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Cultural Agents (in VES) 
The Workshop on Multimodal Human-Agent Interfaces for VES 
Erik Champion, Curtin University 
20.11.2014, Macquarie University 
(Building E6A room 357) 8:30am - 5:30pm
• Challenge: Develop agents that can pass on information 
about a past or distant culture without disrupting historic 
authenticity or player engagement. 
• Aim: Develop proof of concepts using historical 
situations, face tracking, speech to text or biofeedback 
and game-themed situations. 
• Opportunity: developments in biofeedback and realistic 
avatars, and camera tracking. 
• Future direction: combine with psychologists and 
animation specialists along with linguists, historians and 
art historians.
Cultural agents 
• past work 
• cultural agents versus social 
agents 
• biofeedback 
• spatial projection and 
immersion 
• camera tracking and posture 
• cultural impostors scenario
Past work
2001-5 Shared Alterity, Avatar Changes Missed, Boring Bots
2006 Source+Wild Divine, Cinematic Shaders, NPC face anim
2006-13 UNITY+bio; POC: Bio-faced NPC; Stealth (thief)..
Shadows of the Colossus: 
areas of vulnerability 
http://www.leviathyn.com/opinion/2014/01/18/shadow-colossus-still-masterpiece/
Roger Caillois Star Wars: Jedi Academy
Perth Games Festival 2014: Integrate Posture+Social Proxemics
CULTURAL AGENT 
• Recognises, adds to or transmits physically 
embedded and embodied aspects of culture 
• Culture is itself heritage-biased towards past and 
future unlike society’s now-focus. 
• Recognising culture independently of social 
agents is possible but cultural agents change 
cultural knowledge (as infrastructure or 
institution).
a cultural agent should.. 
1. Automatically select correct cultural behaviours 
given specific events or situations. 
2. Recognise in/correct cultural behaviours given 
specific events or situations. 
3. Transmit cultural knowledge. 
4. Modify or create or command artefacts that 
become cultural knowledge.
Test: Elegy For A Dead World 
http://www.dejobaan.com/elegy-educators/
Neuroscience 
Facebook+MRI scanning+realtime Unity: 
(the UCSF Neuroscape Lab, the UCSF Gazzaley lab and the UCSD Swartz 
Centre for Computational Neuroscience, Glass Brain
PublicVR: 
Virtual Theater/re District of Pompeii 
• Our scholarly goals are: 
• (1) Demonstrate how the connecting areas of 
the theater district functioned in the larger 
architectural space. 
• (2) Illustrate the evolution of this popular long-uncovered 
site, as a physical and cultural 
artifact. We are interested in how it has 
changed in the popular and scholarly 
imagination over the years. 
• (3) Demonstrate best practices in information 
access and presentation. 
• (4) Provide all software and source materials 
to the public. 
• (5) Provide a virtual stage for live mixed reality 
theater and recreations of dramatic 
performances.
Egyptian Oracle 
• The Egyptian Oracle performance is a live 
reenactment of an authentic public 
ceremony from ancient Egypt’s Late 
Period. We project our Virtual Egyptian 
Temple on the wall at life scale extending 
the physical theater into virtual space. 
• The show conforms to a high level of 
historical accuracy, suitable for any 
museum setting. 
• Members of the audience come before 
the god with questions and problems to 
be solved. The priest poses questions to 
the god, and interprets the movements of 
the boat as divine revelation, with the 
force of law; the processional Oracle was 
an essential feature of Egyptian public life 
during this period. 
http://publicvr.org/html/pro_oracle.html
nb CFP on serious games 
• http://www.digra.org/cfp-special-issue-journal-of-entertainment- 
computing-on-serious-games/ 
• Submissions to be considered for: Entertainment 
Computing, Elsevier: Special Issue on Entertainment in 
Serious Games and Entertaining Serious Purposes 
(seriousexperience@gmail.com ) 
• 31 January 2015: Submission Deadline 
31 May 2015: Acceptance / Rejection 
31 August 2015: Revision Submission 
-October / November 2015: Publication
Questions? 
