Data-Driven
        Games User Research


             Thomas Zimmermann , Microsoft Research
             Bruce Philips, Microsoft Game Studios
             Nachiappan Nagappan , Microsoft Research
             Chuck Harrison, Microsoft Game Studios




© Microsoft Corporation
Data! Data! Data!
    In-game data
           – Detailed usage data collected through telemetry (often beta)
           – For example, games modes that are played, coordinates where
             players died, how they alternated between weapons, etc.
    Xbox Live data
           – Player Experience Panel, a group of ~18,000 players (volunteered)
           – Games played, achievements earned, as well as presence
             information.
           – Data via feed from the Xbox Community Developer Program
    Online communities
           – Monitor internet forums to enrich quantitative findings in our.
           – Experimenting with natural language processing (NLP)
             techniques


© Microsoft Corporation
Project Gotham Racing 4
                                                       Across all races:
                                                       • 2 of 9 game modes were used
                                                          in < 0.5% of races
                                                       • 12 of 29 event types were used
                                                          in < 1% of races
                                                       • 50 of 134 vehicles were used
                                                          in < 0.25% of races

                                                       When looking at multiplayer races:
                                                       • 2 of 4 game modes were used
                                                         in < 2% of races
                                                       • 7 of 16 event types were used
                                                         in < 0.1% of races
                                                       • 53 of 133 vehicles were used
                                                         in < 0.25% of races



 Kenneth Hullett, Nachiappan Nagappan, Eric Schuh, John Hopson:
 Data analytics for game development. ICSE 2011 NIER track.

© Microsoft Corporation
Player progression in Halo 3




 Bruce Phillips. Peering into the Black Box of Player Behavior: The
 Player Experience Panel at Microsoft Game Studios. GDC 2010

© Microsoft Corporation
Future work




© Microsoft Corporation
Understanding the Xbox Ecosystem

                                     Games played

                                                     Games played
                      Achievements
                                                      by friends




                                     Engagement              Achievements
               Friends                                         by friends
                                     Subscriptions



© Microsoft Corporation
Social play




© Microsoft Corporation
Personalization




© Microsoft Corporation
After downloading Microsoft Flight for free, players can jump
 into hours of exciting gameplay on the Big Island of Hawaii. […]
 Those looking to deepen their experience can purchase and
 download additional content that adds new aircraft, regions
 and customization options.
 Microsoft Press Release, January 4th, 2012 – Microsoft Flight Takes to the Skies




© Microsoft Corporation
Future work




© Microsoft Corporation

Data driven games user research

  • 1.
    Data-Driven Games User Research Thomas Zimmermann , Microsoft Research Bruce Philips, Microsoft Game Studios Nachiappan Nagappan , Microsoft Research Chuck Harrison, Microsoft Game Studios © Microsoft Corporation
  • 2.
    Data! Data! Data! In-game data – Detailed usage data collected through telemetry (often beta) – For example, games modes that are played, coordinates where players died, how they alternated between weapons, etc. Xbox Live data – Player Experience Panel, a group of ~18,000 players (volunteered) – Games played, achievements earned, as well as presence information. – Data via feed from the Xbox Community Developer Program Online communities – Monitor internet forums to enrich quantitative findings in our. – Experimenting with natural language processing (NLP) techniques © Microsoft Corporation
  • 3.
    Project Gotham Racing4 Across all races: • 2 of 9 game modes were used in < 0.5% of races • 12 of 29 event types were used in < 1% of races • 50 of 134 vehicles were used in < 0.25% of races When looking at multiplayer races: • 2 of 4 game modes were used in < 2% of races • 7 of 16 event types were used in < 0.1% of races • 53 of 133 vehicles were used in < 0.25% of races Kenneth Hullett, Nachiappan Nagappan, Eric Schuh, John Hopson: Data analytics for game development. ICSE 2011 NIER track. © Microsoft Corporation
  • 4.
    Player progression inHalo 3 Bruce Phillips. Peering into the Black Box of Player Behavior: The Player Experience Panel at Microsoft Game Studios. GDC 2010 © Microsoft Corporation
  • 5.
  • 6.
    Understanding the XboxEcosystem Games played Games played Achievements by friends Engagement Achievements Friends by friends Subscriptions © Microsoft Corporation
  • 7.
  • 8.
  • 9.
    After downloading MicrosoftFlight for free, players can jump into hours of exciting gameplay on the Big Island of Hawaii. […] Those looking to deepen their experience can purchase and download additional content that adds new aircraft, regions and customization options. Microsoft Press Release, January 4th, 2012 – Microsoft Flight Takes to the Skies © Microsoft Corporation
  • 10.