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Julita Vassileva 
Computer Science Department, University of Saskatchewan 
Invited talk at the Workshop on Personalized Access to Cultural Heritage 
at the User Modeling Conference, UM2007, Corfu, Greece, June 25, 2007.
 The Participative Web (Web 2.0) 
 Technologies 
 Applications 
 Social issues 
 Cultural Heritage 
 Physical museums 
 Virtual museums 
 Future 
 Museums = Encyclopaedias? 
 Participative Web as a form of cultural heritage 
 Documented events, lives, stories of our time, discourse
 On line communities 
 Examples: MySpace, Facebook, YouTube, BitTorrent, 
Wikipedia, Technorati, CiteULike, Second Life. 
 Blogs, discussion forums, file sharing, social bookmarking, 
chat, collaboration, immersive game environments 
 Contributed content: music, photos, stories, opinions urls 
 Social organization of the contributed content: tags, ratings 
 Driven by users 
 Contributed content, ratings 
 Professional and amateur 
 Ease of use and low or no cost content production tools
 Rich user experience: Ajax, Flex, … 
 Using the client to do much of the processing, 
minimizing the communication with the server 
 P2P technologies: BitTorrent, Skype 
 Empowering clients to connect directly to each other 
 Mashups 
 APIs for combining functionality across applications 
 Service oriented architectures 
 Detaching the client from the service, services become 
interchangeable, combined by general workflows, 
negotiated, contracted 
 Services can be provided by software or by humans.
 Indexing hierarchies 
 Dewey’s system - order in space: one thing can be at one 
place at a given time 
 Not true in the virtual world 
 Done with particular purpose (context) –> particular 
organization 
 Decontextualized, universal systems  Ontologies 
 Many links, no strict hierarchies 
 But hard for non–professional ontology authors 
 Hard to reach agreement – purpose or context still 
implicit 
“Hierarchical and sequential structures, especially popular since Gutenberg, are 
usually forced and artificial. Intertwingularity is not generally acknowledged– 
people keep pretending they can make things hierarchical, categorizable and 
sequential when they can't. “ Ted Nelson (1974) "Computer Lib/Machine Dreams”, p.31 
Citation from: http://www.hyperorg.com/blogger/mtarchive/what_ted_nelson_actually_said.html
 To be able to search and find things 
 But we have very powerful search engines for text 
 Tags for images, music, video 
 To be able to discover new things 
 By browsing 
 Is it feasible to browse in this amount of material? 
 By “filling the gaps” in the organization, e.g. the missing 
elements in the periodic table of elements 
 If things are found only through “filling the gaps” they 
probably serve only one purpose – to justify the schema… 
More: David Weinberger (2007) Everything is Miscallaneous
Complexity of meta-model 
data-mining 
personalization 
Effort
 Why participate? 
 Particular purpose: e.g. write a school report 
 For pleasure, self-expression 
 To be a member of a community of “experts” 
 To contribute to a cause one cares about 
 Wisdom of the crowd or emerging expertise? 
 Quality?
virtual physical 
Displayed 
content 
User-generated 
content 
Displayed 
content 
User generated 
content
virtual physical 
Digitized 
content 
User-generated 
content 
Displayed 
content 
User generated 
content 
Indexing 
Organization 
Ontologies 
User feedback 
elicitation, 
User profiling /stereotypes 
Navigation 
Different “tours” for people with different interests and time
virtual physical 
Digitized 
content 
User-generated 
content 
Displayed 
content 
User generated 
content 
Indexing 
Organization 
Ontologies 
User feedback 
elicitation, 
User profiling 
Selection 
Personalized “tours” 
Very few examples: mostly to stereotypes 
based on age or (dis-)ability. 
Lack of motivation for adaptive 
presentations. 
Why adapt to the user? 
Instead, the user should learn what the 
museum decides to teach!
