Le design fiction, pour une innovation toute en frictionsThiga
Lighthing Talk : Design Friction
Nous définissons le design fiction comme la volonté d’inspirer de nouveaux imaginaires liés au futur d’une manière non-prédictive (« Le futur sera ainsi »), d’une manière non-prescriptive (« Le futur doit être ainsi »), mais qui cherche au contraire à ouvrir des perspectives et à les mettre en débat pour questionner les directions que nous prenons aujourd’hui. Bastien Kerspern reviendra sur la méthode, les outils, un cas pratique.
Ui is Communication: How to design intuitive, user-centered interfaces by foc...Everett McKay
A user interface is ultimately a conversation between users and technology, so well-designed user interfaces use the language of UI to communicate to users efficiently, naturally, and intuitively. Focusing on effective human communication removes much of the mystique, subjectiveness, and complexity from user interface design, and helps you make better design decisions with confidence.
In this talk, Everett McKay presents the core principles of communication-focused design, shows how they apply to intuitive interactions and task flows, provides some communication-based design tools and techniques, and applies these principles and tools to several design makeovers. In the end, you will have a new perspective that will help you make better design decisions more quickly and confidently.
Le design fiction, pour une innovation toute en frictionsThiga
Lighthing Talk : Design Friction
Nous définissons le design fiction comme la volonté d’inspirer de nouveaux imaginaires liés au futur d’une manière non-prédictive (« Le futur sera ainsi »), d’une manière non-prescriptive (« Le futur doit être ainsi »), mais qui cherche au contraire à ouvrir des perspectives et à les mettre en débat pour questionner les directions que nous prenons aujourd’hui. Bastien Kerspern reviendra sur la méthode, les outils, un cas pratique.
Ui is Communication: How to design intuitive, user-centered interfaces by foc...Everett McKay
A user interface is ultimately a conversation between users and technology, so well-designed user interfaces use the language of UI to communicate to users efficiently, naturally, and intuitively. Focusing on effective human communication removes much of the mystique, subjectiveness, and complexity from user interface design, and helps you make better design decisions with confidence.
In this talk, Everett McKay presents the core principles of communication-focused design, shows how they apply to intuitive interactions and task flows, provides some communication-based design tools and techniques, and applies these principles and tools to several design makeovers. In the end, you will have a new perspective that will help you make better design decisions more quickly and confidently.
Literature Review of Tim Brown's article on Design Thinking.
Presentation as part of Sydney University Master of Project Management program (Subject: PMGT5875 Project Innovation Management).
A presentation on UX Experience Design: Processes and Strategy by Dr Khong Chee Weng from Multimedia University at the UX Indonesia-Malaysia 2014 that was conducted on the 26th April 2014 in the Hotel Bidakara, Jakarta, Indonesia.
Easy UX Process Steps Must follow by every UX Designer Think 360 Studio
User experience (UX) and user interface (UI) designers are essential for any startup business. The ordinary generalization for ux designer is that they are regular graphic or visual designers. UX designers wear numerous caps in a startup. This includes showcasing, arranging, planning, imparting and testing. Every UX designer should follow these simple process.
Principios, procesos y herramientas UX para la enseñanza del DiseñoSantiago Bustelo
Taller para Docentes Universitarios de Diseño.
Santiago Bustelo, Lorena Maceratesi, Mariana Fiorillo
Jue 7/jun CCGSM, Laboratorio 2
Mie 13/jun CCGSM, Aula 2
Con la intención de poder construir una mejor experiencia en las aulas, queremos divulgar las prácticas y las metodologías que aplicamos día a día.
La experiencia de Usuario propone una mirada centrada en la necesidad del individuo, planteando recorridos únicos para diferentes perfiles. Entender la individualidad nos permite reconocer la variedad de metodologías que podemos aplicar para cada grupo.
En este workshop proponemos explorar algunas herramientas y una mirada diferente acerca de la educación.
A design sprint is a five-phase framework that helps answer critical business questions through rapid prototyping and user testing. Sprints let your team reach clearly defined goals and deliverables and gain key learnings, quickly. The process helps spark innovation, encourage user-centered thinking, align your team under a shared vision, and get you to product launch faster.
