The document discusses various methods and processes used in architectural design, including developing a design brief, conducting site and demographic analyses, creating bubble diagrams, developing concepts and design philosophies, identifying design problems, and considering different design approaches such as concept-based, issue-based, theory-based, and hybrid approaches. Key stages involve understanding client requirements, analyzing the site and context, exploring spatial relationships, and translating problems into physical design solutions through conceptualization and application of design values and principles.
Architectural Design Process for Beginners/StudentsGary Gilson
This presentation is intended for Semester 2/3 Architecture students who are just stepping into Architectural design from Basic Design/Other generic preparatory subjects.
This is a step-by-step visual presentation on the Architectural Design Process followed in Architecture Schools (in India). The approach to design may vary and is subject to the respective School’s philosophy and methodology.
All drawings/models/renders/sketches are used only for educational purposes and the rights and ownership of these belong to the respective Architects/Designers.
Architectural Design Process for Beginners/StudentsGary Gilson
This presentation is intended for Semester 2/3 Architecture students who are just stepping into Architectural design from Basic Design/Other generic preparatory subjects.
This is a step-by-step visual presentation on the Architectural Design Process followed in Architecture Schools (in India). The approach to design may vary and is subject to the respective School’s philosophy and methodology.
All drawings/models/renders/sketches are used only for educational purposes and the rights and ownership of these belong to the respective Architects/Designers.
Architectural Design Basics - أساسيات التصميم المعماريGalala University
The objective of this course is to familiarize students with architectural graphics and to introduce them to the principles and processes of design through a sequence of exercises emphasizing development of basic skills, ideas, and techniques used in the design of simplified architectural projects.
الهدف من هذا المقرر هو تعريف الطلاب بالرسومات المعمارية وعلى مبادئ وعمليات التصميم من خلال سلسلة من التمارين التي تؤكد على تطوير المهارات الأساسية والأفكار والتقنيات المستخدمة في تصميم المشاريع المعمارية المبسطة.
Some of the theories are now certainly outdated and have little interest to a modern builder, but some contain still valid information about important goals of building, notably on the questions of functionality, construction, economy and ecology. While theory of design is intended to help design, it does not necessarily precede design. On the contrary, the first building where a new architectural style is exposed, is usually created intuitively, without the help of any theory, just by the skill of a brilliant architect. The design theory comes a little later, and even less brilliant architects can then base their work on it.
Theories can be seen as building-specific branches of the general goal-specific theories which pertain to all types of products and are listed in Paradigms Of Design Theory. Thematic or "analytic" theories are treatises which aim at the fulfilment of one principal goal of architecture. Theories of architectural synthesis are examples of theories which aim at fulfilling simultaneously several goals, usually all the goals that are known.
In present day, the design theory of architecture includes all that is presented in the handbooks of architects: legislation, norms and standards of building. All of them are intended to aid the work of the architect and improve its product -- the quality of buildings technology and production in general: proven theory helps designers to do their work better and more effectively. It occasionally even helps to do things that were believed to be impossible earlier on. As an old saying goes, there is nothing more practical than a good theory. The aesthetization of utilitarian ideas is the primacy of architecture as a vessel of life, accommodating the needs of human beings .
Architectural Design Basics - أساسيات التصميم المعماريGalala University
The objective of this course is to familiarize students with architectural graphics and to introduce them to the principles and processes of design through a sequence of exercises emphasizing development of basic skills, ideas, and techniques used in the design of simplified architectural projects.
الهدف من هذا المقرر هو تعريف الطلاب بالرسومات المعمارية وعلى مبادئ وعمليات التصميم من خلال سلسلة من التمارين التي تؤكد على تطوير المهارات الأساسية والأفكار والتقنيات المستخدمة في تصميم المشاريع المعمارية المبسطة.
Some of the theories are now certainly outdated and have little interest to a modern builder, but some contain still valid information about important goals of building, notably on the questions of functionality, construction, economy and ecology. While theory of design is intended to help design, it does not necessarily precede design. On the contrary, the first building where a new architectural style is exposed, is usually created intuitively, without the help of any theory, just by the skill of a brilliant architect. The design theory comes a little later, and even less brilliant architects can then base their work on it.
Theories can be seen as building-specific branches of the general goal-specific theories which pertain to all types of products and are listed in Paradigms Of Design Theory. Thematic or "analytic" theories are treatises which aim at the fulfilment of one principal goal of architecture. Theories of architectural synthesis are examples of theories which aim at fulfilling simultaneously several goals, usually all the goals that are known.
