China’s Changing Internet Demographics
From Games to Garages
Frank Yu
CEO Kwestr
Bio
/Disclosure/Disclai
mer
Entrepreneur
1st iPad Game from China
Internet Startup
Ex-MS
IE7, Windows Mobile
Launched Xbox in Asia 2003
First Game Team for MS in China
Ex-PIMCO
1999 Analyst in #1 Internatiional Fund
Morningstar
Trading Desk Fixed Inxome/Equities
Natwest

All opinions are my own
The Internet World in 2011
China

• China is the largest by
population
• Still has room to grow
• Much larger and more
penetrated than India
• Korea – a model for the
Chinese Internet
• Where is Africa?
AUGUST 2012 CHINA INTERNET
Looking at China’s real
population collapse
Why Real Demographics impacts
Internet Demographics
• China’s Internet is driven
by users under 40
• After 40, users tend to
spend less and save more.
Newer tech may not be
adopted
• Even with a large
population and moderate
Internet penetration,
usage of the internet by
users under 30 is already
high
China 2010 vs. 2030
China’s population slowdown
The Sweet Spot is slowing

• China going from Christmas
Tree to Palm Tree
• Peak Manpower projected at
2016
• The Census Bureau, for
example, believes that
China‘s current TFR (total
fertility rate) is about 1.5—
over 30% below the level
required for long-term
population replacement (2.1)
• Women aged 25-29 already
in decline
China 2030 will look like Japan 2013
except much more males
Global Gender imbalances
Reversing the decline is
hard
•

Even if China were to abolish
population control, the pool of
child bearing women is already in
decline for 20-24 and in 2015 for
25-29

•

On a plus, age of child birth is
increasing so 30-35 may be a
source

•

But as China becomes more
affluent, DINCs and Yuppies will
choose to have less or no kids
China’s Internet
Demographics linked to
China’s real demographics

Aging Population
Health Care
Financial Planning
Child Care
Education
Lifestyle
The two most powerful
trends in the internet is
driven by the young
Social
Mobile
Weibo Users are young

From We Are Social
Mobile Internet users are young (2012)
China Internet in 2012

From Go Globe
What users do online in 2012

From Go Globe
From Games to Garages
• Entertainment Driven
Tech towards Lifestyle
Tech
• Entertainment >
Lifestyle> Life Planning
• Old: Games, Video,
Chatting,
Entertainment
• New: Commerce,
Personal and Career
Development, Quality
of Life
• Acquisition of Property,
Cars and Family
• Tend to kids and elderly
Gaming still
important
• Gamers are going from
Hardcore to Casual
• PC and Web Gamers are
turning into mobile gamers
• The old Gaming companies
have a terrible time
converting to mobile and
casual
• The new Gaming
companies are smaller and
app driven. New Players
are Qihoo and Baidu
• Baidu acquires 91.com for
USD 2 Billion
• Alibaba introduces mobile
gaming platform
Lifetime Value
of a user
• As customer base
shrinks or slows, the
strategy for
companies is to take
their users and
monetize them
through the lifetime
of the user and their
family
• User affinity towards
Chinese technology
brands is high or
higher than legacy
offline brands.
Biggest New Field
Education (most corrupt
and broken) NetDragon
Estate Planning and
Investment
Travel and Tourism
Minor Luxuries (Govt
Austerity and Reform)
Environmental Safety (food
and pollution)
Wellness and lifestyle
(LOHAS and Quality)
The Game Changer
• Mobile has caused a reset
• A whole new eco-system
• Older educated gamers
turn to mobile and tablets
from PCs and MMORPGs
• Legacy game companies
challenged / lost their
internet café channels
• Smart Phone price point
means 2nd and 3rd tier
users can now participate
and transact. Internet
users flattening out to the
hinterlands
The Big 4 to leverage online credibility and brands to go
offline and in traditional product lines

