This document discusses the architecture and operation of processing units. It begins by outlining fundamental concepts like how the processor fetches and executes instructions sequentially using the program counter. It then describes the execution of a single instruction through fetch, execution, and incrementing the program counter phases. The document details the components involved in instruction execution like registers, arithmetic logic unit, and memory. It explains the sequencing of control signals to perform operations like register transfers, arithmetic/logic, and memory access. The document compares hardwired and microprogrammed approaches to control and their advantages/disadvantages. It concludes with details on arithmetic operations like addition, subtraction, overflow detection, and fast addition techniques.
2. Fundamental Concepts
Processor fetches one instruction at a time and perform the
operation specified.
Instructions are fetched from successive memory locations
until a branch or a jump instruction is encountered.
Processor keeps track of the address of the memory
location containing the next instruction to be fetched using
Program Counter (PC).
Instruction Register (IR)
3. Executing an Instruction
Fetch the contents of the memory location pointed to by
the PC. The contents of this location are loaded into the
IR (fetch phase).
IR ← [[PC]]
Assuming that the memory is byte addressable,
increment the contents of the PC by 4 (fetch phase).
PC ← [PC] + 4
Carry out the actions specified by the instruction in the
IR (execution phase).
5. Executing an Instruction
Transfer a word of data from one processor register to
another or to the ALU.
Perform an arithmetic or a logic operation and store the
result in a processor register.
Fetch the contents of a given memory location and load
them into a processor register.
Store a word of data from a processor register into a given
memory location.
Register Transfers
For each register two control signals are used
1. To place the contents of that register on the bus
2. To load the data on the bus into register
The input and output of register are connected to the bus via
switches controlled by the signals Rin and Rout
6.
7. Performing an Arithmetic or Logic Operation
The ALU is a combinational circuit that has no
internal storage.
ALU gets the two operands from MUX and bus. The
result is temporarily stored in register Z.
What is the sequence of operations to add the
contents of register R1 to those of R2 and store the
result in R3?
1. R1out, Yin
2. R2out, SelectY, Add, Zin
3. Zout, R3in
8. Fetching a Word from Memory
Address into MAR; issue Read operation; data into MDR.
Memory-Function-Completed (MFC)
9.
10. Execution of Branch Instructions
A branch instruction replaces the contents of PC with the
branch target address, which is usually obtained by adding
an offset X given in the branch instruction.
The offset X is usually the difference between the branch
target address and the address immediately following the
branch instruction.
Conditional branch
Step Action
1 PCou
t
, MAR
in
, Read
,
Select4,Add, Zi
n
2 Zou
t
, PCi
n
, Y
in
, WM
F
C
3 MDR
out
, IRi
n
4 Offset-field-of-IR
out
, Add
,
Z
in
5 Zou
t
, PCi
n
, En
d
Figure 7.7. Control sequence for an unconditional branch instruction.
11. Multiple-Bus Organization
Register file:all general purpose registers are
combined
Buses A and B:used to transfer the source operands
to the ALU
Step Action
1 PCout, R=B, MAR in, Read, IncPC
2 WMFC
3 MDRoutB, R=B, IRin
4 R4outA, R5outB, SelectA, Add, R6in, End
Figure 7.9. Control sequence for the instruction.
Add R4,R5,R6,for the three-bus organization
13. To execute instructions, the processor must have some means of
generating the control signals needed in the proper sequence.
Two categories: hardwired control and microprogrammed control
Hardwired system can operate at high speed; but with little
flexibility.
Control Unit Organization
CLK
Clock
Control step
IR
encoder
Decoder/
Control signals
codes
counter
inputs
Condition
External
14. Detailed Block Description
Step Decoder :provides
seperate signal line for
each step or time slot in
the ccontrol sequence.
Instruction decoder :o/p
consists of a seperate
line for each machine
instruction.
For any instruction in IR,
one of the output lines
INS1 through INSm is
set to 1,all other lines are
set to 0
Input signals to the
encoder block are
combined to generate
the individual control
signals
Yin,Pcout,ADD,End etc
16. ADVANTAGES
Hardwired Control Unit is fast because control signals are
generated by combinational circuits.
The delay in generation of control signals depends upon the
number of gates.
DISADVANTAGES
more complex will be the design of control unit.
Modifications in control signal are very difficult. That means it
requires rearranging of wires in the hardware circuit.
