SlideShare a Scribd company logo
1 of 141
Download to read offline
Cncpt
zijn er nog vragen?
?
elk idee, elke oplossing, toepassing en elk
verhaal begint met een vraag.
(digital) storytelling
storytelling starts with asking questions and (then)
go on a journey to seek for answers, together with
your audience.
There is a question at the very beginning of every
story.
"Storytelling is the act of bringing home the
discoveries learned from curiosity."
Ben Grazer
before the story: what is happening?
TED als idea
storytelling is drama
"drama is
anticipation
mingled with
uncertainty"
make me care
into the box
randvoorwaarden
mogelijkheden
beperkingen
uitdagingen
nadenken over drempels voordat je erop vastloopt
http://davidsmcnamara.typepad.com/david-mcnamara/2011/11/visual-thinking-1-5-stages-of-idea-generation.html
RESEARCH MIX IT ALL CHOOSE HAVE
CONVERSATIONS
TRY, EVALUATE,
ANALYSE, TRY
AGAIN
• Generating new ideas!
http://www.designthinkingforeducators.com/
• Design thinking
http://www.inventtolearn.com/resources/
• Experiment, make & invent to become engaged
5 terreinen
http://business.singtel.com/industry_solutions/education/images/cLc_feature.jpg
http://clalliance.org/wp-content/themes/saltermitchell2014/images/Graphic-Main-2.png
Museum
• Experiment, make & invent to become engaged
minor P&M
5 terreinen
http://connectedlearning.tv/what-is-connected-learning
• Engaging education: connected learning
<digital> storytelling </digital>
Identity - ideation phase
“Ideas aren’t self-contained things;
they’re more like ecologies and
networks.They travel in clusters.”
-Kevin Kelly,Futurist and Author of What TechnologyWants
Your Big Idea
wat hebben we nodig om ideeĂŤn
te bedenken > inzicht + creatie + …
te versterken > impulsen + professie + …
te verspreiden > samenwerking + strategie + …
… betrokkenheid?
(met) wie zijn we?
wat is onze ambitie? waarom?
voor wie doen we dit? met welk doel?
welke problemen lost dit op?
hoe pakken we het aan?
wat gaan we achtereenvolgens doen?
• wat gaan we verdienen?
waarom > bedoeling + ambitie, overtuiging,
waarden (visie + missie + relatie)
hoe > doelstelling, strategie/ aanpak (co-created
value, customer journey)
wat > specifieke doelen (targets), producten
(deliverables), transacties & interacties
• wat gaan we bedenken?
H
O
E
HOE
HOE
HOE
H
OE
WAAROM
WAT
W
AT
WAT
W
AT W
AT
WAT
WAT
W
AT
W
AT
WAT
W
A
T
W
ATWAT
WAT
WAT WAT
W
AT
WAT
WAT
W
AT
WAT
WAT
WAT
WAT
WAT
WAT
W
AT
W
AT
W
AT
W
AT
W
AT
W
AT
WAT
WAT
WAT
WAT
W
AT W
AT
W
AT
W
AT
Golden Circle (iteratief)
订婚或参与博物馆
II social engagement tool
(SET)
ENGAGEMENT IS
A MATTER OF
LIFE
AND
DEATH
SET
boardIDENTITY
vision
mission
relation
> core text (pay off / premisse)
[credibility]
title/subject
Š Theo Meereboer
Stichting E30 2013
date
participants
BRAND (strategy)
values
ambition
targets
task / role
followers
[attractiveness+ appeal]
business (model)
assets
channels
customers
>> propositions
[profitability]
projects (iterative)
for each project name a.o.
- purpose
- 5 main ‘elements’ / ‘ingredients’ (what makes them
work, what happens if...)
- engagement (for whom, why)
- media (which, where, when)
- milestones (incl. targets & KPI) in visionairy terms
- time (urgency, planning, within 5/10 years)
Q: What is the relation to the upper part of the board?
And to the lower right part?
[think of sustainability]
Social
call to action
added valuetransition
participation
communication
reach
relevance
stakeholdersbelievers ambassadors
initiatives
interest
involvement
influencers
conversations
conversion
why
how
what
who
moral transactional
"wie zijn we"
hoe zien we het voor ons, wat moet er
gebeuren
hoe werkt het? wat doet het?
"voor wie doen we dit"
"wat we belangrijk vinden
wat we willen bereiken
wat onze passie is, welke taak we
op ons nemen
en wie dat interessant kan vinden"
"waar we goed
in zijn, wat we in
huis hebben
wie al klanten
zijn, kanalen en
media die we tot
onze beschikking
hebben
=> onze belofte"
o.a.
• bedoeling/ doelstelling
• 5 belangrijkste
ingrediĂŤnten /
karakteristieken
• mijlpalen
• prioriteiten en planning
• budget
IDEA
[identity]
relation
vision
mission
PROJECT
[opportunity
+ sustainability]
purpose
urgency
process
technique
ingredients
deliverables
title/subject
Š Theo Meereboer
Stichting E30 2015
date
participants
follow
ers
fans
c
o
m
m
u
n
ity
team
visito
rs
participants custom
ers
friends
b
e
n
e
fa
c
to
rs
stakehold
ers
partners
su
p
p
lie
rs
CONTEXT
[credibility]
turmoil & trends
tasks & roles
ambition
values
SOCIAL
[participatory]
attention
needs
questions
co-creation
BUSINESS
[profitability]
assets
channels
resources
propositions
+
SET
board
"wie zijn we"
hoe zien we het voor ons, wat moet er
gebeuren (bedoeling)
hoe werkt het? wat doet het?
"voor wie doen we dit"
"wat we belangrijk vinden
wat we willen bereiken
(doelstelling)
wat onze passie is, welke taak we
op ons nemen
en wie dat interessant kan vinden"
"waar we goed
in zijn, wat we in
huis hebben
wie al klanten
zijn, kanalen en
media die we tot
onze beschikking
hebben
(doelmatigheid)
=> onze belofte"
o.a.
• bedoeling/ doelstelling
> doelen
• 5 belangrijkste
ingrediĂŤnten /
karakteristieken
• mijlpalen
• prioriteiten en planning
• budget
visie: wenkend vermogen
WAARHEEN - kompas | verbeeldend + beĂŻnvloedend
aandacht vragen / richting geven
missie: werkend vermogen
WAAROM - barometer | waarde gevend
bewustwording (identiteit) / opdracht /
probleemoplossen
relatie:
wervend vermogen
(met/voor) WIE - magneet |
verbindend
gedragsverandering /
participatie
strategie
strategy
strategy
strategy
• powersource
vision
beckoning power
imaginative + influencing
draw attention / give direction
mission
working power
creating solutions + awareness
problem solving / promise
relation
recruiting power
connecting, behavioral
change, participation
core text that defines
the organization
(Look:)
(,because)
(and so…)
• powersource, 3 layers
vision
beckoning power
mission
working power
relation
recruiting power
core text
core text
core text
1. organization 2. project/
exhibition
3. visitor
perspective
Look
because
and so…
I see
how it
works
it means
to me
• powersource / idea
1. describe the powersource of your organisation, using:
• visionairy/beckoning power (“look!”)

• missionairy/working power (“because...”)
• relational/recruiting power 

(“and so, that means for you”)
summarize them in one sentence…

we are going to answer the questions. You can do it on your own or
discuss it with your neighbour(s). But everyone can write down the
questions (or number them) and answer them.
• powersource
Step 1: write the core text that defines your museum
vision
mission
relation
Try to make a version that is more easy to understand and can
be put in 3 sentences maximum.
Step 2: write the core text that defines your project
(Look:)
> What do you or does the visitor actually see?
(,because)
> why is this important, how does it work? What is the meaning?
(and so…)
> why should your visitor care? What does it mean to your visitor, how
can the visitor contribute?
Be brief, be imaginative, be true.
Compare those two versions. Do they match? Do you have to change
something?
• business model canvas
• context
2. What is concerning your audience, what is concerning the society?
3. What are the core values, considering your heritage?
4. What is the most daring ambition of your organisation?
5. Why are these values/issues/topics important for your fans?
6.	Describe	an	issue	your	visitor	is	facing	when	dealing	with	daily	life,	
information	overflow,	technology,	media	literacy,	etc.
• business / proposition
7. What is the value your museums is creating?
8. What are the main assets of your museum, what are you good at
9. What are the main activities?
10. How about your resources, how will they help?
11. Describe the most important relationships
12. Which distribution channels (“venues or meeting places”) does
your museum use?
E
strategie
wat moet je weten voor een strategie?
E
strategie
strategie als verandering (-s proces)
verandering = het verschil tussen de huidige situatie en de
wenselijke situatie.
Om dit verschil te overbruggen kun je bijvoorbeeld een
stappenplan uitvoeren, met begin en einde, maar het ook
benaderen als veranderingsproces (dat voortduurt, ook nadat
jij weg bent). In dat geval ga je met betrokkenen en
stakeholders aan de slag om de verandering te
bewerkstelligen. Zorg dan voor een design sessie, workshop
of eventueel een complete campagne. 

Gebruik daarbij het ‘maken van een app’ als methode om
keuzes te maken, te prioriteren, een flowchart te maken (hoe
je van A naar B komt, hoe je een route aflegt door de
geboden of gezochte informatie).
Dit uitkomst van dit proces en de belangrijke stappen kunnen
je helpen bij het bepalen van je (media)strategie.
E
Geeldrukdenken
Witdrukdenken
Groendrukdenken
Rooddrukdenken
Blauwdrukdenken
•
denken in macht
•
draagvlak
•
opties openhouden
•
netwerken
•
alles op papier
politiek
afspraak is afspraak
SMART BSC PI’s
druk brengt mensen
in beweging
declarabele dagen
targets
structuur
•
HRM-denken
•
family feeling
•
samenwerken
•
communiceren
•
immaterieel ruilen
sociaal
• leren
• verbinden
• procesdenken
• mensen op een ander been zetten
leren
• eigenwijs
• zelf kiezen
• panta rhei
• chaostheorie
• eigen verantwoordelijkheid
• intuïtie
lososch
E
Geeldruk denken
ĂŠĂŠn ronde tafel
zodat mensen er gezamenlijk aan gaan zitten met elkaar zullen praten en onderhandelen
tot gezamenlijke beleidskeuzen komen en die gaan uitvoeren
N.B. veel tafels van Raden van Bestuur, van politieke organen dragen deze kenmerken
Blauwdruk denken
meerdere tafels, zodanig dat men elkaar niet stoort, van sober materiaal makkelijk te onderhouden
zodat je er efficiĂŤnt aan kunt werken (goede oppervlakte , goede hoogte) zodat opeenvolgende activiteiten
snel kunnen worden overgegeven
N.B. De reproductieruimte of de uitgiftebalie van een bedrijfsrestaurant dragen vaak deze kenmerken
Rooddruk denken
zulke tafels en een zodanig arrangement dat mensen zich prettig voelen in een
aangename omgeving gemaakt van materiaal met een warme uitstraling zodat mensen uitgedaagd worden
tot prestaties
N.B. Sommige concepten van het ‘kantoor van de toekomst’ (een aangename, prettige omgeving) hebben
hiervan kenmerken
Groendruk denken
zulke tafels en zo neergezet dat je van elkaar kunt leren
dat je effectief denkbeelden en betekenissen kunt uitwisselen
N.B. Een tafel met een ‘decision-support system’ of met allerlei hulpmiddelen voor leren en uitwisselen (flip-
over/overheadprojector etc.) is hiervan een voorbeeld
Witdruk denken
tafels op zijn kop zetten
zodat er iets onverwachts en creatiefs kan gebeuren
je in elk geval niet lekker zit en nog veel overlaat…….
N.B. Multifunctionele inrichtingen of landschapsopvattingen bevatten vaak kenmerken hiervan
De Tafelschikking
E
5. draagvlak
1. aandacht
2. ontvankelijk
3. begrip
4. acceptatie
participatie: is vaak ook veranderingsproces
bijvoorbeeld van nauwelijks of afstandelijk museumbezoek naar
betrokkenheid bij het museum
6. participatie
E
MOTIVATIE CAPACITEIT GELEGENHEID
Wil men het?
Iets leuk vinden Belang
ervan inzien
(Verwachte) voldoening
Waardering/erkenning
Opdracht/instructie
•Beloning/straf
Kan men het?
Fysiek
•Cognitief
•Financieel
•(Materieel)
Is men in de
gelegenheid?
Beschikbare tijd
•Beschikbare faciliteiten
•Fysieke omgeving
(materieel)
•Sociale omstandigheden
Alleen als alle drie de factoren goed
scoren zal de gewenste verandering optreden
zorg voor een open mindset & maak het zinvol
doe research, ga op zoek naar inspiratie en voorbeelden
genereer ideeĂŤn: associeer, verbeeld, maak verbindingen, schrap en voeg toe
ga ermee aan de slag: maak keuzes en prototypes
pas het toe, test het, observeer, analyseer, evalueer, verbeter het (opnieuw)
design thinking
Iteration & Agile proces
combineer, maak crossovers
t r a n s f e r r y u m m
werk samen, zoek partners, producten
productprocesklantbenadering
aanpassingsvermogen (blijvertje)
connectiviteit (krijgertje)
overbrugging (wijzertje)
integrale, gezamenlijke aanpak (win-win)
digital engagement /
participation in museums
订婚或参与博物馆
• make people care
• build true relations
YOUR
MUSEUM
first a movement, then followers?
http://www.ted.com/talks/derek_sivers_how_to_start_a_movement
Look at all the things TED.com is offering (live events, videos, website,
publications…) Could your museum do the same and establish authority?
• nurture your followers
• human
• business / proposition
5 x R:
1. Research (audience / agora / themes / topics)
2. Resources (content, creation, crowd)
3. Reach/realm (media choice, timing, communities)
4. Relations / responsibility
5. Relevance!
13.who to follow and who to involve using social media: why and how
could your organisation participate in society?

