The document discusses various visual styles and gameplay elements that contribute to successful computer game design. It describes terrain as the game environment that can be interacted with, and provides Crysis as an example. Architecture is discussed as the design of buildings and interior spaces, using Anor Londo from Dark Souls as a detailed example. Objects are typically items the player can interact with, such as weapons from Halo. Characters include speaking protagonists like Master Chief from Halo that contribute to the story. Non-playable characters (NPCs) are AI-controlled allies or enemies like those in Halo: Reach. Feedback can include rewards for accomplishments, while interfaces display achievements. Perspectives influence first impressions and the W