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Computer Fundamentals : Pradeep K. Sinha & Priti SinhaComputer Fundamentals : Pradeep K. Sinha & Priti Sinha
Slide 1/36Chapter 19: Multimedia
Computer Fundamentals
Pradeep K. Sinha
Priti Sinha
Chapter 19
Multimedia
Computer Fundamentals : Pradeep K. Sinha & Priti SinhaComputer Fundamentals : Pradeep K. Sinha & Priti Sinha
Slide 2/36Chapter 19: Multimedia
Learning ObjectivesLearning Objectives
In this chapter you will learn about:
What is multimedia?
What is a multimedia computer system?
Main components of multimedia and their associated
technologies
Common multimedia applications
Media center computer
Computer Fundamentals : Pradeep K. Sinha & Priti SinhaComputer Fundamentals : Pradeep K. Sinha & Priti Sinha
Slide 3/36Chapter 19: Multimedia
What is Multimedia?
2
Computer Fundamentals : Pradeep K. Sinha & Priti SinhaComputer Fundamentals : Pradeep K. Sinha & Priti Sinha
Slide 4/36Chapter 19: Multimedia
MultimediaMultimedia
A medium (plural media) is something that a presenter can
use for presentation of information
Two basic ways to present information are:
Unimedium presentation: Presenter uses a single
medium to present information
Multimedia presentation: Presenter uses more than one
medium to present information
Multimedia presentation of any information enhances
comprehension capability of its user because it involves use of
multiple senses by the user
Ref. Page 392
Computer Fundamentals : Pradeep K. Sinha & Priti SinhaComputer Fundamentals : Pradeep K. Sinha & Priti Sinha
Slide 5/36Chapter 19: Multimedia
Common MediaCommon Media
Common media for storage, access, and transmission of
information are:
Text (alphanumeric characters)
Graphics (line drawings and images)
Animation (moving images)
Audio (sound)
Video (Videographed real-life events)
Multimedia in information technology refers to use of more
than one of these media for information presentation to
users
Ref. Page 392
Computer Fundamentals : Pradeep K. Sinha & Priti SinhaComputer Fundamentals : Pradeep K. Sinha & Priti Sinha
Slide 6/36Chapter 19: Multimedia
Multimedia Computer SystemMultimedia Computer System
Multimedia computer system is a computer having
capability to integrate two or more types of media (text,
graphics, animation, audio, and video)
In general, data size for multimedia information is much
larger than plain text information
Hence, multimedia computer systems require:
Faster CPU
Larger storage devices (for storing large data files)
Larger main memory (for large data size)
Good graphics terminals
I/O devices to play any multimedia
(Continued on next slide)
Ref. Page 393
3
Computer Fundamentals : Pradeep K. Sinha & Priti SinhaComputer Fundamentals : Pradeep K. Sinha & Priti Sinha
Slide 7/36Chapter 19: Multimedia
Multimedia Components
Computer Fundamentals : Pradeep K. Sinha & Priti SinhaComputer Fundamentals : Pradeep K. Sinha & Priti Sinha
Slide 8/36Chapter 19: Multimedia
Text MediaText Media
Alphanumeric characters are used to present information
in text form. Computers are widely used for text
processing
Keyboards, electronic writing pads, OCRs, terminal
screens, and printers are some commonly used
hardware devices for processing text media
Text editing, text searching, hypertext, and text
importing/exporting are some highly desirable features
of a multimedia computer system for better presentation
and use of text information
Ref. Page 394
Computer Fundamentals : Pradeep K. Sinha & Priti SinhaComputer Fundamentals : Pradeep K. Sinha & Priti Sinha
Slide 9/36Chapter 19: Multimedia
GraphicsGraphics
Computer graphics deals with tools and technologies for
generating, representing, manipulating, and displaying
pictures with a computer
Graphics is an important component of multimedia
applications because a picture is a powerful way to illustrate
information
Ref. Page 395
4
Computer Fundamentals : Pradeep K. Sinha & Priti SinhaComputer Fundamentals : Pradeep K. Sinha & Priti Sinha
Slide 10/36Chapter 19: Multimedia
Graphics TypesGraphics Types
Line drawings
Drawings are illustrations in the form of 2D and 3D pictures
created from mathematical representation of simple objects like
lines, circles, arcs, etc.