14.Who are the greatest fans and how can you maintain a (co-
creation) relationship with them? 

What’s it worth? (visits, contributions / co-creation, meta-data,
money, etc.)
• business / proposition
15. Does every step, every interaction in the journey strengthen the
‘bold promise’ of your organisation? How can you make the world
a better place , which relationships can be restored?



16. Are all your (digital) channels fit to have conversations about this
'bold promise'? Who is talking?
17.think of one item in your collection, one exhibition, one
educational effort… and create it again, but this time with digital
media.
• your newest idea
• base it on the outcome you generated with the Social Engagement
Tool
• use a story arc



• engagement versus outreach
Engagement and outreach are the pinnacle elements

of any digital engagement strategy. although very similar, there’s a
fundamental difference between both concepts. In our experience this is
a key determining factor in success with any digital activity: Does it focus
on strengthening relationships with your existing audience (engagement),
or does the activity try to make contact with new and fresh target groups
(outreach)?
It is very dif cult to design activities that address both engagement and
outreach at the same time. also, it is crucial for your organisation’s digital
success to balance both. Too much focus on outreach might alienate your
existing audience, whereas no outreach at all limits your target audience
to your existing audience.
• engagement versus outreach
Outreach is about connecting with new target groups that might never
have heard of you and are certainly not regular to your place. Outreach
activities use your assets to connect with new target groups. Successful
outreach starts with identifying where your target audience is and then
setting up activities that make contact with them there.
Outreach is usually done outside of the safety of your organisation’s
building, website and social media presence. Outreach is successful
when the target audience knows you exist and acts upon this knowledge.
• engagement versus outreach
Engagement on the other hand are all activities that take audiences
already connected with you and turn them into enthusiasts for your
organisation’s assets. Engagement activities go through a xed number of
phases: Great content (see next part) turns contacts into interested
customers who you will facilitate, invite and inspire to become engaged.
Empowering engaged people and providing them with timely feedback
might create enthusiasts. On an average for every 1,000 contacts you’ll
have 1 enthusiast.
• engagement versus outreach
We will work in 5 groups of Âą 5 people. There are 4 things we are going
to do.
1. Value creation
2. Develop the engagement journey
3. Define the activities
4. Make step by step plan
You will have Âą 1.5 hour to work on this. I will be around to help you, you
can ask me questions.
There will be 45 minutes do discuss the outcome of your work.
• develop the journey
1. Start small, keep it simple
2. it is about the purpose and the content, not the technique
3. think about conversations and connectivity
4. rely on passion
5. make the story nowadays and attach it to the past (historytelling)
6. make sure the story can be told again by others
7. link, relate, dare to be onconventional
8. reuse existing successes
• How: value creation
What is the
contribution
of your
organization?
What is the
value of your
proposition?
Who is going
to contribute
and why,
how, what?
Remember what your organization is about from the previous workshop.
Use the powersource, the brand and the simplied business model
inspiredbycoffee.com/2015/03/consumer-journey-boardgame
• Why: value creation - V&A
• do we have the capability of delivering this, according to our
assets and our existing content?
• will it deliver on organisational priorities to grow revenue, reach
and reputation?
• will users love it? (or people, as they’re commonly known).
users love it,
it meets their
needs
fits with the museum
(core text/powersource)
grows revenue
and reputation
YES! http://www.vam.ac.uk/blog/
digital-media/thinking-small-
how-small-changes-can-get-
big-results
• how: engagement journey (= story arc?)
inspiredbycoffee.com/2015/03/consumer-journey-boardgame
• how: engagement journey
inspiredbycoffee.com/2015/03/consumer-journey-boardgame
• how: develop the journey
1. What are all the ways in which you reach your audience?
2. What assets and content do you use & how to interest them?
3. What interactivity will you use to involve your audience?
4. How will you activate your audience to create value?
• what: activities
Once you know where you want to go, you’ll have to figure out what the
activities, campaigns and projects are that will get you there. This what-
question comprises two organisation-driven elements (your assets and
audience) and two action-driven elements (engagement and outreach).
Together these four form the bulk of the DEF and the scaffolding for
your digital engagement strategy.
• Does each individual activity strive towards one or more of the goals
you specified?
• Are the combined activities enough to reach your ambition?
• Do all your activities acknowledge your values?
A1
A3
A5
A4
A7
A6
A8
A2
E
strategie
3. in een stappenplan
de stappen die je zet in je strategie kunnen van tevoren
bepaald worden, als een route om je doel te bereiken. 

Bedenk dat er veel stappenplannen te bedenken zijn, maar
dat het proces zelden lineair verloopt.
• step by step define the identity & core text
formulate the purpose + ambition
define your followers (who, where)
define the (inter)actions
where is the action, when, how much, how long?
define the (cross)media usage
content (resources)
monitoring, what should be the result (KPI)
organization, who's doing what?
planning
Budget: cost & earnings
define the co-created value
develop the customer journey
• why, how, what
A1
A3
A5
A4
A7
A6
A8
A2
define the identity & core text
formulate the purpose + ambition
define your followers (who, where)
define the (inter)actions
where is the action, when, how much, how long?
define the (cross)media usage
content (resources)
monitoring, what should be the result (KPI)
organization, who's doing what?
planning
Budget: cost & earnings
define the co-created value
dvelop the customer journey
E
2. doel-/ volggroep
(+ insights)
3. creatief concept
verbinding vraag +
aanbod
0. identiteit (organisatie; visie / missie / relatie)
4. content (waarover,
bron, tone of voice)
5. (cross) media (keuze
+ inzet)6.
begroting / budget
7. planning
9. conversie
(wat levert ‘t op)
11. KPI + meten/
analyse
12. (recapitu)leren
(social) media klok
1. doelstellingen
10.verbinden
(partners / participanten)
8. activeren
(voor/met wie)
Ehoe werk je met de social media klok?
• je kunt een volgorde van 1 t/m 12 aanhouden als stappenplan
• na 12 begin je weer met 1; het is immers een doorgaand proces
• of gebruik de ‘geforceerde associatie’: kijk hoe laat het is, kies zomaar een tijd,
combineer met de wijzers verschillende nummers en bedenk wat de implicaties
zijn van desbetreffende combinatie
• gebruik het ook als checklist: heb je over alle consequenties nagedacht?
E
strategie : KPI
4. resultaten
wat wil je eigenlijk bereiken. Wanneer is je project geslaagd:
bepaal Key Performance Indicators? 

Wat maakt dat je project gaat slagen (criteria)

En wat nu als alles boven verwachting lukt...? Wat betekent dat
voor je strategie. Stel je dan je doelen bij?
Wat helpt je om die resultaten te bereiken en intussen op het
juiste spoor te blijven?
Maak lijstjes, in volgorde van belangrijkheid. Beperk ze. Stel
prioriteiten. etc.
Kunnen de resultaten je doelstellingen beĂŻnvloeden?
E
Mens
Motivatie (passie, betrokkenheid, waarden)
Maker(s) (co-creatie / crowdsourcing)
Mixen en remixen (mash-ups, crossovers, interactie)
Merk & Mare (social marketing / storytelling)
Moment (aandacht, bezigheid, relevantie)
Medium (bereik)
Mobiliteit (van idee en memes)
Mogelijkheden (kansen; topics, techniek, meeliften, issue surfen)
Meten (weten, analyseren, leren)
strategie: 10 x M
E
mobiliteit in toekomstvisie?
E
Nancy Proctor over succesfactoren
As an indispensible part of the 2.0 museum, mobile supports the
key indices of the museum’s success vis-à-vis its core mission
and responsibility to the public good:
• Relevance: the museum’s responsibility to make its
collections, content and activities meaningful and accessible
to the broadest possible audiences;
• Quality: the museum’s mission to collect, preserve and
interpret the invaluable artifacts and key stories, ideas and
concepts that represent human culture and creativity;
• Sustainability: the museum’s enduring obligation to
deliver both quality and relevance to its audiences—forever.


(bron: Nancy Proctor Mobile Apps for Museums (e-Book: epub version))
E
strategie
5. en dus…
hoe zorgen we voor relevantie?
welke effecten kunnen we verwachten van onze strategie?
hoe maken we het duurzaam?
hoe zorgen we voor (voortdurende) kwaliteit?
welke bijdrage kunnen we leveren aan het
‘verbeteren van de wereld’?
welke relaties maken, herstellen of onderhouden
we hiermee?
Imagination is more important than knowledge. Knowledge
is limited. Imagination encircles the world.
Albert Einstein
waar maken
E
1.‘t is de beleving (niet de technologie) > functie & design > effectiviteit
2. ontwerpplan: definieer uitgangspunten (waarom > wat), publiek (wie) >
gebruikers perspectief, een mobiele ervaring kan niet alles voor iedereen zijn
3. focus op sterke kanten & unieke kwaliteiten van mobiel (persoonlijk,
verbonden, locatief, ‘real time’, ‘imagineering’, interacief MAAR hou ‘t simpel)
4. manage verwachtingen (workshops met stakeholders...)
5. hou ‘t uiterst simpel! wat zijn de 3 belangrijkste dingen waar uw app goed in is?
6. duurzaam: onderschat niet de creatie van inhoud, tijd- geld en menskracht
verslindende moderatie. Hoe kan de organisatie zich voortzetting veroorloven?
7. Iteratief & wendbaar: Test en evalueer gedurende de ontwikkeling en
implementatie
APP: Aanpak, Proces, Product
LoĂŻc Tallon (Pocket-Proof: planning, development, procurement and evaluation of all types of mobile
interpretation tools)
E
1. wat ga je ermee verdienen? > aandacht voor standpunt van publiek, wie is dit
publiek, hoe kan jij participeren, hoe geef jij aandacht en hoe verdien jij aandacht
terug?
2. werk telkens kleine stappen uit na kort intensief beraad. wees alert op voldoende
aanpassingsvermogen (iteratief werken)
3. maak het duurzaam. zorg voor kleine processtappen en deel jouw succes (ook als
het een misser was). Zet je partners op een sokkel. Zorg voor inkomsten (voor
stakeholders en partners), zo kan je de doorontwikkeling financieren
4. hoe vul je de 5 belangrijkste functies in? (de rest kun je voorlopig schrappen)
• waar ben je en wat is er te vinden
• klopt de informatie?
• is het relevant?
• heb je iets toe te voegen / bij te dragen?
• delen met vrienden / familie / overige platforms
5. zorg voor een unieke gebruikerservaring, baseer u op bestaande successen
6. promotie, PR, communicatie & community management, promotie, PR.....
APP: Aanpak, Proces, Product
E
1. research (publiek / gebruikers, ontmoetingsplekken, onderwerpen / topics)
2. reach (media keuze, timing)
3. resources (content, creatie, crowd)
4. relevance!
Gebruik de methode waarmee je een app zou ontwikkelen ook eens voor een
herziening van je website, tentoonstelling, afdeling educatie, webwinkel,
organisatie... maar vooral om tot een goede, vereenvoudigde en vooral heldere
dienst / service te komen
4 x R; de app als denkmethode
wendbaarheid (ook in samenstellingen)
data
dogmaautoriteit
stokpaardje
eigenbelang
argument
z
aanname
feit
denk- en leerproces
waarom?
hoe?
wat?
open data
vertellen
participeren
inleven
houding
vraag!
gezamenlijk belang
bespreek-, doe- en leerproces
<digital> storytelling </digital>
telling history?
Digital Storytelling means how to create immersive, interactive
narratives across a multitude of platforms, devices, and media,
including transmedia storytelling, video games, mobile apps, and
second screen experiences.
The way a story is told, a message is delivered, or a narrative is
navigated has changed dramatically over the last few years. Stories
are told through video games, interactive books, and social media.
Stories are told on all sorts of different platforms and through all
sorts of different devices. They're letting the user interact with the
story and letting the user enter the story and (re)shape it
themselves.
How to plan processes for developing interactive narratives for all
forms of entertainment and non-fiction purposes: education,
training, information and promotion?
<digital> storytelling </digital>
my story?
<digital> storytelling </digital>
I love to make museums more engagingI love to make museumsI make museumsI make
<digital> storytelling </digital>
I love to make museums more engaging
<digital> storytelling </digital>
“I am not interested in
erecting a building,
but in […] presenting
to myself the
foundations of all
possible buildings.”

