The document discusses object-oriented design (OOD) and describes the OOD process. It explains that OOD involves developing a system model using interacting objects that manage their own state and operations. The document outlines the OOD process, which includes defining the system context and modes of use, designing the system architecture, identifying principal system objects, developing design models, and specifying object interfaces. It provides examples from a weather mapping system to illustrate OOD concepts and models.
Generation of Testcases from UML Sequence Diagram and Detecting Deadlocks usi...KIIT
Abstract:In an environment where processes those execute concurrently, speeding up their computation is important. Deadlock
is a major issue that occurs during concurrent execution. In this paper, we present an approach to generate testcases from UML
sequence diagram for detecting deadlocks during the design phase. This will reduce the effort and cost involved to fix deadlocks
at a later stage. Our work begins with design of sequence diagram for the system, then converting it to intermediate graph where
deadlock points are marked and then traverse to get testcases. The testcases thus generated are suitable for detecting deadlocks.
Object Oriented Design in Software Engineering SE12koolkampus
The document discusses object-oriented design (OOD) and describes its key characteristics and processes. Specifically, it covers:
1) Objects communicate by message passing and are self-contained entities that encapsulate state and behavior.
2) The OOD process involves identifying objects and classes, defining their interfaces, relationships, and developing models of the system.
3) The Unified Modeling Language (UML) is used to describe OOD models including classes, objects, associations, and other relationships.
CS8592 Object Oriented Analysis & Design - UNIT III pkaviya
This document discusses various UML diagrams used for dynamic and implementation modeling in object-oriented analysis and design. It describes sequence diagrams, communication diagrams, system sequence diagrams, state machine diagrams, activity diagrams, package diagrams, component diagrams, and deployment diagrams. For each diagram type, it provides details on their purpose, notation, guidelines for use, and examples. The key diagrams covered are sequence diagrams, state machine diagrams, and activity diagrams. It also discusses when to apply different dynamic and implementation diagrams and how to construct them.
CS8592 Object Oriented Analysis & Design - UNIT IV pkaviya
This document discusses object-oriented analysis and design patterns. It covers GRASP principles for assigning responsibilities to objects, such as information expert and controller. It also discusses design patterns including creational patterns like factory method and structural patterns like bridge and adapter. The document is focused on teaching object-oriented principles for designing reusable and well-structured code.
The document summarizes a thesis on extracting workflows from UML activity diagrams. It discusses how software engineers currently struggle to find workflows of similar systems online beyond images of diagrams. The thesis proposes a tool called UADxTractor that takes diagram images as input and analyzes them through various processing levels to extract and semantically store the workflow information. It outlines the key challenges addressed, such as image preprocessing and shape detection, and the programming tools and languages used to develop the extraction and storage functionality.
LabVIEW - Teaching tool for control design subjectIOSR Journals
This document discusses using LabVIEW as a teaching tool for control design subjects. It allows students to simulate experimental results, analyze comparisons between different systems, and validate modeling and controller design. Students can visualize the effects of changing system parameters. This makes the learning process more active compared to traditional lectures. LabVIEW provides tools like root locus analysis, Bode plots, and step responses to analyze system performance. Examples are given of modeling a DC motor and analyzing its frequency response and root locus. LabVIEW is concluded to improve engineering education by allowing students to validate theory with working prototypes.
Distributed Graphical User Interfaces to Class Diagram: Reverse Engineering A...ijseajournal
The graphical user interfaces of software programs are used by researchers in the soft-ware engineering
field to measure functionality, usability, durability, accessibility, and performance. This paper describes a
reverse engineering approach to transform the cap-tured images of the distributed GUIs into class
diagram. The processed distributed GUIs come from different and separate client computers. From the
distributed GUIs, the inter-faces are captured as images, attributes and functions are extracted and
processed through pattern recognitions mechanism to be stored into several temporary tables
corresponding to each client’s graphical user interface. These tables will be analyzed and processed into
one integrated normalized table eliminating any attribute redundancies. Further, the normalized the one
integrated table is to create a class diagram.
Generation of Testcases from UML Sequence Diagram and Detecting Deadlocks usi...KIIT
Abstract:In an environment where processes those execute concurrently, speeding up their computation is important. Deadlock
is a major issue that occurs during concurrent execution. In this paper, we present an approach to generate testcases from UML
sequence diagram for detecting deadlocks during the design phase. This will reduce the effort and cost involved to fix deadlocks
at a later stage. Our work begins with design of sequence diagram for the system, then converting it to intermediate graph where
deadlock points are marked and then traverse to get testcases. The testcases thus generated are suitable for detecting deadlocks.
