The document introduces CompendiumLD, a tool for visualizing learning designs that helps articulate designs, provides focus at different levels, and enables sharing of designs. It provides an example of how to build a learning design in CompendiumLD by mapping out the activities, roles, tasks, and resources. CompendiumLD allows customizing the icon set to focus on learning designs and includes scaffolds and supports to help students through each step of the design process.
This document discusses harnessing research on open educational resources (OERs) to develop better tools and more supportive environments for OER use. It proposes a network of OER producers, users, and researchers to foster collaboration. The network would include people, meta-analyses, tools/methods, and designs/evaluations. Research has focused on OER creation/use, learner experience, pedagogy, and specific tools like CompendiumLD and Cloudworks. Better supporting learner navigation and sense-making requires specialized visualization and aggregation tools. The vision is a participatory network to advance OER research.
This document discusses curriculum design and learning design initiatives. It provides an overview of tools and approaches to help teachers with design, including empirical evidence, tool development, materials, trials and workshops. Events and schemas are discussed as ways to meet a range of design needs. The design lifecycle includes gathering requirements, assembling resources, running courses, and evaluating outcomes. CompendiumLD is presented as a tool for building and sharing learning designs. Cloudworks is described as a way to find and share designs using tagging and user profiles. Developing an educational community that encourages sharing of ideas and designs is discussed.
The document outlines a learning design initiative that involves students collaborating on research projects in small groups. Key aspects of the design include:
- Students are split into groups and each selects three countries to research. They find and retrieve data about the selected countries from resources like the internet.
- Students post their research to a group wiki for others to see. A group member is nominated to consolidate entries and resolve any disputes.
- Each student then comments on their experience achieving the learning outcomes by posting to an online forum. The tutor reads these comments and provides feedback to the group.
- The goal is for students to develop skills in collaborating with others, searching for and assessing the quality of information from online
1. The document discusses technologies used in personal digital environments for learning, work, and research. It lists common tools like Word, Google, and presentation software and ways people communicate like email, audio conferencing, and video chat.
2. Technologies and student expectations are constantly changing. Students today expect learning to be engaging, relevant, social, and use the tools they are familiar with.
3. The CompendiumLD tool helps visualize learning designs and activities to support the design process. It provides templates and visual representations to help scaffold the design of learning.
Get the RoI: Maximise Business Impact with eLearning24x7 Learning
Read this presentation to know:
-Ways to build product knowledge among your front-line employees
-How to consistently train your entire workforce with same level of rigor and application
- How to address key priorities such as training man-days, budget-cuts and coverage
-How to ensure a direct link between your business objectives & your training agenda
- How to include a blended approach in your training initiative for maximum impact
Visit www.24x7learning.com/resources.html To download the presentation
Or
Write to vinita.tyagi@24x7learning.com if you want a copy of this presentation
Connect to Us:
Facebook: facebook.com/24x7LearningIndia
Twitter: twitter.com/24x7learning
LinkedIn: lnkd.in/6qD2pY
Cloudworks is a social networking site for sharing and discussing learning and teaching ideas and designs. It allows users to find, share, and comment on resources including learning and teaching ideas, designs or case studies, questions or problems, and tools. The site contains many repositories of good practice but developing an active community is important.
The document outlines a learning design initiative that involves students collaborating on research projects. Key aspects include:
- Students are divided into groups and each selects three countries to research. They find and post data about these countries to a group wiki.
- A group member is nominated to eliminate duplicate entries and mediate any disputes. Students then comment on each other's work on a forum.
- The tutor checks students' work, provides feedback, and ensures resources are suitable for first-year students.
The design aims to help students develop skills in collaboration, searching for and assessing the quality of information from the internet.
This document discusses harnessing research on open educational resources (OERs) to develop better tools and more supportive environments for OER use. It proposes a network of OER producers, users, and researchers to foster collaboration. The network would include people, meta-analyses, tools/methods, and designs/evaluations. Research has focused on OER creation/use, learner experience, pedagogy, and specific tools like CompendiumLD and Cloudworks. Better supporting learner navigation and sense-making requires specialized visualization and aggregation tools. The vision is a participatory network to advance OER research.