Ludwig Wittgenstein
schools
libraries
museums
makers
followers
customers
museum in the making: in the cloud,
reaching out with satellite buildings
<digital> storytelling </digital>
back to the questions: Jennifer Brandel
https://www.youtube.com/watch?v=Cmf193gtC-k&feature=youtu.be
<digital> storytelling </digital>
Very often we try the invite visitors to participate in our museums.
Which is good of course. Yet, it is mainly the museums that have
to participate in society, by sharing their stories and moreover
by listening to stories, issues and questions in society.
If museums can start conversations about these subjects and
formulate answers together with their audience, they will
become more relevant to their audience.
This way, storytelling might lead to more relevancy.
engagement: museum and society
<digital> storytelling </digital>
digital: big names (but hardly any women)
<digital> storytelling </digital>
storytelling ≠ knowledge exposure
a lot of text
but hardly
any story
<digital> storytelling </digital>
#text
#context
#knowledge
#objects
#intangible
#oral
#history
#value
#experience
#game
# …?
Telling history ≠ spelling history
http://i.ebayimg.com/00/s/MTIwMFgxNjAw/z/8r4AAOSw3ydV6yPO/$_3.JPG
<digital> storytelling </digital>
Storytelling = using imagination, experience,
knowledge… and curiosity
http://jalopnik.com/5854568/amazing-pictures-of-an-outdoor-russian-car-museum/
<digital> storytelling </digital>
imagination vs. fantasy
<digital> storytelling </digital>
storytelling, try to be true
#network
#innovation
#connectivity
#exchange
#adaptability
#swarm
#share
#credibility
#tastemakers
#audience
#relations
<digital> storytelling </digital>
digital storytelling
Carlyn Handler Miller: "The 'digital' part of the name refers to the fact that it is supported by a
diverse array of digital devices and media, including computers, digital video, the Web,
wireless devices, and DVDs, just to name a few examples. And the 'storytelling' part of the
name refers to the fact that these new forms of fiction are narratives, too, just like the older
forms. They depict characters in a series of compelling events, following the action from the
inception of the drama to the conclusion."
Interactivity changes everything.
[…]"older forms of narrative, events happen in a fixed order: A follows B follows C and so on.
The story is depicted in a fixed linear manner; it never changes. But these new types of stories
do not have a fixed linearity. Instead, they call for back-and-forth communication between the
audience and the material, wherein the story changes and is shaped by these communications.
In other words, audience members have an active relationship with the narrative. They are
expected to make choices as the story unfolds, and these choices have the potential to
determine a number of critical things about the characters they encounter and the story they
are moving through."
"This one factor, interactivity, dramatically changes not only the way stories are told, but also
the way the audience experiences them. The relationship between the audience and story is so
different from linear narrative, so much more intimate and personal, that we cannot even
comfortably use the word 'audience' here. Instead, we use terms like 'user', 'player', or
'participant'."
<digital> storytelling </digital>
digital media
Impact on Storytelling
* Break the Fourth Wall
* Blur Fiction and Reality
* Vastly Expand the Story Universe
* Offer Deeply Immersive Experiences
* Allow for New Kinds of Participation
* Instill Characters with Artificial Intelligence
Types of Digital Storytelling
* Making Make-Believe "Real"
* The "Distributed Narrative" Approach
* Immersive Worlds
https://www.writersstore.com/tales-from-the-digital-frontier-breakthroughs-in-storytelling/
toepassing
thema
plot
personages
en/of
objecten
tijd
setting /
situatie
dramatische
wending
oplossing
visie / beeld
media
<digital> storytelling </digital>
telling history? Connectivity
Metcalfe's law:
n(n − 1)/2
also counts for
digital
1
5
10
12
66
500
124750
<digital> storytelling </digital>
telling history? excentricity
we're
here
This is where
it happens!
Think excentric! contribute to
important issues, trends, networks,
startups, dare to distinguish
<digital> storytelling </digital>
- Stories can enable us to find similarities between ourselves and
others, real, virtual, imagined…
- Stories can confirm a truth that enhances our sense of who we are
as human beings, to confirm stories of who we are (we all want
confirmation that makes sense of our lives)
- Stories can let us care about - really emotional, intellectual,
aesthetic - things that are valuable for us; there is no one you can't
love, once you've heard their story
- ensure there is a constant directive, a road map, a route that
includes the central theme
- give your audience not 4, but 2 + 2. Encourage the urge to finish the
story, to help, to care, to fill in ...
- stories have to contain the most important ingredient: surprise
- Stories can bridge the boundaries of time, they can connect the
past, the present and the future. Stories can connect. museums
should connect.
The power of stories
<digital> storytelling </digital> who's story? no single story? new identities
<digital> storytelling </digital> true and fair stories to beleive in
<digital> storytelling </digital>
Why digital? the L.I.S.T. model
( r e a l ) T i m e /
m o m e n t
S o c i a l
I n t e r a c t i o n
( m e t a )
I n f o r m a t i o n
/ I n t e r f a c e
( p o s i t i o n )
L o c a t i o n /
P l a c e
meetings
stories
e x p e r i e n c e s
c o n v e r s a t i o n s
<digital> storytelling </digital>
The dimensions of time and space were in crisis at the end of the
20th century. There was the acceleration of transport and
information but not widely access to it. Internet is the answer to
this crisis and therefore so successful.
Digital interaction has transformed the archaic dimensions Space
and Time into operational interaction in which information,
position and Time/ moment are aligned. These STIP (LIST)
dimensions are mutually reinforcing; from Google Earth and Layar
to Foursquare and TomTom.
Digital interaction makes the Here and Now for all of us to an
emotional dimension that can be experienced and operationalized.
From the Now man builds his world. The man who originated a
spatial entity has media at his disposal which he can connect him
to the world, can help him build this world and influence it from
there and then.
Johannes Bongers (Bureau S.) 2005
Why digital? the L.I.S.T. model
<digital> storytelling </digital>
Significant value of storytelling
value exchange, value (co)creation
Aesthetic Value
Historic Value
Scientific Value
Social Value
Nature of Significance
Degree of Significance
Rarity
Representativeness
The Assessment Criteria for Cultural Heritage Significance
<digital> storytelling </digital>
value exchange, value (co)creation
Why storytelling?
• do we have the capability of delivering this, according to our
assets and our existing content?
• will it deliver on organisational priorities to grow revenue, reach
and reputation?
• will users love it? (or people, as they’re commonly known).
users love it,
it meets their
needs
fits with the museum
(core text/powersource)
grows revenue
and reputation
YES! http://www.vam.ac.uk/blog/
digital-media/thinking-small-
how-small-changes-can-get-
big-results
<digital> storytelling </digital>
http://www.citejournal.org/vol10/iss1/languagearts/article3.cfm
telling history?
<digital> storytelling </digital>
telling history?
http://edtechteacher.org/8-steps-to-great-digital-storytelling-from-samantha-on-edudemic/
<digital> storytelling </digital>
http://www.slideshare.net/mungo13/writing-narratives?related=2
working on narrativity
<digital> storytelling </digital>
http://www.slideshare.net/mungo13/writing-narratives?related=2
working on narrativity
<digital> storytelling </digital>
www.slideshare.net/nightkitcheninteractive/is-it-working?qid=dc5a64dc-567e-49b9-b8a7-20bddcd10954&v=qf1&b=&from_search=4
from identity to storytelling
<digital> storytelling </digital>
6 x L ( 3 x 2) x L
Loose
Listen
Like-wise
Learn (lifelong)
(L.A.T.) relations
be Loved
Loyalty And Trust
<digital> storytelling </digital>
“Narrativity is a term that describes the degree
of ‘storyness’ of a text.” (not of an object, or a (historic)
person, site or event?)
narrativity
<digital> storytelling </digital>
the narrator and his changing role
<digital> storytelling </digital>
matter of perspective
standpoint and focalisation
<digital> storytelling </digital>
space and possibility to cross borders (philosophicly)
How can stories be folded onto physical
space in order to create memorable human
experiences and produce places that have
distinct identities?

How can theories of space and theories of
narrative inform each other? How can
physical and virtual worlds be combined,
to produce multi-sensory environments?
Where is the agency and who or what are
the actants? What is the role of user
participation? How can narrative
environments address social, economic
and environmental sustainability?
narrativity in context (of location)
<digital> storytelling </digital>
communication between the duration of the telling and the
period of the story being told
duration and period
<digital> storytelling </digital>
communication between the duration of the telling and the
period of the story being told
duration and period
<digital> storytelling </digital>
Your story short
maybe they search for instant identity?
Think about the most precious, famous or
otherwise spectacular object or cultural
heritage you know or own…

write a tweet about this, in which you
summarise the utmost essence in 140
characters…
example:
<digital> storytelling </digital>
How did you use twitter?
For whom was it? did you think of followers or an audience?
Was it a stand alone text, or did it contain a link? Did you shorten
this link?
Did you mention someone?
Was your tweet engaging? How?
Was there dynamic in the conversation?
Did you write (think) intuitively?
Why is this important?
Like you
<digital> storytelling </digital>
Be concise
What difference does it make if you live in a pisturesque little
outhouse surrounded by 300 feeble minded goats and youre
faitthful dog…? The question is: can you write?
Ernest Hemingway
How to write for the episodes of your story
Be imaginative
You have to try very hard not to imagine that the iron horse is a
real creature. You hear it breathing when it rests, groaning when
it has to leave, and yapping when it's under way… Along the
track it jettisons its dung of burning coals and its urine of boiling
water; … its breath passes over your head in beautiful clouds of
white smoke which are torn to shreds on the trackside trees.
Novelist Victor Hugo, describing a train
<digital> storytelling </digital>
How to engage with your writings
Be brief
I have made this letter longer than usual only because I have not
had the time to make it shorter
Blaise Pascal, 17th-century philosopher
(Winston Churchill quoted him)
Be direct
I am hurt. A plague o'both your houses! I am sped.
Mercutio in Romeo and Juliet
Be curious, true, thoughtful, interested, generous…
Do you like our redesign? Our intern Marlieke made it in our
MuseumLab!
<digital> storytelling </digital>
The art of copywriting
writing is thinking visual (with a small amount of text),
is looking through the eyes of your audience
<digital> storytelling </digital>
From museum text to copy
"Communication
is conversation.
Not dictating, but
speaking with.
And listening."
<digital> storytelling </digital>
how to tell?
<digital> storytelling </digital>
from entertainment to serious gaming
<digital> storytelling </digital>
from loosing memories to remembrance
<digital> storytelling </digital>
3D reproduction and markers: smart replicas
<digital> storytelling </digital>
co-creation in telling stories
<digital> storytelling </digital>
you choose, we show
<digital> storytelling </digital>
the art of listening (to chairs)
E
vraagarticulatie:
maar wat was nu precies je vraag?
heb ik je goed begrepen als ik
het versta als…
?

More Related Content

What's hot

Setting Course: Design Research to Experience Roadmap
Setting Course: Design Research to Experience RoadmapSetting Course: Design Research to Experience Roadmap
Setting Course: Design Research to Experience RoadmapJason Ulaszek
 
Trends as Opportunities for Customer 3.1
Trends as Opportunities for Customer 3.1Trends as Opportunities for Customer 3.1
Trends as Opportunities for Customer 3.1Chris Jackson
 
Understanding design thinking in practice: a qualitative study of design led ...
Understanding design thinking in practice: a qualitative study of design led ...Understanding design thinking in practice: a qualitative study of design led ...
Understanding design thinking in practice: a qualitative study of design led ...Zaana Jaclyn
 
Redesigning the Drupal Issue Queue (Codename Prairie: a Social Architecture P...
Redesigning the Drupal Issue Queue (Codename Prairie: a Social Architecture P...Redesigning the Drupal Issue Queue (Codename Prairie: a Social Architecture P...
Redesigning the Drupal Issue Queue (Codename Prairie: a Social Architecture P...leisa reichelt
 
Bootcampbootleg2010v2slim 1
Bootcampbootleg2010v2slim 1Bootcampbootleg2010v2slim 1
Bootcampbootleg2010v2slim 1ricochet
 
Design thinking for designing and delivering services
Design thinking for designing and delivering servicesDesign thinking for designing and delivering services
Design thinking for designing and delivering servicesZaana Jaclyn
 
Interactive Journey Maps: Take your design & strategy to the next level
Interactive Journey Maps: Take your design & strategy to the next levelInteractive Journey Maps: Take your design & strategy to the next level
Interactive Journey Maps: Take your design & strategy to the next levelJennifer Briselli
 
Critical Thinking forUX Designers (Workshop)
Critical Thinking forUX Designers (Workshop)Critical Thinking forUX Designers (Workshop)
Critical Thinking forUX Designers (Workshop)Stephen Anderson
 
How to supervise your supervisor?
How to supervise your supervisor?How to supervise your supervisor?
How to supervise your supervisor?Fabien Gandon
 
Beyond Design Thinking at DNA
Beyond Design Thinking at DNABeyond Design Thinking at DNA
Beyond Design Thinking at DNAChris Jackson
 
Design Thinking Workshop - By the people for the people
Design Thinking Workshop - By the people for the peopleDesign Thinking Workshop - By the people for the people
Design Thinking Workshop - By the people for the peopleRafael Citadella Daron
 
UX principles at Marketing Week Live London 2014
UX principles at Marketing Week Live London 2014UX principles at Marketing Week Live London 2014
UX principles at Marketing Week Live London 2014Cyber-Duck
 
Design Thinking & Re-imagining the role of HR
Design Thinking & Re-imagining the role of HRDesign Thinking & Re-imagining the role of HR
Design Thinking & Re-imagining the role of HRVikram Bhonsle
 
Establish your festival project
Establish your festival projectEstablish your festival project
Establish your festival projectfestivalslab
 
New Frontiers: UX Professional as Business Consultant
New Frontiers: UX Professional as Business ConsultantNew Frontiers: UX Professional as Business Consultant
New Frontiers: UX Professional as Business ConsultantCindy Chastain
 
The Art of Design & Design Thinking
The Art of Design & Design ThinkingThe Art of Design & Design Thinking
The Art of Design & Design ThinkingNancy Walkup
 
Intro to Wireframing, HCD & Design Thinking
Intro to Wireframing, HCD & Design ThinkingIntro to Wireframing, HCD & Design Thinking
Intro to Wireframing, HCD & Design ThinkingPriya Dandawate
 
Design Thinking
Design ThinkingDesign Thinking
Design ThinkingSinan Ozdemir
 
Problems and Core thoughts
Problems and Core thoughtsProblems and Core thoughts
Problems and Core thoughtsPaul McEnany
 

What's hot (20)

Setting Course: Design Research to Experience Roadmap
Setting Course: Design Research to Experience RoadmapSetting Course: Design Research to Experience Roadmap
Setting Course: Design Research to Experience Roadmap
 
Trends as Opportunities for Customer 3.1
Trends as Opportunities for Customer 3.1Trends as Opportunities for Customer 3.1
Trends as Opportunities for Customer 3.1
 
Understanding design thinking in practice: a qualitative study of design led ...
Understanding design thinking in practice: a qualitative study of design led ...Understanding design thinking in practice: a qualitative study of design led ...
Understanding design thinking in practice: a qualitative study of design led ...
 
