CHAPTER FIVE
AUGMENTED REALITY (AR)
Objective
After completing this chapter, the students will be able to:
 Describe AR
 Explain virtual reality (VR),Augmented reality (AR), VS Mixed
reality (MR)
 Describe architecture of AR systems
 Describe some of the application AR
WHAT IS AUGMENTED REALITY?
Augmented reality (AR) is a field of computer research which deals
with the combination of real-world and computer-generated data.
Is a form of emerging technology that allows users to overlay
computer generated content in the real world.
It’s a blending of the real and virtual worlds.
Overlays computer-generated content on top of the real world.
It can superficially interact with the environment in real-time.
Is primarily experienced via a wearable glass device or through
smartphone applications
Continued
Augmented content doesn’t recognize or interact with the physical
objects within a real-world environment, however, it does enhance the
user’s experience
Some of the categories of AR products are wearable AR glass (smart
glass), smartphone AR and other AR headsets
Virtual content is aligned and registered with the real objects.
The basic idea of AR is to superimpose graphics, audio and other
sense enhancements over a real-world environment in real-time.
The graphics will then change to accommodate the user’s eye or head
movements.
DIFFERENCE BETWEEN AR, VR AND MR
Virtual Reality: VR is content which is 100% digital and can be
enjoyed in a fully immersive environment.
Augmented Reality: AR overlays digital content on top of the real-
world.
Mixed Reality: MR is a digital overlay that allows interactive virtual
elements to integrate and interact with the real-world environment.
Mixed Reality removes the boundaries between real and virtual
worlds using occlusion: the computer-generated objects can be visibly
obscured by objects in the physical environment from the user’s point
of view
Continued
While all focus primarily on making more rich, interactive and fun
audiovisual experience for the user, the method in doing so is vastly
different.
VR places the user in a whole new immersive, simulated environment.
Users forgot real word for a period of time.
Tricks your senses into thinking you’re in a different environment.
Using a head-mounted display (HMD).
Continued
AR is a variation of the known concept of Virtual Reality (VR), which
is often defined as the use of real-time digital computers and other
special hardware and software to generate a simulation of an alternate
world or environment, which is believable as real by the users.
On the contrary, AR allows the user to see the real world, augmenting
it with superimposed virtual objects.
In other words, while VR replaces reality, AR supplements it, creating
an environment in which real and virtual objects harmonically coexist.
AR exploits users’ perceptual-motor skills in the real world, creating a
special type of human-machine interaction
Mixed Reality (Hybrid Reality)
Similar to AR in more ways.
Although MR combines real and virtual world just like AR does, it
takes things one step further.
Virtual objects are integrated into and responsive to the real world.
Users can actually view and manipulate things from different angle
such as anatomy model.
In MR you can play a virtual video game, grab your real-world water
bottle, and smack an imaginary character from the game with the
bottle.
Continued
Combines several technologies into one wearable device.
Immersive media,
spatial computing, and
hybrid reality intertwine digital content while interacting with a user’s real-world
environment.
It allows for digital content to integrate, enrich and interact with the user’s
real-world environment.
MR lenses or headsets present an overlay of digital content that interacts with
objects in the real world in real-time.
The products are, in most cases, in the research and development phase, but
MR is viewed through transparent wearable glasses
Architecture of AR systems
• The first Augmented Reality Systems (ARS) were usually designed
with a basis on three main blocks:
1. Infrastructure Tracker Unit: collecting data, sending to processing unit.
2. Processing Unit: mix real with virtual content and send it to Visual unit.
3. Visual Unit (Video in & Video out): manage captured video for computer
vision and image processing.
• Visual Unit can be classified into two types of system
1. Video see-through: video-mixing and displays the merged images on a
closed-view HMD.
2. Optical see-through: merge the images within an open-view HMD
Continued
Scene Generator
Tracking System
Display
Continued
 AR System clients provide the user interface.
The Mid Tier makes the user interface available in browsers.
The AR System server implements the workflow functions, access
control, and flow of data into and out of the database.
The database server acts as a data storage and retrieval engine
Functionally of AR System
Presentation
Business Process
Data Storage
Application of AR systems
Education,
• Interactive Lessons: Overlay educational content onto physical objects or
environments for a more engaging learning experience.
• Remote Training: Provide hands-on training in remote environments using
AR-enabled devices.
Medical
Surgical Guidance:
• Provide surgeons with real-time visualizations of the body, enhancing
accuracy and precision.
Medical Education:
• Train medical professionals in a virtual environment using 3D models.
Continued
Entertainment
• AR Games: Overlay virtual game elements onto the real world for
interactive and engaging gameplay.
• Social Media Filters: Enhance user experiences with creative visual
effects and animations.
Remote assistance
• AR enables remote experts to guide users through tasks in real-time by
overlaying visual and audio cues on their view of the environment.
• This can be particularly useful in situations where experts are
geographically distant or unavailable.
