This document summarizes the components and working of a music player device controlled by user input. The device uses an Arduino, musical instrument shield, piezodiscs, and a resistor ladder circuit with switches to detect button presses and play corresponding notes. When buttons are pressed, different voltages are sent to an analog input to trigger the associated note. The device allows playing single notes or combinations by pressing multiple buttons.
Robotics and microcontroller (Introduction to Arduino)Muhammad Bilal
This document provides an overview of robotics and related concepts. It defines a robot and discusses the origins of the word "robot." It describes robotics as the study of designing and building robots. The document outlines the history of robotics from ancient times to modern motor-driven robots. It also covers types of robots based on function and control, the basic components of a robot, microcontrollers versus microprocessors, Arduino boards and programming, and common sensors and modules used in robotics projects.
This document provides an overview of digital DJing equipment and techniques. It discusses the basic hardware needed like turntables, CD players, laptops and mixers. It also covers digital DJ software options and sound cards. The document reviews mixing techniques like cueing, phrasing and beatmatching. Finally, it provides tips for finding music and getting started as a digital DJ.
Discover the wonderful world of Arduino, Circuit Scribe, Snap Circuits, LightUp, and more to help gain an understanding and appreciation of circuitry and electronics without the hassles of soldering and the dangers of being shocked.
This document summarizes the components and working of a music player device controlled by user input. The device uses an Arduino, musical instrument shield, piezodiscs, and a resistor ladder circuit with switches to detect button presses and play corresponding notes. When buttons are pressed, different voltages are sent to an analog input to trigger the associated note. The device allows playing single notes or combinations by pressing multiple buttons.
Robotics and microcontroller (Introduction to Arduino)Muhammad Bilal
This document provides an overview of robotics and related concepts. It defines a robot and discusses the origins of the word "robot." It describes robotics as the study of designing and building robots. The document outlines the history of robotics from ancient times to modern motor-driven robots. It also covers types of robots based on function and control, the basic components of a robot, microcontrollers versus microprocessors, Arduino boards and programming, and common sensors and modules used in robotics projects.
This document provides an overview of digital DJing equipment and techniques. It discusses the basic hardware needed like turntables, CD players, laptops and mixers. It also covers digital DJ software options and sound cards. The document reviews mixing techniques like cueing, phrasing and beatmatching. Finally, it provides tips for finding music and getting started as a digital DJ.
Discover the wonderful world of Arduino, Circuit Scribe, Snap Circuits, LightUp, and more to help gain an understanding and appreciation of circuitry and electronics without the hassles of soldering and the dangers of being shocked.
This document contains instructions for 6 programming practices using an mBot robot. Practice 1 teaches how to program the robot to avoid obstacles using an ultrasonic sensor. Practice 2 explains how to control the robot's RGB LED lights by varying color values. Practice 3 demonstrates how to program the robot to play musical notes. Practice 4 shows how to make the robot follow a flashlight by responding to light sensor input. Practice 5 provides directions for programming line following behavior. Practice 6 describes measuring temperature with the robot's onboard sensor.
The document provides an introduction to robotics education using LEGO Mindstorms NXT kits. It outlines the minimum equipment needed, including one NXT kit and computer per 2 students. It presents several programming challenges of increasing complexity to teach students basic robot behaviors. It also lists additional resources and competitions for further learning.
This document provides information about the LEGO MINDSTORMS EV3 robotics system, including its battery, sensors, motors, screen, ports, and programming. It outlines 21 missions using the EV3 bricks, touch sensor, sound sensor, light sensor, ultrasonic sensor, and gyro sensor to program robotic behaviors like following lines, responding to sounds and obstacles, calculating math problems and displaying animations on the screen. It also discusses recommended approaches for classroom use, emphasizing discovery learning, problem-based learning, and competition.
- The document discusses various programming blocks and concepts in the LEGO Education programming environment including move blocks, waiting blocks, loops, switches, parallel programming, nested loops, multi-step instructions, and my blocks.
- It provides examples of programs using these blocks and concepts like having a robot follow a black line, repeat tasks, and make decisions based on sensor input.
- The document encourages the reader to try out examples and create their own my blocks to store commonly used program segments.
The document discusses LEGO MINDSTORMS robotics and EV3 programming blocks. It explains that the Loop block repeats a sequence of blocks indefinitely or for a set number of times. The Switch block contains two or more sequences that execute depending on a condition, like light or dark detected by a color sensor. It provides examples of programs using these blocks, like one robot moving and rotating for set durations endlessly with Loops, and another behaving differently based on the color detected with a Switch. Students are assigned to review Loops, Switches, and their Sumobot programs for an upcoming quiz.
