This document discusses gamification, which is the process of using game mechanics and game thinking to engage users and solve problems in non-game contexts such as work, education, and health. It provides an overview of key concepts in gamification including game dynamics, game mechanics, motivation, and choice architecture. It also summarizes perspectives on gamification from thought leaders like Jane McGonigal, Gabe Zichermann, and Seth Priebatsch. Resources on gamification like relevant presentations, websites, and experts are also referenced.