1. UMD sought to adopt a personal response system ("clickers") to increase student engagement and learning in large lecture classes.
2. An initial pilot program tested different clicker systems, but different departments choosing different systems created support issues.
3. UMD then decided to choose a single campus-wide clicker system. Various clicker systems were demonstrated and evaluated based on factors like cost and ease of use.
4. After selecting a system, integration work and training helped campus-wide adoption, though the document notes that formal assessment of impact is still needed.
The document discusses e-assessment, which refers to using computers and software to assess students' work. It provides benefits like clearer questions with multimedia, instant results and feedback, and reduced paper usage. Types of e-assessment include e-testing (online exams), computer-based assessment (automated marking of assignments), and e-portfolios (uploading work in various formats). Benefits are outlined for students, teachers, and administrators, while also noting some disadvantages like technical issues and lack of partial credit for explanations.
Sunway University 12th Annual ESAP Symposium (E) Workshop J The Adoption of T...Stephen j Hall
This document provides guidance on creating an online lesson plan that incorporates technology-enhanced learning for inclusive education. It consists of 7 steps: 1) select a subject and lesson, 2) identify learning outcomes, 3) focus on formative assessment, 4) select relevant activities, 5) choose appropriate technology tools, 6) list instructional steps, and 7) describe feedback methods. Examples of technology platforms that can be used include Padlet, Kahoot, Screencast-O-Matic, Microsoft 365, Microsoft Teams, and Google Classroom. The online lesson plan template includes spaces for topics, learning outcomes, assessment type, online delivery methods, and providing feedback.
Sunway University 12th Annual ESAP Symposium (E) Workshop J Farhana Azhani ...Stephen j Hall
The Adoption of Technology-Enhanced Learning for Inclusive Education
“If we teach today’s students as we taught yesterday’s, we rob them of tomorrow.”
-John Dewey-
The use of technology-enhanced learning (TEL) tools can bring great potential to enhance both students’ and instructors’ experiential learning, but only if they are appropriately adopted (Baneres et. al., 2015). With the challenges of online teaching, it is crucial for instructors to customise their lessons to holistically cover the learning outcomes while ensuring a deeper level of engagement among diverse learners. In this workshop, participants will be exploring some significant stages of selecting appropriate TEL tools in their lessons.
The document outlines a three-tiered plan to provide assistive technology training to special education teachers in the Etiwanda School District. Tier One involves monthly face-to-face training sessions on software like Fusion Writers and accessibility tools. Tier Two uses a hybrid online and in-person model to teach skills like creating e-portfolios using tools such as Airset and PowerPoint. Tier Three further develops an online community of practitioners to continue sharing skills and receiving training based on teacher needs and interests. The goal is to empower special educators with technology that can be easily integrated into the classroom.
This document discusses a small-scale research project where university teachers participated in an online learning environment for a week to experience online learning from a student's perspective. After the experience, the teachers discussed their reflections in a focus group.
The main results were that the teachers developed practical skills in using online tools, learned to evaluate the appropriate application of technology to support learning. They also gained an appreciation for managing their online identity and the importance of emotional empathy in online learning. The experience gave them a greater awareness of both the possibilities and limitations of online learning and the need to critically evaluate online learning design and expectations of student engagement.
Designing Competency-Based Self-Paced Online Workshops for Introducing Facult...Jason Rhode
Northern Illinois University developed competency-based self-paced online workshops to introduce faculty to online teaching technologies as part of their online faculty certification process. The workshops allow faculty to learn about online teaching at their own pace through online modules that cover identified technology competencies. The self-paced model makes the training scalable and flexible and accommodates faculty with different experience levels and availability. The workshops are designed to be mobile-optimized and publicly available without logins so faculty can access just-in-time learning resources.
The document proposes e-learning at GIIP and discusses several topics:
1. E-learning theories including Bloom's taxonomy and Robert Gagne's nine events of instruction.
2. Specifications for e-learning such as language, style guidelines, and technologies.
3. A checklist for e-learning including authoring tools, browsers, screens, audio/video formats.
4. Production stages involving instructional design, visual/audio recording, and quality control.
5. Technical considerations like hosting, architecture, integration, standards, and security.
1. UMD sought to adopt a personal response system ("clickers") to increase student engagement and learning in large lecture classes.
2. An initial pilot program tested different clicker systems, but different departments choosing different systems created support issues.
3. UMD then decided to choose a single campus-wide clicker system. Various clicker systems were demonstrated and evaluated based on factors like cost and ease of use.
4. After selecting a system, integration work and training helped campus-wide adoption, though the document notes that formal assessment of impact is still needed.
The document discusses e-assessment, which refers to using computers and software to assess students' work. It provides benefits like clearer questions with multimedia, instant results and feedback, and reduced paper usage. Types of e-assessment include e-testing (online exams), computer-based assessment (automated marking of assignments), and e-portfolios (uploading work in various formats). Benefits are outlined for students, teachers, and administrators, while also noting some disadvantages like technical issues and lack of partial credit for explanations.
Sunway University 12th Annual ESAP Symposium (E) Workshop J The Adoption of T...Stephen j Hall
This document provides guidance on creating an online lesson plan that incorporates technology-enhanced learning for inclusive education. It consists of 7 steps: 1) select a subject and lesson, 2) identify learning outcomes, 3) focus on formative assessment, 4) select relevant activities, 5) choose appropriate technology tools, 6) list instructional steps, and 7) describe feedback methods. Examples of technology platforms that can be used include Padlet, Kahoot, Screencast-O-Matic, Microsoft 365, Microsoft Teams, and Google Classroom. The online lesson plan template includes spaces for topics, learning outcomes, assessment type, online delivery methods, and providing feedback.
Sunway University 12th Annual ESAP Symposium (E) Workshop J Farhana Azhani ...Stephen j Hall
The Adoption of Technology-Enhanced Learning for Inclusive Education
“If we teach today’s students as we taught yesterday’s, we rob them of tomorrow.”
-John Dewey-
The use of technology-enhanced learning (TEL) tools can bring great potential to enhance both students’ and instructors’ experiential learning, but only if they are appropriately adopted (Baneres et. al., 2015). With the challenges of online teaching, it is crucial for instructors to customise their lessons to holistically cover the learning outcomes while ensuring a deeper level of engagement among diverse learners. In this workshop, participants will be exploring some significant stages of selecting appropriate TEL tools in their lessons.