This document discusses curriculum design and learning design initiatives. It provides an overview of tools and approaches to help teachers with design, including empirical evidence, tool development, materials, trials and workshops. Events and schemas are discussed as ways to meet a range of design needs. The design lifecycle includes gathering requirements, assembling resources, running courses, and evaluating outcomes. CompendiumLD is presented as a tool for building and sharing learning designs. Cloudworks is described as a way to find and share designs using tagging and user profiles. Developing an educational community that encourages sharing of ideas and designs is discussed.
The document outlines a learning design initiative that involves students collaborating on research projects in small groups. Key aspects of the design include:
- Students are split into groups and each selects three countries to research. They find and retrieve data about the selected countries from resources like the internet.
- Students post their research to a group wiki for others to see. A group member is nominated to consolidate entries and resolve any disputes.
- Each student then comments on their experience achieving the learning outcomes by posting to an online forum. The tutor reads these comments and provides feedback to the group.
- The goal is for students to develop skills in collaborating with others, searching for and assessing the quality of information from online
1. The document discusses technologies used in personal digital environments for learning, work, and research. It lists common tools like Word, Google, and presentation software and ways people communicate like email, audio conferencing, and video chat.
2. Technologies and student expectations are constantly changing. Students today expect learning to be engaging, relevant, social, and use the tools they are familiar with.
3. The CompendiumLD tool helps visualize learning designs and activities to support the design process. It provides templates and visual representations to help scaffold the design of learning.
Get the RoI: Maximise Business Impact with eLearning24x7 Learning
Read this presentation to know:
-Ways to build product knowledge among your front-line employees
-How to consistently train your entire workforce with same level of rigor and application
- How to address key priorities such as training man-days, budget-cuts and coverage
-How to ensure a direct link between your business objectives & your training agenda
- How to include a blended approach in your training initiative for maximum impact
Visit www.24x7learning.com/resources.html To download the presentation
Or
Write to vinita.tyagi@24x7learning.com if you want a copy of this presentation
Connect to Us:
Facebook: facebook.com/24x7LearningIndia
Twitter: twitter.com/24x7learning
LinkedIn: lnkd.in/6qD2pY
Cloudworks is a social networking site for sharing and discussing learning and teaching ideas and designs. It allows users to find, share, and comment on resources including learning and teaching ideas, designs or case studies, questions or problems, and tools. The site contains many repositories of good practice but developing an active community is important.
The document outlines a learning design initiative that involves students collaborating on research projects. Key aspects include:
- Students are divided into groups and each selects three countries to research. They find and post data about these countries to a group wiki.
- A group member is nominated to eliminate duplicate entries and mediate any disputes. Students then comment on each other's work on a forum.
- The tutor checks students' work, provides feedback, and ensures resources are suitable for first-year students.
The design aims to help students develop skills in collaboration, searching for and assessing the quality of information from the internet.
The document discusses new technology-enabled approaches for learning and teaching. It outlines key topics like technology trends, empirical evidence of practices, and case studies of tools like OULDI and OL-Net that aim to enhance the learner experience. The document envisions supporting core learning activities like finding resources, creating content, designing learning activities, communicating, and reflecting through pedagogically informed use of innovative technologies.
Introduction to Using CompendiumLD to Design Learning ActivitiesOUDLI
1. The document describes a proposed learning activity where students would independently research healthcare in three selected countries and share their findings on a wiki.
2. Students would work to eliminate duplicate reports on the same country and discuss any disputes.
3. The activity aims to develop students' skills in online searching, assessing information quality, and collaborating with others. At the end, tutors would provide feedback to students.
KBDeX is a software tool that allows for social network analysis and qualitative analysis of knowledge building discourse. It creates three network graphs from discourse data: 1) a network of discourse units based on shared words, 2) a network of students based on shared words, and 3) a network of words based on co-occurrence within notes. The demonstration uses data from a grade 4 science class with 22 students and 380 notes to generate the networks and analyze metrics like betweenness centrality to identify patterns of leadership and collective responsibility in the discourse.