Erik Champion, MCCA, Curtin University erik.champion@curtin.edu.au

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Cultural Agents (in VES)-The Workshop on Multimodal Human-Agent Interfaces for VES

  • 1. Cultural Agents (in VES) The Workshop on Multimodal Human-Agent Interfaces for VES Erik Champion, Curtin University 20.11.2014, Macquarie University (Building E6A room 357) 8:30am - 5:30pm
  • 2. • Challenge: Develop agents that can pass on information about a past or distant culture without disrupting historic authenticity or player engagement. • Aim: Develop proof of concepts using historical situations, face tracking, speech to text or biofeedback and game-themed situations. • Opportunity: developments in biofeedback and realistic avatars, and camera tracking. • Future direction: combine with psychologists and animation specialists along with linguists, historians and art historians.
  • 3. Cultural agents • past work • cultural agents versus social agents • biofeedback • spatial projection and immersion • camera tracking and posture • cultural impostors scenario
  • 5. 2001-5 Shared Alterity, Avatar Changes Missed, Boring Bots
  • 6. 2006 Source+Wild Divine, Cinematic Shaders, NPC face anim
  • 7. 2006-13 UNITY+bio; POC: Bio-faced NPC; Stealth (thief)..
  • 8. Shadows of the Colossus: areas of vulnerability http://www.leviathyn.com/opinion/2014/01/18/shadow-colossus-still-masterpiece/
  • 9. Roger Caillois Star Wars: Jedi Academy
  • 10. Perth Games Festival 2014: Integrate Posture+Social Proxemics
  • 11. CULTURAL AGENT • Recognises, adds to or transmits physically embedded and embodied aspects of culture • Culture is itself heritage-biased towards past and future unlike society’s now-focus. • Recognising culture independently of social agents is possible but cultural agents change cultural knowledge (as infrastructure or institution).
  • 12. a cultural agent should.. 1. Automatically select correct cultural behaviours given specific events or situations. 2. Recognise in/correct cultural behaviours given specific events or situations. 3. Transmit cultural knowledge. 4. Modify or create or command artefacts that become cultural knowledge.
  • 13. Test: Elegy For A Dead World http://www.dejobaan.com/elegy-educators/
  • 14. Neuroscience Facebook+MRI scanning+realtime Unity: (the UCSF Neuroscape Lab, the UCSF Gazzaley lab and the UCSD Swartz Centre for Computational Neuroscience, Glass Brain
  • 15. PublicVR: Virtual Theater/re District of Pompeii • Our scholarly goals are: • (1) Demonstrate how the connecting areas of the theater district functioned in the larger architectural space. • (2) Illustrate the evolution of this popular long-uncovered site, as a physical and cultural artifact. We are interested in how it has changed in the popular and scholarly imagination over the years. • (3) Demonstrate best practices in information access and presentation. • (4) Provide all software and source materials to the public. • (5) Provide a virtual stage for live mixed reality theater and recreations of dramatic performances.
  • 16. Egyptian Oracle • The Egyptian Oracle performance is a live reenactment of an authentic public ceremony from ancient Egypt’s Late Period. We project our Virtual Egyptian Temple on the wall at life scale extending the physical theater into virtual space. • The show conforms to a high level of historical accuracy, suitable for any museum setting. • Members of the audience come before the god with questions and problems to be solved. The priest poses questions to the god, and interprets the movements of the boat as divine revelation, with the force of law; the processional Oracle was an essential feature of Egyptian public life during this period. http://publicvr.org/html/pro_oracle.html
  • 17.
  • 18. nb CFP on serious games • http://www.digra.org/cfp-special-issue-journal-of-entertainment- computing-on-serious-games/ • Submissions to be considered for: Entertainment Computing, Elsevier: Special Issue on Entertainment in Serious Games and Entertaining Serious Purposes (seriousexperience@gmail.com ) • 31 January 2015: Submission Deadline 31 May 2015: Acceptance / Rejection 31 August 2015: Revision Submission -October / November 2015: Publication
  • 19. Questions? Erik Champion, MCCA, Curtin University erik.champion@curtin.edu.au