Python Word
Wall
PART 1
Program
A set of commands that run in
order from top to bottom.
Debugging
Finding and fixing the error or
bug in a program.
Editor
The area where all commands
are typed.
Stage
The area where the visual output
of a program is displayed.
The Codesters stage is an x, y
coordinate plane.
Sprite
An object on the stage, like a
character or shape, that can
be given commands.
Pixel
The unit of measurement on
the stage.
Comment
A line in code that is used to
provide information about the
code.
It is ignored by the program and
does not run.
Parameter
Data that controls how a
command runs
Dot Notation
Using a sprite’s name in
order to give it a
command.
Syntax
The rules that define the
ways a program must
be written.
Casting
Changing the data type of a
variable.
String
A letter, word, or sentence.
Strings appear green on the
stage.
Integer
Any number that is not a
decimal or fraction.
Integers appear blue on the
stage.
Variable
A name that stores a value.
List
A name that stores a group of
values.
Data Type
A name that defines the kind
of information a variable holds.
Nesting
Indentation that controls what
commands belong to what
blocks of code.
Loop
A block of code containing
commands that will be run
more than once.
If Statement
A block of code containing
commands that will only be
run if a certain condition is
met.
PART 2
Index
The number that refers to a
single item’s place inside a
list.
Function
A named block of code
containing commands that will
run when the function is
called.
Parameter
A value passed into a function
or command that controls how
that function or command is
run.
Float
Any number that is a decimal
or fraction.
Floats appear blue in the
editor.
Event
A named block of code
containing commands that will
run when a certain action
happens on the stage.
Refactoring
The process of taking a
program or piece of code and
editing it to improve its
structure.

Codesters word wall