The document discusses several learning theories and instructional models. It describes constructivism as how knowledge is constructed based on interactions between new information and prior knowledge. It also outlines cognitive flexibility theory, generative learning theory, and knowledge as tools. Several theorists are mentioned including John Bransford, Jerome Bruner, John Dewey, Jean Lave, Etienne Wenger, Seymour Papert, Jean Piaget, Rand Spiro, and Lev Vygotskie. Various instructional models are then defined, such as anchored instruction, authentic learning, case-based learning, cognitive apprenticeship, and collaborative learning. Finally, it discusses implications for instructional design including authentic assessment, learning through exploration, and problem-
This is an introduction to theories based on cognitivism as a an underlying learning theory with ideas of how teachers could adopt these in a teaching context.
Learning is a mental action: When information enters the brain, is manipulated, stored and used it when it’s needed. Cognitivism is a learning theory that defines learning as a semi-permanent change in mental process associations. Learning takes place through observation and sensorial experiences.
Mental activity is the primary focus or learning. Learning occurs when connections are made between old and new information in meaningful interactions. Learning is measured by how one thinks, not how one behaves. Prior knowledge plays and important role in the learning process.
Learning Theories Group Project: Cognitive TheoryStephanie Conway
This is a group project from Team 7 in the course EME2040; fall semester, 2011. It was created to explore Cognitive Theory in an educational setting ,and stimulate thought about ways of applying this theory in the classroom.
The main focus of education should not be purely vocational but rather in nurturing interests, skills, and knowledge across an array of topics that are personally meaningful and individualized to each student. The ultimate goal education should be to prepare students for life in all its complexities - creative learning is a key element in achieving this goal.
This is an introduction to theories based on cognitivism as a an underlying learning theory with ideas of how teachers could adopt these in a teaching context.
Learning is a mental action: When information enters the brain, is manipulated, stored and used it when it’s needed. Cognitivism is a learning theory that defines learning as a semi-permanent change in mental process associations. Learning takes place through observation and sensorial experiences.
Mental activity is the primary focus or learning. Learning occurs when connections are made between old and new information in meaningful interactions. Learning is measured by how one thinks, not how one behaves. Prior knowledge plays and important role in the learning process.
Learning Theories Group Project: Cognitive TheoryStephanie Conway
This is a group project from Team 7 in the course EME2040; fall semester, 2011. It was created to explore Cognitive Theory in an educational setting ,and stimulate thought about ways of applying this theory in the classroom.
The main focus of education should not be purely vocational but rather in nurturing interests, skills, and knowledge across an array of topics that are personally meaningful and individualized to each student. The ultimate goal education should be to prepare students for life in all its complexities - creative learning is a key element in achieving this goal.
The term "cognitive psychology" was first used in 1967 by American psychologist Ulric Neisser in his book Cognitive Psychology. According to Neisser, cognition involves "all processes by which the sensory input is transformed, reduced, elaborated, stored, recovered, and used.
It is concerned with these processes even when they operate in the absence of relevant stimulation, as in images and hallucinations. Given such a sweeping definition, it is apparent that cognition is involved in everything a human being might possibly do; that every psychological phenomenon is a cognitive phenomenon."
This presentation was made by my group during our class presenatation for the course Pshycology in learning. The content is taken from internet, books and other materials
The term "cognitive psychology" was first used in 1967 by American psychologist Ulric Neisser in his book Cognitive Psychology. According to Neisser, cognition involves "all processes by which the sensory input is transformed, reduced, elaborated, stored, recovered, and used.
It is concerned with these processes even when they operate in the absence of relevant stimulation, as in images and hallucinations. Given such a sweeping definition, it is apparent that cognition is involved in everything a human being might possibly do; that every psychological phenomenon is a cognitive phenomenon."
This presentation was made by my group during our class presenatation for the course Pshycology in learning. The content is taken from internet, books and other materials
J. BRUNER’s THEORY OF LEARNING PROCESS.pptxDrHafizKosar
Principles of J. Bruner Theory
1. Instruction must be concerned with the experiences and contexts that make the student willing and able to learn (readiness).
