The document outlines the course objectives, outline, textbooks, and lecture topics for an Introduction to Programming course. The course will cover computer systems and how they work, programming concepts like flowcharts and algorithms, and implementing concepts in C++. Lectures will include introductions to computers and organization, programming languages, and personal, distributed, and client/server computing models.
In today’s presentation we are covering different topics and concepts related to computer system. We will discuss about the five major functions of computer system. Further we sill discuss about the pros and cons of using computer system. Similarly we will discuss why computer is considered as a special machine and is used in various areas of day to day work and different sectors.
In today’s presentation we are covering different topics and concepts related to computer system. We will discuss about the five major functions of computer system. Further we sill discuss about the pros and cons of using computer system. Similarly we will discuss why computer is considered as a special machine and is used in various areas of day to day work and different sectors.
Lectures available at:
https://www.youtube.com/playlist?list=PL9Rh1XF68iO1Cz_RvF-DJ724ueHa70At6
This slides contains all the basic contents related C programming.
Slide contents:
1. Basic Computer Hardware
2. Learning C Basics
3. Variable, constants
4. Operators
5. Decision making
6. Looping
7. Arrays & Function
8. String
9. Structure and Union
10. C Pointers
11. Files in C
12. Dynamic Memory Allocation
13. Summary
14. Practice Problems
Computer Fundamentals & Intro to C Programming module iAjit Nayak
Introduction to Computers
Evolution of Computers
Computer Generations
Basic Computer Organization
Memory Hierarchy
I/O devices
Computer Software
Planning Computer Program
Introduction to C programming
Structure of C Programming
Datatype
Constant
Variable
Expression
Conditional Expression
Precede
C Programming Language is the most popular computer language and most used programming language till now. It is very simple and elegant language. This lecture series will give you basic concepts of structured programming language with C.
Lectures available at:
https://www.youtube.com/playlist?list=PL9Rh1XF68iO1Cz_RvF-DJ724ueHa70At6
This slides contains all the basic contents related C programming.
Slide contents:
1. Basic Computer Hardware
2. Learning C Basics
3. Variable, constants
4. Operators
5. Decision making
6. Looping
7. Arrays & Function
8. String
9. Structure and Union
10. C Pointers
11. Files in C
12. Dynamic Memory Allocation
13. Summary
14. Practice Problems
Computer Fundamentals & Intro to C Programming module iAjit Nayak
Introduction to Computers
Evolution of Computers
Computer Generations
Basic Computer Organization
Memory Hierarchy
I/O devices
Computer Software
Planning Computer Program
Introduction to C programming
Structure of C Programming
Datatype
Constant
Variable
Expression
Conditional Expression
Precede
C Programming Language is the most popular computer language and most used programming language till now. It is very simple and elegant language. This lecture series will give you basic concepts of structured programming language with C.
This is the public presentation for a crowdfunder.com capital raising. Please goto https://www.crowdfunder.com/makers for more in depth investor information.
DISCLAIMER: This Presentation is made for educational purposes only.
Introduction to Computer Programming, Computer Language, History of Computer Language, Hierarchy of High-Level Languages, Algorithm, Data Types and Arduino
Slides introduce hardware and software components of Computer System and it also discusses generations of Programming language and Programming language translators. It will be Useful for 1st Engineering students of all disciplines.
Instructions for Submissions thorugh G- Classroom.pptxJheel Barad
This presentation provides a briefing on how to upload submissions and documents in Google Classroom. It was prepared as part of an orientation for new Sainik School in-service teacher trainees. As a training officer, my goal is to ensure that you are comfortable and proficient with this essential tool for managing assignments and fostering student engagement.
Francesca Gottschalk - How can education support child empowerment.pptxEduSkills OECD
Francesca Gottschalk from the OECD’s Centre for Educational Research and Innovation presents at the Ask an Expert Webinar: How can education support child empowerment?
A Strategic Approach: GenAI in EducationPeter Windle
Artificial Intelligence (AI) technologies such as Generative AI, Image Generators and Large Language Models have had a dramatic impact on teaching, learning and assessment over the past 18 months. The most immediate threat AI posed was to Academic Integrity with Higher Education Institutes (HEIs) focusing their efforts on combating the use of GenAI in assessment. Guidelines were developed for staff and students, policies put in place too. Innovative educators have forged paths in the use of Generative AI for teaching, learning and assessments leading to pockets of transformation springing up across HEIs, often with little or no top-down guidance, support or direction.
This Gasta posits a strategic approach to integrating AI into HEIs to prepare staff, students and the curriculum for an evolving world and workplace. We will highlight the advantages of working with these technologies beyond the realm of teaching, learning and assessment by considering prompt engineering skills, industry impact, curriculum changes, and the need for staff upskilling. In contrast, not engaging strategically with Generative AI poses risks, including falling behind peers, missed opportunities and failing to ensure our graduates remain employable. The rapid evolution of AI technologies necessitates a proactive and strategic approach if we are to remain relevant.
