Virtual Worlds   for the   Humanities  Arts  and  Social Sciences Richard Urban (aka Aethalides Kukulcan) Graduate School of Library & Information Science University of Illinois at Urbana-Champaign http://isrl.uiuc.edu/~rjurban
Growth of Virtual Worlds: From…
To…  International Space Flight Museum
Subscriptions to MMOG Courtesy mmogdata.com
Second Life Demographics http://secondliferesearch.blogspot.com Residents Logged-In: Last 7 Days:  458,592 Last 14 Days:  637,010 Last 30 Days: 1,031,293 Last 60 Days :1,682,527 Total Residents: 8,350,979 http://www.secondlife.com
So what is it? 3D Multi-user Virtual Environment (MUVE)‏ Collaborative Virtual Environment (CVE)‏ Proprietary Based on open standards  (OpenGL)‏ Open-source Client AJAX Life - Browser Based AJAX client https://ajaxlife.katharineberry.co.uk/client/login.kat Open-source server?
So what is it? Convergence Culture (Jenkins) Web 2.0 Social Computing Participatory & user generated Video Audio  Immersive interfaces
Museums in Second Life Through early 2007 most museums are created, built, and maintained by SL Residents This is changing quickly ‘ Sploland (Exploratorium) Science Center (UK)‏ Newseum NASA CoLab Staatliche Kunstsammlungen Dresden Design Museum London Holocaust Museum Image courtesy Taran Rampersad
Science
International Space Flight Museum
International Space Flight Museum
NASA CoLab
‘ Splo (Now Open! Sploland)
Art
Second Louvre Museum
Bolinas Art Museum
Fantasy
Sci-Fi Museum
History/Archeology
Second Life Historical Museum
Xibalba: Maya Museum
Jewish Historical Center
Virtual Morocco
Literature
St. Michael -  Jules Verne Museum
Globe Theater
CHASS and Second Life
Stanford Humanities Lab Life to the Second Power
New Media Consortium  Aho Museum
NMC - Dante’s Inferno
UCB - Okapi Island
Vasser - Sistine Chapel
SDSU - Virtual Pow Wow
EduServ (UK) - Artsplace
EduServ (UK) - SLashup
EduServ (UK) - Opac
Sculpty Builder
Second Life as  Serious Leisure Casual Leisure Immediate No obligations Project-Based Leisure Occasional, infrequent Short-term obligations
Second Life as  Serious Leisure Serious Leisure Frequent Requires acquisition/development of specialized knowledge/skills Need to persevere Receive durable benefits Development of a unique ethos - a social world Participants create identity through serious leisure Long-term obligations Development of a leisure  career
Serious Leisure  and Lifelong Learning Liberal Arts Leisure (Stebbins) Genealogy Railfans History buffs Collectors Museum volunteers Re-enactors Living History Arts/Crafts Many of these serious leisure communities turned to the Internet  to build social networks - through bulletin boards, websites, and now  Second Life
Amateurs Professionals Museums
Citizen Science
CI Framework Accessible as a public good It will be sustainable It will provide interoperability It will facilitate collaboration It will support experimentation
CI Framework Develop public and institutional policies that foster openness and access. Promote cooperation between the public and private sectors. Develop and maintain open standards and robust tools. Create extensive and reusable digital collections.
Citizen Humanities? How  does Second Life measure up to CI Framework?  What about alternatives? How do we engage residents of virtual worlds in the co-creation of humanities content? Can this be an opportunity for education/learning about humanities methods and their purpose (e.g. The London Charter?)
Showtime! Let’s watch some videos while we discuss… http://youtube.com/musebrarian If you have a Second Life account you can find  the museums in this presentation through my Gridmarks http://www.gridmarker.com/gridmarks/aethalides

Virtual Worlds for the Humanities, Arts, and Social Sciences