Design Thinking for Library Innovation Workshop SlidesWiLS
Design Concepts, a product design and innovation consulting firm based in Madison, is pleased to partner with WiLS to present a Design Thinking for Library Innovation workshop at WiLS World 2016. Design Thinking is a creative approach to solving problems in a holistic and human-centered way. In this hands-on workshop, we will apply Design Thinking methods to address the challenges facing libraries. Participants will gain an understanding of a framework and process for innovation, and practice techniques including research, analysis, brainstorming, and storytelling to generate inspired solutions.
Those who don't learn from history are doomed to NOT repeat it.
We know the old adage, but the other reality is that there's nothing new under the sun. The same goes for the practice of User Experience (UX) and it goes back further than you might think.
History can be fun – especially when we see how it relates to our ever-expanding and shifting industry of today. This presentation is geared to new practitioners who want to understand the foundations of our field and veterans who would like to see a different perspective on our profession. Let's look at the practice of UX through a historical lens at some of man's most creative pursuits and demonstrate the parallels between the past and today's design trends.
Design Thinking: The one thing that will transform the way you thinkDigital Surgeons
What's the one thing that will transform the way you think? Design Thinking. The startups, trailblazers, and business mavericks of our world have embraced this process as a means of zeroing in on true human-centered design.
Design Thinking is a methodology for innovators that taps into the two biggest skills needed in today’s modern workplace: critical thinking & problem solving.
Of course, if you ask 100 practitioners to define it, you’ll wind up with 101 definitions.
Pete Sena of Digital Surgeons believes that Design Thinking is a process for solving complex problems through observation and iteration. At its core, he describes it as a vehicle for solving human wants and needs.
Minds are like parachutes; they only function when open. Thomas Dewar was a Scottish whiskey distiller.
Communicating ideas or insights is often the hardest part of the design process. And PowerPoint and Excel spreadsheets are limited in their ability to do this. But the communication tools used in Design Thinking—maps, models, sketches, and stories—help to capture and express the information required to form and socialize meaning in a very straightforward, human way.
The Five things that all definitions of Design Thinking have in common:
1. Isolating and reframing the problem focused on the user.
2. Empathy. A design practitioner from IDEO, the popular design and innovation firm strapped a video camera to his head and it was only then that he recognized why the ceiling is such an important factor when working with hospital patients. As a patient you lay in bed and stare at it all day. It’s these little details and true empathy that can only be realized by putting oneself in the user’s shoes.
3. Approach things with an open mind and be willing to collaborate. Creativity with purpose is a team sport.
4. Curiosity. We have to harness our inner 5-year-old here and really be inquisitive explorers. Instead of seeing what would be or what should be, consider what COULD be.
5 - Commitment. Brainstorming is easy. It’s easy to want to start a business or solve a problem. Seeing it into market and making it successful is not for the faint of heart. We’ve all read about big “wins” (multi-billion dollar acquisitions like Instagram and WhatsApp). What we don’t read about are people like Tony Fadell and Matt Rogers, who work for years before becoming industry sensations.
Pete describes what he refers to as the “Wheel of Innovation” as a process that continuously focuses on framing, making, validating, and improving on your concept. Be it as small as a core feature in your product down to the business model and business idea itself.
Design is about form and function, not art.
What are the business benefits for Design Innovation?
IDEO started an idea revolution when they coined this phrase DESIGN THINKING. Organizations ranging from early-stage startups up to Fortune 50 organizations have capitalized on this iterative appr
Mapas de site, Fluxos de Tarefa, Wireframe e PrototipagemRos Galabo, PhD
Ergonomia Informacional e IHC (Interação Humano-computador) -
Design - UFMA
Mapas de site, Fluxos de Tarefa, Wireframe e Prototipagem em IHC
Prof. Dr. Carlos de Salles Soares Neto
Estágio a docência
Professor Auxiliar: Rosendy Jess Fernandez Galabo
Where UX fails Accessibility : Alastair Campbell Nomensa
Video: https://youtu.be/NrD5MlYcAZ8
UX and accessibility go hand in hand, without a good UX process creating a usable product, no amount of work on accessibility will make it good for people with disabilities.
