This document summarizes a presentation about leveraging the affordances of mobile devices for learning. It introduces the speaker, Chad Udell, and his company Float which helps other companies use mobile learning. Udell then discusses the concept of affordances, which are qualities of an object that allow it to be used. The presentation explores different affordances of mobile devices like cameras, sensors, geolocation, storage, microphones, notifications, and touchscreens. It considers how activities like photography, data collection, location-based learning, personalized experiences, voice input/output, push notifications, and touch interactions can augment on-the-job tasks and operations. Participants are encouraged to use their mobile devices during the presentation itself.
How Can Mobile Phones Help Improve Education?QwikFone
Technology helped us to grow better. There are lots of differences between ancient learning and traditional learning. Know how mobile phones are helping nowadays in education.
How Can Mobile Phones Help Improve Education?QwikFone
Technology helped us to grow better. There are lots of differences between ancient learning and traditional learning. Know how mobile phones are helping nowadays in education.
Did you know 72% of people in the U.S. have a smart phone? And yet, only about 9% of learning on Skilljar is happening on mobile phones, and about 4% on tablets. In this SlideShare, we'll explore why that may be the case. Specifically, we'll review our framework for mobile learning development, and provide 10 practical tips to make mobile learning great.
Impact of Disruptive Enabling Technologies on Creative EducationDavid Wortley
This presentation was delivered at the 3rd International Conference on Creative Education held in Kuala Lumpur, Malaysia on March 3/4 2017. The presentation charts the changes in Educational Practices and Outcomes driven by disruptive technologies
How do you make Moodle UI more user-friendly and engaging?Paradiso LMS
A Learning Management System like Moodle can only reach its potential when it engages with users with a best in class user interface (UI). Without an engaging UI, Moodle can seem drab and uninteresting. Users also become frustrated when the UI is not “friendly,” and the same can contribute to learning retention.
Technology in the early childhood classroomnueldavidwest
The use of technology in the early childhood classroom and how it affects children positively. Children are positively motivated to learn better with the use of technology in the classroom.
3.What is m-learning_ Learn everything about M-learning.pdfBelayet Hossain
What is m-learning? The world was very different before the appearance of smartphones. Today, mobile phones are used for much more complicated tasks than exchanging messages with friends. It has changed a lot of things, including learning.
https://itphobia.com/what-is-m-learning/
After years of grappling between teachers and students on use of smartphones in school, new educational swings actually encourage the use of these devices.
Mugur Mocofan - Mobile learning study cases 2015Diana Andone
Presentation of Mugur Mocofan for the Workshop "Opening Up Education", March 13, 2015, Timisoara Romania, part of Open education Week 2015
http://elearning.upt.ro/workshop-opening-up-education/n-32-70-185/d
Did you know 72% of people in the U.S. have a smart phone? And yet, only about 9% of learning on Skilljar is happening on mobile phones, and about 4% on tablets. In this SlideShare, we'll explore why that may be the case. Specifically, we'll review our framework for mobile learning development, and provide 10 practical tips to make mobile learning great.
Impact of Disruptive Enabling Technologies on Creative EducationDavid Wortley
This presentation was delivered at the 3rd International Conference on Creative Education held in Kuala Lumpur, Malaysia on March 3/4 2017. The presentation charts the changes in Educational Practices and Outcomes driven by disruptive technologies
How do you make Moodle UI more user-friendly and engaging?Paradiso LMS
A Learning Management System like Moodle can only reach its potential when it engages with users with a best in class user interface (UI). Without an engaging UI, Moodle can seem drab and uninteresting. Users also become frustrated when the UI is not “friendly,” and the same can contribute to learning retention.
Technology in the early childhood classroomnueldavidwest
The use of technology in the early childhood classroom and how it affects children positively. Children are positively motivated to learn better with the use of technology in the classroom.
3.What is m-learning_ Learn everything about M-learning.pdfBelayet Hossain
What is m-learning? The world was very different before the appearance of smartphones. Today, mobile phones are used for much more complicated tasks than exchanging messages with friends. It has changed a lot of things, including learning.
https://itphobia.com/what-is-m-learning/
After years of grappling between teachers and students on use of smartphones in school, new educational swings actually encourage the use of these devices.