Redesigning the Drupal Issue Queue (Codename Prairie: a Social Architecture P...
Redesigning the Drupal Issue Queue (Codename Prairie: a Social Architecture P...Redesigning the Drupal Issue Queue (Codename Prairie: a Social Architecture P...
Redesigning the Drupal Issue Queue (Codename Prairie: a Social Architecture P...
 
Bootcampbootleg2010v2slim 1
Bootcampbootleg2010v2slim 1Bootcampbootleg2010v2slim 1
Bootcampbootleg2010v2slim 1
 
Design thinking for designing and delivering services
Design thinking for designing and delivering servicesDesign thinking for designing and delivering services
Design thinking for designing and delivering services
 
Interactive Journey Maps: Take your design & strategy to the next level
Interactive Journey Maps: Take your design & strategy to the next levelInteractive Journey Maps: Take your design & strategy to the next level
Interactive Journey Maps: Take your design & strategy to the next level
 
Critical Thinking forUX Designers (Workshop)
Critical Thinking forUX Designers (Workshop)Critical Thinking forUX Designers (Workshop)
Critical Thinking forUX Designers (Workshop)
 
How to supervise your supervisor?
How to supervise your supervisor?How to supervise your supervisor?
How to supervise your supervisor?
 
Beyond Design Thinking at DNA
Beyond Design Thinking at DNABeyond Design Thinking at DNA
Beyond Design Thinking at DNA
 
Design Thinking Workshop - By the people for the people
Design Thinking Workshop - By the people for the peopleDesign Thinking Workshop - By the people for the people
Design Thinking Workshop - By the people for the people
 
UX principles at Marketing Week Live London 2014
UX principles at Marketing Week Live London 2014UX principles at Marketing Week Live London 2014
UX principles at Marketing Week Live London 2014
 
Design Thinking & Re-imagining the role of HR
Design Thinking & Re-imagining the role of HRDesign Thinking & Re-imagining the role of HR
Design Thinking & Re-imagining the role of HR
 
Establish your festival project
Establish your festival projectEstablish your festival project
Establish your festival project
 
New Frontiers: UX Professional as Business Consultant
New Frontiers: UX Professional as Business ConsultantNew Frontiers: UX Professional as Business Consultant
New Frontiers: UX Professional as Business Consultant
 
The Art of Design & Design Thinking
The Art of Design & Design ThinkingThe Art of Design & Design Thinking
The Art of Design & Design Thinking
 
Intro to Wireframing, HCD & Design Thinking
Intro to Wireframing, HCD & Design ThinkingIntro to Wireframing, HCD & Design Thinking
Intro to Wireframing, HCD & Design Thinking
 
Design Thinking
Design ThinkingDesign Thinking
Design Thinking
 
Problems and Core thoughts
Problems and Core thoughtsProblems and Core thoughts
Problems and Core thoughts
 
Methodcards v3-slim (1)
Methodcards v3-slim (1)Methodcards v3-slim (1)
Methodcards v3-slim (1)
 

Viewers also liked

Mi ple: Profr. Eduardo Lopez Rosales
Mi ple: Profr. Eduardo Lopez RosalesMi ple: Profr. Eduardo Lopez Rosales
Mi ple: Profr. Eduardo Lopez RosalesEduardo Lòpez
 
Think aloud
Think aloudThink aloud
Think aloudcbaird0338
 
Correlación del distres con el sistema inmunitario
Correlación del distres con el sistema inmunitarioCorrelación del distres con el sistema inmunitario
Correlación del distres con el sistema inmunitarioMeylin Gomez Cortez
 
DAMAR Services Building 4
DAMAR Services Building 4DAMAR Services Building 4
DAMAR Services Building 4William Swanson
 
DAMAR Services Building 4
DAMAR Services Building 4DAMAR Services Building 4
DAMAR Services Building 4William Swanson
 
shulumo golovy, shulumo
shulumo golovy, shulumoshulumo golovy, shulumo
shulumo golovy, shulumoviktoriay
 
Familia psicomatógena ensayo
Familia psicomatógena ensayoFamilia psicomatógena ensayo
Familia psicomatógena ensayoMeylin Gomez Cortez
 
Analysing and documenting innovation and innovation processes
Analysing and documenting innovation and innovation processesAnalysing and documenting innovation and innovation processes
Analysing and documenting innovation and innovation processesILRI
 
Dbmfs presentation 120613bk
Dbmfs presentation 120613bkDbmfs presentation 120613bk
Dbmfs presentation 120613bkBKingzett
 
Bc naturalist presentation 120929bk
Bc naturalist presentation 120929bkBc naturalist presentation 120929bk
Bc naturalist presentation 120929bkBKingzett
 
เนื้อหาโครงงาน
เนื้อหาโครงงานเนื้อหาโครงงาน
เนื้อหาโครงงานPloy Jutamas
 
iOSエンジニアの最近 株式会社マネーフォワード
iOSエンジニアの最近 株式会社マネーフォワードiOSエンジニアの最近 株式会社マネーフォワード
iOSエンジニアの最近 株式会社マネーフォワードYuki Asai
 
vĂ­chna zagadka kokhannya2
vĂ­chna zagadka kokhannya2vĂ­chna zagadka kokhannya2
vĂ­chna zagadka kokhannya2viktoriay
 

Viewers also liked (16)

Mi ple: Profr. Eduardo Lopez Rosales
Mi ple: Profr. Eduardo Lopez RosalesMi ple: Profr. Eduardo Lopez Rosales
Mi ple: Profr. Eduardo Lopez Rosales
 
Pelito
PelitoPelito
Pelito
 
Think aloud
Think aloudThink aloud
Think aloud
 
Correlación del distres con el sistema inmunitario
Correlación del distres con el sistema inmunitarioCorrelación del distres con el sistema inmunitario
Correlación del distres con el sistema inmunitario
 
DAMAR Services Building 4
DAMAR Services Building 4DAMAR Services Building 4
DAMAR Services Building 4
 
DAMAR Services Building 4
DAMAR Services Building 4DAMAR Services Building 4
DAMAR Services Building 4
 
Investigación distres
Investigación distresInvestigación distres
Investigación distres
 
Actividades dx y tx
Actividades dx y txActividades dx y tx
Actividades dx y tx
 
shulumo golovy, shulumo
shulumo golovy, shulumoshulumo golovy, shulumo
shulumo golovy, shulumo
 
Familia psicomatógena ensayo
Familia psicomatógena ensayoFamilia psicomatógena ensayo
Familia psicomatógena ensayo
 
Analysing and documenting innovation and innovation processes
Analysing and documenting innovation and innovation processesAnalysing and documenting innovation and innovation processes
Analysing and documenting innovation and innovation processes
 
Dbmfs presentation 120613bk
Dbmfs presentation 120613bkDbmfs presentation 120613bk
Dbmfs presentation 120613bk
 
Bc naturalist presentation 120929bk
Bc naturalist presentation 120929bkBc naturalist presentation 120929bk
Bc naturalist presentation 120929bk
 
เนื้อหาโครงงาน
เนื้อหาโครงงานเนื้อหาโครงงาน
เนื้อหาโครงงาน
 
iOSエンジニアの最近 株式会社マネーフォワード
iOSエンジニアの最近 株式会社マネーフォワードiOSエンジニアの最近 株式会社マネーフォワード
iOSエンジニアの最近 株式会社マネーフォワード
 
vĂ­chna zagadka kokhannya2
vĂ­chna zagadka kokhannya2vĂ­chna zagadka kokhannya2
vĂ­chna zagadka kokhannya2
 

Similar to Cncpt: Storytelling Starts With Asking Questions

Activities and Exercises for Workshops that Work (Confab 2019)
Activities and Exercises for Workshops that Work (Confab 2019)Activities and Exercises for Workshops that Work (Confab 2019)
Activities and Exercises for Workshops that Work (Confab 2019)Tracy Playle
 
(Socially Distanced) Participatory Design - Discovering Unmet Needs & New Sol...
(Socially Distanced) Participatory Design - Discovering Unmet Needs & New Sol...(Socially Distanced) Participatory Design - Discovering Unmet Needs & New Sol...
(Socially Distanced) Participatory Design - Discovering Unmet Needs & New Sol...Jennifer Briselli
 
LTUX JHB - An Empathetic Servant Leader
LTUX  JHB - An Empathetic Servant LeaderLTUX  JHB - An Empathetic Servant Leader
LTUX JHB - An Empathetic Servant Leaderltux-jhb
 
Collaborative Research
Collaborative ResearchCollaborative Research
Collaborative ResearchErika Hall
 
Design Thinking & HR - Caterina Sanders (SocialHRCamp Vancouver 2016)
Design Thinking & HR - Caterina Sanders (SocialHRCamp Vancouver 2016)Design Thinking & HR - Caterina Sanders (SocialHRCamp Vancouver 2016)
Design Thinking & HR - Caterina Sanders (SocialHRCamp Vancouver 2016)SocialHRCamp
 
The elements of product success for designers and developers
The elements of product success for designers and developersThe elements of product success for designers and developers
The elements of product success for designers and developersNick Myers
 
Design thinking for workplace change
Design thinking for workplace change Design thinking for workplace change
Design thinking for workplace change Julie Lindsay
 
Nasdaq Pro/Design Masterclass at the Entrepreneurial Center
Nasdaq Pro/Design Masterclass at the Entrepreneurial CenterNasdaq Pro/Design Masterclass at the Entrepreneurial Center
Nasdaq Pro/Design Masterclass at the Entrepreneurial CenterChris Avore
 
A Primer For Design Thinking For Business
A Primer For Design Thinking For BusinessA Primer For Design Thinking For Business
A Primer For Design Thinking For Businesssean carney
 
The user group you never knew you had ux camp 2015
The user group you never knew you had   ux camp 2015The user group you never knew you had   ux camp 2015
The user group you never knew you had ux camp 2015Hello Group
 
An Introduction to Design ThinkingPROCESS GUIDEWHAT is t.docx
An Introduction to Design ThinkingPROCESS GUIDEWHAT is t.docxAn Introduction to Design ThinkingPROCESS GUIDEWHAT is t.docx
An Introduction to Design ThinkingPROCESS GUIDEWHAT is t.docxgalerussel59292
 
An Introduction to Design ThinkingPROCESS GUIDEWHAT .docx
An Introduction to Design ThinkingPROCESS GUIDEWHAT .docxAn Introduction to Design ThinkingPROCESS GUIDEWHAT .docx
An Introduction to Design ThinkingPROCESS GUIDEWHAT .docxdaniahendric
 
LX Journey Mapping Workshop
LX Journey Mapping WorkshopLX Journey Mapping Workshop
LX Journey Mapping WorkshopJoyce Seitzinger
 
ICOM-ITC Workshop 1_vs3
ICOM-ITC Workshop 1_vs3ICOM-ITC Workshop 1_vs3
ICOM-ITC Workshop 1_vs3Erfgoed 2.0
 
Fun With Words: A Toolkit for Designing Great Content, First
Fun With Words: A Toolkit for Designing Great Content, FirstFun With Words: A Toolkit for Designing Great Content, First
Fun With Words: A Toolkit for Designing Great Content, FirstMichaela Hackner
 
State of Design Thinking in Portland
State of Design Thinking in PortlandState of Design Thinking in Portland
State of Design Thinking in Portlanddesignplusstrategy
 
HXD 2019: Discovering Unmet Needs and New Solutions with Participatory Design
HXD 2019: Discovering Unmet Needs and New Solutions with Participatory DesignHXD 2019: Discovering Unmet Needs and New Solutions with Participatory Design
HXD 2019: Discovering Unmet Needs and New Solutions with Participatory DesignJennifer Briselli
 
D.school's design thinking process mode guide
D.school's design thinking process mode guideD.school's design thinking process mode guide
D.school's design thinking process mode guideGeoffrey Dorne
 
Gavin Holland - Great Inclusive Design Process - Design with people, not for ...
Gavin Holland - Great Inclusive Design Process - Design with people, not for ...Gavin Holland - Great Inclusive Design Process - Design with people, not for ...
Gavin Holland - Great Inclusive Design Process - Design with people, not for ...Hallam
 

Similar to Cncpt: Storytelling Starts With Asking Questions (20)

Activities and Exercises for Workshops that Work (Confab 2019)
Activities and Exercises for Workshops that Work (Confab 2019)Activities and Exercises for Workshops that Work (Confab 2019)
Activities and Exercises for Workshops that Work (Confab 2019)
 
(Socially Distanced) Participatory Design - Discovering Unmet Needs & New Sol...
(Socially Distanced) Participatory Design - Discovering Unmet Needs & New Sol...(Socially Distanced) Participatory Design - Discovering Unmet Needs & New Sol...
(Socially Distanced) Participatory Design - Discovering Unmet Needs & New Sol...
 