Area of computer graphics that deals with this type of pictures is
known as generative graphics
Images
Computers store pixels of an image as a two-dimensional matrix
This two-dimensional representation is called image resolution
Each pixel is composed of three components: red (R), green (G),
blue (B)
On a display screen, each component of a pixel corresponds to a
phosphor
(Continued on next slide…)
Ref. Page 395
Computer Fundamentals : Pradeep K. Sinha & Priti SinhaComputer Fundamentals : Pradeep K. Sinha & Priti Sinha
Slide 11/Chapter 19: Multimedia
Phosphor glows when excited by an electron gun
Number of bits used to represent a pixel is called color depth
Color depth in turn is determined by the size of video buffer in
display circuitry
Resolution and color depth determine the presentation quality
and size of image storage
Applications use image compression techniques to compress
images to reduce their size before storing or transmitting them
Area of computer graphics that deals with this type of pictures
is known as cognitive graphics
Graphics TypesGraphics Types
Ref. Page 395
Computer Fundamentals : Pradeep K. Sinha & Priti SinhaComputer Fundamentals : Pradeep K. Sinha & Priti Sinha
Slide 12/Chapter 19: Multimedia
An Image CompositionAn Image Composition
A pixel compositionImage sample Divided into pixels
R G
B
Ref. Page 396
5
Computer Fundamentals : Pradeep K. Sinha & Priti SinhaComputer Fundamentals : Pradeep K. Sinha & Priti Sinha
Slide 13/Chapter 19: Multimedia
Graphics: Hardware RequirementsGraphics: Hardware Requirements
Locating device with a video display terminal and
drawing software
Flatbed or rectangular coordinate digitizer
Scanners
Digital camera or frame-capture hardware
Computer screens with graphics display capability
Laser printers
Plotters
Ref. Page 396
Computer Fundamentals : Pradeep K. Sinha & Priti SinhaComputer Fundamentals : Pradeep K. Sinha & Priti Sinha
Slide 14/Chapter 19: Multimedia
Graphics: Software RequirementsGraphics: Software Requirements
Drawing and painting software
Screen-capture software
Clip art
Graphics importing
Software support for high resolution
Ref. Page 396
Computer Fundamentals : Pradeep K. Sinha & Priti SinhaComputer Fundamentals : Pradeep K. Sinha & Priti Sinha
Slide 15/36Chapter 19: Multimedia
Animation MediaAnimation Media
Computer animation deals with generation, sequencing,
and display (at a specified rate) of a set of images
(called frames) to create an effect of visual change or
motion, similar to a movie film (video)
Animation is commonly used in those instances where
videography is not possible or animation can better
illustrate the concept than video
Animation deals with displaying a sequence of images at
a reasonable speed to create an impression of
movement. For a jerk-free full motion animation, 25 to
30 frames per second is required
Ref. Page 397
6
Computer Fundamentals : Pradeep K. Sinha & Priti SinhaComputer Fundamentals : Pradeep K. Sinha & Priti Sinha
Slide 16/36Chapter 19: Multimedia
Animation: Hardware RequirementsAnimation: Hardware Requirements
Image generation tools and devices such as scanners, digital
cameras, and video capture board
Computer monitor with image display capability and a
graphics accelerator board
Ref. Page 397
Computer Fundamentals : Pradeep K. Sinha & Priti SinhaComputer Fundamentals : Pradeep K. Sinha & Priti Sinha
Slide 17/36Chapter 19: Multimedia
Animation: Software RequirementsAnimation: Software Requirements
Animation-creation software
Screen-capture software
Animation clips
Animation file importing
Software support for high resolution
Recording and playback capability
Transition effects
Ref. Page 398
Computer Fundamentals : Pradeep K. Sinha & Priti SinhaComputer Fundamentals : Pradeep K. Sinha & Priti Sinha
Slide 18/36Chapter 19: Multimedia
Virtual RealityVirtual Reality
Virtual reality is a relatively new technology using
which the user can put a pair of goggles and a glove
and tour a three-dimensional world that exists only in
the computer, but appears realistic to the user
Virtual reality applications use animation extensively
Ref. Page 397
7
