Game Development Essentials  An Introduction (2 nd  Edition)
Chapter 7 Levels creating the world
Key Chapter Questions ■  What is  level design and how is it related to gameplay? ■  What is the importance of the structural features of game worlds—such as duration, availability, relationship, and progression? ■  What is the importance of the temporal features of game worlds—such as authentic, variable, player-adjusted, and altered? ■  What is the importance of the spatial features of game worlds—such as perspective, scale, and boundaries? ■  How are reality and style achieved in a game environment?
Structure Goal Tutorials in the form of briefings in games, such as  Tom Clancy’s Splinter Cell, provide players with information on specific goals.
Structure Flow In many action games, such as  God of War II,  players must  remain on a particular level until they complete a specific goal.
Structure Duration The duration of levels in puzzle games such as  Wario: Smooth Moves  is fairly short.
Structure Availability In  Gran Turismo HD,  players can choose from several  open levels at a time.
Structure Relationship Mission levels can be related to each other  through difficulty or sequence  (Blue Dragon).
Structure Progression
Time Authentic Boktai  uses a sensor to detect the presence of daylight.
Time Limited Baldur’s Gate  allows players a limited amount of real-world time to accomplish tasks within the game.
Time Variable The Sims  depicts both day and night – but time  speeds up when the characters go to sleep.
Time Player-Adjusted Players can adjust the time interval in sports games such as  Pro Evolution Soccer 2007.
Time Altered Players can stop time in  Prince of Persia: The Sands of Time.
Space Perspective & Camera Omnipresent Medieval: Total War
Space Perspective & Camera Aerial (Top-Down) Grand Theft Auto
Space Perspective & Camera  Isometric Civilization IV
Space Perspective & Camera Side-Scrolling (Flat/Side View) Super Mario Mini
Space Terrain & Materials Interiors made of concrete, brick, metal, and wood textures in  Half-Life 2  contrast with exteriors made of grass, dirt, and water textures in  GravRally.
Space Terrain & Materials Interiors made of steel chrome, and inorganic textures in  Gears of War contrast with exteriors made of grass, dirt, and organic textures in  S.T.A.L.K.E.R.: Shadow of Chernobyl.
Space Radiosity & Effects A scene before and after radiosity is applied—created by level design and environmental artist, Travis Castillo.
Space Scale Troops are at the same height as some buildings in  Age of Empires III.
Space Boundaries Microsoft Flight Simulator X  uses arbitrary  environmental boundaries in the air.
Space Realism Call of Duty 3  uses environmental details  to portray the game world realistically.
Space Style Oddworld: Munch’s Oddysee  is filled with surreal characters and environments. Viewtiful Joe  uses cel-shading  to bring a 2D look into a 3D world.
Summary Structure Goal Flow Duration Availability Relationship Progression Time Authentic Limited Variable Player-adjusted Altered Space Perspective  & camera Terrain  & materials Radiosity  & effects Scale Boundaries Reality Style

Chapter 07 GAME 100

  • 1.
    Game Development Essentials An Introduction (2 nd Edition)
  • 2.
    Chapter 7 Levelscreating the world
  • 3.
    Key Chapter Questions■ What is level design and how is it related to gameplay? ■ What is the importance of the structural features of game worlds—such as duration, availability, relationship, and progression? ■ What is the importance of the temporal features of game worlds—such as authentic, variable, player-adjusted, and altered? ■ What is the importance of the spatial features of game worlds—such as perspective, scale, and boundaries? ■ How are reality and style achieved in a game environment?
  • 4.
    Structure Goal Tutorialsin the form of briefings in games, such as Tom Clancy’s Splinter Cell, provide players with information on specific goals.
  • 5.
    Structure Flow Inmany action games, such as God of War II, players must remain on a particular level until they complete a specific goal.
  • 6.
    Structure Duration Theduration of levels in puzzle games such as Wario: Smooth Moves is fairly short.
  • 7.
    Structure Availability In Gran Turismo HD, players can choose from several open levels at a time.
  • 8.
    Structure Relationship Missionlevels can be related to each other through difficulty or sequence (Blue Dragon).
  • 9.
  • 10.
    Time Authentic Boktai uses a sensor to detect the presence of daylight.
  • 11.
    Time Limited Baldur’sGate allows players a limited amount of real-world time to accomplish tasks within the game.
  • 12.
    Time Variable TheSims depicts both day and night – but time speeds up when the characters go to sleep.
  • 13.
    Time Player-Adjusted Playerscan adjust the time interval in sports games such as Pro Evolution Soccer 2007.
  • 14.
    Time Altered Playerscan stop time in Prince of Persia: The Sands of Time.
  • 15.
    Space Perspective &Camera Omnipresent Medieval: Total War
  • 16.
    Space Perspective &Camera Aerial (Top-Down) Grand Theft Auto
  • 17.
    Space Perspective &Camera Isometric Civilization IV
  • 18.
    Space Perspective &Camera Side-Scrolling (Flat/Side View) Super Mario Mini
  • 19.
    Space Terrain &Materials Interiors made of concrete, brick, metal, and wood textures in Half-Life 2 contrast with exteriors made of grass, dirt, and water textures in GravRally.
  • 20.
    Space Terrain &Materials Interiors made of steel chrome, and inorganic textures in Gears of War contrast with exteriors made of grass, dirt, and organic textures in S.T.A.L.K.E.R.: Shadow of Chernobyl.
  • 21.
    Space Radiosity &Effects A scene before and after radiosity is applied—created by level design and environmental artist, Travis Castillo.
  • 22.
    Space Scale Troopsare at the same height as some buildings in Age of Empires III.
  • 23.
    Space Boundaries MicrosoftFlight Simulator X uses arbitrary environmental boundaries in the air.
  • 24.
    Space Realism Callof Duty 3 uses environmental details to portray the game world realistically.
  • 25.
    Space Style Oddworld:Munch’s Oddysee is filled with surreal characters and environments. Viewtiful Joe uses cel-shading to bring a 2D look into a 3D world.
  • 26.
    Summary Structure GoalFlow Duration Availability Relationship Progression Time Authentic Limited Variable Player-adjusted Altered Space Perspective & camera Terrain & materials Radiosity & effects Scale Boundaries Reality Style