Design process
Design processDesign process
Design process
 
LTUX JHB - An Empathetic Servant Leader
LTUX  JHB - An Empathetic Servant LeaderLTUX  JHB - An Empathetic Servant Leader
LTUX JHB - An Empathetic Servant Leader
 
Collaborative Research
Collaborative ResearchCollaborative Research
Collaborative Research
 
Design Thinking & HR - Caterina Sanders (SocialHRCamp Vancouver 2016)
Design Thinking & HR - Caterina Sanders (SocialHRCamp Vancouver 2016)Design Thinking & HR - Caterina Sanders (SocialHRCamp Vancouver 2016)
Design Thinking & HR - Caterina Sanders (SocialHRCamp Vancouver 2016)
 
The elements of product success for designers and developers
The elements of product success for designers and developersThe elements of product success for designers and developers
The elements of product success for designers and developers
 
Design thinking for workplace change
Design thinking for workplace change Design thinking for workplace change
Design thinking for workplace change
 
Nasdaq Pro/Design Masterclass at the Entrepreneurial Center
Nasdaq Pro/Design Masterclass at the Entrepreneurial CenterNasdaq Pro/Design Masterclass at the Entrepreneurial Center
Nasdaq Pro/Design Masterclass at the Entrepreneurial Center
 
A Primer For Design Thinking For Business
A Primer For Design Thinking For BusinessA Primer For Design Thinking For Business
A Primer For Design Thinking For Business
 
The user group you never knew you had ux camp 2015
The user group you never knew you had   ux camp 2015The user group you never knew you had   ux camp 2015
The user group you never knew you had ux camp 2015
 
An Introduction to Design ThinkingPROCESS GUIDEWHAT is t.docx
An Introduction to Design ThinkingPROCESS GUIDEWHAT is t.docxAn Introduction to Design ThinkingPROCESS GUIDEWHAT is t.docx
An Introduction to Design ThinkingPROCESS GUIDEWHAT is t.docx
 
An Introduction to Design ThinkingPROCESS GUIDEWHAT .docx
An Introduction to Design ThinkingPROCESS GUIDEWHAT .docxAn Introduction to Design ThinkingPROCESS GUIDEWHAT .docx
An Introduction to Design ThinkingPROCESS GUIDEWHAT .docx
 
LX Journey Mapping Workshop
LX Journey Mapping WorkshopLX Journey Mapping Workshop
LX Journey Mapping Workshop
 
ICOM-ITC Workshop 1_vs3
ICOM-ITC Workshop 1_vs3ICOM-ITC Workshop 1_vs3
ICOM-ITC Workshop 1_vs3
 
Fun With Words: A Toolkit for Designing Great Content, First
Fun With Words: A Toolkit for Designing Great Content, FirstFun With Words: A Toolkit for Designing Great Content, First
Fun With Words: A Toolkit for Designing Great Content, First
 
State of Design Thinking in Portland
State of Design Thinking in PortlandState of Design Thinking in Portland
State of Design Thinking in Portland
 
HXD 2019: Discovering Unmet Needs and New Solutions with Participatory Design
HXD 2019: Discovering Unmet Needs and New Solutions with Participatory DesignHXD 2019: Discovering Unmet Needs and New Solutions with Participatory Design
HXD 2019: Discovering Unmet Needs and New Solutions with Participatory Design
 
D.school's design thinking process mode guide
D.school's design thinking process mode guideD.school's design thinking process mode guide
D.school's design thinking process mode guide
 
Gavin Holland - Great Inclusive Design Process - Design with people, not for ...
Gavin Holland - Great Inclusive Design Process - Design with people, not for ...Gavin Holland - Great Inclusive Design Process - Design with people, not for ...
Gavin Holland - Great Inclusive Design Process - Design with people, not for ...
 

More from Erfgoed 2.0

Nom storytelling-icomrus
Nom storytelling-icomrusNom storytelling-icomrus
Nom storytelling-icomrusErfgoed 2.0
 
Sustainable Development Goals and Values for Museum
Sustainable Development Goals and Values for MuseumSustainable Development Goals and Values for Museum
Sustainable Development Goals and Values for MuseumErfgoed 2.0
 
Flevoland
Flevoland Flevoland
Flevoland Erfgoed 2.0
 
Give board13
Give board13Give board13
Give board13Erfgoed 2.0
 
GIVE model
GIVE modelGIVE model
GIVE modelErfgoed 2.0
 
8 digitale en sociale vaardigheden die kinderen moeten meekrijgen
8 digitale en sociale vaardigheden die kinderen moeten meekrijgen8 digitale en sociale vaardigheden die kinderen moeten meekrijgen
8 digitale en sociale vaardigheden die kinderen moeten meekrijgenErfgoed 2.0
 
Storytelling workshop - den13042017
Storytelling workshop - den13042017Storytelling workshop - den13042017
Storytelling workshop - den13042017Erfgoed 2.0
 
Storytelling museumstudies-vs2
Storytelling museumstudies-vs2Storytelling museumstudies-vs2
Storytelling museumstudies-vs2Erfgoed 2.0
 
Storytelling at Museum Siam
Storytelling at Museum SiamStorytelling at Museum Siam
Storytelling at Museum SiamErfgoed 2.0
 
Postgraduaat cocreatie-erfgoedzaak2
Postgraduaat cocreatie-erfgoedzaak2Postgraduaat cocreatie-erfgoedzaak2
Postgraduaat cocreatie-erfgoedzaak2Erfgoed 2.0
 
Postgraduaat cocreatie-erfgoedzaak-1
Postgraduaat cocreatie-erfgoedzaak-1Postgraduaat cocreatie-erfgoedzaak-1
Postgraduaat cocreatie-erfgoedzaak-1Erfgoed 2.0
 
Wikipedia in de openbare bibliotheek - Erasmus
Wikipedia in de openbare bibliotheek - ErasmusWikipedia in de openbare bibliotheek - Erasmus
Wikipedia in de openbare bibliotheek - ErasmusErfgoed 2.0
 
Co-creatie, Vrijwillige fotografen project
Co-creatie, Vrijwillige fotografen projectCo-creatie, Vrijwillige fotografen project
Co-creatie, Vrijwillige fotografen projectErfgoed 2.0
 
Haagse Herinneringen, van verhalentafel tot Digi-Tale
Haagse Herinneringen, van verhalentafel tot Digi-TaleHaagse Herinneringen, van verhalentafel tot Digi-Tale
Haagse Herinneringen, van verhalentafel tot Digi-TaleErfgoed 2.0
 
Spelen met het verleden? Digitale games en (stedelijk) cultureel erfgoed
Spelen met het verleden? Digitale games en (stedelijk) cultureel erfgoedSpelen met het verleden? Digitale games en (stedelijk) cultureel erfgoed
Spelen met het verleden? Digitale games en (stedelijk) cultureel erfgoedErfgoed 2.0
 
Dit is mijn museum!
Dit is mijn museum!Dit is mijn museum!
Dit is mijn museum!Erfgoed 2.0
 
digitaal herinneren in de stad - Kelly Mostert
digitaal herinneren in de stad - Kelly Mostertdigitaal herinneren in de stad - Kelly Mostert
digitaal herinneren in de stad - Kelly MostertErfgoed 2.0
 
Digitaal herinneren in de stad
Digitaal herinneren in de stadDigitaal herinneren in de stad
Digitaal herinneren in de stadErfgoed 2.0
 
Minor pm nwstmedia
Minor pm nwstmediaMinor pm nwstmedia
Minor pm nwstmediaErfgoed 2.0
 
Actie interactie
Actie   interactieActie   interactie
Actie interactieErfgoed 2.0
 

More from Erfgoed 2.0 (20)

Nom storytelling-icomrus
Nom storytelling-icomrusNom storytelling-icomrus
Nom storytelling-icomrus
 
Sustainable Development Goals and Values for Museum
Sustainable Development Goals and Values for MuseumSustainable Development Goals and Values for Museum
Sustainable Development Goals and Values for Museum
 
Flevoland
Flevoland Flevoland
Flevoland
 
Give board13
Give board13Give board13
Give board13
 
GIVE model
GIVE modelGIVE model
GIVE model
 
8 digitale en sociale vaardigheden die kinderen moeten meekrijgen
8 digitale en sociale vaardigheden die kinderen moeten meekrijgen8 digitale en sociale vaardigheden die kinderen moeten meekrijgen
8 digitale en sociale vaardigheden die kinderen moeten meekrijgen
 
Storytelling workshop - den13042017
Storytelling workshop - den13042017Storytelling workshop - den13042017
Storytelling workshop - den13042017
 
Storytelling museumstudies-vs2
Storytelling museumstudies-vs2Storytelling museumstudies-vs2
Storytelling museumstudies-vs2
 
Storytelling at Museum Siam
Storytelling at Museum SiamStorytelling at Museum Siam
Storytelling at Museum Siam
 
Postgraduaat cocreatie-erfgoedzaak2
Postgraduaat cocreatie-erfgoedzaak2Postgraduaat cocreatie-erfgoedzaak2
Postgraduaat cocreatie-erfgoedzaak2
 
Postgraduaat cocreatie-erfgoedzaak-1
Postgraduaat cocreatie-erfgoedzaak-1Postgraduaat cocreatie-erfgoedzaak-1
Postgraduaat cocreatie-erfgoedzaak-1
 
Wikipedia in de openbare bibliotheek - Erasmus
Wikipedia in de openbare bibliotheek - ErasmusWikipedia in de openbare bibliotheek - Erasmus
Wikipedia in de openbare bibliotheek - Erasmus
 
Co-creatie, Vrijwillige fotografen project
Co-creatie, Vrijwillige fotografen projectCo-creatie, Vrijwillige fotografen project
Co-creatie, Vrijwillige fotografen project
 
Haagse Herinneringen, van verhalentafel tot Digi-Tale
Haagse Herinneringen, van verhalentafel tot Digi-TaleHaagse Herinneringen, van verhalentafel tot Digi-Tale
Haagse Herinneringen, van verhalentafel tot Digi-Tale
 
Spelen met het verleden? Digitale games en (stedelijk) cultureel erfgoed
Spelen met het verleden? Digitale games en (stedelijk) cultureel erfgoedSpelen met het verleden? Digitale games en (stedelijk) cultureel erfgoed
Spelen met het verleden? Digitale games en (stedelijk) cultureel erfgoed
 
Dit is mijn museum!
Dit is mijn museum!Dit is mijn museum!
Dit is mijn museum!
 
digitaal herinneren in de stad - Kelly Mostert
digitaal herinneren in de stad - Kelly Mostertdigitaal herinneren in de stad - Kelly Mostert
digitaal herinneren in de stad - Kelly Mostert
 
Digitaal herinneren in de stad
Digitaal herinneren in de stadDigitaal herinneren in de stad
Digitaal herinneren in de stad
 
Minor pm nwstmedia
Minor pm nwstmediaMinor pm nwstmedia
Minor pm nwstmedia
 
Actie interactie
Actie   interactieActie   interactie
Actie interactie
 

Recently uploaded

Types of Journalistic Writing Grade 8.pptx
Types of Journalistic Writing Grade 8.pptxTypes of Journalistic Writing Grade 8.pptx
Types of Journalistic Writing Grade 8.pptxEyham Joco
 
Grade 9 Q4-MELC1-Active and Passive Voice.pptx
Grade 9 Q4-MELC1-Active and Passive Voice.pptxGrade 9 Q4-MELC1-Active and Passive Voice.pptx
Grade 9 Q4-MELC1-Active and Passive Voice.pptxChelloAnnAsuncion2
 
Field Attribute Index Feature in Odoo 17
Field Attribute Index Feature in Odoo 17Field Attribute Index Feature in Odoo 17
Field Attribute Index Feature in Odoo 17Celine George
 
Framing an Appropriate Research Question 6b9b26d93da94caf993c038d9efcdedb.pdf
Framing an Appropriate Research Question 6b9b26d93da94caf993c038d9efcdedb.pdfFraming an Appropriate Research Question 6b9b26d93da94caf993c038d9efcdedb.pdf
Framing an Appropriate Research Question 6b9b26d93da94caf993c038d9efcdedb.pdfUjwalaBharambe
 
Crayon Activity Handout For the Crayon A
Crayon Activity Handout For the Crayon ACrayon Activity Handout For the Crayon A
Crayon Activity Handout For the Crayon AUnboundStockton
 
Planning a health career 4th Quarter.pptx
Planning a health career 4th Quarter.pptxPlanning a health career 4th Quarter.pptx
Planning a health career 4th Quarter.pptxLigayaBacuel1
 
call girls in Kamla Market (DELHI) 🔝 >༒9953330565🔝 genuine Escort Service 🔝✔️✔️
call girls in Kamla Market (DELHI) 🔝 >༒9953330565🔝 genuine Escort Service 🔝✔️✔️call girls in Kamla Market (DELHI) 🔝 >༒9953330565🔝 genuine Escort Service 🔝✔️✔️
call girls in Kamla Market (DELHI) 🔝 >༒9953330565🔝 genuine Escort Service 🔝✔️✔️9953056974 Low Rate Call Girls In Saket, Delhi NCR
 
MULTIDISCIPLINRY NATURE OF THE ENVIRONMENTAL STUDIES.pptx
MULTIDISCIPLINRY NATURE OF THE ENVIRONMENTAL STUDIES.pptxMULTIDISCIPLINRY NATURE OF THE ENVIRONMENTAL STUDIES.pptx
MULTIDISCIPLINRY NATURE OF THE ENVIRONMENTAL STUDIES.pptxAnupkumar Sharma
 
Earth Day Presentation wow hello nice great
Earth Day Presentation wow hello nice greatEarth Day Presentation wow hello nice great
Earth Day Presentation wow hello nice greatYousafMalik24
 
Hierarchy of management that covers different levels of management
Hierarchy of management that covers different levels of managementHierarchy of management that covers different levels of management
Hierarchy of management that covers different levels of managementmkooblal
 