It is difficult to correct mistake in original design or adding new
feature in existing design of control unit.
19. Control signals are generated by a program similar to
machine language programs.
Control Word (CW):is a word whose individual bits represent
the various control signals; Each step of the instruction
execution is represented by a control word with all of the bits
corresponding to the control signals needed for the step set
to one.
Microroutine:a sequence of CW’s corresponding to the
control sequence of a machine instruction
microinstruction:individual control words in microroutine,
consists of:
One or more micro-operations to be executed.
Address of next microinstruction to be executed.
20.
21. Control store: micro routines for
all instructions in the instruction
set of a computer are stored
22. The previous organization cannot handle the situation when the
control unit is required to check the status of the condition
codes or external inputs to choose between alternative courses
of action.
Use conditional branch microinstruction.
Address Microinstruction
0 PCout , MARin , Read,Select4,Add, Zin
1 Zout , PCin , Yin , WMFC
2 MDRout , IRin
3 Branchto startingaddress of appropriate microroutine
. ... .. ... ... .. ... .. ... ... .. ... ... .. ... .. ... ... .. ... .. ... ... .. ... ..
25 If N=0, then branchto microinstruction 0
26 Offset-field-of-IRout , SelectY, Add, Zin
27 Zout , PCin , End
Figure 7.17. Microroutine for the instruction Branch<0.
23. Figure 7.18. Organization of the control unit to allow conditional branching in the
microprogram.
Control
store
Clock
generator
Starting and
branch address Condition
codes
inputs
External
CW
IR
mPC
24. Microinstructions
A straightforward way to structure microinstructions is to
assign one bit position to each control signal.
However, this is very inefficient.
The length can be reduced: most signals are not needed
simultaneously, and many signals are mutually exclusive.
All mutually exclusive signals are placed in the same group
in binary coding.
26. Further Improvement
Vertical organization:
1. each micro instruction specify only a small number of control
functions.
2. Slower operating speed due to the need of more micro
instructions to perform the desired function.
3. less hardware is needed to handle the execution of
microinstructions.
Horizontal organization:
1. each micro instruction specify many control signals.
2. its useful when higher operating speed is desired and the
machine structure allows parallel use of resources
27. Microprogram sequencing
Several operations execute with varying addressing modes
• For example, consider ADD r1, r2, r3; ADD (r1), r2,r3; ADD x(r1), r2,
r3; and ADD (r1)+, r2, r3
• two disadvantages:
Ø Having a separate microroutine for each machine instruction results in
a large total number of microinstructions and a large control store.
Ø Longer execution time because it takes more time to carry out the
required branches.
§ a separate microroutine for each combination of instruction would
produce considerable duplication of common parts.
§ Organize the micro program so that the micro routines share as many
common parts as possible.
28. Prefetching microinstructions
Microprogrammed control leads to a slower operating speed
because of the time it take to fetch microinstructions from
control store.
Avoid this by prefetching the next microinstruction while the
current one is executed.
prefetching the microinstruction had some difficulties like the
status flags and the result of the current microinstruction are
needed to determine the address of next microinstruction.
Thus a straight forward prefetching occasionally prefetches
wrong microinstruction.
In this case the fetch must be repeated with correct address.
29. emulation
Allows us to replace obsolete equipment with more up
to date machines.
If the replacement computer fully emulates the original
one then no software changes have have to be made to
run existing programs.
Facilitates transition to new computer system with
minimal disruption.
30. ADVANTAGES
The design of micro-program control unit is less complex
because micro-programs are implemented using software
routines.
The micro-programmed control unit is more flexible because
design modifications, correction and enhancement is easily
possible.
The new or modified instruction set of CPU can be easily
implemented by simply rewriting or modifying the contents of
control memory.
The fault can be easily diagnosed in the micro-program
control unit using diagnostics tools by maintaining the
contents of flags, registers and counters.
31. DISADVANTAGES
The micro-program control unit is slower than hardwired
control unit.
That means to execute an instruction in micro-program
control unit requires more time.
The micro-program control unit is expensive than hardwired
control unit in case of limited hardware resources.
The design duration of micro-program control unit is more
than hardwired control unit for smaller CPU.
34. Signed Numbers
Left most bit is sign bit
0 means positive
1 means negative
+18 = 00010010
-18 = 10010010
•To compute representation of a negative number faster, find the
representation of its absolute value in n bits.
