Objective
After completing thischapter, the students will be able to:
Describe AR
Explain virtual reality (VR),Augmented reality (AR), VS Mixed
reality (MR)
Describe architecture of AR systems
Describe some of the application AR
3.
WHAT IS AUGMENTEDREALITY?
Augmented reality (AR) is a field of computer research which deals
with the combination of real-world and computer-generated data.
Is a form of emerging technology that allows users to overlay
computer generated content in the real world.
It’s a blending of the real and virtual worlds.
Overlays computer-generated content on top of the real world.
It can superficially interact with the environment in real-time.
Is primarily experienced via a wearable glass device or through
smartphone applications
4.
Continued
Augmented content doesn’trecognize or interact with the physical
objects within a real-world environment, however, it does enhance the
user’s experience
Some of the categories of AR products are wearable AR glass (smart
glass), smartphone AR and other AR headsets
Virtual content is aligned and registered with the real objects.
The basic idea of AR is to superimpose graphics, audio and other
sense enhancements over a real-world environment in real-time.
The graphics will then change to accommodate the user’s eye or head
movements.
5.
DIFFERENCE BETWEEN AR,VR AND MR
Virtual Reality: VR is content which is 100% digital and can be
enjoyed in a fully immersive environment.
Augmented Reality: AR overlays digital content on top of the real-
world.
Mixed Reality: MR is a digital overlay that allows interactive virtual
elements to integrate and interact with the real-world environment.
Mixed Reality removes the boundaries between real and virtual
worlds using occlusion: the computer-generated objects can be visibly
obscured by objects in the physical environment from the user’s point
of view
6.
Continued
While all focusprimarily on making more rich, interactive and fun
audiovisual experience for the user, the method in doing so is vastly
different.
VR places the user in a whole new immersive, simulated environment.
Users forgot real word for a period of time.
Tricks your senses into thinking you’re in a different environment.
Using a head-mounted display (HMD).
7.
Continued
AR is avariation of the known concept of Virtual Reality (VR), which
is often defined as the use of real-time digital computers and other
special hardware and software to generate a simulation of an alternate
world or environment, which is believable as real by the users.
On the contrary, AR allows the user to see the real world, augmenting
it with superimposed virtual objects.
In other words, while VR replaces reality, AR supplements it, creating
an environment in which real and virtual objects harmonically coexist.
AR exploits users’ perceptual-motor skills in the real world, creating a
special type of human-machine interaction
8.
Mixed Reality (HybridReality)
Similar to AR in more ways.
Although MR combines real and virtual world just like AR does, it
takes things one step further.
Virtual objects are integrated into and responsive to the real world.
Users can actually view and manipulate things from different angle
such as anatomy model.
In MR you can play a virtual video game, grab your real-world water
bottle, and smack an imaginary character from the game with the
bottle.
9.
Continued
Combines several technologiesinto one wearable device.
Immersive media,
spatial computing, and
hybrid reality intertwine digital content while interacting with a user’s real-world
environment.
It allows for digital content to integrate, enrich and interact with the user’s
real-world environment.
MR lenses or headsets present an overlay of digital content that interacts with
objects in the real world in real-time.
The products are, in most cases, in the research and development phase, but
MR is viewed through transparent wearable glasses
10.
Architecture of ARsystems
• The first Augmented Reality Systems (ARS) were usually designed
with a basis on three main blocks:
1. Infrastructure Tracker Unit: collecting data, sending to processing unit.
2. Processing Unit: mix real with virtual content and send it to Visual unit.
3. Visual Unit (Video in & Video out): manage captured video for computer
vision and image processing.
• Visual Unit can be classified into two types of system
1. Video see-through: video-mixing and displays the merged images on a
closed-view HMD.
2. Optical see-through: merge the images within an open-view HMD
Continued
AR Systemclients provide the user interface.
The Mid Tier makes the user interface available in browsers.
The AR System server implements the workflow functions, access
control, and flow of data into and out of the database.
The database server acts as a data storage and retrieval engine
Application of ARsystems
Education,
• Interactive Lessons: Overlay educational content onto physical objects or
environments for a more engaging learning experience.
• Remote Training: Provide hands-on training in remote environments using
AR-enabled devices.
Medical
Surgical Guidance:
• Provide surgeons with real-time visualizations of the body, enhancing
accuracy and precision.
Medical Education:
• Train medical professionals in a virtual environment using 3D models.
15.
Continued
Entertainment
• AR Games:Overlay virtual game elements onto the real world for
interactive and engaging gameplay.
• Social Media Filters: Enhance user experiences with creative visual
effects and animations.
Remote assistance
• AR enables remote experts to guide users through tasks in real-time by
overlaying visual and audio cues on their view of the environment.
• This can be particularly useful in situations where experts are
geographically distant or unavailable.