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Jonas Nilsson                                 Introduction to game design
Jonas@afab.org




                        Game Analysis:

                 TRACKMANIA NATIONS FOREVER




                                                                       1
Jonas Nilsson                                                            Introduction to game design
Jonas@afab.org




   1. Introduction


      Trackmania Nations Forever is a free racing game made by Nadeo it had in 2007 10 milion
      players. The game isn’t just like all the other racing games out there, in this game you can
      drive in loops, corkscrews, big jumps in a series of game modes like tries, laps, time attack.

      I’ve chosen to write about Trackmania because it’s a game that I usually play with my friends.
      In this analysis I am going to try describing the game so it might interest you and also I will
      look up on how they made the game.




                                                                                                       2
Jonas Nilsson                                                           Introduction to game design
Jonas@afab.org


   2. Trackmania Nations Forever


      Trackmania Nations Forever is one of the latest games in the trackmania series made by
      Nadeo. Trackmania is free to download from their homepage and offers great graphics. The
      game itself differs from many other racing games because the players are allowed to build
      their own tracks using “blocks” which they then can race friends on.

      You control your vehicle using the standard arrow buttons on the keyboard, and have one
      button for respawning at a checkpoint and one for respawning at the start of the track. You
      can also use a control pad or a game steering wheel if that suits you better. The car is really
      easy to control because you don’t have to shift gears only steer the car and break which gives
      the game a low learning curve.



      When you are going to race you are going to try to make it from point A to point B, though
      this is not as easy as it sounds because you will have to complete many smaller challenges
      before you reach the goal. While you are trying to complete these challenges you must go
      through all the checkpoints on the track to get your time registered and to prevent people
      from cheating. Any time at the track you can choose to respawn your vehicle if you crash and
      then spawn at one of the checkpoints you have gone through. Also as I said above you can
      alsorespawn at the beginning of the track.




      In trackmania there is only one type of car and that’s a formula 1 car. You cannot tweak it,
      tune it or something like that. This is because everyone is going to play at the same
      conditions and it also makes the game play simple and easy and there are many other games
      that has this so the creators had this left out.




                                                                                                   3
Jonas Nilsson                                                            Introduction to game design
Jonas@afab.org




      Trackmania is a game where you can play either solo or LAN/Online. In the solo mode you
      compete against one of the four types of computers that exist, these are bronze, silver, gold
      and author. The bigger medal you are trying to compete against the better they drive where
      the author medal is the hardest. The more of these medals you are receiving the better
      ranking you get. There are two different rankings, first one registers how many medals you
      have received and compares this in your country and in the world so you can see how well
      you are compared to those. The second one is determined on how good you drive in online
      games. The better position you end up in the more points you score. This score is also
      compared to other competitors in your country and also in the world.

      The online mode is almost like the solo mode but without the computers and medals. The
      online section is built up by different servers where they mostly have player built tracks that
      you can compete on. Some servers can have a ranking requirement to enter.
      In the online section you can race against more than a hundreds of players at the same time
      so I should point out that you cannot ram or crash into other players to try to ruin their time.




      These servers that you enter either have a mode called time attack or laps.
      Time attack is probably the most popular mode in the game. In this mode you have a set
      time where you get to try as many times as you want in that time period. The player with the
      best time is placed highest on the ranking meter for that session. The player with the best
      time at the end wins. So you cannot have the best time in the beginning and expect to win in
      the end, one player can beat your time when there is five seconds left and beat your time
      and win that session. In the end of each session the results are shown and the one with
      highest position wins and receives most score usually (this varies depending on other players
      rankings).




                                                                                                      4
Jonas Nilsson                                                              Introduction to game design
Jonas@afab.org




      In the laps version you get about one minute in the start to try out the track and also
      memorize it so you know how to drive it to it in the fastest possible way. Then when the time
      is over you have one try to get to the finish on the best time. When you reach the goal you
      will receive some points depending on position on that lap. The game will continue on that
      track and you will continue to gather points until one player has received as much points that
      are needed by that server to win. When the player wins he receives ladder points that will
      get him lower in the ranking system and the next map begins.
      A major difference from time attack is that if you would crash you cannot push the respawn
      button that you are used to do, this will only enter the spectator mode so you can see how
      the other players are driving.