•invert all bits of this number and add 1 to it.
•For example, −10 in 8 bits
10 in 8 bits is 00001010.
Invert all bits to get: 11110101.
Add 1 to it to get: 11110110.
2’s complement number system
35. Addition/subtraction of signed numbers
si =
ci +1 =
13
7
+ Y
1
0
0
0
1
0
1
1
0
0
1
1
0
1
1
0
0
1
1
0
1
0
0
1
0
0
0
0
1
1
1
1
0
0
0
0
1
1
1
1
Example:
1
0= = 0
0
1 1
1
1 1 0 0
1
1 1 10
xi yi Carry-in ci Sumsi Carry-outci+1
X
Z
+ 6 0+
xi
yi
si
Carry-out
ci+1
Carry-in
ci
xi
yi
ci
xi
yi
ci
xi
yi
ci
xi
yi
ci xi yi ciÅ Å=+ + +
yi
ci
xi
ci
xi
yi+ +
At the ith stage:
Input:
ci is the carry-in
Output:
si is the sum
ci+1 carry-out to (i+1)st
state
36. Addition logic for a single stage
Full Adder (FA): Symbol for the complete circuit for a single stage of addition.
Full adder
(FA)
ci
ci 1+
s
i
Sum Carry
yi
xi
c
i
yi
xi
c
i
yi
x
i
xi
ci
yi
si
c
i 1+
37. n-bit adder
•Cascade n full adder (FA) blocks to form a n-bit adder.
•Carries propagate or ripple through this cascade, n-bit ripple carry adder.
FA c0
y1
x1
s1
FA
c 1
y0
x0
s0
FA
cn 1-
y n 1-
xn 1-
cn
sn 1-
Most significant bit
(MSB) position
Least significant bit
(LSB) position
Carry-in c0 into the LSB position provides a convenient way to perform subtraction.
K n-bit adder
K n-bit numbers can be added by cascading k n-bit adders.
n-bit c
0
yn
xn
s
n
cn
y0
xn 1-
s
0
ckn
s
k 1-( )n
x0
yn 1-
y2n 1-
x2n 1-
ykn 1-
s
n 1-
s
2n 1-
s
kn 1-
xkn 1-
adder
n-bit
adder
n-bit
adder
Each n-bit adder forms a block, so this is cascading of blocks.
Carries ripple or propagate through blocks, Blocked Ripple Carry Adder
38. n-bit subtractor
FA 1
y
1
x
1
s
1
FA
c
1
y
0
x
0
s
0
FA
c
n 1-
y
n 1-
x
n 1-
c
n
s
n 1-
Most significant bit
(MSB) position
Least significant bit
(LSB) position
•Recall X – Y is equivalent to adding 2’s complement of Y to X.
•2’s complement is equivalent to 1’s complement + 1.
•X – Y = X + Y + 1
•2’s complement of positive and negative numbers is computed
similarly.
39. n-bit adder/subtractor
•Add/sub control = 0, addition.
•Add/sub control = 1, subtraction.
Add/Sub
control
n-bit adder
x
n 1-
x
1
x
0
c
n
s
n 1- s
1
s
0
c
0
y
n 1-
y
1
y
0
40. Detecting overflows
Overflows can only occur when the sign of the two operands
is the same.
Overflow occurs if the sign of the result is different from the
sign of the operands.
Recall that the MSB represents the sign.
xn-1, yn-1, sn-1 represent the sign of operand x, operand y and result s
respectively.
Circuit to detect overflow can be implemented by the
following logic expressions:
111111 −−−−−− += nnnnnn syxsyxOverflow
1−⊕= nn ccOverflow
41. Computing the add time
Consider 0th stage:
x0
y0
c0
c1
s0
FA
•c1 is available after 2 gate delays.
•s1 is available after 1 gate delay.
c
i
yi
xi
c
i
yi
x
i
xi
ci
yi
si
c
i 1+
Sum Carry
42. Computing the add time (contd..)
x0
y0
s2
FA
x0 y0x0
y0
s1
FA
c2
s0
FA
c1c3
c0
x0
y0
s3
FA
c4
Cascade of 4 Full Adders, or a 4-bit adder
•s0 available after 1 gate delays, c1 available after 2 gate delays.
•s1 available after 3 gate delays, c2 available after 4 gate delays.