 All contents prepared by museum 
 Users can browse, or be guided 
 but they can’t contribute anything
http://interact10ways.com/usa/information_interactive.htm 
http://www.biomotionlab.ca/Demos/BMLwalker.html 
http://labs.live.com/photosynth/view.html?collection=sanmarco/index1.sxs
virtual physical 
Digitized 
content 
User-generated 
content 
Displayed 
content 
User generated 
content 
Tags 
Ratings 
The “Miscellaneous” museum 
a group experience as much as individual; 
interaction with artifacts and with others 
Content: 
pictures, art, 
memoirs, 
critics, comments 
Groups: 
Self-organization 
Data-mining 
CR
 Stories are interesting, give life to museum artifacts 
 People like to tell stories and to listen to them; people learn best from 
stories 
 A museum artifact + story = powerful experience 
 Story teller has emotional connection with the museum 
 Through sharing stories among peoples’ social network, more visitors 
and potential participants are drawn to the museum content 
(marketing) 
 Traditionally oral history was not part of museums 
 Now creating stories is very easy (blogs); digital cameras provide a 
cheap and easy way to document or reproduce personal documents 
 We document our lives, but also our collective history, endless amount 
of viewpoints and perspectives 
 Need for community involvement as government funding winds down. 
 Allows to preserve diversity, small local museums to survive (long tail)
Author 
Glen Gower is an 
Ottawa-based game 
entertainment 
producer. 
Check out 
HockeyMusic.ca 
for more hockey 
entertainment 
stuff. 
If you're in Ottawa, 
visit 
OttawaStart.com, a 
daily guide to 
what's happening 
in the city.
 www.spomeniteni.org 
 The project "I lived socialism" started as a website on 26th 
March 2004 and was the first website for personal 
recollections from the socialist years in Bulgaria. The 
project is based exclusively on the use of Internet as a tool 
and place for storytelling and is the first of that kind in 
Eastern Europe. 
 Every week 3 new stories are published on the website. The 
oldest narrator is 81 years old (a famous Bulgarian actor 
Petar Slabakov). The youngest - 20 years old student. 
 The project got some international publicity - New York Times 
wrote about it (November 2004) and the Vienna Institute for 
Human Sciences presented the project (March 2005). 

 East Berlin in pictures 
http://www.youtube.com/watch?v=V5lpYuCX78Y 
 East?West Berlin Contrasts (April 1990) 
http://www.youtube.com/watch?v=bwPDUA-Azg0 
 Crossing the Berlin border on the S-Bahn (late '80s) by 
JanPB, 6208 views 
http://www.youtube.com/watch?v=ciXarXYjP-g 
 DDR Wachaufzug/Guards changing by nicolaihenrik, 
3552 views 
http://www.youtube.com/watch?v=B242q0HTunY
virtual physical 
Digitized 
content 
User-generated 
content 
Displayed 
content 
User generated 
content 
Tags 
Ratings 
Content tagged 
with location data: 
stories, critics, 
comments 
Data-mining 
CR 
Group augmented physical experience: 
group self- organization; 
synchronous interaction with artifacts 
/ asynchronous interact with others
 Web sets a new standard of interaction with content 
 Cheap small devices with big capabilities – e.g. storing 
user profile data, interests, preferences etc., 
interacting with embedded and ambient devices 
 Feedback can be provided immediately; 
communication among people in a physical group (e.g. 
in the museum) 
 Visitors can leave traces: stories, comments, ratings, 
tags while walking by physical displays and objects 
 Visualizing selectively these can enhance the 
experience
 Morphing, animations 
 500 years of women in art: 
http://www.youtube.com/watch?v=nUDIoN-_Hxs 
 Vassiliy Kandinski animation by 
kdd121s: 
http://www.youtube.com/watch?v=tHFJCS4Q9xk 
Migueleitor64 - Views: 4043 
http://www.youtube.com/watch?v=3_XVatc-nbc 
nataliehuynh 
http://www.youtube.com/watch?v=OhMpkesJCtc
 Your cell phone betrays your browsing history on the web to the 
museum system 
 vague idea of your interests 
 Tour selection 
 the most popular tour 
 the recommended one (similar people usually take) 
 the tour that < your favorite celebrity> took 
 As you walk your device (cell, or museum guide system) 
 Tells you stories related to artifacts: from the web, from the museum 
base, from other users 
 E.g. You know, “60% of the visitors find Mona Lisa ugly” 
 Allows you to leave a comment, feedback, record a story. 
 Feedback is used to adapt the tour 
 Next to the artifact is a screen displaying related information that 
summarizes the reactions of the majority of users standing in front
 Will there be a distinction between museum content and 
contributed content? 
 Who is the authority for truth, quality, worthiness? 
 The crowds? 
 A group of self-selected dedicated people who care? 
 E.g. Wikipedia… 
 What is our cultural heritage? 
 Used to be the works of only selected few artists, the rest has been 
forgotten. 
 Now we can keep everything … the past (the heritage) will be 
messy, complex, unclear, just like the present. 