Computer Fundamentals : Pradeep K. Sinha & Priti SinhaComputer Fundamentals : Pradeep K. Sinha & Priti Sinha
Slide 19/36Chapter 19: Multimedia
AudioAudio
Computer audio deals with tools and technologies for
synthesizing, recording, and playing of audio or sound with a
computer
Ref. Page 399
Computer Fundamentals : Pradeep K. Sinha & Priti SinhaComputer Fundamentals : Pradeep K. Sinha & Priti Sinha
Slide 20/36Chapter 19: Multimedia
Analog and Digital AudioAnalog and Digital Audio
Audio information travels in natural medium in the form of
sound waves that are analog
To enable a computer to deal with audio information, a device
must convert sound waves from analog to digital form
Transducer is a device that converts signals from one form to
another
Microphone is a transducer that converts sound waves to
electrical signals, and loudspeaker is a transducer that
converts electrical signals to sound waves
Analog signals are continuous tone of smooth fluctuations,
while digital signals are discrete values in the form of
numbers
Ref. Page 399
Computer Fundamentals : Pradeep K. Sinha & Priti SinhaComputer Fundamentals : Pradeep K. Sinha & Priti Sinha
Slide 21/36Chapter 19: Multimedia
A/D conversion transforms an analog input into a series of
numeric representation by digitization
D/A conversion is the reverse process of transforming a
sequence of discrete numbers back into continuous analog
signal
Analog and Digital AudioAnalog and Digital Audio
Ref. Page 399
8
Computer Fundamentals : Pradeep K. Sinha & Priti SinhaComputer Fundamentals : Pradeep K. Sinha & Priti Sinha
Slide 22/36Chapter 19: Multimedia
Secondary
storage
Network
I/O
A
D
A/D
converter
Memory
Analog data
output device
Analog data
input device
Data in analog form
Data in digital form
D
A
D/A
converter
Roles of A/D and D/A ConvertersRoles of A/D and D/A Converters
Ref. Page 399
Computer Fundamentals : Pradeep K. Sinha & Priti SinhaComputer Fundamentals : Pradeep K. Sinha & Priti Sinha
Slide 23/36Chapter 19: Multimedia
Audio ProcessingAudio Processing
Audio processing requires a sound-board which has:
A/D and D/A converters
Connector for a speaker or headphone
MIDI input port to input sound from an external MIDI device
MIDI output port to output recorded sound to the MIDI
device
MIDI synthesizer
Volume control
Ref. Page 399
Computer Fundamentals : Pradeep K. Sinha & Priti SinhaComputer Fundamentals : Pradeep K. Sinha & Priti Sinha
Slide 24/36Chapter 19: Multimedia
Audio: Hardware RequirementsAudio: Hardware Requirements
Sound-board with A/D and D/A converters
Input device for audio input to record sound
Output device to listen audio output
Computer may use MIDI devices
Computer may also enable generation of synthesized
sound by using keyboard
Sound editors enable cut and paste of sound sequences
Audio mixers enable combining of multiple channels of
sound with controls like synchronization points
Ref. Page 400
9
Computer Fundamentals : Pradeep K. Sinha & Priti SinhaComputer Fundamentals : Pradeep K. Sinha & Priti Sinha
Slide 25/36Chapter 19: Multimedia
Audio: Software RequirementsAudio: Software Requirements
Audio clips
Audio file importing
Software support for high quality sound
Recording and playback capability
Text-to-speech conversion software
Speech-to-text conversion software
Voice recognition software
Ref. Page 400
Computer Fundamentals : Pradeep K. Sinha & Priti SinhaComputer Fundamentals : Pradeep K. Sinha & Priti Sinha
Slide 26/36Chapter 19: Multimedia
VideoVideo
Video deals with tools and technologies for recording and
displaying a sequence of images (frames) at a reasonable
speed to create an impression of motion
For jerk-free full motion video, the display device must
display 25 to 30 frames per second
Video is an important component of multimedia
applications because it is useful for illustrating concepts
involving movement
Ref. Page 401
Computer Fundamentals : Pradeep K. Sinha & Priti SinhaComputer Fundamentals : Pradeep K. Sinha & Priti Sinha
Slide 27/36Chapter 19: Multimedia
Analog and Digital VideoAnalog and Digital Video
Video information travels in natural medium in the form of
light waves that are analog