•s2 available after 5 gate delays, c3 available after 6 gate delays.
•s3 available after 7 gate delays, c4 available after 8 gate delays.
For an n-bit adder, sn-1 is available after 2n-1 gate delays ,cn is
available after 2n gate delays.
43. Fast addition
Recall the equations:
iiiiiii
iiii
cycxyxc
cyxs
++=
⊕⊕=
+1
Second equation can be written as:
iiiiii cyxyxc )(1 ++=+
We can write:
iiiiii
iiii
yxPandyxGwhere
cPGc
+==
+=+1
•Gi is called generate function and Pi is called propagate function
•Gi and Pi are computed only from xi and yi and not ci, thus they can be
computed in one gate delay after X and Y are applied to the inputs of an n-
bit adder.
44. Carry lookahead
ci +1 = Gi + Pi ci
ci = Gi −1 + Pi −1ci −1
⇒ ci+1 = Gi + Pi (Gi −1 + Pi −1ci −1)
continuing
⇒ ci+1 = Gi + Pi (Gi −1 + Pi −1(Gi − 2 + Pi− 2ci −2 ))
until
ci+1 = Gi + PiGi −1 + Pi Pi−1Gi −2 + .. + Pi Pi −1..P1G0 + Pi Pi −1...P0c0
•All carries can be obtained 3 gate delays after X, Y and c0 are applied.
-One gate delay for Pi and Gi
-Two gate delays in the AND-OR circuit for ci+1
•All sums can be obtained 1 gate delay after the carries are computed.
•Independent of n, n-bit addition requires only 4 gate delays.
•This is called Carry Lookahead adder.
45. Carry-lookahead adder
Carry-lookahead logic
B cell B cell B cell B cell
s
3
P3
G3
c
3
P2
G2
c
2
s
2
G
1
c
1
P
1
s
1
G
0
c
0
P
0
s
0
.c4
x
1
y
1
x
3
y
3
x
2
y
2
x
0
y
0
G i
c
i
..
.
P i
s i
x i
y i
B cell
4-bit
carry-lookahead
adder
B-cell for a single stage
C1=G0+P0C0
C2=G1+P1G0+P1P0C0
C3=G2+P2G1+P2P1G0+P2P1P0C0
C4=G3+P3G2+P3P2G1+P3P2P1G0+P3P2P1P0C0
46. Blocked Carry-Lookahead adder
c4 = G3 + P3G2 + P3P2G1 + P3P2 P1G0 + P3P2 P1P0c0
Carry-out from a 4-bit block can be given as:
Rewrite this as:
P0
I
= P3P2 P1P0
G0
I
= G3 + P3G2 + P3P2G1 + P3P2P1G0
Subscript I denotes the blocked carry lookahead and identifies the block.
Cascade 4 4-bit adders, c16 can be expressed as:
c16 = G3
I
+ P3
I
G2
I
+ P3
I
P2
I
G1
I
+ P3
I
P2
I
P1
0
G0
I
+ P3
I
P2
I
P1
0
P0
0
c0
In order to add operands longer than 4 bits, we can cascade 4-
bit Carry-Lookahead adders. Cascade of Carry-Lookahead
adders is called Blocked Carry-Lookahead adder.
47. Blocked Carry-Lookahead adder
Carry-lookahead logic
4-bit adder 4-bit adder 4-bit adder 4-bit adder
s15-12
P3
IG3
I
c12
P2
IG2
I
c8
s11-8
G1
I
c4
P1
I
s7-4
G0
I
c0
P0
I
s3-0
c16
x15-12
y15-12
x11-8
y11-8
x7-4
y7-4
x3-0
y3-0
.
After xi, yi and c0 are applied as inputs:
- Gi and Pi for each stage are available after 1 gate delay.
- PI is available after 2 and GI after 3 gate delays.
- All carries are available after 5 gate delays.
- c16 is available after 5 gate delays.
- s15 which depends on c12 is available after 8 (5+3)gate delays (Recall that
for a 4-bit carry lookahead adder, the last sum bit is available 3 gate delays
after all inputs are available)
49. Multiplication of unsigned numbers
Product of 2 n-bit numbers is at most a 2n-bit number.
Unsigned multiplication can be viewed as addition of shifted versions of the
multiplicand.
