xDelia – 3-year EU Project

• It’s goal:
  – To use bio-sensors and serious games to identify & address the
    effects of emotional regulation on financial decision making
  – Target audience private investors




                                                                     6
Evaluation




             7
F2F Collaborations

• Workshops to share knowledge and
  create games prototypes
• Meetings to brainstorm ideas
Outcomes
• The D and E framework
• Three conference presentations/papers
• Mentioned in a number of keynotes
• Application of learning design representations
• Series of games on emotional regulation
  produced and trialled, major study planned in
  coming year
Impact
• D and E framework guides the work of the
  other workpackages
• Well received at EU review meetings
• Insights into interdisciplinarity
• Cutting edge research on the use of games
  and sensors in real-life contexts
• Sustainability through Saxo bank in
  Denmark
+Open Educational Practices
Outcomes

           Open Educational Practices
                    (OEP)
         Practices around the creation, use and
       management of Open Educational Resources




                      Approach
             60 case studies of OER collected
               Dimensions of OEP derived
               Online consultation process
               Guidelines for stakeholders
Impact                                                      8




 Strong   consortium - including UNESCO, ICDE and EFQUEL

 Well   received by EU commission

 High    visibility and profile

 Significant   stakeholder engagement

 Many    presentations at key international conferences

 Links   to related OER initiatives

 Likely   to lead to follow on projects

Conole

  • 1.
    xDelia – 3-yearEU Project • It’s goal: – To use bio-sensors and serious games to identify & address the effects of emotional regulation on financial decision making – Target audience private investors 6
  • 2.
  • 3.
    F2F Collaborations • Workshopsto share knowledge and create games prototypes • Meetings to brainstorm ideas
  • 4.
    Outcomes • The Dand E framework • Three conference presentations/papers • Mentioned in a number of keynotes • Application of learning design representations • Series of games on emotional regulation produced and trialled, major study planned in coming year
  • 5.
    Impact • D andE framework guides the work of the other workpackages • Well received at EU review meetings • Insights into interdisciplinarity • Cutting edge research on the use of games and sensors in real-life contexts • Sustainability through Saxo bank in Denmark
  • 6.
  • 7.
    Outcomes Open Educational Practices (OEP) Practices around the creation, use and management of Open Educational Resources Approach 60 case studies of OER collected Dimensions of OEP derived Online consultation process Guidelines for stakeholders
  • 8.
    Impact 8  Strong consortium - including UNESCO, ICDE and EFQUEL  Well received by EU commission  High visibility and profile  Significant stakeholder engagement  Many presentations at key international conferences  Links to related OER initiatives  Likely to lead to follow on projects

Editor's Notes