David Asirvatham
Knowledge/Skilled  workers 50% of all employees’ skills will become outdated within 3-5 years  (continuous training plan needed) Moe and Blodgett, CIT, endnote21, p229 In US, by 2012, almost half of all workers will  be employed in ICT or its related Industries  (retraining needed) The Emerging Digital Economy II,  Skilled job represent 85% of all jobs today as opposed to 20% in 1950 (Training will become important) Corporate University Xchange, 2000 Revealing Things, web2.si.edu
Success for a nation PRIMARY WEALTH CREATING ASSETS 1800 2020 LAND + LABOUR CAPITAL + ENERGY INFORMATION + KNOWLEDGE
National ICT Agenda PEOPLE - Work Culture - ICT Skills - Knowledge worker - Learning Society - United, moral & ethical INFRASTRUCTURE - Communication  - Fibre-Optic Cabling - Gigabit ATM - Satellite - Transport/Logistic - etc APPLICATION & CONTENT - Smart Schools - e-govt. - Smartcard - Tele-medicine - Others EDUCATION KNOWLEDGE-BASED ECONOMY
Why E-Learning?
Internet Revolution Internet is changing our life style Traditional Banking E-Banking Traditional Shopping E-Commerce B2C, B2B, etc Traditional Classroom E/M-Learning
Growth of e-learning E-learning is expected to grow by 35% over the next five years E-learning is expected to reach US$10 billion by 2012 (Adkins, 2007).  93.5% of employees, from various organisations, interview stated that they enjoyed e-learning (Woodil, 2005).
Growth of e-learning In US 1.6 million students registered for online degree programmes in 2002.  The figure doubled in 2005  (Allen & Seaman, 2006) .  Today, of the 17 million students registered for higher education, 3 million are registered for e-learning programmes  (Ruth, Sammons & Poulin, 2007)
Growth of Internet E-learning will continue to grow.  Why?
Growth of Internet
Growth of Cell Phones
Growth of Broadband
Global Competitiveness
Classrooms are changing
Knowledge Moving towards knowledge economy 50% of knowledge becomes obsolete every 3 years Need to train more employees, more frequently Continuous training is vital How do we train more employees, more frequently with min. downtime?
More people will need education A big growth is expected in the education market Student population in US colleges  increase from 232,000 at the turn  of the century to 13 million today In Malaysia, with one university in 1957 to over 80 public and  private university The US Army has established a online educational portal and hope to enroll 15,000 to  20,000 of its army personnel for a degree programme The future soldiers will not be carry guns but computers
Education Market in Malaysia Malaysia targets to have 40% of the school leavers to enter tertiary education by 2020  (currently the figure stands at about 27%) Educational Hub of Asia -  Plan to increase International student population from 30,000 students in 2003 to 50,000 students by 2005,  to 100,000 students by 2010 and 150,000 by 2015.
Universities: Brick to Click Lack of facilities and  funding Increase in cost of education Growing student population Privatisation of education Cost effective solutions (e.g. e-learning)  More virtual classrooms Delivery Mode 100 : 0 (F/T) 80 : 20 (F/T) 20 : 80 (DE) BRICK CLICK
Corporate Universities Using Cisco’s IP/TV, it can train up to 3,000 people at once  worldwide
E-Universities
Benefits of e-learning Motivation Empowerment Increase participation Enhance learning Increase context & detail representation Enhance value of existing materials Lesson will have greater impact Achieve higher standards [Keele University, 1997 & DfEE 2001] Teaching & learning is one-to-one More interactive Learner centered Anytime, Anywhere, Anyone Cost effective  Consistent Media rich Repeatable Scalable Collaborative learning etc.