In present day, the design theory of architecture includes all that is presented in the handbooks of architects: legislation, norms and standards of building. All of them are intended to aid the work of the architect and improve its product -- the quality of buildings technology and production in general: proven theory helps designers to do their work better and more effectively. It occasionally even helps to do things that were believed to be impossible earlier on. As an old saying goes, there is nothing more practical than a good theory. The aesthetization of utilitarian ideas is the primacy of architecture as a vessel of life, accommodating the needs of human beings .
Part C Developing Your Design SolutionThe Production Cycle.docxsmile790243
Part C Developing Your Design
Solution
The Production Cycle
Within the four stages of the design workflow there are two distinct parts.
The first three stages, as presented in Part B of this book, were described
as ‘The Hidden Thinking’ stages, as they are concerned with undertaking
the crucial behind-the-scenes preparatory work. You may have completed
them in terms of working through the book’s contents, but in visualisation
projects they will continue to command your attention, even if that is
reduced to a background concern.
You have now reached the second distinct part of the workflow which
involves developing your design solution. This stage follows a production
cycle, commencing with rationalising design ideas and moving through to
the development of a final solution.
The term cycle is appropriate to describe this stage as there are many loops
of iteration as you evolve rapidly between conceptual, practical and
technical thinking. The inevitability of this iterative cycle is, in large part,
again due to the nature of this pursuit being more about optimisation rather
than an expectation of achieving that elusive notion of perfection. Trade-
offs, compromises, and restrictions are omnipresent as you juggle ambition
and necessary pragmatism.
How you undertake this stage will differ considerably depending on the
nature of your task. The creation of a relatively simple, single chart to be
slotted into a report probably will not require the same rigour of a formal
production cycle that the development of a vast interactive visualisation to
be used by the public would demand. This is merely an outline of the most
you will need to do – you should edit, adapt and participate the steps to fit
with your context.
There are several discrete steps involved in this production cycle:
Conceiving ideas across the five layers of visualisation design.
Wireframing and storyboarding designs.
Developing prototypes or mock-up versions.
219
Testing.
Refining and completing.
Launching the solution.
Naturally, the specific approach for developing your design solution (from
prototyping through to launching) will vary hugely, depending particularly
on your skills and resources: it might be an Excel chart, or a Tableau
dashboard, an infographic created using Adobe Illustrator, or a web-based
interactive built with the D3.js library. As I have explained in the book’s
introduction, I’m not going to attempt to cover the myriad ways of
implementing a solution; that would be impossible to achieve as each task
and tool would require different instructions.
For the scope of this book, I am focusing on taking you through the first
two steps of this cycle – conceiving ideas and wireframing/storyboarding.
There are parallels here with the distinctions between architecture (design)
and engineering (execution) – I’m effectively chaperoning you through to
the conclusion of your design thinking.
To fulfil this, Part C presents a detailed breakdown of the many design
.
This presentation is targeted to developers trying to learn enough design skills to fill in gaps when a ux designer is not available to work on a project. A secondary goal is to give developers insight into the design process.
Topic: UI/UX DESIGN IN AGILE PROCESS
Why do we integrate design into our Agile process?
As we all know, the Agile Manifesto is well-received and successfully adopted as it is today thanks to the 12 underpinning principles. While “good design” is one main reason that “enhances agility”, “Agile processes promote sustainable development”.
At Axon Active, it’s important for us to do everything Agile and work with one another collaboratively in Collaboration Model. It gets people on the same page, makes everyone engage more with the product, encourages them to share more creative ideas, and gives them the flexibility they need to improve themselves.
Indeed, Designers and Developers can collaborate more closely and effectively, and subsequently integrating design into Agile process will yield numerous benefits.
For that reason, Scrum Breakfast Da Nang this October will be the very chance for you to learn:
• How to successfully integrate design into Agile process in practice
• How different Collaboration Model is from traditional model
• The benefits of Collaboration Model when done correctly
Difference Between Product Manager and Project Manager - Defining the Roles a...Cubix, Inc
Difference is very simple project managers deal with project managing and execution of a particular project, While on other side product managers deal with problem and take out solution.
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Hello everyone! I am thrilled to present my latest portfolio on LinkedIn, marking the culmination of my architectural journey thus far. Over the span of five years, I've been fortunate to acquire a wealth of knowledge under the guidance of esteemed professors and industry mentors. From rigorous academic pursuits to practical engagements, each experience has contributed to my growth and refinement as an architecture student. This portfolio not only showcases my projects but also underscores my attention to detail and to innovative architecture as a profession.
