governance model for design systems
Designing and Developing Effective UX for MobileFloat
Implementing an effective mobile user experience is challenging. How do you deliver useful information at the time of need without being disruptive to the employee’s workflow? How do you integrate the content effectively within the context of the user’s task at hand? How do you leverage the available technology to reach the target audience? How can you create a mobile app that is “sticky”?
In this presentation, Float's Scott McCormick helps you build your skills in strategy and guidelines for effective user experience design, both for mobile and other new platforms. The session will examine how user-centered design can produce training that resonates with users. It will then explore the importance of context and how the learner’s environment can greatly affect the UX. As you explore the unique affordances of mobile devices and how they should contribute to your approach, you’ll also look at an actual example deployed in 2016 by a major retailer and uncover the lessons learned from that project.
Leveraging Devices to Create Amazing Mobile Learning - TK2014 ResultsChad Udell
Are your mobile learning efforts little more than a retread and reskin of existing elearning content? Feeling a little bored and disillusioned with the promise of mobile learning left unfulfilled?
Check out what you can do with Mobile Learning when you leverage the device's unique capabilties.
Enterprise-Grade Augmented Reality for Operational EnvironmentsFloat
Steve Richey presented this overview of Float's work with augmented reality for the United States government at Unity3D's Vision Summit 2016 event in Hollywood, CA.
Scott mc cormick float mobile learning_prototyping strategy_mlearncon 2012Scott McCormick
A presentation called "Implementing an mLearning Prototype Strategy" that was given on the Mobile Design Strategies Stage at mLearnCon 2012. The presentation was given by Scott McCormick and Dan Pfeiffer of Float Mobile Learning on Tuesday, June 19.
Rapid Prototyping 2015: Its a Mad Mad WorldMarti Gold
Given at BigDesign 2015. Discussing the benefits of rapid prototyping, the stress of selecting a prototyping tool, and an overview of available apps for desktop and mobile.
Trevor Perrry presented Implementing Modernization during the 2015 iBelieve tour. This presentation helps you analyse your modernization needs, strategies and suggests successful approaches for planning and implementing GUI, web, mobile and beyond.
Sharpest tool in the box: Choosoing the best authoring tool for your learning...Brightwave Group
From rapid and responsive, to video and cross-browser capability we demand great things from the authoring tools available to us. And there are many to choose from.
This presentation explores the key factors we recommend you consider when choosing an authoring tool. These vary according to environment and culture, to the needs of your learners and the objectives of the learning. Choosing the right authoring tool and ensuring it is based on your needs ensures your learning content is not simply fit for purpose, but meets the aims of your wider learning strategy.
Prototyping - 2015 PhillyCHI UX Workshop SeriesMatthew Thomas
Slides for prototyping workshop I facilitated for the 2015 PhillyCHI Workshop Series. Covers overview of prototyping, methods, and considerations when considering prototype fidelity.
Data Science professionals are often tasked with an interesting new project where modeling results depend on user input. We roll up our sleeves, create beautiful Jupyter notebooks with nice graphs and thoughtful insights, write extensive documentation and cover our code by unit tests. All that is to demonstrate only a few use cases. Will we convince our product managers and stakeholders that our MVP is solid? Especially when front-end product development work is not on the horizon yet. In this talk, learn how to own the product and create an interactive demo without front-end development skills. The demo is cloud-hosted, with built-in support for user feedback so that our internal stakeholders can spot hidden edge cases before our customers notice them!
Mobile media module part 6 - app development rev-mfMichelle Ferrier
The Mobile Media Module is designed as a two-week, broad-based study on the mobile landscape that can be applied in many courses.
The program was implemented at Ohio University’s Scripps College of Communication to support our Scripps Innovation Challenge and to build knowledge of the mobile landscape across our communication curricula.
For implementation, we brought in an expert in mobile development to teach in four existing classes over two weeks in Spring 2013. Faculty teaching those classes became the students and built their capacity to teach the material in subsequent semesters.
By “hacking the curriculum” using the “module method,” we were able to reach more than 500 students in one semester with new material.
For more information, contact Dr. Michelle Ferrier, associate dean for innovation, Scripps College of Communication, ferrierm@ohio.edu.