 Place for User modelling – to filter what is relevant to YOU

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The Social Web and Cultural Heritage

  • 1. Julita Vassileva Computer Science Department, University of Saskatchewan Invited talk at the Workshop on Personalized Access to Cultural Heritage at the User Modeling Conference, UM2007, Corfu, Greece, June 25, 2007.
  • 2.  The Participative Web (Web 2.0)  Technologies  Applications  Social issues  Cultural Heritage  Physical museums  Virtual museums  Future  Museums = Encyclopaedias?  Participative Web as a form of cultural heritage  Documented events, lives, stories of our time, discourse
  • 3.  On line communities  Examples: MySpace, Facebook, YouTube, BitTorrent, Wikipedia, Technorati, CiteULike, Second Life.  Blogs, discussion forums, file sharing, social bookmarking, chat, collaboration, immersive game environments  Contributed content: music, photos, stories, opinions urls  Social organization of the contributed content: tags, ratings  Driven by users  Contributed content, ratings  Professional and amateur  Ease of use and low or no cost content production tools
  • 4.  Rich user experience: Ajax, Flex, …  Using the client to do much of the processing, minimizing the communication with the server  P2P technologies: BitTorrent, Skype  Empowering clients to connect directly to each other  Mashups  APIs for combining functionality across applications  Service oriented architectures  Detaching the client from the service, services become interchangeable, combined by general workflows, negotiated, contracted  Services can be provided by software or by humans.
  • 5.  Indexing hierarchies  Dewey’s system - order in space: one thing can be at one place at a given time  Not true in the virtual world  Done with particular purpose (context) –> particular organization  Decontextualized, universal systems  Ontologies  Many links, no strict hierarchies  But hard for non–professional ontology authors  Hard to reach agreement – purpose or context still implicit “Hierarchical and sequential structures, especially popular since Gutenberg, are usually forced and artificial. Intertwingularity is not generally acknowledged– people keep pretending they can make things hierarchical, categorizable and sequential when they can't. “ Ted Nelson (1974) "Computer Lib/Machine Dreams”, p.31 Citation from: http://www.hyperorg.com/blogger/mtarchive/what_ted_nelson_actually_said.html
  • 6.  To be able to search and find things  But we have very powerful search engines for text  Tags for images, music, video  To be able to discover new things  By browsing  Is it feasible to browse in this amount of material?  By “filling the gaps” in the organization, e.g. the missing elements in the periodic table of elements  If things are found only through “filling the gaps” they probably serve only one purpose – to justify the schema… More: David Weinberger (2007) Everything is Miscallaneous
  • 7. Complexity of meta-model data-mining personalization Effort
  • 8.  Why participate?  Particular purpose: e.g. write a school report  For pleasure, self-expression  To be a member of a community of “experts”  To contribute to a cause one cares about  Wisdom of the crowd or emerging expertise?  Quality?
  • 9. virtual physical Displayed content User-generated content Displayed content User generated content
  • 10. virtual physical Digitized content User-generated content Displayed content User generated content Indexing Organization Ontologies User feedback elicitation, User profiling /stereotypes Navigation Different “tours” for people with different interests and time
  • 11. virtual physical Digitized content User-generated content Displayed content User generated content Indexing Organization Ontologies User feedback elicitation, User profiling Selection Personalized “tours” Very few examples: mostly to stereotypes based on age or (dis-)ability. Lack of motivation for adaptive presentations. Why adapt to the user? Instead, the user should learn what the museum decides to teach!
  • 12.  All contents prepared by museum  Users can browse, or be guided  but they can’t contribute anything
  • 14. virtual physical Digitized content User-generated content Displayed content User generated content Tags Ratings The “Miscellaneous” museum a group experience as much as individual; interaction with artifacts and with others Content: pictures, art, memoirs, critics, comments Groups: Self-organization Data-mining CR
  • 15.  Stories are interesting, give life to museum artifacts  People like to tell stories and to listen to them; people learn best from stories  A museum artifact + story = powerful experience  Story teller has emotional connection with the museum  Through sharing stories among peoples’ social network, more visitors and potential participants are drawn to the museum content (marketing)  Traditionally oral history was not part of museums  Now creating stories is very easy (blogs); digital cameras provide a cheap and easy way to document or reproduce personal documents  We document our lives, but also our collective history, endless amount of viewpoints and perspectives  Need for community involvement as government funding winds down.  Allows to preserve diversity, small local museums to survive (long tail)
  • 16. Author Glen Gower is an Ottawa-based game entertainment producer. Check out HockeyMusic.ca for more hockey entertainment stuff. If you're in Ottawa, visit OttawaStart.com, a daily guide to what's happening in the city.