The document outlines a three-tiered plan to provide assistive technology training to special education teachers in the Etiwanda School District. Tier One involves monthly face-to-face training sessions on software like Fusion Writers and accessibility tools. Tier Two uses a hybrid online and in-person model to teach skills like creating e-portfolios using tools such as Airset and PowerPoint. Tier Three further develops an online community of practitioners to continue sharing skills and receiving training based on teacher needs and interests. The goal is to empower special educators with technology that can be easily integrated into the classroom.
This document discusses a small-scale research project where university teachers participated in an online learning environment for a week to experience online learning from a student's perspective. After the experience, the teachers discussed their reflections in a focus group.
The main results were that the teachers developed practical skills in using online tools, learned to evaluate the appropriate application of technology to support learning. They also gained an appreciation for managing their online identity and the importance of emotional empathy in online learning. The experience gave them a greater awareness of both the possibilities and limitations of online learning and the need to critically evaluate online learning design and expectations of student engagement.
Designing Competency-Based Self-Paced Online Workshops for Introducing Facult...Jason Rhode
Northern Illinois University developed competency-based self-paced online workshops to introduce faculty to online teaching technologies as part of their online faculty certification process. The workshops allow faculty to learn about online teaching at their own pace through online modules that cover identified technology competencies. The self-paced model makes the training scalable and flexible and accommodates faculty with different experience levels and availability. The workshops are designed to be mobile-optimized and publicly available without logins so faculty can access just-in-time learning resources.
The document proposes e-learning at GIIP and discusses several topics:
1. E-learning theories including Bloom's taxonomy and Robert Gagne's nine events of instruction.
2. Specifications for e-learning such as language, style guidelines, and technologies.
3. A checklist for e-learning including authoring tools, browsers, screens, audio/video formats.
4. Production stages involving instructional design, visual/audio recording, and quality control.
5. Technical considerations like hosting, architecture, integration, standards, and security.
Flipping Not Flopping: Infusing Active Learning in Online and Blended CoursesJason Rhode
In this keynote session by Jason Rhode at the St. Mary's University of Minnesota Fall Faculty Conference on 9/19/14, we considered how the flipped delivery model aligns to online and blended course designs. Jason Rhode shared tips and best practices for designing engaging and interactive online and blended courses that incorporate a flipped methodology. Additionally, we explored practical steps for embracing e-communications in developing a virtual learning community that facilitates active learning. More info about the session and links to provided resources are available at http://jasonrhode.com/smumn14
Ready, Set, Record: Being Present and Engaging Students Online Using YouTubeJason Rhode
During this session at the 7th Annual International Symposium on Emerging Technologies for Online Learning, learn about one instructor's use of YouTube's free and easy-to-use features for recording, editing, captioning, and embedding video into his online course. An overview of the steps for recording, editing, captioning, video in YouTube will be provided as well as examples shared for various approaches for seamlessly incorporating video into any online course. While the session featured the integrated "video anywhere" YouTube features in Blackboard, the principles provided will be applicable to an online course in any learning management system. A summary of feedback survey results from students regarding their experiences with video in the course were shared as well as lessons learned by the instructor for those wishing to follow the same suggested steps for incorporating video in their own course. Accompanying presentation abstract is at http://sloanconsortium.org/conference/2014/et4online/ready-set-record-being-present-and-engaging-students-online-using-youtube and links at http://jasonrhode.com/et4online14
The document discusses the challenges and opportunities of e-assessment for learning, including balancing constructivist learning approaches with institutional reliability needs. It provides examples of formative and summative computer-assisted assessment tools and strategies across various subjects. The findings suggest that formative assessment may not significantly improve outcomes but has potential with further optimization of assessment strategies.
This document outlines best practices for integrating technology into the classroom. It discusses using technology to directly teach skills or support constructivist learning. Some uses of technology include remediation, promoting automaticity, accommodating learning styles, and generating motivation. The document also describes common classroom technologies and a three-phase process for effective integration: analyzing needs, planning integration, and post-instruction analysis. The goal is to determine the most appropriate technology approach and successfully achieve learning objectives.
Being Present and Engaging Students Online Using Blackboard Video EverywhereJason Rhode
Learn about one instructor’s use of YouTube’s free and easy-to-use features incorporated in Blackboard for recording, editing, captioning, and embedding video into his online course. An overview of the steps for recording, editing, captioning, video in YouTube will be provided as well as examples shared for various approaches for seamlessly incorporating video into any online course. A summary of feedback survey results from students regarding their experiences with video in the course will be shared as well as lessons learned by the instructor for those wishing to follow the same suggested steps for incorporating video in their own course. Participants will have the opportunity to ask questions throughout the session and see first-hand a demo by the instructor of how the video was seamlessly incorporated into Blackboard Learn.
Teacher Design Decisions during Technology IntegrationSusan_Hart
The document summarizes research on how teachers design lessons that integrate technology. It finds that teachers integrate technology in varying degrees and are influenced by their pedagogical beliefs, contextual factors, and backgrounds. The researcher observed teachers as they designed lessons, analyzed the lessons, and interviewed the teachers. The results showed that teachers focused more on teacher-based strategies than student-centered ones and used technology mostly for lower-level thinking. Teachers' technology integration was also affected by the support and priorities in their schools. The researcher suggests improving pre-service teacher education and in-service professional development focused on effective technology integration.
This slideshare provides you the basic understanding of e-learning– its business impact, the steps involved in creating, delivering and deploying an eLearning program.
The document presents information on a virtual classroom system. It includes an introduction to virtual classrooms, their key features like video conferencing and interactive whiteboards. It describes the necessary equipment like computers, microphones and software. It provides a DFD diagram of the system and discusses advantages like reduced costs and time savings, and disadvantages like potential health and network issues. It outlines the purpose and scope of virtual classrooms to provide a similar learning experience to a real classroom. In conclusion, it acknowledges benefits but also challenges of virtual classrooms compared to traditional in-person learning.
This document discusses virtual classrooms and their key components. It describes virtual classrooms as real-time interactive learning environments facilitated by an instructor. Some important tools discussed include whiteboards, chat functions, and polling. The document also covers synchronous learning and benefits like interaction. Just-in-time training is explained as a way to provide needed information without extra context, and its benefits for saving time and resources.