      So in laps mode it’s first to the goal that matters and in time attack it’s the best time that
      matters.

      The thing that made trackmania as popular is because of the trackmania building tool.
      The editing track program is built up like a Lego building game. You set up your starting
      location somewhere on the big arena which is your playfield and then you start selecting the
      pieces that you want to connect with the starting point. You can whenever you want also
      enter the game and see how the track is like when you drive your vehicle whether the track
      complete or not to see if there are things you need to correct. When the track is complete
      you can start racing on it yourself or with your friends.



      In Trackmania it is also possible to join a clan. A clan Is a team of players that train together
      on maps to try to get better and then finally competes with other clans on different tracks.
      This is something that has been very popular in the trackmania series. Almost everyone
      online has a clan tag that says which clan they are in.

      In trackmania clan matches you are usually playing five persons on each team that compete
      on trying to get the first position. They are usually playing time attack mode but were you get
      points for the position as a team based on the positions. Then on a set number of tracks by
      both clans, the clan with most points wins. You can also play the laps mode on clan matches
      where they as in time attack mode take points based on the positions.




                                                                                                          5
Jonas Nilsson                                                           Introduction to game design
Jonas@afab.org




   3. Trackmania Nations Forever’s innovation and creativity

      Nadeo have before developed building tools for other games so they started in that direction
      and built a pure racing prototype game with a simple user interface. They then came up with
      the idea of puzzle and then started to merge the puzzle with the driving part.

      When they first made trackmania they wanted a game that could be simple to play but also
      fun at the same time. They for instance only have the arrow buttons and two other buttons
      that is used in game, also they don’t have any gears or hand breaks. The editing tool is also
      very easy to control since you only have a small panel at the bottom of the screen were you
      choose the blocks you want to use in the track in a roll list. When you got your block you can
      rotate it and then put it in place.

      The multiplayer mode was one of the parts which the creators liked most since they did it so
      well and it was a challenge itself just making it. Players from all over the world are able to
      compete on Trackmanias dedicated server on either Trackmania library tracks or player
      custom built tracks. Even the most detailed and longest map is just a couple of kilobytes
      since the tracks only store the coordinates on where the blocks should be. This makes it very
      simple to email them to your friends or to someone who can upload it on their trackmania
      server. The most successful part in the multiplayer section is that even if your internet speed
      isn’t the best it doesn’t make any difference since the code in the software has been
      optimized so that both high and low bandwidth users are able to take part in the game.




      Trackmania has also one edition where the game was especially made for the big Electronic
      Sport World Cup (ESWC). This was the first game that had been made for an ESWC
      tournament. The game was free and 53 countries could participate in the qualifications to
      the grand finale in Paris 2006. On the finale there was 10.000 persons in the audience and a
      total price money of 400 000 dollars.

                                                                                                     6
Jonas Nilsson                                                            Introduction to game design
Jonas@afab.org



   4. My own experience

      I think you can play this game in two different ways. The first way is to play the game just
      because it’s fun and challenging. If you play it just cause its fun you won’t make the best
      times and won’t beat a lot of their players. The second way which I’m playing is the more
      hard one were you play to win and as I said earlier it’s a game that is built to be easy but
      there is another way were you can make it harder and this way also gives good results and a
      good chance of making it to the first position every match if you master the moves.
      At this writing point I’m on ranking 20 000 in the world online and about 100 in Sweden. I’ve
      had a better ranking before when I played this game a lot and that was about ranking 5 000
      in the world. I also have 254 medals of 260 in single player mode, here I’m about position 70
      in Sweden and about 4000 in the world.

      If you want to play the hard way it’s almost only about the breaks and how you cut the
      corners. If you break too early you will lose speed but take the curve good, if you go to fast
      you will end up in the wall or turn upside down. There is a way where you can power
      slide/drifting through a corner to take it almost as fast as if you would when you hit the walls
      when you dove to fast. I’m going to try to explain how to do this so you can get a better
      understanding on how it works.

      Power slides/drifts

      There are many ways of doing power slides and I don’t know them all. The basics of power
      sliding first to get some speed otherwise it won’t work that well and then release the gas and
      aim for the inner wall where the corner is that you want to take, then as you are pressing the
      left key you are going to press the back key and forward key at the same time this will make
      the car slide sideways and “lick” the walls cause you are going so close to them. When you
      feel that you don’t need to slide anymore and that you can start driving normal you release
      the break and gas forward. The hardest part of this is to do them at the perfect time and
      release it as soon as you can. There are also different kinds of slides where you double tap
      the breaks so you slide a bit first and then more later on which is good depending on how the
      curve is shaped.