Object Oriented Design in Software Engineering SE12koolkampus
The document discusses object-oriented design (OOD) and describes its key characteristics and processes. Specifically, it covers:
1) Objects communicate by message passing and are self-contained entities that encapsulate state and behavior.
2) The OOD process involves identifying objects and classes, defining their interfaces, relationships, and developing models of the system.
3) The Unified Modeling Language (UML) is used to describe OOD models including classes, objects, associations, and other relationships.
CS8592 Object Oriented Analysis & Design - UNIT III pkaviya
This document discusses various UML diagrams used for dynamic and implementation modeling in object-oriented analysis and design. It describes sequence diagrams, communication diagrams, system sequence diagrams, state machine diagrams, activity diagrams, package diagrams, component diagrams, and deployment diagrams. For each diagram type, it provides details on their purpose, notation, guidelines for use, and examples. The key diagrams covered are sequence diagrams, state machine diagrams, and activity diagrams. It also discusses when to apply different dynamic and implementation diagrams and how to construct them.
CS8592 Object Oriented Analysis & Design - UNIT IV pkaviya
This document discusses object-oriented analysis and design patterns. It covers GRASP principles for assigning responsibilities to objects, such as information expert and controller. It also discusses design patterns including creational patterns like factory method and structural patterns like bridge and adapter. The document is focused on teaching object-oriented principles for designing reusable and well-structured code.
The document summarizes a thesis on extracting workflows from UML activity diagrams. It discusses how software engineers currently struggle to find workflows of similar systems online beyond images of diagrams. The thesis proposes a tool called UADxTractor that takes diagram images as input and analyzes them through various processing levels to extract and semantically store the workflow information. It outlines the key challenges addressed, such as image preprocessing and shape detection, and the programming tools and languages used to develop the extraction and storage functionality.
LabVIEW - Teaching tool for control design subjectIOSR Journals
This document discusses using LabVIEW as a teaching tool for control design subjects. It allows students to simulate experimental results, analyze comparisons between different systems, and validate modeling and controller design. Students can visualize the effects of changing system parameters. This makes the learning process more active compared to traditional lectures. LabVIEW provides tools like root locus analysis, Bode plots, and step responses to analyze system performance. Examples are given of modeling a DC motor and analyzing its frequency response and root locus. LabVIEW is concluded to improve engineering education by allowing students to validate theory with working prototypes.
Distributed Graphical User Interfaces to Class Diagram: Reverse Engineering A...ijseajournal
The graphical user interfaces of software programs are used by researchers in the soft-ware engineering
field to measure functionality, usability, durability, accessibility, and performance. This paper describes a
reverse engineering approach to transform the cap-tured images of the distributed GUIs into class
diagram. The processed distributed GUIs come from different and separate client computers. From the
distributed GUIs, the inter-faces are captured as images, attributes and functions are extracted and
processed through pattern recognitions mechanism to be stored into several temporary tables
corresponding to each client’s graphical user interface. These tables will be analyzed and processed into
one integrated normalized table eliminating any attribute redundancies. Further, the normalized the one
integrated table is to create a class diagram.
A practical approach for model based slicingIOSR Journals
This document presents a methodology for model-based slicing of UML sequence diagrams to extract submodels. The methodology involves:
1. Generating a sequence diagram from requirements and converting it to XML.
2. Parsing the XML with a DOM parser to extract message information.
3. Slicing the message information based on a slicing criteria, such as a variable, to extract relevant messages.
4. Converting the sliced messages back into a simplified sequence diagram fragment focused on the slicing criteria.
The methodology aims to address the difficulty of visualizing and testing large, complex software models by extracting a relevant submodel based on a slicing criteria, making the model easier to understand and test.
This document provides an overview of the Unified Modeling Language (UML) including its history, purpose, key diagrams, and popular modeling tools. UML was developed to provide a standard modeling language for visualizing, specifying, constructing, and documenting software systems. It includes nine commonly used diagram types for different views of a system. The diagrams can be categorized as static, dynamic, or implementation based on whether they describe a system's structure, behavior, or deployment. Popular UML modeling tools help generate code from diagrams and reverse engineer diagrams from code.
This is a one day workshop presentation, primarily on the new OMG Foundational UML specification for executable model semantics, but also discussing extensions for executable SysML (System Modeling Language) models.