Creating mLearning With Your Existing ToolkitChad Udell
People often think mobile applications only consist of dedicated software development tools and techniques used by traditional computer scientists that can often be arcane or require very specific tools and platform-specific APIs. And sometimes we must redevelop applications several times to hit all target platforms, which can be very time consuming and expensive. But most modern platforms are quite capable of providing very powerful and engaging experiences using Web based APIs and manipulating the DOM via Javascript. This may be a far more accessible toolkit for your development team and it could accelerate your development efforts.
DevLearn 2018 - Designing AR Experiences for Performance SupportChad Udell
While many companies are experimenting with AR in the L&D space, there are a number of businesses harnessing the power of AR for enhancing operational performance outside of the training department. How do these experiences differ, and how can you renew your department’s focus on performance by taking on more advanced AR solutions in your efforts?
In this session, you will learn practical approaches for designing effective AR experiences. You’ll discover an approach to strategic implementation of AR by forming a partnership with functional business units. You’ll also explore the difference between simple marker-based AR solutions and more advanced computer vision and machine learning–backed AR. You’ll then look at how you can integrate AR systems with operational business systems in order to maximize return on investment and realize the opportunity that AR-enabled workers represent. Finally, you’ll look at aligning measurement of business task success and AR experience usage in order to align learning and production.
You likely have a lot of great learning content in your library. How do you get it to mobile devices without attempting (and likely failing) the dreaded conversion process? It can be difficult to think through the ideation process to bring new life into your content for the small screen and the on-the-go mobile learner.
Session participants will examine a number of high-profile success stories and gain insight into the instructional design process used to marry mobile user-experience design and existing content. You’ll see examples, case studies, and process documents, and you will explore real-world examples on how to successfully refocus your efforts to create great mobile learning.
Max 2010- Building Mobile Learning with Your Existing eLearning Toolkit - Ado...Chad Udell
See how mobile learning can be achieved using Adobe Creative Suite 5 and Adobe AIR. Most smartphones are capable of using learning content created with these tools without needing native development. This approach accelerates development, lowers costs, and increases adoption thanks to cross-platform compatibility. Various mobile platforms will be explored, featuring mobile web content and applications. Testing and debugging using Adobe Device Central and other testing platforms will be examined.
This session will examine the four main systems – Windows, Android, iPhone/Pad, and BlackBberry. What’s the difference? Does the OS change what is possible? What can they offer you, and which should you be choosing?
This is a fun one! Learn how to hack up robots you can buy at a local toy store. You’ll see the methods used to take the video stream out of the robot and turn it into a format Flash likes. You’ll get the lowdown on how to send API commands to control the bot. We’ll show you how to connect it to alternative controllers and use ActionScript for some simple color detection on the video stream.
This is a fun one! Learn how to hack up robots you can buy at a local toy store. You’ll see the methods used to take the video stream out of the robot and turn it into a format Flash likes. You’ll get the lowdown on how to send API commands to control the bot. We’ll show you how to connect it to alternative controllers and use ActionScript for some simple color detection on the video stream.
Stop Building It From Scratch: Creating Reusable eLearning ComponentsChad Udell
Is your organization constantly going through the same development path to produce your e-Learning... rehashing the same code, digging through line after line of spaghetti, and not seeing any real reuse benefits? If you want to leverage your intellectual property, and put your toolset to work for you, come ready to take note of practical tools, tips, and techniques you can employ immediately to enjoy productivity benefits.
In this session, you’ll learn secrets that Rapid Development gurus use. If you are tired of simple tools that speed up development, but really tie your hands when it comes to true customization, you need to learn more about application programming interfaces (APIs). The Web 2.0 world has largely been shaped by the emergence of Web services and the dominance of XML, yet so few e Learning development programs allow you to tap into those powerful tools. You’ll leave this session with ideas on how to build your own APIs, or use preexisting ones, right away.
In this session, you will learn:
* The benefits of building content in a reusable format
* Practical examples of reusable e-Learning concepts
* How to apply object-oriented development techniques to e-Learning
* What APIs are, and how you can use them to speed up development
* Techniques for designing your own e-Learning APIs
* Designing data schemas for flexibility
Audience:
Advanced designers and developers with basic programming skills in ActionScript, and who have edited XML. Deeper understanding of XML concepts and terminology will assist in greater understanding of this topic.
