WelcomeWelcome
Skill Share ReviewSkill Share Review
E-learning for EducationE-learning for Education
Skill Share ReviewSkill Share Review
The use of Internet technologiesThe use of Internet technologies
to deliver a broad array ofto deliver a broad array of
solutions that enhancesolutions that enhance
knowledge and performanceknowledge and performance
Rosenberg, 2001Rosenberg, 2001
E-learning is Internet-enabledE-learning is Internet-enabled
learninglearning
https://blog.skillshare.com
Internet has started reshaping education.
Education will not be the same in the next decade
There is no going back. The traditional classroomThere is no going back. The traditional classroom
has to be transformedhas to be transformed
Web-based Education Commission, USWeb-based Education Commission, US
Many universities/colleges may not surviveMany universities/colleges may not survive
by the end of this decadeby the end of this decade
E-learning market will swellE-learning market will swell
from US$2.2 billion tofrom US$2.2 billion to
US$11.4 billionUS$11.4 billion
by 2003by 2003
Cushing Anderson of Framingham, IDC
Only about 1% of theOnly about 1% of the
population havepopulation have
taken an on-line coursetaken an on-line course
E-learning is stillE-learning is still
newnew
Education and training forms one of
the largest sectors of the economy
in most countries
Over the last decade, the number of
corporate universities grew
from 400 to 1,800
Meister, Jeanne op. cit., endnote 23
40% of Fortune 500 companies
have established corporate
universities
Moe and Blodgett, op. cit., endnote 21, p. 230.
Skilled jobs now represent 85%
of all jobs in US, in contrast to
20% in 1950.
http://www.webcommission.org/directory
A big growth is expected in the education marketA big growth is expected in the education market
Student population in US collegesStudent population in US colleges
increase from 232,000 at the turnincrease from 232,000 at the turn
of the century to 13 million todayof the century to 13 million today
In Malaysia, with one university
in 1957 to over 21 public and
private university
The US Army has established
a online educational portal
and hope to enroll 15,000 to
20,000 of its army personnel
for a degree programme
The future soldiers willThe future soldiers will
not be carry guns butnot be carry guns but
computerscomputers
TIMETIME
TIME
IMPACT
Internet:Internet:
GreatestGreatest
impactimpact
E-learning: Blended modeE-learning: Blended mode
Chalk-and-board has long
ruled the classrooms
 will not be eliminated
 Less emphasis
Interactive Digital
Content:
• more emphasis
• on demand learning
• interactive
KNOWLEDGE-BASEDKNOWLEDGE-BASED
ECONOMYECONOMY
PEOPLEPEOPLE
- Work Culture
- ICT Skills
- Knowledge worker
- Learning Society
- United, moral & ethical
INFRASTRUCTUREINFRASTRUCTURE
- Communication
- Fibre-Optic Cabling
- Gigabit ATM
- Satellite
- Transport/Logistic
- etc
APPLICATION &APPLICATION &
CONTENTCONTENT
- Smart Schools
- e-govt.
- Smartcard
- Tele-medicine
- Others
ECONOMY
TIME
INFORMATION SOCIETY
KNOWLEDGE SOCIETY
COMPETITIVE SOCIETY
2005 20202010
ICT based Economy
Knowledge Products &
Services
Competitive Knowledge
Economy
NATION’s ICT EDUCATION VISION
Quality
Quality
Leading-edge Research,
Leading-edge Research,
Best Staff and Students,
Best Staff and Students,
Good Facilities & Services,
Good Facilities & Services,
etcetc
P
rivate
P
rivate
M
arket
driven
courses
&
M
arket
driven
courses
&
R
esearch,Collaborations
R
esearch,Collaborations
w
ith
industries,
w
ith
industries,
P
rudentSpending,etc
P
rudentSpending,etc,
Speed
Speed
Responsivetochange,
Responsivetochange,
shortertimetoachieveworld-class,
shortertimetoachieveworld-class,
Applicationoftechnology,
Applicationoftechnology,
GoodInformationSystem,etc
GoodInformationSystem,etc
MMUMMU
INFRASTRUCTURE
(622Mbps ATM, Gigabit Ethernet, Wireless Access Points, Satellite, etc)
STAFFSTAFF
DATABASEDATABASE
STUDENTSTUDENT
DATABASEDATABASE
LIBRARYLIBRARY
DATABASEDATABASE
OTHEROTHER
DATABASEDATABASE
CONTENTCONTENT
ICEMS
SMARTCARD
MMLS
DIGITALLIB.