To enable a computer to deal with video information, a device
must convert light waves from analog to digital form
Video camera is a transducer that converts light waves to
electrical signals, and monitor is a transducer that converts
electrical signals to light waves
Analog-to-digital conversion of video also involves sampling
and quantization of analog video signals
Ref. Page 401
10
Computer Fundamentals : Pradeep K. Sinha & Priti SinhaComputer Fundamentals : Pradeep K. Sinha & Priti Sinha
Slide 28/36Chapter 19: Multimedia
Video: Hardware RequirementsVideo: Hardware Requirements
Video camera
Video monitor
Video board with A/D and D/A converters, and
connectors for video camera and video monitor
Video editors
Ref. Page 401
Computer Fundamentals : Pradeep K. Sinha & Priti SinhaComputer Fundamentals : Pradeep K. Sinha & Priti Sinha
Slide 29/36Chapter 19: Multimedia
Video: Software RequirementsVideo: Software Requirements
Video clips
It is a library of video clips
A user can import a video clip directly from this library for
use in a multimedia application
Recording and playback capability
Enables users to control recording and display of a video
sequence
Ref. Page 401
Computer Fundamentals : Pradeep K. Sinha & Priti SinhaComputer Fundamentals : Pradeep K. Sinha & Priti Sinha
Slide 30/36Chapter 19: Multimedia
Multimedia Applications
11
Computer Fundamentals : Pradeep K. Sinha & Priti SinhaComputer Fundamentals : Pradeep K. Sinha & Priti Sinha
Slide 31/36Chapter 19: Multimedia
Multimedia ApplicationsMultimedia Applications
Multimedia books and e-Books
Digital library
Multimedia presentation
Foreign language learning
Video games
Special effects in movies
Animation films
Animated advertisements
Multimedia kiosk
Virtual shops and shopping malls
Multimedia conferencing
Interactive TV
Ref. Page 402
Computer Fundamentals : Pradeep K. Sinha & Priti SinhaComputer Fundamentals : Pradeep K. Sinha & Priti Sinha
Slide 32/36Chapter 19: Multimedia
A Video-on-Demand SystemA Video-on-Demand System
Disks
Transport
network
Switch Switch
Customer’s home
Set-top box
Remote
control
TV monitor
Video server
Tapes
Ref. Page 405
Computer Fundamentals : Pradeep K. Sinha & Priti SinhaComputer Fundamentals : Pradeep K. Sinha & Priti Sinha
Slide 33/36Chapter 19: Multimedia
Media Center Computer
12
Computer Fundamentals : Pradeep K. Sinha & Priti SinhaComputer Fundamentals : Pradeep K. Sinha & Priti Sinha
Slide 34/36Chapter 19: Multimedia
There is a growing trend of owning a personal computer
(PC) at home like other electronic equipment
New terminologies like “infotainment” and “edutainment”
have evolved to refer to computers as versatile tools
Media center PC provides following functionalities:
Server as PC, TV, radio, and music system
Serve as digital photo album and digital library
Server as Game station and DVD/CD Player
Allows play, pause, and record of TV programs
Provides Electronic Programming Guide (EPG)
Media Center ComputerMedia Center Computer
(Continued on next slide…)
Ref. Page 405
Computer Fundamentals : Pradeep K. Sinha & Priti SinhaComputer Fundamentals : Pradeep K. Sinha & Priti Sinha
Slide 35/36Chapter 19: Multimedia
Media Center ComputerMedia Center Computer
Any PC with good graphics display card, multimedia
components, and a TV tuner card can serve as a media
center PC by installing media center applications on it
Some operating systems provide features of media centre
applications integrated into OS itself
Such operating systems are called media center OS
Remote control
Mouse
Keyboard
System unit
High-resolution display screen
Ref. Page 406
Computer Fundamentals : Pradeep K. Sinha & Priti SinhaComputer Fundamentals : Pradeep K. Sinha & Priti Sinha
Slide 36/36Chapter 19: Multimedia
Keywords/PhrasesKeywords/Phrases
Animation
Audio
Clip art
Cognitive graphics
Computer Aided Design (CAD)
Computer Aided Manufacturing (CAM)
Digital library
Frames
Generative graphics
Graphics
Interactive TV
Multimedia
Media Center Computer
Pixel
Refresh rate
Text
Transducer
Transition effects
Unimedia presentation
Video
Virtual reality

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Chapter08 internet & multimedia (b)