You can think of UX as optimising for the majority, and accessibility and scaling out an interface for minorities, but where do those aims conflict? There are interfaces being created for “great UX” that are fundamentally inaccessible. Do they need to be?
At each stage of design there are four questions I ask to ensure an interface is accessible. If you can build those into your process, you won’t get blindsided after launch.
Colour gives a quick platform to convey meanings and messages in designs. Other way colours are the most powerful non-verbal form of communication used by any designers.
Literature Review of Tim Brown's article on Design Thinking.
Presentation as part of Sydney University Master of Project Management program (Subject: PMGT5875 Project Innovation Management).
A presentation on UX Experience Design: Processes and Strategy by Dr Khong Chee Weng from Multimedia University at the UX Indonesia-Malaysia 2014 that was conducted on the 26th April 2014 in the Hotel Bidakara, Jakarta, Indonesia.
Easy UX Process Steps Must follow by every UX Designer Think 360 Studio
User experience (UX) and user interface (UI) designers are essential for any startup business. The ordinary generalization for ux designer is that they are regular graphic or visual designers. UX designers wear numerous caps in a startup. This includes showcasing, arranging, planning, imparting and testing. Every UX designer should follow these simple process.
Principios, procesos y herramientas UX para la enseñanza del DiseñoSantiago Bustelo
Taller para Docentes Universitarios de Diseño.
Santiago Bustelo, Lorena Maceratesi, Mariana Fiorillo
Jue 7/jun CCGSM, Laboratorio 2
Mie 13/jun CCGSM, Aula 2
Con la intención de poder construir una mejor experiencia en las aulas, queremos divulgar las prácticas y las metodologías que aplicamos día a día.
La experiencia de Usuario propone una mirada centrada en la necesidad del individuo, planteando recorridos únicos para diferentes perfiles. Entender la individualidad nos permite reconocer la variedad de metodologías que podemos aplicar para cada grupo.
En este workshop proponemos explorar algunas herramientas y una mirada diferente acerca de la educación.
A design sprint is a five-phase framework that helps answer critical business questions through rapid prototyping and user testing. Sprints let your team reach clearly defined goals and deliverables and gain key learnings, quickly. The process helps spark innovation, encourage user-centered thinking, align your team under a shared vision, and get you to product launch faster.
Design Thinking for Library Innovation Workshop SlidesWiLS
Design Concepts, a product design and innovation consulting firm based in Madison, is pleased to partner with WiLS to present a Design Thinking for Library Innovation workshop at WiLS World 2016. Design Thinking is a creative approach to solving problems in a holistic and human-centered way. In this hands-on workshop, we will apply Design Thinking methods to address the challenges facing libraries. Participants will gain an understanding of a framework and process for innovation, and practice techniques including research, analysis, brainstorming, and storytelling to generate inspired solutions.
Those who don't learn from history are doomed to NOT repeat it.
We know the old adage, but the other reality is that there's nothing new under the sun. The same goes for the practice of User Experience (UX) and it goes back further than you might think.
History can be fun – especially when we see how it relates to our ever-expanding and shifting industry of today. This presentation is geared to new practitioners who want to understand the foundations of our field and veterans who would like to see a different perspective on our profession. Let's look at the practice of UX through a historical lens at some of man's most creative pursuits and demonstrate the parallels between the past and today's design trends.
Design Thinking: The one thing that will transform the way you thinkDigital Surgeons
What's the one thing that will transform the way you think? Design Thinking. The startups, trailblazers, and business mavericks of our world have embraced this process as a means of zeroing in on true human-centered design.
Design Thinking is a methodology for innovators that taps into the two biggest skills needed in today’s modern workplace: critical thinking & problem solving.
Of course, if you ask 100 practitioners to define it, you’ll wind up with 101 definitions.