Essentials of Automations: Optimizing FME Workflows with ParametersSafe Software
Are you looking to streamline your workflows and boost your projects’ efficiency? Do you find yourself searching for ways to add flexibility and control over your FME workflows? If so, you’re in the right place.
Join us for an insightful dive into the world of FME parameters, a critical element in optimizing workflow efficiency. This webinar marks the beginning of our three-part “Essentials of Automation” series. This first webinar is designed to equip you with the knowledge and skills to utilize parameters effectively: enhancing the flexibility, maintainability, and user control of your FME projects.
Here’s what you’ll gain:
- Essentials of FME Parameters: Understand the pivotal role of parameters, including Reader/Writer, Transformer, User, and FME Flow categories. Discover how they are the key to unlocking automation and optimization within your workflows.
- Practical Applications in FME Form: Delve into key user parameter types including choice, connections, and file URLs. Allow users to control how a workflow runs, making your workflows more reusable. Learn to import values and deliver the best user experience for your workflows while enhancing accuracy.
- Optimization Strategies in FME Flow: Explore the creation and strategic deployment of parameters in FME Flow, including the use of deployment and geometry parameters, to maximize workflow efficiency.
- Pro Tips for Success: Gain insights on parameterizing connections and leveraging new features like Conditional Visibility for clarity and simplicity.
We’ll wrap up with a glimpse into future webinars, followed by a Q&A session to address your specific questions surrounding this topic.
Don’t miss this opportunity to elevate your FME expertise and drive your projects to new heights of efficiency.
Key Trends Shaping the Future of Infrastructure.pdfCheryl Hung
Keynote at DIGIT West Expo, Glasgow on 29 May 2024.
Cheryl Hung, ochery.com
Sr Director, Infrastructure Ecosystem, Arm.
The key trends across hardware, cloud and open-source; exploring how these areas are likely to mature and develop over the short and long-term, and then considering how organisations can position themselves to adapt and thrive.
UiPath Test Automation using UiPath Test Suite series, part 3DianaGray10
Welcome to UiPath Test Automation using UiPath Test Suite series part 3. In this session, we will cover desktop automation along with UI automation.
Topics covered:
UI automation Introduction,
UI automation Sample
Desktop automation flow
Pradeep Chinnala, Senior Consultant Automation Developer @WonderBotz and UiPath MVP
Deepak Rai, Automation Practice Lead, Boundaryless Group and UiPath MVP
"Impact of front-end architecture on development cost", Viktor TurskyiFwdays
I have heard many times that architecture is not important for the front-end. Also, many times I have seen how developers implement features on the front-end just following the standard rules for a framework and think that this is enough to successfully launch the project, and then the project fails. How to prevent this and what approach to choose? I have launched dozens of complex projects and during the talk we will analyze which approaches have worked for me and which have not.
Epistemic Interaction - tuning interfaces to provide information for AI supportAlan Dix
Paper presented at SYNERGY workshop at AVI 2024, Genoa, Italy. 3rd June 2024
https://alandix.com/academic/papers/synergy2024-epistemic/
As machine learning integrates deeper into human-computer interactions, the concept of epistemic interaction emerges, aiming to refine these interactions to enhance system adaptability. This approach encourages minor, intentional adjustments in user behaviour to enrich the data available for system learning. This paper introduces epistemic interaction within the context of human-system communication, illustrating how deliberate interaction design can improve system understanding and adaptation. Through concrete examples, we demonstrate the potential of epistemic interaction to significantly advance human-computer interaction by leveraging intuitive human communication strategies to inform system design and functionality, offering a novel pathway for enriching user-system engagements.
Kubernetes & AI - Beauty and the Beast !?! @KCD Istanbul 2024Tobias Schneck
As AI technology is pushing into IT I was wondering myself, as an “infrastructure container kubernetes guy”, how get this fancy AI technology get managed from an infrastructure operational view? Is it possible to apply our lovely cloud native principals as well? What benefit’s both technologies could bring to each other?