      This suddenly makes the game very hard and is now all about the perfect slides to gain as
      much time as possible. This is also why the game was especially made for the ESWC because
      it’s not only about luck it’s mostly skills that take part in the game if you want to go far.

      This is a game that I think is really fun because you can play it on easy levels which how the
      game was build or you could play it the hard way and try to master the power slides. One
      think I like about this game is when you enter a server there is one track that is played and
      the next one won’t be anything like the first because there are so many ways to build easy or
      complex tracks.


                                                                                                      7
Jonas Nilsson                                                            Introduction to game design
Jonas@afab.org




   5. Conclusion



      I think trackmania is a great game which also has a lot of thought behind it to make it
      something new that we haven’t seen before. I like the idea of mixing puzzle and racing so it
      isn’t just to follow the road signs like it is in other racing games. Here they are making the
      players complete different obstacles before they reach the finish. Its not just about making a
      good turn or having the right speed. Every obstacle itself is a big challenge and must be well
      handled to complete it with a good time.

      I really like the graphics and the design in the game. They have rendered the game so it looks
      sharp and very colorful which makes it seems like it’s just a big huge toy track with speeding
      cars on. The graphics engine is also something that they have really done well. I have played
      this on my old computer and it ran really smooth but didn’t have that good and detailed
      graphics but now on my new computer it’s almost like it’s a new game cause the details and
      the really smooth graphics just looks amazing for a free game. So the graphic engine is really
      well coded and optimized so it can run on both old and new computers. One other thing that
      they have done well is the physics engine part in game. The cars get an almost natural feeling
      when they fly in the air from one jump to another while doing crazy corkscrews. The best
      thing with this game is that it’s free. It’s not any other games that I know of that have such a
      good gameplay and great graphics as this game has.




      I really like this game because it almost makes think I’m a kid again when playing with the
      small toy cars in a homebuilt track. This game does the same thing, it has those abilities and
      it does the driving, puzzle and building part very well. I think this is a game everyone should
      try at least cause they might be stuck in the fun like I am. You don’t have to like racing game
      cause this game doesn’t have to be about speeding to the goal on the fastest time, you can
      do it in your own speed and try to manage all the obstacles. This is also a game that doesn’t
      quite end because there are always more tracks to play thanks to the track building tool.