Judging the Relevance and worth of ideas part 2.pptx
Judging the Relevance  and worth of ideas part 2.pptxJudging the Relevance  and worth of ideas part 2.pptx
Judging the Relevance and worth of ideas part 2.pptxSherlyMaeNeri
 
How to do quick user assign in kanban in Odoo 17 ERP
How to do quick user assign in kanban in Odoo 17 ERPHow to do quick user assign in kanban in Odoo 17 ERP
How to do quick user assign in kanban in Odoo 17 ERPCeline George
 
ACC 2024 Chronicles. Cardiology. Exam.pdf
ACC 2024 Chronicles. Cardiology. Exam.pdfACC 2024 Chronicles. Cardiology. Exam.pdf
ACC 2024 Chronicles. Cardiology. Exam.pdfSpandanaRallapalli
 
Procuring digital preservation CAN be quick and painless with our new dynamic...
Procuring digital preservation CAN be quick and painless with our new dynamic...Procuring digital preservation CAN be quick and painless with our new dynamic...
Procuring digital preservation CAN be quick and painless with our new dynamic...Jisc
 
Quarter 4 Peace-education.pptx Catch Up Friday
Quarter 4 Peace-education.pptx Catch Up FridayQuarter 4 Peace-education.pptx Catch Up Friday
Quarter 4 Peace-education.pptx Catch Up FridayMakMakNepo
 
Like-prefer-love -hate+verb+ing & silent letters & citizenship text.pdf
Like-prefer-love -hate+verb+ing & silent letters & citizenship text.pdfLike-prefer-love -hate+verb+ing & silent letters & citizenship text.pdf
Like-prefer-love -hate+verb+ing & silent letters & citizenship text.pdfMr Bounab Samir
 
Gas measurement O2,Co2,& ph) 04/2024.pptx
Gas measurement O2,Co2,& ph) 04/2024.pptxGas measurement O2,Co2,& ph) 04/2024.pptx
Gas measurement O2,Co2,& ph) 04/2024.pptxDr.Ibrahim Hassaan
 

Recently uploaded (20)

Types of Journalistic Writing Grade 8.pptx
Types of Journalistic Writing Grade 8.pptxTypes of Journalistic Writing Grade 8.pptx
Types of Journalistic Writing Grade 8.pptx
 
Grade 9 Q4-MELC1-Active and Passive Voice.pptx
Grade 9 Q4-MELC1-Active and Passive Voice.pptxGrade 9 Q4-MELC1-Active and Passive Voice.pptx
Grade 9 Q4-MELC1-Active and Passive Voice.pptx
 
Field Attribute Index Feature in Odoo 17
Field Attribute Index Feature in Odoo 17Field Attribute Index Feature in Odoo 17
Field Attribute Index Feature in Odoo 17
 
Framing an Appropriate Research Question 6b9b26d93da94caf993c038d9efcdedb.pdf
Framing an Appropriate Research Question 6b9b26d93da94caf993c038d9efcdedb.pdfFraming an Appropriate Research Question 6b9b26d93da94caf993c038d9efcdedb.pdf
Framing an Appropriate Research Question 6b9b26d93da94caf993c038d9efcdedb.pdf
 
Crayon Activity Handout For the Crayon A
Crayon Activity Handout For the Crayon ACrayon Activity Handout For the Crayon A
Crayon Activity Handout For the Crayon A
 
Planning a health career 4th Quarter.pptx
Planning a health career 4th Quarter.pptxPlanning a health career 4th Quarter.pptx
Planning a health career 4th Quarter.pptx
 
call girls in Kamla Market (DELHI) 🔝 >༒9953330565🔝 genuine Escort Service 🔝✔️✔️
call girls in Kamla Market (DELHI) 🔝 >༒9953330565🔝 genuine Escort Service 🔝✔️✔️call girls in Kamla Market (DELHI) 🔝 >༒9953330565🔝 genuine Escort Service 🔝✔️✔️
call girls in Kamla Market (DELHI) 🔝 >༒9953330565🔝 genuine Escort Service 🔝✔️✔️
 
MULTIDISCIPLINRY NATURE OF THE ENVIRONMENTAL STUDIES.pptx
MULTIDISCIPLINRY NATURE OF THE ENVIRONMENTAL STUDIES.pptxMULTIDISCIPLINRY NATURE OF THE ENVIRONMENTAL STUDIES.pptx
MULTIDISCIPLINRY NATURE OF THE ENVIRONMENTAL STUDIES.pptx
 
Earth Day Presentation wow hello nice great
Earth Day Presentation wow hello nice greatEarth Day Presentation wow hello nice great
Earth Day Presentation wow hello nice great
 
Hierarchy of management that covers different levels of management
Hierarchy of management that covers different levels of managementHierarchy of management that covers different levels of management
Hierarchy of management that covers different levels of management
 
Judging the Relevance and worth of ideas part 2.pptx
Judging the Relevance  and worth of ideas part 2.pptxJudging the Relevance  and worth of ideas part 2.pptx
Judging the Relevance and worth of ideas part 2.pptx
 
How to do quick user assign in kanban in Odoo 17 ERP
How to do quick user assign in kanban in Odoo 17 ERPHow to do quick user assign in kanban in Odoo 17 ERP
How to do quick user assign in kanban in Odoo 17 ERP
 
ACC 2024 Chronicles. Cardiology. Exam.pdf
ACC 2024 Chronicles. Cardiology. Exam.pdfACC 2024 Chronicles. Cardiology. Exam.pdf
ACC 2024 Chronicles. Cardiology. Exam.pdf
 
Procuring digital preservation CAN be quick and painless with our new dynamic...
Procuring digital preservation CAN be quick and painless with our new dynamic...Procuring digital preservation CAN be quick and painless with our new dynamic...
Procuring digital preservation CAN be quick and painless with our new dynamic...
 
Quarter 4 Peace-education.pptx Catch Up Friday
Quarter 4 Peace-education.pptx Catch Up FridayQuarter 4 Peace-education.pptx Catch Up Friday
Quarter 4 Peace-education.pptx Catch Up Friday
 
Model Call Girl in Bikash Puri Delhi reach out to us at 🔝9953056974🔝
Model Call Girl in Bikash Puri  Delhi reach out to us at 🔝9953056974🔝Model Call Girl in Bikash Puri  Delhi reach out to us at 🔝9953056974🔝
Model Call Girl in Bikash Puri Delhi reach out to us at 🔝9953056974🔝
 
Like-prefer-love -hate+verb+ing & silent letters & citizenship text.pdf
Like-prefer-love -hate+verb+ing & silent letters & citizenship text.pdfLike-prefer-love -hate+verb+ing & silent letters & citizenship text.pdf
Like-prefer-love -hate+verb+ing & silent letters & citizenship text.pdf
 
OS-operating systems- ch04 (Threads) ...
OS-operating systems- ch04 (Threads) ...OS-operating systems- ch04 (Threads) ...
OS-operating systems- ch04 (Threads) ...
 
Gas measurement O2,Co2,& ph) 04/2024.pptx
Gas measurement O2,Co2,& ph) 04/2024.pptxGas measurement O2,Co2,& ph) 04/2024.pptx
Gas measurement O2,Co2,& ph) 04/2024.pptx
 
9953330565 Low Rate Call Girls In Rohini Delhi NCR
9953330565 Low Rate Call Girls In Rohini  Delhi NCR9953330565 Low Rate Call Girls In Rohini  Delhi NCR
9953330565 Low Rate Call Girls In Rohini Delhi NCR
 

Cncpt: Storytelling Starts With Asking Questions

  • 2. zijn er nog vragen? ?
  • 3. elk idee, elke oplossing, toepassing en elk verhaal begint met een vraag.
  • 4. (digital) storytelling storytelling starts with asking questions and (then) go on a journey to seek for answers, together with your audience. There is a question at the very beginning of every story. "Storytelling is the act of bringing home the discoveries learned from curiosity." Ben Grazer
  • 5. before the story: what is happening?
  • 7. storytelling is drama "drama is anticipation mingled with uncertainty"
  • 10. nadenken over drempels voordat je erop vastloopt
  • 11.
  • 12.
  • 13.
  • 14.
  • 15.
  • 16.
  • 17.
  • 18.
  • 19. http://davidsmcnamara.typepad.com/david-mcnamara/2011/11/visual-thinking-1-5-stages-of-idea-generation.html RESEARCH MIX IT ALL CHOOSE HAVE CONVERSATIONS TRY, EVALUATE, ANALYSE, TRY AGAIN • Generating new ideas!
  • 24. <digital> storytelling </digital> Identity - ideation phase “Ideas aren’t self-contained things; they’re more like ecologies and networks.They travel in clusters.” -Kevin Kelly,Futurist and Author of What TechnologyWants Your Big Idea
  • 25. wat hebben we nodig om ideeĂŤn te bedenken > inzicht + creatie + … te versterken > impulsen + professie + … te verspreiden > samenwerking + strategie + … … betrokkenheid?
  • 26. (met) wie zijn we? wat is onze ambitie? waarom? voor wie doen we dit? met welk doel? welke problemen lost dit op? hoe pakken we het aan? wat gaan we achtereenvolgens doen? • wat gaan we verdienen?
  • 27. waarom > bedoeling + ambitie, overtuiging, waarden (visie + missie + relatie) hoe > doelstelling, strategie/ aanpak (co-created value, customer journey) wat > specifieke doelen (targets), producten (deliverables), transacties & interacties • wat gaan we bedenken?
  • 29. 订婚或参与博物馆 II social engagement tool (SET) ENGAGEMENT IS A MATTER OF LIFE AND DEATH
  • 30. SET boardIDENTITY vision mission relation > core text (pay off / premisse) [credibility] title/subject Š Theo Meereboer Stichting E30 2013 date participants BRAND (strategy) values ambition targets task / role followers [attractiveness+ appeal] business (model) assets channels customers >> propositions [profitability] projects (iterative) for each project name a.o. - purpose - 5 main ‘elements’ / ‘ingredients’ (what makes them work, what happens if...) - engagement (for whom, why) - media (which, where, when) - milestones (incl. targets & KPI) in visionairy terms - time (urgency, planning, within 5/10 years) Q: What is the relation to the upper part of the board? And to the lower right part? [think of sustainability] Social call to action added valuetransition participation communication reach relevance stakeholdersbelievers ambassadors initiatives interest involvement influencers conversations conversion why how what who moral transactional "wie zijn we" hoe zien we het voor ons, wat moet er gebeuren hoe werkt het? wat doet het? "voor wie doen we dit" "wat we belangrijk vinden wat we willen bereiken wat onze passie is, welke taak we op ons nemen en wie dat interessant kan vinden" "waar we goed in zijn, wat we in huis hebben wie al klanten zijn, kanalen en media die we tot onze beschikking hebben => onze belofte" o.a. • bedoeling/ doelstelling • 5 belangrijkste ingrediĂŤnten / karakteristieken • mijlpalen • prioriteiten en planning • budget
  • 31. IDEA [identity] relation vision mission PROJECT [opportunity + sustainability] purpose urgency process technique ingredients deliverables title/subject Š Theo Meereboer Stichting E30 2015 date participants follow ers fans c o m m u n ity team visito rs participants custom ers friends b e n e fa c to rs stakehold ers partners su p p lie rs CONTEXT [credibility] turmoil & trends tasks & roles ambition values SOCIAL [participatory] attention needs questions co-creation BUSINESS [profitability] assets channels resources propositions + SET board
  • 32. "wie zijn we" hoe zien we het voor ons, wat moet er gebeuren (bedoeling) hoe werkt het? wat doet het? "voor wie doen we dit" "wat we belangrijk vinden wat we willen bereiken (doelstelling) wat onze passie is, welke taak we op ons nemen en wie dat interessant kan vinden" "waar we goed in zijn, wat we in huis hebben wie al klanten zijn, kanalen en media die we tot onze beschikking hebben (doelmatigheid) => onze belofte" o.a. • bedoeling/ doelstelling > doelen • 5 belangrijkste ingrediĂŤnten / karakteristieken • mijlpalen • prioriteiten en planning • budget
  • 33. visie: wenkend vermogen WAARHEEN - kompas | verbeeldend + beĂŻnvloedend aandacht vragen / richting geven missie: werkend vermogen WAAROM - barometer | waarde gevend bewustwording (identiteit) / opdracht / probleemoplossen relatie: wervend vermogen (met/voor) WIE - magneet | verbindend gedragsverandering / participatie strategie
  • 34. strategy strategy strategy • powersource vision beckoning power imaginative + influencing draw attention / give direction mission working power creating solutions + awareness problem solving / promise relation recruiting power connecting, behavioral change, participation core text that defines the organization (Look:) (,because) (and so…)
  • 35. • powersource, 3 layers vision beckoning power mission working power relation recruiting power core text core text core text 1. organization 2. project/ exhibition 3. visitor perspective Look because and so… I see how it works it means to me
  • 36. • powersource / idea 1. describe the powersource of your organisation, using: • visionairy/beckoning power (“look!”)
 • missionairy/working power (“because...”) • relational/recruiting power 
 (“and so, that means for you”) summarize them in one sentence…
 we are going to answer the questions. You can do it on your own or discuss it with your neighbour(s). But everyone can write down the questions (or number them) and answer them.
  • 37. • powersource Step 1: write the core text that defines your museum vision mission relation Try to make a version that is more easy to understand and can be put in 3 sentences maximum. Step 2: write the core text that defines your project (Look:) > What do you or does the visitor actually see? (,because) > why is this important, how does it work? What is the meaning? (and so…) > why should your visitor care? What does it mean to your visitor, how can the visitor contribute? Be brief, be imaginative, be true. Compare those two versions. Do they match? Do you have to change something?
  • 39. • context 2. What is concerning your audience, what is concerning the society? 3. What are the core values, considering your heritage? 4. What is the most daring ambition of your organisation? 5. Why are these values/issues/topics important for your fans? 6. Describe an issue your visitor is facing when dealing with daily life, information overflow, technology, media literacy, etc.
  • 40. • business / proposition 7. What is the value your museums is creating? 8. What are the main assets of your museum, what are you good at 9. What are the main activities? 10. How about your resources, how will they help? 11. Describe the most important relationships 12. Which distribution channels (“venues or meeting places”) does your museum use?
  • 41. E strategie wat moet je weten voor een strategie?
  • 42. E strategie strategie als verandering (-s proces) verandering = het verschil tussen de huidige situatie en de wenselijke situatie. Om dit verschil te overbruggen kun je bijvoorbeeld een stappenplan uitvoeren, met begin en einde, maar het ook benaderen als veranderingsproces (dat voortduurt, ook nadat jij weg bent). In dat geval ga je met betrokkenen en stakeholders aan de slag om de verandering te bewerkstelligen. Zorg dan voor een design sessie, workshop of eventueel een complete campagne. 
 Gebruik daarbij het ‘maken van een app’ als methode om keuzes te maken, te prioriteren, een flowchart te maken (hoe je van A naar B komt, hoe je een route aflegt door de geboden of gezochte informatie). Dit uitkomst van dit proces en de belangrijke stappen kunnen je helpen bij het bepalen van je (media)strategie.
  • 43. E Geeldrukdenken Witdrukdenken Groendrukdenken Rooddrukdenken Blauwdrukdenken • denken in macht • draagvlak • opties openhouden • netwerken • alles op papier politiek afspraak is afspraak SMART BSC PI’s druk brengt mensen in beweging declarabele dagen targets structuur • HRM-denken • family feeling • samenwerken • communiceren • immaterieel ruilen sociaal • leren • verbinden • procesdenken • mensen op een ander been zetten leren • eigenwijs • zelf kiezen • panta rhei • chaostheorie • eigen verantwoordelijkheid • intuĂŻtie lososch
  • 44. E Geeldruk denken ĂŠĂŠn ronde tafel zodat mensen er gezamenlijk aan gaan zitten met elkaar zullen praten en onderhandelen tot gezamenlijke beleidskeuzen komen en die gaan uitvoeren N.B. veel tafels van Raden van Bestuur, van politieke organen dragen deze kenmerken Blauwdruk denken meerdere tafels, zodanig dat men elkaar niet stoort, van sober materiaal makkelijk te onderhouden zodat je er efficiĂŤnt aan kunt werken (goede oppervlakte , goede hoogte) zodat opeenvolgende activiteiten snel kunnen worden overgegeven N.B. De reproductieruimte of de uitgiftebalie van een bedrijfsrestaurant dragen vaak deze kenmerken Rooddruk denken zulke tafels en een zodanig arrangement dat mensen zich prettig voelen in een aangename omgeving gemaakt van materiaal met een warme uitstraling zodat mensen uitgedaagd worden tot prestaties N.B. Sommige concepten van het ‘kantoor van de toekomst’ (een aangename, prettige omgeving) hebben hiervan kenmerken Groendruk denken zulke tafels en zo neergezet dat je van elkaar kunt leren dat je effectief denkbeelden en betekenissen kunt uitwisselen N.B. Een tafel met een ‘decision-support system’ of met allerlei hulpmiddelen voor leren en uitwisselen (flip- over/overheadprojector etc.) is hiervan een voorbeeld Witdruk denken tafels op zijn kop zetten zodat er iets onverwachts en creatiefs kan gebeuren je in elk geval niet lekker zit en nog veel overlaat……. N.B. Multifunctionele inrichtingen of landschapsopvattingen bevatten vaak kenmerken hiervan De Tafelschikking
  • 45. E 5. draagvlak 1. aandacht 2. ontvankelijk 3. begrip 4. acceptatie participatie: is vaak ook veranderingsproces bijvoorbeeld van nauwelijks of afstandelijk museumbezoek naar betrokkenheid bij het museum 6. participatie
  • 46. E MOTIVATIE CAPACITEIT GELEGENHEID Wil men het? Iets leuk vinden Belang ervan inzien (Verwachte) voldoening Waardering/erkenning Opdracht/instructie •Beloning/straf Kan men het? Fysiek •Cognitief •Financieel •(Materieel) Is men in de gelegenheid? Beschikbare tijd •Beschikbare faciliteiten •Fysieke omgeving (materieel) •Sociale omstandigheden Alleen als alle drie de factoren goed scoren zal de gewenste verandering optreden
  • 47. zorg voor een open mindset & maak het zinvol doe research, ga op zoek naar inspiratie en voorbeelden genereer ideeĂŤn: associeer, verbeeld, maak verbindingen, schrap en voeg toe ga ermee aan de slag: maak keuzes en prototypes pas het toe, test het, observeer, analyseer, evalueer, verbeter het (opnieuw) design thinking
  • 49. combineer, maak crossovers t r a n s f e r r y u m m
  • 50. werk samen, zoek partners, producten productprocesklantbenadering
  • 55. digital engagement / participation in museums 订婚或参与博物馆
  • 57. • build true relations YOUR MUSEUM
  • 58. first a movement, then followers? http://www.ted.com/talks/derek_sivers_how_to_start_a_movement Look at all the things TED.com is offering (live events, videos, website, publications…) Could your museum do the same and establish authority? • nurture your followers
  • 60. • business / proposition 5 x R: 1. Research (audience / agora / themes / topics) 2. Resources (content, creation, crowd) 3. Reach/realm (media choice, timing, communities) 4. Relations / responsibility 5. Relevance! 13.who to follow and who to involve using social media: why and how could your organisation participate in society?
 14.Who are the greatest fans and how can you maintain a (co- creation) relationship with them? 
 What’s it worth? (visits, contributions / co-creation, meta-data, money, etc.)
  • 61. • business / proposition 15. Does every step, every interaction in the journey strengthen the ‘bold promise’ of your organisation? How can you make the world a better place , which relationships can be restored?
 
 16. Are all your (digital) channels fit to have conversations about this 'bold promise'? Who is talking? 17.think of one item in your collection, one exhibition, one educational effort… and create it again, but this time with digital media.
  • 62. • your newest idea • base it on the outcome you generated with the Social Engagement Tool • use a story arc
 

  • 63. • engagement versus outreach Engagement and outreach are the pinnacle elements
 of any digital engagement strategy. although very similar, there’s a fundamental difference between both concepts. In our experience this is a key determining factor in success with any digital activity: Does it focus on strengthening relationships with your existing audience (engagement), or does the activity try to make contact with new and fresh target groups (outreach)? It is very dif cult to design activities that address both engagement and outreach at the same time. also, it is crucial for your organisation’s digital success to balance both. Too much focus on outreach might alienate your existing audience, whereas no outreach at all limits your target audience to your existing audience.
  • 64. • engagement versus outreach Outreach is about connecting with new target groups that might never have heard of you and are certainly not regular to your place. Outreach activities use your assets to connect with new target groups. Successful outreach starts with identifying where your target audience is and then setting up activities that make contact with them there. Outreach is usually done outside of the safety of your organisation’s building, website and social media presence. Outreach is successful when the target audience knows you exist and acts upon this knowledge.
  • 65. • engagement versus outreach Engagement on the other hand are all activities that take audiences already connected with you and turn them into enthusiasts for your organisation’s assets. Engagement activities go through a xed number of phases: Great content (see next part) turns contacts into interested customers who you will facilitate, invite and inspire to become engaged. Empowering engaged people and providing them with timely feedback might create enthusiasts. On an average for every 1,000 contacts you’ll have 1 enthusiast.
  • 66. • engagement versus outreach We will work in 5 groups of Âą 5 people. There are 4 things we are going to do. 1. Value creation 2. Develop the engagement journey 3. Define the activities 4. Make step by step plan You will have Âą 1.5 hour to work on this. I will be around to help you, you can ask me questions. There will be 45 minutes do discuss the outcome of your work.
  • 67. • develop the journey 1. Start small, keep it simple 2. it is about the purpose and the content, not the technique 3. think about conversations and connectivity 4. rely on passion 5. make the story nowadays and attach it to the past (historytelling) 6. make sure the story can be told again by others 7. link, relate, dare to be onconventional 8. reuse existing successes
  • 68. • How: value creation What is the contribution of your organization? What is the value of your proposition? Who is going to contribute and why, how, what? Remember what your organization is about from the previous workshop. Use the powersource, the brand and the simplied business model inspiredbycoffee.com/2015/03/consumer-journey-boardgame
  • 69. • Why: value creation - V&A • do we have the capability of delivering this, according to our assets and our existing content? • will it deliver on organisational priorities to grow revenue, reach and reputation? • will users love it? (or people, as they’re commonly known). users love it, it meets their needs fits with the museum (core text/powersource) grows revenue and reputation YES! http://www.vam.ac.uk/blog/ digital-media/thinking-small- how-small-changes-can-get- big-results
  • 70. • how: engagement journey (= story arc?) inspiredbycoffee.com/2015/03/consumer-journey-boardgame
  • 71. • how: engagement journey inspiredbycoffee.com/2015/03/consumer-journey-boardgame
  • 72. • how: develop the journey 1. What are all the ways in which you reach your audience? 2. What assets and content do you use & how to interest them? 3. What interactivity will you use to involve your audience? 4. How will you activate your audience to create value?
  • 73. • what: activities Once you know where you want to go, you’ll have to figure out what the activities, campaigns and projects are that will get you there. This what- question comprises two organisation-driven elements (your assets and audience) and two action-driven elements (engagement and outreach). Together these four form the bulk of the DEF and the scaffolding for your digital engagement strategy. • Does each individual activity strive towards one or more of the goals you specified? • Are the combined activities enough to reach your ambition? • Do all your activities acknowledge your values? A1 A3 A5 A4 A7 A6 A8 A2
  • 74. E strategie 3. in een stappenplan de stappen die je zet in je strategie kunnen van tevoren bepaald worden, als een route om je doel te bereiken. 
 Bedenk dat er veel stappenplannen te bedenken zijn, maar dat het proces zelden lineair verloopt.
  • 75. • step by step define the identity & core text formulate the purpose + ambition define your followers (who, where) define the (inter)actions where is the action, when, how much, how long? define the (cross)media usage content (resources) monitoring, what should be the result (KPI) organization, who's doing what? planning Budget: cost & earnings define the co-created value develop the customer journey
  • 76. • why, how, what A1 A3 A5 A4 A7 A6 A8 A2 define the identity & core text formulate the purpose + ambition define your followers (who, where) define the (inter)actions where is the action, when, how much, how long? define the (cross)media usage content (resources) monitoring, what should be the result (KPI) organization, who's doing what? planning Budget: cost & earnings define the co-created value dvelop the customer journey
  • 77. E 2. doel-/ volggroep (+ insights) 3. creatief concept verbinding vraag + aanbod 0. identiteit (organisatie; visie / missie / relatie) 4. content (waarover, bron, tone of voice) 5. (cross) media (keuze + inzet)6. begroting / budget 7. planning 9. conversie (wat levert ‘t op) 11. KPI + meten/ analyse 12. (recapitu)leren (social) media klok 1. doelstellingen 10.verbinden (partners / participanten) 8. activeren (voor/met wie)
  • 78. Ehoe werk je met de social media klok? • je kunt een volgorde van 1 t/m 12 aanhouden als stappenplan • na 12 begin je weer met 1; het is immers een doorgaand proces • of gebruik de ‘geforceerde associatie’: kijk hoe laat het is, kies zomaar een tijd, combineer met de wijzers verschillende nummers en bedenk wat de implicaties zijn van desbetreffende combinatie • gebruik het ook als checklist: heb je over alle consequenties nagedacht?
  • 79. E strategie : KPI 4. resultaten wat wil je eigenlijk bereiken. Wanneer is je project geslaagd: bepaal Key Performance Indicators? 
 Wat maakt dat je project gaat slagen (criteria)
 En wat nu als alles boven verwachting lukt...? Wat betekent dat voor je strategie. Stel je dan je doelen bij? Wat helpt je om die resultaten te bereiken en intussen op het juiste spoor te blijven? Maak lijstjes, in volgorde van belangrijkheid. Beperk ze. Stel prioriteiten. etc. Kunnen de resultaten je doelstellingen beĂŻnvloeden?
  • 80. E Mens Motivatie (passie, betrokkenheid, waarden) Maker(s) (co-creatie / crowdsourcing) Mixen en remixen (mash-ups, crossovers, interactie) Merk & Mare (social marketing / storytelling) Moment (aandacht, bezigheid, relevantie) Medium (bereik) Mobiliteit (van idee en memes) Mogelijkheden (kansen; topics, techniek, meeliften, issue surfen) Meten (weten, analyseren, leren) strategie: 10 x M
  • 82. E Nancy Proctor over succesfactoren As an indispensible part of the 2.0 museum, mobile supports the key indices of the museum’s success vis-Ă -vis its core mission and responsibility to the public good: • Relevance: the museum’s responsibility to make its collections, content and activities meaningful and accessible to the broadest possible audiences; • Quality: the museum’s mission to collect, preserve and interpret the invaluable artifacts and key stories, ideas and concepts that represent human culture and creativity; • Sustainability: the museum’s enduring obligation to deliver both quality and relevance to its audiences—forever. 
 (bron: Nancy Proctor Mobile Apps for Museums (e-Book: epub version))
  • 83. E strategie 5. en dus… hoe zorgen we voor relevantie? welke effecten kunnen we verwachten van onze strategie? hoe maken we het duurzaam? hoe zorgen we voor (voortdurende) kwaliteit? welke bijdrage kunnen we leveren aan het ‘verbeteren van de wereld’? welke relaties maken, herstellen of onderhouden we hiermee?
  • 84. Imagination is more important than knowledge. Knowledge is limited. Imagination encircles the world. Albert Einstein waar maken
  • 85. E 1.‘t is de beleving (niet de technologie) > functie & design > effectiviteit 2. ontwerpplan: definieer uitgangspunten (waarom > wat), publiek (wie) > gebruikers perspectief, een mobiele ervaring kan niet alles voor iedereen zijn 3. focus op sterke kanten & unieke kwaliteiten van mobiel (persoonlijk, verbonden, locatief, ‘real time’, ‘imagineering’, interacief MAAR hou ‘t simpel) 4. manage verwachtingen (workshops met stakeholders...) 5. hou ‘t uiterst simpel! wat zijn de 3 belangrijkste dingen waar uw app goed in is? 6. duurzaam: onderschat niet de creatie van inhoud, tijd- geld en menskracht verslindende moderatie. Hoe kan de organisatie zich voortzetting veroorloven? 7. Iteratief & wendbaar: Test en evalueer gedurende de ontwikkeling en implementatie APP: Aanpak, Proces, Product LoĂŻc Tallon (Pocket-Proof: planning, development, procurement and evaluation of all types of mobile interpretation tools)
  • 86. E 1. wat ga je ermee verdienen? > aandacht voor standpunt van publiek, wie is dit publiek, hoe kan jij participeren, hoe geef jij aandacht en hoe verdien jij aandacht terug? 2. werk telkens kleine stappen uit na kort intensief beraad. wees alert op voldoende aanpassingsvermogen (iteratief werken) 3. maak het duurzaam. zorg voor kleine processtappen en deel jouw succes (ook als het een misser was). Zet je partners op een sokkel. Zorg voor inkomsten (voor stakeholders en partners), zo kan je de doorontwikkeling financieren 4. hoe vul je de 5 belangrijkste functies in? (de rest kun je voorlopig schrappen) • waar ben je en wat is er te vinden • klopt de informatie? • is het relevant? • heb je iets toe te voegen / bij te dragen? • delen met vrienden / familie / overige platforms 5. zorg voor een unieke gebruikerservaring, baseer u op bestaande successen 6. promotie, PR, communicatie & community management, promotie, PR..... APP: Aanpak, Proces, Product
  • 87. E 1. research (publiek / gebruikers, ontmoetingsplekken, onderwerpen / topics) 2. reach (media keuze, timing) 3. resources (content, creatie, crowd) 4. relevance! Gebruik de methode waarmee je een app zou ontwikkelen ook eens voor een herziening van je website, tentoonstelling, afdeling educatie, webwinkel, organisatie... maar vooral om tot een goede, vereenvoudigde en vooral heldere dienst / service te komen 4 x R; de app als denkmethode
  • 88. wendbaarheid (ook in samenstellingen)
  • 91. <digital> storytelling </digital> telling history? Digital Storytelling means how to create immersive, interactive narratives across a multitude of platforms, devices, and media, including transmedia storytelling, video games, mobile apps, and second screen experiences. The way a story is told, a message is delivered, or a narrative is navigated has changed dramatically over the last few years. Stories are told through video games, interactive books, and social media. Stories are told on all sorts of different platforms and through all sorts of different devices. They're letting the user interact with the story and letting the user enter the story and (re)shape it themselves. How to plan processes for developing interactive narratives for all forms of entertainment and non-fiction purposes: education, training, information and promotion?