UML (Unified Modeling Language) is a standard modeling language used to specify, visualize, construct and document software systems. It uses graphical notations to express the design of object-oriented software projects. UML includes diagrams, relationships and elements that help design different perspectives of a system including design, implementation, process and deployment. The key building blocks of UML are things (like classes and use cases), relationships (like generalization and dependency), and diagrams (like class, sequence and deployment diagrams) which are used to model different aspects of a software system.
This document discusses Object-Oriented Analysis and Design Using UML. It introduces UML as a standard language for modeling software systems using diagrams. The document outlines the evolution of UML and its scope. It describes the building blocks of UML including basic constituents, relationships, and 13 types of diagrams used to represent different views of a system. These diagrams include use case diagrams, class diagrams, sequence diagrams, and others.
This chapter discusses dynamic modeling techniques used to describe the behavior of object-oriented systems. It introduces sequence diagrams and collaboration diagrams, which show how objects interact and communicate through messages. Sequence diagrams focus on the time-ordering of messages while collaboration diagrams emphasize the relationships between objects. The chapter also covers different types of messages and events that can be depicted in dynamic models.
UML (Unified Modeling Language) is used for object-oriented modeling and consists of 14 diagram types used to model the structure, behavior, and business processes of an application. The most commonly used diagram is the class diagram, which shows classes, attributes, operations, and relationships between classes. Other diagram types include component diagrams, deployment diagrams, object diagrams, package diagrams, use case diagrams, activity diagrams, state machine diagrams, sequence diagrams, and communication diagrams. An example of modeling an online shopping system is provided using user case diagrams, domain models, activity diagrams, and component diagrams.
UML component diagrams describe the structure of software systems by showing components, their interfaces, and dependencies between components. A component represents a modular part of a system that encapsulates its contents and exposes its functionality through interfaces. Component diagrams show the organization and dependencies of components through their interfaces and ports using elements like components, interfaces, ports, and connectors. They allow modeling large and complex software systems in a modular way.
The document discusses UML component diagrams. It defines a component as a modular, deployable, and replaceable part of a system that encapsulates implementation and exposes interfaces. It describes how component diagrams show the various components in a system and their dependencies. It outlines the purpose of component diagrams as visualizing components, constructing executables through forward and reverse engineering, and describing component organization and relationships.
This slide give the basic introduction about UML diagram and it's types, and brief intro about Activity Diagram, use of activity diagram in object oriented programming language..
Extending UML State Diagrams to Model Agent MobilityIDES Editor
This paper presents a simplified form of UML state
diagrams for modeling agent mobility. Mobile agent has gained
more importance technology. The notations used to model
agent mobility are focused on capturing agent creation,
mobility paths and current agent location. In this paper, we
demonstrate how the simplification of the state UML 2.0
Activity Diagrams can be used for modeling mobile agent
applications. The paper concludes with the appropriateness
of the presented approach for modeling agent mobility with
UML state diagrams as well as with sequence diagrams of the
mobile agent system.
An Implementation on Effective Robot Mission under Critical Environemental Co...IJERA Editor
Software engineering is a field of engineering, for designing and writing programs for computers or other electronic devices. A software engineer, or programmer, writes software (or changes existing software) and compiles software using methods that make it better quality. Is the application of engineering to the design, development, implementation, testingand main tenance of software in a systematic method. Now a days the robotics are also plays an important role in present automation concepts. But we have several challenges in that robots when they are operated in some critical environments. Motion planning and task planning are two fundamental problems in robotics that have been addressed from different perspectives. For resolve this there are Temporal logic based approaches that automatically generate controllers have been shown to be useful for mission level planning of motion, surveillance and navigation, among others. These approaches critically rely on the validity of the environment models used for synthesis. Yet simplifying assumptions are inevitable to reduce complexity and provide mission-level guarantees; no plan can guarantee results in a model of a world in which everything can go wrong. In this paper, we show how our approach, which reduces reliance on a single model by introducing a stack of models, can endow systems with incremental guarantees based on increasingly strengthened assumptions, supporting graceful degradation when the environment does not behave as expected, and progressive enhancement when it does.
The document discusses UML component diagrams, which model software components and their interfaces and dependencies. Key points include:
- A component is an autonomous unit that provides and requires interfaces. Components can be reused and replaced.
- Component diagrams show high-level software components and their interfaces. They are often called "wiring diagrams" as they depict dependencies between components.
- Components have provided and required interfaces, ports, and usage dependencies. Interfaces define collections of operations without implementation details.