Cost Saving Telecoms company Cable and Wireless, which has about 10,000 employees, has cut its training costs by 65% after implementing e-learning (Thomas, 2006). Oracle, with the adoption of e-learning, reduced the internal training costs by 40% and increased enrolment by 36% (Profit Magazine, 2001). IBM managed to deliver five times more training and saved US$200 million (Phillips, 2001) Cisco implemented e-learning at the manufacturing which resulted in a US$1 million saving per quarter in terms of improved process and an 80% increase in speed in terms of competence of the workers.  (Galagan, 2001)
Should we adopt e-learning in corporate training?  The debate is over The debate is on how to make it more effective Employees prefer blended mode Employees should be given flexibility
Impact of e-learning on institutions COMPETITIVE E-LEARNING WIDER TRAINING ACCESS IMPROVE QOS INNOVATION REDUCE COST OF TRAINING TRAIN MORE PEOPLE CORPORATE
Chalk-and-talk has long ruled the classrooms will not be eliminated Less emphasis Interactive Digital Content: more emphasis on demand learning interactive E-Learning: Blended Mode
Are we ready for  e-learning?
The changes… A study by National School Boards Association: 96% of students with online access use social networking technologies (i.e. chat, text message, blog, etc) 81% say they have visited online community within past 3 months (e.g. Facebook, MySpace, Webkinz, etc.) 71% use it weekly 60% of them discuss education-related topics 50% talk specifically about school-work
The changes… The study also show that employees are engaging in  creative activities  on social networking Many employees search the web to obtain solutions related to their work Employees regularly use social network/e-mail to contact clients and other partners Social network tools: Facebook, Twitter, etc.
Does e-learning  promote creativity?
Creativity It is not necessary that only intelligent people are creative Many famous creative individual were intelligent Creativity rely on number of factors. Among them are: Motivation Personality Parental Guidance
Creativity? What is creativity? “ the application of knowledge and skills, in new ways, to achieve valued outcomes”  (Bentley, 2002). What is creative learning? creative learning involves finding ways to generate a novel perspective on an existing question or practice and, through the process of rethinking or revisiting, coming to  understand it better .
Corporate space vs digital space Creativity requires operating the imagination it enhances their ability to apply knowledge in flexible ways Flexible way: informal learning, digital space. This implies a serious challenge to the traditional configurations of school space and time Does the school space promote more creativity than digital space?
Pre-condition for creativity Environment that support: ability to formulate new problems, rather than depending on others to define them ability to transfer what they learn across different contexts ability to recognise that learning is an ongoing, incremental process and involves making mistakes and learning from failure capacity to focus your attention in pursuit of a goal. Online environment provides many of these pre-conditions
Promote imagination Strategies to encourage imagination Dialogue – this implies time and spaces designed to support this  Dreaming time Experiment Storytelling Going beyond the school walls: connecting to communities Online environment provide greater opportunities for imagination
Promote creative behaviour What is creative behaviour? questioning and challenging making connections and seeing relationships envisaging what might be playing with ideas and keeping options open representing ideas in a variety of ways. Again the online environment provide greater opportunities for creative behaviour
Creative tools: Examples. There many online tools Facebook, Twitter, etc. Video conferencing Blog/Wiki Discussion forum E-learning tools Many  online communities
Example: Second Life
Product Research in a virtual world
Social Network in second Life
Does the virtual world has “emotions”? Trust and credibility - communication
Cancer awareness programme in SL Can you use it to promote awareness of your product?
3D simulation Can you use 3D simulation to train your staff on a tool?
Collaboration in SL Can your employees collaborate online to solve a problem?
Social Interaction in SL Can you create a social environment for your clients?
Conference in SL Can you conduct an online discussion for your product?
Summary Adoption of e-learning can improve performance and productivity of companies Adoption of e-learning is vital for creativity and innovation too. Early adopter will lead rather than follow Many employees are ready Online tools will not replace Offline (traditional) tools but enhance them Blended approach is necessary
Thank you David Asirvatham [email_address] You may access these slides from: http://www.slideshare.net/davidasirvatham

Can e-learning promote creativity?

  • 1.
  • 2.
    Knowledge/Skilled workers50% of all employees’ skills will become outdated within 3-5 years (continuous training plan needed) Moe and Blodgett, CIT, endnote21, p229 In US, by 2012, almost half of all workers will be employed in ICT or its related Industries (retraining needed) The Emerging Digital Economy II, Skilled job represent 85% of all jobs today as opposed to 20% in 1950 (Training will become important) Corporate University Xchange, 2000 Revealing Things, web2.si.edu
  • 3.