  • 1. 1 Computer Fundamentals : Pradeep K. Sinha & Priti SinhaComputer Fundamentals : Pradeep K. Sinha & Priti Sinha Slide 1/36Chapter 19: Multimedia Computer Fundamentals Pradeep K. Sinha Priti Sinha Chapter 19 Multimedia Computer Fundamentals : Pradeep K. Sinha & Priti SinhaComputer Fundamentals : Pradeep K. Sinha & Priti Sinha Slide 2/36Chapter 19: Multimedia Learning ObjectivesLearning Objectives In this chapter you will learn about: What is multimedia? What is a multimedia computer system? Main components of multimedia and their associated technologies Common multimedia applications Media center computer Computer Fundamentals : Pradeep K. Sinha & Priti SinhaComputer Fundamentals : Pradeep K. Sinha & Priti Sinha Slide 3/36Chapter 19: Multimedia What is Multimedia?
  • 2. 2 Computer Fundamentals : Pradeep K. Sinha & Priti SinhaComputer Fundamentals : Pradeep K. Sinha & Priti Sinha Slide 4/36Chapter 19: Multimedia MultimediaMultimedia A medium (plural media) is something that a presenter can use for presentation of information Two basic ways to present information are: Unimedium presentation: Presenter uses a single medium to present information Multimedia presentation: Presenter uses more than one medium to present information Multimedia presentation of any information enhances comprehension capability of its user because it involves use of multiple senses by the user Ref. Page 392 Computer Fundamentals : Pradeep K. Sinha & Priti SinhaComputer Fundamentals : Pradeep K. Sinha & Priti Sinha Slide 5/36Chapter 19: Multimedia Common MediaCommon Media Common media for storage, access, and transmission of information are: Text (alphanumeric characters) Graphics (line drawings and images) Animation (moving images) Audio (sound) Video (Videographed real-life events) Multimedia in information technology refers to use of more than one of these media for information presentation to users Ref. Page 392 Computer Fundamentals : Pradeep K. Sinha & Priti SinhaComputer Fundamentals : Pradeep K. Sinha & Priti Sinha Slide 6/36Chapter 19: Multimedia Multimedia Computer SystemMultimedia Computer System Multimedia computer system is a computer having capability to integrate two or more types of media (text, graphics, animation, audio, and video) In general, data size for multimedia information is much larger than plain text information Hence, multimedia computer systems require: Faster CPU Larger storage devices (for storing large data files) Larger main memory (for large data size) Good graphics terminals I/O devices to play any multimedia (Continued on next slide) Ref. Page 393
  • 3. 3 Computer Fundamentals : Pradeep K. Sinha & Priti SinhaComputer Fundamentals : Pradeep K. Sinha & Priti Sinha Slide 7/36Chapter 19: Multimedia Multimedia Components Computer Fundamentals : Pradeep K. Sinha & Priti SinhaComputer Fundamentals : Pradeep K. Sinha & Priti Sinha Slide 8/36Chapter 19: Multimedia Text MediaText Media Alphanumeric characters are used to present information in text form. Computers are widely used for text processing Keyboards, electronic writing pads, OCRs, terminal screens, and printers are some commonly used hardware devices for processing text media Text editing, text searching, hypertext, and text importing/exporting are some highly desirable features of a multimedia computer system for better presentation and use of text information Ref. Page 394 Computer Fundamentals : Pradeep K. Sinha & Priti SinhaComputer Fundamentals : Pradeep K. Sinha & Priti Sinha Slide 9/36Chapter 19: Multimedia GraphicsGraphics Computer graphics deals with tools and technologies for generating, representing, manipulating, and displaying pictures with a computer Graphics is an important component of multimedia applications because a picture is a powerful way to illustrate information Ref. Page 395