Let me take this questions and provide you a short journey through existing deployment models and use cases for AI software. On practical examples, we discuss what cloud/on-premise strategy we may need for applying it to our own infrastructure to get it to work from an enterprise perspective. I want to give an overview about infrastructure requirements and technologies, what could be beneficial or limiting your AI use cases in an enterprise environment. An interactive Demo will give you some insides, what approaches I got already working for real.
Slack (or Teams) Automation for Bonterra Impact Management (fka Social Soluti...Jeffrey Haguewood
Sidekick Solutions uses Bonterra Impact Management (fka Social Solutions Apricot) and automation solutions to integrate data for business workflows.
We believe integration and automation are essential to user experience and the promise of efficient work through technology. Automation is the critical ingredient to realizing that full vision. We develop integration products and services for Bonterra Case Management software to support the deployment of automations for a variety of use cases.
This video focuses on the notifications, alerts, and approval requests using Slack for Bonterra Impact Management. The solutions covered in this webinar can also be deployed for Microsoft Teams.
Interested in deploying notification automations for Bonterra Impact Management? Contact us at sales@sidekicksolutionsllc.com to discuss next steps.
Dev Dives: Train smarter, not harder – active learning and UiPath LLMs for do...UiPathCommunity
💥 Speed, accuracy, and scaling – discover the superpowers of GenAI in action with UiPath Document Understanding and Communications Mining™:
See how to accelerate model training and optimize model performance with active learning
Learn about the latest enhancements to out-of-the-box document processing – with little to no training required
Get an exclusive demo of the new family of UiPath LLMs – GenAI models specialized for processing different types of documents and messages
This is a hands-on session specifically designed for automation developers and AI enthusiasts seeking to enhance their knowledge in leveraging the latest intelligent document processing capabilities offered by UiPath.
Speakers:
👨🏫 Andras Palfi, Senior Product Manager, UiPath
👩🏫 Lenka Dulovicova, Product Program Manager, UiPath
The Art of the Pitch: WordPress Relationships and SalesLaura Byrne
Clients don’t know what they don’t know. What web solutions are right for them? How does WordPress come into the picture? How do you make sure you understand scope and timeline? What do you do if sometime changes?
All these questions and more will be explored as we talk about matching clients’ needs with what your agency offers without pulling teeth or pulling your hair out. Practical tips, and strategies for successful relationship building that leads to closing the deal.
Search and Society: Reimagining Information Access for Radical FuturesBhaskar Mitra
The field of Information retrieval (IR) is currently undergoing a transformative shift, at least partly due to the emerging applications of generative AI to information access. In this talk, we will deliberate on the sociotechnical implications of generative AI for information access. We will argue that there is both a critical necessity and an exciting opportunity for the IR community to re-center our research agendas on societal needs while dismantling the artificial separation between the work on fairness, accountability, transparency, and ethics in IR and the rest of IR research. Instead of adopting a reactionary strategy of trying to mitigate potential social harms from emerging technologies, the community should aim to proactively set the research agenda for the kinds of systems we should build inspired by diverse explicitly stated sociotechnical imaginaries. The sociotechnical imaginaries that underpin the design and development of information access technologies needs to be explicitly articulated, and we need to develop theories of change in context of these diverse perspectives. Our guiding future imaginaries must be informed by other academic fields, such as democratic theory and critical theory, and should be co-developed with social science scholars, legal scholars, civil rights and social justice activists, and artists, among others.
Neuro-symbolic is not enough, we need neuro-*semantic*Frank van Harmelen
Neuro-symbolic (NeSy) AI is on the rise. However, simply machine learning on just any symbolic structure is not sufficient to really harvest the gains of NeSy. These will only be gained when the symbolic structures have an actual semantics. I give an operational definition of semantics as “predictable inference”.
All of this illustrated with link prediction over knowledge graphs, but the argument is general.
UiPath Test Automation using UiPath Test Suite series, part 4DianaGray10
Welcome to UiPath Test Automation using UiPath Test Suite series part 4. In this session, we will cover Test Manager overview along with SAP heatmap.
The UiPath Test Manager overview with SAP heatmap webinar offers a concise yet comprehensive exploration of the role of a Test Manager within SAP environments, coupled with the utilization of heatmaps for effective testing strategies.
