The document discusses how game mechanics and gamification can be used to influence human behavior and change behaviors related to healthcare. It notes that game makers have studied human behavior and designed mechanics like points, levels, and leaderboards to keep players engaged. The document suggests that gamification provides an alternative to one-way communication by healthcare marketers by turning mundane tasks into engaging experiences that satisfy fundamental human desires and motivate behaviors around exercise, smoking, diet, and medication compliance through challenges, achievement, status and ability triggers associated with game mechanics and dynamics.