WAP
SMS
NEMS
IVR
DOC.MGT.
PAPERLESS
ONLINEAPP.
RADIOMMU
E-PROCUREMENT
INTERNETINTERNET WIRELESS DEVICESWIRELESS DEVICES CLIENT/SERVERCLIENT/SERVER
STUDENTSSTUDENTS LECTURERSLECTURERS ADMIN.ADMIN. OTHERSOTHERS
GLOBALISATIONGLOBALISATION
LEARNINGLEARNING
ORGANISATIONORGANISATION
KNOWLEDGEKNOWLEDGE
ECONOMYECONOMY
IMPACT OF ICTIMPACT OF ICT
KNOWLEDGERKNOWLEDGER
WORKERWORKER
COMPETITIONCOMPETITION
Satellite-based EducationSatellite-based Education
E-LearningE-Learning
Industrial TrainingIndustrial Training
Classroom LecturesClassroom Lectures
LEARNINGLEARNING
SOCIETYSOCIETY
LEARNINGLEARNING
COMMUNITIESCOMMUNITIES
LEARNINGLEARNING
FAMILIESFAMILIES
LEARNINGLEARNING
INDIVIDUALINDIVIDUAL
INDUSTRIAL AGEINDUSTRIAL AGE
LEARNING MODELLEARNING MODEL
DIGITAL AGEDIGITAL AGE
LEARNING MODELLEARNING MODEL
How do people learn in a digital environment?How do people learn in a digital environment?
Is e-learning effective?Is e-learning effective?
Are learners ready?Are learners ready?
New learning model are neededNew learning model are needed
Traditional and E-learning approachesTraditional and E-learning approaches
Traditional ClassroomTraditional Classroom E-LearningE-Learning
ClassroomClassroom • Physical – limited sizePhysical – limited size
• SynchronousSynchronous
• UnlimitedUnlimited
• Anytime, anywhereAnytime, anywhere
ContentContent • PowerPoint/transparency/etcPowerPoint/transparency/etc
• Textbooks/libraryTextbooks/library
• VideoVideo
• CollaborationCollaboration
• Multimedia / simulationMultimedia / simulation
• Digital libraryDigital library
• On demandOn demand
• Syn & Asyn. CommunicationSyn & Asyn. Communication
PersonalisationPersonalisation • One learning pathOne learning path • Learning path and paceLearning path and pace
determined by learnerdetermined by learner
Lack of facilities and
funding
Increase in tuition fee
Growing student population
Privatisation of
education
Cost effective solutions
(e.g. e-learning)
More virtual universities
Delivery ModeDelivery Mode
100 : 0 (F/T)100 : 0 (F/T)
80 : 20 (F/T)80 : 20 (F/T)
20 : 80 (DE)20 : 80 (DE)
BRICKBRICK
CLICKCLICK
BlackboardBlackboard OHPOHP TV/VHSTV/VHS
LCDLCD
PCPC
WhiteboardWhiteboard
E-learningE-learning
• In an on-line multimedia learningIn an on-line multimedia learning
environment:environment:
– teaching & learning is ‘one-to-one’teaching & learning is ‘one-to-one’ (individual)(individual)
– more interactivitymore interactivity (in normal classroom, it varies with the(in normal classroom, it varies with the
class size)class size)
– learner-centredlearner-centred
– Learner monitoring & grading systemLearner monitoring & grading system
BenefitsBenefits
• ConvenientConvenient
– self-serviceself-service ((mix and matchmix and match))
– on-demand (on-demand (anytime, anywhereanytime, anywhere))
– private learningprivate learning
– self-pacedself-paced
– Flexibility:Flexibility: (modular package)(modular package)
• Cost-effectiveCost-effective
– Virtual learning environmentVirtual learning environment
– Share lessons among schoolsShare lessons among schools
– Reduce material costReduce material cost
– Reduce travel/accommodation costsReduce travel/accommodation costs
BenefitsBenefits
BenefitsBenefits
• ConsistentConsistent
– Central control of contentCentral control of content
– Same quality of content for allSame quality of content for all
– Same quality of education for allSame quality of education for all
BenefitsBenefits
• media-richmedia-rich
– Easier to understand & more engagingEasier to understand & more engaging
• repeatablerepeatable
– As many times as you likeAs many times as you like
• easier to monitor progresseasier to monitor progress
