This document discusses apps and software that can be used to promote critical thinking skills in students. It focuses on tools that support collaborative conversations, engagement, and inquiry-based learning. Some recommended productivity apps include Popplet, Idea Sketch, MindMeister, Padlet, Lino.It, and Side by Side for organizing and sharing ideas. Other suggested apps are GoodReader, Flud, History Pin, iNaturalist, and Project Noah for conducting research projects and sharing learning with authentic audiences. The document emphasizes the importance of preparing students by setting clear expectations, modeling appropriate app use, and giving students time to explore the tools.
In the changing global times, the educators must adopt the blended learning approach and gain knowledge about the new tools and techniques so that they can help their learners acquire digital literacy and problem solving. The educators are expected to recognize individual differences and design personalized learning opportunities to encourage critical and creative thinking.
Some ideas and practical tips for teaching in a 1:1/laptop school. This is the 2010 version of this presentation: http://www.slideshare.net/stevekatz/middle-school-laptops
http://www.stevenkatz.com/
Gamifying v UWS: Starting your quest in Blackboard Learn - Hermy Cortez Llacu...Blackboard APAC
Motivating learners in online teaching environments can be challenging to achieve and sustain. Gamification is a developing area of motivating students to engage deeply with their learning and involves using game-based design principles and visual elements to build healthy competition, solve problems and apply critical thinking and collaborative skills in traditionally non-game tasks (Kapp 2012).
Gamification allows students to move through to higher levels of play, or narratives and quests, by requiring students to use prior knowledge, transfer new information into new situations, apply information in correct contexts, and learn from immediate feedback. ‘When gamifying an online course the ultimate goal in game thinking is to create positive learning outcomes while students are committed and stimulated with the learning materials online.’ (McGrath & Bayerlein 2013)
In the changing global times, the educators must adopt the blended learning approach and gain knowledge about the new tools and techniques so that they can help their learners acquire digital literacy and problem solving. The educators are expected to recognize individual differences and design personalized learning opportunities to encourage critical and creative thinking.
Some ideas and practical tips for teaching in a 1:1/laptop school. This is the 2010 version of this presentation: http://www.slideshare.net/stevekatz/middle-school-laptops
http://www.stevenkatz.com/
Gamifying v UWS: Starting your quest in Blackboard Learn - Hermy Cortez Llacu...Blackboard APAC
Motivating learners in online teaching environments can be challenging to achieve and sustain. Gamification is a developing area of motivating students to engage deeply with their learning and involves using game-based design principles and visual elements to build healthy competition, solve problems and apply critical thinking and collaborative skills in traditionally non-game tasks (Kapp 2012).
Gamification allows students to move through to higher levels of play, or narratives and quests, by requiring students to use prior knowledge, transfer new information into new situations, apply information in correct contexts, and learn from immediate feedback. ‘When gamifying an online course the ultimate goal in game thinking is to create positive learning outcomes while students are committed and stimulated with the learning materials online.’ (McGrath & Bayerlein 2013)
Teaching the Ten Steps to Better Web ResearchMark Moran
We offer an outstanding Web search tutorial called "Ten Steps to Better Web Research" at www.SweetSearch.com/TenSteps
This presentation provides background, reference material and advice for teaching the Ten Steps.
For supplementary material, see http://bit.ly/teachtensteps
I modified a presentation I found on Edutopia with my original guidelines, procedures and pics.
I will be sharing this via Elluminate with teachers in Alabama who are part of the 21st Century Teaching and Learning project funded by a grant from Microsoft.
Creating Digital Content for Learning Purposes in Sciences using Project Base...Chole Richard
This is an infant project that attempts to provide answers to fundamental problems facing the study of sciences in Uganda and the rest of Africa. Its main trust is project based learning concept that aims at empowering the participating young people with knowledge, skills and attitudes to enable them become problem solvers of identified needs in the study of sciences rather than passive learners. The project aims beyond learner excellence of attaining set standards through mere memorizing or rote learning to pass exams.
Unlike the traditional mode of teaching and learning in most schools in Africa, here the learners remain the driving force and creators of content for learning purposes. Young people are very curious, very imaginative and fearless at trying new grounds - three very important ingredients for innovation in sciences but largely over looked or - worst still - killed off by schools of today. This project seeks to appeal to these important elements to capture the young learners’ interests in coming up with creative ideas for the project. In the whole process the educator is more of a guide, facilitator or mentor - creating the necessary environment and support that the learners may need to experience learning.