•
•
•
•
•
•

Retail
Finance
Healthcare
Housing
Local Listings
Automobiles
Conclusion
• China’s Net generation
maturing
• Net generation has 2
concerns
(children/Parents)
• The population crunch
will impact companies
• China’s Internet giants
will use traffic and brands
to go offline
• WeChat Wechat WeChat
• Tencent Health /
Aliababa University /
Baidu Motors / Qihoo
Pharmaceuticals
Light In the Box
• Take factory goods from China and sell to
consumers in the US
• A little bit of Alibaba and Amazon
• Past Margins are being eroded away (wedding
dresses)
• Export related story slowing down (like
Alibaba)
• Acquisition of Ador and new Content strategy
VIP Shop
• Flash Buying of old season brand stocks to 2nd
or 3rd tier markets
• Sold on Concession, no inventory risk
• Brands needs to dump inventory, 2nd tier
customers want quality brand products, VIP
shop acts as a platform to connect
• Part Groupon, part Last Minute, part
Marshalls. Taobao and Tmall are fine but
everyone loves an event and a sale
Tencent
• Games, Communication and soon MCommerce
• Great Mobile and Game Product Teams and
knows how to monetize customer base
• The Tencent Tentacle in 2014 will soon include
finance, video and lifestyle needs like Taxis
and Purchases…looking to cut into the Tmall,
Weibo Pie
• One Word : WeChat
The 4
•
•
•
•

Tencent
Alibaba
Baidu
Qihoo
The Rest
•
•
•
•

Youku
Sohu
Sina (Weibo)
The Gaming Companies
– Shanda
– Netease
– Giant
– Perfect World
58.Com
• Known as a Craig’s List but really more like a
Yellow Pages
• Aggressive Sales force sells space
• Online discovery for Offline transactions
• Local Search and Listings
• Top 5 for Real Estate, Cars and Electronics
• Free listing for Consumer to Consumer
classified, with fee for rank bumping
The Ones to Watch
•
•
•
•

