This document discusses creating user-mode debuggers for Windows. It outlines the key components needed, including an OS support API, PE disassembler, symbol handler, process/thread/module enumerator, and handling of debug events. It then provides details on several of these components, explaining how to access system information, disassemble PE files, retrieve symbols, and monitor debug events from the target process. The goal is to describe the main building blocks for developing a custom debugger on Windows.