Institutional Research at Capilano University created Camtasia videos to explain Program Learning Outcomes in response to accreditation requirements. Feedback indicated faculty confusion around defining outcomes, so three videos were created: 1) defining outcomes, 2) selecting assessment tools, and 3) evaluating student work with rubrics. Screencasts provide an effective way to demonstrate processes and are quick to produce. They support flexible learning and enhance engagement compared to traditional materials like textbooks.
CECS 5020 is a course on computers in education taught by Dr. Jim Poirot. The course covers using technology as a tool for teaching, teaching about technology, and issues surrounding educational technology. Students will learn about educational technology tools like multimedia, simulations, and productivity software. The course involves 15 classes with performance objectives, essential questions, and class activities. Students must complete an electronic portfolio which is 60% of the grade, along with a midterm and participation. Prerequisites include classroom teaching experience and basic computer skills.
e-assessment presentation by Bruno OlukaBruno Oluka
The document describes a case study of computer aided assessment implemented at Gayaza High School in Uganda. Teachers create timed online assessments using the HotPotato software which students take using school computers connected to the local network, with results instantly available to teachers. The system cuts down on paper resources, works both in school and remotely, develops computer skills for teachers and students, and allows for immediate feedback and tracking of student performance.
This document provides an overview of an introductory workshop on online learning. The workshop covers the key elements of online instruction including course design, student engagement, and assessment. It aims to help participants learn best practices in online teaching and develop practical skills in using the learning platform Blackboard. The workshop consists of two sessions: the first involves a presentation and starting a project, while the second is a working session to share and continue assignments and make personal plans.
This document outlines a 3-module training program for distance learning facilitators. Module 1 covers vital information like program goals, objectives, and assessments. Module 2 focuses on facilitator skills, instructional materials, and learning theories. Module 3 discusses management tools, the learning management system, and technology for engagement. Module 4 addresses issues like different learner types, synchronous vs asynchronous facilitation, and strategies for technology and classroom management issues. The overall goal is to train classroom teachers with no online experience to facilitate distance learning programs.
There are three stages of technology application in schools: using technology to do existing tasks, improving on existing tasks, and enabling new tasks not previously possible. Schools face pressure to integrate technology from various stakeholders. Technologies can be used as productivity tools to accomplish tasks more efficiently or as cognitive tools to enhance thinking. Technologies affect student learning in different subject areas such as providing simulations in science, tutorials and graphing in math, and communication tools in foreign language. Technologies also benefit students with special needs and allow distance learning. As technologies are integrated, teachers take on more of a facilitator role and emphasize formative assessment to confirm student understanding of concepts and tools. Key issues for schools regarding technology include infrastructure, budgets, professional development, equity, and
The Roadmap to Distance Learning Technology: Retooling Traditional Outreach b...sondramilkie
The document discusses one program's use of distance learning technologies to provide conservation professional training. It describes how the Conservation Professional Training Program (CPTP) decided to use distance learning to address challenges like broad geographic distances, limited budgets, and diverse training needs. The CPTP transitioned some trainings online using tools like Basecamp, a custom-built registration website with Ruby on Rails, Moodle for online course delivery, and Drupal for a course portal site. The program evaluates its process and impact using online evaluations and quizzes. The presentation demonstrates how these tools meet the program's needs and allows personalized, non-traditional learning while building successful partnerships across multiple states.
This document discusses how educational technology can benefit students in 5 key areas:
1. Individual and whole-class instruction - Technology allows for customized learning for each student and increased engagement through tools like laptops and group activities.
2. Higher-order thinking skills - Technology provides opportunities for research, analysis, and evaluation through resources like interactive videos and online discussions.
3. Connection to multiple learning styles - Different technologies support visual, auditory, and hands-on learners through tools like SMART Boards and online materials.
4. Learning abilities of students with impairments - Technology helps students with visual and hearing impairments participate in individual and group learning.
5. Workforce preparation skills
This document provides guidance on instructional design principles and best practices for creating effective e-learning content. It begins by explaining key instructional design concepts like Gagne's nine events of instruction and chunking content. It then discusses six design principles for multimedia learning - the multimedia, contiguity, modality, redundancy, coherence, and personalization principles. Examples are given to illustrate how to apply these principles, such as using visuals and narration together, placing corresponding words and graphics near each other, and using a conversational style. The document concludes by presenting examples of good and bad e-learning design, focusing on aspects like using visuals to aid understanding, creating charts and tables to organize information, using appropriate fonts and formatting for
Presentation by Gihan Wikramanayake on 12th August 2007 during the launch of Pearson's online books for Professional Education at the Colombo International Book Fair 2007, BMICH: Colombo, Sri Lanka
The document summarizes an online workshop for faculty development on integrating technology into classroom pedagogy. A pre-workshop survey found that while faculty were comfortable with basic technology uses, they lacked training on student-centered applications. The 4-week workshop used hands-on exercises in the institution's online platform. Participants who completed both surveys showed increased technology integration and more positive attitudes. The workshop model was deemed effective and recommendations included expanding immersive workshop topics and assessing student learning outcomes.
This document discusses using video in education, including for instruction, assignments, and assessment. It covers emerging educational approaches like active and collaborative learning. Video can convey information, demonstrate processes, and show change. It is used for in-class presentations, on instructional websites, or embedded in PowerPoints. Students may produce their own videos for assignments. Faculty can provide video feedback and students can reflect on their work. The document also addresses considerations for faculty and support from IT/libraries regarding video resources, equipment, and copyright.
This document discusses using the virtual world of Second Life for adult learning environments and distance education. It describes using Second Life to host experiential assignments that teach about topics like human subjects protection and positionality. However, it also notes some challenges of using Second Life, such as students having old computers or internet access issues, difficulty learning to navigate Second Life, and managing technical limitations within the virtual world environment.