50. Multiplication of unsigned numbers (contd..)
Rules to implement multiplication are:
If the 0th bit of multiplier is 1, then add the multiplicand with 0
If the 0th bit of multiplier is 0 ,then current partial product is 0.
If the ith bit (except 0th bit) of the multiplier is 1, shift the
multiplicand and add the shifted multiplicand to the current
value of the partial product.
Hand over the partial product to the next stage
If the ith bit of the multiplier is 0, shift the multiplicand and add
the current partial product to the 0.
Value of the partial product at the start stage is 0.
51. Multiplication of unsigned numbers
ith multiplier bit
carry incarry out
jth multiplicand bit
Bit of incoming partial product (PPi)
Bit of outgoing partial product (PP(i+1))
FA
Typical multiplication cell
52. Combinational array multiplier
Multiplicand
m 3
m 2
m 1
m 00 0 0 0
q3
q 2
q 1
q0
0
p 2
p 1
p 0
0
0
0
p3
p 4
p 5
p 6
p 7
PP1
PP2
PP3
(PP0)
,
Product is: p7,p6,..p0
Multiplicand is shifted by displacing it through an array of adders.
53. Combinatorial array multipliers are:
Extremely inefficient.
Have a high gate count for multiplying numbers of practical
size such as 32-bit or 64-bit numbers.
Perform only one function, namely, unsigned integer
product.
Improve gate efficiency by using a mixture of combinatorial
array techniques and sequential techniques requiring less
combinational logic.
54. Sequential Circuit Multiplier
q
n 1-
m
n 1-
n-bit
Adder
Multiplicand M
Control
sequencer
Multiplier Q
0
C
Shift right
Register A (initially 0)
Add/Noadd
control
a
n 1-
a
0
q
0
m
0
0
MUX
57. Signed Multiplication
Considering 2’s-complement signed operands,
Extend the sign bit value of the multiplicand to the left as far as the
product will extend
(-13)(+11)
1
0
11 11 1 1 0 0 1 1
110
110
1
0
1000111011
000000
1100111
00000000
110011111
13-( )
143-( )
11+( )
58. Signed Multiplication
For a negative multiplier, a straightforward solution is
to form the 2’s-complement of both the multiplier and
the multiplicand and proceed as in the case of a
positive multiplier.
This is possible because complementation of both
operands does not change the value or the sign of
the product.
A technique that works equally well for both negative
and positive multipliers – Booth algorithm.
59. Booth Algorithm
Multiplier
Bit i Bit i 1-
V ersion of multiplicand
selected by bit
0
1
0
0
01
1 1
0 M
1+ M
1 M
0 M
Booth multiplier recoding table.
X
X
X
X
Booth multiplication with a negative multiplier.
01
0
1 1 1 1 0 1 1
0 0 0 0 0 0 0 0 0
00
0110
0 0 0 0 1 1 0
1100111
0 0 0 0 0 0
01000 11111
1
1
0 1 1 0 1
1 1 0 1 0 6-( )
13+( )
X
78-( )
+11- 1-
2's complement of
the multiplicand
61. Bit-Pair Recoding of Multipliers
Bit-pair recoding halves the maximum number of
summands (versions of the multiplicand).
1+1
(a) Example of bit-pair recoding derived from Booth recoding
0
000
1 1 0 1 0
Implied 0 to right of LSB
1
0
Sign extension
1
21
62. 1-
0000
1 1 1 1 1 0
0 0 0 0 11
1 1 1 1 10 0
0 0 0 0 0 0
0000 111111
0 1 1 0 1
0
1 010011111
1 1 1 1 0 0 1 1
0 0 0 0 0 0
1 1 1 0 1 1 0 0 1 0
0
1
0 0
1 0
1
0 0
0
0 1
0
0 1
10
0
010
0 1 1 0 1
11
1-
6-( )
13+( )
1+
78-( )
1- 2-
´
Figure 6.15. Multiplication requiring only n/2 summands.
i 1+ i 1
(b) Table of multiplicand selection decisions
selected at positioni
MultiplicandMultiplier bit-pair
i
0
0
1
1
1
0
1
0
1
1
1
1
0
0
0
1
1
0
0
1
0
0
1
Multiplier bit on the right
0 0 X M
1+
1
1+
0
1
2
2+
X M
X M
X M
X M
X M
X M
X M
63. Carry-Save Addition of Summands
CSA speeds up the addition process.
