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Contrived
experiences
Mock-up Models Specimen Objects Simulation games
Models
 Is a reproduction of a real thing in a small
scale, or large scale, or exact size—but
made of synthetic materials...
Mock-up
 Is an arrangement of a real device or
associated devices.
 Special model where the parts of a model
can be mani...
specimen
 Is item considered typical of a group,
class or a whole any individual.
Objects
 Include artifacts displayed in a museum or
objects displayed in exhibits or preserved
insect specimen in science.
Simulation
 Representation of a manageable real
event in which the learner is an active
participant engaged in learning b...
Games
Purpose of games:
1. to practice knowledge/skills already
acquired
2. to identify gaps in knowledge or skills.
3. to...
Why do we make use of
contrived experiences?
 to overcome limitations of space and
time
 to “edit” reality
 to overcome...
 What is the difference between mock-up
and models?
 What is the difference between simulation
and games?
 Are contrive...
Teaching with contrived experiences
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Teaching with contrived experiences

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Final Requirement in EDTECH 1

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Teaching with contrived experiences

  1. 1. Contrived experiences Mock-up Models Specimen Objects Simulation games
  2. 2. Models  Is a reproduction of a real thing in a small scale, or large scale, or exact size—but made of synthetic materials.  Substitute for a real thing which may or may not be operational.
  3. 3. Mock-up  Is an arrangement of a real device or associated devices.  Special model where the parts of a model can be manipulated.
  4. 4. specimen  Is item considered typical of a group, class or a whole any individual.
  5. 5. Objects  Include artifacts displayed in a museum or objects displayed in exhibits or preserved insect specimen in science.
  6. 6. Simulation  Representation of a manageable real event in which the learner is an active participant engaged in learning behavior or in applying previously acquired skills or knowledge. Examples:  Election of class  Earthquake drills
  7. 7. Games Purpose of games: 1. to practice knowledge/skills already acquired 2. to identify gaps in knowledge or skills. 3. to serve as a summation or review. 4. to develop new relationships among concepts and principles.
  8. 8. Why do we make use of contrived experiences?  to overcome limitations of space and time  to “edit” reality  to overcome difficulties of size  to understand the accessible  help the learners understand abstractions
  9. 9.  What is the difference between mock-up and models?  What is the difference between simulation and games?  Are contrived experiences visual or audio? Or are they multisensory?

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