SlideShare a Scribd company logo
Extended Reality and eHeritage
eTourism, Immersive GLAM & Virtual Heritage
Erik Champion, UNESCO Chair of Cultural Heritage & Visualisation,
MCASI, Humanities & Curtin Institute for Computation, Curtin University
http://neveralonegame.com/
1
What do Tourists Want?2
1899: First underwater
portrait photo by Louis
Boutan, using flash
photography
1938 Viewmaster
http://www.viewmast
er.co.uk/htm/history.
asp
1968 Sword of Damocles
http://cccupsychology.com/blog/201
7/08/17/virtual-reality-a-brief-
history-current-trends-and-future-
directions/ivansutherland-sword-of-
damocles/
1962 Sensorama
http://www.medienkunstnetz.de/wor
ks/sensorama/ &
3
er be a substitute for encounters with th
https://theconversation.com/why-virtual-reality-cannot-match-the-real-thing-92035
https://youtu.be/Vo4hCg91Xhk
4
Virtual Heritage is …
• ..a fusion of VR technology with cultural heritage
content-Addison 2008.
• NB intangible heritage, ‘practices,
representations, expressions, knowledge, skills
– as well as the instruments, objects, artefacts
and cultural spaces associated therewith – that
communities, groups and, in some cases,
individuals recognize as part of their cultural
heritage’-UNESCO 2003.
• ‘the attempt to convey not just the appearance
but also the meaning and significance of cultural
artefacts and the associated social agency that
designed and used them, through the use of
interactive and immersive digital media.’-
Champion, 2008.
https://savageminds.org/2005/09/17/vanishing-race-and-the-ethnographic-present/
5
VHEs/Games aren’t gamification
Don’t seriously entertain or work with dynamic, valuable interactive content
Are NOT easily preserved, let alone scholarly accessible
• Forbidden City: Beyond Space & Time6
sin's Creed educational | WIRED UK Images may be subject to copyright. Learn More ==“no co7
Important controversies, debates, issues
“the fallacy of reconstruction” (Jeff Clarke), completeness or
authenticity, realism, ownership and shareholders, appropriation,
obsolescence, gamification..8
Creating a Simple Game• What is the goal? Why try to achieve it?
• How an engaging challenge? Does it involve
competition/mastery, chance, imitation,
controlling vertigo/rush of movement/flight?
• What is the feedback system, affordances
and constraints, rewards and punishments?
• Does it level up/use mechanics to advance?
• How does it offer different strategies,
options?
• What is learnt during or after the
experience? 9
GAME PROTOTYPING
http://caaconference.org/program/sessions/#title20
https://twitter.com/search?vertical=default&q=%23caaatlanta&src=typd
10
Mechanics
Reward
Punish
Mechanics
Reward
Punish GOAL
S
GOALS
Core game
play: mimic,
move, compete,
chance
Place+Artefact
sCultural
Significance +
hidden
features
Knowledge
learnt:
11
12
13
14
15
16
17
18
Current Projects
19
20
Rusaila Bazlamit, PhD project
Virtual Past-Palestine
Rusaila Bazlamit, Curtin PhD student (supervisor: Andrew Hutchison Erik Champion)
SUBJ. EXPERIENCES
21
360 Pano-digital collections
Beata Dawson, Curtin PhD student (Dr Pauline Joseph, Erik Champion)
22
Kinect camera and Minecraft
Control navigation and creation of Minecraft world by gestures that can be
modified by a non-programmer
Rosie Fandry LibraryCraft
Rosie Fandry LibraryCraftSoftware Engineering Year 2/3
23
Avatar-directed 3D+2D VR/games (2016)24
Walkable VR
25
Seated/Standing VR
26
Phone-based
VR
27
MR: infra-red, voice, collaborative?
28
Duyfken, Mafkereseb Bekele
https://www.researchgate.net/profile/Mafkereseb_Bekele
29
30
AR should have real-world knowledge
https://medium.com/@marknb00/what-is-mixed-reality-60e5cc284330
31
32
IKROM: Integrating 3d Models & GIS for DH
• Capture + modelling of 3D DH objects
increasingly affordable for GLAMs
• 3D geometric modelling methods and file
formats: number in hundreds!