Pete Sena of Digital Surgeons believes that Design Thinking is a process for solving complex problems through observation and iteration. At its core, he describes it as a vehicle for solving human wants and needs.
Minds are like parachutes; they only function when open. Thomas Dewar was a Scottish whiskey distiller.
Communicating ideas or insights is often the hardest part of the design process. And PowerPoint and Excel spreadsheets are limited in their ability to do this. But the communication tools used in Design Thinking—maps, models, sketches, and stories—help to capture and express the information required to form and socialize meaning in a very straightforward, human way.
The Five things that all definitions of Design Thinking have in common:
1. Isolating and reframing the problem focused on the user.
2. Empathy. A design practitioner from IDEO, the popular design and innovation firm strapped a video camera to his head and it was only then that he recognized why the ceiling is such an important factor when working with hospital patients. As a patient you lay in bed and stare at it all day. It’s these little details and true empathy that can only be realized by putting oneself in the user’s shoes.
3. Approach things with an open mind and be willing to collaborate. Creativity with purpose is a team sport.
4. Curiosity. We have to harness our inner 5-year-old here and really be inquisitive explorers. Instead of seeing what would be or what should be, consider what COULD be.
5 - Commitment. Brainstorming is easy. It’s easy to want to start a business or solve a problem. Seeing it into market and making it successful is not for the faint of heart. We’ve all read about big “wins” (multi-billion dollar acquisitions like Instagram and WhatsApp). What we don’t read about are people like Tony Fadell and Matt Rogers, who work for years before becoming industry sensations.
Pete describes what he refers to as the “Wheel of Innovation” as a process that continuously focuses on framing, making, validating, and improving on your concept. Be it as small as a core feature in your product down to the business model and business idea itself.
Design is about form and function, not art.
What are the business benefits for Design Innovation?
IDEO started an idea revolution when they coined this phrase DESIGN THINKING. Organizations ranging from early-stage startups up to Fortune 50 organizations have capitalized on this iterative appr
Mapas de site, Fluxos de Tarefa, Wireframe e PrototipagemRos Galabo, PhD
Ergonomia Informacional e IHC (Interação Humano-computador) -
Design - UFMA
Mapas de site, Fluxos de Tarefa, Wireframe e Prototipagem em IHC
Prof. Dr. Carlos de Salles Soares Neto
Estágio a docência
Professor Auxiliar: Rosendy Jess Fernandez Galabo
Where UX fails Accessibility : Alastair Campbell Nomensa
Video: https://youtu.be/NrD5MlYcAZ8
UX and accessibility go hand in hand, without a good UX process creating a usable product, no amount of work on accessibility will make it good for people with disabilities.
You can think of UX as optimising for the majority, and accessibility and scaling out an interface for minorities, but where do those aims conflict? There are interfaces being created for “great UX” that are fundamentally inaccessible. Do they need to be?
At each stage of design there are four questions I ask to ensure an interface is accessible. If you can build those into your process, you won’t get blindsided after launch.
Colour gives a quick platform to convey meanings and messages in designs. Other way colours are the most powerful non-verbal form of communication used by any designers.
Week 5b, Introduction to Identity Design & Branding
Presentation from Introduction to Graphic Design, Columbia College Chicago. Much of the content taken from readings, including the textbooks: Timothy Samara's "Design Elements" and "Design Evolution." Other references cited in presentation. Please note: many slides are intended for class discussion and might not make sense out of context.
20 Fantastic Flat Icons and Their Meaning In Logo DesignDesignMantic
Icons tell stories. And when it comes to building visual identity for a brand, iconography plays a big part. Icons, incorporated into logos, not just make brand identities visually appealing but they also tend to deliver brand’s vision or underline message more effectively. Each icon ensues an inherent meaning that sparks a certain kind of psychological behavior, resulting in emotive consumer association with the brand. Because people tend to identify and appreciate these icons right away even in various colors or screen sizes. Hence, selecting the right icon for your logo is of great importance and must be treated carefully.
Here are 20 flat icons and their hidden meanings that make them effective in logo design.
