The lecture slides in DSAI 2018, National Cheng Kung University. It's about famous deep reinforcement learning algorithm: Actor-Critc. In this slides, we introduce advantage function, A3C/A2C.
Online learning & adaptive game playingSaeid Ghafouri
Β
The document discusses online learning and adaptive game playing. It defines online learning as processing data sequentially in a streaming fashion to train machine learning models. This allows learning from large datasets that cannot fit in memory or when data is continuously generated. Common applications include recommendations, fraud detection, and portfolio management. The document also discusses how reinforcement learning differs from online learning in having a goal of optimizing rewards through a sequence of actions rather than predicting single outputs. It describes early implementations of adaptive game playing using algorithms like naive Bayes, Markov decision processes, and n-grams on the game of rock-paper-scissors before discussing a more complex fighting game implementation.
Introduction: Asynchronous Methods for Deep Reinforcement LearningTakashi Nagata
Β
The document introduces asynchronous reinforcement learning methods. It discusses standard reinforcement learning concepts like Markov decision processes, value functions, and Q-learning. It then presents the asynchronous advantage actor-critic (A3C) algorithm, which uses multiple asynchronous agents with shared parameters to improve stability. Experiments show A3C outperforms DQN on Atari games and car racing tasks, training faster without specialized hardware. A3C also scales well to multiple CPU cores and is robust to learning rate and initialization.
This document introduces several reinforcement learning frameworks: Q-learning uses a table to store state-action values and learns by updating the table based on rewards. Policy gradient directly learns the policy's parameters by maximizing expected rewards. Deep Q-learning uses neural networks to generalize across large state spaces. Deep deterministic policy gradient combines value-based and policy-based methods, using actor-critic networks for continuous control tasks. Code examples demonstrate Q-learning, policy gradient, deep Q-learning and DDPG algorithms.
( Machine Learning & Deep Learning Specialization Training: https://goo.gl/5u2RiS )
This CloudxLab Reinforcement Learning tutorial helps you to understand Reinforcement Learning in detail. Below are the topics covered in this tutorial:
1) What is Reinforcement?
2) Reinforcement Learning an Introduction
3) Reinforcement Learning Example
4) Learning to Optimize Rewards
5) Policy Search - Brute Force Approach, Genetic Algorithms and Optimization Techniques
6) OpenAI Gym
7) The Credit Assignment Problem
8) Inverse Reinforcement Learning
9) Playing Atari with Deep Reinforcement Learning
10) Policy Gradients
11) Markov Decision Processes
The lecture slides in DSAI 2018, National Cheng Kung University. It's about famous deep reinforcement learning algorithm: Actor-Critc. In this slides, we introduce advantage function, A3C/A2C.
Online learning & adaptive game playingSaeid Ghafouri
Β
The document discusses online learning and adaptive game playing. It defines online learning as processing data sequentially in a streaming fashion to train machine learning models. This allows learning from large datasets that cannot fit in memory or when data is continuously generated. Common applications include recommendations, fraud detection, and portfolio management. The document also discusses how reinforcement learning differs from online learning in having a goal of optimizing rewards through a sequence of actions rather than predicting single outputs. It describes early implementations of adaptive game playing using algorithms like naive Bayes, Markov decision processes, and n-grams on the game of rock-paper-scissors before discussing a more complex fighting game implementation.
Introduction: Asynchronous Methods for Deep Reinforcement LearningTakashi Nagata
Β
The document introduces asynchronous reinforcement learning methods. It discusses standard reinforcement learning concepts like Markov decision processes, value functions, and Q-learning. It then presents the asynchronous advantage actor-critic (A3C) algorithm, which uses multiple asynchronous agents with shared parameters to improve stability. Experiments show A3C outperforms DQN on Atari games and car racing tasks, training faster without specialized hardware. A3C also scales well to multiple CPU cores and is robust to learning rate and initialization.
This document introduces several reinforcement learning frameworks: Q-learning uses a table to store state-action values and learns by updating the table based on rewards. Policy gradient directly learns the policy's parameters by maximizing expected rewards. Deep Q-learning uses neural networks to generalize across large state spaces. Deep deterministic policy gradient combines value-based and policy-based methods, using actor-critic networks for continuous control tasks. Code examples demonstrate Q-learning, policy gradient, deep Q-learning and DDPG algorithms.
( Machine Learning & Deep Learning Specialization Training: https://goo.gl/5u2RiS )
This CloudxLab Reinforcement Learning tutorial helps you to understand Reinforcement Learning in detail. Below are the topics covered in this tutorial:
1) What is Reinforcement?