Read| The latest issue of The Challenger is here! We are thrilled to announce that our school paper has qualified for the NATIONAL SCHOOLS PRESS CONFERENCE (NSPC) 2024. Thank you for your unwavering support and trust. Dive into the stories that made us stand out!
2024.06.01 Introducing a competency framework for languag learning materials ...Sandy Millin
http://sandymillin.wordpress.com/iateflwebinar2024
Published classroom materials form the basis of syllabuses, drive teacher professional development, and have a potentially huge influence on learners, teachers and education systems. All teachers also create their own materials, whether a few sentences on a blackboard, a highly-structured fully-realised online course, or anything in between. Despite this, the knowledge and skills needed to create effective language learning materials are rarely part of teacher training, and are mostly learnt by trial and error.
Knowledge and skills frameworks, generally called competency frameworks, for ELT teachers, trainers and managers have existed for a few years now. However, until I created one for my MA dissertation, there wasn’t one drawing together what we need to know and do to be able to effectively produce language learning materials.
This webinar will introduce you to my framework, highlighting the key competencies I identified from my research. It will also show how anybody involved in language teaching (any language, not just English!), teacher training, managing schools or developing language learning materials can benefit from using the framework.
Embracing GenAI - A Strategic ImperativePeter Windle
Artificial Intelligence (AI) technologies such as Generative AI, Image Generators and Large Language Models have had a dramatic impact on teaching, learning and assessment over the past 18 months. The most immediate threat AI posed was to Academic Integrity with Higher Education Institutes (HEIs) focusing their efforts on combating the use of GenAI in assessment. Guidelines were developed for staff and students, policies put in place too. Innovative educators have forged paths in the use of Generative AI for teaching, learning and assessments leading to pockets of transformation springing up across HEIs, often with little or no top-down guidance, support or direction.
This Gasta posits a strategic approach to integrating AI into HEIs to prepare staff, students and the curriculum for an evolving world and workplace. We will highlight the advantages of working with these technologies beyond the realm of teaching, learning and assessment by considering prompt engineering skills, industry impact, curriculum changes, and the need for staff upskilling. In contrast, not engaging strategically with Generative AI poses risks, including falling behind peers, missed opportunities and failing to ensure our graduates remain employable. The rapid evolution of AI technologies necessitates a proactive and strategic approach if we are to remain relevant.
Macroeconomics- Movie Location
This will be used as part of your Personal Professional Portfolio once graded.
Objective:
Prepare a presentation or a paper using research, basic comparative analysis, data organization and application of economic information. You will make an informed assessment of an economic climate outside of the United States to accomplish an entertainment industry objective.
Synthetic Fiber Construction in lab .pptxPavel ( NSTU)
Synthetic fiber production is a fascinating and complex field that blends chemistry, engineering, and environmental science. By understanding these aspects, students can gain a comprehensive view of synthetic fiber production, its impact on society and the environment, and the potential for future innovations. Synthetic fibers play a crucial role in modern society, impacting various aspects of daily life, industry, and the environment. ynthetic fibers are integral to modern life, offering a range of benefits from cost-effectiveness and versatility to innovative applications and performance characteristics. While they pose environmental challenges, ongoing research and development aim to create more sustainable and eco-friendly alternatives. Understanding the importance of synthetic fibers helps in appreciating their role in the economy, industry, and daily life, while also emphasizing the need for sustainable practices and innovation.
2. Course Objectives
• After successfully completing this course, you will be able to:
• What is a computer system and how it works.
• Flow charts and Algorithms.
• Computer programming concepts and their implementation in C++ language.
3. Course Outline
• Introduction to Computer and Programming Languages.
• Elements of C++ Language.
• Control Structures.
• Working and Understanding Arrays.
• Working with Structures, Union and Enumeration.
4. Text Books to Follow
• Dietal & Dietal, C/C++: How to Program 7th Edition.
• Programming with C++ by CM Aslam & TA Qureshi (Aikmen Series).
• Object oriented programming using C++ by IT Series.
5. Lecture Outline
• Introduction to computers and computer organization
• Personal, Distributed and Client/Server Computing
• Programming languages
• Components of programming languages
• Programming techniques
6. Introduction to Computer
• An electronic machine that can perform computations and logical
decisions at a speed of millions and even billions of times faster than
human being.
• Processes data under control sets of instructions called program.
• A program is a set of instructions that is used to perform a specific
task.
• Programs are written by programmer.
• Programming Languages are the source through which a
programmer writes and develops computer programs.