- Connectors link compatible required and provided interfaces to show how components interact. Assembly connectors pass signals, while delegation connectors forward signals internally.
- Components can be shown externally through their interfaces or internally with nested realizing classes
Welcome to my series of articles on Unified Modeling Language. This is "Session 10 – Sequence Diagram" of the series. Please view my other documents where I have covered each UML diagram with examples
This document provides an overview of the topics covered in the CS6301 Programming and Data Structures II course. The course is divided into 5 units:
Unit I covers object-oriented programming fundamentals in C++, including classes, objects, encapsulation, inheritance, and polymorphism.
Unit II focuses on advanced OOP concepts like string handling, copy constructors, and exception handling.
Unit III discusses templates, STL containers, iterators, and file handling in C++.
Unit IV presents advanced non-linear data structures like AVL trees, splay trees, and heaps.
Unit V examines graph algorithms like breadth-first search, depth-first search, minimum spanning
This presentation discusses use case point estimation, which is a method for estimating the size and effort of an application based on its use cases. It involves calculating unadjusted use case weights and actor weights, as well as technical and environmental complexity factors, and plugging them into an equation to determine the unadjusted use case points. The unadjusted use case points are then multiplied by a productivity factor to estimate the effort in hours of work.
The document provides an overview of Unified Modeling Language (UML) and how it can be used for modeling software systems, including an introduction to UML, its basic building blocks such as diagrams and relationships, and descriptions of various UML diagrams including use case diagrams, class diagrams, sequence diagrams, and their purposes and notations. The document also discusses object-oriented concepts and how UML supports modeling objects, classes, interactions and behaviors through its different diagram types.
Welcome to my series of articles on Unified Modeling Language. This is "Session 7 – Deployment Diagram" of the series. Please view my other documents where I have covered each UML diagram with examples
Unit 1( modelling concepts & class modeling)Manoj Reddy
The document discusses object-oriented modeling and design. It covers key concepts like classes, objects, inheritance, polymorphism, and encapsulation. It also discusses the Unified Modeling Language (UML) which provides standard notation for visualizing, specifying, constructing, and documenting models. The document is a lecture on object-oriented concepts for students to understand modeling using classes, objects, and relationships.
This document discusses object-oriented design, covering topics such as:
- Designing systems using self-contained objects and object classes
- The object-oriented design process, including identifying principal system objects and developing design models
- Characteristics of object-oriented design like objects managing their own state and communicating via message passing
It provides examples of object-oriented design concepts like classes, objects, associations, generalization and inheritance. It also describes applying object-oriented design to a weather mapping system as a case study.
This document summarizes Chapter 14 of Ian Sommerville's 1995 book "Software Engineering". The chapter covers object-oriented design, including identifying objects from requirements, defining object classes and inheritance, designing object interfaces, and implementing objects concurrently. Key aspects of object-oriented design are encapsulation, information hiding, and representing systems as interacting objects. Object identification is an important but challenging part of the design process.
This document discusses design and implementation in software engineering. It covers object-oriented design using the Unified Modeling Language (UML), implementation issues such as reuse and configuration management, and open source development. Specifically, it provides examples and diagrams for the design of a weather station system, including use cases, classes, interfaces, and state diagrams. It emphasizes that design is an iterative process involving modeling the system context, architecture, objects, and their interactions.
A practical approach for model based slicingIOSR Journals
This document presents a methodology for model-based slicing of UML sequence diagrams to extract submodels. The methodology involves:
1. Generating a sequence diagram from requirements and converting it to XML.
2. Parsing the XML with a DOM parser to extract message information.
3. Slicing the message information based on a slicing criteria, such as a variable, to extract relevant messages.
4. Converting the sliced messages back into a simplified sequence diagram fragment focused on the slicing criteria.
The methodology aims to address the difficulty of visualizing and testing large, complex software models by extracting a relevant submodel based on a slicing criteria, making the model easier to understand and test.
This document provides an overview of the Unified Modeling Language (UML) including its history, purpose, key diagrams, and popular modeling tools. UML was developed to provide a standard modeling language for visualizing, specifying, constructing, and documenting software systems. It includes nine commonly used diagram types for different views of a system. The diagrams can be categorized as static, dynamic, or implementation based on whether they describe a system's structure, behavior, or deployment. Popular UML modeling tools help generate code from diagrams and reverse engineer diagrams from code.