2) Reinforcement Learning an Introduction
3) Reinforcement Learning Example
4) Learning to Optimize Rewards
5) Policy Search - Brute Force Approach, Genetic Algorithms and Optimization Techniques
6) OpenAI Gym
7) The Credit Assignment Problem
8) Inverse Reinforcement Learning
9) Playing Atari with Deep Reinforcement Learning
10) Policy Gradients
11) Markov Decision Processes
Simulation To Reality: Reinforcement Learning For Autonomous DrivingDonal Byrne
Β
This document discusses using reinforcement learning for autonomous vehicles. It begins with an overview of reinforcement learning and examples of its applications. It then presents a case study of using RL for motion control of autonomous vehicles. The key steps are: 1) identifying the problem, 2) defining the reward function, 3) designing the state space, 4) choosing an algorithm like DDPG or SAC, 5) training the agent, 6) evaluating the trained agent, and 7) considering how to transfer the agent from simulation to the real world. Training requires balancing challenge and success. The document concludes by discussing resources for getting started with reinforcement learning.
Reinforcement Learning β a Rewards Based Approach to Machine Learning - Marko...Marko Lohert
Β
Reinforcement learning is a branch of machine learning that relies on learning through the mechanism of rewards and punishments.
This is the presentation about reinforcement learning that I gave at DORS/CLUC conference in 2024 in Zagreb, Croatia (https://www.dorscluc.org).
A Multi-Armed Bandit Framework For Recommendations at NetflixJaya Kawale
Β
In this talk, we present a general multi-armed bandit framework for recommendations on the Netflix homepage. We present two example case studies using MABs at Netflix - a) Artwork Personalization to recommend personalized visuals for each of our members for the different titles and b) Billboard recommendation to recommend the right title to be watched on the Billboard.
Deep Learning for Real-Time Atari Game Play Using Offline Monte-Carlo Tree Se...ιε± ι»
Β
Deep Learning for Real-Time Atari Game Play Using Offline Monte-Carlo Tree Search Planning
- Author: Xiaoxiao Guo, Satinder Singh, Honglak Lee, Richard L. Lewis, Xiaoshi Wang
- Origin: https://papers.nips.cc/paper/5421-deep-learning-for-real-time-atari-game-play-using-offline-monte-carlo-tree-search-planning
- Related: https://github.com/number9473/nn-algorithm/issues/251
Slides from my presentation of Richard Sutton and Andrew Barto's "Introduction to Reinforcement Learning Chapter 1"
Video (https://www.youtube.com/watch?v=4SLGEq_HZxk&t=2s)
Long Lin at AI Frontiers : AI in GamingAI Frontiers
Β
Games have been leveraging AI since the 1950s, when people built a rules-based AI engine that played tic-tac-toe. With technological advances over the years, AI has become increasingly popular and widely used in the gaming industry. The typical characteristics of games and game development makes them an ideal playground for practicing and implementing AI techniques, especially deep learning and reinforcement learning. Most games are well scoped; it is relatively easy to generate and use the data; and states/actions/rewards are relatively clear. In this talk, I will show a couple of use cases where ML/AI helps in-game development and enhances player experience. Examples include AI agents playing game and services that provide personalized experience to players.
Robotics is a promising path towards developing artificial general intelligence (AGI) according to the author. Robotics presents a complex environment without an obvious reward function, requiring general problem solving abilities. Transfer learning techniques can be used to train robots in simulation and transfer policies to real robots. Self-play, where an AI agent competes against copies of itself, may be a way to develop general dexterity and complex strategies as seen with games like Go and Dota 2. The author believes self-play could help train AGI by incentivizing the evolution of general intelligence through social and competitive problems in an open-ended environment.
Artwork Personalization at Netflix Fernando Amat RecSys2018 Fernando Amat
Β
For many years, the main goal of the Netflix personalized recommendation system has been to get the right titles in front of our members at the right time. But the job of recommendation does not end there. The homepage should be able to convey to the member enough evidence of why a title may be good for her, especially for shows that the member has never heard of. One way to address this challenge is to personalize the way we portray the titles on our service. An important aspect of how to portray titles is through the artwork or imagery we display to visually represent each title. The artwork may highlight an actor that you recognize, capture an exciting moment like a car chase, or contain a dramatic scene that conveys the essence of a movie or show. It is important to select good artwork because it may be the first time a member becomes aware of a title (and sometimes the only time), so it must speak to them in a meaningful way. In this talk, we will present an approach for personalizing the artwork we use on the Netflix homepage. The system selects an image for each member and video to give better visual evidence for why the title might be appealing to that particular member.