Flipping Not Flopping: Infusing Active Learning in Online and Blended CoursesJason Rhode
In this keynote session by Jason Rhode at the St. Mary's University of Minnesota Fall Faculty Conference on 9/19/14, we considered how the flipped delivery model aligns to online and blended course designs. Jason Rhode shared tips and best practices for designing engaging and interactive online and blended courses that incorporate a flipped methodology. Additionally, we explored practical steps for embracing e-communications in developing a virtual learning community that facilitates active learning. More info about the session and links to provided resources are available at http://jasonrhode.com/smumn14
Ready, Set, Record: Being Present and Engaging Students Online Using YouTubeJason Rhode
During this session at the 7th Annual International Symposium on Emerging Technologies for Online Learning, learn about one instructor's use of YouTube's free and easy-to-use features for recording, editing, captioning, and embedding video into his online course. An overview of the steps for recording, editing, captioning, video in YouTube will be provided as well as examples shared for various approaches for seamlessly incorporating video into any online course. While the session featured the integrated "video anywhere" YouTube features in Blackboard, the principles provided will be applicable to an online course in any learning management system. A summary of feedback survey results from students regarding their experiences with video in the course were shared as well as lessons learned by the instructor for those wishing to follow the same suggested steps for incorporating video in their own course. Accompanying presentation abstract is at http://sloanconsortium.org/conference/2014/et4online/ready-set-record-being-present-and-engaging-students-online-using-youtube and links at http://jasonrhode.com/et4online14
The document discusses the challenges and opportunities of e-assessment for learning, including balancing constructivist learning approaches with institutional reliability needs. It provides examples of formative and summative computer-assisted assessment tools and strategies across various subjects. The findings suggest that formative assessment may not significantly improve outcomes but has potential with further optimization of assessment strategies.
This document outlines best practices for integrating technology into the classroom. It discusses using technology to directly teach skills or support constructivist learning. Some uses of technology include remediation, promoting automaticity, accommodating learning styles, and generating motivation. The document also describes common classroom technologies and a three-phase process for effective integration: analyzing needs, planning integration, and post-instruction analysis. The goal is to determine the most appropriate technology approach and successfully achieve learning objectives.
Being Present and Engaging Students Online Using Blackboard Video EverywhereJason Rhode
Learn about one instructor’s use of YouTube’s free and easy-to-use features incorporated in Blackboard for recording, editing, captioning, and embedding video into his online course. An overview of the steps for recording, editing, captioning, video in YouTube will be provided as well as examples shared for various approaches for seamlessly incorporating video into any online course. A summary of feedback survey results from students regarding their experiences with video in the course will be shared as well as lessons learned by the instructor for those wishing to follow the same suggested steps for incorporating video in their own course. Participants will have the opportunity to ask questions throughout the session and see first-hand a demo by the instructor of how the video was seamlessly incorporated into Blackboard Learn.
Teacher Design Decisions during Technology IntegrationSusan_Hart
The document summarizes research on how teachers design lessons that integrate technology. It finds that teachers integrate technology in varying degrees and are influenced by their pedagogical beliefs, contextual factors, and backgrounds. The researcher observed teachers as they designed lessons, analyzed the lessons, and interviewed the teachers. The results showed that teachers focused more on teacher-based strategies than student-centered ones and used technology mostly for lower-level thinking. Teachers' technology integration was also affected by the support and priorities in their schools. The researcher suggests improving pre-service teacher education and in-service professional development focused on effective technology integration.
This slideshare provides you the basic understanding of e-learning– its business impact, the steps involved in creating, delivering and deploying an eLearning program.
The document presents information on a virtual classroom system. It includes an introduction to virtual classrooms, their key features like video conferencing and interactive whiteboards. It describes the necessary equipment like computers, microphones and software. It provides a DFD diagram of the system and discusses advantages like reduced costs and time savings, and disadvantages like potential health and network issues. It outlines the purpose and scope of virtual classrooms to provide a similar learning experience to a real classroom. In conclusion, it acknowledges benefits but also challenges of virtual classrooms compared to traditional in-person learning.
This document discusses virtual classrooms and their key components. It describes virtual classrooms as real-time interactive learning environments facilitated by an instructor. Some important tools discussed include whiteboards, chat functions, and polling. The document also covers synchronous learning and benefits like interaction. Just-in-time training is explained as a way to provide needed information without extra context, and its benefits for saving time and resources.
Institutional Research at Capilano University created Camtasia videos to explain Program Learning Outcomes in response to accreditation requirements. Feedback indicated faculty confusion around defining outcomes, so three videos were created: 1) defining outcomes, 2) selecting assessment tools, and 3) evaluating student work with rubrics. Screencasts provide an effective way to demonstrate processes and are quick to produce. They support flexible learning and enhance engagement compared to traditional materials like textbooks.
CECS 5020 is a course on computers in education taught by Dr. Jim Poirot. The course covers using technology as a tool for teaching, teaching about technology, and issues surrounding educational technology. Students will learn about educational technology tools like multimedia, simulations, and productivity software. The course involves 15 classes with performance objectives, essential questions, and class activities. Students must complete an electronic portfolio which is 60% of the grade, along with a midterm and participation. Prerequisites include classroom teaching experience and basic computer skills.
e-assessment presentation by Bruno OlukaBruno Oluka
The document describes a case study of computer aided assessment implemented at Gayaza High School in Uganda. Teachers create timed online assessments using the HotPotato software which students take using school computers connected to the local network, with results instantly available to teachers. The system cuts down on paper resources, works both in school and remotely, develops computer skills for teachers and students, and allows for immediate feedback and tracking of student performance.
This document provides an overview of an introductory workshop on online learning. The workshop covers the key elements of online instruction including course design, student engagement, and assessment. It aims to help participants learn best practices in online teaching and develop practical skills in using the learning platform Blackboard. The workshop consists of two sessions: the first involves a presentation and starting a project, while the second is a working session to share and continue assignments and make personal plans.
This document outlines a 3-module training program for distance learning facilitators. Module 1 covers vital information like program goals, objectives, and assessments. Module 2 focuses on facilitator skills, instructional materials, and learning theories. Module 3 discusses management tools, the learning management system, and technology for engagement. Module 4 addresses issues like different learner types, synchronous vs asynchronous facilitation, and strategies for technology and classroom management issues. The overall goal is to train classroom teachers with no online experience to facilitate distance learning programs.