This is a one day workshop presentation, primarily on the new OMG Foundational UML specification for executable model semantics, but also discussing extensions for executable SysML (System Modeling Language) models.
UML (Unified Modeling Language) is a standard modeling language used to specify, visualize, construct and document software systems. It uses graphical notations to express the design of object-oriented software projects. UML includes diagrams, relationships and elements that help design different perspectives of a system including design, implementation, process and deployment. The key building blocks of UML are things (like classes and use cases), relationships (like generalization and dependency), and diagrams (like class, sequence and deployment diagrams) which are used to model different aspects of a software system.
This document discusses Object-Oriented Analysis and Design Using UML. It introduces UML as a standard language for modeling software systems using diagrams. The document outlines the evolution of UML and its scope. It describes the building blocks of UML including basic constituents, relationships, and 13 types of diagrams used to represent different views of a system. These diagrams include use case diagrams, class diagrams, sequence diagrams, and others.
This chapter discusses dynamic modeling techniques used to describe the behavior of object-oriented systems. It introduces sequence diagrams and collaboration diagrams, which show how objects interact and communicate through messages. Sequence diagrams focus on the time-ordering of messages while collaboration diagrams emphasize the relationships between objects. The chapter also covers different types of messages and events that can be depicted in dynamic models.
UML (Unified Modeling Language) is used for object-oriented modeling and consists of 14 diagram types used to model the structure, behavior, and business processes of an application. The most commonly used diagram is the class diagram, which shows classes, attributes, operations, and relationships between classes. Other diagram types include component diagrams, deployment diagrams, object diagrams, package diagrams, use case diagrams, activity diagrams, state machine diagrams, sequence diagrams, and communication diagrams. An example of modeling an online shopping system is provided using user case diagrams, domain models, activity diagrams, and component diagrams.
UML component diagrams describe the structure of software systems by showing components, their interfaces, and dependencies between components. A component represents a modular part of a system that encapsulates its contents and exposes its functionality through interfaces. Component diagrams show the organization and dependencies of components through their interfaces and ports using elements like components, interfaces, ports, and connectors. They allow modeling large and complex software systems in a modular way.
The document discusses UML component diagrams. It defines a component as a modular, deployable, and replaceable part of a system that encapsulates implementation and exposes interfaces. It describes how component diagrams show the various components in a system and their dependencies. It outlines the purpose of component diagrams as visualizing components, constructing executables through forward and reverse engineering, and describing component organization and relationships.
This slide give the basic introduction about UML diagram and it's types, and brief intro about Activity Diagram, use of activity diagram in object oriented programming language..
Extending UML State Diagrams to Model Agent MobilityIDES Editor
This paper presents a simplified form of UML state
diagrams for modeling agent mobility. Mobile agent has gained
more importance technology. The notations used to model
agent mobility are focused on capturing agent creation,
mobility paths and current agent location. In this paper, we
demonstrate how the simplification of the state UML 2.0
Activity Diagrams can be used for modeling mobile agent
applications. The paper concludes with the appropriateness
of the presented approach for modeling agent mobility with
UML state diagrams as well as with sequence diagrams of the
mobile agent system.
An Implementation on Effective Robot Mission under Critical Environemental Co...IJERA Editor
Software engineering is a field of engineering, for designing and writing programs for computers or other electronic devices. A software engineer, or programmer, writes software (or changes existing software) and compiles software using methods that make it better quality. Is the application of engineering to the design, development, implementation, testingand main tenance of software in a systematic method. Now a days the robotics are also plays an important role in present automation concepts. But we have several challenges in that robots when they are operated in some critical environments. Motion planning and task planning are two fundamental problems in robotics that have been addressed from different perspectives. For resolve this there are Temporal logic based approaches that automatically generate controllers have been shown to be useful for mission level planning of motion, surveillance and navigation, among others. These approaches critically rely on the validity of the environment models used for synthesis. Yet simplifying assumptions are inevitable to reduce complexity and provide mission-level guarantees; no plan can guarantee results in a model of a world in which everything can go wrong. In this paper, we show how our approach, which reduces reliance on a single model by introducing a stack of models, can endow systems with incremental guarantees based on increasingly strengthened assumptions, supporting graceful degradation when the environment does not behave as expected, and progressive enhancement when it does.
The document discusses UML component diagrams, which model software components and their interfaces and dependencies. Key points include:
- A component is an autonomous unit that provides and requires interfaces. Components can be reused and replaced.
- Component diagrams show high-level software components and their interfaces. They are often called "wiring diagrams" as they depict dependencies between components.