  • 4. 4 Computer Fundamentals : Pradeep K. Sinha & Priti SinhaComputer Fundamentals : Pradeep K. Sinha & Priti Sinha Slide 10/36Chapter 19: Multimedia Graphics TypesGraphics Types Line drawings Drawings are illustrations in the form of 2D and 3D pictures created from mathematical representation of simple objects like lines, circles, arcs, etc. Area of computer graphics that deals with this type of pictures is known as generative graphics Images Computers store pixels of an image as a two-dimensional matrix This two-dimensional representation is called image resolution Each pixel is composed of three components: red (R), green (G), blue (B) On a display screen, each component of a pixel corresponds to a phosphor (Continued on next slide…) Ref. Page 395 Computer Fundamentals : Pradeep K. Sinha & Priti SinhaComputer Fundamentals : Pradeep K. Sinha & Priti Sinha Slide 11/Chapter 19: Multimedia Phosphor glows when excited by an electron gun Number of bits used to represent a pixel is called color depth Color depth in turn is determined by the size of video buffer in display circuitry Resolution and color depth determine the presentation quality and size of image storage Applications use image compression techniques to compress images to reduce their size before storing or transmitting them Area of computer graphics that deals with this type of pictures is known as cognitive graphics Graphics TypesGraphics Types Ref. Page 395 Computer Fundamentals : Pradeep K. Sinha & Priti SinhaComputer Fundamentals : Pradeep K. Sinha & Priti Sinha Slide 12/Chapter 19: Multimedia An Image CompositionAn Image Composition A pixel compositionImage sample Divided into pixels R G B Ref. Page 396
  • 5. 5 Computer Fundamentals : Pradeep K. Sinha & Priti SinhaComputer Fundamentals : Pradeep K. Sinha & Priti Sinha Slide 13/Chapter 19: Multimedia Graphics: Hardware RequirementsGraphics: Hardware Requirements Locating device with a video display terminal and drawing software Flatbed or rectangular coordinate digitizer Scanners Digital camera or frame-capture hardware Computer screens with graphics display capability Laser printers Plotters Ref. Page 396 Computer Fundamentals : Pradeep K. Sinha & Priti SinhaComputer Fundamentals : Pradeep K. Sinha & Priti Sinha Slide 14/Chapter 19: Multimedia Graphics: Software RequirementsGraphics: Software Requirements Drawing and painting software Screen-capture software Clip art Graphics importing Software support for high resolution Ref. Page 396 Computer Fundamentals : Pradeep K. Sinha & Priti SinhaComputer Fundamentals : Pradeep K. Sinha & Priti Sinha Slide 15/36Chapter 19: Multimedia Animation MediaAnimation Media Computer animation deals with generation, sequencing, and display (at a specified rate) of a set of images (called frames) to create an effect of visual change or motion, similar to a movie film (video) Animation is commonly used in those instances where videography is not possible or animation can better illustrate the concept than video Animation deals with displaying a sequence of images at a reasonable speed to create an impression of movement. For a jerk-free full motion animation, 25 to 30 frames per second is required Ref. Page 397
  • 6. 6 Computer Fundamentals : Pradeep K. Sinha & Priti SinhaComputer Fundamentals : Pradeep K. Sinha & Priti Sinha Slide 16/36Chapter 19: Multimedia Animation: Hardware RequirementsAnimation: Hardware Requirements Image generation tools and devices such as scanners, digital cameras, and video capture board Computer monitor with image display capability and a graphics accelerator board Ref. Page 397 Computer Fundamentals : Pradeep K. Sinha & Priti SinhaComputer Fundamentals : Pradeep K. Sinha & Priti Sinha Slide 17/36Chapter 19: Multimedia Animation: Software RequirementsAnimation: Software Requirements Animation-creation software Screen-capture software Animation clips Animation file importing Software support for high resolution Recording and playback capability Transition effects Ref. Page 398 Computer Fundamentals : Pradeep K. Sinha & Priti SinhaComputer Fundamentals : Pradeep K. Sinha & Priti Sinha Slide 18/36Chapter 19: Multimedia Virtual RealityVirtual Reality Virtual reality is a relatively new technology using which the user can put a pair of goggles and a glove and tour a three-dimensional world that exists only in the computer, but appears realistic to the user Virtual reality applications use animation extensively Ref. Page 397