• What is most appropriate 3D geometric
modelling method + file format for DH?
• Most-common 3D geometric modelling methods
(constructive solid geometry, non-uniform
rational B-splines, triangle meshes)?
• 3D file formats for architecture, archaeology
and heritage studies.
• Linking 3D files, GIS & geospatial databases.
• Exemplars + challenges for linking GIS, 3D
models and heritage aims?
• Do combinations create problems for archives?
Ikrom Nishanbaev
3D Model author: Stefan A Vollger: Split Point,
Victoria (Australia)
URL:
https://sketchfab.com/models/d95f3ad4d0044c20a
56ebb7bd507d515
33
3D online (mediawiki; Omeka S; Scalar)
Hafizur Rahaman, Erik Champion
34
Dr Hafizur Rahaman
35
3D MODELS in
Journals
36
Hafizur Rahaman
37
Further Reading
• BEKELE, M. & CHAMPION, E. Redefining Mixed Reality: User-Reality-Virtuality and
Virtual Heritage Perspectives. In: HAEUSLER, M., SCHNABEL, M. A. & FUKUDA, T.,
eds. 24th Annual Conference of the Association for Computer-Aided Architectural
Design Research in Asia (CAADRIA 2019), 15-18 April 2019 2019 Wellington, New
Zealand. CuminCAD, 675-684.
• CHAMPION, E. & RAHAMAN, H. 2019. 3D Digital Heritage Models as Sustainable
Scholarly Resources. Sustainability, 11, 1-8.
• CHAMPION, E. (2018: in press). From Historical Models to Virtual Heritage
Simulations. OA chapter for Der Modelle Tugend 2.0, Heidelberg University Press,
Germany.
• CHAMPION, E. (ed.) 2018. The Phenomenology of Real and Virtual Places, London,
UK: Routledge.
• RAHAMAN, H., CHAMPION, E. & BEKELE, M. 2019. From photo to 3D to mixed
reality: A complete workflow for cultural heritage visualisation and experience. Digital
Applications in Archaeology and Cultural Heritage, 13, e00102.
• NISHANBAEV, I., CHAMPION, E. & MCMEEKIN, D. A. 2019. A Survey of Geospatial
Semantic Web for Cultural Heritage. Heritage, 2, 1471-1498.
Erik Champion, @nzerik
erik.champion@curtin.edu.au38

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connections between heritage, gaming and tourism

  • 1. Extended Reality and eHeritage eTourism, Immersive GLAM & Virtual Heritage Erik Champion, UNESCO Chair of Cultural Heritage & Visualisation, MCASI, Humanities & Curtin Institute for Computation, Curtin University http://neveralonegame.com/ 1
  • 3. 1899: First underwater portrait photo by Louis Boutan, using flash photography 1938 Viewmaster http://www.viewmast er.co.uk/htm/history. asp 1968 Sword of Damocles http://cccupsychology.com/blog/201 7/08/17/virtual-reality-a-brief- history-current-trends-and-future- directions/ivansutherland-sword-of- damocles/ 1962 Sensorama http://www.medienkunstnetz.de/wor ks/sensorama/ & 3
  • 4. er be a substitute for encounters with th https://theconversation.com/why-virtual-reality-cannot-match-the-real-thing-92035 https://youtu.be/Vo4hCg91Xhk 4
  • 5. Virtual Heritage is … • ..a fusion of VR technology with cultural heritage content-Addison 2008. • NB intangible heritage, ‘practices, representations, expressions, knowledge, skills – as well as the instruments, objects, artefacts and cultural spaces associated therewith – that communities, groups and, in some cases, individuals recognize as part of their cultural heritage’-UNESCO 2003. • ‘the attempt to convey not just the appearance but also the meaning and significance of cultural artefacts and the associated social agency that designed and used them, through the use of interactive and immersive digital media.’- Champion, 2008. https://savageminds.org/2005/09/17/vanishing-race-and-the-ethnographic-present/ 5
  • 6. VHEs/Games aren’t gamification Don’t seriously entertain or work with dynamic, valuable interactive content Are NOT easily preserved, let alone scholarly accessible • Forbidden City: Beyond Space & Time6