- Components have provided and required interfaces, ports, and usage dependencies. Interfaces define collections of operations without implementation details.
- Connectors link compatible required and provided interfaces to show how components interact. Assembly connectors pass signals, while delegation connectors forward signals internally.
- Components can be shown externally through their interfaces or internally with nested realizing classes
Welcome to my series of articles on Unified Modeling Language. This is "Session 10 – Sequence Diagram" of the series. Please view my other documents where I have covered each UML diagram with examples
This document provides an overview of the topics covered in the CS6301 Programming and Data Structures II course. The course is divided into 5 units:
Unit I covers object-oriented programming fundamentals in C++, including classes, objects, encapsulation, inheritance, and polymorphism.
Unit II focuses on advanced OOP concepts like string handling, copy constructors, and exception handling.
Unit III discusses templates, STL containers, iterators, and file handling in C++.
Unit IV presents advanced non-linear data structures like AVL trees, splay trees, and heaps.
Unit V examines graph algorithms like breadth-first search, depth-first search, minimum spanning
This presentation discusses use case point estimation, which is a method for estimating the size and effort of an application based on its use cases. It involves calculating unadjusted use case weights and actor weights, as well as technical and environmental complexity factors, and plugging them into an equation to determine the unadjusted use case points. The unadjusted use case points are then multiplied by a productivity factor to estimate the effort in hours of work.
The document provides an overview of Unified Modeling Language (UML) and how it can be used for modeling software systems, including an introduction to UML, its basic building blocks such as diagrams and relationships, and descriptions of various UML diagrams including use case diagrams, class diagrams, sequence diagrams, and their purposes and notations. The document also discusses object-oriented concepts and how UML supports modeling objects, classes, interactions and behaviors through its different diagram types.
Welcome to my series of articles on Unified Modeling Language. This is "Session 7 – Deployment Diagram" of the series. Please view my other documents where I have covered each UML diagram with examples
Unit 1( modelling concepts & class modeling)Manoj Reddy
The document discusses object-oriented modeling and design. It covers key concepts like classes, objects, inheritance, polymorphism, and encapsulation. It also discusses the Unified Modeling Language (UML) which provides standard notation for visualizing, specifying, constructing, and documenting models. The document is a lecture on object-oriented concepts for students to understand modeling using classes, objects, and relationships.
This document discusses object-oriented design, covering topics such as:
- Designing systems using self-contained objects and object classes
- The object-oriented design process, including identifying principal system objects and developing design models
- Characteristics of object-oriented design like objects managing their own state and communicating via message passing
It provides examples of object-oriented design concepts like classes, objects, associations, generalization and inheritance. It also describes applying object-oriented design to a weather mapping system as a case study.
This document summarizes Chapter 14 of Ian Sommerville's 1995 book "Software Engineering". The chapter covers object-oriented design, including identifying objects from requirements, defining object classes and inheritance, designing object interfaces, and implementing objects concurrently. Key aspects of object-oriented design are encapsulation, information hiding, and representing systems as interacting objects. Object identification is an important but challenging part of the design process.
This document discusses design and implementation in software engineering. It covers object-oriented design using the Unified Modeling Language (UML), implementation issues such as reuse and configuration management, and open source development. Specifically, it provides examples and diagrams for the design of a weather station system, including use cases, classes, interfaces, and state diagrams. It emphasizes that design is an iterative process involving modeling the system context, architecture, objects, and their interactions.
This document provides an overview of topics covered in Chapter 7 on software design and implementation, including object-oriented design using UML, design patterns, implementation issues, and open source development. It discusses the design and implementation process, build vs buy approaches, object-oriented design processes involving system models, and key activities like defining system context, identifying objects and interfaces. Specific examples are provided for designing a wilderness weather station system.
The document discusses different types of system models used in requirements engineering, including context models, behavioral models, data models, and object models. It provides examples of each type of model, such as a data flow diagram of an order processing system and a state diagram for a microwave oven. The objectives are to explain why system context should be modeled, describe different modeling notations and perspectives, and discuss how computer-aided software engineering tools can support system modeling.
The document discusses different types of system models used in requirements engineering, including context models, behavioral models, data models, and object models. It provides examples of each type of model, such as a data flow diagram of an order processing system and a state diagram for a microwave oven. The objectives are to explain why system context should be modeled, describe different modeling notations and perspectives, and discuss how computer-aided software engineering tools can support system modeling.