Mugur Mocofan - Mobile learning study cases 2015Diana Andone
Presentation of Mugur Mocofan for the Workshop "Opening Up Education", March 13, 2015, Timisoara Romania, part of Open education Week 2015
http://elearning.upt.ro/workshop-opening-up-education/n-32-70-185/d
Since the fall of 2012, Oregon State University Extension has been delivering bi-monthly webinars focused on encouraging and educating Extension personnel on the use and application of mobile devices..meaning tablets and smart phones of all sizes, shapes and colors. This has become the flagship activity in our Extension Mobile Device Users Group initiative (EMDUG.) In this session, Click & Clack (Victor and Jeff) give some of the tips and tricks on how to create a well-received, light-hearted but informative webinar series that doesn’t put your audience to sleep! We discuss platforms, equipment, planning, and share our Top Ten List on Ways To Improve Your Webinars.
mLearning has been a buzzword in eLearning for decades. Nearly every year someone speculates that the time for mLearning has finally arrived – and just about that often we discover that still – very few people actually are producing their learning content for mobile devices. You can imagine then that it is with some trepidation that I enter into the arena, to echo voices that have often proclaimed a start to the mobile land-rush.
Mobile is booming as a marketing channel - half of Tesco’s web traffic now comes via mobile as do a fifth of Domino’s Pizza orders. With our continued and growing attachment to our mobile phones and tablets, we get frustrated when the website or app we use does not perform as we expect. This seminar looks at the approach referred to as Mobile 1st which considers the content and design for the smaller screen before the desktop and we will be putting it to the test.
Covering a variety of topics, including designing for touch devices; how to ensure a healthy conversion rate from your mobile channel; deploying web apps across devices using products such as PhoneGap or Appcelerat or Titanium; and the pros and cons of optimising design for all phone and tablet devices, this seminar also looks at specific topics such as image strategy for mobile and shares our views on the trends we are seeing in the mobile space.
Teaching With Technology No Longer Belongs in a LabJane Ross
This presentation is for the ANPS Teachers Conference in Jakarta on the 16th October, 2010. It will focus on how the computer teacher needs to change their role from teaching computers as a stand-alone subject to becoming an Integrator and assisting teachers to use technology in their programs.
Slide to Unlock: learning design for the mobile learnerBrightwave Group
We are all mobile learners. It's in our DNA. If you have access to a mobile device, to confine your learning to a classroom, online course or exhibition hall is to go against the very nature of how you learn.
Knowing has never been a static process, but only now are we starting to connect the potential of mobile technology with our natural propensity for dynamic, responsive and viral learning.
As ownership and usage of technology rise sky high and expectations for the content it delivers rise with it - faster, smarter, effortless, social - has e-learning kept up? Or is it simply cramming itself into the 4" format when it should be reinventing itself accordingly?
• What lessons from the past can we take into future of learning design?
• What are the gaps in the current approach to designing learning for mobile?
• What will be the radical designs that tap into the best of mobile technology and help us fulfill our potential as mobile learners?
An overview of mobile learning in 2015 with emphasis on how to create mobile learning using Adobe eLearning tools (Adobe Captivate and Adobe Presenter.) This is a general introduction, a bit of practical knowledge concerning Responsive Design, and a bit of forward looking speculation.
LINK to recording of presentation: http://adobe.ly/1AgTOXU
DevLearn 2018 - Designing AR Experiences for Performance SupportChad Udell
While many companies are experimenting with AR in the L&D space, there are a number of businesses harnessing the power of AR for enhancing operational performance outside of the training department. How do these experiences differ, and how can you renew your department’s focus on performance by taking on more advanced AR solutions in your efforts?
In this session, you will learn practical approaches for designing effective AR experiences. You’ll discover an approach to strategic implementation of AR by forming a partnership with functional business units. You’ll also explore the difference between simple marker-based AR solutions and more advanced computer vision and machine learning–backed AR. You’ll then look at how you can integrate AR systems with operational business systems in order to maximize return on investment and realize the opportunity that AR-enabled workers represent. Finally, you’ll look at aligning measurement of business task success and AR experience usage in order to align learning and production.
You likely have a lot of great learning content in your library. How do you get it to mobile devices without attempting (and likely failing) the dreaded conversion process? It can be difficult to think through the ideation process to bring new life into your content for the small screen and the on-the-go mobile learner.
Session participants will examine a number of high-profile success stories and gain insight into the instructional design process used to marry mobile user-experience design and existing content. You’ll see examples, case studies, and process documents, and you will explore real-world examples on how to successfully refocus your efforts to create great mobile learning.