Hannah created a robot that aims to appear to be writing or drawing. She used a pulley system with fishing line and servos to move an egg carton arm attached to a shoe box body. Getting the arm to move in a way that looked like writing was challenging, but enhancing the pulley system by adjusting and replacing parts helped overcome this. The rewarding part was seeing the robot finally function as intended.
This document contains information about creating a robot named "X" to teach students how to solve linear equations. The robot will light up its eyes and mouth and recite the steps to solving an equation when a distance sensor detects someone is near. The robot will be made of cardboard, lights, a distance sensor, and speakers. Potential issues like the robot not standing on its own and lights not focusing in the right area are discussed. Materials and a sketch of the robot design are also included.
Learning Python through Minecraft on the Raspberry Pi - WorksheetsManchesterBudo
This document provides instructions for 8 tasks related to programming in Python and Minecraft Pi. It outlines the steps to complete each task, with the goals being to practice file handling, typing, looping, sleeping, moving players, using 3D coordinates, variables, if statements, building, coloring blocks, and communicating between Minecraft and Python.
This document provides instructions for a project to build an alarm with light using an Arduino. The project will teach students to use an Arduino to produce light with an LED and sound with a buzzer. It includes a sample Arduino sketch that uses digitalWrite to turn the LED on and off and the tone function to play tones of different frequencies on the buzzer. Students are asked to modify values in the sketch to change the tones and explore the relationship between frequency and sound.
This document provides instructions for a lab exercise on networking devices in Packet Tracer. The exercises cover:
1. Using a hub and switch to observe the difference between layer 1 and layer 2 devices.
2. Using a repeater to extend the physical length of Ethernet communication.
3. Configuring wireless access points and connecting laptops to the wireless network.
4. Constructing a network with cable and DSL modems connecting clients to an ISP router, to demonstrate layer 1 connectivity over coaxial cables and phone lines.
This document provides information about robotics and the Lego EV3 platform. It discusses the parts of robotics, including construction and programming. It also outlines some of the sensors and inputs/outputs available in the EV3 kit and provides programming examples for controlling motors and using sensors. Programming with the EV3 software involves dragging and dropping icon-based blocks. The document aims to teach basic robotics concepts and programming skills.
The document introduces the BBC micro:bit, a pocket-sized computer used to learn about how software and hardware work together. It has an LED display, buttons, and sensors that allow it to interact with its environment when programmed. The document describes the micro:bit's out-of-the-box experience which includes interactive games launched from its LED display by pressing buttons or shaking the device. It also provides links to key websites for using the micro:bit platform and coding environments, as well as examples of basic projects and features that can be programmed on the micro:bit.
This document provides an overview of Enchanting, a programming environment for LEGO Mindstorms NXT robots. It discusses what Enchanting is, who created it, and why it was built. It also describes the Enchanting environment and code, and provides examples of code for common robot tasks like configuring sensors, driving motors, and line following. Step-by-step instructions are given for 12 robot programming challenges/examples using Enchanting.
The document describes how to code a maze game in Scratch. Students will create a game where a player guides an explorer character through a maze to rescue a friend. They will learn to use algorithms to design the code and implement conditional statements and loops to control the explorer's movement and make it interact with other sprites. The document provides algorithms for moving the explorer and making it rescue the friend, along with sample Scratch code, and guides students through tasks to build the game.
This document contains instructions for 6 programming practices using an mBot robot. Practice 1 teaches how to program the robot to avoid obstacles using an ultrasonic sensor. Practice 2 explains how to control the robot's RGB LED lights by varying color values. Practice 3 demonstrates how to program the robot to play musical notes. Practice 4 shows how to make the robot follow a flashlight by responding to light sensor input. Practice 5 provides directions for programming line following behavior. Practice 6 describes measuring temperature with the robot's onboard sensor.
The document provides an introduction to robotics education using LEGO Mindstorms NXT kits. It outlines the minimum equipment needed, including one NXT kit and computer per 2 students. It presents several programming challenges of increasing complexity to teach students basic robot behaviors. It also lists additional resources and competitions for further learning.
This document provides information about the LEGO MINDSTORMS EV3 robotics system, including its battery, sensors, motors, screen, ports, and programming. It outlines 21 missions using the EV3 bricks, touch sensor, sound sensor, light sensor, ultrasonic sensor, and gyro sensor to program robotic behaviors like following lines, responding to sounds and obstacles, calculating math problems and displaying animations on the screen. It also discusses recommended approaches for classroom use, emphasizing discovery learning, problem-based learning, and competition.