Once a problem area in sciences has been identified, the learners generally use the multimedia production stages to execute their task backed by research work, consulting and soliciting for expert input of resource persons. This from time to time is punctuated by self-evaluations or reflections. Once the product is completed, it is made available on DVD’s and uploaded on Multimedia website (YouTube) to be utilized for free. The learners are also given opportunity to share their work at exhibitions whenever the opportunity avails itself or they create it themselves.
While the main thrust is digital creation of learning contents for sciences, the project is actually broad and diverse in the skills it develops. The project is conscious of individual difference among the learners so that each of them discovers his/her potentials and interest that can be utilized in the project and may determine the learners’ career goals. The project subjects the learners to very crucial skills and appreciation of team work, collaboration, negotiating in a group, communication skills, research mentality, learning to take advantage of available technology, working with minimum supervision, self-evaluation, social responsibility and global citizenship. The ultimate test is not so much in the end products of the project but the change brought about in the learner by the whole process. The learner’s level of involvement in the project is therefore very vital.
A 5E Lesson Plan to Promote the Use of Reflective-Reflexive Practices by In...Brehaniea Wight
EDLM6200 - Reflective-Reflexive Practices in Technology Enabled Environments
Link for full lesson plan: https://drive.google.com/file/d/17adoZAcv0x5clfB0IbgXc328d08awnJ3/view?usp=sharing
In today’s slideshare, we look at the use of digital technology to enhance reflective-reflexive practice in a 5E lesson plan. It is in response to a teacher’s sudden and drastic shift from the traditional classroom to a strictly online learning environment. While learning takes place in the synchronous environment through live conferences, it is supported using an asynchronous learning management platform.
The 5e model of instruction will empower the students to take responsibility for their own learning. The teacher will guide the students through the five phases - engage, explore, explain, elaborate, and evaluate. Students will engage in reflective-reflexive practice in each phase using online digital tools.. The reflective-reflexive process will incorporate works from reflective gurus such as
Kolb - learning through experience
Gibbs - emotional feelings, action plan
Brookfield - four critical lenses - self, peers, experts and literature
Schön’s reflective models - reflection before, during and after
This presentation addresses student technology ownership patterns and preferences, hybrid learning models, as well as innovations/developments in microlearning, collaborative learning, and microcredentialing.
This is the presentation that was delivered to the Viewpoints team at the first 'data day' - its aims were to show the immediate team the current stage of development and to discuss the data implications of the user interface and user choices.
The French Revolution, which began in 1789, was a period of radical social and political upheaval in France. It marked the decline of absolute monarchies, the rise of secular and democratic republics, and the eventual rise of Napoleon Bonaparte. This revolutionary period is crucial in understanding the transition from feudalism to modernity in Europe.
For more information, visit-www.vavaclasses.com
How to Create Map Views in the Odoo 17 ERPCeline George
The map views are useful for providing a geographical representation of data. They allow users to visualize and analyze the data in a more intuitive manner.
Palestine last event orientationfvgnh .pptxRaedMohamed3
An EFL lesson about the current events in Palestine. It is intended to be for intermediate students who wish to increase their listening skills through a short lesson in power point.
The Indian economy is classified into different sectors to simplify the analysis and understanding of economic activities. For Class 10, it's essential to grasp the sectors of the Indian economy, understand their characteristics, and recognize their importance. This guide will provide detailed notes on the Sectors of the Indian Economy Class 10, using specific long-tail keywords to enhance comprehension.
For more information, visit-www.vavaclasses.com
We all have good and bad thoughts from time to time and situation to situation. We are bombarded daily with spiraling thoughts(both negative and positive) creating all-consuming feel , making us difficult to manage with associated suffering. Good thoughts are like our Mob Signal (Positive thought) amidst noise(negative thought) in the atmosphere. Negative thoughts like noise outweigh positive thoughts. These thoughts often create unwanted confusion, trouble, stress and frustration in our mind as well as chaos in our physical world. Negative thoughts are also known as “distorted thinking”.