  • 93. <digital> storytelling </digital> I love to make museums more engagingI love to make museumsI make museumsI make
  • 94. <digital> storytelling </digital> I love to make museums more engaging
  • 95. <digital> storytelling </digital> “I am not interested in erecting a building, but in […] presenting to myself the foundations of all possible buildings.”
 Ludwig Wittgenstein schools libraries museums makers followers customers museum in the making: in the cloud, reaching out with satellite buildings
  • 96. <digital> storytelling </digital> back to the questions: Jennifer Brandel https://www.youtube.com/watch?v=Cmf193gtC-k&feature=youtu.be
  • 97. <digital> storytelling </digital> Very often we try the invite visitors to participate in our museums. Which is good of course. Yet, it is mainly the museums that have to participate in society, by sharing their stories and moreover by listening to stories, issues and questions in society. If museums can start conversations about these subjects and formulate answers together with their audience, they will become more relevant to their audience. This way, storytelling might lead to more relevancy. engagement: museum and society
  • 98. <digital> storytelling </digital> digital: big names (but hardly any women)
  • 99. <digital> storytelling </digital> storytelling ≠ knowledge exposure a lot of text but hardly any story
  • 100. <digital> storytelling </digital> #text #context #knowledge #objects #intangible #oral #history #value #experience #game # …? Telling history ≠ spelling history http://i.ebayimg.com/00/s/MTIwMFgxNjAw/z/8r4AAOSw3ydV6yPO/$_3.JPG
  • 101. <digital> storytelling </digital> Storytelling = using imagination, experience, knowledge… and curiosity http://jalopnik.com/5854568/amazing-pictures-of-an-outdoor-russian-car-museum/
  • 103. <digital> storytelling </digital> storytelling, try to be true #network #innovation #connectivity #exchange #adaptability #swarm #share #credibility #tastemakers #audience #relations
  • 104. <digital> storytelling </digital> digital storytelling Carlyn Handler Miller: "The 'digital' part of the name refers to the fact that it is supported by a diverse array of digital devices and media, including computers, digital video, the Web, wireless devices, and DVDs, just to name a few examples. And the 'storytelling' part of the name refers to the fact that these new forms of fiction are narratives, too, just like the older forms. They depict characters in a series of compelling events, following the action from the inception of the drama to the conclusion." Interactivity changes everything. […]"older forms of narrative, events happen in a fixed order: A follows B follows C and so on. The story is depicted in a fixed linear manner; it never changes. But these new types of stories do not have a fixed linearity. Instead, they call for back-and-forth communication between the audience and the material, wherein the story changes and is shaped by these communications. In other words, audience members have an active relationship with the narrative. They are expected to make choices as the story unfolds, and these choices have the potential to determine a number of critical things about the characters they encounter and the story they are moving through." "This one factor, interactivity, dramatically changes not only the way stories are told, but also the way the audience experiences them. The relationship between the audience and story is so different from linear narrative, so much more intimate and personal, that we cannot even comfortably use the word 'audience' here. Instead, we use terms like 'user', 'player', or 'participant'."
  • 105. <digital> storytelling </digital> digital media Impact on Storytelling * Break the Fourth Wall * Blur Fiction and Reality * Vastly Expand the Story Universe * Offer Deeply Immersive Experiences * Allow for New Kinds of Participation * Instill Characters with Artificial Intelligence Types of Digital Storytelling * Making Make-Believe "Real" * The "Distributed Narrative" Approach * Immersive Worlds https://www.writersstore.com/tales-from-the-digital-frontier-breakthroughs-in-storytelling/
  • 107. <digital> storytelling </digital> telling history? Connectivity Metcalfe's law: n(n − 1)/2 also counts for digital 1 5 10 12 66 500 124750
  • 108. <digital> storytelling </digital> telling history? excentricity we're here This is where it happens! Think excentric! contribute to important issues, trends, networks, startups, dare to distinguish
  • 109. <digital> storytelling </digital> - Stories can enable us to find similarities between ourselves and others, real, virtual, imagined… - Stories can confirm a truth that enhances our sense of who we are as human beings, to confirm stories of who we are (we all want confirmation that makes sense of our lives) - Stories can let us care about - really emotional, intellectual, aesthetic - things that are valuable for us; there is no one you can't love, once you've heard their story - ensure there is a constant directive, a road map, a route that includes the central theme - give your audience not 4, but 2 + 2. Encourage the urge to finish the story, to help, to care, to fill in ... - stories have to contain the most important ingredient: surprise - Stories can bridge the boundaries of time, they can connect the past, the present and the future. Stories can connect. museums should connect. The power of stories
  • 110. <digital> storytelling </digital> who's story? no single story? new identities
  • 111. <digital> storytelling </digital> true and fair stories to beleive in
  • 112. <digital> storytelling </digital> Why digital? the L.I.S.T. model ( r e a l ) T i m e / m o m e n t S o c i a l I n t e r a c t i o n ( m e t a ) I n f o r m a t i o n / I n t e r f a c e ( p o s i t i o n ) L o c a t i o n / P l a c e meetings stories e x p e r i e n c e s c o n v e r s a t i o n s
  • 113. <digital> storytelling </digital> The dimensions of time and space were in crisis at the end of the 20th century. There was the acceleration of transport and information but not widely access to it. Internet is the answer to this crisis and therefore so successful. Digital interaction has transformed the archaic dimensions Space and Time into operational interaction in which information, position and Time/ moment are aligned. These STIP (LIST) dimensions are mutually reinforcing; from Google Earth and Layar to Foursquare and TomTom. Digital interaction makes the Here and Now for all of us to an emotional dimension that can be experienced and operationalized. From the Now man builds his world. The man who originated a spatial entity has media at his disposal which he can connect him to the world, can help him build this world and influence it from there and then. Johannes Bongers (Bureau S.) 2005 Why digital? the L.I.S.T. model
  • 114. <digital> storytelling </digital> Significant value of storytelling value exchange, value (co)creation Aesthetic Value Historic Value Scientific Value Social Value Nature of Significance Degree of Significance Rarity Representativeness The Assessment Criteria for Cultural Heritage Significance
  • 115. <digital> storytelling </digital> value exchange, value (co)creation Why storytelling? • do we have the capability of delivering this, according to our assets and our existing content? • will it deliver on organisational priorities to grow revenue, reach and reputation? • will users love it? (or people, as they’re commonly known). users love it, it meets their needs fits with the museum (core text/powersource) grows revenue and reputation YES! http://www.vam.ac.uk/blog/ digital-media/thinking-small- how-small-changes-can-get- big-results
  • 117. <digital> storytelling </digital> telling history? http://edtechteacher.org/8-steps-to-great-digital-storytelling-from-samantha-on-edudemic/
  • 121. <digital> storytelling </digital> 6 x L ( 3 x 2) x L Loose Listen Like-wise Learn (lifelong) (L.A.T.) relations be Loved Loyalty And Trust
  • 122. <digital> storytelling </digital> “Narrativity is a term that describes the degree of ‘storyness’ of a text.” (not of an object, or a (historic) person, site or event?) narrativity
  • 123. <digital> storytelling </digital> the narrator and his changing role
  • 124. <digital> storytelling </digital> matter of perspective standpoint and focalisation
  • 125. <digital> storytelling </digital> space and possibility to cross borders (philosophicly) How can stories be folded onto physical space in order to create memorable human experiences and produce places that have distinct identities?
 How can theories of space and theories of narrative inform each other? How can physical and virtual worlds be combined, to produce multi-sensory environments? Where is the agency and who or what are the actants? What is the role of user participation? How can narrative environments address social, economic and environmental sustainability? narrativity in context (of location)
  • 126. <digital> storytelling </digital> communication between the duration of the telling and the period of the story being told duration and period
  • 127. <digital> storytelling </digital> communication between the duration of the telling and the period of the story being told duration and period
  • 128. <digital> storytelling </digital> Your story short maybe they search for instant identity? Think about the most precious, famous or otherwise spectacular object or cultural heritage you know or own…
 write a tweet about this, in which you summarise the utmost essence in 140 characters… example:
  • 129. <digital> storytelling </digital> How did you use twitter? For whom was it? did you think of followers or an audience? Was it a stand alone text, or did it contain a link? Did you shorten this link? Did you mention someone? Was your tweet engaging? How? Was there dynamic in the conversation? Did you write (think) intuitively? Why is this important? Like you
  • 130. <digital> storytelling </digital> Be concise What difference does it make if you live in a pisturesque little outhouse surrounded by 300 feeble minded goats and youre faitthful dog…? The question is: can you write? Ernest Hemingway How to write for the episodes of your story Be imaginative You have to try very hard not to imagine that the iron horse is a real creature. You hear it breathing when it rests, groaning when it has to leave, and yapping when it's under way… Along the track it jettisons its dung of burning coals and its urine of boiling water; … its breath passes over your head in beautiful clouds of white smoke which are torn to shreds on the trackside trees. Novelist Victor Hugo, describing a train
  • 131. <digital> storytelling </digital> How to engage with your writings Be brief I have made this letter longer than usual only because I have not had the time to make it shorter Blaise Pascal, 17th-century philosopher (Winston Churchill quoted him) Be direct I am hurt. A plague o'both your houses! I am sped. Mercutio in Romeo and Juliet Be curious, true, thoughtful, interested, generous… Do you like our redesign? Our intern Marlieke made it in our MuseumLab!
  • 132. <digital> storytelling </digital> The art of copywriting writing is thinking visual (with a small amount of text), is looking through the eyes of your audience
  • 133. <digital> storytelling </digital> From museum text to copy "Communication is conversation. Not dictating, but speaking with. And listening."
  • 135. <digital> storytelling </digital> from entertainment to serious gaming
  • 136. <digital> storytelling </digital> from loosing memories to remembrance
  • 137. <digital> storytelling </digital> 3D reproduction and markers: smart replicas
  • 140. <digital> storytelling </digital> the art of listening (to chairs)
  • 141. E vraagarticulatie: maar wat was nu precies je vraag? heb ik je goed begrepen als ik het versta als… ?