A case study of online collaborative learningguestfa4ed5f
This case study examined online collaborative learning in a graduate-level web-delivered course. The researcher investigated how the online collaborative environment was created, how teams worked together online, the relationship between collaboration and project quality, and student attitudes. Teams engaged in varying degrees of collaboration, from little to advanced. Higher collaboration generally correlated with higher quality projects. Students reported positive experiences with online collaboration and felt they could effectively communicate online.
This document provides instructions for an activity where students take an inventory of their observable genetic traits and compare traits with others in small groups. Students record their group's trait data in a table and create a bar graph showing the most and least common traits. The activity aims to demonstrate that while individuals share some traits, everyone has a unique combination of traits.
1) The document discusses tools for visualizing and sharing learning designs, including CompendiumLD and Cloudworks.
2) It describes how these tools can be used to scaffold the design process, promote sharing of designs, and capture pedagogical representations.
3) Barriers to sharing designs are noted, including the complexity of representing pedagogy and the level of support and time required.
This document summarizes a webquest activity for students to research Abraham Lincoln in groups. Students will be assigned a time period of Lincoln's life and complete worksheets and a presentation. They will use approved websites for research and develop skills like critical thinking, teamwork, and compromise. The teacher will assess students on content knowledge, computer use, delegation of work, organization, and writing. The goal is for students to learn about Lincoln and develop 21st century skills through group research and presentations.
The document discusses the changing educational landscape with new technologies and the need for new pedagogical approaches. It advocates for more open practices in design, delivery, research, and evaluation of education. Learning design is presented as a methodology to make the design process more explicit and shareable.
The document provides an overview of learning design and discusses several key topics:
1) It outlines some paradoxes in how technologies are used in education and proposes case studies and support networks as potential solutions.
2) It examines design practices and representations in fields like chemistry and music that effectively capture key factors to enable reproduction.
3) It proposes a new learning design methodology that encourages reflective practices, promotes sharing, and shifts approaches from implicit to explicit.
The POE strategy involves 3 steps: 1) Students predict the outcome of a demonstration, 2) They observe the actual outcome, and 3) They explain any differences between their predictions and observations. This strategy is used to uncover students' initial ideas and generate discussion. It can also motivate students to explore concepts and generate investigations. The document provides examples of how POE has been implemented using discussion forums and wikis in online science courses.
This document discusses the implications of social and participatory media for education. It notes that new technologies have created a rapidly changing environment requiring new digital literacy skills. New approaches like open practices and online communities are emerging. Key trends include mobile learning, personalized learning, and cloud computing. Social media allows for user-generated content, networking, and collective intelligence. Learner experiences are becoming more technology-immersed and personalized. While teachers have been slow to adopt new technologies, open practices around design, delivery, research, and dialogue could help adoption. The future of learning may be more distributed, personalised, collective, creative, responsive and open.
This document discusses new approaches to learning, including learning trajectories, e-pedagogies, mobile learning, inquiry-based learning, role play, learning spaces, digital literacies, the learner experience, teacher practices, open practices, MOOCs, open accreditation, open dialogue, open research, the future of learning, online communities, interactivity, and community indicators. It argues that new technologies are enabling more open, social, participatory, and connected approaches to teaching and learning.
The document discusses how social and participatory media are enabling new forms of open practices in education. It notes that today's educational context features a rapidly changing technological environment where new digital literacy skills are needed for both learners and teachers. Social and participatory media like social networking, blogging, and collaborative editing are being used to enable more open practices in areas like peer critiquing, user-generated content, and open dialogue. The document advocates for more adoption of open practices in areas like open design, open delivery, open research, and open evaluation to transform teaching practices.
This document discusses modularity in Java and OSGi, focusing on multi-bundle modules and scoping mechanisms. It describes how modules are represented in Java through classes, packages, JAR files, and classloaders. In OSGi, bundles provide modularity but larger constructs are needed. The document explores various approaches to multi-bundle modules in OSGi through metadata rewriting, composite bundles, framework hooks, and the region digraph abstraction. It proposes subsystems as a standard way to define multi-bundle modules with configurable scoping in OSGi.