Max 2010- Building Mobile Learning with Your Existing eLearning Toolkit - Ado...Chad Udell
See how mobile learning can be achieved using Adobe Creative Suite 5 and Adobe AIR. Most smartphones are capable of using learning content created with these tools without needing native development. This approach accelerates development, lowers costs, and increases adoption thanks to cross-platform compatibility. Various mobile platforms will be explored, featuring mobile web content and applications. Testing and debugging using Adobe Device Central and other testing platforms will be examined.
This session will examine the four main systems – Windows, Android, iPhone/Pad, and BlackBberry. What’s the difference? Does the OS change what is possible? What can they offer you, and which should you be choosing?
Creating mLearning With Your Existing ToolkitChad Udell
People often think mobile applications only consist of dedicated software development tools and techniques used by traditional computer scientists that can often be arcane or require very specific tools and platform-specific APIs. And sometimes we must redevelop applications several times to hit all target platforms, which can be very time consuming and expensive. But most modern platforms are quite capable of providing very powerful and engaging experiences using Web based APIs and manipulating the DOM via Javascript. This may be a far more accessible toolkit for your development team and it could accelerate your development efforts.
This is a fun one! Learn how to hack up robots you can buy at a local toy store. You’ll see the methods used to take the video stream out of the robot and turn it into a format Flash likes. You’ll get the lowdown on how to send API commands to control the bot. We’ll show you how to connect it to alternative controllers and use ActionScript for some simple color detection on the video stream.
This is a fun one! Learn how to hack up robots you can buy at a local toy store. You’ll see the methods used to take the video stream out of the robot and turn it into a format Flash likes. You’ll get the lowdown on how to send API commands to control the bot. We’ll show you how to connect it to alternative controllers and use ActionScript for some simple color detection on the video stream.
Kseniya Leshchenko: Shared development support service model as the way to ma...Lviv Startup Club
Kseniya Leshchenko: Shared development support service model as the way to make small projects with small budgets profitable for the company (UA)
Kyiv PMDay 2024 Summer
Website – www.pmday.org
Youtube – https://www.youtube.com/startuplviv
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LA HUG - Video Testimonials with Chynna Morgan - June 2024Lital Barkan
Have you ever heard that user-generated content or video testimonials can take your brand to the next level? We will explore how you can effectively use video testimonials to leverage and boost your sales, content strategy, and increase your CRM data.🤯
We will dig deeper into:
1. How to capture video testimonials that convert from your audience 🎥
2. How to leverage your testimonials to boost your sales 💲
3. How you can capture more CRM data to understand your audience better through video testimonials. 📊
Event Report - SAP Sapphire 2024 Orlando - lots of innovation and old challengesHolger Mueller
Holger Mueller of Constellation Research shares his key takeaways from SAP's Sapphire confernece, held in Orlando, June 3rd till 5th 2024, in the Orange Convention Center.
Discover the innovative and creative projects that highlight my journey throu...dylandmeas
Discover the innovative and creative projects that highlight my journey through Full Sail University. Below, you’ll find a collection of my work showcasing my skills and expertise in digital marketing, event planning, and media production.
An introduction to the cryptocurrency investment platform Binance Savings.Any kyc Account
Learn how to use Binance Savings to expand your bitcoin holdings. Discover how to maximize your earnings on one of the most reliable cryptocurrency exchange platforms, as well as how to earn interest on your cryptocurrency holdings and the various savings choices available.
3.0 Project 2_ Developing My Brand Identity Kit.pptxtanyjahb
A personal brand exploration presentation summarizes an individual's unique qualities and goals, covering strengths, values, passions, and target audience. It helps individuals understand what makes them stand out, their desired image, and how they aim to achieve it.
Top mailing list providers in the USA.pptxJeremyPeirce1
Discover the top mailing list providers in the USA, offering targeted lists, segmentation, and analytics to optimize your marketing campaigns and drive engagement.
Digital Transformation and IT Strategy Toolkit and TemplatesAurelien Domont, MBA
This Digital Transformation and IT Strategy Toolkit was created by ex-McKinsey, Deloitte and BCG Management Consultants, after more than 5,000 hours of work. It is considered the world's best & most comprehensive Digital Transformation and IT Strategy Toolkit. It includes all the Frameworks, Best Practices & Templates required to successfully undertake the Digital Transformation of your organization and define a robust IT Strategy.