Object-oriented design involves representing a software system as interacting objects that manage their own state and operations. The key activities in object-oriented design are object identification, developing design models like class diagrams and sequence diagrams, and specifying object interfaces. Design evolution is simplified since changes made to objects do not unpredictably affect other objects due to encapsulation.
The document discusses object-oriented design (OOD). It aims to explain how a software design can be represented as interacting objects that manage their own state and operations. It describes the activities in the OOD process and introduces models that can be used, including the Unified Modeling Language (UML). Characteristics of OOD like encapsulation and message passing are covered. The document provides examples of concepts like objects, classes, associations, generalization and inheritance. It also discusses design of concurrent and distributed systems.
This document discusses design patterns, the observer pattern specifically, and integrated development environments. It describes design patterns as reusable solutions to common problems, and outlines the elements of patterns including their name, problem description, solution description, and consequences. The observer pattern is then explained in detail as a way to separate the display of an object's state from the object itself. The document also briefly discusses tools that are part of integrated development environments like compilers, debuggers, and testing tools.
This document discusses architectural design and software architectures. It describes architectural design as representing the link between specification and design processes and involving identifying major system components and their communications. It discusses different types of architectural models including client-server, layered, object-oriented, and reference architectures. It also covers different approaches to system control structures.
This document discusses topics related to software design and implementation, including object-oriented design using UML, design patterns, and implementation issues. It provides details on the design and implementation process for a weather station system, including identifying system objects and classes, developing design models like sequence and state diagrams, and specifying interfaces. Design patterns are also introduced as a way to reuse solutions to common problems.
The document discusses chapter 7 of a software engineering textbook which covers design and implementation. It begins by outlining the topics to be covered, including object-oriented design using UML, design patterns, and implementation issues. It then discusses the software design and implementation process, considerations around building versus buying systems, and approaches to object-oriented design using UML.
This document discusses the design and implementation chapter of a lecture. It covers topics like using UML for object-oriented design, design patterns, and implementation issues. It then discusses the weather station case study used to illustrate the design process, including defining system context, use cases, architectural design, identifying object classes, design models, and interface specification.
This document discusses design and implementation topics covered in Chapter 7, including object-oriented design using UML, design patterns, implementation issues, and open source development. It provides an example of designing a weather station system using various UML diagrams to illustrate the object-oriented design process. Key activities covered are identifying objects, developing design models, and specifying object interfaces. Implementation issues discussed include reuse, configuration management, and host-target development.
The document discusses the design and implementation process in software engineering. It covers topics like using the Unified Modeling Language (UML) for object-oriented design, design patterns, and implementation issues. It then discusses the design process, including identifying system contexts and interactions, architectural design, identifying object classes, and creating design models like subsystem, sequence, and state diagrams. The example of designing a weather station system is used to illustrate these design concepts and activities.
The slides provided herein encapsulate the foundational principles and intricacies of Architectural Design as delineated within the esteemed tome, "Software Engineering," authored by Ian Sommerville in its seventh edition. This comprehensive compendium serves as a beacon, guiding students and practitioners alike through the labyrinthine landscape of software architecture, imparting a nuanced understanding of its theoretical underpinnings and practical applications. Each slide meticulously curated to elucidate key concepts, methodologies, and best practices, fostering an environment conducive to robust comprehension and proficiency attainment. It is within this pedagogical framework that learners embark upon a transformative journey, transcending mere acquaintance to achieve mastery in the domain of Architectural Design.
The slides provided herein encapsulate the foundational principles and intricacies of Architectural Design as delineated within the esteemed tome, "Software Engineering," authored by Ian Sommerville in its seventh edition. This comprehensive compendium serves as a beacon, guiding students and practitioners alike through the labyrinthine landscape of software architecture, imparting a nuanced understanding of its theoretical underpinnings and practical applications. Each slide meticulously curated to elucidate key concepts, methodologies, and best practices, fostering an environment conducive to robust comprehension and proficiency attainment. It is within this pedagogical framework that learners embark upon a transformative journey, transcending mere acquaintance to achieve mastery in the domain of Architectural Design.
The document discusses object-oriented databases (OODBs). It states that choosing the right OODB architecture is crucial for performance and scalability, more so than with relational databases. With OODBs, the application architecture has a greater impact on performance compared to relational databases, as OODBs provide more direct access to persistent data. Consequently, the application architecture affects performance and scalability more than the choice of OODB.