2. Instruction must be structured so that it can be easily grasped by the student (spiral organization).
3. Instruction should be designed to facilitate extrapolation and or fill in the gaps (going beyond the information given).
J. Bruner Theory
(i). Bruner's theoretical framework is based on the theme that learning is an active process and learners construct new ideas or concepts based upon existing knowledge.
(ii). Facets of the process include selection and transformation of information, decision making, generating hypotheses, and making meaning from information and experiences.
(iii). Cognitive structure (i.e., schema, mental models) provides meaning and organization to experiences and allows the individual to "go beyond the information given".
(iv). Bruner believed that intuitive and analytical thinking should both be encouraged and rewarded.
(v). He believed the intuitive skills were under-emphasized and he reflected on the ability of experts in every field to make spontaneous bound.
(vi). Bruner believed that intuitive and analytical thinking should both be encouraged and rewarded.
Features of J. Bruner's theory of Instruction
1. Tendency towards learning
2. The ways in which a body of knowledge can be structured so that itcan be most readily grasped by the learner,
3. The most effective sequences in which to present material.
4. The nature and pacing of rewards and punishments.
Cognitive Development
Like Piaget, Bruner believed in stages of instruction based on development.
Enactive (birth to age 3)
Iconic (age 3 to 8)
Symbolic (from age 8)
Topic: Theories of Learning
Student Name: Ibadat
Class: M.Ed
Project Name: “Young Teachers' Professional Development (TPD)"
"Project Founder: Prof. Dr. Amjad Ali Arain
Faculty of Education, University of Sindh, Pakistan
Instructions for Submissions thorugh G- Classroom.pptxJheel Barad
This presentation provides a briefing on how to upload submissions and documents in Google Classroom. It was prepared as part of an orientation for new Sainik School in-service teacher trainees. As a training officer, my goal is to ensure that you are comfortable and proficient with this essential tool for managing assignments and fostering student engagement.
We all have good and bad thoughts from time to time and situation to situation. We are bombarded daily with spiraling thoughts(both negative and positive) creating all-consuming feel , making us difficult to manage with associated suffering. Good thoughts are like our Mob Signal (Positive thought) amidst noise(negative thought) in the atmosphere. Negative thoughts like noise outweigh positive thoughts. These thoughts often create unwanted confusion, trouble, stress and frustration in our mind as well as chaos in our physical world. Negative thoughts are also known as “distorted thinking”.
The Roman Empire A Historical Colossus.pdfkaushalkr1407
The Roman Empire, a vast and enduring power, stands as one of history's most remarkable civilizations, leaving an indelible imprint on the world. It emerged from the Roman Republic, transitioning into an imperial powerhouse under the leadership of Augustus Caesar in 27 BCE. This transformation marked the beginning of an era defined by unprecedented territorial expansion, architectural marvels, and profound cultural influence.
The empire's roots lie in the city of Rome, founded, according to legend, by Romulus in 753 BCE. Over centuries, Rome evolved from a small settlement to a formidable republic, characterized by a complex political system with elected officials and checks on power. However, internal strife, class conflicts, and military ambitions paved the way for the end of the Republic. Julius Caesar’s dictatorship and subsequent assassination in 44 BCE created a power vacuum, leading to a civil war. Octavian, later Augustus, emerged victorious, heralding the Roman Empire’s birth.
Under Augustus, the empire experienced the Pax Romana, a 200-year period of relative peace and stability. Augustus reformed the military, established efficient administrative systems, and initiated grand construction projects. The empire's borders expanded, encompassing territories from Britain to Egypt and from Spain to the Euphrates. Roman legions, renowned for their discipline and engineering prowess, secured and maintained these vast territories, building roads, fortifications, and cities that facilitated control and integration.
The Roman Empire’s society was hierarchical, with a rigid class system. At the top were the patricians, wealthy elites who held significant political power. Below them were the plebeians, free citizens with limited political influence, and the vast numbers of slaves who formed the backbone of the economy. The family unit was central, governed by the paterfamilias, the male head who held absolute authority.