There are three stages of technology application in schools: using technology to do existing tasks, improving on existing tasks, and enabling new tasks not previously possible. Schools face pressure to integrate technology from various stakeholders. Technologies can be used as productivity tools to accomplish tasks more efficiently or as cognitive tools to enhance thinking. Technologies affect student learning in different subject areas such as providing simulations in science, tutorials and graphing in math, and communication tools in foreign language. Technologies also benefit students with special needs and allow distance learning. As technologies are integrated, teachers take on more of a facilitator role and emphasize formative assessment to confirm student understanding of concepts and tools. Key issues for schools regarding technology include infrastructure, budgets, professional development, equity, and
The Roadmap to Distance Learning Technology: Retooling Traditional Outreach b...sondramilkie
The document discusses one program's use of distance learning technologies to provide conservation professional training. It describes how the Conservation Professional Training Program (CPTP) decided to use distance learning to address challenges like broad geographic distances, limited budgets, and diverse training needs. The CPTP transitioned some trainings online using tools like Basecamp, a custom-built registration website with Ruby on Rails, Moodle for online course delivery, and Drupal for a course portal site. The program evaluates its process and impact using online evaluations and quizzes. The presentation demonstrates how these tools meet the program's needs and allows personalized, non-traditional learning while building successful partnerships across multiple states.
This document discusses how educational technology can benefit students in 5 key areas:
1. Individual and whole-class instruction - Technology allows for customized learning for each student and increased engagement through tools like laptops and group activities.
2. Higher-order thinking skills - Technology provides opportunities for research, analysis, and evaluation through resources like interactive videos and online discussions.
3. Connection to multiple learning styles - Different technologies support visual, auditory, and hands-on learners through tools like SMART Boards and online materials.
4. Learning abilities of students with impairments - Technology helps students with visual and hearing impairments participate in individual and group learning.
5. Workforce preparation skills
This document provides guidance on instructional design principles and best practices for creating effective e-learning content. It begins by explaining key instructional design concepts like Gagne's nine events of instruction and chunking content. It then discusses six design principles for multimedia learning - the multimedia, contiguity, modality, redundancy, coherence, and personalization principles. Examples are given to illustrate how to apply these principles, such as using visuals and narration together, placing corresponding words and graphics near each other, and using a conversational style. The document concludes by presenting examples of good and bad e-learning design, focusing on aspects like using visuals to aid understanding, creating charts and tables to organize information, using appropriate fonts and formatting for
Presentation by Gihan Wikramanayake on 12th August 2007 during the launch of Pearson's online books for Professional Education at the Colombo International Book Fair 2007, BMICH: Colombo, Sri Lanka
The document summarizes an online workshop for faculty development on integrating technology into classroom pedagogy. A pre-workshop survey found that while faculty were comfortable with basic technology uses, they lacked training on student-centered applications. The 4-week workshop used hands-on exercises in the institution's online platform. Participants who completed both surveys showed increased technology integration and more positive attitudes. The workshop model was deemed effective and recommendations included expanding immersive workshop topics and assessing student learning outcomes.
This document discusses using video in education, including for instruction, assignments, and assessment. It covers emerging educational approaches like active and collaborative learning. Video can convey information, demonstrate processes, and show change. It is used for in-class presentations, on instructional websites, or embedded in PowerPoints. Students may produce their own videos for assignments. Faculty can provide video feedback and students can reflect on their work. The document also addresses considerations for faculty and support from IT/libraries regarding video resources, equipment, and copyright.
This document discusses using the virtual world of Second Life for adult learning environments and distance education. It describes using Second Life to host experiential assignments that teach about topics like human subjects protection and positionality. However, it also notes some challenges of using Second Life, such as students having old computers or internet access issues, difficulty learning to navigate Second Life, and managing technical limitations within the virtual world environment.
This document discusses the use of games in higher education. It defines different types of games that can be used, including commercial games, educational games, simulations, and virtual worlds. Games provide benefits for higher education such as appealing to different learning styles and allowing trial and error. They can be used to facilitate understanding based on Bloom's Taxonomy and Wiggins' Facets of Understanding. However, integrating games does face challenges due to the culture of learning in higher education that does not always see a connection between fun and learning.
As the Twitty Bird Flies: Using Twitter for Research (and Education)Barbara Johnson
This document discusses using Twitter for research and education purposes. Twitter allows for microblogging of brief updates in 140 characters or less. It can be used to record observations in real-time without transcription. Researchers can follow public tweets on a topic or have participants tweet directly to a dedicated account. One case study had students tweet about where they learned over two weeks to inform campus development. Twitter provides a quick way to record impressions and reflections that are time-stamped and easy for researchers to analyze. It can also be used for class polling, discussions, and questions outside of class time.
This document outlines the process of moving from phenomena to evidence. It discusses that phenomena lead to information, which informs a conceptual framework and assumptions about how the world works. Data is then collected which can be used as evidence to support a proposal, question, or hypothesis. A trivial example is provided to illustrate this process of moving from an observed phenomenon, to data collection, to using the data as evidence to answer a question. Finally, the document discusses applying this process to explore the question of whether students are literate users of social media by outlining potential phenomena, frameworks, data sources, and types of evidence that could be used to answer the question.
Putting it all Together: Designing a Great BlackBoard CourseStaci Trekles
This session will help you go from start to finish in building an efficient, effective, and engaging course using BlackBoard Learn. This includes learning all about the new features available in BlackBoard starting this May!
Participants will: Be aware of what technologies are available to assist students and faculty with the creation and support of student online presentations.
Review the role of project partners and how this can be used to facilitate student engagement and increase opportunities for peer review and feedback.
Presented at the 2005 NJEDge.Net Annual Conference by Debbie Kell & Ken Ronkowitz. Traces the development of a collaborative faculty development model (using WebCT training as a focus) that began at NJIT and was adapted to the needs of Mercer County College in New Jersey.
Designing Exemplary Online Courses in BlackboardJason Rhode
During this presentation by Jason Rhode at the 12th annual SLATE Conference on 10/23/14, we explored suggested best practices included in the Blackboard Exemplary Course Program Rubric for designing engaging online courses. Jason shared practical tips from his experience building a course in Blackboard that meets the established ECP quality benchmarks. We also covered the steps and associated deadlines for faculty interested in submitting their course for consideration as a Blackboard Exemplary Course. This session was geared toward an audience already familiar with the basic online teaching tools available in Blackboard Learn. While the examples shared were specifically of courses in Blackboard, the principles can be applied to developing quality online courses in any learning management system. Links to resources shared are available at http://www.jasonrhode.com/exemplarycourse
The document provides information about an online training course for new Learning Specialists. It includes details about the instructor, Jen Smith, the course goals and objectives, assignments, and evaluation methods. The course will help Learning Specialists develop skills in online facilitation, establishing an online presence, fostering collaboration, and providing timely feedback. It will also introduce theories of online learning and cover best practices for managing an online classroom.