– less administrative workless administrative work
– can be more precisecan be more precise
incorporate
‘old’ &
‘new’
Lay
foundation
for
Lifelong
learning
Encourage
collaborative
learning
use all
available
technology
Teacher’s
Obligation
Learner:Learner:
Self-directedSelf-directed
Self-motivatedSelf-motivated
Self-regulatingSelf-regulating
Lifelong learningLifelong learning
Teacher:Teacher:
Develop knowledge & skillsDevelop knowledge & skills
Understand learning and its needUnderstand learning and its need
Facilitate learningFacilitate learning
Create learning opportunitiesCreate learning opportunities
Administrator:Administrator:
Create Learning environmentCreate Learning environment
Provide ICT infrastructureProvide ICT infrastructure
Resources for lifelong learningResources for lifelong learning
Building anBuilding an
E-learningE-learning
CultureCulture
 Every teacher should have an e-mail account
 Communicate with students
 Communicate with parents
 Students can submit assignment
 Can have attachments
 Create a paperless environment
 Simple but effective
 Efficient and cost effective
 Synchronous communication tool
 Communicate with students
 Communicate with parents
 More students participate
 Collaborative learning
 Asynchronous discussion forum
 Teacher can create discussion groups
 Teacher could post a question and request students to comment
 Students can post their comments
 Can encourage community participation
 Collaborative learning can be fostered
 Feedback from diverse culture
 Wide range of materials available
 Teacher will need to narrow down
 It is a resource centre
 Sharing of resources
 Supported by images, audio, simulation and multimedia
 Can conduct a live lecture
 Communication with students
 Communication with parents
 Support by audio, chat and whiteboard
 Support sharing of applications
 Can be recorded and later be used for on demand lectures
 Demo…
 Management of content
 Tracking students
 Administrative features
 Integration with various tools such as chat, forum, e-mail, etc.
 Reporting
 Demo... of Multimedia Learning System (MMLS)
 Traditional
 Pen and paper
 Personal presentation
 MS Word
 Use Kid pictures
 Beginning
 Use MS Publisher
 Use MS Powerpoint
 Use creative writing
 Regularly access the Internet
 Students can navigate your Network
 Students frequently use a Digital Camera
 Evolving
 I.C.T. is formally taught to every student
 Students manage the school Internet
 Students and teachers use a wide range of CD ROM
 Student can craft web pages
 Consolidating
 School website is current and reflects school culture
 School website has educational value for students and the wider community
 Students can use multi media
 Advanced
 Teacher use the Intranet to display and initiate learning
 Teachers can design web pages
 Students submit learning using floppy, Network, Print format
 Use selected software to source knowledge
 Use the Internet to compliment learning outcomes
 Use of personal web pages to link to a variety of program
 e-learning / digital classroom
 Teacher use the Intranet to initiate and measure learning
 E Mail is a focal educational exchange medium
 Students are able to manage and produce digitally edited movies
 Multimedia visual literacy is a valued learning focus
 Teachers can comfortably use digital multimedia to enhance learning
 ICT and e-learning offers opportunity to raise
educational standards in schools
 Large range of ICT tools are available for teaching and
learning
 Closes the gap of “Digital Divide”
 Involvement of teachers and parents is important
 Schools will need funding, access and training

Skillshare Review | What is E-learning

  • 1.