Editable Toolkit to help you reuse our content: 700 Powerpoint slides | 35 Excel sheets | 84 minutes of Video training
This PowerPoint presentation is only a small preview of our Toolkits. For more details, visit www.domontconsulting.com
[Note: This is a partial preview. To download this presentation, visit:
https://www.oeconsulting.com.sg/training-presentations]
Sustainability has become an increasingly critical topic as the world recognizes the need to protect our planet and its resources for future generations. Sustainability means meeting our current needs without compromising the ability of future generations to meet theirs. It involves long-term planning and consideration of the consequences of our actions. The goal is to create strategies that ensure the long-term viability of People, Planet, and Profit.
Leading companies such as Nike, Toyota, and Siemens are prioritizing sustainable innovation in their business models, setting an example for others to follow. In this Sustainability training presentation, you will learn key concepts, principles, and practices of sustainability applicable across industries. This training aims to create awareness and educate employees, senior executives, consultants, and other key stakeholders, including investors, policymakers, and supply chain partners, on the importance and implementation of sustainability.
LEARNING OBJECTIVES
1. Develop a comprehensive understanding of the fundamental principles and concepts that form the foundation of sustainability within corporate environments.
2. Explore the sustainability implementation model, focusing on effective measures and reporting strategies to track and communicate sustainability efforts.
3. Identify and define best practices and critical success factors essential for achieving sustainability goals within organizations.
CONTENTS
1. Introduction and Key Concepts of Sustainability
2. Principles and Practices of Sustainability
3. Measures and Reporting in Sustainability
4. Sustainability Implementation & Best Practices
To download the complete presentation, visit: https://www.oeconsulting.com.sg/training-presentations
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Building Your Employer Brand with Social MediaLuanWise
Presented at The Global HR Summit, 6th June 2024
In this keynote, Luan Wise will provide invaluable insights to elevate your employer brand on social media platforms including LinkedIn, Facebook, Instagram, X (formerly Twitter) and TikTok. You'll learn how compelling content can authentically showcase your company culture, values, and employee experiences to support your talent acquisition and retention objectives. Additionally, you'll understand the power of employee advocacy to amplify reach and engagement – helping to position your organization as an employer of choice in today's competitive talent landscape.
2. About Chad Udell
•
Managing Director at Float Mobile Learning
•
Adjunct Faculty – Bradley University
•
Been designing and developing web and learning solutions for 15 years
now.
•
A bit of a hacker/tinkerer, and a self-admitted learning technology and
design geek.
chadu@floatlearning.com - @visualrinse on Twitter
Author of Learning Everywhere, new book coming in 2014.
3. Float guides industry-leading companies to
understand and leverage the power of mobile
learning. We help companies meet their business
strategies by making useful information
accessible, anytime, anywhere.
4. Some samples of Float’s work
75,000 downloads and counting... All free this
week.
5. Today
•
•
Introduce Affordances
•
Discover how you can use mobile
devices to augment operations and
employee day-to-day tasks.
•
Explore new technological capabilities
and see how you can apply them in your
workplace.
•
Use mobile devices to participate in the
presentation itself.
Understand key new differences in
mobile vs. other forms of learning
8. What is an affordance?
•
First coined by psychologist James J.
Gibson in his 1977 book, The
Ecological Approach to Visual
Perception
•
An affordance is a quality or feature of
an object, or of an environment,
which allows an individual to perform
an action
Localized in 5 languages, downloads in dozens of countries
All learning technologies have a set of affordances that makes some actions possible while limiting others. If we look at three different learning technologies – a physical classroom, self-paced e-learning, and mobile learning, we can immediately see that the actions of both teachers and learners are enabled, shaped, and also limited, by the features of each of these technologies. The following table shows some of the differences (and similarities) among these three learning technologies:
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<title>What can we do with a camera?</title>
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<title>What can we do with a camera?</title>
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Sensors included
Gyroscope SensorGyroscope sensor can measure six directions at a time. You will be able to see the effects immediately by rotating your phone slightly. Now Gyroscope sensor is mostly used in 3D game development, and possibly indoor navigation in future.
Light SensorLight sensor is applied to detect the light intensity of the environment, and then adjusts screen brightness and determines whether to turn off the keyboard light. Test the effect by putting your phone in dark place and retrieving it.
Orientation SensorOrientation sensor is applied to detect direction status of the device, i.e. auto rotate screen when device is rotated horizontally. It can also be used as measure equipment like Spirit Level.