Multi-Agent Reinforcement Learning is an extension of single-agent RL to problems with multiple interacting agents. It is challenging due to non-stationary environments and credit assignment across agents. Baseline methods like Independent Q-Learning treat other agents as part of the environment. Cooperation methods use centralized critics and decentralized actors. Zero-sum methods were applied to StarCraft. General-sum methods like LOLA learn opponent models to optimize strategies. Experience replay and communication protocols help agents learn cooperative behaviors.
Learning Analytics Design in Game-based LearningMIT
Β
Summary: The workshop will deal with the problematic of designing learning analytics in games for learning, it makes special emphasis on the process and the design side, and will prepare assistants to start facing this or similar analytical challenges in the future.
- Methodology: It will be an active workshop where the instructor will do short introductions, present step-by-step examples and then participants will work in their own designs in groups, with the support of the instructor. We finalize by sharing with the rest of the class to see different designs for different games and constructs.
- Intended audience: Will definitely be interesting for anyone working around learning analytics, games for learning and alternative assessment methods. But anyone can enjoy this workshop as it will be dynamic and scaffolded. No requisites needed.
Dr. Subrat Panda gave an introduction to reinforcement learning. He defined reinforcement learning as dealing with agents that must sense and act upon their environment to receive delayed scalar feedback in the form of rewards. He described key concepts like the Markov decision process framework, value functions, Q-functions, exploration vs exploitation, and extensions like deep reinforcement learning. He listed several real-world applications of reinforcement learning and resources for learning more.
Dr. Subrat Panda gave an overview of reinforcement learning. He defined reinforcement learning as dealing with agents that must sense and act upon their environment to receive delayed scalar feedback in the form of rewards. The goal is to learn an optimal policy that maps states to actions to maximize total future discounted reward. Q-learning is introduced as a way to estimate state-action values directly without needing a model of the environment. Q-learning updates estimates based on new observations and prior estimates in a process called bootstrapping. Exploration must be balanced with exploitation of current knowledge. Real-world applications of deep reinforcement learning were discussed.
Reinforcement learning is a machine learning technique that involves trial-and-error learning. The agent learns to map situations to actions by trial interactions with an environment in order to maximize a reward signal. Deep Q-networks use reinforcement learning and deep learning to allow agents to learn complex behaviors directly from high-dimensional sensory inputs like pixels. DQN uses experience replay and target networks to stabilize learning from experiences. DQN has achieved human-level performance on many Atari 2600 games.
This document discusses using reinforcement learning for components of self-driving cars, including obstacle detection and controlling acceleration and braking. It describes implementing deep deterministic policy gradient (DDPG) to control a car in a TORCS environment. The key components discussed are sensors to detect obstacles, a neural network model, and using DDPG with an actor-critic algorithm to train the network and optimize acceleration and braking control. Future work mentioned includes building additional modules for tasks like detecting the car's position on the road.
CSSC Γ GDSC: Intro to Machine Learning!
Aaron Shah and Manav Bhojak on October 5, 2023
π€ Join us for an exciting ML Workshop! π Dive into the world of Machine Learning, where we'll unravel the mysteries of CNNs, RNNs, Transformers, and more. π€―
Get ready to embark on a journey of discovery! We'll begin with an easy-to-follow introduction to the fascinating realm of ML. π
π οΈ In our hands-on session, we'll walk you through setting up your environment. No tech hurdles here! π
π Then, we'll get down to the nitty-gritty, guiding you through our starter code for a thrilling hands-on example. Together, we'll explore the power of ML in action! π‘
Making smart decisions in real-time with Reinforcement LearningRuth Yakubu
Β
The process of reinforcement learning (RL) involves trial and error; rewarding actions; and remembering past experiences overtime. This technique is used when building sequential decision-making solutions like automated self-driving cars, video games or personalized content recommendations. However, some of the challenges in building reinforcement learning models is it takes a long time for the system to learn and getting a high accuracy. In this session, we'll explore different reinforcement learning solutions like how to implement relevant user experiences that improve over time, based on behavior using a pre-built API; and how to build your custom model from scratch in python while increasing the learning speed and final performance using Azure Machine Learning & Ray/RLlib
Have you ever been confused by the myriad of choices offered by AWS for hosting a website or an API?
Lambda, Elastic Beanstalk, Lightsail, Amplify, S3 (and more!) can each host websites + APIs. But which one should we choose?
Which one is cheapest? Which one is fastest? Which one will scale to meet our needs?