  • 2.
    E-learning for EducationE-learningfor Education Skill Share ReviewSkill Share Review
  • 3.
    The use ofInternet technologiesThe use of Internet technologies to deliver a broad array ofto deliver a broad array of solutions that enhancesolutions that enhance knowledge and performanceknowledge and performance Rosenberg, 2001Rosenberg, 2001 E-learning is Internet-enabledE-learning is Internet-enabled learninglearning https://blog.skillshare.com
  • 4.
    Internet has startedreshaping education. Education will not be the same in the next decade There is no going back. The traditional classroomThere is no going back. The traditional classroom has to be transformedhas to be transformed Web-based Education Commission, USWeb-based Education Commission, US Many universities/colleges may not surviveMany universities/colleges may not survive by the end of this decadeby the end of this decade
  • 5.
    E-learning market willswellE-learning market will swell from US$2.2 billion tofrom US$2.2 billion to US$11.4 billionUS$11.4 billion by 2003by 2003 Cushing Anderson of Framingham, IDC Only about 1% of theOnly about 1% of the population havepopulation have taken an on-line coursetaken an on-line course E-learning is stillE-learning is still newnew
  • 6.
    Education and trainingforms one of the largest sectors of the economy in most countries Over the last decade, the number of corporate universities grew from 400 to 1,800 Meister, Jeanne op. cit., endnote 23 40% of Fortune 500 companies have established corporate universities Moe and Blodgett, op. cit., endnote 21, p. 230. Skilled jobs now represent 85% of all jobs in US, in contrast to 20% in 1950. http://www.webcommission.org/directory
  • 7.
    A big growthis expected in the education marketA big growth is expected in the education market Student population in US collegesStudent population in US colleges increase from 232,000 at the turnincrease from 232,000 at the turn of the century to 13 million todayof the century to 13 million today In Malaysia, with one university in 1957 to over 21 public and private university The US Army has established a online educational portal and hope to enroll 15,000 to 20,000 of its army personnel for a degree programme The future soldiers willThe future soldiers will not be carry guns butnot be carry guns but computerscomputers
  • 8.
  • 9.
    E-learning: Blended modeE-learning:Blended mode Chalk-and-board has long ruled the classrooms  will not be eliminated  Less emphasis Interactive Digital Content: • more emphasis • on demand learning • interactive
  • 10.
    KNOWLEDGE-BASEDKNOWLEDGE-BASED ECONOMYECONOMY PEOPLEPEOPLE - Work Culture -ICT Skills - Knowledge worker - Learning Society - United, moral & ethical INFRASTRUCTUREINFRASTRUCTURE - Communication - Fibre-Optic Cabling - Gigabit ATM - Satellite - Transport/Logistic - etc APPLICATION &APPLICATION & CONTENTCONTENT - Smart Schools - e-govt. - Smartcard - Tele-medicine - Others
  • 11.
    ECONOMY TIME INFORMATION SOCIETY KNOWLEDGE SOCIETY COMPETITIVESOCIETY 2005 20202010 ICT based Economy Knowledge Products & Services Competitive Knowledge Economy NATION’s ICT EDUCATION VISION
  • 12.
    Quality Quality Leading-edge Research, Leading-edge Research, BestStaff and Students, Best Staff and Students, Good Facilities & Services, Good Facilities & Services, etcetc P rivate P rivate M arket driven courses & M arket driven courses & R esearch,Collaborations R esearch,Collaborations w ith industries, w ith industries, P rudentSpending,etc P rudentSpending,etc, Speed Speed Responsivetochange, Responsivetochange, shortertimetoachieveworld-class, shortertimetoachieveworld-class, Applicationoftechnology, Applicationoftechnology, GoodInformationSystem,etc GoodInformationSystem,etc MMUMMU
  • 13.
