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The document discusses using game mechanics and gamification to fulfill psychological needs and motivate behavior change. It outlines Maslow's hierarchy of needs and differentiates between intrinsic and extrinsic motivation. The document suggests that challenges can fulfill the need for self-actualization, endorsements can provide social proof, badges can create scarcity, and free play can support autonomy. Participants are instructed to match game mechanics to needs and motivations to develop a behavior change strategy.