Join me in this session as we dive into each AWS hosting service to determine which one is best for your scenario and explain why!
GraphRAG for Life Science to increase LLM accuracyTomaz Bratanic
Β
GraphRAG for life science domain, where you retriever information from biomedical knowledge graphs using LLMs to increase the accuracy and performance of generated answers
Simulation To Reality: Reinforcement Learning For Autonomous DrivingDonal Byrne
Β
This document discusses using reinforcement learning for autonomous vehicles. It begins with an overview of reinforcement learning and examples of its applications. It then presents a case study of using RL for motion control of autonomous vehicles. The key steps are: 1) identifying the problem, 2) defining the reward function, 3) designing the state space, 4) choosing an algorithm like DDPG or SAC, 5) training the agent, 6) evaluating the trained agent, and 7) considering how to transfer the agent from simulation to the real world. Training requires balancing challenge and success. The document concludes by discussing resources for getting started with reinforcement learning.
Reinforcement Learning β a Rewards Based Approach to Machine Learning - Marko...Marko Lohert
Β
Reinforcement learning is a branch of machine learning that relies on learning through the mechanism of rewards and punishments.
This is the presentation about reinforcement learning that I gave at DORS/CLUC conference in 2024 in Zagreb, Croatia (https://www.dorscluc.org).
A Multi-Armed Bandit Framework For Recommendations at NetflixJaya Kawale
Β
In this talk, we present a general multi-armed bandit framework for recommendations on the Netflix homepage. We present two example case studies using MABs at Netflix - a) Artwork Personalization to recommend personalized visuals for each of our members for the different titles and b) Billboard recommendation to recommend the right title to be watched on the Billboard.
Deep Learning for Real-Time Atari Game Play Using Offline Monte-Carlo Tree Se...ιε± ι»
Β
Deep Learning for Real-Time Atari Game Play Using Offline Monte-Carlo Tree Search Planning
- Author: Xiaoxiao Guo, Satinder Singh, Honglak Lee, Richard L. Lewis, Xiaoshi Wang
- Origin: https://papers.nips.cc/paper/5421-deep-learning-for-real-time-atari-game-play-using-offline-monte-carlo-tree-search-planning
- Related: https://github.com/number9473/nn-algorithm/issues/251
Slides from my presentation of Richard Sutton and Andrew Barto's "Introduction to Reinforcement Learning Chapter 1"
Video (https://www.youtube.com/watch?v=4SLGEq_HZxk&t=2s)
Long Lin at AI Frontiers : AI in GamingAI Frontiers
Β
Games have been leveraging AI since the 1950s, when people built a rules-based AI engine that played tic-tac-toe. With technological advances over the years, AI has become increasingly popular and widely used in the gaming industry. The typical characteristics of games and game development makes them an ideal playground for practicing and implementing AI techniques, especially deep learning and reinforcement learning. Most games are well scoped; it is relatively easy to generate and use the data; and states/actions/rewards are relatively clear. In this talk, I will show a couple of use cases where ML/AI helps in-game development and enhances player experience. Examples include AI agents playing game and services that provide personalized experience to players.
Robotics is a promising path towards developing artificial general intelligence (AGI) according to the author. Robotics presents a complex environment without an obvious reward function, requiring general problem solving abilities. Transfer learning techniques can be used to train robots in simulation and transfer policies to real robots. Self-play, where an AI agent competes against copies of itself, may be a way to develop general dexterity and complex strategies as seen with games like Go and Dota 2. The author believes self-play could help train AGI by incentivizing the evolution of general intelligence through social and competitive problems in an open-ended environment.
Artwork Personalization at Netflix Fernando Amat RecSys2018 Fernando Amat
Β
For many years, the main goal of the Netflix personalized recommendation system has been to get the right titles in front of our members at the right time. But the job of recommendation does not end there. The homepage should be able to convey to the member enough evidence of why a title may be good for her, especially for shows that the member has never heard of. One way to address this challenge is to personalize the way we portray the titles on our service. An important aspect of how to portray titles is through the artwork or imagery we display to visually represent each title. The artwork may highlight an actor that you recognize, capture an exciting moment like a car chase, or contain a dramatic scene that conveys the essence of a movie or show. It is important to select good artwork because it may be the first time a member becomes aware of a title (and sometimes the only time), so it must speak to them in a meaningful way. In this talk, we will present an approach for personalizing the artwork we use on the Netflix homepage. The system selects an image for each member and video to give better visual evidence for why the title might be appealing to that particular member.