Participants will gain insights into the responsibilities, challenges, and best practices associated with test management in SAP projects. Additionally, the webinar delves into the significance of heatmaps as a visual aid for identifying testing priorities, areas of risk, and resource allocation within SAP landscapes. Through this session, attendees can expect to enhance their understanding of test management principles while learning practical approaches to optimize testing processes in SAP environments using heatmap visualization techniques
What will you get from this session?
1. Insights into SAP testing best practices
2. Heatmap utilization for testing
3. Optimization of testing processes
4. Demo
Topics covered:
Execution from the test manager
Orchestrator execution result
Defect reporting
SAP heatmap example with demo
Speaker:
Deepak Rai, Automation Practice Lead, Boundaryless Group and UiPath MVP
Let's dive deeper into the world of ODC! Ricardo Alves (OutSystems) will join us to tell all about the new Data Fabric. After that, Sezen de Bruijn (OutSystems) will get into the details on how to best design a sturdy architecture within ODC.
2. • Got the files?
• If not... Here is the link:
Pregame...
http://bit.ly/11CTdxy
3. Float guides industry-leading companies to
understand and leverage the power of mobile
learning. We help companies meet their business
strategies by making useful information
accessible, anytime, anywhere.
4. Mobile Learning Certificate Program
Mobile Learning Essentials Series
Where you can find more...
Learning Everywhere – Published June 2012
5.
6. • Mobile development can get pricey
• Mobile development can take time and can get
bogged down
• Prototyping helps manage cost and risk
• Prototyping helps get buy-in and user
acceptance/usability out of the way earlier
Why prototype?
8. • Building Prototypes should be EASY
• Prototypes should not need to be pixel
perfect
• Prototypes goals need to be clearly spelled
out prior to creation
• Build Prototypes that have an output that
everyone can see
• If animations, etc. are going to be used in the
final, attempt to build them in the prototype
The Basics
9. • Functional Fidelity and Visual Fidelity
• You need to envision the goals for the
prototype
• Choose method and graphic sophistication
based on the goals.
• More “Production Ready” = more time
• More graphically rich = more time
• More revisions at this point are less expensive
than later
Fidelity vs. Functionality
13. Pros
• Inexpensive
• Easy
Cons
• Doesn't really emulate the UX
• Hard to pull off a complicated design or one
with a lot of screens/data
• None of the design elements/deliverables
really will live on
• Tough to justify with so many good tools
these days.
Paper prototype
15. Pros
• Inexpensive
• Easy-ish
• Using Webkit based browsers, you can emulate mobile
devices pretty well
• There are tools popping up now that ease this
considerably
Cons
• More tech knowledge might be required than simple
paper prototypes
• There is still very little reuse of assets for the final version,
unless you are going to mobile web, not apps
HTML/CSS
16. Tools that aren't really
for prototyping, but
still work pretty well.
17. Pros
• Most everyone has one of these
• Reasonably easy to use for any one familiar with desktop
publishing tools
• Produces interactivity and animation
Cons
• It's a tad expensive if you don’t own it already
• None of the design elements/deliverables really will live on
• Good UI Stencils are tough to find or need reprep
• Output isn’t really “mobile”
Powerpoint/Keynote
19. Pros
• great toolset – highly extensible, large community
• Produces fantastic diagrams and high quality output
• Reasonably easy to use for any one familiar with desktop
publishing tools
• produces interactivity
• move from wireframe to prototype easily
Cons
• It's a tad expensive
• Mac only (which might also be considered a 'Pro')
• None of the design elements/deliverables really will live on
Omnigraffle
21. Pros
• Uses InDesign
• Produces rich interactivity
• Allows for media
Cons
• Fairly pricey if you want to take it past a prototype and use
it for production
• Does require InDesign, which some of you may not have
• Output is iPad only
Digital Publishing Suite
27. Pros
• Inexpensive
• Super-easy!
• Web/Cloud based (so it's collaborative)
• Results are pretty stellar
Cons
• It's still in beta-ish state
• Cloud Based (maybe not possible in your org)
• Assets are not going to be used for the final deliverable
InvisionApp