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Assignment brief – QCF BTEC
Assignment front sheet
Qualification Unit number and title
90 Credit Diploma in Creative Media Production -
Games Design
Unit 3 – Research Techniques for the Creative Media
Industries - partial
Unit 73 – Sound for Computer Games - partial
Unit 78 – Digital Graphics for Computer Games - partial
Learner name Assessor name
Lewis Brierley
Harry Arnold
Jordan Eastwood
Iain Goodyear
Date issued Hand in deadline Submitted on
03/09/2015 22/09/2015
Assignment title Introductory Assignment – Platformer Pitch
In this assessment you will have opportunities to provide evidence against the following criteria.
Indicate the page numbers where the evidence can be found.
Criteria
reference
To achieve the criteria the evidence must show that
the learner is able to:
Task no. Evidence
Unit 3
P2
Apply research methods and techniques with some assistance. 1-4 Blog posts
M2 Apply research methods and techniques competently with only occasional assistance. 1-4 Blog posts
D2
Apply research methods and techniques to near-professional standards working
independently to professional expectations.
1-4 Blog posts
Unit 73
P3
Create sound assets for a computer game following industry practice, working within
appropriate conventions and with some assistance.
5 Blog post
M3
Create sound assets for a computer game working to a good technical standard
following industry practice, showing some imagination and with only occasional
assistance.
5 Blog post
D3
Create sound assets for a computer game working to a technical quality that reflects
near-professional standards following industry practice, showing creativity and flair and
working independently to professional expectations.
5 Blog post
Unit 78
P3
Create digital graphics for a computer game following industry practice, working within
appropriate conventions and with some assistance.
6 Blog post
M3
Create digital graphics for a computer game to a good technical standard following
industry practice, showing some imagination and with only occasional assistance.
6 Blog post
D3
Create digital graphics for a computer game to a technical quality that reflects near-
professional standards following industry practice, showing creativity and flair and
working independently to professional expectations.
6 Blog post
Learner declaration
I certify that the work submitted for this assignment is my own. I have clearly referenced any sources used in the
work. I understand that false declaration is a form of malpractice.
Learner signature: Lewis Brierley Date: 08/09/2015

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Games design year_1_introductory_project_front_sheet_030915

  • 1. Assignment brief – QCF BTEC Assignment front sheet Qualification Unit number and title 90 Credit Diploma in Creative Media Production - Games Design Unit 3 – Research Techniques for the Creative Media Industries - partial Unit 73 – Sound for Computer Games - partial Unit 78 – Digital Graphics for Computer Games - partial Learner name Assessor name Lewis Brierley Harry Arnold Jordan Eastwood Iain Goodyear Date issued Hand in deadline Submitted on 03/09/2015 22/09/2015 Assignment title Introductory Assignment – Platformer Pitch In this assessment you will have opportunities to provide evidence against the following criteria. Indicate the page numbers where the evidence can be found. Criteria reference To achieve the criteria the evidence must show that the learner is able to: Task no. Evidence Unit 3 P2 Apply research methods and techniques with some assistance. 1-4 Blog posts M2 Apply research methods and techniques competently with only occasional assistance. 1-4 Blog posts D2 Apply research methods and techniques to near-professional standards working independently to professional expectations. 1-4 Blog posts Unit 73 P3 Create sound assets for a computer game following industry practice, working within appropriate conventions and with some assistance. 5 Blog post M3 Create sound assets for a computer game working to a good technical standard following industry practice, showing some imagination and with only occasional assistance. 5 Blog post D3 Create sound assets for a computer game working to a technical quality that reflects near-professional standards following industry practice, showing creativity and flair and working independently to professional expectations. 5 Blog post Unit 78 P3 Create digital graphics for a computer game following industry practice, working within appropriate conventions and with some assistance. 6 Blog post M3 Create digital graphics for a computer game to a good technical standard following industry practice, showing some imagination and with only occasional assistance. 6 Blog post D3 Create digital graphics for a computer game to a technical quality that reflects near- professional standards following industry practice, showing creativity and flair and working independently to professional expectations. 6 Blog post Learner declaration I certify that the work submitted for this assignment is my own. I have clearly referenced any sources used in the work. I understand that false declaration is a form of malpractice. Learner signature: Lewis Brierley Date: 08/09/2015