Unstructure: Smashing the Boundaries of Data (SxSWi 2014)Ian Varley
When it comes to thinking about data, most software designers are stuck in a rigid, 2-dimensional mindset: "rows and columns." A shame, because breaking free from this "tyranny of the table" can bring our software to new heights: intuitive user experiences, fast development iterations, and cohesive apps.
In this workshop, we'll cover a few concepts that bring data design out of the 1970s, like: sparse representation, emergent schema, ultra-structure, prototype-driven design, graph theory, traversing the time dimension, and more. We'll run the gamut of philosophical approaches to understanding what is important in your mental (and software) model, and how to transcend your two-dimensional picture of data, and trade it in for an N-dimensional one.
Working hands-on with a simple "mock company" and its new killer app, you'll learn:
* The basic concepts of data design: entities, relationships, attributes, and types (along with a few better ways to notate them)
* How to experiment with creating these data structures in a couple existing cloud-based frameworks (e.g. google apps engine, force.com, heroku, etc.).
* How emergent techniques like schema-on-read and ultra-structure can simplify modeling (or, sometimes, complicate it)
* How statistical techniques from the data mining world can loosen our insistence on rigid models
* Why the time dimension is important (in data as well as schema)
Cognition as Material: personality prostheses and other storiesAlan Dix
Keynote at ECCE 2019 - European Conference on Cognitive Ergonomics, Belfast, UK, 10-13 September 2019
https://alandix.com/academic/talks/ECCE2019/
The golden rule of design is 'understand your materials'. For human activities and human science those materials include the physical and mental abilities of people and their individual personalities and cognitive styles. Within our own academic or design endeavours those people may be the subject of our studies, but also include ourselves. If we wish to design for people we need to understand them, and if we wish to do this effectively, we need to understand ourselves. In this talk I will analyse examples of processes and tools based on such understanding including some that foster technical creativity, even amongst those who would not consider themselves creative, and some that help in the difficult process of academic writing. Crucially, I will discuss personality prosthesis: taking seriously our differences in personality and seeing how each individual can surround themselves with structures and scaffolding that enables them to achieve their goals given who they are.
From Natural Language Processing to Artificial IntelligenceJonathan Mugan
Overview of natural language processing (NLP) from both symbolic and deep learning perspectives. Covers tf-idf, sentiment analysis, LDA, WordNet, FrameNet, word2vec, and recurrent neural networks (RNNs).
Introduction of object oriented analysis & design by sarmad balochSarmad Baloch
Introduction of Object oriented Analysis & Design by SARMAD BALOCH
I AM SARMAD KHOSA
BSIT (5TH A)
(ISP)
FACEBOOK PAGLE::
https://www.facebook.com/LAUGHINGHLAUGHTER/
YOUTUBE CHANNEL:::
https://www.youtube.com/channel/UCUjaIeS-DHI9xv-ZnBpx2hQ
I gave this talk at the Budapest University of Technology and Economics to psychology students about the philosophies we use to build and improve a workplace. I covered a wide range of topics (Taylor, Kanban, staff liquidity, cynefin, etc.)
(Subtitle — User Experience: an Agony in Eight Fits)
Talk given by Chris Atherton at Technical Communication UK, 22nd September 2010.
The idea of this presentation was to introduce some findings from experimental psychology that might influence user experience design. Also, it was fun to see how riled up people can get about shower control design ... :)
Similar to Cognitive Psychology and Content Design (20)
Title: Uncomfortable UX: making life difficult and improving your product
Description: No wireframe survives contact with the user. This is great for UX people, because it means our lives are never dull — but it also makes things complicated for developers who just want to get on and build something. While it can be uncomfortable to challenge a team’s assumptions about what you are building and who it’s for, it is absolutely worthwhile. In this session, I will talk about:
* getting over the fear of putting something half-finished in front of users
* how to get fast feedback from your users
* different ways to involve your team in research
* quick methods for communicating research findings
* some surprising ways that continuous feedback from users benefits everyone
Chris Atherton (@finiteattention) at #DareConf Mini, 20th January 2014.