Distance Learning Facilitation- Alison Chateauneuf CUR 532alie513
Presentation on distance learning facilitation for corporate trainers. This training program presentation, which spans three full days, goes with facilitation guide outlining course activities and content. Created for MAED/AET course CUR 532 through the University of Phoenix
Designing Exemplary Online Courses in BlackboardJason Rhode
This document discusses best practices for designing exemplary online courses using Blackboard. It describes Blackboard's Catalyst Award Program which recognizes innovative online courses and programs. There are four award categories: Exemplary Course, Student Impact, Staff Development, and Innovation. The Exemplary Course Program uses a rubric to evaluate courses in four areas: course design, interaction/collaboration, assessment, and learner support. Sample attributes are provided for each area. The presentation includes an example course and encourages attendees to view exemplary course tours, review courses for the program, and submit their own courses.
What makes a great blended learning trainer and academic?Yum Studio
This document discusses what makes a great blended learning trainer and academic. It covers facilitating social and collaborative communication, teaching using virtual classrooms and synchronous tools, understanding e-assessment options, and accessing cloud-based storage. The outcomes include evaluating skills for various teaching modes and applying blended learning strategies through professional development. It also discusses auditing staff capacity to implement blended learning.
This document summarizes a seminar on integrating Web 2.0 tools into instruction. It discusses models of technology adoption and diffusion as well as delivery models for online and blended learning. The document also examines understanding faculty and learner needs, including disciplinary focuses and learning styles. Finally, it addresses considerations for using Web 2.0 tools related to content, pedagogy, assessment and support issues.
Promoting Student Access and Success Through ResearchTanya Joosten
The National Research Center for Distance Education and Technological Advancement (DETA) aims to promote student access and success through rigorous research on distance education. Over three years, DETA will develop research models and frameworks, host a national summit, establish research questions, create research toolkits, fund pilot studies through a request for proposals, and evaluate models and technologies. The goal is to understand how different instructional designs and support structures impact student outcomes like learning, satisfaction, and completion for diverse populations. Findings will ensure quality education and inform sustainable teaching practices in online, blended, and competency-based models. DETA is led by co-directors Drs. Tanya Joosten and Diane Reddy.
Technology. We’re surrounded by it, and so are our tech-savvy students. In many cases, our students are very comfortable with the latest technologies and have a good grasp of how to use them. There is also the emerging student attribute of self-reflection and evaluation: "What went well?"; "What didn’t go so well?"; "How might you improve for next time?"
The challenge is changing the way students, especially adult learners, use these technologies within the classroom when they have already established fixed ways of doing things. With some simple planning, teacher consideration and guidance, these technologies can be used to benefit students’ learning and guide their reflection process.
In this presentation, Mark Parry highlights some of the ways he and his colleagues use technology to support student reflection when facilitating face-to-face and blended courses. Mark demonstrates how everyday technologies can be used to help you support students to reflect upon a range of learning outcomes related to core knowledge and transferable skills including communication, time management, working within a team, problem-solving and developing a strong work ethic.
Pennsylvania State System of Higher Education Virtual Conference, February 16, 2016
Kim Kenward, Justin Melick and Rosemary Cleveland
Our conference presentation will help faculty and instructional designers identify technology resources and assignment design considerations for supporting online student presentations. This session will also provide information on the role of student project partners to facilitate student engagement opportunities for peer review, feedback and building online community.
Presentations, Day 1, by Tanya Joosten and Amy Mangrich on Blended Learning for the 1st Annual eLearning Conference in Riyadh, Saudi Arabia. Topics include backwards design, developing a learning module, managing your workload, managing student's expectations, evaluation, small groups, and more. Course demonstrations included as well.
Arlene Westphal has over 20 years of experience in education, including 15 years working in public schools and 8 years in higher education. She has a broad range of skills in curriculum development, instructional design, educational technology, and professional development. Currently, she is an Instructional Designer at Arizona State University where she assists faculty with online course design and trains them on educational technology tools.
Supporting Faculty Through The Course Development Processjoanbutler
This document discusses supporting faculty through the online course development process at Memorial University. It outlines the course development team which includes instructional designers, multimedia producers, and subject matter experts who work closely with faculty. The initial meeting determines the faculty member's philosophy and needs. Regular team meetings provide training, discuss incorporating technology, and establish timelines. Contracts outline roles and responsibilities. Ongoing support is provided throughout development and includes pedagogical training, technical support, and workshops. Challenges include faculty workload, transitioning courses online, and maintaining courses.
IX564 Team-C Unit-5 (Policies and Procedures) Case Study Wikisidlerg
Team C University aims to provide student-centered online and blended education to help students with employment, career advancement, and professional development. To achieve this, it will commit to effective teaching, hire qualified faculty, promote active learning, integrate technology, offer relevant programs, and encourage growth. The document then discusses policies and procedures for the online learning management system, including templates, steps for users, and training for instructors and new users to ensure quality control and accreditation. Finally, it outlines procedures for user roles like designers, instructors, teaching assistants, auditors, and students in the organizational process.
This document provides information on various aspects of using information and communication technology (ICT) in education. It discusses how ICT can be used to support activities involving information gathering, data processing, data storage, and data presentation. It also outlines several ways ICT can enhance teaching and learning, such as providing access to online resources, catering to different learning styles, and enabling new forms of instruction like video conferencing. Both benefits and challenges of ICT-based and traditional education methods are presented.
Instructional Designer Support Model Faculty Development Model - Competency-B...Becky Lopanec
This document outlines an instructional design support model for developing competency-based education courses. Key points include:
- Faculty are compensated for developing courses through a stipend system. Courses are developed based on defined competencies and include flexible, distance learning components.
- The proposed structure includes stacking certificates and degrees through marketable skills awards and industry certifications. Student support is provided through specialists who advocate for students and monitor their progress.
- An instructional designer support model provides consultation, production assistance, or full partnership to help faculty design competency-based courses. Guidelines outline a 14 step process and templates provide examples of course alignment and module models.