  • 17.  www.spomeniteni.org  The project "I lived socialism" started as a website on 26th March 2004 and was the first website for personal recollections from the socialist years in Bulgaria. The project is based exclusively on the use of Internet as a tool and place for storytelling and is the first of that kind in Eastern Europe.  Every week 3 new stories are published on the website. The oldest narrator is 81 years old (a famous Bulgarian actor Petar Slabakov). The youngest - 20 years old student.  The project got some international publicity - New York Times wrote about it (November 2004) and the Vienna Institute for Human Sciences presented the project (March 2005). 
  • 18.  East Berlin in pictures http://www.youtube.com/watch?v=V5lpYuCX78Y  East?West Berlin Contrasts (April 1990) http://www.youtube.com/watch?v=bwPDUA-Azg0  Crossing the Berlin border on the S-Bahn (late '80s) by JanPB, 6208 views http://www.youtube.com/watch?v=ciXarXYjP-g  DDR Wachaufzug/Guards changing by nicolaihenrik, 3552 views http://www.youtube.com/watch?v=B242q0HTunY
  • 19. virtual physical Digitized content User-generated content Displayed content User generated content Tags Ratings Content tagged with location data: stories, critics, comments Data-mining CR Group augmented physical experience: group self- organization; synchronous interaction with artifacts / asynchronous interact with others
  • 20.  Web sets a new standard of interaction with content  Cheap small devices with big capabilities – e.g. storing user profile data, interests, preferences etc., interacting with embedded and ambient devices  Feedback can be provided immediately; communication among people in a physical group (e.g. in the museum)  Visitors can leave traces: stories, comments, ratings, tags while walking by physical displays and objects  Visualizing selectively these can enhance the experience
  • 21.  Morphing, animations  500 years of women in art: http://www.youtube.com/watch?v=nUDIoN-_Hxs  Vassiliy Kandinski animation by kdd121s: http://www.youtube.com/watch?v=tHFJCS4Q9xk Migueleitor64 - Views: 4043 http://www.youtube.com/watch?v=3_XVatc-nbc nataliehuynh http://www.youtube.com/watch?v=OhMpkesJCtc
  • 22.  Your cell phone betrays your browsing history on the web to the museum system  vague idea of your interests  Tour selection  the most popular tour  the recommended one (similar people usually take)  the tour that < your favorite celebrity> took  As you walk your device (cell, or museum guide system)  Tells you stories related to artifacts: from the web, from the museum base, from other users  E.g. You know, “60% of the visitors find Mona Lisa ugly”  Allows you to leave a comment, feedback, record a story.  Feedback is used to adapt the tour  Next to the artifact is a screen displaying related information that summarizes the reactions of the majority of users standing in front
  • 23.
  • 24.  Will there be a distinction between museum content and contributed content?  Who is the authority for truth, quality, worthiness?  The crowds?  A group of self-selected dedicated people who care?  E.g. Wikipedia…  What is our cultural heritage?  Used to be the works of only selected few artists, the rest has been forgotten.  Now we can keep everything … the past (the heritage) will be messy, complex, unclear, just like the present.  Place for User modelling – to filter what is relevant to YOU

Editor's Notes

  1. Previously, organizations were done to save the processing time during search – librarian has limited processing power to search. However, when computer processor power is cheap, making an organization becomes the expensive process. Add a graphic with a model of reality (Matter) and how the model highlights only certain features that fit the purpose.
  2. Personalization can reduce the complexity of meta-model – by only using parts of the model that reflect purposes of the user It can reduce search effort by memorising history of searches, doing content-based or collaborative filtering etc. Data-mining can reduce the indexing effort by automatic indexing of elements according to complex model; Also through data-mining, more complex models can be developed using simple indexing techniques, like tagging.
  3. Participation will become necessity down the road, especially for smaller museums, since state funding is declining. Example, the Diefenbaker museum in Saskatchewan. Who would like to visit it, but after hearing the story of the funeral, interested and went to visit it. Also our university, collecting stories and materials for the centennial museum.
  4. Not needed to be active forever, can wind down and fossilize. Then museum folks can analyse rich data and it becomes a part of standard museum archive.
  5. What will “to stand the test of time” mean?