3. MOCK-UP - Is an arrangement of a
real device or associated
devices. Special model where
the parts of a model can be
manipulated.
4. MODELS – Is a reproduction of a
real thing in small scale, or large
scale, or exact size but made of
synthetic materials.
Substitute for real thing which
may or may not be operational
5. SPECIMEN - is an item
considered typical of a
group class or a whole
any individual.
6. OBJECTS – include
artifacts displayed in
museum or objects
displayed in exhibits or
preserved insects specimen
in science
7. SIMULATION-
Representation of a
manageable real even in
which the learner is an active
participant engaged in
learning behavior or in
applying previously acquired
skills or knowledge
8. GAMES- purpose of games:
to practice knowledge/skills
already acquired
to identify gaps in knowledge
skills
to serve as a summation or
review
to develop a relationship smong
concepts and principles