Between Filth and Fortune- Urban Cattle Foraging Realities by Devi S Nair, An...Mansi Shah
This study examines cattle rearing in urban and rural settings, focusing on milk production and consumption. By exploring a case in Ahmedabad, it highlights the challenges and processes in dairy farming across different environments, emphasising the need for sustainable practices and the essential role of milk in daily consumption.
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Transforming Brand Perception and Boosting Profitabilityaaryangarg12
In today's digital era, the dynamics of brand perception, consumer behavior, and profitability have been profoundly reshaped by the synergy of branding, social media, and website design. This research paper investigates the transformative power of these elements in influencing how individuals perceive brands and products and how this transformation can be harnessed to drive sales and profitability for businesses.
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5. Design Brief
An architectural brief is a statement of a client's
requirements, which form the basis for appointing
an architect. The brief describes the requirements
that need to be reconciled and accommodated, and
is developed first as a design which is submitted for
approval, and subsequently constructed as a
building or other structure. A brief is a written
document that might be anything from a single
page to a multiple volume set of documents. The
term program is often used today, in conjunction
with, and in part as a synonym of, an 'architectural
brief'. 'Program' is used more often in the United
States whereas 'brief' is used more outside the
United States, internationally. An architect's design is
considered the response to the building program.
http://www.firstinarchitecture.co.uk/how-to-develop-architectural-concepts/
7. Site Analysis
Site analysis is a preliminary phase of
architectural and urban design processes
dedicated to the study of the climatic,
geographical, historical, legal, and
infrastructural context of a specific site. The
result of this analytic process is a summary,
usually a graphical sketch, which sets in
relation the relevant environmental
information with the morphology of the site in
terms of parcel, topography, and built
environment. This result is then used as a
starting point for the development of
environment-related strategies during the
design process.
12. Demographic
analysis
Demographic analysis includes the sets of
methods that allow us to measure the dimensions
and dynamics of populations. These methods
have primarily been developed to study human
populations, but are extended to a variety of
areas where researchers want to know how
populations of social actors can change across
time through processes of birth, death, and
migration. In the context of human biological
populations, demographic analysis uses
administrative records to develop an independent
estimate of the population. Demographic analysis
estimates are often considered a reliable standard
for judging the accuracy of the census
information gathered at any time. In the labour
force, demographic analysis is used to estimate
sizes and flows of populations of workers; in
population ecology the focus is on the birth,
death, migration and immigration of individuals in
a population of living organisms, alternatively, in
social human sciences could involve movement of
firms and institutional forms. Demographic
analysis is used in a wide variety of contexts. For
example, it is often used in business plans, to
describe the population connected to the
geographic location of the business.
Demographic analysis is usually abbreviated as
DA.
http://www.firstinarchitecture.co.uk/how-to-develop-architectural-concepts/
13.
14. Bubble Diagram
Architects use these ‘bubble’ diagrams to explore
relationships among the sizes, adjacencies,
and approximate shapes of the spaces needed for
various activities. The architect sometimes draws arrows
or lines between functions that must communicate, or
small tics to indicate an adjacency requirement
between two functions, as distinct from pairs of
functions that simply happen to be adjacent in the
drawing.
A bubble helps the architect consider possible changes
to the design. Each bubble represents the space
needed to carry out a function (living, dining, sleeping,
etc.) For example, were the architect to enlarge one
space, the diagram reveals how the adjacent spaces
would need to be correspondingly adjusted to remain
adjacent and stay within their own size constraints. On
the other hand, the architect can see when squeezing
the diagram would make the dimension of a space too
small for its intended function. In short, a bubble
diagram helps the architect understand the constraints
of a floor plan and the consequences of proposed
changes to the design. The diagram makes adjacencies,
overlaps, and relative dimensions available by
inspection
http://www.firstinarchitecture.co.uk/how-to-develop-architectural-concepts/
18. Idea + Solution = Concept
One aspect of the design process is the
development of your concept. This is not an area
that was covered all too well on my degree course.
Of course we learnt how to develop our design,
solve design problems and so on. But I have found
for some students there is a heavy emphasis on
CONCEPTS, and during crits there seems to be
many questions of “what is your concept??”
http://www.firstinarchitecture.co.uk/how-to-develop-architectural-concepts/
19. Architectural
Concepts
Concept: Definition
an abstract idea; a plan or intention; an idea or
invention to help sell or publicise a commodity idea,
notion, theory, conviction, opinion
Architectural concepts are the designers way of
responding to the design situation presented to them.
They are a means of translating the non-physical
design problem into the physical building product.