Culturally, the Romans were eclectic, absorbing and adapting elements from the civilizations they encountered, particularly the Greeks. Roman art, literature, and philosophy reflected this synthesis, creating a rich cultural tapestry. Latin, the Roman language, became the lingua franca of the Western world, influencing numerous modern languages.
Roman architecture and engineering achievements were monumental. They perfected the arch, vault, and dome, constructing enduring structures like the Colosseum, Pantheon, and aqueducts. These engineering marvels not only showcased Roman ingenuity but also served practical purposes, from public entertainment to water supply.
Model Attribute Check Company Auto PropertyCeline George
In Odoo, the multi-company feature allows you to manage multiple companies within a single Odoo database instance. Each company can have its own configurations while still sharing common resources such as products, customers, and suppliers.
This is a presentation by Dada Robert in a Your Skill Boost masterclass organised by the Excellence Foundation for South Sudan (EFSS) on Saturday, the 25th and Sunday, the 26th of May 2024.
He discussed the concept of quality improvement, emphasizing its applicability to various aspects of life, including personal, project, and program improvements. He defined quality as doing the right thing at the right time in the right way to achieve the best possible results and discussed the concept of the "gap" between what we know and what we do, and how this gap represents the areas we need to improve. He explained the scientific approach to quality improvement, which involves systematic performance analysis, testing and learning, and implementing change ideas. He also highlighted the importance of client focus and a team approach to quality improvement.
Welcome to TechSoup New Member Orientation and Q&A (May 2024).pdfTechSoup
In this webinar you will learn how your organization can access TechSoup's wide variety of product discount and donation programs. From hardware to software, we'll give you a tour of the tools available to help your nonprofit with productivity, collaboration, financial management, donor tracking, security, and more.
Read| The latest issue of The Challenger is here! We are thrilled to announce that our school paper has qualified for the NATIONAL SCHOOLS PRESS CONFERENCE (NSPC) 2024. Thank you for your unwavering support and trust. Dive into the stories that made us stand out!
The French Revolution, which began in 1789, was a period of radical social and political upheaval in France. It marked the decline of absolute monarchies, the rise of secular and democratic republics, and the eventual rise of Napoleon Bonaparte. This revolutionary period is crucial in understanding the transition from feudalism to modernity in Europe.
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Palestine last event orientationfvgnh .pptxRaedMohamed3
An EFL lesson about the current events in Palestine. It is intended to be for intermediate students who wish to increase their listening skills through a short lesson in power point.
2. What is constructivism?
• It is a theory to explain
how knowledge is
constructed in the human
being when information
comes into contact with
existing knowledge that
had been developed by
experiences.
3. • It has its roots in cognitive
psychology and biology and an
approach to education that lays
emphasis on the ways knowledge is
created in order to adapt to the
world.
• Students need to construct their own
understanding of each concepts that
will help them grow.
4.
5. Cognitive Flexibility Theory
• emphasizes the need to treat
complex, ill-structured
knowledge domains differently
from simple, well-structured
domains.
6. • suggests that learners grasp
the nature of complexity more
readily by being presented
with multiple representations
of the same information in
different contexts.
7. Generative Learning Theory
• An environment based theory
suggesting that, instead of
solving a pre-defined problem,
learners must be subjected to
generate their own learning by:
– Generating their own problems
– And then solving them…
8. Knowledge as Tools
• . These tools and the associated design
framework are in use, and anecdotal
evidence of effects and impact is
provided. Tools become more widely
used to support the planning,
implementation and management of
instructional systems and learning
environments.
9. Situated cognition
• is a theory that posses that knowing
is inseparable from doing by arguing
that all knowledge is situated in
activity bound to social, cultural and
physical contexts.
10. Social-Cultural Theory
• is a process of appropriating 'tools for
thinking', that are made available by
social agents who initially act as
interpreters and guides in the
individual's cultural apprenticeship
(Rogoff 1990).
• the child learns from others in social
contexts and during social exchange,
but rather that the actual means of
social interaction (language, gesture)
13. John Bransford
• John Bransford (Vanderbilt
University) has been an
instrumental developer of a model,
working with the Cognition &
Technology Group (CTGV).
14. Jerome Bruner
work in cognitive psycology lead to a theory
delineated in his books The Process of Education.
