This document discusses elements to consider when heuristically evaluating game-based behavioral change support systems (BCSSs). It defines BCSSs as mediated communication systems that use interactive representations or dialogue to communicate rhetorical arguments to facilitate a gamified process or game experience with persuasive goals. The document suggests game design depends on persuasive design, with game mechanics, aesthetics and frame relating to persuasion psychology theories and strategies like tunneling or social persuasion. Next steps proposed include configuring persuasive elements according to communication mode, relating game aspects to persuasion models, and developing a method to design game-based BCSSs.