Every project will have critical issues, central themes or
problem essences, and the general issues of designing
a building can come under the following categories:
• -functional zoning
• -architectural space
• -circulation and building form
• -response to concept
• -building envelope
Obviously many elements and factors fall under these
categories, with much consideration required to the
broader general issues, along with the technical details.
http://www.firstinarchitecture.co.uk/how-to-develop-architectural-concepts/
20. Design
Philosophy
In order to develop your concepts first consider your design philosophy. Your
philosophy is a set of values that you use to inform your design. Often this is
considered to be the life values of the designer. For example:
• artistic vs. scientific
• rational vs. irrational
• personal vs. universal
• visual vs. non visual
• needs vs. wants
• individual vs. society
Then you can go on to look at your values in terms of design. How do these values
work with the design problems you face on this particular project?
• ordered vs. random
• structured vs. unstructured
• objective vs. subjective
• one answer vs. multiple solutions
• creative vs. conservative
• specific vs. general
• man vs. nature
• complexity vs. simplicity
• design for now vs. design for the future
• patterned process vs. random process
http://www.firstinarchitecture.co.uk/how-to-develop-architectural-concepts/
21. Design Problem
So now you have identified your philosophy and your values you now need to
identify your design problem. How will you interpret the design problems and use
your values and philosophies to come up with the design solution?
How do you understand the design brief? What are your responsibilities as a
designer? Some of the factors you will need to consider are:
• function
• form
• space
• geometry
• context
• human factors
• economic constraints
• enclosure
• limits
• opportunities
You need to break down the elements of the brief and give yourself a full
understanding of the requirements of the project. Consider all of the above in
relation to your project. Draw out diagrams. The following diagram is a reaction to
the brief for a cancer care centre to be built in the grounds of a hospital. It
addresses a few of the elements discussed above – it is not an extensive list but
gives you an idea of the sort of things to be thinking about.
http://www.firstinarchitecture.co.uk/how-to-develop-architectural-concepts/
24. Design Approach
1: Concepts
This method is called 'Concept'. It is
commonly used throughout the design
world. Titles of concepts tends to lean
towards a usage of a certain 'unique
keywords' (or as I called a 'Bombastic
Keywords') an attempt to make it more
appealing for the impression that it
consisted a certain uniqueness either in
it's design and approach.
This approach is a natural steps in the
journey of designing and understanding
design for beginners. However, it could
also be misused as a shortcut for design
with less depth into it. For example, after
a brief visit to the site, I've overheard an
information that the site are constantly
flooded by rainfall. Literally, I began to
associate these factors keyword site =
(flood + rain) therefore design will be rain
= umbrella, to make it more design-ish,
I'll name it, 'The Liquid Repellent'.
http://asasku.blogspot.sg/2011/08/tips-4-approach-to-architecture-design.html
25. Design Approach
2 : An Issue
Based
If we began to address the flooding or any other
problems in the proposed site and to resolved it
through design - this method is called an 'issue
based' approach.
Issue based could also be not just from the site
but also from the problem with the current design
or any other matter faced by users. The lack of
access to the disable for example, or the lack of
communal spaces, etc. The attempt to improved
the current condition or to resolved this issues
with design is the core for the issue based
approach.
To achieve the solution, we could began by
comparing current ideas and solutions from other
designs. This is known as 'precedent studies'.
A combination of issue, precedent studies and
idea in an attempt to resolved this issues will be
the design. The name of this attempt will also be
the title keyword of the design. Perhaps it might
take more than several words, this is where
choosing a holistic keyword to represents it really
comes in handy during presentation.
http://asasku.blogspot.sg/2011/08/tips-4-approach-to-architecture-design.html
26. Design Approach
3: Design Theory
& Philosophies
Design Theory approach is based on an
architects design philosophies and views
towards the design. In this approach, we are
not addressing the raising issues in the
proposed site, but perhaps it is more towards
answering the project brief and requirement.
This approach seems similar to 'Concept
Approach', however it is complex and
requires a deeper and thorough studies and
understanding.
Consider yourself as a disciple to these
philosophies because we are borrowing their
theories in our path towards the design
solution.
Without it (an in-depth understanding where
we will be constantly challenged in our
attempt towards the design solution), the
produced design will be considered as a poor
& vague imitation attempt towards the
design solution.
http://asasku.blogspot.sg/2011/08/tips-4-approach-to-architecture-design.html
27. Design Approach
4: 2+3
The fourth is a combination of
approach no.2 and 3. It is an
attempt to solved site issues with
design theory to produce a
solution through our design.
Such solution could be a
combination of several other
theories that you feel relevant
and necessary in order to
resolved several raising matters
regarding the site, building or
space and to follow through all
these theory as a problem
solving guideline through the
design.
http://asasku.blogspot.sg/2011/08/tips-4-approach-to-architecture-design.html