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Open Virtual Heritage: da strumenti per la ricerca a
spazi virtuali emozionali e partecipativi
Antonella Guidazzoli
Antonella Guidazzoli
a.guidazzoli@cineca.it
13 maggio, 2015
Cineca is a consortium of 70 Italian Universities
The Ministry of Education, University and
Research (MIUR), the National Institute of
Oceanography and Experimental Geophysics -
OGS, the CNR (National Research Council),
National Institute for the Evaluation of the
Educational System of Instruction – Indire,
National Institute of Documentation, Innovation
and Education Research - Invalsi
The Consortium
HPC Environment
Computer Graphics for Research and Communication
A Multidisciplinary Environment grounded on
Open Source Frameworks and HPC Facilities
CINECA Virtual Theater management
Blender Render Farm Service HPC
Blender competence center
3D laser scanning
3D Modeling and Procedural modeling
Interactive Virtual Environments Design
Digital Preservation Digital Libraries
Training courses on Computer Graphics
for Cultural Heritage.
Blender competence center
Open badge: Blender Modeler
4 Virtual Heritage – Beginner
Advanced School of Computer Graphics for Cultural Heritage since 2004
Training on Open Source Philosophy
Virtual Heritage
http://www.v-must.net/
Virtual Heritage” (VH) is a broad term to define the whole set of items
and assets that deal with virtual-reality (VR) and cultural-heritage.
In general, virtual heritage and [Cultural Heritage] refer to independent
fields: cultural heritage claims for properties and sites with
archaeological, aesthetic and historical value; while “virtual heritage”
deals with instances of these properties and sites within a digital
representation which implies materializing the heritage content
digitally and to process and disseminate it using computer graphics
technology and enhanced strategies of communication.
Talk Outline
Open Virtual Heritage: da strumenti per la ricerca a spazi virtuali
emozionali e partecipativi
- Il ruolo della computer grafica
- Progetti passati e lezioni apprese
- Progetti recenti e casi di studio studies
- Conclusioni
Visit Lab
The role of Computational Graphics
HPC Environment
Big Bang: short stereo 3D educational movie
Big Bang 3D movie: Universe evolution simulation
Scientific Visualisation:
Exploris project: simulation of a subplinian eruption of the Vesuvius
Siggraph Educators 2006
Visit Lab
Our mission: follow the critical synergy between
reasearch and eduction
Simulating the past
Hic locus Herculeo numine clarus erat.
Cuncta iacent flammis et tristi mersa favilla:
Nec superi vellent hoc licuisse sibi
Marziale
VIS.I.T. Lab mission for Cultural Heritage
To create interactive RT applications
based on 3D computers models
authenticated by historians ,
archaeologists
in order to avoid the risk of transmitting
superficial or misleading cultural
information
To train Phd students, architects,
archaeologists, historians, computer
scientists, media experts in following an
interdisciplinary methodology
for creating cultural VR products.
November 1999
Visit Lab
Past projects and lessons learned
Giotto Crucifix 1989
Modelling and rendering of Giotto crucifix, thanks to the first
supercomputing system with vector architecture, the Cray X-MP/12
stress analysis study performed by a finite element numerical
simulation
Rendering of a image simulating a possible exhibit for this artwork
1. ICT for Cultural Heritage
Cray User Group 1989
New Electronic Museum for the City of Bologna 1996
2. Philological accuracy,
3d models as publications
Nume workshop Siggraph 1999
Pompeii - Casa del Centenario 2002
Short Paper Siggraph 2000
3. Research model for
communication purposes
Poster Siggraph 2007
Parma in the Middle Ages
2007
4. Storytelling
Emotional space,
working with artists
Parma in the Middle Ages
Talking Monuments
Certosa Virtual Museum Siggraph Educators 2004
http://memoriadibologna.comune.bologna.it/
5. Databases and
virtual environments
a good match for
communicating
complex cultural site
Open Virtual Heritage Applications:
From Research Tools to Emotional and Participatory
Virtual Spaces
Antonella Guidazzoli
E mail a.guidazzoli@cineca.it
Twitter antonellagui
Browsing Historical Pompeian Watercolors through a
Google Earth-based Meta Interface: Luigi Bazzani’s
Exhibition
6. GIS interface , cloud approach
Visit Lab for
Virtual Heritage recent projects
palazzo pepoli genus
http://www.cineca.it/en/project/genus-bononiae-museums-city-3d-movie
Apa the Etruscan and 2700 years of Bologna History, a
joint production Cineca and Genus Bononiae Musei nella
Citta’
3D stereoscopic Blender-made movie with high
historical standards applied to an entire city with four
different geo-referenced scenarios and seven historical
periods: Etruscan, Roman, Medieval, Renaissance, XVII
and XVIII century and the present day
Open Pipeline and Blender Render farm
Felsina
ATI
APA
Blender Render farm mobile interface
Apagame
Online Serious Game and
Augmented Reality App
Cross-media approach
3D data released under Creative
http://dati.comune.bologna.it/
The Etruscans and the Afterlife
The Certosa Situla - Holography
The Certosa Situla - Holography
The twin temporary exhibition opened at
the end of October 2014 in Bologna and
Rome and, due to the great success, it has
been extended until mid April 2015
At present, more than 50.000 visitors
came at the Museum of the History of
Bologna
ricercatori workshop foto
The Sarcophagus Clone by Giuggiaro
Lo spettacolo del Sarcofago
Seen on
The Video was terrific & in the cartoon fashion which if bringing kids, would love.