                                                                                                        8

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Game Analysis Jonas Nilsson

  • 1. Jonas Nilsson Introduction to game design Jonas@afab.org Game Analysis: TRACKMANIA NATIONS FOREVER 1
  • 2. Jonas Nilsson Introduction to game design Jonas@afab.org 1. Introduction Trackmania Nations Forever is a free racing game made by Nadeo it had in 2007 10 milion players. The game isn’t just like all the other racing games out there, in this game you can drive in loops, corkscrews, big jumps in a series of game modes like tries, laps, time attack. I’ve chosen to write about Trackmania because it’s a game that I usually play with my friends. In this analysis I am going to try describing the game so it might interest you and also I will look up on how they made the game. 2
  • 3. Jonas Nilsson Introduction to game design Jonas@afab.org 2. Trackmania Nations Forever Trackmania Nations Forever is one of the latest games in the trackmania series made by Nadeo. Trackmania is free to download from their homepage and offers great graphics. The game itself differs from many other racing games because the players are allowed to build their own tracks using “blocks” which they then can race friends on. You control your vehicle using the standard arrow buttons on the keyboard, and have one button for respawning at a checkpoint and one for respawning at the start of the track. You can also use a control pad or a game steering wheel if that suits you better. The car is really easy to control because you don’t have to shift gears only steer the car and break which gives the game a low learning curve. When you are going to race you are going to try to make it from point A to point B, though this is not as easy as it sounds because you will have to complete many smaller challenges before you reach the goal. While you are trying to complete these challenges you must go through all the checkpoints on the track to get your time registered and to prevent people from cheating. Any time at the track you can choose to respawn your vehicle if you crash and then spawn at one of the checkpoints you have gone through. Also as I said above you can alsorespawn at the beginning of the track. In trackmania there is only one type of car and that’s a formula 1 car. You cannot tweak it, tune it or something like that. This is because everyone is going to play at the same conditions and it also makes the game play simple and easy and there are many other games that has this so the creators had this left out. 3
  • 4. Jonas Nilsson Introduction to game design Jonas@afab.org Trackmania is a game where you can play either solo or LAN/Online. In the solo mode you compete against one of the four types of computers that exist, these are bronze, silver, gold and author. The bigger medal you are trying to compete against the better they drive where the author medal is the hardest. The more of these medals you are receiving the better ranking you get. There are two different rankings, first one registers how many medals you have received and compares this in your country and in the world so you can see how well you are compared to those. The second one is determined on how good you drive in online games. The better position you end up in the more points you score. This score is also compared to other competitors in your country and also in the world. The online mode is almost like the solo mode but without the computers and medals. The online section is built up by different servers where they mostly have player built tracks that you can compete on. Some servers can have a ranking requirement to enter. In the online section you can race against more than a hundreds of players at the same time so I should point out that you cannot ram or crash into other players to try to ruin their time. These servers that you enter either have a mode called time attack or laps. Time attack is probably the most popular mode in the game. In this mode you have a set time where you get to try as many times as you want in that time period. The player with the best time is placed highest on the ranking meter for that session. The player with the best time at the end wins. So you cannot have the best time in the beginning and expect to win in the end, one player can beat your time when there is five seconds left and beat your time and win that session. In the end of each session the results are shown and the one with highest position wins and receives most score usually (this varies depending on other players rankings). 4
  • 5. Jonas Nilsson Introduction to game design Jonas@afab.org In the laps version you get about one minute in the start to try out the track and also memorize it so you know how to drive it to it in the fastest possible way. Then when the time is over you have one try to get to the finish on the best time. When you reach the goal you will receive some points depending on position on that lap. The game will continue on that track and you will continue to gather points until one player has received as much points that are needed by that server to win. When the player wins he receives ladder points that will get him lower in the ranking system and the next map begins. A major difference from time attack is that if you would crash you cannot push the respawn button that you are used to do, this will only enter the spectator mode so you can see how the other players are driving. So in laps mode it’s first to the goal that matters and in time attack it’s the best time that matters. The thing that made trackmania as popular is because of the trackmania building tool. The editing track program is built up like a Lego building game. You set up your starting location somewhere on the big arena which is your playfield and then you start selecting the pieces that you want to connect with the starting point. You can whenever you want also enter the game and see how the track is like when you drive your vehicle whether the track complete or not to see if there are things you need to correct. When the track is complete you can start racing on it yourself or with your friends. In Trackmania it is also possible to join a clan. A clan Is a team of players that train together on maps to try to get better and then finally competes with other clans on different tracks. This is something that has been very popular in the trackmania series. Almost everyone online has a clan tag that says which clan they are in. In trackmania clan matches you are usually playing five persons on each team that compete on trying to get the first position. They are usually playing time attack mode but were you get points for the position as a team based on the positions. Then on a set number of tracks by both clans, the clan with most points wins. You can also play the laps mode on clan matches where they as in time attack mode take points based on the positions. 5