Thank you

Chapter augmented reality and virtual reality

  • 1.
  • 2.
    Objective After completing thischapter, the students will be able to:  Describe AR  Explain virtual reality (VR),Augmented reality (AR), VS Mixed reality (MR)  Describe architecture of AR systems  Describe some of the application AR
  • 3.
    WHAT IS AUGMENTEDREALITY? Augmented reality (AR) is a field of computer research which deals with the combination of real-world and computer-generated data. Is a form of emerging technology that allows users to overlay computer generated content in the real world. It’s a blending of the real and virtual worlds. Overlays computer-generated content on top of the real world. It can superficially interact with the environment in real-time. Is primarily experienced via a wearable glass device or through smartphone applications
  • 4.
    Continued Augmented content doesn’trecognize or interact with the physical objects within a real-world environment, however, it does enhance the user’s experience Some of the categories of AR products are wearable AR glass (smart glass), smartphone AR and other AR headsets Virtual content is aligned and registered with the real objects. The basic idea of AR is to superimpose graphics, audio and other sense enhancements over a real-world environment in real-time. The graphics will then change to accommodate the user’s eye or head movements.
  • 5.
    DIFFERENCE BETWEEN AR,VR AND MR Virtual Reality: VR is content which is 100% digital and can be enjoyed in a fully immersive environment. Augmented Reality: AR overlays digital content on top of the real- world. Mixed Reality: MR is a digital overlay that allows interactive virtual elements to integrate and interact with the real-world environment. Mixed Reality removes the boundaries between real and virtual worlds using occlusion: the computer-generated objects can be visibly obscured by objects in the physical environment from the user’s point of view
  • 6.
    Continued While all focusprimarily on making more rich, interactive and fun audiovisual experience for the user, the method in doing so is vastly different. VR places the user in a whole new immersive, simulated environment. Users forgot real word for a period of time. Tricks your senses into thinking you’re in a different environment. Using a head-mounted display (HMD).
  • 7.
    Continued AR is avariation of the known concept of Virtual Reality (VR), which is often defined as the use of real-time digital computers and other special hardware and software to generate a simulation of an alternate world or environment, which is believable as real by the users. On the contrary, AR allows the user to see the real world, augmenting it with superimposed virtual objects. In other words, while VR replaces reality, AR supplements it, creating an environment in which real and virtual objects harmonically coexist. AR exploits users’ perceptual-motor skills in the real world, creating a special type of human-machine interaction
  • 8.
    Mixed Reality (HybridReality) Similar to AR in more ways. Although MR combines real and virtual world just like AR does, it takes things one step further. Virtual objects are integrated into and responsive to the real world. Users can actually view and manipulate things from different angle such as anatomy model. In MR you can play a virtual video game, grab your real-world water bottle, and smack an imaginary character from the game with the bottle.
  • 9.
    Continued Combines several technologiesinto one wearable device. Immersive media, spatial computing, and hybrid reality intertwine digital content while interacting with a user’s real-world environment. It allows for digital content to integrate, enrich and interact with the user’s real-world environment. MR lenses or headsets present an overlay of digital content that interacts with objects in the real world in real-time. The products are, in most cases, in the research and development phase, but MR is viewed through transparent wearable glasses
  • 10.
    Architecture of ARsystems • The first Augmented Reality Systems (ARS) were usually designed with a basis on three main blocks: 1. Infrastructure Tracker Unit: collecting data, sending to processing unit. 2. Processing Unit: mix real with virtual content and send it to Visual unit. 3. Visual Unit (Video in & Video out): manage captured video for computer vision and image processing. • Visual Unit can be classified into two types of system 1. Video see-through: video-mixing and displays the merged images on a closed-view HMD. 2. Optical see-through: merge the images within an open-view HMD
  • 11.
  • 12.
    Continued  AR Systemclients provide the user interface. The Mid Tier makes the user interface available in browsers. The AR System server implements the workflow functions, access control, and flow of data into and out of the database. The database server acts as a data storage and retrieval engine
  • 13.
    Functionally of ARSystem Presentation Business Process Data Storage
  • 14.
    Application of ARsystems Education, • Interactive Lessons: Overlay educational content onto physical objects or environments for a more engaging learning experience. • Remote Training: Provide hands-on training in remote environments using AR-enabled devices. Medical Surgical Guidance: • Provide surgeons with real-time visualizations of the body, enhancing accuracy and precision. Medical Education: • Train medical professionals in a virtual environment using 3D models.
  • 15.
    Continued Entertainment • AR Games:Overlay virtual game elements onto the real world for interactive and engaging gameplay. • Social Media Filters: Enhance user experiences with creative visual effects and animations. Remote assistance • AR enables remote experts to guide users through tasks in real-time by overlaying visual and audio cues on their view of the environment. • This can be particularly useful in situations where experts are geographically distant or unavailable.
  • 16.