Proximity SensorProximity sensor measures the distance between two objects, usually the device screen and our hands/face etc. Test the effect by moving your hand forward and backward in front of the device in Android Sensor Box.
Temperature SensorTemperature sensor provides information about your device temperature, thus you can take action when the temp is too low or high.
Accelerometer SensorAccelerometer sensor is applied to detect device directions, i.e. auto rotate screen when the device is rotated vertically. It is also widely used in game development.
SoundSound detects the sound intensity around you and provides you detailed information about the intensity changes.
Magnetic FieldMagnetic Field is used in many areas like metal detection and compass, which bring us lot convenience in our life.
PressurePressure is used to detect environmental pressure, thus to forecast weather and temperature.
There are some images from the sensor box android application that I use to test my android smartphone Lenovo S560.
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<title>What can we do with device sensors?</title>
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<title>What can we do with a camera?</title>
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<poll url="http://www.polleverywhere.com/free_text_polls/HmodLZW3T6IpDJA">
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<title>What can we do with a camera?</title>
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<title>What can we do with geolocation?</title>
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<title>What can we do with a camera?</title>
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<title>What can we do with a camera?</title>
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<title>What can we do with memory/storage?</title>
</poll>
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<title>What can we do with a camera?</title>
</poll>
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<title>What can we do with a camera?</title>
</poll>
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<title>What can we do with the microphone?</title>
</poll>
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<title>What can we do with a camera?</title>
</poll>
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<title>What can we do with a camera?</title>
</poll>
<?xml version="1.0" encoding="ISO-8859-1" ?>
<poll url="http://www.polleverywhere.com/free_text_polls/HW0C4VnmcEwVBhh">
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<title>What can we do with the notifications?</title>
</poll>
<?xml version="1.0" encoding="ISO-8859-1" ?>
<poll url="http://www.polleverywhere.com/free_text_polls/HmodLZW3T6IpDJA">
<!-- This snippet was inserted via the PollEv Presenter app -->
<!-- The presence of this snippet is used to indicate that a poll will be shown during the slideshow -->
<!-- TIP: You can draw a solid, filled rectangle on your slide and the PollEv Presenter will automatically display your poll in that area. -->
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<title>What can we do with a camera?</title>
</poll>
<?xml version="1.0" encoding="ISO-8859-1" ?>
<poll url="http://www.polleverywhere.com/free_text_polls/HmodLZW3T6IpDJA">
<!-- This snippet was inserted via the PollEv Presenter app -->
<!-- The presence of this snippet is used to indicate that a poll will be shown during the slideshow -->
<!-- TIP: You can draw a solid, filled rectangle on your slide and the PollEv Presenter will automatically display your poll in that area. -->
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<title>What can we do with a camera?</title>
</poll>
<?xml version="1.0" encoding="ISO-8859-1" ?>
<poll url="http://www.polleverywhere.com/free_text_polls/4F0rMwB7IxSxWBX">
<!-- This snippet was inserted via the PollEv Presenter app -->
<!-- The presence of this snippet is used to indicate that a poll will be shown during the slideshow -->
<!-- TIP: You can draw a solid, filled rectangle on your slide and the PollEv Presenter will automatically display your poll in that area. -->
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<title>What can we do with a touchscreen?</title>
</poll>
<?xml version="1.0" encoding="ISO-8859-1" ?>
<poll url="http://www.polleverywhere.com/free_text_polls/HmodLZW3T6IpDJA">
<!-- This snippet was inserted via the PollEv Presenter app -->
<!-- The presence of this snippet is used to indicate that a poll will be shown during the slideshow -->
<!-- TIP: You can draw a solid, filled rectangle on your slide and the PollEv Presenter will automatically display your poll in that area. -->
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<title>What can we do with a camera?</title>
</poll>
<?xml version="1.0" encoding="ISO-8859-1" ?>
<poll url="http://www.polleverywhere.com/free_text_polls/HmodLZW3T6IpDJA">
<!-- This snippet was inserted via the PollEv Presenter app -->
<!-- The presence of this snippet is used to indicate that a poll will be shown during the slideshow -->
<!-- TIP: You can draw a solid, filled rectangle on your slide and the PollEv Presenter will automatically display your poll in that area. -->
<!-- The PollEv Presenter app must also be running and logged in for this to work. -->
<!-- To remove this, simply delete it from the notes yourself or use the PollEv Presenter to remove it for you. -->
<title>What can we do with a camera?</title>
</poll>