    Success for anation PRIMARY WEALTH CREATING ASSETS 1800 2020 LAND + LABOUR CAPITAL + ENERGY INFORMATION + KNOWLEDGE
  • 4.
    National ICT AgendaPEOPLE - Work Culture - ICT Skills - Knowledge worker - Learning Society - United, moral & ethical INFRASTRUCTURE - Communication - Fibre-Optic Cabling - Gigabit ATM - Satellite - Transport/Logistic - etc APPLICATION & CONTENT - Smart Schools - e-govt. - Smartcard - Tele-medicine - Others EDUCATION KNOWLEDGE-BASED ECONOMY
  • 5.
  • 6.
    Internet Revolution Internetis changing our life style Traditional Banking E-Banking Traditional Shopping E-Commerce B2C, B2B, etc Traditional Classroom E/M-Learning
  • 7.
    Growth of e-learningE-learning is expected to grow by 35% over the next five years E-learning is expected to reach US$10 billion by 2012 (Adkins, 2007). 93.5% of employees, from various organisations, interview stated that they enjoyed e-learning (Woodil, 2005).
  • 8.
    Growth of e-learningIn US 1.6 million students registered for online degree programmes in 2002. The figure doubled in 2005 (Allen & Seaman, 2006) . Today, of the 17 million students registered for higher education, 3 million are registered for e-learning programmes (Ruth, Sammons & Poulin, 2007)
  • 9.
    Growth of InternetE-learning will continue to grow. Why?
  • 10.
  • 11.
  • 12.
  • 13.
  • 14.
  • 15.
    Knowledge Moving towardsknowledge economy 50% of knowledge becomes obsolete every 3 years Need to train more employees, more frequently Continuous training is vital How do we train more employees, more frequently with min. downtime?
  • 16.
    More people willneed education A big growth is expected in the education market Student population in US colleges increase from 232,000 at the turn of the century to 13 million today In Malaysia, with one university in 1957 to over 80 public and private university The US Army has established a online educational portal and hope to enroll 15,000 to 20,000 of its army personnel for a degree programme The future soldiers will not be carry guns but computers
  • 17.
    Education Market inMalaysia Malaysia targets to have 40% of the school leavers to enter tertiary education by 2020 (currently the figure stands at about 27%) Educational Hub of Asia - Plan to increase International student population from 30,000 students in 2003 to 50,000 students by 2005, to 100,000 students by 2010 and 150,000 by 2015.
  • 18.
    Universities: Brick toClick Lack of facilities and funding Increase in cost of education Growing student population Privatisation of education Cost effective solutions (e.g. e-learning) More virtual classrooms Delivery Mode 100 : 0 (F/T) 80 : 20 (F/T) 20 : 80 (DE) BRICK CLICK
  • 19.
    Corporate Universities UsingCisco’s IP/TV, it can train up to 3,000 people at once worldwide
  • 20.
  • 21.
    Benefits of e-learningMotivation Empowerment Increase participation Enhance learning Increase context & detail representation Enhance value of existing materials Lesson will have greater impact Achieve higher standards [Keele University, 1997 & DfEE 2001] Teaching & learning is one-to-one More interactive Learner centered Anytime, Anywhere, Anyone Cost effective Consistent Media rich Repeatable Scalable Collaborative learning etc.
  • 22.
    Cost Saving Telecomscompany Cable and Wireless, which has about 10,000 employees, has cut its training costs by 65% after implementing e-learning (Thomas, 2006). Oracle, with the adoption of e-learning, reduced the internal training costs by 40% and increased enrolment by 36% (Profit Magazine, 2001). IBM managed to deliver five times more training and saved US$200 million (Phillips, 2001) Cisco implemented e-learning at the manufacturing which resulted in a US$1 million saving per quarter in terms of improved process and an 80% increase in speed in terms of competence of the workers. (Galagan, 2001)
  • 23.