    INFRASTRUCTURE (622Mbps ATM, GigabitEthernet, Wireless Access Points, Satellite, etc) STAFFSTAFF DATABASEDATABASE STUDENTSTUDENT DATABASEDATABASE LIBRARYLIBRARY DATABASEDATABASE OTHEROTHER DATABASEDATABASE CONTENTCONTENT ICEMS SMARTCARD MMLS DIGITALLIB. WAP SMS NEMS IVR DOC.MGT. PAPERLESS ONLINEAPP. RADIOMMU E-PROCUREMENT INTERNETINTERNET WIRELESS DEVICESWIRELESS DEVICES CLIENT/SERVERCLIENT/SERVER STUDENTSSTUDENTS LECTURERSLECTURERS ADMIN.ADMIN. OTHERSOTHERS
  • 14.
    GLOBALISATIONGLOBALISATION LEARNINGLEARNING ORGANISATIONORGANISATION KNOWLEDGEKNOWLEDGE ECONOMYECONOMY IMPACT OF ICTIMPACTOF ICT KNOWLEDGERKNOWLEDGER WORKERWORKER COMPETITIONCOMPETITION Satellite-based EducationSatellite-based Education E-LearningE-Learning Industrial TrainingIndustrial Training Classroom LecturesClassroom Lectures LEARNINGLEARNING SOCIETYSOCIETY LEARNINGLEARNING COMMUNITIESCOMMUNITIES LEARNINGLEARNING FAMILIESFAMILIES LEARNINGLEARNING INDIVIDUALINDIVIDUAL
  • 15.
    INDUSTRIAL AGEINDUSTRIAL AGE LEARNINGMODELLEARNING MODEL DIGITAL AGEDIGITAL AGE LEARNING MODELLEARNING MODEL How do people learn in a digital environment?How do people learn in a digital environment? Is e-learning effective?Is e-learning effective? Are learners ready?Are learners ready? New learning model are neededNew learning model are needed
  • 16.
    Traditional and E-learningapproachesTraditional and E-learning approaches Traditional ClassroomTraditional Classroom E-LearningE-Learning ClassroomClassroom • Physical – limited sizePhysical – limited size • SynchronousSynchronous • UnlimitedUnlimited • Anytime, anywhereAnytime, anywhere ContentContent • PowerPoint/transparency/etcPowerPoint/transparency/etc • Textbooks/libraryTextbooks/library • VideoVideo • CollaborationCollaboration • Multimedia / simulationMultimedia / simulation • Digital libraryDigital library • On demandOn demand • Syn & Asyn. CommunicationSyn & Asyn. Communication PersonalisationPersonalisation • One learning pathOne learning path • Learning path and paceLearning path and pace determined by learnerdetermined by learner
  • 17.
    Lack of facilitiesand funding Increase in tuition fee Growing student population Privatisation of education Cost effective solutions (e.g. e-learning) More virtual universities Delivery ModeDelivery Mode 100 : 0 (F/T)100 : 0 (F/T) 80 : 20 (F/T)80 : 20 (F/T) 20 : 80 (DE)20 : 80 (DE) BRICKBRICK CLICKCLICK
  • 18.
  • 19.
    E-learningE-learning • In anon-line multimedia learningIn an on-line multimedia learning environment:environment: – teaching & learning is ‘one-to-one’teaching & learning is ‘one-to-one’ (individual)(individual) – more interactivitymore interactivity (in normal classroom, it varies with the(in normal classroom, it varies with the class size)class size) – learner-centredlearner-centred – Learner monitoring & grading systemLearner monitoring & grading system
  • 20.