  • 6. Jonas Nilsson Introduction to game design Jonas@afab.org 3. Trackmania Nations Forever’s innovation and creativity Nadeo have before developed building tools for other games so they started in that direction and built a pure racing prototype game with a simple user interface. They then came up with the idea of puzzle and then started to merge the puzzle with the driving part. When they first made trackmania they wanted a game that could be simple to play but also fun at the same time. They for instance only have the arrow buttons and two other buttons that is used in game, also they don’t have any gears or hand breaks. The editing tool is also very easy to control since you only have a small panel at the bottom of the screen were you choose the blocks you want to use in the track in a roll list. When you got your block you can rotate it and then put it in place. The multiplayer mode was one of the parts which the creators liked most since they did it so well and it was a challenge itself just making it. Players from all over the world are able to compete on Trackmanias dedicated server on either Trackmania library tracks or player custom built tracks. Even the most detailed and longest map is just a couple of kilobytes since the tracks only store the coordinates on where the blocks should be. This makes it very simple to email them to your friends or to someone who can upload it on their trackmania server. The most successful part in the multiplayer section is that even if your internet speed isn’t the best it doesn’t make any difference since the code in the software has been optimized so that both high and low bandwidth users are able to take part in the game. Trackmania has also one edition where the game was especially made for the big Electronic Sport World Cup (ESWC). This was the first game that had been made for an ESWC tournament. The game was free and 53 countries could participate in the qualifications to the grand finale in Paris 2006. On the finale there was 10.000 persons in the audience and a total price money of 400 000 dollars. 6
  • 7. Jonas Nilsson Introduction to game design Jonas@afab.org 4. My own experience I think you can play this game in two different ways. The first way is to play the game just because it’s fun and challenging. If you play it just cause its fun you won’t make the best times and won’t beat a lot of their players. The second way which I’m playing is the more hard one were you play to win and as I said earlier it’s a game that is built to be easy but there is another way were you can make it harder and this way also gives good results and a good chance of making it to the first position every match if you master the moves. At this writing point I’m on ranking 20 000 in the world online and about 100 in Sweden. I’ve had a better ranking before when I played this game a lot and that was about ranking 5 000 in the world. I also have 254 medals of 260 in single player mode, here I’m about position 70 in Sweden and about 4000 in the world. If you want to play the hard way it’s almost only about the breaks and how you cut the corners. If you break too early you will lose speed but take the curve good, if you go to fast you will end up in the wall or turn upside down. There is a way where you can power slide/drifting through a corner to take it almost as fast as if you would when you hit the walls when you dove to fast. I’m going to try to explain how to do this so you can get a better understanding on how it works. Power slides/drifts There are many ways of doing power slides and I don’t know them all. The basics of power sliding first to get some speed otherwise it won’t work that well and then release the gas and aim for the inner wall where the corner is that you want to take, then as you are pressing the left key you are going to press the back key and forward key at the same time this will make the car slide sideways and “lick” the walls cause you are going so close to them. When you feel that you don’t need to slide anymore and that you can start driving normal you release the break and gas forward. The hardest part of this is to do them at the perfect time and release it as soon as you can. There are also different kinds of slides where you double tap the breaks so you slide a bit first and then more later on which is good depending on how the curve is shaped. This suddenly makes the game very hard and is now all about the perfect slides to gain as much time as possible. This is also why the game was especially made for the ESWC because it’s not only about luck it’s mostly skills that take part in the game if you want to go far. This is a game that I think is really fun because you can play it on easy levels which how the game was build or you could play it the hard way and try to master the power slides. One think I like about this game is when you enter a server there is one track that is played and the next one won’t be anything like the first because there are so many ways to build easy or complex tracks. 7
  • 8. Jonas Nilsson Introduction to game design Jonas@afab.org 5. Conclusion I think trackmania is a great game which also has a lot of thought behind it to make it something new that we haven’t seen before. I like the idea of mixing puzzle and racing so it isn’t just to follow the road signs like it is in other racing games. Here they are making the players complete different obstacles before they reach the finish. Its not just about making a good turn or having the right speed. Every obstacle itself is a big challenge and must be well handled to complete it with a good time. I really like the graphics and the design in the game. They have rendered the game so it looks sharp and very colorful which makes it seems like it’s just a big huge toy track with speeding cars on. The graphics engine is also something that they have really done well. I have played this on my old computer and it ran really smooth but didn’t have that good and detailed graphics but now on my new computer it’s almost like it’s a new game cause the details and the really smooth graphics just looks amazing for a free game. So the graphic engine is really well coded and optimized so it can run on both old and new computers. One other thing that they have done well is the physics engine part in game. The cars get an almost natural feeling when they fly in the air from one jump to another while doing crazy corkscrews. The best thing with this game is that it’s free. It’s not any other games that I know of that have such a good gameplay and great graphics as this game has. I really like this game because it almost makes think I’m a kid again when playing with the small toy cars in a homebuilt track. This game does the same thing, it has those abilities and it does the driving, puzzle and building part very well. I think this is a game everyone should try at least cause they might be stuck in the fun like I am. You don’t have to like racing game cause this game doesn’t have to be about speeding to the goal on the fastest time, you can do it in your own speed and try to manage all the obstacles. This is also a game that doesn’t quite end because there are always more tracks to play thanks to the track building tool. 8