    Should we adopte-learning in corporate training? The debate is over The debate is on how to make it more effective Employees prefer blended mode Employees should be given flexibility
  • 24.
    Impact of e-learningon institutions COMPETITIVE E-LEARNING WIDER TRAINING ACCESS IMPROVE QOS INNOVATION REDUCE COST OF TRAINING TRAIN MORE PEOPLE CORPORATE
  • 25.
    Chalk-and-talk has longruled the classrooms will not be eliminated Less emphasis Interactive Digital Content: more emphasis on demand learning interactive E-Learning: Blended Mode
  • 26.
    Are we readyfor e-learning?
  • 27.
    The changes… Astudy by National School Boards Association: 96% of students with online access use social networking technologies (i.e. chat, text message, blog, etc) 81% say they have visited online community within past 3 months (e.g. Facebook, MySpace, Webkinz, etc.) 71% use it weekly 60% of them discuss education-related topics 50% talk specifically about school-work
  • 28.
    The changes… Thestudy also show that employees are engaging in creative activities on social networking Many employees search the web to obtain solutions related to their work Employees regularly use social network/e-mail to contact clients and other partners Social network tools: Facebook, Twitter, etc.
  • 29.
    Does e-learning promote creativity?
  • 30.
    Creativity It isnot necessary that only intelligent people are creative Many famous creative individual were intelligent Creativity rely on number of factors. Among them are: Motivation Personality Parental Guidance
  • 31.
    Creativity? What iscreativity? “ the application of knowledge and skills, in new ways, to achieve valued outcomes” (Bentley, 2002). What is creative learning? creative learning involves finding ways to generate a novel perspective on an existing question or practice and, through the process of rethinking or revisiting, coming to understand it better .
  • 32.
    Corporate space vsdigital space Creativity requires operating the imagination it enhances their ability to apply knowledge in flexible ways Flexible way: informal learning, digital space. This implies a serious challenge to the traditional configurations of school space and time Does the school space promote more creativity than digital space?
  • 33.
    Pre-condition for creativityEnvironment that support: ability to formulate new problems, rather than depending on others to define them ability to transfer what they learn across different contexts ability to recognise that learning is an ongoing, incremental process and involves making mistakes and learning from failure capacity to focus your attention in pursuit of a goal. Online environment provides many of these pre-conditions
  • 34.
    Promote imagination Strategiesto encourage imagination Dialogue – this implies time and spaces designed to support this Dreaming time Experiment Storytelling Going beyond the school walls: connecting to communities Online environment provide greater opportunities for imagination
  • 35.
    Promote creative behaviourWhat is creative behaviour? questioning and challenging making connections and seeing relationships envisaging what might be playing with ideas and keeping options open representing ideas in a variety of ways. Again the online environment provide greater opportunities for creative behaviour
  • 36.
    Creative tools: Examples.There many online tools Facebook, Twitter, etc. Video conferencing Blog/Wiki Discussion forum E-learning tools Many online communities
  • 37.
  • 38.
    Product Research ina virtual world
  • 39.
    Social Network insecond Life
  • 40.
    Does the virtualworld has “emotions”? Trust and credibility - communication
  • 41.
    Cancer awareness programmein SL Can you use it to promote awareness of your product?
  • 42.
    3D simulation Canyou use 3D simulation to train your staff on a tool?
  • 43.
    Collaboration in SLCan your employees collaborate online to solve a problem?
  • 44.
    Social Interaction inSL Can you create a social environment for your clients?
  • 45.
    Conference in SLCan you conduct an online discussion for your product?
  • 46.
    Summary Adoption ofe-learning can improve performance and productivity of companies Adoption of e-learning is vital for creativity and innovation too. Early adopter will lead rather than follow Many employees are ready Online tools will not replace Offline (traditional) tools but enhance them Blended approach is necessary
  • 47.
    Thank you DavidAsirvatham [email_address] You may access these slides from: http://www.slideshare.net/davidasirvatham

Editor's Notes

  • #3 BCC, OUM & HBC
  • #4 BCC, OUM & HBC
  • #5 BCC, OUM & HBC
  • #7 BCC, OUM & HBC