- Ongoing evaluation ensures course quality
This training program teaches facilitators the skills needed for distance learning. It is divided into 4 parts covering vital information, facilitator skills, technology tools, and issues. The audience are current adult educators without online experience. Goals are for trainees to master distance learning facilitation skills. Objectives are to teach courses successfully online. Skills taught include being visible, analytical, and a leader. Theories covered include transactional distance and multimodality. Technology tools like Facebook, YouTube, and Google Drive are discussed for student engagement and collaboration. Managing different learner types and synchronous vs asynchronous facilitation are also covered.
The document discusses blended learning, which combines both online and classroom learning activities. It provides examples of different types of blended learning models, including a constructivist theater class model using online discussions, a direct instruction math class using recorded lectures, and a creative printmaking class using 3D virtual worlds for critiques. The document suggests that blended learning can reduce classroom time while incorporating online synchronous and asynchronous activities.
Research involves disciplined inquiry aimed at adding to public knowledge through following a specific methodology to reasonably establish findings as correct and applicable. The goal is to discover something unknown by testing information to answer important questions and then contributing findings back through publication, presentation, or other means. The general research process includes refining a rough idea through exploratory and full literature reviews before determining methodology, collecting and analyzing data, and reporting conclusions and recommendations.
The document discusses a project to increase IT fluency among middle school girls using games and virtual worlds. It describes using The Sims in Year 1 to introduce modification of game content. In Year 2, the project moved to Second Life which allows for more open-ended creation and interaction. Key goals were to increase interest in STEM subjects and develop lifelong IT skills applicable to careers through constructive, interest-driven learning in these virtual environments. Measures of success included demonstrating a range of intellectual capacities and IT concepts, skills, and fluency.
Having a Wonderful Second Life - Wish You Were HereBarbara Johnson
Second Life is a 3D virtual world created by Linden Lab where users can socialize, connect and create using a virtual representation of themselves. It has over 1.3 million active users globally. In Second Life, users can build, program and trade virtual objects and services with one another using an in-world virtual currency called Linden Dollars that can be exchanged for real-world money. Many colleges and universities are also using Second Life for educational purposes such as online courses, student projects and simulations to increase access to learning.
The document discusses using technology responsibly and strategically in education. It advocates defining needs before choosing tools, building alliances to share resources and expertise, and looking to the future when planning technology implementations. Specific recommendations include teaming up with IT support services, planning regular hardware and software upgrades, developing faculty skills for online and distributed learning, and providing ongoing training and development opportunities regarding instructional technology.
Tech Savvy Girls from Sims to Teen Second LifeBarbara Johnson
Second year of the Tech Savvy Girls project as they moved from using the Sims to using Teen Second Life to learn IT skills in a creative youth environment.
Philippine Edukasyong Pantahanan at Pangkabuhayan (EPP) CurriculumMJDuyan
(𝐓𝐋𝐄 𝟏𝟎𝟎) (𝐋𝐞𝐬𝐬𝐨𝐧 𝟏)-𝐏𝐫𝐞𝐥𝐢𝐦𝐬
𝐃𝐢𝐬𝐜𝐮𝐬𝐬 𝐭𝐡𝐞 𝐄𝐏𝐏 𝐂𝐮𝐫𝐫𝐢𝐜𝐮𝐥𝐮𝐦 𝐢𝐧 𝐭𝐡𝐞 𝐏𝐡𝐢𝐥𝐢𝐩𝐩𝐢𝐧𝐞𝐬:
- Understand the goals and objectives of the Edukasyong Pantahanan at Pangkabuhayan (EPP) curriculum, recognizing its importance in fostering practical life skills and values among students. Students will also be able to identify the key components and subjects covered, such as agriculture, home economics, industrial arts, and information and communication technology.
𝐄𝐱𝐩𝐥𝐚𝐢𝐧 𝐭𝐡𝐞 𝐍𝐚𝐭𝐮𝐫𝐞 𝐚𝐧𝐝 𝐒𝐜𝐨𝐩𝐞 𝐨𝐟 𝐚𝐧 𝐄𝐧𝐭𝐫𝐞𝐩𝐫𝐞𝐧𝐞𝐮𝐫:
-Define entrepreneurship, distinguishing it from general business activities by emphasizing its focus on innovation, risk-taking, and value creation. Students will describe the characteristics and traits of successful entrepreneurs, including their roles and responsibilities, and discuss the broader economic and social impacts of entrepreneurial activities on both local and global scales.
Andreas Schleicher presents PISA 2022 Volume III - Creative Thinking - 18 Jun...EduSkills OECD
Andreas Schleicher, Director of Education and Skills at the OECD presents at the launch of PISA 2022 Volume III - Creative Minds, Creative Schools on 18 June 2024.
This presentation was provided by Rebecca Benner, Ph.D., of the American Society of Anesthesiologists, for the second session of NISO's 2024 Training Series "DEIA in the Scholarly Landscape." Session Two: 'Expanding Pathways to Publishing Careers,' was held June 13, 2024.
This document provides an overview of wound healing, its functions, stages, mechanisms, factors affecting it, and complications.
A wound is a break in the integrity of the skin or tissues, which may be associated with disruption of the structure and function.
Healing is the body’s response to injury in an attempt to restore normal structure and functions.
Healing can occur in two ways: Regeneration and Repair
There are 4 phases of wound healing: hemostasis, inflammation, proliferation, and remodeling. This document also describes the mechanism of wound healing. Factors that affect healing include infection, uncontrolled diabetes, poor nutrition, age, anemia, the presence of foreign bodies, etc.
Complications of wound healing like infection, hyperpigmentation of scar, contractures, and keloid formation.
A Visual Guide to 1 Samuel | A Tale of Two HeartsSteve Thomason
These slides walk through the story of 1 Samuel. Samuel is the last judge of Israel. The people reject God and want a king. Saul is anointed as the first king, but he is not a good king. David, the shepherd boy is anointed and Saul is envious of him. David shows honor while Saul continues to self destruct.
How Barcodes Can Be Leveraged Within Odoo 17Celine George
In this presentation, we will explore how barcodes can be leveraged within Odoo 17 to streamline our manufacturing processes. We will cover the configuration steps, how to utilize barcodes in different manufacturing scenarios, and the overall benefits of implementing this technology.
Walmart Business+ and Spark Good for Nonprofits.pdfTechSoup
"Learn about all the ways Walmart supports nonprofit organizations.