  • 7. 7 Computer Fundamentals : Pradeep K. Sinha & Priti SinhaComputer Fundamentals : Pradeep K. Sinha & Priti Sinha Slide 19/36Chapter 19: Multimedia AudioAudio Computer audio deals with tools and technologies for synthesizing, recording, and playing of audio or sound with a computer Ref. Page 399 Computer Fundamentals : Pradeep K. Sinha & Priti SinhaComputer Fundamentals : Pradeep K. Sinha & Priti Sinha Slide 20/36Chapter 19: Multimedia Analog and Digital AudioAnalog and Digital Audio Audio information travels in natural medium in the form of sound waves that are analog To enable a computer to deal with audio information, a device must convert sound waves from analog to digital form Transducer is a device that converts signals from one form to another Microphone is a transducer that converts sound waves to electrical signals, and loudspeaker is a transducer that converts electrical signals to sound waves Analog signals are continuous tone of smooth fluctuations, while digital signals are discrete values in the form of numbers Ref. Page 399 Computer Fundamentals : Pradeep K. Sinha & Priti SinhaComputer Fundamentals : Pradeep K. Sinha & Priti Sinha Slide 21/36Chapter 19: Multimedia A/D conversion transforms an analog input into a series of numeric representation by digitization D/A conversion is the reverse process of transforming a sequence of discrete numbers back into continuous analog signal Analog and Digital AudioAnalog and Digital Audio Ref. Page 399
  • 8. 8 Computer Fundamentals : Pradeep K. Sinha & Priti SinhaComputer Fundamentals : Pradeep K. Sinha & Priti Sinha Slide 22/36Chapter 19: Multimedia Secondary storage Network I/O A D A/D converter Memory Analog data output device Analog data input device Data in analog form Data in digital form D A D/A converter Roles of A/D and D/A ConvertersRoles of A/D and D/A Converters Ref. Page 399 Computer Fundamentals : Pradeep K. Sinha & Priti SinhaComputer Fundamentals : Pradeep K. Sinha & Priti Sinha Slide 23/36Chapter 19: Multimedia Audio ProcessingAudio Processing Audio processing requires a sound-board which has: A/D and D/A converters Connector for a speaker or headphone MIDI input port to input sound from an external MIDI device MIDI output port to output recorded sound to the MIDI device MIDI synthesizer Volume control Ref. Page 399 Computer Fundamentals : Pradeep K. Sinha & Priti SinhaComputer Fundamentals : Pradeep K. Sinha & Priti Sinha Slide 24/36Chapter 19: Multimedia Audio: Hardware RequirementsAudio: Hardware Requirements Sound-board with A/D and D/A converters Input device for audio input to record sound Output device to listen audio output Computer may use MIDI devices Computer may also enable generation of synthesized sound by using keyboard Sound editors enable cut and paste of sound sequences Audio mixers enable combining of multiple channels of sound with controls like synchronization points Ref. Page 400
  • 9. 9 Computer Fundamentals : Pradeep K. Sinha & Priti SinhaComputer Fundamentals : Pradeep K. Sinha & Priti Sinha Slide 25/36Chapter 19: Multimedia Audio: Software RequirementsAudio: Software Requirements Audio clips Audio file importing Software support for high quality sound Recording and playback capability Text-to-speech conversion software Speech-to-text conversion software Voice recognition software Ref. Page 400 Computer Fundamentals : Pradeep K. Sinha & Priti SinhaComputer Fundamentals : Pradeep K. Sinha & Priti Sinha Slide 26/36Chapter 19: Multimedia VideoVideo Video deals with tools and technologies for recording and displaying a sequence of images (frames) at a reasonable speed to create an impression of motion For jerk-free full motion video, the display device must display 25 to 30 frames per second Video is an important component of multimedia applications because it is useful for illustrating concepts involving movement Ref. Page 401 Computer Fundamentals : Pradeep K. Sinha & Priti SinhaComputer Fundamentals : Pradeep K. Sinha & Priti Sinha Slide 27/36Chapter 19: Multimedia Analog and Digital VideoAnalog and Digital Video Video information travels in natural medium in the form of light waves that are analog To enable a computer to deal with video information, a device must convert light waves from analog to digital form Video camera is a transducer that converts light waves to electrical signals, and monitor is a transducer that converts electrical signals to light waves Analog-to-digital conversion of video also involves sampling and quantization of analog video signals Ref. Page 401
  • 10. 10 Computer Fundamentals : Pradeep K. Sinha & Priti SinhaComputer Fundamentals : Pradeep K. Sinha & Priti Sinha Slide 28/36Chapter 19: Multimedia Video: Hardware RequirementsVideo: Hardware Requirements Video camera Video monitor Video board with A/D and D/A converters, and connectors for video camera and video monitor Video editors Ref. Page 401 Computer Fundamentals : Pradeep K. Sinha & Priti SinhaComputer Fundamentals : Pradeep K. Sinha & Priti Sinha Slide 29/36Chapter 19: Multimedia Video: Software RequirementsVideo: Software Requirements Video clips It is a library of video clips A user can import a video clip directly from this library for use in a multimedia application Recording and playback capability Enables users to control recording and display of a video sequence Ref. Page 401 Computer Fundamentals : Pradeep K. Sinha & Priti SinhaComputer Fundamentals : Pradeep K. Sinha & Priti Sinha Slide 30/36Chapter 19: Multimedia Multimedia Applications
  • 11. 11 Computer Fundamentals : Pradeep K. Sinha & Priti SinhaComputer Fundamentals : Pradeep K. Sinha & Priti Sinha Slide 31/36Chapter 19: Multimedia Multimedia ApplicationsMultimedia Applications Multimedia books and e-Books Digital library Multimedia presentation Foreign language learning Video games Special effects in movies Animation films Animated advertisements Multimedia kiosk Virtual shops and shopping malls Multimedia conferencing Interactive TV Ref. Page 402 Computer Fundamentals : Pradeep K. Sinha & Priti SinhaComputer Fundamentals : Pradeep K. Sinha & Priti Sinha Slide 32/36Chapter 19: Multimedia A Video-on-Demand SystemA Video-on-Demand System Disks Transport network Switch Switch Customer’s home Set-top box Remote control TV monitor Video server Tapes Ref. Page 405 Computer Fundamentals : Pradeep K. Sinha & Priti SinhaComputer Fundamentals : Pradeep K. Sinha & Priti Sinha Slide 33/36Chapter 19: Multimedia Media Center Computer
  • 12. 12 Computer Fundamentals : Pradeep K. Sinha & Priti SinhaComputer Fundamentals : Pradeep K. Sinha & Priti Sinha Slide 34/36Chapter 19: Multimedia There is a growing trend of owning a personal computer (PC) at home like other electronic equipment New terminologies like “infotainment” and “edutainment” have evolved to refer to computers as versatile tools Media center PC provides following functionalities: Server as PC, TV, radio, and music system Serve as digital photo album and digital library Server as Game station and DVD/CD Player Allows play, pause, and record of TV programs Provides Electronic Programming Guide (EPG) Media Center ComputerMedia Center Computer (Continued on next slide…) Ref. Page 405 Computer Fundamentals : Pradeep K. Sinha & Priti SinhaComputer Fundamentals : Pradeep K. Sinha & Priti Sinha Slide 35/36Chapter 19: Multimedia Media Center ComputerMedia Center Computer Any PC with good graphics display card, multimedia components, and a TV tuner card can serve as a media center PC by installing media center applications on it Some operating systems provide features of media centre applications integrated into OS itself Such operating systems are called media center OS Remote control Mouse Keyboard System unit High-resolution display screen Ref. Page 406 Computer Fundamentals : Pradeep K. Sinha & Priti SinhaComputer Fundamentals : Pradeep K. Sinha & Priti Sinha Slide 36/36Chapter 19: Multimedia Keywords/PhrasesKeywords/Phrases Animation Audio Clip art Cognitive graphics Computer Aided Design (CAD) Computer Aided Manufacturing (CAM) Digital library Frames Generative graphics Graphics Interactive TV Multimedia Media Center Computer Pixel Refresh rate Text Transducer Transition effects Unimedia presentation Video Virtual reality