Model Attribute Check Company Auto PropertyCeline George
In Odoo, the multi-company feature allows you to manage multiple companies within a single Odoo database instance. Each company can have its own configurations while still sharing common resources such as products, customers, and suppliers.
Unit 8 - Information and Communication Technology (Paper I).pdfThiyagu K
This slides describes the basic concepts of ICT, basics of Email, Emerging Technology and Digital Initiatives in Education. This presentations aligns with the UGC Paper I syllabus.
Unit 8 - Information and Communication Technology (Paper I).pdf
Apps and Software for Critical Thinking
1. Apps and Software for
Critical Thinking
Judy Byers Carlene Walter Jacqueline Helman
http://schools.spsd.sk.ca/curriculum/techyteacher/
2. It’s Not About The Device
It’s About Teaching and Learning Differently
Critical Thinking
Collaborative Conversations
Engagement
Inquiry-Based Learning
Sharing Learnings with Authentic Audiences
16. Prepare Students
)_ _
Expect
Share Model
Transparent
Expectations Appropriate Use
Learning
17. Prepare Students
• Share responsibilities and expectations
• Train routines and procedures
• Model appropriate use
• Teach specific apps which will be used often
• Give students time to explore
PoppletPeople use Popplet to:+ Explore Ideas: Brainstorming, Mindmapping+ Plan Projects: Diagrams, Process Charts + Record Thoughts: Journals, Notes, Lists + Collect Inspiration: Mood Boards, Scrapbook, Travel Plans + Create Galleries: Photo albums, Portfolios, Presentations + Study: School Projects, Class NotesPopplet Lite will be free forever, but is limited to just one popplet. The full version of Popplet (not this version) lets you create an unlimited number of local popplets, which are stored on your iPad
Idea Sketch - Record Storieslets you easily draw a diagram - mind map, concept map, or flow chart - and convert it to a text outline, and vice versa. You can use Idea Sketch for anything, such as brainstorming new ideas, illustrating concepts, making lists and outlines, planning presentations, creating organizational charts, and more!Create Ideas InstantlyCopy text from another app, such as an email, document, or web page, and import it into Idea Sketch to automatically create an idea that can be viewed as both a diagram and outline.Share Your IdeasDiagrams and outlines can be easily shared via email or Box.com and copied directly into other apps. Diagrams can also be saved to the Photos app (to sync to your desktop) or uploaded to Facebook.Easy-to-UseIdea Sketch is designed to be intuitive and easy to use. You'll be creating and editing diagrams and outlines right away. There's no drawing required, just enter your text and move the shapes around, Idea Sketch handles the rest.Get More FeaturesThe app is free and fully functional without any limitations or advertisements. Get even more features by purchasing the in-app Plus upgrade:• More shapes, sizes, fonts, and color themes• Organize ideas with tags• Sync your iPad and iPhone with iCloud• Share via Dropbox and Box.com• Edit diagrams with Visio, OmniGraffle, and any software that supports VDX files• Buy once and get all features on all your iPads and iPhones• Create beautiful print-quality PDF diagrams and outlines• Print diagrams and outlines directly from the app
Mindmeister – critical thinking
Padlet
Lino.It - collaboration
Side By SideFeatures:* Web browsing* Note taking* File downloading* File viewing (HTML, images, PDF, Pages, Numbers, Keynote, Word, Excel, PowerPoint, etc)* Notes sharing via email* Adding bookmarks for webpages* Adding bookmarks in files (since V1.1)* File sharing via email or between apps (since V1.1)* Search notes, bookmarks and filenames (since V1.1)* Reformat webpages into a text only page (since V1.1)* One tap file/webpage downloading mode (since V1.2)* Add star to favorite files (since V1.2)* A special technology to display many websites in the best way to fit the smaller windows (since V1.2.2)* Touch gestures for changing layout and swapping windows (since V2.0)* Sync files and notes through Dropbox (since V3.0)* Extract pictures from webpages (since V3.0)* Capture screen shot for a window (since V3.1)
GoodReader
The free Flud is an iPadnewsreading app that features a heavy social networking element. Not only can you follow news outlets and blogs by connecting to Facebook, Google Reader, Twitter, and other services and networks, but you can follow your friends and other "Fluders" to find articles of interest.