15. Jerome Bruner
• work in cognitive psychology lead to a theory
delineated in his books The Process of
Education and Toward a Theory of Instruction
• believed that the goal of education is
intellectual development.
• His theory has four components: 1) curiosity
and uncertainty, 2) structure of knowledge, 3)
sequencing, and 4) motivation.
17. John Dewey
• (October 20, 1859 – June 1, 1952)
was an American philosopher,
psychologist and educational
reformer whose ideas have been
influential in education and social
reform. Dewey was an important
early developer of the philosophy of
pragmatism and one of the founders
of functional psychology.
18. Grabinger, Scott
• Associate Professor in the Information and
Learning Technologies Program at the University
of Colorado at Denver. He is currently the
director of the Faculty Technology Studio and
the Technology and Learning Team. His
educational background and curriculum vita can
be explored at Ed.D. Retrieved September 9,
2002, from University of Colorado at Denver,
Information and Learning Technologies Program
20. Jean Lave
• Jean Lave was (and is) a social
anthropologist with a strong interest
in social theory, based at the
University of California, Berkeley.
Much of her work has focused on the
‗re-conceiving‘ of learning, learners,
and educational institutions in terms
of social practice.
21. Etienne Wenger
• was a teacher who joined the
Institute for Research on Learning,
Palo Alto having gained a Ph.D. in
artificial intelligence from the
University of California at Irvine.
(He is now an independent consultant
specializing in developing communities
of practice within organizations).
23. Seymour Papert
• Mathematician
• Seymour Papert is a MIT
mathematician, computer scientist,
and educator. He is one of the
pioneers of artificial intelligence, as
well as an inventor of the Logo
programming language.
25. Jean Piaget
• (August 9, 1896 –September 17,
1980) was a Swiss developmental
psychologist and philosopher known
for his epistemological studies with
children. His theory of cognitive
development and epistemological view
are together called ―genetic
epistemology"
27. Rand Spiro
• sees a messy complexity everywhere,
in medicine, engineering—and
teaching. That complexity is an
inevitable part of advanced
knowledge and a particularly thorny
problem for teaching and learning.
29. Lev Vygotskie
• (November 17 [November 5] 1896 – June
11, 1934) was a Russian and Soviet
psychologist, the founder of an original
holistic theory of human cultural and
biosocial development commonly referred
to as cultural-historical psychology, and
leader of the Vygotsky Cicle.
30. Goals Of Instruction
• Cuts a nice path between the main ideas
that could make the students remember.
• Educator's task is to figure out how
"smart" students are and choose the right
tasks for them to perform.
• The primary role of teaching is not to
lecture, explain, or just attempt to
'transfer' the knowledge from a book.
32. Action learning
• is an educational process whereby people
work and learn together by tackling real
issues and reflecting on their actions.
Learners acquire knowledge through
actual actions and practice rather than
through traditional instruction.
• is done in conjunction with others, in
small groups called action learning sets.
33. Anchored Instruction
• approach is an attempt to help students
become more actively engaged in learning
by situating or anchoring instruction
around an interesting topic.
• Learning and teaching activities should be
designed around an ―anchor‖ which is often
a story, adventure, or situation that
includes a problem or issue to be dealt with
that is if the interest to the students.
34. Authentic learning
• Authentic learning says that...we should learn
what happens in the "real world", and become
"cognitive apprentices" to the experts. When
we learn about math, we learn to think like
mathematicians. When we learn about the
weather, we learn to use tools that a
meteorologist would use. When we learn to
draw, we are taught techniques that real
artists use.
35. Case-Based Learning
• Using a case-based approach engages students
in discussion of specific scenarios that
resemble or typically are real-world examples.
• is learner-centered with intense interaction
between participants as they build their
knowledge and work together as a group to
examine the case. The instructor's role is that
of a facilitator while the students
collaboratively analyze and address problems
and resolve questions that have no single right
answer.
36. Cognitive apprenticeship
• is a theory of the process where a
master of a skill teaches that skill to
an apprentice.
• are designed, among other things, to
bring these tacit processes into the
open, where students can observe,
enact, and practice them with help
from the teacher.