    BenefitsBenefits • ConvenientConvenient – self-serviceself-service((mix and matchmix and match)) – on-demand (on-demand (anytime, anywhereanytime, anywhere)) – private learningprivate learning – self-pacedself-paced – Flexibility:Flexibility: (modular package)(modular package)
  • 21.
    • Cost-effectiveCost-effective – Virtuallearning environmentVirtual learning environment – Share lessons among schoolsShare lessons among schools – Reduce material costReduce material cost – Reduce travel/accommodation costsReduce travel/accommodation costs BenefitsBenefits
  • 22.
    BenefitsBenefits • ConsistentConsistent – Centralcontrol of contentCentral control of content – Same quality of content for allSame quality of content for all – Same quality of education for allSame quality of education for all
  • 23.
    BenefitsBenefits • media-richmedia-rich – Easierto understand & more engagingEasier to understand & more engaging • repeatablerepeatable – As many times as you likeAs many times as you like • easier to monitor progresseasier to monitor progress – less administrative workless administrative work – can be more precisecan be more precise
  • 24.
  • 25.
    Learner:Learner: Self-directedSelf-directed Self-motivatedSelf-motivated Self-regulatingSelf-regulating Lifelong learningLifelong learning Teacher:Teacher: Developknowledge & skillsDevelop knowledge & skills Understand learning and its needUnderstand learning and its need Facilitate learningFacilitate learning Create learning opportunitiesCreate learning opportunities Administrator:Administrator: Create Learning environmentCreate Learning environment Provide ICT infrastructureProvide ICT infrastructure Resources for lifelong learningResources for lifelong learning Building anBuilding an E-learningE-learning CultureCulture
  • 26.
     Every teachershould have an e-mail account  Communicate with students  Communicate with parents  Students can submit assignment  Can have attachments  Create a paperless environment  Simple but effective  Efficient and cost effective
  • 27.
     Synchronous communicationtool  Communicate with students  Communicate with parents  More students participate  Collaborative learning
  • 28.
     Asynchronous discussionforum  Teacher can create discussion groups  Teacher could post a question and request students to comment  Students can post their comments  Can encourage community participation  Collaborative learning can be fostered  Feedback from diverse culture
  • 29.
     Wide rangeof materials available  Teacher will need to narrow down  It is a resource centre  Sharing of resources  Supported by images, audio, simulation and multimedia
  • 30.
     Can conducta live lecture  Communication with students  Communication with parents  Support by audio, chat and whiteboard  Support sharing of applications  Can be recorded and later be used for on demand lectures  Demo…
  • 31.
     Management ofcontent  Tracking students  Administrative features  Integration with various tools such as chat, forum, e-mail, etc.  Reporting  Demo... of Multimedia Learning System (MMLS)
  • 32.
     Traditional  Penand paper  Personal presentation  MS Word  Use Kid pictures  Beginning  Use MS Publisher  Use MS Powerpoint  Use creative writing  Regularly access the Internet  Students can navigate your Network  Students frequently use a Digital Camera  Evolving  I.C.T. is formally taught to every student  Students manage the school Internet  Students and teachers use a wide range of CD ROM  Student can craft web pages
  • 33.
     Consolidating  Schoolwebsite is current and reflects school culture  School website has educational value for students and the wider community  Students can use multi media  Advanced  Teacher use the Intranet to display and initiate learning  Teachers can design web pages  Students submit learning using floppy, Network, Print format  Use selected software to source knowledge  Use the Internet to compliment learning outcomes  Use of personal web pages to link to a variety of program  e-learning / digital classroom  Teacher use the Intranet to initiate and measure learning  E Mail is a focal educational exchange medium  Students are able to manage and produce digitally edited movies  Multimedia visual literacy is a valued learning focus  Teachers can comfortably use digital multimedia to enhance learning
  • 34.
     ICT ande-learning offers opportunity to raise educational standards in schools  Large range of ICT tools are available for teaching and learning  Closes the gap of “Digital Divide”  Involvement of teachers and parents is important  Schools will need funding, access and training