Liz M, Adelaide, Australia
The 3D movie was very informative and entertaining.
LDBlock, Oklahoma City
Ingenious use of state-of-the-art multimedia, including an amusing and
informative 3D animated film and an impressive laser light show.
Don't miss out on the 15 min film (shown in 3D with English subtitles)
Chica_Latina_London, Londra, UK
The museum gives an excellent overview of the history of the city, with
trendy features like a 3D movie (don't miss it)
PPRubens, Anversa, Belgio
Genus Bononiae Museo della storia di Bologna
Post exhibition final documentation
http://www.fairmeup.com/museo
http://www.fairmeup.com/museo/?H=0&P=Etruschi_0012&A=1
Visit Lab for
Smart Historical Cities
towards a social media-oriented paradigm for cultural dissemination
Smart Historical Cities
Platform prototype http://porticilab01.iaas.cineca.it/
Saffaro project
A trans-medial approach
Virtual Theatre, Mobile, Desktop, TV, Cinema, Augmented Reality, Web, Immersive Virtual
Reality, 3D Printing, Virtual Set
Interdisciplinary team-work and trans-medial approach
Virtual cultural spaces in which technology is transparent
Simulations
First person view and social media
ICT for dealing with complexity
Conclusions and future issues
“La Repubblica promuove lo sviluppo della cultura e la ricerca scientifica e tecnica. Tutela il
paesaggio e il patrimonio storico e artistico della Nazione “
The Republic promotes the development of culture and of scientific and technical research. It
safeguards natural landscape and the historical and artistic heritage of the Nation..”
Articolo 9 Costituzione Italiana

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Antonella Guidazzoli Technolgyforall TALK

  • 1. Open Virtual Heritage: da strumenti per la ricerca a spazi virtuali emozionali e partecipativi Antonella Guidazzoli Antonella Guidazzoli a.guidazzoli@cineca.it 13 maggio, 2015
  • 2. Cineca is a consortium of 70 Italian Universities The Ministry of Education, University and Research (MIUR), the National Institute of Oceanography and Experimental Geophysics - OGS, the CNR (National Research Council), National Institute for the Evaluation of the Educational System of Instruction – Indire, National Institute of Documentation, Innovation and Education Research - Invalsi The Consortium
  • 4. Computer Graphics for Research and Communication A Multidisciplinary Environment grounded on Open Source Frameworks and HPC Facilities CINECA Virtual Theater management Blender Render Farm Service HPC Blender competence center 3D laser scanning 3D Modeling and Procedural modeling Interactive Virtual Environments Design Digital Preservation Digital Libraries Training courses on Computer Graphics for Cultural Heritage.
  • 6. Open badge: Blender Modeler 4 Virtual Heritage – Beginner Advanced School of Computer Graphics for Cultural Heritage since 2004 Training on Open Source Philosophy
  • 7. Virtual Heritage http://www.v-must.net/ Virtual Heritage” (VH) is a broad term to define the whole set of items and assets that deal with virtual-reality (VR) and cultural-heritage. In general, virtual heritage and [Cultural Heritage] refer to independent fields: cultural heritage claims for properties and sites with archaeological, aesthetic and historical value; while “virtual heritage” deals with instances of these properties and sites within a digital representation which implies materializing the heritage content digitally and to process and disseminate it using computer graphics technology and enhanced strategies of communication.
  • 8. Talk Outline Open Virtual Heritage: da strumenti per la ricerca a spazi virtuali emozionali e partecipativi - Il ruolo della computer grafica - Progetti passati e lezioni apprese - Progetti recenti e casi di studio studies - Conclusioni
  • 9. Visit Lab The role of Computational Graphics
  • 11. Big Bang: short stereo 3D educational movie
  • 12. Big Bang 3D movie: Universe evolution simulation
  • 13. Scientific Visualisation: Exploris project: simulation of a subplinian eruption of the Vesuvius Siggraph Educators 2006
  • 14. Visit Lab Our mission: follow the critical synergy between reasearch and eduction
  • 15. Simulating the past Hic locus Herculeo numine clarus erat. Cuncta iacent flammis et tristi mersa favilla: Nec superi vellent hoc licuisse sibi Marziale
  • 16. VIS.I.T. Lab mission for Cultural Heritage To create interactive RT applications based on 3D computers models authenticated by historians , archaeologists in order to avoid the risk of transmitting superficial or misleading cultural information To train Phd students, architects, archaeologists, historians, computer scientists, media experts in following an interdisciplinary methodology for creating cultural VR products. November 1999
  • 17. Visit Lab Past projects and lessons learned
  • 18. Giotto Crucifix 1989 Modelling and rendering of Giotto crucifix, thanks to the first supercomputing system with vector architecture, the Cray X-MP/12 stress analysis study performed by a finite element numerical simulation Rendering of a image simulating a possible exhibit for this artwork 1. ICT for Cultural Heritage Cray User Group 1989
  • 19. New Electronic Museum for the City of Bologna 1996 2. Philological accuracy, 3d models as publications Nume workshop Siggraph 1999
  • 20. Pompeii - Casa del Centenario 2002 Short Paper Siggraph 2000 3. Research model for communication purposes
  • 21. Poster Siggraph 2007 Parma in the Middle Ages 2007 4. Storytelling Emotional space, working with artists
  • 22. Parma in the Middle Ages
  • 23. Talking Monuments Certosa Virtual Museum Siggraph Educators 2004 http://memoriadibologna.comune.bologna.it/ 5. Databases and virtual environments a good match for communicating complex cultural site
  • 24. Open Virtual Heritage Applications: From Research Tools to Emotional and Participatory Virtual Spaces Antonella Guidazzoli E mail a.guidazzoli@cineca.it Twitter antonellagui Browsing Historical Pompeian Watercolors through a Google Earth-based Meta Interface: Luigi Bazzani’s Exhibition 6. GIS interface , cloud approach
  • 25.
  • 26. Visit Lab for Virtual Heritage recent projects
  • 29.
  • 30. Apa the Etruscan and 2700 years of Bologna History, a joint production Cineca and Genus Bononiae Musei nella Citta’ 3D stereoscopic Blender-made movie with high historical standards applied to an entire city with four different geo-referenced scenarios and seven historical periods: Etruscan, Roman, Medieval, Renaissance, XVII and XVIII century and the present day Open Pipeline and Blender Render farm
  • 31.
  • 32.
  • 34.
  • 35.
  • 36.
  • 37.
  • 38.
  • 39.
  • 40.
  • 41. Blender Render farm mobile interface
  • 42.
  • 43. Apagame Online Serious Game and Augmented Reality App Cross-media approach
  • 44.
  • 45.
  • 46.
  • 47. 3D data released under Creative http://dati.comune.bologna.it/
  • 48. The Etruscans and the Afterlife
  • 49. The Certosa Situla - Holography
  • 50. The Certosa Situla - Holography
  • 51. The twin temporary exhibition opened at the end of October 2014 in Bologna and Rome and, due to the great success, it has been extended until mid April 2015 At present, more than 50.000 visitors came at the Museum of the History of Bologna
  • 52.
  • 54. The Sarcophagus Clone by Giuggiaro
  • 55. Lo spettacolo del Sarcofago
  • 56.
  • 57.
  • 58.
  • 59.
  • 60.
  • 61.
  • 62.
  • 63.
  • 64.
  • 65.
  • 66.
  • 67.
  • 68. Seen on The Video was terrific & in the cartoon fashion which if bringing kids, would love. Liz M, Adelaide, Australia The 3D movie was very informative and entertaining. LDBlock, Oklahoma City Ingenious use of state-of-the-art multimedia, including an amusing and informative 3D animated film and an impressive laser light show. Don't miss out on the 15 min film (shown in 3D with English subtitles) Chica_Latina_London, Londra, UK The museum gives an excellent overview of the history of the city, with trendy features like a 3D movie (don't miss it) PPRubens, Anversa, Belgio Genus Bononiae Museo della storia di Bologna
  • 69. Post exhibition final documentation http://www.fairmeup.com/museo http://www.fairmeup.com/museo/?H=0&P=Etruschi_0012&A=1
  • 70. Visit Lab for Smart Historical Cities towards a social media-oriented paradigm for cultural dissemination
  • 71.
  • 72. Smart Historical Cities Platform prototype http://porticilab01.iaas.cineca.it/
  • 74. A trans-medial approach Virtual Theatre, Mobile, Desktop, TV, Cinema, Augmented Reality, Web, Immersive Virtual Reality, 3D Printing, Virtual Set
  • 75. Interdisciplinary team-work and trans-medial approach Virtual cultural spaces in which technology is transparent Simulations First person view and social media ICT for dealing with complexity Conclusions and future issues
  • 76. “La Repubblica promuove lo sviluppo della cultura e la ricerca scientifica e tecnica. Tutela il paesaggio e il patrimonio storico e artistico della Nazione “ The Republic promotes the development of culture and of scientific and technical research. It safeguards natural landscape and the historical and artistic heritage of the Nation..” Articolo 9 Costituzione Italiana