  • 7. sin's Creed educational | WIRED UK Images may be subject to copyright. Learn More ==“no co7
  • 8. Important controversies, debates, issues “the fallacy of reconstruction” (Jeff Clarke), completeness or authenticity, realism, ownership and shareholders, appropriation, obsolescence, gamification..8
  • 9. Creating a Simple Game• What is the goal? Why try to achieve it? • How an engaging challenge? Does it involve competition/mastery, chance, imitation, controlling vertigo/rush of movement/flight? • What is the feedback system, affordances and constraints, rewards and punishments? • Does it level up/use mechanics to advance? • How does it offer different strategies, options? • What is learnt during or after the experience? 9
  • 11. Mechanics Reward Punish Mechanics Reward Punish GOAL S GOALS Core game play: mimic, move, compete, chance Place+Artefact sCultural Significance + hidden features Knowledge learnt: 11
  • 12. 12
  • 13. 13
  • 14. 14
  • 15. 15
  • 16. 16
  • 17. 17
  • 18. 18
  • 20. 20
  • 21. Rusaila Bazlamit, PhD project Virtual Past-Palestine Rusaila Bazlamit, Curtin PhD student (supervisor: Andrew Hutchison Erik Champion) SUBJ. EXPERIENCES 21
  • 22. 360 Pano-digital collections Beata Dawson, Curtin PhD student (Dr Pauline Joseph, Erik Champion) 22
  • 23. Kinect camera and Minecraft Control navigation and creation of Minecraft world by gestures that can be modified by a non-programmer Rosie Fandry LibraryCraft Rosie Fandry LibraryCraftSoftware Engineering Year 2/3 23
  • 28. MR: infra-red, voice, collaborative? 28
  • 30. 30
  • 31. AR should have real-world knowledge https://medium.com/@marknb00/what-is-mixed-reality-60e5cc284330 31
  • 32. 32
  • 33. IKROM: Integrating 3d Models & GIS for DH • Capture + modelling of 3D DH objects increasingly affordable for GLAMs • 3D geometric modelling methods and file formats: number in hundreds! • What is most appropriate 3D geometric modelling method + file format for DH? • Most-common 3D geometric modelling methods (constructive solid geometry, non-uniform rational B-splines, triangle meshes)? • 3D file formats for architecture, archaeology and heritage studies. • Linking 3D files, GIS & geospatial databases. • Exemplars + challenges for linking GIS, 3D models and heritage aims? • Do combinations create problems for archives? Ikrom Nishanbaev 3D Model author: Stefan A Vollger: Split Point, Victoria (Australia) URL: https://sketchfab.com/models/d95f3ad4d0044c20a 56ebb7bd507d515 33
  • 34. 3D online (mediawiki; Omeka S; Scalar) Hafizur Rahaman, Erik Champion 34
  • 38. Further Reading • BEKELE, M. & CHAMPION, E. Redefining Mixed Reality: User-Reality-Virtuality and Virtual Heritage Perspectives. In: HAEUSLER, M., SCHNABEL, M. A. & FUKUDA, T., eds. 24th Annual Conference of the Association for Computer-Aided Architectural Design Research in Asia (CAADRIA 2019), 15-18 April 2019 2019 Wellington, New Zealand. CuminCAD, 675-684. • CHAMPION, E. & RAHAMAN, H. 2019. 3D Digital Heritage Models as Sustainable Scholarly Resources. Sustainability, 11, 1-8. • CHAMPION, E. (2018: in press). From Historical Models to Virtual Heritage Simulations. OA chapter for Der Modelle Tugend 2.0, Heidelberg University Press, Germany. • CHAMPION, E. (ed.) 2018. The Phenomenology of Real and Virtual Places, London, UK: Routledge. • RAHAMAN, H., CHAMPION, E. & BEKELE, M. 2019. From photo to 3D to mixed reality: A complete workflow for cultural heritage visualisation and experience. Digital Applications in Archaeology and Cultural Heritage, 13, e00102. • NISHANBAEV, I., CHAMPION, E. & MCMEEKIN, D. A. 2019. A Survey of Geospatial Semantic Web for Cultural Heritage. Heritage, 2, 1471-1498. Erik Champion, @nzerik erik.champion@curtin.edu.au38