Chile regresó a la democracia en 1990 luego de 17 años de dictadura militar, abriendo amplias oportunidades para el país y su gente buscar un mejor futuro a través de un gobierno electo democráticamente.
The document discusses theoretical frameworks and representations for instructional model design and learning design. It addresses problems with why instructional model design learning has not been widely adopted in real practice, including it being too technical and disconnected from the realities of teaching. It also discusses potential solutions such as providing more teacher training and support, developing design expertise, better representing teaching practice, and designing instruction with different levels of granularity and learner autonomy in mind.
The document discusses learning design methodology, which is a pedagogically informed approach to making the instructional design process more explicit and shareable through tools and visualizations, with the goal of helping educators make more informed decisions about course design and encouraging reflective practice and collaboration through communities. It outlines the foundations of learning design in activity theory and mediating artifacts and how tools have co-evolved with practices.
This document discusses open educational practices (OEP) and presents guidelines for institutions to evaluate and improve their OEP using a benchmarking framework. The framework has four dimensions - strategies and policies, barriers and success factors, tools and practices, and skills development. Institutions can self-assess across micro, meso, and macro contexts to determine their maturity level in each dimension. The guidelines provide examples and guidance to help institutions develop OEP strategies and policies and promote broader adoption of open educational resources (OER).
This document discusses how technologies can foster creativity. It defines creativity as creating something novel and valuable by transcending traditional ideas and rules. Creativity is important for dealing with today's complex world. Social and participatory media can promote creativity by enabling new forms of discourse, collaboration, and knowledge sharing. Technologies allow promoting creativity through open practices, aggregation and scale, and creative learning, teaching, research, and use of open educational resources.
This document summarizes a keynote presentation about designing learning in an open world utilizing new technologies. It discusses how social media and open educational resources provide opportunities for collaboration and sharing of resources. However, learners and teachers lack digital literacy skills to make effective use of these tools. The document outlines a vision for the future of learning leveraging new technologies. It also discusses challenges, including a lack of skills and issues integrating new tools. The presentation focuses on strategies to address these challenges through research on open educational practices and designing learning experiences that effectively combine pedagogy and technology.
The document discusses emerging trends in e-learning including the rise of social and participatory media, the co-evolution of tools and pedagogical practices, new digital literacies required of learners and teachers, and challenges in designing effective open learning experiences that leverage new technologies while grounded in solid pedagogical approaches.
This document summarizes a presentation given by Gráinne Conole about rethinking learning and teaching in a digital age. The presentation covered several topics including the changing educational context with new digital literacies needed, emerging open practices, online community and interactivity, social and participatory media, pedagogies of e-learning, digital literacies, creativity, and open practices. Conole argued that effective use of new technologies requires rethinking core learning and teaching processes in a more open, collaborative way.
The document discusses new technology-enabled approaches for learning and teaching. It outlines key topics like technology trends, empirical evidence of practices, and case studies of tools like OULDI and OL-Net that aim to enhance the learner experience. The document envisions supporting core learning activities like finding resources, creating content, designing learning activities, communicating, and reflecting through pedagogically informed use of innovative technologies.
Introduction to Using CompendiumLD to Design Learning ActivitiesOUDLI
1. The document describes a proposed learning activity where students would independently research healthcare in three selected countries and share their findings on a wiki.
2. Students would work to eliminate duplicate reports on the same country and discuss any disputes.
3. The activity aims to develop students' skills in online searching, assessing information quality, and collaborating with others. At the end, tutors would provide feedback to students.
KBDeX is a software tool that allows for social network analysis and qualitative analysis of knowledge building discourse. It creates three network graphs from discourse data: 1) a network of discourse units based on shared words, 2) a network of students based on shared words, and 3) a network of words based on co-occurrence within notes. The demonstration uses data from a grade 4 science class with 22 students and 380 notes to generate the networks and analyze metrics like betweenness centrality to identify patterns of leadership and collective responsibility in the discourse.