From the conference programme:
Other people can drive us crazy. So when understanding people forms a big part of your job, you have two choices: be driven crazy, or start finding people delightful, pronto. In this session, Chris will explain why understanding people for a living will make you happier. You’ll learn:
* the #1 rule for liking people more,
* how to use barely-games to start empathising with other people,
* how to start scary conversations by setting simple challenges (spoiler: they’re not really that scary), and
* how to turn conversations into services that do what your business and your customers actually want
UPDATE: video of this now available: http://2014.dareconf.com/mini/london/atherton. If you enjoy it, please donate! It helps Dare run another event again soon.
Lightning talk (20 slides x 15 seconds each) given by Chris Atherton at Content Strategy Lightning talks in London, 26th Feb 2013. All mistakes my own :o)
This talk was most definitely for fun — an after-hours audience, with beer. The format of Bettakultcha talks is 20 slides for 15 seconds each (they transition automatically), and you can talk about anything you want.
This was my first time using hand-drawn slides; I had fun. Annotations were added afterwards so this made some kind of sense when uploaded :)
And no, I don't get any kind of kickback for mentioning Paper for iPad. I just think it's brilliant.
Slides from my talk at Presentation Camp London, held at the Salmon Centre in Bermondsey on Sun 17th Jan, 2010.
This presentation was adapted from my TCUK09 talk on about half an hour's notice as I hadn't planned to present anything at PCL1! Interesting experience :)
Ph.D. thesis by Dr Chris Atherton that uses functional brain imaging to establish the mechanisms of object constancy underpinning misoriented shape recognition. The thesis has two introductory chapters: the first on psychometric studies of object recognition, the second on brain-imaging and neuropsychological investigations in the field. Of the three experimental chapters, two use functional magnetic resonance imaging (fMRI) to assess the areas of of the brain associated with viewpoint-dependent and -independent object recognition, and one uses event-related potentials (ERPs, an application of EEG), to assess the relative temporal engagement of these areas. The final chapter brings together the results of the experimental chapters to make some suggestions about the likely nature of object constancy mechanisms.
Slides from a talk by Dr Chris Atherton from the University of Central Lancashire about the brain's limits of attention and cognitive load, and how we can work around that to ensure that we still have people's attention (in education, technical communication, etc)
A process server is a authorized person for delivering legal documents, such as summons, complaints, subpoenas, and other court papers, to peoples involved in legal proceedings.
What is the point of small housing associations.pptxPaul Smith
Given the small scale of housing associations and their relative high cost per home what is the point of them and how do we justify their continued existance
This session provides a comprehensive overview of the latest updates to the Uniform Administrative Requirements, Cost Principles, and Audit Requirements for Federal Awards (commonly known as the Uniform Guidance) outlined in the 2 CFR 200.
With a focus on the 2024 revisions issued by the Office of Management and Budget (OMB), participants will gain insight into the key changes affecting federal grant recipients. The session will delve into critical regulatory updates, providing attendees with the knowledge and tools necessary to navigate and comply with the evolving landscape of federal grant management.
Learning Objectives:
- Understand the rationale behind the 2024 updates to the Uniform Guidance outlined in 2 CFR 200, and their implications for federal grant recipients.
- Identify the key changes and revisions introduced by the Office of Management and Budget (OMB) in the 2024 edition of 2 CFR 200.
- Gain proficiency in applying the updated regulations to ensure compliance with federal grant requirements and avoid potential audit findings.
- Develop strategies for effectively implementing the new guidelines within the grant management processes of their respective organizations, fostering efficiency and accountability in federal grant administration.
Russian anarchist and anti-war movement in the third year of full-scale warAntti Rautiainen
Anarchist group ANA Regensburg hosted my online-presentation on 16th of May 2024, in which I discussed tactics of anti-war activism in Russia, and reasons why the anti-war movement has not been able to make an impact to change the course of events yet. Cases of anarchists repressed for anti-war activities are presented, as well as strategies of support for political prisoners, and modest successes in supporting their struggles.