P7 P6 P5 P4 P3 P2 P1 P0
65. Consider the addition of many summands, we can:
Ø Group the summands in threes and perform carry-save addition
on each of these groups in parallel to generate a set of S and C
vectors in one full-adder delay
Ø Group all of the S and C vectors into threes, and perform carry-
save addition on them, generating a further set of S and C
vectors in one more full-adder delay
Ø Continue with this process until there are only two vectors
remaining
Ø They can be added in a RCA or CLA to produce the desired
product
66. Figure 6.17. A multiplication example used to illustrate carry-save addition as shown in Figure 6.18.
100 1 11
100 1 11
100 1 11
11111 1
100 1 11 M
Q
A
B
C
D
E
F
(2,835)
X
(45)
(63)
100 1 11
100 1 11
100 1 11
000 1 11 111 0 00 Product
67. Figure 6.18. The multiplication example from Figure 6.17 performed using carry-save addition.
00000101 0 10
10010000 1 11 1
+
1000011 1
10010111 0 10 1
0110 1 10 0
00011010 0 00
10001011 1 0 1
110001 1 0
00111100
00110 1 10
11001 0 01
100 1 11
100 1 11
100 1 11
00110 1 10
11001 0 01
100 1 11
100 1 11
100 1 11
11111 1
100 1 11 M
Q
A
B
C
S
1
C
1
D
E
F
S
2
C
2
S1
C
1
S2
S
3
C3
C2
S4
C
4
Product
x
69. Longhand Division Steps
Position the divisor appropriately with respect to the
dividend and performs a subtraction.
If the remainder is zero or positive, a quotient bit of 1 is
determined, the remainder is extended by another bit of
the dividend, the divisor is repositioned, and another
subtraction is performed.
If the remainder is negative, a quotient bit of 0 is
determined, the dividend is restored by adding back the
divisor, and the divisor is repositioned for another
subtraction.
71. Circuit Arrangement
Figure 6.21. Circuit arrangement for binary division.
qn-1
Divisor M
Control
Sequencer
Dividend Q
Shift left
N+1 bit
adder
q0
Add/Subtract
Quotient
Setting
A
m00 mn-1
a0an
an-1
72. Restoring Division
Shift A and Q left one binary position
Subtract M from A, and place the answer back in A
If the sign of A is 1, set q0 to 0 and add M back to A
(restore A); otherwise, set q0 to 1
Repeat these steps n times
74. Nonrestoring Division
Avoid the need for restoring A after an
unsuccessful subtraction.
Step 1: (Repeat n times)
Ø If the sign of A is 0, shift A and Q left one bit position and
subtract M from A; otherwise, shift A and Q left and add
M to A.
Ø Now, if the sign of A is 0, set q0 to 1; otherwise, set q0 to 0.
Step2: If the sign of A is 1, add M to A
77. Fractions
If b is a binary vector, then we have seen that it can be interpreted as an unsigned
integer by:
V(b) = b31.231 + b30.230 + bn-3.229 + .... + b1.21 + b0.20
This vector has an implicit binary point to its immediate right:
b31b30b29....................b1b0. implicit binary point
Suppose if the binary vector is interpreted with the implicit binary point is just left of
the sign bit:
implicit binary point .b31b30b29....................b1b0
The value of b is then given by:
V(b) = b31.2-1 + b30.2-2 + b29.2-3 + .... + b1.2-31 + b0.2-32
78. Range of fractions
The value of the unsigned binary fraction is:
V(b) = b31.2-1 + b30.2-2 + b29.2-3 + .... + b1.2-31 + b0.2-32
The range of the numbers represented in this format is:
In general for a n-bit binary fraction (a number with an assumed binary point at
the immediate left of the vector), then the range of values is:
9999999998.021)(0 32
≈−≤≤ −
bV
n
bV −
−≤≤ 21)(0
79. Scientific notation
•Previous representations have a fixed point. Either the point is to the immediate
right or it is to the immediate left. This is called Fixed point representation.
•Fixed point representation suffers from a drawback that the representation can only
represent a finite range (and quite small) range of numbers.
A more convenient representation is the scientific representation, where
the numbers are represented in the form:
x = m1.m2m3m4 × b±e
Components of these numbers are:
Mantissa (m), implied base (b), and exponent (e)
80. Significant digits
A number such as the following is said to have 7 significant digits
x = ±0.m1m2m3m4m5m6m7 × b±e
Fractions in the range 0.0 to 0.9999999 need about 24 bits of precision (in binary).
For example the binary fraction with 24 1’s:
111111111111111111111111 = 0.9999999404
Not every real number between 0 and 0.9999999404 can be represented by a 24-bit
fractional number.
The smallest non-zero number that can be represented is:
000000000000000000000001 = 5.96046 x 10-8
Every other non-zero number is constructed in increments of this value.
81. Sign and exponent digits
•In a 32-bit number, suppose we allocate 24 bits to represent a fractional
mantissa.
•Assume that the mantissa is represented in sign and magnitude format,
and we have allocated one bit to represent the sign.
•We allocate 7 bits to represent the exponent, and assume that the
exponent is represented as a 2’s complement integer.
•There are no bits allocated to represent the base, we assume that the
base is implied for now, that is the base is 2.
•Since a 7-bit 2’s complement number can represent values in the range
64 to 63, the range of numbers that can be represented is:
0.0000001 x 2-64 < = | x | <= 0.9999999 x 263
•In decimal representation this range is:
0.5421 x 10-20 < = | x | <= 9.2237 x 1018
82. A sample representation
Sign Exponent Fractional mantissa
bit
1 7 24
•24-bit mantissa with an implied binary point to the immediate left
•7-bit exponent in 2’s complement form, and implied base is 2.
83. Normalization
If the number is to be represented using only 7 significant mantissa digits,
the representation ignoring rounding is:
Consider the number: x = 0.0004056781 x 1012
x = 0.0004056 x 1012
If the number is shifted so that as many significant digits are brought into
7 available slots:
x = 0.4056781 x 109 = 0.0004056 x 1012
Exponent of x was decreased by 1 for every left shift of x.
A number which is brought into a form so that all of the available mantissa digits
are optimally used (this is different from all occupied which may not hold), is
called a normalized number.
Same methodology holds in the case of binary mantissas
0001101000(10110) x 28 = 1101000101(10) x 25
84. Normalization (contd..)
•A floating point number is in normalized form if the most significant 1 in the
mantissa is in the most significant bit of the mantissa.
•All normalized floating point numbers in this system will be of the form:
0.1xxxxx.......xx
Range of numbers representable in this system, if every number must be
normalized is:
0.5 x 2-64 <= | x | < 1 x 263
85. Normalization, overflow and underflow
The procedure for normalizing a floating point number is:
Do (until MSB of mantissa = = 1)
Shift the mantissa left (or right)
Decrement (increment) the exponent by 1
end do
Applying the normalization procedure to: .000111001110....0010 x 2-62
gives: .111001110........ x 2-65
But we cannot represent an exponent of –65, in trying to normalize the number we
have underflowed our representation.
Applying the normalization procedure to: 1.00111000............x 263
gives: 0.100111..............x 264
This overflows the representation.
86. Changing the implied base
So far we have assumed an implied base of 2, that is our floating point
numbers are of the form:
x = m 2e
If we choose an implied base of 16, then:
x = m 16e
Then:
y = (m.16) .16e-1 (m.24) .16e-1 = m . 16e = x
•Thus, every four left shifts of a binary mantissa results in a decrease of 1 in a base
16 exponent.
•Normalization in this case means shifting the mantissa until there is a 1 in the first
four bits of the mantissa.
87. Excess notation
•Rather than representing an exponent in 2’s complement form, it turns out to be
more beneficial to represent the exponent in excess notation.
•If 7 bits are allocated to the exponent, exponents can be represented in the range
of -64 to +63, that is:
-64 <= e <= 63
Exponent can also be represented using the following coding called as excess-64:
E’ = Etrue + 64
In general, excess-p coding is represented as:
E’ = Etrue + p
True exponent of -64 is represented as 0
0 is represented as 64
63 is represented as 127
This enables efficient comparison of the relative sizes of two floating point numbers.
88. IEEE notation
IEEE Floating Point notation is the standard representation in use. There
are two representations:
- Single precision.
- Double precision.
Both have an implied base of 2.
Single precision:
- 32 bits (23-bit mantissa, 8-bit exponent in excess-127 representation)
Double precision:
- 64 bits (52-bit mantissa, 11-bit exponent in excess-1023
representation)
Fractional mantissa, with an implied binary point at immediate left.
Sign Exponent Mantissa
1 8 or 11 23 or 52
89. Peculiarities of IEEE notation
•Floating point numbers have to be represented in a normalized form to
maximize the use of available mantissa digits.
•In a base-2 representation, this implies that the MSB of the mantissa is
always equal to 1.
•If every number is normalized, then the MSB of the mantissa is always 1.
We can do away without storing the MSB.
•IEEE notation assumes that all numbers are normalized so that the MSB of
the mantissa is a 1 and does not store this bit.
•So the real MSB of a number in the IEEE notation is either a 0 or a 1.
•The values of the numbers represented in the IEEE single precision
notation are of the form:
(+,-) 1.M x 2(E - 127)
•The hidden 1 forms the integer part of the mantissa.
•Note that excess-127 and excess-1023 (not excess-128 or excess-1024)
are used to represent the exponent.
90. Exponent field
In the IEEE representation, the exponent is in excess-127 (excess-1023) notation.
The actual exponents represented are:
-126 <= E <= 127 and -1022 <= E <= 1023
not
-127 <= E <= 128 and -1023 <= E <= 1024
This is because the IEEE uses the exponents -127 and 128 (and -1023 and 1024),
that is the actual values 0 and 255 to represent special conditions:
- Exact zero
- Infinity
91. Floating point arithmetic
Addition:
3.1415 x 108 + 1.19 x 106 = 3.1415 x 108 + 0.0119 x 108 = 3.1534 x 108
Multiplication:
3.1415 x 108 x 1.19 x 106 = (3.1415 x 1.19 ) x 10(8+6)
Division:
3.1415 x 108 / 1.19 x 106 = (3.1415 / 1.19 ) x 10(8-6)
Biased exponent problem:
If a true exponent e is represented in excess-p notation, that is as e+p.
Then consider what happens under multiplication:
a. 10(x + p) * b. 10(y + p) = (a.b). 10(x + p + y +p) = (a.b). 10(x +y + 2p)
Representing the result in excess-p notation implies that the exponent
should be x+y+p. Instead it is x+y+2p.
Biases should be handled in floating point arithmetic.
92. Floating point arithmetic: ADD/SUB rule
Choose the number with the smaller exponent.
Shift its mantissa right until the exponents of both the
numbers are equal.
Add or subtract the mantissas.
Determine the sign of the result.
Normalize the result if necessary and truncate/round
to the number of mantissa bits.
Note: This does not consider the possibility of overflow/underflow.
93. Floating point arithmetic: MUL rule
Add the exponents.
Subtract the bias.
Multiply the mantissas and determine the sign of the
result.
Normalize the result (if necessary).
Truncate/round the mantissa of the result.
94. Floating point arithmetic: DIV rule
Subtract the exponents
Add the bias.
Divide the mantissas and determine the sign of the
result.
Normalize the result if necessary.
Truncate/round the mantissa of the result.
Note: Multiplication and division does not require alignment of the mantissas
the way addition and subtraction does.
95. Guard bits
While adding two floating point numbers with 24-bit mantissas, we shift
the mantissa of the number with the smaller exponent to the right until
the two exponents are equalized.
This implies that mantissa bits may be lost during the right shift (that is,
bits of precision may be shifted out of the mantissa being shifted).
To prevent this, floating point operations are implemented by keeping
guard bits, that is, extra bits of precision at the least significant end
of the mantissa.
The arithmetic on the mantissas is performed with these extra bits of
precision.
After an arithmetic operation, the guarded mantissas are:
- Normalized (if necessary)
- Converted back by a process called truncation/rounding to a 24-bit
mantissa.
96. Truncation/rounding
Straight chopping:
The guard bits (excess bits of precision) are dropped.
Von Neumann rounding:
If the guard bits are all 0, they are dropped.
However, if any bit of the guard bit is a 1, then the LSB of the retained bit
is set to 1.
Rounding:
If there is a 1 in the MSB of the guard bit then a 1 is added to the LSB of
the retained bits.
97. Rounding
Rounding is evidently the most accurate truncation
method.
However,
Rounding requires an addition operation.
Rounding may require a renormalization, if the addition operation de-
normalizes the truncated number.
IEEE uses the rounding method.
0.111111100000 rounds to 0.111111 + 0.000001
=1.000000 which must be renormalized to 0.100000