A case study of online collaborative learningguestfa4ed5f
This case study examined online collaborative learning in a graduate-level web-delivered course. The researcher investigated how the online collaborative environment was created, how teams worked together online, the relationship between collaboration and project quality, and student attitudes. Teams engaged in varying degrees of collaboration, from little to advanced. Higher collaboration generally correlated with higher quality projects. Students reported positive experiences with online collaboration and felt they could effectively communicate online.
This document provides instructions for an activity where students take an inventory of their observable genetic traits and compare traits with others in small groups. Students record their group's trait data in a table and create a bar graph showing the most and least common traits. The activity aims to demonstrate that while individuals share some traits, everyone has a unique combination of traits.
1) The document discusses tools for visualizing and sharing learning designs, including CompendiumLD and Cloudworks.
2) It describes how these tools can be used to scaffold the design process, promote sharing of designs, and capture pedagogical representations.
3) Barriers to sharing designs are noted, including the complexity of representing pedagogy and the level of support and time required.
This document summarizes a webquest activity for students to research Abraham Lincoln in groups. Students will be assigned a time period of Lincoln's life and complete worksheets and a presentation. They will use approved websites for research and develop skills like critical thinking, teamwork, and compromise. The teacher will assess students on content knowledge, computer use, delegation of work, organization, and writing. The goal is for students to learn about Lincoln and develop 21st century skills through group research and presentations.
The document discusses the changing educational landscape with new technologies and the need for new pedagogical approaches. It advocates for more open practices in design, delivery, research, and evaluation of education. Learning design is presented as a methodology to make the design process more explicit and shareable.
The document provides an overview of learning design and discusses several key topics:
1) It outlines some paradoxes in how technologies are used in education and proposes case studies and support networks as potential solutions.
2) It examines design practices and representations in fields like chemistry and music that effectively capture key factors to enable reproduction.
3) It proposes a new learning design methodology that encourages reflective practices, promotes sharing, and shifts approaches from implicit to explicit.
The POE strategy involves 3 steps: 1) Students predict the outcome of a demonstration, 2) They observe the actual outcome, and 3) They explain any differences between their predictions and observations. This strategy is used to uncover students' initial ideas and generate discussion. It can also motivate students to explore concepts and generate investigations. The document provides examples of how POE has been implemented using discussion forums and wikis in online science courses.
This document discusses the implications of social and participatory media for education. It notes that new technologies have created a rapidly changing environment requiring new digital literacy skills. New approaches like open practices and online communities are emerging. Key trends include mobile learning, personalized learning, and cloud computing. Social media allows for user-generated content, networking, and collective intelligence. Learner experiences are becoming more technology-immersed and personalized. While teachers have been slow to adopt new technologies, open practices around design, delivery, research, and dialogue could help adoption. The future of learning may be more distributed, personalised, collective, creative, responsive and open.
This document discusses new approaches to learning, including learning trajectories, e-pedagogies, mobile learning, inquiry-based learning, role play, learning spaces, digital literacies, the learner experience, teacher practices, open practices, MOOCs, open accreditation, open dialogue, open research, the future of learning, online communities, interactivity, and community indicators. It argues that new technologies are enabling more open, social, participatory, and connected approaches to teaching and learning.
The document discusses how social and participatory media are enabling new forms of open practices in education. It notes that today's educational context features a rapidly changing technological environment where new digital literacy skills are needed for both learners and teachers. Social and participatory media like social networking, blogging, and collaborative editing are being used to enable more open practices in areas like peer critiquing, user-generated content, and open dialogue. The document advocates for more adoption of open practices in areas like open design, open delivery, open research, and open evaluation to transform teaching practices.
This document discusses modularity in Java and OSGi, focusing on multi-bundle modules and scoping mechanisms. It describes how modules are represented in Java through classes, packages, JAR files, and classloaders. In OSGi, bundles provide modularity but larger constructs are needed. The document explores various approaches to multi-bundle modules in OSGi through metadata rewriting, composite bundles, framework hooks, and the region digraph abstraction. It proposes subsystems as a standard way to define multi-bundle modules with configurable scoping in OSGi.
Chile regresó a la democracia en 1990 luego de 17 años de dictadura militar, abriendo amplias oportunidades para el país y su gente buscar un mejor futuro a través de un gobierno electo democráticamente.
The document discusses theoretical frameworks and representations for instructional model design and learning design. It addresses problems with why instructional model design learning has not been widely adopted in real practice, including it being too technical and disconnected from the realities of teaching. It also discusses potential solutions such as providing more teacher training and support, developing design expertise, better representing teaching practice, and designing instruction with different levels of granularity and learner autonomy in mind.
The document discusses learning design methodology, which is a pedagogically informed approach to making the instructional design process more explicit and shareable through tools and visualizations, with the goal of helping educators make more informed decisions about course design and encouraging reflective practice and collaboration through communities. It outlines the foundations of learning design in activity theory and mediating artifacts and how tools have co-evolved with practices.
This document discusses open educational practices (OEP) and presents guidelines for institutions to evaluate and improve their OEP using a benchmarking framework. The framework has four dimensions - strategies and policies, barriers and success factors, tools and practices, and skills development. Institutions can self-assess across micro, meso, and macro contexts to determine their maturity level in each dimension. The guidelines provide examples and guidance to help institutions develop OEP strategies and policies and promote broader adoption of open educational resources (OER).
This document discusses how technologies can foster creativity. It defines creativity as creating something novel and valuable by transcending traditional ideas and rules. Creativity is important for dealing with today's complex world. Social and participatory media can promote creativity by enabling new forms of discourse, collaboration, and knowledge sharing. Technologies allow promoting creativity through open practices, aggregation and scale, and creative learning, teaching, research, and use of open educational resources.
This document summarizes a keynote presentation about designing learning in an open world utilizing new technologies. It discusses how social media and open educational resources provide opportunities for collaboration and sharing of resources. However, learners and teachers lack digital literacy skills to make effective use of these tools. The document outlines a vision for the future of learning leveraging new technologies. It also discusses challenges, including a lack of skills and issues integrating new tools. The presentation focuses on strategies to address these challenges through research on open educational practices and designing learning experiences that effectively combine pedagogy and technology.
The document discusses emerging trends in e-learning including the rise of social and participatory media, the co-evolution of tools and pedagogical practices, new digital literacies required of learners and teachers, and challenges in designing effective open learning experiences that leverage new technologies while grounded in solid pedagogical approaches.
This document summarizes a presentation given by Gráinne Conole about rethinking learning and teaching in a digital age. The presentation covered several topics including the changing educational context with new digital literacies needed, emerging open practices, online community and interactivity, social and participatory media, pedagogies of e-learning, digital literacies, creativity, and open practices. Conole argued that effective use of new technologies requires rethinking core learning and teaching processes in a more open, collaborative way.
This document discusses the implications of social and participatory media on education. It begins by providing an overview of these new technologies, including their ability to enable new forms of interaction, user-generated content, collective aggregation, and community formation. It then discusses how these technologies can support constructivist and socially situated pedagogies through tools that enable peer critiquing, user generated content, and reflective, dialogic and peer-based learning. However, it also notes these technologies create a digital divide and new digital literacy demands. The document examines some positive impacts, such as access and personalization, and negative impacts, such as questions around the role of educational institutions.
This document discusses open practices in education and their implications. It explores how social and participatory media like blogging, mashups, messaging, and virtual worlds can enable open practices and collaborative learning. Some benefits of open practices discussed include encouraging reflection, promoting sharing and discussion, and enabling new forms of collaboration beyond traditional boundaries. The implications for learning, teaching, research and educational institutions include opportunities for greater collaboration, but also challenges around changing cultures and evaluating open resources.
This document discusses learning design and how to design effective learning interventions. It explores some of the paradoxes in how technologies are used for learning, such as technologies not being fully exploited and little evidence of the use of free resources. It examines some of the reasons for this, including technical, pedagogical, and organizational issues. The document also looks at potential solutions, such as case studies and support networks, and emphasizes the importance of learning design as a design-based approach to course creation and support.
This document discusses promoting open educational practices through social and participatory media. It begins with providing context about the author's background and interests. It then discusses the rapidly changing technological environment and new forms of open practices and online communities that are emerging. Finally, it explores key concepts around social and participatory media, digital literacies, creativity, online communities, and interactivity and how they can support open educational practices.
This document contains a list of references cited by another work. There are over 100 individual references listed, ranging from journal articles and book chapters to conference presentations and reports. The references cover topics related to e-learning, online pedagogy, learning design, and the use of technology to support education.
The APCO Geopolitical Radar - Q3 2024 The Global Operating Environment for Bu...APCO
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Anny Serafina Love - Letter of Recommendation by Kellen Harkins, MS.AnnySerafinaLove
This letter, written by Kellen Harkins, Course Director at Full Sail University, commends Anny Love's exemplary performance in the Video Sharing Platforms class. It highlights her dedication, willingness to challenge herself, and exceptional skills in production, editing, and marketing across various video platforms like YouTube, TikTok, and Instagram.
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Explore the details in our newly released product manual, which showcases NEWNTIDE's advanced heat pump technologies. Delve into our energy-efficient and eco-friendly solutions tailored for diverse global markets.
Zodiac Signs and Food Preferences_ What Your Sign Says About Your Tastemy Pandit
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Dive into the steadfast world of the Taurus Zodiac Sign. Discover the grounded, stable, and logical nature of Taurus individuals, and explore their key personality traits, important dates, and horoscope insights. Learn how the determination and patience of the Taurus sign make them the rock-steady achievers and anchors of the zodiac.
Starting a business is like embarking on an unpredictable adventure. It’s a journey filled with highs and lows, victories and defeats. But what if I told you that those setbacks and failures could be the very stepping stones that lead you to fortune? Let’s explore how resilience, adaptability, and strategic thinking can transform adversity into opportunity.
Best Competitive Marble Pricing in Dubai - ☎ 9928909666Stone Art Hub
Stone Art Hub offers the best competitive Marble Pricing in Dubai, ensuring affordability without compromising quality. With a wide range of exquisite marble options to choose from, you can enhance your spaces with elegance and sophistication. For inquiries or orders, contact us at ☎ 9928909666. Experience luxury at unbeatable prices.
Top 10 Free Accounting and Bookkeeping Apps for Small BusinessesYourLegal Accounting
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❼❷⓿❺❻❷❽❷❼❽ Dpboss Matka Result Satta Matka Guessing Satta Fix jodi Kalyan Fin...
Conole compendium ld
1. New approaches to visualising,
sharing and guiding design
Overview of CompendiumLD
A tool for visualising designs
Gráinne Conole,
University of Leicester
Online Educa LD workshop
30/11/11
3. Moving beyond content
The power of visualisation
Shift emphasis away from
content
Help articulate designs
Supports effective design
Provides focus at different levels
Acts as a dialogic mediating
artefacts
Provides a design record
Encourages reflective practice
Enables sharing of designs
15. Building a design
Activity
Assignment
Output
Resource
Role
Stop
Task
Tool
16. Building a design
Student
Tasks
Activity Each student selects three
countries
Assignment
Output
Resource
Role
Stop
Task
Tool
17. Building a design
Student Student
Tasks Resources
Activity Each student selects three
countries
Assignment
Output
Resource
Role
Stop
Task
Tool
18. Building a design
Tutor
Student Student Tasks
Tasks Resources
Activity Each student selects three
countries
Assignment
Output
Resource
Role
Stop
Task
Tool
19. Building a design
Activity
Assignment
Output
Resource
Role
Stop
Task
Tool
Paul Clark & Simon Cross
20. Building a design
Student
Tasks
Activity Each student selects three
countries
Assignment Find and retrieve data
about these three countries
Output
Post research to group wiki
Resource
Role Group nominate person to
eliminate multiple entries
Stop
Coordinator makes
changes Rest check and
Task
agree
Tool
Each student posts at least one
comment on forum
Student gets feedback from
tutor
Paul Clark & Simon Cross
21. Building a design
Student Student
Tasks Resources
Activity
List of countries
Each student selects three
countries
Assignment Find and retrieve data
Internet
about these three countries
Output
Post research to group wiki
Resource
Role Group nominate person to
eliminate multiple entries
Stop
Coordinator makes
changes Rest check and
Task
agree
Tool
Each student posts at least one
comment on forum
Student gets feedback from
tutor
Paul Clark & Simon Cross
22. Building a design
Student Student
Tasks Resources
Activity
List of countries
Each student selects three
countries
Assignment Find and retrieve data
Internet
about these three countries
Output
Post research to group wiki
Resource Wiki
Role Group nominate person to
eliminate multiple entries Forum
Stop
Coordinator makes
changes Rest check and
Task
agree
Tool
Each student posts at least one
comment on forum
Student gets feedback from
tutor
Paul Clark & Simon Cross
23. Building a design
Student Student
Tasks Resources
Activity
List of countries
Each student selects three
countries
Assignment LO – skills:
searching of data
and assessing
Find and retrieve data
Internet
about these three countries
quality of data
Output
Post research to group wiki
Resource Wiki
Role Group nominate person to
eliminate multiple entries Forum
Stop
LO – skills: how to
collaborate with
others
Coordinator makes
changes Rest check and
Task
agree
Tool
Each student posts at least one
comment on forum
Student gets feedback from
tutor
Paul Clark & Simon Cross
24. Building a design
Student Student
Tasks Resources
Activity
List of countries
Each student selects three
countries
Assignment LO – skills:
searching of data
and assessing
Find and retrieve data
Internet
about these three countries
quality of data
Output
DONE: What if they Post research to group wiki
Resource
need more help?
Wiki
Role Group nominate person to
eliminate multiple entries Forum
Stop
LO – skills: how to
collaborate with
others
Coordinator makes
changes Rest check and
Task
agree
Tool
Each student posts at least one
comment on forum
Student gets feedback from
tutor
Paul Clark & Simon Cross
30. Student Student Tutor
Tasks Resources Tasks
Each student selects three
countries
Check resource ok
LO – skills: how to for Level 1 students
collaborate with Group nominate person to
others eliminate multiple entries
and agree dispute process
Library key skills support
pack: internet
LO – skills: Find and retrieve data
searching of data about these three countries
and assessing
quality of data Internet
Post research to group wiki What method
used to post?
DONE: What if they Wiki Written / audio etc.
need more help?
Forum
What else could
DONE: Could Rest of group tutor be doing?
nominated person Check summary and
have greater role? post comment
Each student posts at least one
comment on forum about experience
of achieving learning outcomes
Reflect on tutor feedback Tutor reads comments and
gives feedback to group
31. Student Student Tutor
Tasks Resources Tasks
Each student selects three
countries
Check resource ok
LO – skills: how to for Level 1 students
collaborate with Group nominate person to
others eliminate multiple entries
and agree dispute process
Library key skills support
pack: internet
LO – skills: Find and retrieve data
searching of data about these three countries
and assessing
quality of data Internet
Post research to group wiki What method
used to post?
DONE: What if they Wiki Written / audio etc.
need more help?
Forum
What else could
DONE: Could Rest of group tutor be doing?
nominated person Check summary and
have greater role? post comment
Each student posts at least one
comment on forum about experience
of achieving learning outcomes
Reflect on tutor feedback Tutor reads comments and
gives feedback to group
32.
33.
34.
35.
36.
37.
38.
39.
40.
41.
42.
43. Further information
• OU Learning design initiative
• http://ouldi.open.ac.uk
• Visualising design - CompendiumLD
• http://compendiumld.open.ac.uk
• Paul Clark - slidecast on using CompendiumLD
• http://www.slideshare.net/PerryW/using-compendiumld-to-
design-a-learning-activity-435001/
• Sharing designs - Cloudworks
• http://cloudworks.open.ac.uk