YY
Dianping
VIP Shop
Xiaomi
The Walking Dead
• RenRen
• Kaixin
• The9
Thank you

Frank@kwestr.com

China internet

  • 1.
    China’s Changing InternetDemographics From Games to Garages Frank Yu CEO Kwestr
  • 2.
    Bio /Disclosure/Disclai mer Entrepreneur 1st iPad Gamefrom China Internet Startup Ex-MS IE7, Windows Mobile Launched Xbox in Asia 2003 First Game Team for MS in China Ex-PIMCO 1999 Analyst in #1 Internatiional Fund Morningstar Trading Desk Fixed Inxome/Equities Natwest All opinions are my own
  • 3.
  • 4.
    China • China isthe largest by population • Still has room to grow • Much larger and more penetrated than India • Korea – a model for the Chinese Internet • Where is Africa?
  • 5.
  • 6.
    Looking at China’sreal population collapse
  • 7.
    Why Real Demographicsimpacts Internet Demographics • China’s Internet is driven by users under 40 • After 40, users tend to spend less and save more. Newer tech may not be adopted • Even with a large population and moderate Internet penetration, usage of the internet by users under 30 is already high
  • 8.
  • 9.
  • 10.
    The Sweet Spotis slowing • China going from Christmas Tree to Palm Tree • Peak Manpower projected at 2016 • The Census Bureau, for example, believes that China‘s current TFR (total fertility rate) is about 1.5— over 30% below the level required for long-term population replacement (2.1) • Women aged 25-29 already in decline
  • 11.
    China 2030 willlook like Japan 2013 except much more males
  • 12.
  • 14.
    Reversing the declineis hard • Even if China were to abolish population control, the pool of child bearing women is already in decline for 20-24 and in 2015 for 25-29 • On a plus, age of child birth is increasing so 30-35 may be a source • But as China becomes more affluent, DINCs and Yuppies will choose to have less or no kids
  • 15.
    China’s Internet Demographics linkedto China’s real demographics Aging Population Health Care Financial Planning Child Care Education Lifestyle
  • 16.
    The two mostpowerful trends in the internet is driven by the young Social Mobile
  • 17.
    Weibo Users areyoung From We Are Social
  • 18.
    Mobile Internet usersare young (2012)
  • 19.
    China Internet in2012 From Go Globe
  • 20.
    What users doonline in 2012 From Go Globe
  • 21.
    From Games toGarages • Entertainment Driven Tech towards Lifestyle Tech • Entertainment > Lifestyle> Life Planning • Old: Games, Video, Chatting, Entertainment • New: Commerce, Personal and Career Development, Quality of Life • Acquisition of Property, Cars and Family • Tend to kids and elderly
  • 22.
    Gaming still important • Gamersare going from Hardcore to Casual • PC and Web Gamers are turning into mobile gamers • The old Gaming companies have a terrible time converting to mobile and casual • The new Gaming companies are smaller and app driven. New Players are Qihoo and Baidu • Baidu acquires 91.com for USD 2 Billion • Alibaba introduces mobile gaming platform
  • 23.
    Lifetime Value of auser • As customer base shrinks or slows, the strategy for companies is to take their users and monetize them through the lifetime of the user and their family • User affinity towards Chinese technology brands is high or higher than legacy offline brands.
  • 24.
    Biggest New Field Education(most corrupt and broken) NetDragon Estate Planning and Investment Travel and Tourism Minor Luxuries (Govt Austerity and Reform) Environmental Safety (food and pollution) Wellness and lifestyle (LOHAS and Quality)
  • 25.
    The Game Changer •Mobile has caused a reset • A whole new eco-system • Older educated gamers turn to mobile and tablets from PCs and MMORPGs • Legacy game companies challenged / lost their internet café channels • Smart Phone price point means 2nd and 3rd tier users can now participate and transact. Internet users flattening out to the hinterlands
  • 26.
    The Big 4to leverage online credibility and brands to go offline and in traditional product lines • • • • • • Retail Finance Healthcare Housing Local Listings Automobiles
  • 27.
    Conclusion • China’s Netgeneration maturing • Net generation has 2 concerns (children/Parents) • The population crunch will impact companies • China’s Internet giants will use traffic and brands to go offline • WeChat Wechat WeChat • Tencent Health / Aliababa University / Baidu Motors / Qihoo Pharmaceuticals
  • 28.
    Light In theBox • Take factory goods from China and sell to consumers in the US • A little bit of Alibaba and Amazon • Past Margins are being eroded away (wedding dresses) • Export related story slowing down (like Alibaba) • Acquisition of Ador and new Content strategy
  • 29.
    VIP Shop • FlashBuying of old season brand stocks to 2nd or 3rd tier markets • Sold on Concession, no inventory risk • Brands needs to dump inventory, 2nd tier customers want quality brand products, VIP shop acts as a platform to connect • Part Groupon, part Last Minute, part Marshalls. Taobao and Tmall are fine but everyone loves an event and a sale
  • 30.
    Tencent • Games, Communicationand soon MCommerce • Great Mobile and Game Product Teams and knows how to monetize customer base • The Tencent Tentacle in 2014 will soon include finance, video and lifestyle needs like Taxis and Purchases…looking to cut into the Tmall, Weibo Pie • One Word : WeChat
  • 31.
  • 32.
    The Rest • • • • Youku Sohu Sina (Weibo) TheGaming Companies – Shanda – Netease – Giant – Perfect World
  • 33.
    58.Com • Known asa Craig’s List but really more like a Yellow Pages • Aggressive Sales force sells space • Online discovery for Offline transactions • Local Search and Listings • Top 5 for Real Estate, Cars and Electronics • Free listing for Consumer to Consumer classified, with fee for rank bumping
  • 34.
    The Ones toWatch • • • • YY Dianping VIP Shop Xiaomi
  • 35.
    The Walking Dead •RenRen • Kaixin • The9
  • 36.