This document provides an introduction to object-oriented analysis and design (OOAD) and the Unified Modeling Language (UML). It discusses the basic concepts of OOAD and how UML uses diagrams to model software systems. UML diagrams can be used in all phases of the software development life cycle, including requirements analysis, design, implementation, and testing. The document also gives an overview of the different parts of UML, such as views, diagrams, relationships, and model elements.
This document discusses architectural design in software engineering. It covers topics like architectural design decisions, system organization styles, decomposition styles, and reference architectures. The objectives are to introduce architectural design and discuss its importance, explain design decisions that must be made, and introduce three common architectural styles for organization, decomposition, and control. Architectural design represents an early stage of system design and links requirements to detailed design. It involves identifying major components and their interactions.
How to Fix the Import Error in the Odoo 17Celine George
An import error occurs when a program fails to import a module or library, disrupting its execution. In languages like Python, this issue arises when the specified module cannot be found or accessed, hindering the program's functionality. Resolving import errors is crucial for maintaining smooth software operation and uninterrupted development processes.
This presentation includes basic of PCOS their pathology and treatment and also Ayurveda correlation of PCOS and Ayurvedic line of treatment mentioned in classics.
The simplified electron and muon model, Oscillating Spacetime: The Foundation...RitikBhardwaj56
Discover the Simplified Electron and Muon Model: A New Wave-Based Approach to Understanding Particles delves into a groundbreaking theory that presents electrons and muons as rotating soliton waves within oscillating spacetime. Geared towards students, researchers, and science buffs, this book breaks down complex ideas into simple explanations. It covers topics such as electron waves, temporal dynamics, and the implications of this model on particle physics. With clear illustrations and easy-to-follow explanations, readers will gain a new outlook on the universe's fundamental nature.
This presentation was provided by Steph Pollock of The American Psychological Association’s Journals Program, and Damita Snow, of The American Society of Civil Engineers (ASCE), for the initial session of NISO's 2024 Training Series "DEIA in the Scholarly Landscape." Session One: 'Setting Expectations: a DEIA Primer,' was held June 6, 2024.
ISO/IEC 27001, ISO/IEC 42001, and GDPR: Best Practices for Implementation and...PECB
Denis is a dynamic and results-driven Chief Information Officer (CIO) with a distinguished career spanning information systems analysis and technical project management. With a proven track record of spearheading the design and delivery of cutting-edge Information Management solutions, he has consistently elevated business operations, streamlined reporting functions, and maximized process efficiency.
Certified as an ISO/IEC 27001: Information Security Management Systems (ISMS) Lead Implementer, Data Protection Officer, and Cyber Risks Analyst, Denis brings a heightened focus on data security, privacy, and cyber resilience to every endeavor.
His expertise extends across a diverse spectrum of reporting, database, and web development applications, underpinned by an exceptional grasp of data storage and virtualization technologies. His proficiency in application testing, database administration, and data cleansing ensures seamless execution of complex projects.
What sets Denis apart is his comprehensive understanding of Business and Systems Analysis technologies, honed through involvement in all phases of the Software Development Lifecycle (SDLC). From meticulous requirements gathering to precise analysis, innovative design, rigorous development, thorough testing, and successful implementation, he has consistently delivered exceptional results.
Throughout his career, he has taken on multifaceted roles, from leading technical project management teams to owning solutions that drive operational excellence. His conscientious and proactive approach is unwavering, whether he is working independently or collaboratively within a team. His ability to connect with colleagues on a personal level underscores his commitment to fostering a harmonious and productive workplace environment.
Date: May 29, 2024
Tags: Information Security, ISO/IEC 27001, ISO/IEC 42001, Artificial Intelligence, GDPR
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This slide is special for master students (MIBS & MIFB) in UUM. Also useful for readers who are interested in the topic of contemporary Islamic banking.
Introduction to AI for Nonprofits with Tapp NetworkTechSoup
Dive into the world of AI! Experts Jon Hill and Tareq Monaur will guide you through AI's role in enhancing nonprofit websites and basic marketing strategies, making it easy to understand and apply.
it describes the bony anatomy including the femoral head , acetabulum, labrum . also discusses the capsule , ligaments . muscle that act on the hip joint and the range of motion are outlined. factors affecting hip joint stability and weight transmission through the joint are summarized.
How to Add Chatter in the odoo 17 ERP ModuleCeline George
In Odoo, the chatter is like a chat tool that helps you work together on records. You can leave notes and track things, making it easier to talk with your team and partners. Inside chatter, all communication history, activity, and changes will be displayed.