You will hear from Liz Willett, the Head of Nonprofits, and hear about what Walmart is doing to help nonprofits, including Walmart Business and Spark Good. Walmart Business+ is a new offer for nonprofits that offers discounts and also streamlines nonprofits order and expense tracking, saving time and money.
The webinar may also give some examples on how nonprofits can best leverage Walmart Business+.
The event will cover the following::
Walmart Business + (https://business.walmart.com/plus) is a new shopping experience for nonprofits, schools, and local business customers that connects an exclusive online shopping experience to stores. Benefits include free delivery and shipping, a 'Spend Analytics” feature, special discounts, deals and tax-exempt shopping.
Special TechSoup offer for a free 180 days membership, and up to $150 in discounts on eligible orders.
Spark Good (walmart.com/sparkgood) is a charitable platform that enables nonprofits to receive donations directly from customers and associates.
Answers about how you can do more with Walmart!"
2. Instructional Development paradigm at UMD
My roles
ID Structure – Tech Camp and Technophytes
M.Ed. Example
Psychology minor example
3. No single instructional design department or team
or process
◦ Instructional Development Services
◦ IT Faculty Technology Consultants (me)
◦ IT student workers
◦ Continuing Education Instructional Designer
◦ Collegiate units – Academic Technology
◦ Departments – media developers
◦ Faculty and student media labs
• Faculty members create most instructional materials and
load into LMS (with help)
4. Tech support ~ 300 faculty
Consult on tech-enhanced course design
Teach faculty and staff to use technology
Create tech-enhanced course components
Technology infrastructure to support instruction
(creation and implementation)
Managed faculty media lab & student workers
Created and taught 4 classes (Education)
5.
6.
7. Project-based instructional design and technology
learning initiatives
Course or program design or redesign
Technology enhancement
Stipends for equipment or software
Assigned a faculty technology consultant from IT
Allotted 20 hours of student media development
time
Tech Camp – 7 day intensive; Technophytes –
semester long with weekly meetings
8. Application
◦ Analysis
◦ Design
Pre-camp meetings
◦ Design
Camp or weekly meetings
◦ Development (attendee)
Post-camp work
◦ Development (attendee, IT mentor, students)
Following semester
◦ Implementation
Evaluation
◦ Report, link to project on website, booth at annual showcase,
presentation at a brown bag session
9. May work with IDS or IT to develop their initial
project idea
Will work with IT mentor to refine it
10. Course purpose – university, unit, major, student
Student characteristics
Student outcomes or major ideas
How do we assess student learning for the class?
(Disciplinary epistemology and paradigms)
Expectations for types of student engagement
11.
12. Methods section of proposal
Human subjects research application
Ability to evaluate educational research
Become member of the education research community
◦ Able to give feedback and discuss research
Understand reason for IRB application and oversight
13. Courses encourage student interaction and
constructivist learning through discussions
Students take core courses together for two years
Establish a support network and community of
learners
Conduct action research project
Instructors also form a community of practice
Evaluation of course and program outcomes by
teaching community via peer-review process
14. Hybrid – initial meeting to develop community and
familiarize people with tools
Asynchronous – working adults
Focus on discussions and step-wise progression
toward capstone research project
Build sense of community and faculty presence to
maintain student engagement
15. Tools identified and purchased prior to Tech Camp
Faculty create the curriculum plan and course
materials
IT consultants searched for the right LMS
◦ IT implementation staff
◦ DGS
◦ Education faculty
◦ Faculty from other departments
◦ IT Director
Purchase, installation and training materials – Web
Crossing
16. During Tech Camp
IDS and IT teach mini-workshops
Faculty start developing their courses with assistance
from IT mentors and IT students
At end of workshop, develop action plan for
completion of the project
◦ Who will manage project – faculty or IT mentor?
◦ What needs to be done?
◦ Who will do it?
◦ Define necessary resources, timeline, and location for work
◦ Check in schedule for IT mentor and faculty member
17. Post workshop completion of materials
Frequent check ins with faculty member
Project progress tracked in data base
Materials might be completed by:
◦ Faculty member
IT staff or student assistance
◦ IT professional
Free-throw simulation
Vector program
◦ IT student or VDIL grad student
Scanning, cropping, adjustment
Video
18.
19. All major writing assignments contributed to final
project
20.
21. Initial face to face meeting tech support onsite
Continued co-instructor status by IT mentors to
monitor
IT mentors also able to administrate the LMS
Occasional additions – like videotaping sessions
for students who could not attend face to face
sessions; offline access to the Library
Worked with faculty as they adjusted initial
assignments
22. Before implementation check – accessibility, copyright,
best practices for student engagement, technology check,
feedback avenues, and alignment
During class – mid-term student survey
Student evaluation of class at the end
Peer review sessions on student work
Report on how objectives met
Link to project on Tech Camp website
Booth at annual showcase
Presentation at a brown bag session
23. Analysis and Design decided before application
◦ Online (parallel) versions of most popular courses and
those necessary for the minor to meet demand
◦ Design – independently paced, individual study
Modules – video introduction, typed version of lectures,
readings, reflection questions
Assessment – mid-term and final
No student contact with instructor or other students
TA available for questions and to proctor tests
24. Video introductions
◦ Camera equipment and art grad student from VDIL
◦ IT streaming server administrator
◦ Faculty members
Development of a new LMS
◦ Psych department hired programmer and purchased server
◦ IT systems people to secure and allow on network
◦ Registrar to load class information into LMS
Content and Assessment
◦ Taught TA how to create web pages and scan images
◦ Taught TA how to create and administer MC tests
25. Testing prior to going live
◦ Registration in-loading tests by IT
◦ Consultants spot checked pages, did midterms,
answered reflection questions, listened to videos
26. Spot checked for accessibility & copyright before
going live
Success – cleared the backlog and waiting lists for
the courses
Failure - < 50% completion rate at C or above
Student evaluations
◦ Forgot about the course
◦ Got too far behind to catch up
◦ Did not get enough feedback on progress before the tests
27. Created student self-assessment to be completed
before registering for an online course (Palloff and
Pratt)
Added reporting options in the LMS to find struggling
students
TA emailed struggling students at mid-term
TA to email feedback at least once per term to each
student on reflection questions
Eventually ported to WebCT and student engagement
frequency increased
Clear navigation helps adults and other students who do not have a lot of time or attention to devote to understanding complex course structures. They know what is expected when.