7. Introduction to Computer
• Computers are comprised of two parts:
• Hardware-
• Software
Hardware
Electronics circuit boards
that provide
functionality of the system
Software
Program consists
of sets of instructions
that control the system
9. Computer Organization
• Input Unit
• Receiving section of the computer.
• Gets data from various devices and places.
• Data is entered into computer with the help of mouse & keyboard.
• Data can also be entered in the form of voice and images via scanner and
microphone.
10. Computer Organization
• Output Unit
• Shaping section of the computer.
• Takes information from CPU and places it on various output devices.
• Information can be viewed either on screens or printed papers.
11. Computer Organization
• Memory Unit
• Short time warehouse section of computer.
• It keeps the data that has been entered so that it can be available for
processing.
• It also keeps the processed data so that information can be placed on output
devices by output unit.
12. Computer Organization
• Arithmetic & Logic Unit
• Manufacturing section of computer.
• It is responsible for calculations and logical operations.
• Calculation involves addition, subtraction, multiplication and division.
13. Computer Organization
• Control Unit
• Administrative section of computer.
• It supervises the operations of the other sections.
• It control and allocates jobs for all other units.
• Many of today’s computers have multiple CPUs and, hence, can perform
many operations simultaneously – multicore processors.
• Dual-core processors – Two CPU’s
• Quad-core processors – Four CPU’s
15. Computer Organization
• Secondary Unit
• Long time warehouse section of computer
• Program and data that are not actively used by the other units are normally
placed on secondary storage time.
• It stores the data permanently for future time.
• Non-Volatile Memory
16. Personal, Distributed and Client/Server
Computing
• Using desktop and laptop computers for personal use – Personal
computing.
• In 1977, Apple computer popularized Personal computing.
• In 1981, IBM the world’s largest computer vender, introduced the
IBM Personal Computer.
• Stand-alone – transported disks back and forth between them –
Sneakernet.
17. Personal, Distributed and Client/Server
Computing
• Machines could be linked together in computer networks, over
telephone lines in LANs that led to the phenomenon of distributed
computing.
• Distributed computing is a model in which components of a software
system are shared among multiple computers to improve efficiency
and performance.
18. Personal, Distributed and Client/Server
Computing
• In Client/Server computing:
• Servers provides services such as file servers, database servers, web servers
and etc…
• Client computers uses the services provided by the server.
19. Programming Languages
• A programming language is used to write computer programs.
• It is an artificial language designed to communicate instructions to a
machine.
• Some of them are directly understandable by computer and some of
them are needed to be converted first.
20. Programming Languages
• Computer languages are divided into three broad types:
• Machine Language
• Assembly Language
• High-Level Language
21. Programming Languages
• Machine Languages
• A computer understands machine language.
• Machine language is also called binary language.
• It is consist of two digits that instructs computers to perform their operations.
• They are machine-dependent.
• No translation is required – directly understandable by computer.
• They are hard to learn and understand.
23. Programming Languages
• Assembly Language
• A language in which instead of binary codes we use English like abbreviations
(mnemonics) to represent the operations for the computer.
• A language that uses symbolic names to represent operations, registers and
memory locations.
• It uses a translator called Assembler.
25. Programming Languages
• High-Level Language
• A language in which the instructions are written in the form of everyday
English and contain commonly used mathematical notations.
• Compiler and Interpreter are used to covert the high-level code to machine
code.
28. Components of Programming Languages
• Syntax
• It is about the structure of the grammar of the language.
• In programming language, the rules and regulations for writing code are
called the syntax.
• A syntax can be used to construct a valid sentence/statement.
29. Components of Programming Languages
• Semantic
• It describes the meaning of the sentence.
• It describes that whether the sentence is correct or not. If so, what does the
sentence mean?
30. Categories of Programming Languages
• Major programming languages falls in the category of:
• Structured Programming Languages
• Modular Programming Languages
• Object-Oriented Programming Languages
31. Categories of Programming Languages
• Structured Programming Languages
• Languages in which the program is divided into smaller components –
functions.
• The structured programming contains three major concepts that are:
• Top-down Design / Divide and Conquer
• Code Reusability
• Information Hiding
32. Categories of Programming Languages
• Modular Programming Languages
• Languages in which the program is broken into individual components called
modules that can be programmed and tested independently.
33. Categories of Programming Languages
• Object-Oriented Programming Languages
• Languages in which object technology is supported.
• It allows the pieces of software to be reused and interchanged between
programs.
• The major concepts used in OOP are:
• Data Abstraction – Describes user defined datatypes.
• Encapsulation – Information Hiding
• Inheritance – Describes the reusability of a class.
• Polymorphism – Describes the ability to produce different results based on the object
that is sent to.
34. Summery
• Introduction to computers and computer organization
• Personal, distributed, and client/server computing
• Programming languages
• Components of programming languages
• Categories of programming languages