Multi-Agent Reinforcement Learning is an extension of single-agent RL to problems with multiple interacting agents. It is challenging due to non-stationary environments and credit assignment across agents. Baseline methods like Independent Q-Learning treat other agents as part of the environment. Cooperation methods use centralized critics and decentralized actors. Zero-sum methods were applied to StarCraft. General-sum methods like LOLA learn opponent models to optimize strategies. Experience replay and communication protocols help agents learn cooperative behaviors.
Learning Analytics Design in Game-based LearningMIT
Β
Summary: The workshop will deal with the problematic of designing learning analytics in games for learning, it makes special emphasis on the process and the design side, and will prepare assistants to start facing this or similar analytical challenges in the future.
- Methodology: It will be an active workshop where the instructor will do short introductions, present step-by-step examples and then participants will work in their own designs in groups, with the support of the instructor. We finalize by sharing with the rest of the class to see different designs for different games and constructs.
- Intended audience: Will definitely be interesting for anyone working around learning analytics, games for learning and alternative assessment methods. But anyone can enjoy this workshop as it will be dynamic and scaffolded. No requisites needed.
Dr. Subrat Panda gave an introduction to reinforcement learning. He defined reinforcement learning as dealing with agents that must sense and act upon their environment to receive delayed scalar feedback in the form of rewards. He described key concepts like the Markov decision process framework, value functions, Q-functions, exploration vs exploitation, and extensions like deep reinforcement learning. He listed several real-world applications of reinforcement learning and resources for learning more.
Dr. Subrat Panda gave an overview of reinforcement learning. He defined reinforcement learning as dealing with agents that must sense and act upon their environment to receive delayed scalar feedback in the form of rewards. The goal is to learn an optimal policy that maps states to actions to maximize total future discounted reward. Q-learning is introduced as a way to estimate state-action values directly without needing a model of the environment. Q-learning updates estimates based on new observations and prior estimates in a process called bootstrapping. Exploration must be balanced with exploitation of current knowledge. Real-world applications of deep reinforcement learning were discussed.
Reinforcement learning is a machine learning technique that involves trial-and-error learning. The agent learns to map situations to actions by trial interactions with an environment in order to maximize a reward signal. Deep Q-networks use reinforcement learning and deep learning to allow agents to learn complex behaviors directly from high-dimensional sensory inputs like pixels. DQN uses experience replay and target networks to stabilize learning from experiences. DQN has achieved human-level performance on many Atari 2600 games.
This document discusses using reinforcement learning for components of self-driving cars, including obstacle detection and controlling acceleration and braking. It describes implementing deep deterministic policy gradient (DDPG) to control a car in a TORCS environment. The key components discussed are sensors to detect obstacles, a neural network model, and using DDPG with an actor-critic algorithm to train the network and optimize acceleration and braking control. Future work mentioned includes building additional modules for tasks like detecting the car's position on the road.
CSSC Γ GDSC: Intro to Machine Learning!
Aaron Shah and Manav Bhojak on October 5, 2023
π€ Join us for an exciting ML Workshop! π Dive into the world of Machine Learning, where we'll unravel the mysteries of CNNs, RNNs, Transformers, and more. π€―
Get ready to embark on a journey of discovery! We'll begin with an easy-to-follow introduction to the fascinating realm of ML. π
π οΈ In our hands-on session, we'll walk you through setting up your environment. No tech hurdles here! π
π Then, we'll get down to the nitty-gritty, guiding you through our starter code for a thrilling hands-on example. Together, we'll explore the power of ML in action! π‘
Making smart decisions in real-time with Reinforcement LearningRuth Yakubu
Β
The process of reinforcement learning (RL) involves trial and error; rewarding actions; and remembering past experiences overtime. This technique is used when building sequential decision-making solutions like automated self-driving cars, video games or personalized content recommendations. However, some of the challenges in building reinforcement learning models is it takes a long time for the system to learn and getting a high accuracy. In this session, we'll explore different reinforcement learning solutions like how to implement relevant user experiences that improve over time, based on behavior using a pre-built API; and how to build your custom model from scratch in python while increasing the learning speed and final performance using Azure Machine Learning & Ray/RLlib
Have you ever been confused by the myriad of choices offered by AWS for hosting a website or an API?
Lambda, Elastic Beanstalk, Lightsail, Amplify, S3 (and more!) can each host websites + APIs. But which one should we choose?
Which one is cheapest? Which one is fastest? Which one will scale to meet our needs?
Join me in this session as we dive into each AWS hosting service to determine which one is best for your scenario and explain why!