Thumbnail picture is by MediaZona, you may read their report on anti-war arson attacks in Russia here: https://en.zona.media/article/2022/10/13/burn-map
Links:
Autonomous Action
http://Avtonom.org
Anarchist Black Cross Moscow
http://Avtonom.org/abc
Solidarity Zone
https://t.me/solidarity_zone
Memorial
https://memopzk.org/, https://t.me/pzk_memorial
OVD-Info
https://en.ovdinfo.org/antiwar-ovd-info-guide
RosUznik
https://rosuznik.org/
Uznik Online
http://uznikonline.tilda.ws/
Russian Reader
https://therussianreader.com/
ABC Irkutsk
https://abc38.noblogs.org/
Send mail to prisoners from abroad:
http://Prisonmail.online
YouTube: https://youtu.be/c5nSOdU48O8
Spotify: https://podcasters.spotify.com/pod/show/libertarianlifecoach/episodes/Russian-anarchist-and-anti-war-movement-in-the-third-year-of-full-scale-war-e2k8ai4
Presentation by Jared Jageler, David Adler, Noelia Duchovny, and Evan Herrnstadt, analysts in CBO’s Microeconomic Studies and Health Analysis Divisions, at the Association of Environmental and Resource Economists Summer Conference.
Jennifer Schaus and Associates hosts a complimentary webinar series on The FAR in 2024. Join the webinars on Wednesdays and Fridays at noon, eastern.
Recordings are on YouTube and the company website.
https://www.youtube.com/@jenniferschaus/videos
Understanding the Challenges of Street ChildrenSERUDS INDIA
By raising awareness, providing support, advocating for change, and offering assistance to children in need, individuals can play a crucial role in improving the lives of street children and helping them realize their full potential
Donate Us
https://serudsindia.org/how-individuals-can-support-street-children-in-india/
#donatefororphan, #donateforhomelesschildren, #childeducation, #ngochildeducation, #donateforeducation, #donationforchildeducation, #sponsorforpoorchild, #sponsororphanage #sponsororphanchild, #donation, #education, #charity, #educationforchild, #seruds, #kurnool, #joyhome
Many ways to support street children.pptxSERUDS INDIA
By raising awareness, providing support, advocating for change, and offering assistance to children in need, individuals can play a crucial role in improving the lives of street children and helping them realize their full potential
Donate Us
https://serudsindia.org/how-individuals-can-support-street-children-in-india/
#donatefororphan, #donateforhomelesschildren, #childeducation, #ngochildeducation, #donateforeducation, #donationforchildeducation, #sponsorforpoorchild, #sponsororphanage #sponsororphanchild, #donation, #education, #charity, #educationforchild, #seruds, #kurnool, #joyhome
1. Chris Atherton
Head of Design
Dept for Business, Innovation & Skills
@finiteattention
Cognitive psychology and
content design
All of this was true when I
started writing this talk …
24. recall of words from
a list presented sequentially
"Serial position" by Obli (talk) (Uploads) - Obli (talk) (Uploads). Licensed under CC BY-SA 3.0 via
Wikipedia - https://en.wikipedia.org/wiki/File:Serial_position.png#/media/File:Serial_position.png
42. Psycholinguistic determinants of question
difficulty
http://www.suristat.eu/document/documentArticle/
Faass_et_al.pdf
Effects of survey question
comprehensibility on response quality
http://www.timolenzner.de/resources/Lenzner+2012.pdf
These are really interesting papers.
57. this is the ‘dunker’, where oil rig workers have
to train to ditch out of a flying helicopter (!)
58. Survival — Mind and Brain
https://thepsychologist.bps.org.uk/volume-24/edition-1/
survival-%E2%80%93-mind-and-brain
super-accessible paper on the effects of
acute stress on cognition. One to ponder.
59. design for limited
working memory
When we do this, we improve GOV.UK for
everyone, not just those under great stress.
62. Susan Weinschenk:
100 things every designer needs to know
about people
https://www.amazon.co.uk/Things-Every-Designer-
Needs-People/dp/0321767535
people always ask me what they can read.
This is great: