This document provides instructions on using various commands and tools in Autodesk 3ds Max for geometry creation, modification, and rendering. It covers topics such as viewports, basic geometric shapes like boxes and spheres, splines, mesh editing, modifiers, and lighting/camera settings. Step-by-step explanations are provided for commands to create, manipulate, and render 3D models. The document is intended as a tutorial for learning essential 3ds Max functions.