GraphRAG for Life Science to increase LLM accuracyTomaz Bratanic
Β
GraphRAG for life science domain, where you retriever information from biomedical knowledge graphs using LLMs to increase the accuracy and performance of generated answers
Skybuffer AI: Advanced Conversational and Generative AI Solution on SAP Busin...Tatiana Kojar
Β
Skybuffer AI, built on the robust SAP Business Technology Platform (SAP BTP), is the latest and most advanced version of our AI development, reaffirming our commitment to delivering top-tier AI solutions. Skybuffer AI harnesses all the innovative capabilities of the SAP BTP in the AI domain, from Conversational AI to cutting-edge Generative AI and Retrieval-Augmented Generation (RAG). It also helps SAP customers safeguard their investments into SAP Conversational AI and ensure a seamless, one-click transition to SAP Business AI.
With Skybuffer AI, various AI models can be integrated into a single communication channel such as Microsoft Teams. This integration empowers business users with insights drawn from SAP backend systems, enterprise documents, and the expansive knowledge of Generative AI. And the best part of it is that it is all managed through our intuitive no-code Action Server interface, requiring no extensive coding knowledge and making the advanced AI accessible to more users.
Trusted Execution Environment for Decentralized Process MiningLucaBarbaro3
Β
Presentation of the paper "Trusted Execution Environment for Decentralized Process Mining" given during the CAiSE 2024 Conference in Cyprus on June 7, 2024.
Unlock the Future of Search with MongoDB Atlas_ Vector Search Unleashed.pdfMalak Abu Hammad
Β
Discover how MongoDB Atlas and vector search technology can revolutionize your application's search capabilities. This comprehensive presentation covers:
* What is Vector Search?
* Importance and benefits of vector search
* Practical use cases across various industries
* Step-by-step implementation guide
* Live demos with code snippets
* Enhancing LLM capabilities with vector search
* Best practices and optimization strategies
Perfect for developers, AI enthusiasts, and tech leaders. Learn how to leverage MongoDB Atlas to deliver highly relevant, context-aware search results, transforming your data retrieval process. Stay ahead in tech innovation and maximize the potential of your applications.
#MongoDB #VectorSearch #AI #SemanticSearch #TechInnovation #DataScience #LLM #MachineLearning #SearchTechnology
Let's Integrate MuleSoft RPA, COMPOSER, APM with AWS IDP along with Slackshyamraj55
Β
Discover the seamless integration of RPA (Robotic Process Automation), COMPOSER, and APM with AWS IDP enhanced with Slack notifications. Explore how these technologies converge to streamline workflows, optimize performance, and ensure secure access, all while leveraging the power of AWS IDP and real-time communication via Slack notifications.
This presentation provides valuable insights into effective cost-saving techniques on AWS. Learn how to optimize your AWS resources by rightsizing, increasing elasticity, picking the right storage class, and choosing the best pricing model. Additionally, discover essential governance mechanisms to ensure continuous cost efficiency. Whether you are new to AWS or an experienced user, this presentation provides clear and practical tips to help you reduce your cloud costs and get the most out of your budget.
Nunit vs XUnit vs MSTest Differences Between These Unit Testing Frameworks.pdfflufftailshop
Β
When it comes to unit testing in the .NET ecosystem, developers have a wide range of options available. Among the most popular choices are NUnit, XUnit, and MSTest. These unit testing frameworks provide essential tools and features to help ensure the quality and reliability of code. However, understanding the differences between these frameworks is crucial for selecting the most suitable one for your projects.
A Comprehensive Guide to DeFi Development Services in 2024Intelisync
Β
DeFi represents a paradigm shift in the financial industry. Instead of relying on traditional, centralized institutions like banks, DeFi leverages blockchain technology to create a decentralized network of financial services. This means that financial transactions can occur directly between parties, without intermediaries, using smart contracts on platforms like Ethereum.
In 2024, we are witnessing an explosion of new DeFi projects and protocols, each pushing the boundaries of whatβs possible in finance.
In summary, DeFi in 2024 is not just a trend; itβs a revolution that democratizes finance, enhances security and transparency, and fosters continuous innovation. As we proceed through this presentation, we'll explore the various components and services of DeFi in detail, shedding light on how they are transforming the financial landscape.
At Intelisync, we specialize in providing comprehensive DeFi development services tailored to meet the unique needs of our clients. From smart contract development to dApp creation and security audits, we ensure that your DeFi project is built with innovation, security, and scalability in mind. Trust Intelisync to guide you through the intricate landscape of decentralized finance and unlock the full potential of blockchain technology.
Ready to take your DeFi project to the next level? Partner with Intelisync for expert DeFi development services today!
Building Production Ready Search Pipelines with Spark and MilvusZilliz
Β
Spark is the widely used ETL tool for processing, indexing and ingesting data to serving stack for search. Milvus is the production-ready open-source vector database. In this talk we will show how to use Spark to process unstructured data to extract vector representations, and push the vectors to Milvus vector database for search serving.
Dive into the realm of operating systems (OS) with Pravash Chandra Das, a seasoned Digital Forensic Analyst, as your guide. π This comprehensive presentation illuminates the core concepts, types, and evolution of OS, essential for understanding modern computing landscapes.
Beginning with the foundational definition, Das clarifies the pivotal role of OS as system software orchestrating hardware resources, software applications, and user interactions. Through succinct descriptions, he delineates the diverse types of OS, from single-user, single-task environments like early MS-DOS iterations, to multi-user, multi-tasking systems exemplified by modern Linux distributions.
Crucial components like the kernel and shell are dissected, highlighting their indispensable functions in resource management and user interface interaction. Das elucidates how the kernel acts as the central nervous system, orchestrating process scheduling, memory allocation, and device management. Meanwhile, the shell serves as the gateway for user commands, bridging the gap between human input and machine execution. π»
The narrative then shifts to a captivating exploration of prominent desktop OSs, Windows, macOS, and Linux. Windows, with its globally ubiquitous presence and user-friendly interface, emerges as a cornerstone in personal computing history. macOS, lauded for its sleek design and seamless integration with Apple's ecosystem, stands as a beacon of stability and creativity. Linux, an open-source marvel, offers unparalleled flexibility and security, revolutionizing the computing landscape. π₯οΈ
Moving to the realm of mobile devices, Das unravels the dominance of Android and iOS. Android's open-source ethos fosters a vibrant ecosystem of customization and innovation, while iOS boasts a seamless user experience and robust security infrastructure. Meanwhile, discontinued platforms like Symbian and Palm OS evoke nostalgia for their pioneering roles in the smartphone revolution.
The journey concludes with a reflection on the ever-evolving landscape of OS, underscored by the emergence of real-time operating systems (RTOS) and the persistent quest for innovation and efficiency. As technology continues to shape our world, understanding the foundations and evolution of operating systems remains paramount. Join Pravash Chandra Das on this illuminating journey through the heart of computing. π
Salesforce Integration for Bonterra Impact Management (fka Social Solutions A...Jeffrey Haguewood
Β
Sidekick Solutions uses Bonterra Impact Management (fka Social Solutions Apricot) and automation solutions to integrate data for business workflows.
We believe integration and automation are essential to user experience and the promise of efficient work through technology. Automation is the critical ingredient to realizing that full vision. We develop integration products and services for Bonterra Case Management software to support the deployment of automations for a variety of use cases.
This video focuses on integration of Salesforce with Bonterra Impact Management.
Interested in deploying an integration with Salesforce for Bonterra Impact Management? Contact us at sales@sidekicksolutionsllc.com to discuss next steps.
Fueling AI with Great Data with Airbyte WebinarZilliz
Β
This talk will focus on how to collect data from a variety of sources, leveraging this data for RAG and other GenAI use cases, and finally charting your course to productionalization.
How to Interpret Trends in the Kalyan Rajdhani Mix Chart.pdfChart Kalyan
Β
A Mix Chart displays historical data of numbers in a graphical or tabular form. The Kalyan Rajdhani Mix Chart specifically shows the results of a sequence of numbers over different periods.
Monitoring and Managing Anomaly Detection on OpenShift.pdfTosin Akinosho
Β
Monitoring and Managing Anomaly Detection on OpenShift
Overview
Dive into the world of anomaly detection on edge devices with our comprehensive hands-on tutorial. This SlideShare presentation will guide you through the entire process, from data collection and model training to edge deployment and real-time monitoring. Perfect for those looking to implement robust anomaly detection systems on resource-constrained IoT/edge devices.
Key Topics Covered
1. Introduction to Anomaly Detection
- Understand the fundamentals of anomaly detection and its importance in identifying unusual behavior or failures in systems.
2. Understanding Edge (IoT)
- Learn about edge computing and IoT, and how they enable real-time data processing and decision-making at the source.
3. What is ArgoCD?
- Discover ArgoCD, a declarative, GitOps continuous delivery tool for Kubernetes, and its role in deploying applications on edge devices.
4. Deployment Using ArgoCD for Edge Devices
- Step-by-step guide on deploying anomaly detection models on edge devices using ArgoCD.
5. Introduction to Apache Kafka and S3
- Explore Apache Kafka for real-time data streaming and Amazon S3 for scalable storage solutions.
6. Viewing Kafka Messages in the Data Lake
- Learn how to view and analyze Kafka messages stored in a data lake for better insights.
7. What is Prometheus?
- Get to know Prometheus, an open-source monitoring and alerting toolkit, and its application in monitoring edge devices.
8. Monitoring Application Metrics with Prometheus
- Detailed instructions on setting up Prometheus to monitor the performance and health of your anomaly detection system.
9. What is Camel K?
- Introduction to Camel K, a lightweight integration framework built on Apache Camel, designed for Kubernetes.
10. Configuring Camel K Integrations for Data Pipelines
- Learn how to configure Camel K for seamless data pipeline integrations in your anomaly detection workflow.
11. What is a Jupyter Notebook?
- Overview of Jupyter Notebooks, an open-source web application for creating and sharing documents with live code, equations, visualizations, and narrative text.
12. Jupyter Notebooks with Code Examples
- Hands-on examples and code snippets in Jupyter Notebooks to help you implement and test anomaly detection models.
1. Building a Deep Learning AI
Project repo: https://github.com/DanielSlater/PythonDeepLearningSamples
Daniel Slater
2. β Deep learning can be used to create AI agents that can master games
β Introduction to Reinforcement Learning (RL)
β We will look at an example that learns to play Pong using Actor Critic methods
We will talk about...
3. Why do we care about this?
β Itβs fun
β Itβs challenging
β If we can develop generalized learning algorithms they could apply to many other fields
β Games is an interesting field for testing intelligence
7. Other options
PyGame:
β 1000βs of games
β Easy to change game code
β PyGamePlayer
β Half pong
PyGamePlayer:
https://github.com/DanielSlater/PyGamePlayer
How to run AI agents on games?
8. Deep neural networks
β Tensor Flow is a good flexible deep learning framework
β Backpropagation and deep neural network do a lot the reinforcement learning challenge
is how you find the best loss function to train
9. β There are examples of all 3 in:
https://github.com/DanielSlater/PythonDeepLearningSamples
β Also contains code for a range of different techniques and games
β Also AlphaToe may be interesting:
https://github.com/DanielSlater/AlphaToe
Resources
10. Reinforcement learning
β Agents are run within an environment.
β As they take actions they receive feedback, known as reward
β They aim to maximize good feedback and minimize bad feedback
11. 3 categories of reinforcement learning
β Value learning : Q-learning
β Policy learning : Policy gradients
β Model learning
Reinforcement learning
14. β Given a state and an a set of possible actions determine the best action to take to
maximize reward
β Any action will put us into a new state that itself has a set of possible actions
β Our best action now depends on what our best action will be in the next state and so on
Q-Learning
15. Q Learning
β Q-function is the concept of the perfect action state function
β We will use a neural network to approximate this Q-function
17. Convolutional networks
Convolutional net:
β Use a deep convolutional architecture to turn a the huge screen image into a much
smaller representation of the state of the game.
β Key insight: pixels next to each other are much more likely to be related...
21. If I behave in a certain way what will
be itβs reward
Policy learning
22. β An approach that aims to optimize a policy given a function
β Function = The reward we get from the game we are playing given the actions we take
β Policy = The choice of actions playing the game
β Network outputs the probability of a move in a given board position
β Moves are chosen randomly based on the output of the network.
β Better moves will tend to get more reward
Policy gradients
26. β Both aim to achieve the same thing in very different ways
β Q-learning has convergence issues
β Policy gradients has issues of local minima
β Is there an approach that gets the best of both worlds
Policy gradients vs Q-learning
27. β Policy learning - Actor uses policy gradients to find the best path through the network
β Value learning - A critic tries to learns how the actor performs in different positions
β Actor uses the critics evaluation for itβs gradients
Actor critic methods
29. β Coach / Player
β Coach (critic) provides extra feedback for the player
where he went wrong
β Player (actor) learns tries to do what the coach
wants
Actor critic methods
30. β The same architecture can work on all kinds of other games:
β Breakout
β Q*bert
β Seaquest
β Space invaders
This works
32. β Learn transitions between states.
β If Iβm in state x and take action y I will be in state z
β Looks like a supervised learning problem now
Model based learning
33. β Learn transitions between states.
β If Iβm in state x and take action y I will be in state z
β Looks like a supervised learning problem now
β Unroll forward in time
β Apply techniques from board game AIβs
β Min-Max
Model based learning