- The document discusses various programming blocks and concepts in the LEGO Education programming environment including move blocks, waiting blocks, loops, switches, parallel programming, nested loops, multi-step instructions, and my blocks.
- It provides examples of programs using these blocks and concepts like having a robot follow a black line, repeat tasks, and make decisions based on sensor input.
- The document encourages the reader to try out examples and create their own my blocks to store commonly used program segments.
The document discusses LEGO MINDSTORMS robotics and EV3 programming blocks. It explains that the Loop block repeats a sequence of blocks indefinitely or for a set number of times. The Switch block contains two or more sequences that execute depending on a condition, like light or dark detected by a color sensor. It provides examples of programs using these blocks, like one robot moving and rotating for set durations endlessly with Loops, and another behaving differently based on the color detected with a Switch. Students are assigned to review Loops, Switches, and their Sumobot programs for an upcoming quiz.
Hannah created a robot that aims to appear to be writing or drawing. She used a pulley system with fishing line and servos to move an egg carton arm attached to a shoe box body. Getting the arm to move in a way that looked like writing was challenging, but enhancing the pulley system by adjusting and replacing parts helped overcome this. The rewarding part was seeing the robot finally function as intended.
This document contains information about creating a robot named "X" to teach students how to solve linear equations. The robot will light up its eyes and mouth and recite the steps to solving an equation when a distance sensor detects someone is near. The robot will be made of cardboard, lights, a distance sensor, and speakers. Potential issues like the robot not standing on its own and lights not focusing in the right area are discussed. Materials and a sketch of the robot design are also included.
Learning Python through Minecraft on the Raspberry Pi - WorksheetsManchesterBudo
This document provides instructions for 8 tasks related to programming in Python and Minecraft Pi. It outlines the steps to complete each task, with the goals being to practice file handling, typing, looping, sleeping, moving players, using 3D coordinates, variables, if statements, building, coloring blocks, and communicating between Minecraft and Python.
This document provides instructions for a project to build an alarm with light using an Arduino. The project will teach students to use an Arduino to produce light with an LED and sound with a buzzer. It includes a sample Arduino sketch that uses digitalWrite to turn the LED on and off and the tone function to play tones of different frequencies on the buzzer. Students are asked to modify values in the sketch to change the tones and explore the relationship between frequency and sound.
This document provides instructions for a lab exercise on networking devices in Packet Tracer. The exercises cover:
1. Using a hub and switch to observe the difference between layer 1 and layer 2 devices.
2. Using a repeater to extend the physical length of Ethernet communication.
3. Configuring wireless access points and connecting laptops to the wireless network.
4. Constructing a network with cable and DSL modems connecting clients to an ISP router, to demonstrate layer 1 connectivity over coaxial cables and phone lines.
This document provides information about robotics and the Lego EV3 platform. It discusses the parts of robotics, including construction and programming. It also outlines some of the sensors and inputs/outputs available in the EV3 kit and provides programming examples for controlling motors and using sensors. Programming with the EV3 software involves dragging and dropping icon-based blocks. The document aims to teach basic robotics concepts and programming skills.
The document introduces the BBC micro:bit, a pocket-sized computer used to learn about how software and hardware work together. It has an LED display, buttons, and sensors that allow it to interact with its environment when programmed. The document describes the micro:bit's out-of-the-box experience which includes interactive games launched from its LED display by pressing buttons or shaking the device. It also provides links to key websites for using the micro:bit platform and coding environments, as well as examples of basic projects and features that can be programmed on the micro:bit.
This document provides an overview of Enchanting, a programming environment for LEGO Mindstorms NXT robots. It discusses what Enchanting is, who created it, and why it was built. It also describes the Enchanting environment and code, and provides examples of code for common robot tasks like configuring sensors, driving motors, and line following. Step-by-step instructions are given for 12 robot programming challenges/examples using Enchanting.
The document describes how to code a maze game in Scratch. Students will create a game where a player guides an explorer character through a maze to rescue a friend. They will learn to use algorithms to design the code and implement conditional statements and loops to control the explorer's movement and make it interact with other sprites. The document provides algorithms for moving the explorer and making it rescue the friend, along with sample Scratch code, and guides students through tasks to build the game.
The document discusses the REDS Interactive Whiteboard, including:
- It allows teachers to write, paint and erase on a projection surface like a traditional whiteboard using an IR pen.
- Setup requires connecting the USB receiver to the computer and calibrating the projection area.
- Common problems and their solutions are provided, such as ensuring the USB is correctly connected, replacing batteries, and avoiding sunlight interference.
- Contact information is provided for technical support.
The MexiLEGO Project created a graphical interface to simulate space missions for children using Lego Mindstorms robots. The interface allows children to control a robot and explore the world and universe in a fun way. It simulates communication delays between controllers on Earth, the Moon, Mars, and other locations. The interface and application were designed to be easy and enjoyable for children to use.
This document provides information about the basic components and functions of a computer system. It discusses the hardware components including the system unit, monitor, keyboard, and mouse. It describes the internal components of the system unit such as drives, ports and buttons. It explains the types of monitors, functions of the mouse, layout and keys of the keyboard. It provides illustrations and diagrams to enhance understanding of computer hardware.
This document provides information about the Coidak LED stage light, including its features, specifications, and customer reviews. The stage light has various lighting effects and colors that can be controlled via a remote controller. It is bright, responsive to sound, and easy to set up and use for parties, concerts, or other events. Customers found it to be high quality, bright, and fun for enhancing events while remaining affordable. It received positive reviews for its lighting effects and remote control capabilities.
Advanced View Arduino Projects List _ Use Arduino for Projects {2}.pdfWiseNaeem
1. This document lists 29 Arduino projects with an advanced level of complexity. They include projects such as a matrix LED candle light, brushless motor thrust stand, Arduino polygraph machine (lie detector), and controlling home appliances with a TV remote.
2. Many projects involve integrating Arduino with other devices like LED matrices, motors, sensors, and home appliances. Example applications include measuring thrust of brushless motors, detecting physiological signals to create a lie detector, and controlling lights through gestures.
3. The projects cover a wide range of applications from entertainment, like a Connect 4 game and Simon toy, to practical devices like a digital level and radioactivity counter. Many enhance the functionality of existing devices, such
Chapter wise All Notes of First year Basic Civil Engineering.pptxDenish Jangid
Chapter wise All Notes of First year Basic Civil Engineering
Syllabus
Chapter-1
Introduction to objective, scope and outcome the subject
Chapter 2
Introduction: Scope and Specialization of Civil Engineering, Role of civil Engineer in Society, Impact of infrastructural development on economy of country.
Chapter 3
Surveying: Object Principles & Types of Surveying; Site Plans, Plans & Maps; Scales & Unit of different Measurements.
Linear Measurements: Instruments used. Linear Measurement by Tape, Ranging out Survey Lines and overcoming Obstructions; Measurements on sloping ground; Tape corrections, conventional symbols. Angular Measurements: Instruments used; Introduction to Compass Surveying, Bearings and Longitude & Latitude of a Line, Introduction to total station.
Levelling: Instrument used Object of levelling, Methods of levelling in brief, and Contour maps.
Chapter 4
Buildings: Selection of site for Buildings, Layout of Building Plan, Types of buildings, Plinth area, carpet area, floor space index, Introduction to building byelaws, concept of sun light & ventilation. Components of Buildings & their functions, Basic concept of R.C.C., Introduction to types of foundation
Chapter 5
Transportation: Introduction to Transportation Engineering; Traffic and Road Safety: Types and Characteristics of Various Modes of Transportation; Various Road Traffic Signs, Causes of Accidents and Road Safety Measures.
Chapter 6
Environmental Engineering: Environmental Pollution, Environmental Acts and Regulations, Functional Concepts of Ecology, Basics of Species, Biodiversity, Ecosystem, Hydrological Cycle; Chemical Cycles: Carbon, Nitrogen & Phosphorus; Energy Flow in Ecosystems.
Water Pollution: Water Quality standards, Introduction to Treatment & Disposal of Waste Water. Reuse and Saving of Water, Rain Water Harvesting. Solid Waste Management: Classification of Solid Waste, Collection, Transportation and Disposal of Solid. Recycling of Solid Waste: Energy Recovery, Sanitary Landfill, On-Site Sanitation. Air & Noise Pollution: Primary and Secondary air pollutants, Harmful effects of Air Pollution, Control of Air Pollution. . Noise Pollution Harmful Effects of noise pollution, control of noise pollution, Global warming & Climate Change, Ozone depletion, Greenhouse effect
Text Books:
1. Palancharmy, Basic Civil Engineering, McGraw Hill publishers.
2. Satheesh Gopi, Basic Civil Engineering, Pearson Publishers.
3. Ketki Rangwala Dalal, Essentials of Civil Engineering, Charotar Publishing House.
4. BCP, Surveying volume 1
Gender and Mental Health - Counselling and Family Therapy Applications and In...PsychoTech Services
A proprietary approach developed by bringing together the best of learning theories from Psychology, design principles from the world of visualization, and pedagogical methods from over a decade of training experience, that enables you to: Learn better, faster!
LAND USE LAND COVER AND NDVI OF MIRZAPUR DISTRICT, UPRAHUL
This Dissertation explores the particular circumstances of Mirzapur, a region located in the
core of India. Mirzapur, with its varied terrains and abundant biodiversity, offers an optimal
environment for investigating the changes in vegetation cover dynamics. Our study utilizes
advanced technologies such as GIS (Geographic Information Systems) and Remote sensing to
analyze the transformations that have taken place over the course of a decade.
The complex relationship between human activities and the environment has been the focus
of extensive research and worry. As the global community grapples with swift urbanization,
population expansion, and economic progress, the effects on natural ecosystems are becoming
more evident. A crucial element of this impact is the alteration of vegetation cover, which plays a
significant role in maintaining the ecological equilibrium of our planet.Land serves as the foundation for all human activities and provides the necessary materials for
these activities. As the most crucial natural resource, its utilization by humans results in different
'Land uses,' which are determined by both human activities and the physical characteristics of the
land.
The utilization of land is impacted by human needs and environmental factors. In countries
like India, rapid population growth and the emphasis on extensive resource exploitation can lead
to significant land degradation, adversely affecting the region's land cover.
Therefore, human intervention has significantly influenced land use patterns over many
centuries, evolving its structure over time and space. In the present era, these changes have
accelerated due to factors such as agriculture and urbanization. Information regarding land use and
cover is essential for various planning and management tasks related to the Earth's surface,
providing crucial environmental data for scientific, resource management, policy purposes, and
diverse human activities.
Accurate understanding of land use and cover is imperative for the development planning
of any area. Consequently, a wide range of professionals, including earth system scientists, land
and water managers, and urban planners, are interested in obtaining data on land use and cover
changes, conversion trends, and other related patterns. The spatial dimensions of land use and
cover support policymakers and scientists in making well-informed decisions, as alterations in
these patterns indicate shifts in economic and social conditions. Monitoring such changes with the
help of Advanced technologies like Remote Sensing and Geographic Information Systems is
crucial for coordinated efforts across different administrative levels. Advanced technologies like
Remote Sensing and Geographic Information Systems
9
Changes in vegetation cover refer to variations in the distribution, composition, and overall
structure of plant communities across different temporal and spatial scales. These changes can
occur natural.
Walmart Business+ and Spark Good for Nonprofits.pdfTechSoup
"Learn about all the ways Walmart supports nonprofit organizations.
You will hear from Liz Willett, the Head of Nonprofits, and hear about what Walmart is doing to help nonprofits, including Walmart Business and Spark Good. Walmart Business+ is a new offer for nonprofits that offers discounts and also streamlines nonprofits order and expense tracking, saving time and money.
The webinar may also give some examples on how nonprofits can best leverage Walmart Business+.
The event will cover the following::
Walmart Business + (https://business.walmart.com/plus) is a new shopping experience for nonprofits, schools, and local business customers that connects an exclusive online shopping experience to stores. Benefits include free delivery and shipping, a 'Spend Analytics” feature, special discounts, deals and tax-exempt shopping.
Special TechSoup offer for a free 180 days membership, and up to $150 in discounts on eligible orders.
Spark Good (walmart.com/sparkgood) is a charitable platform that enables nonprofits to receive donations directly from customers and associates.
Answers about how you can do more with Walmart!"
How to Make a Field Mandatory in Odoo 17Celine George
In Odoo, making a field required can be done through both Python code and XML views. When you set the required attribute to True in Python code, it makes the field required across all views where it's used. Conversely, when you set the required attribute in XML views, it makes the field required only in the context of that particular view.
7. Button
Thebuttonisaninputdevice.Itusual-
lydefinesdifferentfunctionsdepend-
ing on the application scenario.
Buzzer
The buzzer is an audio device, but also
an output device. It can control the
different output frequencies so as to
give a different tone.
The RGB LED light is a output light source
device.Itcanoutputlightofanycolorthrough
the tri-color of the red, the green and the blue.
RGRGB LED lights
mBlock & mCore
mCore
8. • Stick blocks together to
make a program
• This is where the
ROBOT blocks are
More Blocks
mBlock & mCore
9. Task 1 - Light & Sound
Scripts Events
Control
More Blocks
10. Task 1 - Light & Sound
1. Press the space bar
2. Play C4 for 2 seconds
3. wait 5 seconds
4. Play A4 for 3 seconds
Challenge!
Using these blocks
11. Task 1 - Light & Sound
Challenge! Using these blocks
1. Press the space bar
2. Play C4 for 2 seconds
3. wait 5 seconds
4. both LEDs to shine
GREEN for 5 seconds.
5. both LEDs turn off