37. Cognitive flexibility theory
• Theory and technology for the nonlinear
and multidimensional traversal of
complex subject matter.
• when promoting knowledge acquisition and
application in ill-structured domains. The
complexity of such domain are best
addressed through nonlinear learning
aids, such as random access media.
38. Collaborative learning
• is a situation in which two or more
people learn or attempt to learn
something together.
• refers to methodologies and
environments in which learners
engage in a common task where each
individual depends on and is
accountable to each other.
39. Community of practice (CoP)
• a group of people who share a craft
and/or a profession.
• It is through the process of sharing
information and experiences with the
group that the members learn from
each other, and have an opportunity
to develop themselves personally and
professionally.
40. Discovery learning
• is a technique of inquiry-based
instruction and is considered
constructivist based approach to
education.
• can occur whenever the student is
not provided with an exact answer
but rather the materials in order to
find the answer themselves.
41. Distributed Learning (DL)
takes place when:
• a student is primarily at a distance
from the teacher,
• whether he/she is at home; or
• connected to teachers from another
learning facility
42. Epistemic games
• are computer games that are essentially
about learning to think in innovative
ways.
• designed to be pedagogical tools for the
digital age where the player learns to
think like professionals by playing a
simulated game of such professions as
management, engineering, journalism or
urban planning.
43. Goal-based scenario
• Students are exposed to prespecified content that the instructor
chooses, and for that reason, the
paradigm for goal-based scenarios is
skewed slightly toward mastery
learning.
• teachers may design a diverse set of
goals to help learners with different
interests acquire the same skills.
44. Inquiry-based learning
• describes approaches to learning
that are based on the investigation
of questions, scenarios or problems often assisted by a facilitator.
• Inquirers will identify and research
issues and questions to develop their
knowledge or solutions.
45. Computer-based simulations
•can be important tools to support
learning. In this respect, socalled
microworlds have been said to
build substantial synergy between
learning to think in
systems frameworks and learning
to deal with the complexity of
actual settings.
46. Problem-based learning (PBL)
• is a student-centered pedagogy in which
students learn about a subject through
the experience of problem solving.
• Working in groups, students identify
what they already know, what they need
to know, and how and where to access
new information that may lead to
resolution of the problem
47. Rich environments for active
learning
• REALs, are comprehensive instructional
systems that evolve from and are consistent
with constructivist philosophies and theories.
• provide learning activities that engage students in a
continuous collaborative process of building and
reshaping understanding as a natural consequence of
their experiences and interactions within learning
environments that authentically reflect the world
around them
48. Reciprocal teaching
• an instructional activity that takes the
form of a dialogue between teachers and
students regarding segments of text for
the purpose of constructing the meaning
of text.
• approach provides students with four
specific reading strategies that are
actively and consciously used to support
comprehension: Questioning, Clarifying,
Summarizing, and Predicting
49. Situated learning
• learning that takes place in the same
context in which it is applied.
• such learning is situated in a specific
context and embedded within a
particular social and physical
environment
50. WebQuest
• an inquiry-oriented lesson format in
which most or all the information
that learners work with comes from
the web.
• These can be created using various
programs, including a simple word
processing document that includes
links to websites.
52. Authentic assessment methods
• An assessment that examines
students' collective abilities. It
presents students with real-world
challenges that require them to apply
their relevant knowledge, skills,
attitudes and wisdom.
53. Learning through exploration
• is a concept that involves use of handson manipulatives, student inquiry,
thematic integrated-subject
instruction, learning in multi-aged
cooperative groups, and active
participation in a project-based
authentic assessment learning process.
54. Problem-oriented activities
• A step-by-step procedure with
discussions of rubrics, authentic
assessment and incorporating inquiry
and multiple intelligences will give
participants all the background they
need to develop PBL activities for
their classrooms.
55. Visual formats and mental
models
• can benefit our understanding of the role of
information visualization (InfoVis) in human
cognitive activities, there has been little
workdetailing the nature of internal
representations, the relationship between
internal and external representations and how
interaction is related to these representations.
56. Thank you for listening
:D
This report is created by:
Joverey Angel D. Oton